Hello everyone, TacticalS/Vamy here. One thing I wanted to point out was that this was a semi-blind playthrough, I'd only watched the first few turns of Phixfox' playthrough. I didn't have much knowledge of the map initially, although I managed to guess a lot from context. My plan was to attack all enemies I could ASAP with Corribus' superior army and stats, while ignoring all the treasure on the side, as to me it felt like a pretty intentional distraction by Mr. Duncan.
I really like the idea of the map designer providing a distraction with treasure, I hadn't ever considered that possibility :) Good use of the context to fill in the missing information, and you definitely took the fight to your enemies and truly won the scenario in the first week. Very well done! 😃
hi phixfox, seventeen days is a great result. It is a good map to try to make high scores. I am trying to win the stage as quickly as possible and first I attack the warlock who is at the top left. I also took nine champions with the main hero. greetings.
Agreed! Vamy did wonderful! I personally love the ideas of going for the Warlock enemy soon, is the Tower fully upgraded to Black from the start or does the AI need a few days to boost it up? If they do I suppose going East towards the Necromancers makes more sense to provide some time, but otherwise Vamy proved that so long as you hit your mark by the end of week 1 you are golden 😀 Thanks for stopping in and saying hi, it's a pleasure! I LOVE your thumbnails on RUclips by the way, absolutely stunning!! 😁
@@Phixfox They start with the green tower, I have not seen if they upgrade, I doubt they will do so in the first week. You're welcome, I like to say hello and support people who like the Heroes of Might and Magic saga as much as I do 😃. Thank you for your comment about the miniatures, the truth is that thinking about the concept and carrying it out is a great effort, but I'm really looking forward to it .
Great question! I did some digging and found this: celestialheavens.com/strategy-guide#basic. The first section talks about the human difficulty selections! Worth noting that the fheroes2 team has removed basically ALL advantages the AI used to get (increased sight, for example).
Hello everyone, TacticalS/Vamy here. One thing I wanted to point out was that this was a semi-blind playthrough, I'd only watched the first few turns of Phixfox' playthrough. I didn't have much knowledge of the map initially, although I managed to guess a lot from context. My plan was to attack all enemies I could ASAP with Corribus' superior army and stats, while ignoring all the treasure on the side, as to me it felt like a pretty intentional distraction by Mr. Duncan.
I really like the idea of the map designer providing a distraction with treasure, I hadn't ever considered that possibility :) Good use of the context to fill in the missing information, and you definitely took the fight to your enemies and truly won the scenario in the first week. Very well done! 😃
hi phixfox, seventeen days is a great result. It is a good map to try to make high scores. I am trying to win the stage as quickly as possible and first I attack the warlock who is at the top left. I also took nine champions with the main hero. greetings.
Agreed! Vamy did wonderful! I personally love the ideas of going for the Warlock enemy soon, is the Tower fully upgraded to Black from the start or does the AI need a few days to boost it up? If they do I suppose going East towards the Necromancers makes more sense to provide some time, but otherwise Vamy proved that so long as you hit your mark by the end of week 1 you are golden 😀 Thanks for stopping in and saying hi, it's a pleasure! I LOVE your thumbnails on RUclips by the way, absolutely stunning!! 😁
@@Phixfox They start with the green tower, I have not seen if they upgrade, I doubt they will do so in the first week.
You're welcome, I like to say hello and support people who like the Heroes of Might and Magic saga as much as I do 😃.
Thank you for your comment about the miniatures, the truth is that thinking about the concept and carrying it out is a great effort, but I'm really looking forward to it .
Hey Phixfox do you know if the AI get bonuses and how much based on difficulty you select on startup looks like when i test my map they get something.
Great question! I did some digging and found this: celestialheavens.com/strategy-guide#basic. The first section talks about the human difficulty selections!
Worth noting that the fheroes2 team has removed basically ALL advantages the AI used to get (increased sight, for example).