I found a way to simplify the process - empty objects were a workaround for distance between planes being not properly calculated (sometimes objects in a background were displayed in front of the foreground ones in Eevee engine). If your engine is Eevee, for each obejct go to material properties (red ball with 2x2 checkerboard), and in settings change the blend mode from "alpha blend" to "alpha hashed". Then the overview works better. Instead of empty boxes, you can just change the object origin (in viewport, on top right in Options, you can check Affect only: Origins and then press g to move origin for each object).
Likewise. I'm needing more of these but I'll experiment and find my own why if i need to. I'm using Krita and Blender. Been using BlenderGuru for the intro basics of Blender, but there aren't many 2.5D tutorials.
@@Chronicler9 Glad you found it useful. I'm also rather a beginner in blender, as I'm first and foremost a 2D krita artist. That was just an experiment, and there are no other videos about 2.5D on my channel. After BlenderGuru for me Grant Abbitt dedouze tutorials were quite helpful (even those are not about this topic). Hope you'll find enough materials to be able to figure stuff on your own :)
Hi nice tutorial. You could skip the parenting to empty by changing directly the plane pivot point by going to the Object menu, then, Set Origin>Origin to 3D cursor.
That was my first try, but once you start messing with origin points, some get closer to camera, which causes the back planes to render incorrectly in front when you move your camera too much. I couldn't find the option that would fix that yet.
@@wojtryb Maybe, The CUrsor was well positioned in the X and Z axis but not in the Y. Maybe after cutting your plane, juste choose select a vertex, Shit + S>Cursor to selected, Object menu, then, Set Origin>Origin to 3D cursor. That way there should'nt be any issue with the Y axis. Another thing you coul try is using armature, that way you only have one object to animate with multiple bone to control each part of the tree.
@@AdrienGomez I think it was well positioned in Y - as there were only small distances in this axis between objects, I think that when I moved it far to the left/right, bigger rotation of camera from left to right caused its origin point to be further from the camera, than the origin point of the origin point of plane behind it. Anyway those empty cubes was a first solution that worked, though I also don't like so many of them here. Probably next time I'll try to create armature for it. I'll see which way is more convenient.
Every tutorial ever: 10-20 minutes of messing around, 10 minutes of explaining things, 10 minutes of re-explaining things, etc.. This tutorial: "This is what to do... This is how to do it... Thanks for watching!"
Question about Blender. When I render something with a background (my art from Krita) then in the final render that background is not there. How to fix it? Btw this animation is realy awesome!
Thanks :) Do it's in the viewport, but not in render? Maybe you have disabled "view in render" in the objects stack. It's a camera icon - you need to change the filter to see it near the usual visibility icon.
@@wojtryb W ogóle teraz po minucie 0:40 zauważyłam że są polskie słowa w twoich folderach i że jesteś z Polski xD Nie sprawdziłam wcześniej twojego kanału i po angielski tytule i słownictwie myślałam że jesteś zagranicznym kanałem (w sumie jak teraz patrzę na twój nick to mogłam się domyśleć). Chyba wiem jaki może być problem u mnie. Z tego co zauważyła u innych animatorów to oni mają tło z ikoną "Mesh" (Scene Collection - prawy górny róg) ja natomiast mam ikonę "Empty". Po przetłumaczeniu na polski Empty wyszło że to oznacza Puste (czego wcześniej nie wiedziałam xD). Prawdopodobnie to jest problemem tylko nie wiem teraz za cholerrę jak to rozwiązać. Jeśli masz jakieś pomysły to chętnie poczytam. Edit: postanowiłam powtórzyć rzeczy które ty robisz w tej minucie 1:16 i ikona Mesh się pojawiła - problem jest taki że obraz jest niewidzialny (tym razem nie w finalnym renderowaniu tylko w ogóle w programie - jak się oznaczy obiekt to będzie żółte obramowanie ale obraz jest niewidoczny)
@@ANIGLOS Obiekt Empty jak sama nazwa wskazuje nie posiada zawartości - przydaje się do sterowania innymi obiektami. To czego oczekujesz to właśnie Mesh - dowolny obiekt (tutaj prostokąt) z teksturą (tutaj obazkiem wczytanym z pliku). Spróbowałem zaimportować dowolny plik w blenderze 3.0 i wszystko przeszło ładnie na domyślnych ustawieniach. Upewnij się, że same obrazy są ok - czy są to pliki .png które otwierają się w przeglądarce i nie są w całości przezroczyste. Czy przeszłaś z podglądu Solid na Rendered (shift+z)? Obiekt jest przezroczysty czy jest jednolitą ścianą bez obrazka?
@@wojtryb same obrazy png są w porządku. Wcześniej nie patrzyłam na Solid ale jak się przełączyłam z Rendered na Solid to była tam jasno-szara ściana bez obrazka.
