Millennia: Feature Breakdown | Core Pillars

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  • Опубликовано: 16 ноя 2024

Комментарии • 66

  • @Sultan_Alfie1914
    @Sultan_Alfie1914 Год назад +35

    I’m so excited to see how this game will develop. It seems like their taking an unordinary way.

  • @corinth2782
    @corinth2782 Год назад +18

    cant wait to see more! especially the combat!

  • @fabriziove
    @fabriziove Год назад +6

    Can't wait for it!

  • @ZephanyZephZeph
    @ZephanyZephZeph Год назад +1

    Holy hell I'm so hype, having an anno-like supply system in a 4x with grand strategy diplomacy and replayability.

  • @rathalos1522
    @rathalos1522 Год назад +6

    Looks great so far, looking forward to more videos and dev diaries!
    Right now I am most curious about how much techs get obsoleted in later Ages. It would be a shame if the effects of Variant Ages are not visible anymore later on.

  • @catsrule7751
    @catsrule7751 Год назад +5

    I'm curious about the needs system: Food -> Housing -> Luxuries -> Information -> Power -> Education -> Sanitation.
    At what city size does each of these needs become relevant, for later City growth? Also, it was mentioned there are over 100 possible goods available. Will this be further explained? Is there a simplified version of what these possible good combinations do for you, in a nutshell?

    • @millenniagame
      @millenniagame  Год назад +7

      We will be releasing a video later that fully dives into the Economy system! And we will have Developer Diaries for it.

  • @soupsandwich1
    @soupsandwich1 Год назад +3

    I'm really looking forward to this! Looks great so far.

  • @waikotv7136
    @waikotv7136 Год назад +4

    Looking foward to the development +++

  • @szymonjurczyk8406
    @szymonjurczyk8406 Год назад +2

    Its amazing, that finally someone is creating a turn based strategy, that isn't just following static evolution. I can only imagine how amazing it will be to actually have impact on the worlds development. Not just by conquering cities, but the history. Hope it will be as agood as it sounds.
    I think Civilization is finally going to meet its match :)

  • @VluggeJapie59
    @VluggeJapie59 Год назад +2

    Looks great. Obviously graphics are a work in progress but even if they weren't it shouldn't be a deal breaker. Civ beyond earth had higher quality graphics than 5. But few people preferd BE over 5.

  • @JZH29
    @JZH29 Год назад +10

    Very exited about the alternate history of the game, I just wonder, will we be able to play it on an "Earth" type map ?

    • @rebelsj2159
      @rebelsj2159 Год назад +5

      If not in base game i expect modders to hop on it almost immediately

    • @linmanfu913
      @linmanfu913 9 месяцев назад

      Yes, a big Earth map is essential for me.

  • @puppyeaters3809
    @puppyeaters3809 Год назад +29

    Can i suggest the name of spartans to elite warriors, in my opion, that would make it feel more like your making your own civ (also if we call raiders, raiders not vikings why call not call spartans something else)

    • @millenniagame
      @millenniagame  Год назад +22

      We completely agree, this is something that we will be looking into!

    • @puppyeaters3809
      @puppyeaters3809 Год назад +5

      @@millenniagame great to hear! I'm super happy you respond to all the comments ❤️

    • @millenniagame
      @millenniagame  Год назад +7

      Of course I respond to all of them

    • @puppyeaters3809
      @puppyeaters3809 Год назад +1

      @@millenniagame ❤️💕

    • @ChrissieBear
      @ChrissieBear Год назад

      ​@@millenniagamewhat about "Standing Army"?

  • @NotFound-bg4sr
    @NotFound-bg4sr Год назад +2

    Just wanted to add that I like pretty world maps, but I care much more about the interplay between the systems and emergent interesting decisions. I imagine that graphics complaints don’t come from heavy users of grand strategy games.

