Hi ! I will write this just in case someone have troubles with the model displaying but not the **texture** on 1.20.2. Make sure you have the folder of your custom textures inside the item folder, that means -> assets/minecraft/textures/item/. Nice day !
Finally, a RUclipsr that explains everything VERY VERY clear than every other youtubers 🗿... Tysm bro, after over a year (not even joking) I finally know how to fix the texture bug 👍🏼
@@vayk_ nothing dawg i sort of figured it out i just mean with designs and stuff how to make it look right. everything i was confused on i figured out ty brodie. the only thing i haven’t is the textures working in game, it’s in the texture pack and the 3d item pops up on game but it’s just black and purple
@@NikPayne Try checking this Steps to know what step was messed up 1) If you give yourself the item and its a cube black and purple 1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json” 1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written 2) If you give yourself the item and it has the shape of the model but black and purple 2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
Hey ! Normally you just have to upload the texture pack, its explained on the wiki or you can google it. If your texture pack works the rest is just follow a couple of steps ^^
Wats so cool about data packs anyone can create this kind of stuff without knowing any coding, as an artist that always wanted to create something of my own to minecraft this really hypes me up! Thank you very much of this video 🎉 This gives so much room for creativety and less of code/tech headace.
Love the video mate, I like how you used the custom model data. I'll be testing this out more because custom model data aren't my strong suit. Keep it up!
Great tutorial, I like how simple it is. This really helped me a lot, since I'm beginning to make custom weapons for Java. Thank you, for such a amazing video!
im trying to retexture a trident, but there are 3 json files that are trident in hand, trident throwing, and trident, i dont know what to do because there are 3 of them, and the last steps on coding it does not make any sense
Hey ! Well.. trident is quite different, there are 3 json because 2 of them are for the entity base and 1 for the item in gui. Trident doesn't allow custom model data, if you apply the method you will only see changes on your GUI (how it is displayed on the inventory), the way it looks on your hand / and being thrown is related to the ENTITY, and instead of creating a Java block item you would need to change the entity of the trident (if you don't understand is like changing the model base of the ENTITY, 2/3 of trident work is entity and the other is just the display on the gui). I hope you understood, you can follow that direction on internet since I haven't explained how to change or add custom entities yet.
Hi! I don't understand the purpose of the comment, is this a tip for other people of a step in a specific minute? or are you asking something ? sorry for not understanding u u
Hey ! It goes on texturepack/assets/minecraft/models/item/diamond_sword.json Try taking a look first at the basic tutorial of retexturing ^^, that is explained there
I have a question. My .json from blockbench has "texture": "#1"} instead of "texture": "#0"}, and after checking my paths multiple times and copying as much as possible from your video all that I end up with is the purple and black missing texture. How could I fix this? (1.20.4)
Hey ! You are writing an incorrect path on the json of the model, remember it starts at the texture folder, so if your path is "item/pepe/image" it means the image.png file will be in assets/minecraft/textures/item/pepe/image. I hope you understood, if still no succeed join the discord so we can help you further ! ^^
Hi ! To make textures that only appears depending on the name you would need optifine retexturing or a plugin that deals with anvils mechanic to apply a custom model data value
I'm trying to make this with replacing the mace as of 1.21, but I can only get the model to work and not the texture so it's just the item in black and purple as things are without texture in mc
Hi ! You linked uncorrectly your texture, inside your json there is a path for the texture double check that, if still doesn't work send me a dm on discord and I can show you what the mistake was ^^
when I do the command to give it to me it says the command does not work... now I have done some research and I am gonna guess that you need to do all this on a server?
Hi ! Not necessary, if you don't plan to do it on a server you can give yourself the item doing: Latest minecraft version: "execute run give Vayk_ diamond[custom_model_data=1] 1" Old versions: "execute run give Vayk_ diamond{CustomModelData:1} 1" In this example I am giving myself a diamond item where I edited the custom model data: 1 let me know if you succeed ^^
Hi ! The texture pack format haven't changed on the updates, if you are having a problem creating it you could send me your texture pack to my discord dms and I could see what part is wrong ^^
Hi ! Instead of using custom model data you just need to replace the whole content of diamond_sword.json to the content inside the model you download from the blockbench. Don't forget to link the textures ! Hope you succeed, any question feel free to ask ^^
Hey, I'm sorry but I'm having some problems. I've made the resource pack folder and added all the stuff other creators said, but when I give myself the item instead of an actual 3d model I am given... Well whatever the weird shapes are when downloading the texture files for the 3d item, what should I do?
Hi ! You are missing a step on the creation of the texture pack I always recommend to follow this steps Steps to know what step was messed up 1) If you give yourself the item and its a cube black and purple 1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json” 1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written 2) If you give yourself the item and it has the shape of the model but black and purple 2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe If don't succeed dm me on discord, but pls give it a try first
Ok, the tutorial is very clear and the most helpfull ive seen, but i keep having the exact same problem with the texture, im using minecraft 1.20.1 and i double and triple check the texture path the only two things i wanna point is that if i delete de particle code line, the entire model stop working and its replaced with a cube and idk if its becouse im using the note pad to edit the json please help😢
Hi ! The model is replaced with a cube because if you remove the particle line you are leaving a comma in the line above on the texture #number, you have to remove the comma too if the path that you write doesn't work try adding your texture inside item folder, for example, if right now is on "textures/pepe/asd" you should write "pepe/asd" but, as I am telling you, move everything inside item folder so the new path will be "textures/item/pepe/asd" and then you should write "item/pepe/asd", try with that Let me know if I was clear, and tell me if you succeed too, good luck !
