If this game was originally released today it would have been rated T or M. Crazy how this game was rated E for everyone. The death animations were very brutal and graphic.
You know what's weird, Star Wars Republic Commando and Halo has the same level of violence (SWRC is a bit worse given blood can splatter to the visor and there's the wiper effect) but SWRC got rated T while Halo got rated M.
From those two dudes who made Another World and Flashback respectively, both of which were inspired by Prince of Persia... I guess that explains how this game reminded me so much of Oddworld: Abe's Oddysee when I first played it back when it first came out on the iconic gray box, just when I got it shortly before the game's release.
@ 8:45 I don't think you guys have considered that the extra RAM lets the video on the Saturn version look better than the PSX version. Without a RAM card they would have the Cinepak codec, which would have looked nowhere near as good or had that kind of frame rate.
i remember playing this game as a kid and enjoying the hell out of it, i played the PC version and freaking love it. Of course that i still play all of the 90's classics gems from time time and i recomend everyone to do the same with your favorites games and probably those hiden gems you never get the chance to play back in the time.
Doesn't mean much giving the timeframe. A lot of console exclusive games got PC ports at the time because it was a more profitable platform. See the PC port of Metal Gear Solid and the tons of PC ports of Saturn games SEGA produced at the time.
A primeira vez quando pude experimentar essa obra de arte, meus olhos marearam de lágrimas. Uma história emocionante, envolvendo Andy e seu cão Minsk em um mundo lotado de aventura e fantasia. Gráficos e jogabilidade de primeira e a música….. era surreal! Uma pena que seja tão curto e aliás… esse é seu único defeito.
I imagine it would've been amazing on the Saturn had they stuck to the plan to release it on the platform. What's present in the final PSOne build though, is pretty impressive in its own right too. While the Saturn can be an absolute smoke show when it comes to 2D games, especially with the RAM carts, the PSOne also does a solid job on many games too.
Even The Official Saturn Magazine called the game antiquated. Keep in mind, this was supposed to originally come out in 1992, for the PC. By 1997, it lost a lot of it's luster.
The magical conversation was the man in suits telling how it will be easier to made the for psx, the better support from sony and the nail in the coffin, the lower taxes for the studios to pay to sony.
Where did you get this absolute fictional story about the game's development? It was originally gonna be a PC game, then development got bounced to several platforms, Sega showed interest in 1996, the year before Sega abandoned the Saturn in the Western territories. Development time went well into late 1997. The Saturn was longer financially viable at that point.
Yes, i mean if the game was also released for the PC. How come it was a Play Station exclusive? Also did you noticed the "pillarboxing" in the Saturn version? That means the Saturn is actually using the Play Station´s assets because this game runs in 256x224 mode on Ps1 but the Saturn cannot display this resolution, so the game´s 256x224 resolution is displayed inside a 320x224 frame. 🤔
@@jsr734 Now comes the question of the hour: Will she own up to this, or throw a multi-post tantrum about how we, the viewers, are dumb and she is smart? (Spoiler: I know the answer already, because this is something she does regularly!)
Jogos que não suportam o controle 3d do saturn não funcionam com o blueretro que simula um controle 3d. Outro jogo que faz isso é o Golden Axe The Duel.
Waiting for the moment when SEGA and VC fanboys will trash the PS1 version in the comments section, instead of admitting that both versions of the game are good (🤭).
@@Zockosaurus87 What´s weird is that the Saturn is displaying exactly the same resolution as the Ps1 (256x224), or 256x192 with letterboxing. But as the Saturn cannot display 256x224 resolutions then the game is displayed into a 320x224 frame, that is why the Saturn version looks "pillarboxed" compared to the Ps1.
@@jsr734 Back then some of the consoles and PCs had resolutions with non square pixels. They would look fine on the old TVs, you just adjusted the settings on the set to stretch the image as necessary. It only looks off today because footage is captured to a device that displays the pixels as square.
@@lazarushernandez5827 This case is the same as Megaman X3 on the Saturn and Play Station. The Play Station version (and the SNES version for that matters) used 256x224 resolution, the Saturn version used the same assets but as the Saturn cannot display in 256x224 then the game is displayed pillarboxed inside a 320x224 frame.
Interestingly, the fmv´s seem to be the same resolution and frame rate but the Saturn´s cannot display the same resolution as the Ps1 (256x224) so it has to show that 256x224 fmv inside a 320x224 frame. And that happens for the whole game that also uses the Ps1´s 256x224 video mode.