  • @strateggamesweb
    @strateggamesweb Год назад +1

    The first crumbs looks great - looking forward to it! 🥰

  • @lodestar536
    @lodestar536 Год назад +1

    Keeping this one on my radar

  • @neokuro
    @neokuro Год назад +10

    The combat 'short scenes' actually really concern me now. Hopefully its not like Endless Space, because whilst it was cool for the first few times the combat scenes are just repeated it got old real fast. If by 'short scene' they mean the combat animations in say the Civ games that's fine. If it is the former, I REALLY hope there is a toggle option to disable them as I fear they will get old real fast like in Endless Space T.T

  • @clickbait9125
    @clickbait9125 Год назад +4

    I wonder how micro-heavy this game will be? It sounds like there's a lot of systems to balance rather than just taking x turns to build a granary. Hopefully there's different options for the level of depth of gameplay.

    • @millenniagame
      @millenniagame  Год назад +8

      There will be! We want to reward in-depth learning, but also allow for anyone to pick it up and have fun ^^

    • @clickbait9125
      @clickbait9125 Год назад +2

      @@millenniagame Awesome. I'm all for super micro-heavy games, but I also like to sitback after work and play a quick game and not have to worry about needing to manage 800 things.

    • @NotFound-bg4sr
      @NotFound-bg4sr Год назад

      @@millenniagame It seems the combat is going to lean towards more abstract and less micro heavy. Have you tried to learn lessons from games like Victoria 3 that recently tried this approach to quite a bit of negative feedback? I am very interested in this type of system working because I despised the micro in Victoria 2, but it seems like it’s tricky to get right.

  • @novacaeli4487
    @novacaeli4487 Год назад +2

    I hope it won't be like in " Humankind": I hope players' units will not be able to attack each other without declaring war. And rivals in the form of AI will not be sociopaths who hate a living player. I hope the unique features that can be chosen for nations will have weight, will not be repeated and there will be many of them.

  • @tomwilliams1954
    @tomwilliams1954 Год назад +1

    Looking forward to this

  • @gamling4994
    @gamling4994 Год назад +1

    my main wish is for the combat to feel larger scale, like seeing your army just be 5 vs 5 is really immersion breaking for me at least. Really hoping this game does the concept justice and everything looks great but the combat seems like it may need tweaking to fully realise how fun it could be!

  • @Latinkon
    @Latinkon Год назад +2

    Fingers crossed that both _Millenia_ and _Ara: History Untold_ will succeed and shake up the historical 4X genre.🤞

  • @Rincewindcl
    @Rincewindcl Год назад

    Can't wait for this!

  • @Zeke111
    @Zeke111 Год назад

    Stoked!!

  • @torrvic1156
    @torrvic1156 Год назад

    Ideas of this game sounds astonishing for me. Very original approach to 4x grand strategy genre. But guys can you tell if their will be differences for some civilisation if it’ll start in certain conditions? What I mean is that if Egyptians will start their game in Siberian tundra then their civilisation should get very different traits dependent on the climate. It is like the ideas of Toynbee implemented in the game. What do you think guys about such dependency on climate?

  • @mihirpatel3010
    @mihirpatel3010 Год назад

    Amazing! I hope you succeed. I grew up playing Age of Empires 2 and Mythology, I’m looking forward to your next creation. Great concept 😊

  • @iliketea9122
    @iliketea9122 Год назад

    It's sounding great so far!
    I have a bit of a question about the supply chains (partially era stuff too)
    Basically, will variant/crisis era offer the potential for resources you otherwise wouldn't get? I'm it seems like part of the idea is that variant ages have a different technological path and it's be an interesting way of having ages feel relevant even as you move past them.

  • @puppyeaters3809
    @puppyeaters3809 Год назад

    Cant wait ❤

  • @Eleganturtle
    @Eleganturtle Год назад

    I wonder whether roads are just utilized with militarial purpose or have a economical effects.
    Distribution infrastructure such as roads and ports should function as one of the factors governing the economy.