Hey man, great tutorial! I just have one problem. when I load the texture pack in the game my model is there but the texture is corrupted and it is purple and black. I didn't use custommodeldata since I want it to always be present
Hey ! its probably a problem on the path of your texture inside the json of the item, you could dm me the texture pack so I can take a look and explain you further what the problem is ^^
@@vayk_ Hey man, I've the same issue. I'm updating a texturepack that previusly worked in older versions but now in 1.19 and 1.20 it isn't. Is the way to write the path changed through the versions? EDIT: Nevermind, with your tutoriar about creating a texturepack I've seen that now it's needed the "item" folder inside the texture folder that wasn't needed before. Thanks man, good work. Keep it up!!!
I had the same issue, the way to fix it is to go into the .json file and change where it says all the files names, and changed it to item/(insert texture name).png when I didnt use the .png it wouldnt load for me but it might be different settings idk, try that out
anyone know a tutorial to help me do this for bedrock? I can't find a single one anywhere online after weeks of on and off searching. I know it's possible because I've seen it but not one person on the entire internet has made a tutorial apparently, even when i specify "bedrock" in my search its all either addon items or java packs.
Hi ! I don't have more options, I even don't use the options on the toolbar on top, I use shortcuts, if you want to have more "options" you can customize the bar on the top pressing right click and edit, then you can add options to trigger on the bar, probably I did that a while ago. If I didn't answer your question properly pls tell me
hi, why does the program write to me that this surface has no textures? And how to draw a sword (let's say it's from Minecraft) by pixels, so that there are shades, etc.?
Hi ! Probably you didn't select the folder of all the blocks when creating the texture, so the texture you created is not on any block of your model. To draw a sword like the minecraft one you would need to do it using 2d textures, not 3d models, the tutorial is on the channel too. If still need help or I didn't answer your question pls tell me. Thanks for asking and good luck !
hello, i made a model with a 450 x 450 pixel which is a 900 pixel density. There is no way i can see to make a new texture as the max is 512x. Please help me.
Hi ! I have another tutorial explaining how to make the texture pack and also I showed the structure of the texture pack in this tutorial. You can either follow the previou tutorial video or the tutorial explanation that you can read on the docs. ^^
Hey ! Yes ! Instead of creating an item you could create a chest block model, then create its texture, and how it would look visually, but, because of there is no CustomModelData on blocks, you should override a vanilla block texture, for example, changing the vanilla chest texture into a more epic chest, that is possible. If you would like to actually add blocks into your minecraft you would need to use mushroom blocks methods, explained in this forum www.reddit.com/r/Minecraft/comments/7kdloa/160_additional_custom_textures_via_giant_mushroom/
Hello im having an issue with my item, it shows a different texture as it should if it has the tag, but instead of showing me my 3d model, its shows me the random mush that my png file has, i think its the problem that i don't know what links my json file from block bench to the png
Hi ! You can create the texture pack and host it on your server so when your players join they will get the texture pack, OR, you can create it for your own purposes and play it with it, you just need to have your texturepack in resorucepack folder inside .minecraft and you can play with it on your survival singleplayer, on others servers, etc ^^. What you would need to do the 2nd is instead of working with custom model data you would need to replace the original item, so for example, what I call "1.json" that is the model of the item, you would need to open "diamond_sword.json" and paste everything "1" has into that file, so now "diamond_sword.json" is the model that "1.json" is. I hope you understood, if have any question feel free to ask.
Please anyone help me that I was using Star Saber mc model but when I setup whole thing and restarting server and join the game the saber was glitched it was cut from center also pixel glitch how can I fix this issue
Hola ! No sé que es "mc Star Saber" 1) Si es que es un pack de texturas de pago que compraste, generalmente esos servicios contienen un soporte donde puedes preguntar como solucionar cosas 2) Si es que es un modelo que tú creaste y tienes problemas enviame un mensaje a discord para ver bien el tema, que por acá es complicado y no entiendo muy bien que te sucedió. Separo los casos porque el soporte estará más relacionado al pack que compraste que yo, sin embargo, si ellos no son capaces de ayudarte apropiadamente no dudes en contactarme. Saludos !
Yo! I have a quick question, could I download the texture and json file through discord or smth? I find this sword cool asf and need smth like that for a custom sword for my SMP
Hi ! Im sorry, someone also asked for it, I made it only for the tutorial in a couple of minutes and then I deleted it, I didn't knew people would want it I just did random stuff T T, sorry
Hi, very good tutorial, all works perfectly, but the original diamond sword, when you use it, its show you like you have a item in your hand and not like a wielding a sword, if you know what i means, there is something i can do? Thanks a lot
Hi ! Probably its because of the size of the texture, if you created a small model you will need to select high resolution, for example maybe 8x8 texture will not be enough to make details, so you use 64x64 (for example). Give it a try, I hope you succeed, if you don't pls dm me on discord -> "vayk"
Hi ! I will create a tutorial for that, for now you can follow this guide docs.ssomar.com/executableitems/questions-or-guides/premium-custom-textures/animated-textures
Great tutorial, I really appreciate you. But i have one problem... I designed sword and applied it to netherite sword, and when texture applied, player holds netherite sword in odd way. how can i fix it?