@@jsr734 What's more interesting is the Saturn version seems to be displaying at the correct aspect ratio compared to the PSX. It could be a case where work originally started on the Saturn version before being canned and moved to the PSX.
@@0.Kenshin All the contrary. I think this game was originally conceived as a PC game, then ported to Play Station and a Saturn version was planned but canceled. The reason i think is that way is because the Saturn´s version doesn´t seem to be using it´s full resolution but letterboxing and pillarboxing the original Play Station´s version videos and assets.
No. It wasn't that. She's lying. The game ended up taking to long to come out and outlasted the Saturn's lifespan in target market the game was being developed for.
It was being blasted as antiquated by some when it came out. The official UK Sega Saturn magazine said of the game "This is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 [in May 1996], it's going to be out-dated and out-quaffed by its contemporary software."
@@SomeOrangeCat Absolutely true! I can't judge it as a conceptual work, as it could have 2 or 3 acceptable things, however, the technology and design used look quite outdated even for its time, and the chosen gameplay feels somewhat abrupt and heavy, therefore, it is a game that will remain very tied to its time.
If this game was originally released today it would have been rated T or M. Crazy how this game was rated E for everyone. The death animations were very brutal and graphic.
You know what's weird, Star Wars Republic Commando and Halo has the same level of violence (SWRC is a bit worse given blood can splatter to the visor and there's the wiper effect) but SWRC got rated T while Halo got rated M.
From those two dudes who made Another World and Flashback respectively, both of which were inspired by Prince of Persia...
I guess that explains how this game reminded me so much of Oddworld: Abe's Oddysee when I first played it back when it first came out on the iconic gray box, just when I got it shortly before the game's release.
With L and R buttons you can navigate faster between pages in Saroo
He just showing up his library for no reason.
Very beautiful game. Looks like a movie.
@ 8:45 I don't think you guys have considered that the extra RAM lets the video on the Saturn version look better than the PSX version. Without a RAM card they would have the Cinepak codec, which would have looked nowhere near as good or had that kind of frame rate.
This looks like a movie. I wanna play!
Why is the ps1 footage messed up? Stretching non widescreen games should be punished by waking up in a dark room full of Lego pieces on the ground.
One of my favorite games. They just had to take it away from the Saturn. Now if someone were willing to finish the Saturn port.
Commentary is back. Always welcome.
i remember playing this game as a kid and enjoying the hell out of it, i played the PC version and freaking love it. Of course that i still play all of the 90's classics gems from time time and i recomend everyone to do the same with your favorites games and probably those hiden gems you never get the chance to play back in the time.
"Heart of Darkness is a Play Station exclusive", also, "Heart of Darkness was released for Ps1 and PC". 🤔
Doesn't mean much giving the timeframe.
A lot of console exclusive games got PC ports at the time because it was a more profitable platform.
See the PC port of Metal Gear Solid and the tons of PC ports of Saturn games SEGA produced at the time.
@@raypuiaascii4653 I doubt the PC was more "profitable". I mean, piracy on PC games was rampant trought all the 80´s, 90´s and even early 2000´s.
A primeira vez quando pude experimentar essa obra de arte, meus olhos marearam de lágrimas.
Uma história emocionante, envolvendo Andy e seu cão Minsk em um mundo lotado de aventura e fantasia.
Gráficos e jogabilidade de primeira e a música….. era surreal!
Uma pena que seja tão curto e aliás… esse é seu único defeito.
i think both versions seem equally good, theres some difference in the colors and brightness but that seems to be it for me.
another great and funny video, keep it going!
Jogo me parece bom pra conseguir rodar em ambos consoles de 32 bits
I imagine it would've been amazing on the Saturn had they stuck to the plan to release it on the platform. What's present in the final PSOne build though, is pretty impressive in its own right too. While the Saturn can be an absolute smoke show when it comes to 2D games, especially with the RAM carts, the PSOne also does a solid job on many games too.
Even The Official Saturn Magazine called the game antiquated. Keep in mind, this was supposed to originally come out in 1992, for the PC. By 1997, it lost a lot of it's luster.
The magical conversation was the man in suits telling how it will be easier to made the for psx, the better support from sony and the nail in the coffin, the lower taxes for the studios to pay to sony.
having subtitles unrelated to the plot is a bad choice.
