Use AlignPosition to Make Things Follow You
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- Опубликовано: 5 сен 2024
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wondered how to make a main menu in roblox studio? or how to create a shop which has working GUI? ive made lots of 2024 roblox scripting tutorials about all the different bits of roblox to give you some up-to-date information about all of its properties and events.
my goal is to simply give some insight on how to use the various features and instances roblox studio, and show you some fun stuff you can do with them. thanks for checking out this roblox scripting tutorial :)
All of my courses: linktr.ee/ByteBlox
u the goat
more than you thought!!!
Your daily upload schedule and dedication will pay off 100% eventually man. Keep up the great work and tutorials, super useful for brand new devs like me!
Your channel shall be revived one day, just keep at it. Thank you for your useful tutorials thus far man.
tfym revived
@@CrazyDoodEpicLeaves I mean that his channel used to do better, he even admitted that. If he just keeps going everything will get better with time.
His most popular videos are all less than a few months old honestly he should be fine
Day 2 of asking for http service tutorial
Keep going bro
yes
Yo i was here from day 1 lol
what’s so hard about httpservice?
+1
From what I've noticed, the funnier thumbnails and more seemingly useful thumbnails get more views
youtube just doenst give a shit about creators, you'll rise again do not give up
damn, this one is really helpful. People say that a lot of your videos are already known by them but not everyone knows. Keep uploading these, any lengths are good
Daddy Byteblox 🗣️ 🗣️ 🔥 🔥
MaxForce and MaxVelocity is not the same. If you paid attention in physics class, you will know what Force = mass * acceleration, which means that acceleration = Force / mass. That means MaxForce determines acceleration, meanwhile MaxVelocity is a constraint above which the velocity of the part can never get
my physics still at sound
In Roblox they don't really matter that much and are pretty much the same, that's what he meant not irl stuff
@@ElmoPlayss well since roblox is a physics simulator it does matter very much. For example, 2 parts with the same size and material with one having 10x the density would accelerate 10x slower with the same amount of force, but would have the same max velocity
at 3:46 thats not how your supposed to use waitforchild, because it already exists
Your channel is helping me a lot in scripting! I almost always find what I need here, keep up the great work man
I really enjoy the videos, there are many great quality ones. Some are straightforward and simple, but that's because you can't go as in depth with them.
we gon get a takedown request from preston himself with this one 🔥🔥🔥🔥
Dont stop doing RUclips man, your videos are always super intresting, and actually teach something...
I wont let this channel die
Thank you!
Looking at your views, seems like there has been a small downward trend the last month. The “Beginner guides” seems to catalyst that.
Your videos that are kinda absurd seem to do well. “Guide to loving a woman” is your most recent very popular vid. Seems like joke videos or concept explorations aimed at more experienced devs do the best. Appealing to beginners or covering simple concepts seems to do the worst.
Personally I like your videos covering things I haven’t seen before. Namely “Trails are insanely customizable” was really fun to watch and made me excited to try that myself
Bro please don't give up man
Your videos are amazing
I followed the script step by step and the part still is not moving at 8:32 currently at a roadblock and have swapped the attachment 1 and 0 in the script as well
I have the script in Server script service, i have the part with an attachment and i deleted the old align position so a new one would be generated and i have triple check for typos and other errors however the part does not follow my character when i hit play am i missing anything if so please anyone offer a suggestion i would greatly appreciate it
Bro you’re underrated
Who is better? ByteBlox or ByteBlox
I wonder if I can use align position for camera to get a 3rd persons view like in fps games
You probably could. Just create an attachment that will align to the player, and then update the cameras position to that attachments position
your channel definitely can be revived. my biggest piece of constructive criticism is to properly script your videos' dialogue beforehand (including testing all code). there are points in most videos where you stumble or your code doesnt work as intended and it definitely throws people off. tldr: just research stuff a bit more and come off as confident
i love the nutsack gif in your discord server
Keep going we love your videos ❤!
Just to point out you don’t need to use WaitForChild twice while getting an instance i.e. workspace:WaitForChild(“Baseplate”):WaitForChild(“Texture”) is unnecessary and should be written as workspace:WaitForChild(“Baseplate”).Texture
You don't even need to wait for Baseplate it is already there
@@human721 Yeah that’s true too
i think i might be doing something wrong but whenever i try to use it the camera switches to the part that i want to follow the player?
3:25
here you go:
print(true and "hi" or "no") -> hi
print(nil or "bruh") -> bruh
print(false or true) -> true
print(nil or workspace) -> Workspace
print(true and nil) -> nil
In a nutshell: it's just an oversimplified if statement, essentially:
Part.Value or false
If the part has a value or the value is true, then it will return the object or true. Else it will return false.
whoa thanks
True *OR* false prints out true because one of them is true
True *AND* false prints out false because one of them is false, otherwise both of them is not true
@@PumpyGT correct!
false and "bruh" or "bruhhh" -> bruhhh
Now I can make homing projectiles ❤❤❤
This could be used to add phantom weight on a vr game!
bros dementia is kicking in
used this for my experience system made little exp pips that chase the player down so they can keep moving :D
Nah, I'll use lerp. Way more use cases and doesn't rely on Roblox's wonky physics.
Lerp needing a .Stepped function which literally takes more resources than this
@tipeanimates837 I never said that it took fewer resources, only that it had more use cases. I've had bad experiences using Align position simply due to the way it accounts for mass. All I'm saying is that interpolation has served me far better than these new body movers.
@tipeanimates837 I never said it took less resources, only that it had more use cases. If you don't like raw math then you could just use tween service to accomplish the same goal. I personally don't use body movers anymore because of their inconsistencies.
@@tipeanimates837not more resources
i can use this for some goofy shit yay
Dude I really need this for my game continue the great work man !!!
nice tutorial
You need to be putting subway surfers in the video for that viewer retention
Yes
You shouldn't use waitforchild on server right? Instead of it just do the path directly. Since u already waited for the character to add
Can you make the most important service which is DATA STORE SERVICE
the most important service is workspace technically because almost all games use it
@@theguythatcodes 🤯🤯🤯
datastore service is very simple though
I'd say just structure your vids well, stay towards the topic
Bro add more projects to your course
stop using so much waitforchild i beg of u man 😭 great tutorials tho
Urrgghhh…. Kids these days using their dang align positions, back in my day we only had body positions!
snap, body positions, body velocity
motor6D, align position/alignrotation, linear velocity
Actually you could achieve the same thing with a weld only and you won't have the latency problem don't know the usefulness of AlignPosition
Bvr
organize your vids man
Nah
pp
Ot4
i stg u can do these tutorials in 5 mins stop making it 20 mins
Next vid will be 40 minutes, watch me
fr maybe that's why they're dying. I watch these to learn interesting things but, it's usually just him learning things I already knew.
unsubscribing @@byteblox100
Honestly, if you don't like it then just don't watch it
The reason longer videos are needed is because how the hell are you understanding anything in 5 mins
Bro has no attention span
4:00 I have a question! Is there a difference between using the WaitForChild stuff instead of just doing game.workspace.part.attachment? I want to know if there's a reason for not just doing it this way. If there isn't a reason that's fine! I'm just curious
You don’t have to use it. I just use it as a habit because sometimes my computer is slow and takes time to load items (and if I don’t use waitforchild it could give me an error trying to use an item that hasn’t loaded in yet)
@@byteblox100
That's very useful to know! My computer can be slow too at times so now I think I know why sometimes my own scripts work perfectly and sometimes they dont. Thanks!