Hi ! I said it on the tutorial, you can use SHIFT to move or resize it from 1 decimals, or use CTRL to make it more accurate working with 2 decimals Tell us if you succeed ^^
hi i need help i followed the instructions and my model works in game, but the texture isnt loading and showing up as the purple/black texture minecraft normally uses. any ideas on how to fix this?
nevermind! i found the issue, if you put a folder before item/cutom_textures/(png file) it will not show up. this is for others that may have this issue.
Hi ! The model can be applied to a vanilla texture pack, no mods and no optifine is needed What do you mean by placeholder box ? maybe do you mean the purple and black box error ?
Hey, try following this. If don't succeed pls tell me Steps to know what step was messed up 1) If you give yourself the item and its a cube black and purple 1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json” 1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written 2) If you give yourself the item and it has the shape of the model but black and purple 2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
Hey, I need help. So when i give myself the sword with this command "/give @s minecraft:diamond_sword{CustomModelData:1}" It just gives me a normal diamond sword. I''m not sure why, but I think the fact that at 5:57 all of your stuff says " "texture": "#0" " while my stuff says the same but with #1. I don't if that's the problem or if it is something else. But do you have any solution to my problem??
Follow up question: What programs can I use for this? I just used normal notepad not notepad++ or anything. Does that work? ANd is there any better programs that i can use?
Hi ! I don't think that is the problem, the value of texture #0 or #1 doesn't matter a lot as long as the textures have a correct set up. Could you pls dm me on discord -> vayk and send the texture pack. The only thing I can think of is 1) You are not using the texture pack 2) You are using a texture pack that overrides the diamond_sword.json 3) You didn't linked correctly the custom model data 1 on diamond_sword.json Anyways, talk to me on discord and we will fix this ^^ ---------------------------------- Related to the other question I use Notepad++ because I got used to, its not mandatory, if you use the default notepad from Windows its enough, its just when you get to do more complex stuff you may need another app, I don't know the limitations of basic notepad since I barely used it so I can't say if it will allow you to do everything but I can say Notepad++ does. Another programs you can use is VisualStudioCode and sublime text My recomendation is Notepad++, if want to talk further we can do it too on discord.
@@vayk_ Hey! I'm not quite sure what I did, but I got it working! The reason I just got a normal diamond sword is beacuase I forgot to activate my resource pack... (I'm an idiot) But after that I managed to get my model to work, but not the texture. But by just going into blockbench re saving my texture in the texture/item/custom_texture folder, then exporting my model again and just replacing with the previous 1.json file, it suddenly worked!! Which i guess does kinda makes sense when I'm thinking about. But, Hey, I'm just happy it's working. OH and I think I'm going to use both notepad and VSC and just switching between the one that is more usefull in the current situation. But I have two last questions. First one is how do you change the stats on the sword? Stuff like damage, attack speed and durability. Other question is how do like actually add a new item to game? Because from what I understand what we did now was just changing the model of the diamond sword if you give it to someone with this command "/give @s minecraft:diamond_sword{CustomModelData:1}. So how do you add a new item, give it a recipe, make it show up in the creative tab, give it a command and all that stuff? I'm asking about this way to early? Do I learn more about as I make more and more progress? But Anyways thanks for the amazing video! And for helping me and many others even after almost 2 YEARS!!
Nice ! Im happy, that worked. "ow do you change the stats on the sword?" You can do that using ExecutableItems, that allows to change everything related to an item. "how do like actually add a new item to game?" It dependes on your game, if you want to make it craftable -> "CustomCrafting" plugin, if you want the item to being dropped from a mob -> "MythicMobs", if you want certain mechanic to be done -> "ExecutableEvents". It actually depends on what is your plan of how the players can get the item, all I said is related to ExecutableItems where you can run the command "ei give %player% " so for example on MythicMobs you can cast the command on the trigger ~onDeath and that's it. I hope you understood, if have any question feel free to ask
Hello how about making it only appear if the item had certain name? Lets say i have a flame sword and i only want it to appear if the sword was renamed to "flame sword"?
Hi ! To achieve custom textures depending on the name you have to use Optifine retexturing ^^. Its done by optifine and requires itself to work, so you would need your players to download and use optifine. Another way would be creating a custom plugin that when you use the anvil and change the item name to "x" the result has a custom model data changed so you can use vanilla retexturing ^^
I don't use optifine retexturing, but I have provided help for some people's texture pack because the format is similar, you just need to link the path of the model when named to the json model of the blockbench. In the case I don't explain myself you can search other tutorials on youtube, I don't plan to create optifine tutorials 😔
Hi ! I Hope you already succeed. If its not the case I will upload a video for it in the next days (I only need to finish editing it but since I have few time available I will need a couple of days)
Hi, soo I kinda got confused and messed up my pack pretty badly I believe and so now it just shows a huge black and purple cube. i’m trying to retexture a armor stand and I believe I have all the right codes but it’s just all really confusing to me. Love your video but idk what I did wrong to get a purple and black cube that places a normal armor stand:((
hey ! If the model was applied correctly BUT the texture wasn't, its because the model.json is not being linked correctly to the texture path, open your model.json and you'll see it needs a path for the texture, double check it !! ^^
Hey ! Sorry for late answer, buuuuut.. you didn't make every step correct, you can send me your texture pack on my dm on discord so I can show you what the error is, in this case, since you say the texture is the problem and not the model, the model should be fine and the only problem is inside the json of the model, where you have texture:"", the path you wrote is not the one that is on your TexturePack. I hope you understood otherwise just dm me on disc. See you !