@@ANIGLOS a blender 3.0, nie jakiś stary? Zaimportowanie każdego obrazka (nie tylko samodzielnie eksportowanego) daje taki efekt i nigdy nie widzisz tekstury? Ja z blendera znam tylko podstawy, więc wiele tu chyba nie pomogę. Możesz się zapytać na forum blendera dlaczego obrazy importują się przezroczyste.
when i render an animation colors on picture become dim for some reason (animating in blender (thanks captain obvious )) (im importing animation as a png sequence to make a gif out of it) (colors become dim after rendering in blender, and not because of converting pngs to gif, i've checked) (images exported as shadeless so world light and light sources can't affect the image ) (blender version 3.0) is there any way to fix it? P.S Ignore my comments bellow , the main problem was View Transform (Tv icon > color managment > View transform) you need to change it from "Filmic " to "Standart" so Blender won't change colors
I'm mostly a 2D artist, and this video is a result of experiment in blender - I'm still a newcomer to it. As it's the problem with setting things up in blender, I think that asking why this happens on their forum is the best idea. It sounds a bit like a problem with color space, but that's impossible to tell without a screenshot comparison - you should be able to post in on blenderartists.org
just found out why it was happening the problem was a Blend mode , looks like alpha hash makes image dim , i used alpha clip instead and everything seems to be normal
There's no way anyone can help you without any information on your situation. What system and Krita version are you using? Can you see other default scripts in Tools/Scripts menu? Are you using English or translated Krita?
I'm having that problem right now. When I go to the Tools> Scripts section nothing is there and I have no idea why and well, I don't know what to do now. My krita version is 4.4.5, idk if that info helps.
I'm not familiar with this issue. This may heavily rely on your OS and krita version - I'd recommend an update to the latest one. If this doesn't help, seek help on krita-artists.org
@@wojtryb I searched online and apparently this has to do with my OS and I need to download some extra stuff, I will update my krita and hopefully I don't need to download those things anymore. Thank you for responding!
I found a way to simplify the process - empty objects were a workaround for distance between planes being not properly calculated (sometimes objects in a background were displayed in front of the foreground ones in Eevee engine). If your engine is Eevee, for each obejct go to material properties (red ball with 2x2 checkerboard), and in settings change the blend mode from "alpha blend" to "alpha hashed". Then the overview works better. Instead of empty boxes, you can just change the object origin (in viewport, on top right in Options, you can check Affect only: Origins and then press g to move origin for each object).
Beautiful tree!!!!...
The colours are really great. Congratulations!
Thank you so much! How great that you liked it :)
I was looking for a tutorial like this everywhere. Thank you so much for making it!
Yes! I'm glad I filled this gap for you ;)
Likewise. I'm needing more of these but I'll experiment and find my own why if i need to. I'm using Krita and Blender. Been using BlenderGuru for the intro basics of Blender, but there aren't many 2.5D tutorials.
@@Chronicler9 Glad you found it useful. I'm also rather a beginner in blender, as I'm first and foremost a 2D krita artist.
That was just an experiment, and there are no other videos about 2.5D on my channel. After BlenderGuru for me Grant Abbitt dedouze tutorials were quite helpful (even those are not about this topic).
Hope you'll find enough materials to be able to figure stuff on your own :)
Very helpful tutorial, thank you so much! And again, the tree is awesome :)
Thank you, it's great you like it and found it useful :)
dude............thank you so much
Sure, no problem :)
Hi nice tutorial. You could skip the parenting to empty by changing directly the plane pivot point by going to the Object menu, then, Set Origin>Origin to 3D cursor.
That was my first try, but once you start messing with origin points, some get closer to camera, which causes the back planes to render incorrectly in front when you move your camera too much.
I couldn't find the option that would fix that yet.
@@wojtryb Maybe, The CUrsor was well positioned in the X and Z axis but not in the Y. Maybe after cutting your plane, juste choose select a vertex, Shit + S>Cursor to selected, Object menu, then, Set Origin>Origin to 3D cursor. That way there should'nt be any issue with the Y axis. Another thing you coul try is using armature, that way you only have one object to animate with multiple bone to control each part of the tree.
@@AdrienGomez I think it was well positioned in Y - as there were only small distances in this axis between objects, I think that when I moved it far to the left/right, bigger rotation of camera from left to right caused its origin point to be further from the camera, than the origin point of the origin point of plane behind it. Anyway those empty cubes was a first solution that worked, though I also don't like so many of them here.
Probably next time I'll try to create armature for it. I'll see which way is more convenient.
Every tutorial ever: 10-20 minutes of messing around, 10 minutes of explaining things, 10 minutes of re-explaining things, etc..
This tutorial: "This is what to do... This is how to do it... Thanks for watching!"
I don't have time for doing prolonged videos, and people don't have time for watching them - glad you like the form :)
@@wojtryb Yes, its really appreciated. So far your video is the only one that has been helpful
beautiful work!
Thank you :)
Genius!
Thanks a lot :)
Fantastic!!!!
Thank you ;)
can you do more of this?
Probably not, as I recently found a job. You can still check out my other animations and krita tutorials.
@@wojtryb Oof well good luck and thanks for the videos.
Thanks! I hope I'll find some time for art and this channel though :)
Спасибо, помогло
Thnx
No prob
@@wojtryb :)
Hi is there a way to import animation as well?
To blender? I guess that if you pick .mp4 file instead of .png the plane will be animated.
