If you're really quick you can shotgun quick switch to pistol and kill some otherwise difficult enemies in 1 spike. Such as the teleporting snipers and those shielded rocket guys.
Specifically for the polyblast and warheads they can both be killed by spamming a full pistol clip or a slug shot and then the quick pistol swap to finish them off with 2 shot left in the pistol mag
Three more tips: - Optimize ammo: the why of using ultra reflex and using the right weapon. Get a feel of what hurts how much who including Z11 single charges and untimed shotgun shots, so that you can eliminate unharmed and wounded targets as soon as possible with the least amount of ressources for the next target - Spare the right house players: Bat grunts are basically free tokens, and snipers are also free Ultra reflexes. Prioritize using them as a means to eliminate harder targets, rather than getting rid of them too fast - Route your fight: the Z-11 has great range, so it's a great tool to get to far ennemies, but you should think a few steps ahead so that every target eliminated from the other end of the map is voluntary rather than emergency combo extension
The cool thing about this game is it has the potential to be a game that you can possibly NEVER get bored of unless you suck or get stuck somewhere, other than that I love this game
Loving this game right now!!Has that addicting just one more run feel to it.
It’s definitely one of my favorites this year. Indie games killing it!
Fun little game I was pleasantly surprised. Free on PS this month.
If you're really quick you can shotgun quick switch to pistol and kill some otherwise difficult enemies in 1 spike. Such as the teleporting snipers and those shielded rocket guys.
Specifically for the polyblast and warheads they can both be killed by spamming a full pistol clip or a slug shot and then the quick pistol swap to finish them off with 2 shot left in the pistol mag
That tip about smart weapons usages is going to really help me out. Great video, thanks!
Three more tips:
- Optimize ammo: the why of using ultra reflex and using the right weapon. Get a feel of what hurts how much who including Z11 single charges and untimed shotgun shots, so that you can eliminate unharmed and wounded targets as soon as possible with the least amount of ressources for the next target
- Spare the right house players: Bat grunts are basically free tokens, and snipers are also free Ultra reflexes. Prioritize using them as a means to eliminate harder targets, rather than getting rid of them too fast
- Route your fight: the Z-11 has great range, so it's a great tool to get to far ennemies, but you should think a few steps ahead so that every target eliminated from the other end of the map is voluntary rather than emergency combo extension
The cool thing about this game is it has the potential to be a game that you can possibly NEVER get bored of unless you suck or get stuck somewhere, other than that I love this game
4:33 what is the name of this track? Very smooth. Great tips, I hit a wall, helped a lot.
how do you jump to higher levels where the enemy is ? I can't jump up without getting turned back around. Thanks
L1
You can actually kill a warhead with a full duel pistol mag if u don't have the laser rifle yet
Yeah you can even catch them with a shotgun hit if you can switch weapons fast enough. There's a lot of options really
z-11 will 1 shot the robot weapons when fully charged, idk why you think its useless
I can't help but think how good the game would be with PvP multiplayer
There are already dozens of multiplayer games that can do what Rollerdrome does
No thanks. Keep this game single player.
@@uria3679 Really what are they called? I like the sound of that.
@@damienscanlon5585 You could easily have both. You wouldn't lose single player.
@@damienscanlon5585 I agree. Multiplayer ha a tendency to suck the life out of things. Especially when it's single player focused
Yea, I’m good on that one tbh, er no?
GOTY