Hi ! Sure ! just paint it with opacity less than 100%, for example opacity 50% ^^. If don't succeed tell me and I can tell you where the mistake is. Good luck !
@@vayk_ Yeah, so I think I know why it's not working; so I'm definitely painting with a translucent color. This is for a sword type weapon, but it's for bedrock not java. I've looked for any sort of render option and can't find anything that works. Any ideas?
Mmh, have you tried testing it on java ? maybe bedrock doesn't support it, I could take a look at it Anyways, if thats the case, weird, I am not familiar with bedrock so idk if you have seen a player with a transparent texture, at least me nop, we could talk about it on discord though
please make a texture with the valyrian steel sword from the tv series game of the thrones and house of dragon at once please and I hope you don't overlook my request
Hi ! I don't know what you mean about fire. The only thing I can think is that you created 2 textures and you set up the texture pack with only one of them. Try sending me the texture pack on discord and give me more info about it. Sorry for the delay.
Hi ! I don't understand what you want, I will try to anwer you and if don't succed try dming me on Discord If you have many texture packs and want them to be only one -> Take the texture pack 1 and merge it to the texture pack 2, you will see that many files will move from t1 to t2 but some files will say that they currently exists and will ask you if you want to replace them, press NO, finally when the process is over, you will need to open the file that already existed on t1 and the same file in t2 and merge them manually so it has the same values needed for t1 and t2 without breaking the format. You have to do that for all of the "duplicated" files. I hope you understood, if have any question feel free to DM me ^^
@@vayk_ Oh thank you, I have ever thought that 3D custom models only work with optifine. Another question, mob models works only with opifine or sodium CEM, correct? Thank you ✌️ (New sub)
Hi ! Sorry for the delay, mob models are possible with optifine but also are possible without it, with just retexturing a resourcepack, I will create a tutorial for that soon creating custom mobs without deleting the ones that already exist, that means, new mobs !
I'm having a bit of an issue, when I select all my cubes and created my texture, when I try to paint one cube some others also get painted, as if they were the same cube, does anyone have a fix for this?
Hi ! Hold all your cubes and create a new texture, don't worry about what you have painted it will be imported to the new texture. Then delete your old texture and your error should have been fixed. This happens when you create a texture, and then you add new cubes or duplicate cubes and you don't update the texture size so they will use some part that will match with a part that another cube uses
@vayk_ hi! Thanks for answering! Although I'm pretty sure this is not the cause of the problem, I haven't created any new cubes after creating the texture, I didn't even modify (resize them etc) my current ones. Maybe I should try to explain with an example: while I was having this issue, I decided to test how it worked, so I created two cubes of same size, selected both, created the texture and then went to paint on one of the faces of the first cube, when I did this, everything I drew on the first cube was being replicated on the second cube. Maybe it's easier to understand my problem this way and again, thank for answering!
Hi ! If the model was loaded correctly into the texture pack and it has the shape of the model but looks purple and black its because on the json file the texture path is not correct, try double checking that !! ^^
Hey ! You just normally have to change the torch.json that goes on items folder, but keep in mind that the torch is an item AND a block, so if you want to change the block too you may have to check for blocks folder to search for a torch, if there it is you will need to create the states of how it would be placed. If have any problem during this process add me on discord and I can help you -> vayk
Hey ! Well.. trident is quite different, there are 3 json because 2 of them are for the entity base and 1 for the item in gui. Trident doesn't allow custom model data, if you apply the method you will only see changes on your GUI (how it is displayed on the inventory), the way it looks on your hand / and being thrown is related to the ENTITY, and instead of creating a Java block item you would need to change the entity of the trident (if you don't understand is like changing the model base of the ENTITY, 2/3 of trident work is entity and the other is just the display on the gui). I hope you understood, you can follow that direction on internet since I haven't explained how to change or add custom entities yet.
Hey ! Yes, you can override vanilla textures with 3d textures, the way can be different than doing it for java edition, if you are creating a server I'd suggest to use geyser to make the whole part of texture-pack management easier.
So when i craft a diamond sword it will look like that? Please tell me that the tools is unobtainable in survival because i want to make cosmetics in my game
Hi ! Its up to you If you want the diamond sword vanilla to be replaced with your model, then: 1) get the json model of your blockbench 2) Copy everything inside 3) paste it inside diamond_sword.json If you want the blockbench model added as something unobtainable as vanilla, so you can make your mechanics to get it then use custom model data, that is what I explained here and on my previous tutorials
@@vayk_ hello sir I've already figured it out my only problem is how to customize hitting/mining animation because it's like it's slapping the air and i want to code it for it's buffs and effects like ice sword will have 2 second slowness can you give me a code for that and where to place it?