    • @Eleganturtle
      @Eleganturtle Год назад

      In addition, the impact of population on productivity in the agricultural economy before the Industrial Revolution should be clearly reflected. I think it's nonsense that in other games pre-modern civilizations are more productive than big cities at the center of distribution because they have a lot of mountains or hills,

  • @NotFound-bg4sr
    @NotFound-bg4sr Год назад

    Will it be possible, alternate history wise, to cause technological leaps earlier or later than in our timeline? Like if you have a particularly prosperous Iron Age maybe you skip dark / medieval times to have an earlier Industrial Revolution?

  • @akramelalaoui2202
    @akramelalaoui2202 Год назад

    Im surprised that paradox finnaly enters the 4X history games, I hope its just as great as civ6.

  • @aol13aol57
    @aol13aol57 Год назад +1

    We will see real world map??

  • @jacootoy
    @jacootoy 8 месяцев назад

    When is the game coming out? 😢

  • @einfachdiesermensch
    @einfachdiesermensch Год назад

    interessant idee

  • @GB-uw3ib
    @GB-uw3ib Год назад +1

    I don't know if you'll see this comment, but looking at the game screenshots now, the illustrations are very good, but the in-game graphics look like games from the 2000s or mobile games.

    • @millenniagame
      @millenniagame  Год назад +5

      The game is still very WIP! So this does not the reflect the end product ^^

    • @GrantTodd-ku6pf
      @GrantTodd-ku6pf Год назад

      (It won't change)@@millenniagame

  • @calvinmirandamoritz4507
    @calvinmirandamoritz4507 Год назад

    So far the only criticism I have is the UI is a bit small and hard to read, otherwise it all looks very cool

  • @Ezullof
    @Ezullof Год назад

    I'm hearing some concerning ideas on history. Spartans being "elite soldiers", History being the result of "decisions"...
    I expect Millenia to be a fun game with a gimmick focused on alt history that feels a bit like a puzzle game at times. I really doubt it's a good historical simulation.
    I'm looking forward for the game but I hope that people won't get the wrong ideas from this video. Let's not hype a "civ killer".

  • @TheRealOrangeGringo
    @TheRealOrangeGringo Год назад

    Civ scratches almost all my itches. If this has deeper combat mechanics it will be great, the product management sounds good too. However, you need to get a team together to fix those graphics or this would be a nonstarter for me.

  • @taksicirakun1959
    @taksicirakun1959 Год назад +2

    I hope it will release cheap

    • @millenniagame
      @millenniagame  Год назад +1

      What would you consider a cheap price?

  • @veryprominecraftplayer
    @veryprominecraftplayer Год назад

    I’m sure this is gonna be a great game, but this feels a lot like civilization. How are gonna make it unique?

  • @zenryzap3831
    @zenryzap3831 Год назад

    Age of Rogue AI sounds kinda cheesy, maybe the age of the singularity?

  • @SolomonK99
    @SolomonK99 Год назад

    Жду жду жду

  • @ngkhaijie
    @ngkhaijie Год назад

    Hoping for a civ 6 killer, or anything that combines the timeline of civ games with pdx complexity. Civ 6 is too boring. One thing you guys need to do that can beat out civ 6 and humankind is mod support, on the level of other pdx GS games, not the limited half ass mod support of both of those mentioned games, I will be expecting that as this is a PDX game, and PDX is known for mod friendliness

  • @gaery_
    @gaery_ Год назад +2

    First?

  • @Someone-by6jm
    @Someone-by6jm Год назад

    If it doesn't take the civilization path and takes the humankind path it would be a HUGE failure

  • @toPunish
    @toPunish Год назад

    Please don't inspire to much from civ or humankind. I think the map grahpics have to be reworked completely or else it looks identical to these other games with the hexagons and stuff

  • @BrittaKenulla
    @BrittaKenulla Год назад

    Looks meh. Make the graphics better.