Thanks 😊
Chech this out! ruclips.net/video/8ErpYasa16o/видео.html
Question about Blender. When I render something with a background (my art from Krita) then in the final render that background is not there.
How to fix it?
Btw this animation is realy awesome!
Thanks :)
Do it's in the viewport, but not in render? Maybe you have disabled "view in render" in the objects stack. It's a camera icon - you need to change the filter to see it near the usual visibility icon.
@@wojtryb W ogóle teraz po minucie 0:40 zauważyłam że są polskie słowa w twoich folderach i że jesteś z Polski xD Nie sprawdziłam wcześniej twojego kanału i po angielski tytule i słownictwie myślałam że jesteś zagranicznym kanałem (w sumie jak teraz patrzę na twój nick to mogłam się domyśleć).
Chyba wiem jaki może być problem u mnie. Z tego co zauważyła u innych animatorów to oni mają tło z ikoną "Mesh" (Scene Collection - prawy górny róg) ja natomiast mam ikonę "Empty". Po przetłumaczeniu na polski Empty wyszło że to oznacza Puste (czego wcześniej nie wiedziałam xD). Prawdopodobnie to jest problemem tylko nie wiem teraz za cholerrę jak to rozwiązać. Jeśli masz jakieś pomysły to chętnie poczytam.
Edit: postanowiłam powtórzyć rzeczy które ty robisz w tej minucie 1:16 i ikona Mesh się pojawiła - problem jest taki że obraz jest niewidzialny (tym razem nie w finalnym renderowaniu tylko w ogóle w programie - jak się oznaczy obiekt to będzie żółte obramowanie ale obraz jest niewidoczny)
@@ANIGLOS Obiekt Empty jak sama nazwa wskazuje nie posiada zawartości - przydaje się do sterowania innymi obiektami. To czego oczekujesz to właśnie Mesh - dowolny obiekt (tutaj prostokąt) z teksturą (tutaj obazkiem wczytanym z pliku).
Spróbowałem zaimportować dowolny plik w blenderze 3.0 i wszystko przeszło ładnie na domyślnych ustawieniach. Upewnij się, że same obrazy są ok - czy są to pliki .png które otwierają się w przeglądarce i nie są w całości przezroczyste. Czy przeszłaś z podglądu Solid na Rendered (shift+z)? Obiekt jest przezroczysty czy jest jednolitą ścianą bez obrazka?
@@wojtryb same obrazy png są w porządku. Wcześniej nie patrzyłam na Solid ale jak się przełączyłam z Rendered na Solid to była tam jasno-szara ściana bez obrazka.
@@ANIGLOS a blender 3.0, nie jakiś stary?
Zaimportowanie każdego obrazka (nie tylko samodzielnie eksportowanego) daje taki efekt i nigdy nie widzisz tekstury?
Ja z blendera znam tylko podstawy, więc wiele tu chyba nie pomogę. Możesz się zapytać na forum blendera dlaczego obrazy importują się przezroczyste.
I am guessing this technique will also work for Blender 3.0 ?
Yes. Things shouldn't change that much to break it.
when i render an animation colors on picture become dim for some reason
(animating in blender (thanks captain obvious ))
(im importing animation as a png sequence to make a gif out of it)
(colors become dim after rendering in blender, and not because of converting pngs to gif, i've checked)
(images exported as shadeless so world light and light sources can't affect the image )
(blender version 3.0)
is there any way to fix it?
P.S
Ignore my comments bellow , the main problem was View Transform (Tv icon > color managment > View transform)
you need to change it from "Filmic " to "Standart" so Blender won't change colors
I'm mostly a 2D artist, and this video is a result of experiment in blender - I'm still a newcomer to it.
As it's the problem with setting things up in blender, I think that asking why this happens on their forum is the best idea.
It sounds a bit like a problem with color space, but that's impossible to tell without a screenshot comparison - you should be able to post in on blenderartists.org
just found out why it was happening
the problem was a Blend mode ,
looks like alpha hash makes image dim , i used alpha clip instead and everything seems to be normal
Cool that it works! I can't tell why - I'd have to look up for what those modes work.
@@wojtryb looks like it's happening because alpha hash is using noise in the process which dim the colors
i dont have "export layers" as an option. HEEEEEELP!!!
There's no way anyone can help you without any information on your situation.
What system and Krita version are you using? Can you see other default scripts in Tools/Scripts menu?
Are you using English or translated Krita?
someone told me how, thanks anyways.
I'm having that problem right now. When I go to the Tools> Scripts section nothing is there and I have no idea why and well, I don't know what to do now. My krita version is 4.4.5, idk if that info helps.
I'm not familiar with this issue. This may heavily rely on your OS and krita version - I'd recommend an update to the latest one.
If this doesn't help, seek help on krita-artists.org
@@wojtryb I searched online and apparently this has to do with my OS and I need to download some extra stuff, I will update my krita and hopefully I don't need to download those things anymore. Thank you for responding!
IM NOT SEEING AN OPTION TO EXPORT LAYERS. opps caps lock.
Oh I see its in a different bar than yours. now im trying to figure out render mode in blender.