Hi ! If you want when holding the item to get slowness you would need premium version, but to apply ice effects as an ice sword against players is possible in free version, but we would need a deep talk, so join our discord and we will guide you to achieve your item
@@vayk_ btw may i ask if u have a add-on free suggestion with 1 of these features? Hello! I'm looking for a plug in like these -Jobs like (mining job building job) it's called auraskill i guess? -Tournaments -Custom chest gui (for cosmetics) Hehe just asking For bedrock hehe
@@vayk_ The problem is, that I have 2 seperate textures, one is all the textures of the sword and one is like one particular part of the sword. The problem is, that when I try to combine these two textures, it gets „scuffed“ and the second texture doesn’t get combined as it should, so idk
Hi ! I don't know what you mean by don't swing like a normal sword, probably its not being held like a normal sword, if its the case follow this "JUST IN CASE the item doesn't look good in your hand when holding (holding it in a weird way), change instead of "generated" -> "handheld" " Otherwise, pls tell me what is the problem so I can guide you how to solve it ^^
@@vayk_ i found out my error it was because im new to this and i made the sword a 3d item instead of the normal one because i thought it needed to be 3d
After making the model on blockbench you have to export the json, and then use that json as a model for the custom model data, make sure to fix the texture path inside the json. If don't know what I am talking about try checking the basic tutorial, all of managing models was explained there. If still don't succeed try dming me on Discord. ^^
Weird ! Probably your model is 2d and not 3d, or you are using a specific item that doesn't work as normal, as compass or armors for example, pls join the discord so we can help you further, we will wait you there ! ^^
@@Sh460wYt Hey ! Its better to DM me so I can help you better, I would need to check your resource pack and stuff so I can tell you what step you are missing ^^. Discord -> vayk
If you created the model, you can link the model to an item using custom model data, then, you can give it yourself using vanilla command with custom model data tag, for example for 1.21 "/minecraft:give Vayk_ cobblestone[custom_model_data=1]". Or you can link it to another item plugin such as ExecutableItems, where on the gui you can select the custom model data, you click it and select the 1 and the model will be applied. ^^
Hey ! I don't have that model/texture anymore, it was deleted after the video, that sword was made in a couple of minutes, it was just as example so its very easy to do. Give it a try !
Hi ! You can't create custom textures for armor using custom model data, but you have other 3 methods 1) Use armor trims to create more armor textures (there is a video in the channel, but keep in mind you will replace the trims, you are not creating new textures, you are replacing some of them) 2) There are plugins that allows creating many armor textures using leather armor nbt such as ItemsAdder 3) Use optifine retexturing instead of minecraft retexturing I hope you understood if have any question pls tell us ^^
From a simple look into the comments, this obviously works but im still having issues. Whenever i color one block it starts coloring a different block too. Please lmk if anyone has the solution to my problem.
Hi ! You probably missed the step of Add all the cubes into a folder, I usually call it "admin" Click the admin folder (so all cubes are selected) and then create a texture ----- ITS IMPORTANT -> when you created the project you have to select per face uv and NOT BOX UV, otherwise you will paint in box and not per face Select the config of the texture you want and that's it If doesn't succeed tell me
@@vayk_ im using block bench for bedrock edition items, therefore i am using the minecraft item wizard plugin for creating items and when i create items with the item wizard loader it does not give me the option to change between box uv or per-face uv
Mmh, I don't know how that plugin works, maybe you can copy the cubes and the texture to another java block item project, so you only use the base idea that the plugin gives you Otherwise ask that plugin support
@@vayk_ I just found out how to do it after some more tinkering with the textures, thanks for attempting to help me & sorry for not mentioning that i was using a bedrock edition plugin at the start.
Hi ! You can try following this Steps to know what step was messed up 1) If you give yourself the item and its a cube black and purple 1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json” 1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written 2) If you give yourself the item and it has the shape of the model but black and purple 2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
Hey ! I don't have that model/texture anymore, it was deleted after the video, that sword was made in a couple of minutes, it was just as example so its very easy to do. Give it a try !
Hi ! I will write this just in case someone have troubles with the model displaying but not the **texture** on 1.20.2.
Make sure you have the folder of your custom textures inside the item folder, that means -> assets/minecraft/textures/item/.
Nice day !
uh how do i color it it wont work
nvm
Nice !
Can you link the video please
How do you texture 1 side and it get added to the other one
bro i cannot belive that this actually worked i tried like 10 tutorials and all had the purple and black texture ty for the tutorial
Yuup ! 🥳🥳
great video no time waste straight on the point, thank you so much
Finally, a RUclipsr that explains everything VERY VERY clear than every other youtubers 🗿... Tysm bro, after over a year (not even joking) I finally know how to fix the texture bug 👍🏼
Nice ! thank you 😎. I am glad you finally succeed. If have any problem on the process of creating new things feel free to ask ^^
bro barley explained anything he kept doing time lapses and i’m confused asf
Hi ! Where did you get confuse ?