Seu canal é sensacional
Primer comentario, amo estas comparativas. Gracias amigo :) ♥
Where did you get this absolute fictional story about the game's development? It was originally gonna be a PC game, then development got bounced to several platforms, Sega showed interest in 1996, the year before Sega abandoned the Saturn in the Western territories. Development time went well into late 1997. The Saturn was longer financially viable at that point.
Yes, i mean if the game was also released for the PC. How come it was a Play Station exclusive? Also did you noticed the "pillarboxing" in the Saturn version? That means the Saturn is actually using the Play Station´s assets because this game runs in 256x224 mode on Ps1 but the Saturn cannot display this resolution, so the game´s 256x224 resolution is displayed inside a 320x224 frame. 🤔
@@jsr734 Now comes the question of the hour: Will she own up to this, or throw a multi-post tantrum about how we, the viewers, are dumb and she is smart? (Spoiler: I know the answer already, because this is something she does regularly!)
Jogos que não suportam o controle 3d do saturn não funcionam com o blueretro que simula um controle 3d. Outro jogo que faz isso é o Golden Axe The Duel.
The game is crazy hard.
누가 승리했나요?
Mano pq esse jogo não saiu pro Sega Saturn?
Sega Saturn was dead in the west by the time this game came out. They see no point in releasing it on Saturn then anymore.
Waiting for the moment when SEGA and VC fanboys will trash the PS1 version in the comments section, instead of admitting that both versions of the game are good (🤭).
@@PhantomK2US Definitely very annoying that the PSX version runs with the wrong image format. everything is spread out...
@@Zockosaurus87 What´s weird is that the Saturn is displaying exactly the same resolution as the Ps1 (256x224), or 256x192 with letterboxing. But as the Saturn cannot display 256x224 resolutions then the game is displayed into a 320x224 frame, that is why the Saturn version looks "pillarboxed" compared to the Ps1.
@@jsr734 Back then some of the consoles and PCs had resolutions with non square pixels.
They would look fine on the old TVs, you just adjusted the settings on the set to stretch the image as necessary.
It only looks off today because footage is captured to a device that displays the pixels as square.
@@lazarushernandez5827 This case is the same as Megaman X3 on the Saturn and Play Station. The Play Station version (and the SNES version for that matters) used 256x224 resolution, the Saturn version used the same assets but as the Saturn cannot display in 256x224 then the game is displayed pillarboxed inside a 320x224 frame.
About the same energy as expecting a respectful conversation in Z vs Kai comparisons.
He is showing off his saroo cart, that's not a real Saturn
Saturn better fmv, resolution and color.
Interestingly, the fmv´s seem to be the same resolution and frame rate but the Saturn´s cannot display the same resolution as the Ps1 (256x224) so it has to show that 256x224 fmv inside a 320x224 frame. And that happens for the whole game that also uses the Ps1´s 256x224 video mode.
@@jsr734 What's more interesting is the Saturn version seems to be displaying at the correct aspect ratio compared to the PSX. It could be a case where work originally started on the Saturn version before being canned and moved to the PSX.
@@0.Kenshin All the contrary. I think this game was originally conceived as a PC game, then ported to Play Station and a Saturn version was planned but canceled. The reason i think is that way is because the Saturn´s version doesn´t seem to be using it´s full resolution but letterboxing and pillarboxing the original Play Station´s version videos and assets.
Te ahorrare el tiempo explicando como SEGA perdió la exclusividad.💰💰💰💰💰💰💰,así fue...
No. It wasn't that. She's lying. The game ended up taking to long to come out and outlasted the Saturn's lifespan in target market the game was being developed for.
A game that has unfortunately aged poorly... too rustic for these times!
It was being blasted as antiquated by some when it came out. The official UK Sega Saturn magazine said of the game "This is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 [in May 1996], it's going to be out-dated and out-quaffed by its contemporary software."
@@SomeOrangeCat Absolutely true! I can't judge it as a conceptual work, as it could have 2 or 3 acceptable things, however, the technology and design used look quite outdated even for its time, and the chosen gameplay feels somewhat abrupt and heavy, therefore, it is a game that will remain very tied to its time.
DRAW GAME!!!
Até a CGI do Saturno é ruim...ainda querem falar que saturno era melhor que o playstation...bando de cego esses "sega"
O jogo nem lancado foi pro saturn, se orienta...