Millennia: Feature Breakdown | National Spirits

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  • Опубликовано: 16 ноя 2024

Комментарии • 26

  • @johndoe6011
    @johndoe6011 Год назад +25

    This will be insanely hard to balance but might be so cool!
    I am afraid that it might fall into the trap of Humankind of must-have civilizations/traits, that are just a class above the others, that you try to rush. But the bonus to non-picked ones might alleviate that really well.

  • @dunce7373
    @dunce7373 9 месяцев назад +2

    I absolutely love this feature

  • @Taccion
    @Taccion Год назад +5

    Cant wait to see more

  • @stemo93
    @stemo93 Год назад +10

    Do the national spirits have debuffs against each other or diplomacy mauls? Ie Warfare Vs Pacifism

  • @rathalos1522
    @rathalos1522 Год назад +5

    What happens to the bonus for not-yet-picked National Spirits if there are more than eight players?

    • @millenniagame
      @millenniagame  Год назад +10

      Your question was sent off with the others for the developers from the Millennia discord so hopefully we'll be an answer for you soon.

  • @white_finch
    @white_finch Год назад +7

    One thing I would like to know is if you can choose an arquitectural/cultural style for your nation and if the units change depending on how your culture looks. Fox example, in this video you can have Crusaders and Khans as your Warfare national spirits, will the units from the Crusaders branch just look like european or if, for example, if I'm playing a south american culture will they look like south american knights?
    I know that mercenary soldiers was a thing in history, but choosing Crusaders with the intention to declare a holy war against another religion would make more sense if the units look like they belong to your nation.

    • @papiew1
      @papiew1 Год назад +1

      Absolutely hoping for that too. Another example is if you're playing as Japan and choose the trebuchet focus. I hope they're Japanese stylized trebuchets!

    • @linmanfu913
      @linmanfu913 9 месяцев назад +2

      The devs said recently that only European art will be available. This is presumably due to budget constraints and if the game is successful I wonder whether we'll be offered more art styles as DLC.

    • @papiew1
      @papiew1 9 месяцев назад +1

      @@linmanfu913 here's hoping it makes it to DLC release. Paradox is known to cancel games if they're not performing well - look at Imperator: Rome. On Millenia's recent livestream you can't really find a positive comment... I sincerely hope this team picks up and learns from the state of Millenia and postpone/devote more care, time and resources to it to prevent it from getting canned...

    • @linmanfu913
      @linmanfu913 9 месяцев назад +2

      @@papiew1 Unfortunately, I think they might struggle because of Ara. The poor Devs at C:>Prompt must have had a terrible day when they heard that they had a competitor with maybe a fifty times their budget that appears to be a straight Civ clone. *Millennia* is at least trying to innovate; Microsoft is just trying to leverage their control of Gamepass to take over Firaxis' space.

    • @papiew1
      @papiew1 9 месяцев назад

      @@linmanfu913 Absolutely, and this is definitely an attenuating factor. I do feel Millenia has good innovation ideas such as the ages system - that's fantastic. Though I'd question if they truly wanted to compete with Civ clones or civ itself if they haven't put as much attention to detail. I feel like a conversation has to be had wether they want to produce and release a low scale game or if their aspirations are to actually compete with industry titans.
      If their goal is to simply produce a minor game and release, then as-is the game is fine, though, it really won't perform well. I'd say let it cook, make a risk-assessment if they'd rather gamble a deficit but better odds at performing (such as implementing their planned DLC before release) or release near as-is and let it sink.
      Anyway... The devs absolutely listen to community from what I've seen and I have faith they really do believe in their work.

  • @The_Mask
    @The_Mask Год назад

    I hope Romania will be thought of.

  • @linmanfu913
    @linmanfu913 9 месяцев назад

    This is EUIV Ideas under a different name.

  • @toomin2316
    @toomin2316 Год назад

    3:46 can we keep playing after victory?

  • @toomin2316
    @toomin2316 Год назад

    2:14 What happens if an npc already has a national spirit I really want as well? If I I choose it anyway will they switch to a different national spirit?

    • @thelostchevalier
      @thelostchevalier Год назад +15

      Acording to this no, AI will not switch the one they have already chosen, but you, if you arrive late, will loose the bonus that choosing other national spirit would have given you, but it is a bonus, not a penalty, so you are free to choose whatever you want :D

  • @daes9401
    @daes9401 Год назад +5

    Bloody cards. Just one bloody game without bloody cards for once...

    • @ChrissieBear
      @ChrissieBear Год назад +6

      They're not cards tho? They're just techs.

    • @daes9401
      @daes9401 Год назад +1

      It's how 'techs' are presented and interacted with. That is what the comment is about.@@ChrissieBear

    • @millenniagame
      @millenniagame  Год назад +6

      Please do send in some feedback on the forums! forum.paradoxplaza.com/forum/forums/millennia.1152/

  • @ResandOuies
    @ResandOuies Год назад +3

    Music is too loud

  • @bargiona
    @bargiona 10 месяцев назад +2

    I can't help but find very weird to talk about nations in Iron age. Nationalism is a product of western society in the transition from medieval age to renaissance.

    • @kycool8684
      @kycool8684 8 месяцев назад +1

      Nationalism is, but nations existed as long as governments