@@vayk_ nothing dawg i sort of figured it out i just mean with designs and stuff how to make it look right. everything i was confused on i figured out ty brodie. the only thing i haven’t is the textures working in game, it’s in the texture pack and the 3d item pops up on game but it’s just black and purple
@@NikPayne Try checking this
Steps to know what step was messed up
1) If you give yourself the item and its a cube black and purple
1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json”
1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written
2) If you give yourself the item and it has the shape of the model but black and purple
2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
This is exactly what i needed. A simple to the point explanarion of how to create a minecraft weapon. You are very awesome person
I am happy that it was useful for you ! Nice day !
@@vayk_help me plzz tell that how to upload the texture to the server that the custom model data works with executable items
Hey ! Normally you just have to upload the texture pack, its explained on the wiki or you can google it. If your texture pack works the rest is just follow a couple of steps ^^
@@vayk_ 😊 🙏 😊
@@vayk_ can you make a video how to add lightsaber using custom model data and create the model I don't have a pc😓😓
bro thank u so much! this is the most clear blockbench to minecraft java tutorial i have watched!
this isn't clear whatsoever. he just said "now you make your texture" and just shows a timelapse.
@@benjisqt. without that timelaps at 0.25 i would be screwed lol
straightfoward and simple. really good tutorial
keep it up!
Wats so cool about data packs anyone can create this kind of stuff without knowing any coding, as an artist that always wanted to create something of my own to minecraft this really hypes me up! Thank you very much of this video 🎉
This gives so much room for creativety and less of code/tech headace.
Yupyup ! 🥳🥳
This is exactly what I was looking for and somehow google didn't turn it up but I found it coincidentally... ah well, awesome video. Thanks for this
Glad I could help!
Thank you very much for making this!
Amazing tutorial, concise and effective. Earned a sub, notifications on 👍
Thank you very much
Love the video mate, I like how you used the custom model data. I'll be testing this out more because custom model data aren't my strong suit. Keep it up!
Hi ! Thank you very much 🥳🙌
Thank you so much! You explained it so easy and clear in such a short time great Video!
🥳🥳
your the best explainer on earth
Thanks
Great tutorial, I like how simple it is. This really helped me a lot, since I'm beginning to make custom weapons for Java. Thank you, for such a amazing video!
A hidden gem among all youtubers
🥳🥳
It was a very informative and straightforward tutorial! It helped me understand a lot!
u make it so simple for me now!!!!
im trying to retexture a trident, but there are 3 json files that are trident in hand, trident throwing, and trident, i dont know what to do because there are 3 of them, and the last steps on coding it does not make any sense
Hey ! Well.. trident is quite different, there are 3 json because 2 of them are for the entity base and 1 for the item in gui. Trident doesn't allow custom model data, if you apply the method you will only see changes on your GUI (how it is displayed on the inventory), the way it looks on your hand / and being thrown is related to the ENTITY, and instead of creating a Java block item you would need to change the entity of the trident (if you don't understand is like changing the model base of the ENTITY, 2/3 of trident work is entity and the other is just the display on the gui).
I hope you understood, you can follow that direction on internet since I haven't explained how to change or add custom entities yet.
It looks sick man! :D
🥳🥳
you deserve a million subs bro
😳
Thanks !
so in the right side outliner, click "toggle option" and then click the cube u want to extent which means expand and click alt to extent
Hi! I don't understand the purpose of the comment, is this a tip for other people of a step in a specific minute? or are you asking something ? sorry for not understanding u u
@@vayk_ yes its an tip
@@Su5hanth okip dokip
THIS IS A VERY GOOD TUTORIAL VIDEO⚡
THANKS 🔥⚡💪😎
i don't understand where the { "parent": "Minecraft:item/handheld", "textures": { "layer0": "minecraft:item/diamond_sword" }, and "overrides": [
{"predicate": {"custom_model_data":1}, "model": "item/diamond_sword/1"}
]
Hey ! It goes on texturepack/assets/minecraft/models/item/diamond_sword.json
Try taking a look first at the basic tutorial of retexturing ^^, that is explained there
@@vayk_ i still dont get it how your ssomar pugins 3d models made no sense im soo confused any better explaination
@@cool4funny606 Hi ! Try dming me on discord, I could see your texture pack and tell you what is wrong guiding you to fix it ^^
nice video, ty 👌
Good Video Bro😍
I have a question. My .json from blockbench has "texture": "#1"} instead of "texture": "#0"}, and after checking my paths multiple times and copying as much as possible from your video all that I end up with is the purple and black missing texture. How could I fix this? (1.20.4)
Hi ! Dm me on Discord -> vayk and send me the texture pack, I will check and explain what happened there ^^
LOVE YOUUUUUUUU!!!!
🥳🥳
Hello how can i just save it as a png? I want it for thumbnail
Hi ! What do you want to save as png ? the texture ? an image of the blockbench model ?
I have a problem with loading Texture... i tryd different things and i have everytime a Black Purple texture!!! Nothing works.... (mc 1.20)
Hey ! You are writing an incorrect path on the json of the model, remember it starts at the texture folder, so if your path is "item/pepe/image" it means the image.png file will be in assets/minecraft/textures/item/pepe/image. I hope you understood, if still no succeed join the discord so we can help you further ! ^^
@vayk_ Nah, I understand ^^ And thanks, may my textures were in the wrong folder :) thx
@@Stoermy_ 👌
THANK YOU SO MUCH!!!
