Aged Wood Planks: 07 - Adding the nails | Substance 3D

Поделиться
HTML-код
  • Опубликовано: 13 сен 2024
  • Substance Designer Material Series: Aged Wood Planks
    Source file can be found on Substance Academy.
    tutorials.alle...
    Subscribe to Adobe Substance 3D: adobe.ly/3Um7q3t
    Learn more Adobe Substance 3D: adobe.ly/3NW3GSo
    About Substance 3D
    Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
    This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
    Connect with Adobe Substance 3D:
    Twitter: / substance3d
    Facebook: / adobesubstance3d
    Instagram: / substance3dart
    LinkedIn: / substance3d
    Discord: / discord
    #Adobe #AdobeSubstance3D #AdobeRUclips
    Aged Wood Planks: 07 - Adding the nails | Substance 3D
    • Aged Wood Planks: 07 -...

Комментарии • 34

  • @bearwolffish
    @bearwolffish 5 лет назад +7

    For people who wonder why they can't see as heavy deformation through tessellation scale option alone, you can increase the "Height Range" setting, by double clicking on the Base Material node and looking for the Height parameters below Roughness.

    • @Substance3D
      @Substance3D  5 лет назад

      Thanks for posting this tip! I forgot to mention this in the tutorial. Very sorry for the confusion.

  • @ethandonovan4918
    @ethandonovan4918 4 года назад +4

    Such an underrated tutorial

    • @Substance3D
      @Substance3D  4 года назад +1

      Thanks glad you liked the tutorial

  • @mrdixioner
    @mrdixioner 7 месяцев назад

    In version 13.1, a new connecting node “Portal” has appeared: now there is no need to draw long lines through the entire graph, it is enough to place portal points near the necessary nodes and assign them the same identifiers. The result is a transmitter/receiver pair. It's great!!!

  • @wasimsaifi7684
    @wasimsaifi7684 4 года назад

    There is doted line with sobel node whereas all other nodes are working fine.

  • @aux_anges
    @aux_anges 6 лет назад +1

    Very cool but when was the Vector Warp frame added along with its content? It wasn't there at the end of part 6.

    • @Substance3D
      @Substance3D  6 лет назад +1

      I'm sorry. The vector warp was adding in the 2017 builds. I think I went back and tried to cover it as it was added right after I recorded the video.

  • @common_cross
    @common_cross 6 лет назад +2

    Hey there! I am thoroughly enjoying this tutorial however since the beginning I have had problems getting the height maps to display properly in the previewer. At the max tesselation amount and scale and even maxed height map values I can only see very slight variations in the height. Is there a setting I am missing somewhere?

    • @Substance3D
      @Substance3D  6 лет назад

      It could be the normal intensity was too low. You need to have normal and height for the tessellation shader to work. However, the scale setting on the material should be the driver for the displacment

  • @kittex2k422
    @kittex2k422 4 года назад

    I wonder is there any way to rotate those nails, for example if I add a # facture to nails, how can I randomly rotate them?

  • @adamwest3796
    @adamwest3796 6 лет назад

    I think, unless I'm missing something, that you don't mean 'extrapolated'. What kind of extrapolation is occurring? Do you mean 'extracted'?

    • @Substance3D
      @Substance3D  6 лет назад

      Yes, I mean extracted : ) Sorry for the confusion on this. I was just tripping over my words.

  • @XmoonoProductions
    @XmoonoProductions 6 лет назад +1

    Hello, the Tessellation scale dosn't react as much as you do in the tutorial. Is this a new update of some sort? or am I missing a setting somewhere?

    • @Substance3D
      @Substance3D  6 лет назад

      There shouldn't be an issue with the update. I tested the scene in the latest version of Designer. Can you post here and I can provide better support. forum.allegorithmic.com/index.php/board,38.0.html

    • @XmoonoProductions
      @XmoonoProductions 6 лет назад +2

      Thank you for answering. There isn't a problem, I just thought it was weird that I had to crank up the numbers to get the same result.

    • @peterjessiman7005
      @peterjessiman7005 6 лет назад +1

      Check the Height scale settings on your base material, this was my issue

  • @xXCrimsonWolfXx752
    @xXCrimsonWolfXx752 6 лет назад

    I am not able to use the Normal Sobel node, as the output of the node will not be accepted into the normal input of the Base Material node.

    • @Substance3D
      @Substance3D  6 лет назад +1

      This is happening because the graph is in material mode. You can kit the 1 key to enter standard mode and it will allow you to connect. support.allegorithmic.com/documentation/display/SDDOC/Link+Creation+Modes

  • @derickvachon4392
    @derickvachon4392 4 года назад

    Love this tutorial but i lost my line of my wood patterns and i dont know what i did wrong ..

    • @Substance3D
      @Substance3D  4 года назад

      Sorry for the confusion. What part in the video did you get lost?

  • @wasimsaifi7684
    @wasimsaifi7684 4 года назад

    There is an iaaue with normal sobel node i can't make a connection with base material

    • @Substance3D
      @Substance3D  4 года назад

      You just need to have the graph creation mode set to Standard. You can hit 1 on the keyboard to set it to standard. docs.substance3d.com/sddoc/link-creation-modes-102400046.html#:~:text=Substance%20Designer%20allows%20you%20to%20work%20in%203,clicking%20on%20the%20icon%20%2C%20or%20with%20shortcuts.

  • @DrPepperDependent
    @DrPepperDependent 6 лет назад

    hey there loving the tutorial. just run into a problem where when I switch back to my planks graph the nodes appear blank apart from gradient linear 1 and histogram range at the beginning of the graph resulting in a blank material. was wondering what to do. had a texture with nails and holes before this. thanks.

    • @DrPepperDependent
      @DrPepperDependent 6 лет назад +1

      nevermind it was an issue with my input parameters

    • @Substance3D
      @Substance3D  6 лет назад

      No problem. Glad you found the solution.

  • @janstrba9663
    @janstrba9663 6 лет назад

    Why are there holes for the nails?

    • @Substance3D
      @Substance3D  6 лет назад +2

      Just to add a little more depth. It helps to show the nail embedded into the wood.

  • @StudioNicomedia
    @StudioNicomedia 4 года назад

    thanks for these lessons , but as a beginner those are too advance or im stupid :D

    • @Substance3D
      @Substance3D  4 года назад

      This is a more advanced lesson. Please check Substance Academy and start with our beginner course for Substance Designer. That will be easier and slower paced.

    • @StudioNicomedia
      @StudioNicomedia 4 года назад

      @@Substance3D i 've already done. i meant this transition just so hard but thanks anyway.

  • @bharatsahlot223
    @bharatsahlot223 5 лет назад

    What is radius in Ambient occlusion?

    • @Substance3D
      @Substance3D  5 лет назад +1

      Radius just controls the spreading of the AO.

    • @bharatsahlot223
      @bharatsahlot223 5 лет назад

      @@Substance3D I get it thanks for replying