🥳🥳
This video helped a lot but is there a way to make the model only appear when you change the name of the item to a certain thing in an anvil?
Hi ! To make textures that only appears depending on the name you would need optifine retexturing or a plugin that deals with anvils mechanic to apply a custom model data value
great video
Yup ! Thanks ^^
Thank you so much bro
🥳🥳
I'm trying to make this with replacing the mace as of 1.21, but I can only get the model to work and not the texture so it's just the item in black and purple as things are without texture in mc
Hi ! You linked uncorrectly your texture, inside your json there is a path for the texture double check that, if still doesn't work send me a dm on discord and I can show you what the mistake was ^^
when I do the command to give it to me it says the command does not work... now I have done some research and I am gonna guess that you need to do all this on a server?
Hi ! Not necessary, if you don't plan to do it on a server you can give yourself the item doing:
Latest minecraft version:
"execute run give Vayk_ diamond[custom_model_data=1] 1"
Old versions:
"execute run give Vayk_ diamond{CustomModelData:1} 1"
In this example I am giving myself a diamond item where I edited the custom model data: 1
let me know if you succeed ^^
could you make a video how to make the TP file? Minecraft changed it a little bit how the files work.
PS: Congrats for the 1 k subs
Hi ! The texture pack format haven't changed on the updates, if you are having a problem creating it you could send me your texture pack to my discord dms and I could see what part is wrong ^^
@@vayk_ ok, thanks what is your discord? (cant find you in the discord server)
My discord is "vayk" ^^
@@vayk_ thx
Hey, i need some help. Im trying to replace the dia sword with my model, how would i do it?
Hi ! Instead of using custom model data you just need to replace the whole content of diamond_sword.json to the content inside the model you download from the blockbench.
Don't forget to link the textures !
Hope you succeed, any question feel free to ask ^^
Thank you BRO
Yup ! 🥳🥳
Hey, I'm sorry but I'm having some problems. I've made the resource pack folder and added all the stuff other creators said, but when I give myself the item instead of an actual 3d model I am given... Well whatever the weird shapes are when downloading the texture files for the 3d item, what should I do?
Hi ! You are missing a step on the creation of the texture pack
I always recommend to follow this steps
Steps to know what step was messed up
1) If you give yourself the item and its a cube black and purple
1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json”
1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written
2) If you give yourself the item and it has the shape of the model but black and purple
2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
If don't succeed dm me on discord, but pls give it a try first
Ok, the tutorial is very clear and the most helpfull ive seen, but i keep having the exact same problem with the texture, im using minecraft 1.20.1 and i double and triple check the texture path the only two things i wanna point is that if i delete de particle code line, the entire model stop working and its replaced with a cube and idk if its becouse im using the note pad to edit the json please help😢
Hi !
The model is replaced with a cube because if you remove the particle line you are leaving a comma in the line above on the texture #number, you have to remove the comma too
if the path that you write doesn't work try adding your texture inside item folder, for example, if right now is on "textures/pepe/asd" you should write "pepe/asd" but, as I am telling you, move everything inside item folder so the new path will be "textures/item/pepe/asd" and then you should write "item/pepe/asd", try with that
Let me know if I was clear, and tell me if you succeed too, good luck !
Hey man, great tutorial!
I just have one problem. when I load the texture pack in the game my model is there but the texture is corrupted and it is purple and black. I didn't use custommodeldata since I want it to always be present
Hey ! its probably a problem on the path of your texture inside the json of the item, you could dm me the texture pack so I can take a look and explain you further what the problem is ^^
@@vayk_ Hey man, I've the same issue. I'm updating a texturepack that previusly worked in older versions but now in 1.19 and 1.20 it isn't. Is the way to write the path changed through the versions?
EDIT: Nevermind, with your tutoriar about creating a texturepack I've seen that now it's needed the "item" folder inside the texture folder that wasn't needed before. Thanks man, good work. Keep it up!!!
Nice !! 😎😎@@lucash_27
I had the same issue, the way to fix it is to go into the .json file and change where it says all the files names, and changed it to item/(insert texture name).png when I didnt use the .png it wouldnt load for me but it might be different settings idk, try that out
@@just1_bo126Hey ! Normally it doesn’t need to add the extension “.png” 😅, anyways, if it works for you nice, but normally it is not added 🥸
God this is gonna be so miserable thank you i now understand how to texture my project
anyone know a tutorial to help me do this for bedrock? I can't find a single one anywhere online after weeks of on and off searching. I know it's possible because I've seen it but not one person on the entire internet has made a tutorial apparently, even when i specify "bedrock" in my search its all either addon items or java packs.
yessss that the same problem i have i keep searching but no results
keep connect with me if anyone know how
You seem to have more options such a rotation and scale wise than me, is there any plugins your using or anything tweaks I need to make?
Hi ! I don't have more options, I even don't use the options on the toolbar on top, I use shortcuts, if you want to have more "options" you can customize the bar on the top pressing right click and edit, then you can add options to trigger on the bar, probably I did that a while ago.
If I didn't answer your question properly pls tell me
hi, why does the program write to me that this surface has no textures? And how to draw a sword (let's say it's from Minecraft) by pixels, so that there are shades, etc.?
Hi ! Probably you didn't select the folder of all the blocks when creating the texture, so the texture you created is not on any block of your model.
To draw a sword like the minecraft one you would need to do it using 2d textures, not 3d models, the tutorial is on the channel too.
If still need help or I didn't answer your question pls tell me. Thanks for asking and good luck !
hello, i made a model with a 450 x 450 pixel which is a 900 pixel density. There is no way i can see to make a new texture as the max is 512x. Please help me.
Hi ! I couldn't understand what you want, do you want to create a texture more than 512x512 ?
You the beeeeeeessssstttt!!!!!
Thank you very much ! ^^
i dont get how to make it a texture pack😅
ive made the model but i dont know how to make the texture pack
Hi ! I have another tutorial explaining how to make the texture pack and also I showed the structure of the texture pack in this tutorial. You can either follow the previou tutorial video or the tutorial explanation that you can read on the docs. ^^
Can you make a video showing how to make the texture pack from scratch? Please. 😅
Es que no se cómo poner mis modelos 3D que ya hice. Thank you
Hey ! I already did it, its on the channel ^^
This is so util to create a chest
Hey ! Yes ! Instead of creating an item you could create a chest block model, then create its texture, and how it would look visually, but, because of there is no CustomModelData on blocks, you should override a vanilla block texture, for example, changing the vanilla chest texture into a more epic chest, that is possible.
If you would like to actually add blocks into your minecraft you would need to use mushroom blocks methods, explained in this forum www.reddit.com/r/Minecraft/comments/7kdloa/160_additional_custom_textures_via_giant_mushroom/
Hello im having an issue with my item, it shows a different texture as it should if it has the tag, but instead of showing me my 3d model, its shows me the random mush that my png file has, i think its the problem that i don't know what links my json file from block bench to the png
Hi ! Since it seems like a deep problem pls send me the texture pack, my discord is "vayk", so I can show you what is wrong ^^
@vayk_ i made it work don't worry
@@ozongaming761 Nice !
i just wanna ask its possible to use only on ur server? or it çan be shown even on bigger servers like diamond seord but be 3d
Hi ! You can create the texture pack and host it on your server so when your players join they will get the texture pack, OR, you can create it for your own purposes and play it with it, you just need to have your texturepack in resorucepack folder inside .minecraft and you can play with it on your survival singleplayer, on others servers, etc ^^.
What you would need to do the 2nd is instead of working with custom model data you would need to replace the original item, so for example, what I call "1.json" that is the model of the item, you would need to open "diamond_sword.json" and paste everything "1" has into that file, so now "diamond_sword.json" is the model that "1.json" is.
I hope you understood, if have any question feel free to ask.
Please anyone help me that I was using Star Saber mc model but when I setup whole thing and restarting server and join the game the saber was glitched it was cut from center also pixel glitch how can I fix this issue
Hola ! No sé que es "mc Star Saber"
1) Si es que es un pack de texturas de pago que compraste, generalmente esos servicios contienen un soporte donde puedes preguntar como solucionar cosas
2) Si es que es un modelo que tú creaste y tienes problemas enviame un mensaje a discord para ver bien el tema, que por acá es complicado y no entiendo muy bien que te sucedió.
Separo los casos porque el soporte estará más relacionado al pack que compraste que yo, sin embargo, si ellos no son capaces de ayudarte apropiadamente no dudes en contactarme.
Saludos !
Yo! I have a quick question, could I download the texture and json file through discord or smth? I find this sword cool asf and need smth like that for a custom sword for my SMP
Hi ! Im sorry, someone also asked for it, I made it only for the tutorial in a couple of minutes and then I deleted it, I didn't knew people would want it I just did random stuff T T, sorry
Dang it, it was a nice texture btw!
😎
Hey thank you a lot for your helpful vid. I have a question tho. How can I deactivate the function were it snaps your my to a grid?
Hey ! If I understood you correctly:
- On the top of the APP -> "View" -> "View mode" -> "Textured"
- On the top of the APP -> "View" -> "Show grids"
Hi, im sorry but i can't make work the texture pack, in game it only looks like a purple and black block :(
Hi ! You made a mistake on the model file, either the item model or the new item model.
Dm me on discord so I can help you
Hi, very good tutorial, all works perfectly, but the original diamond sword, when you use it, its show you like you have a item in your hand and not like a wielding a sword, if you know what i means, there is something i can do? Thanks a lot
Hi ! In the json of your item, in this case diamond_sword.json, change instead of "generated" -> "handheld" on parent ! 😎😎
@@vayk_ excelent bro!!!! i think the generated argument is por regular items i think, thank you!!
Nice !@@galenonline
hey for some reason when i paint the texture it paints all of it why is that,i don't have paint bucket on too
Hi ! Probably its because of the size of the texture, if you created a small model you will need to select high resolution, for example maybe 8x8 texture will not be enough to make details, so you use 64x64 (for example).
Give it a try, I hope you succeed, if you don't pls dm me on discord -> "vayk"
How did you make the top part of the sword transparent?
You can make parts transparent without paiting them, and if you already painted them you can press E (Eraser) and delete that part of the texture ^^
Ok i have a 3d sword how to animate with png gif in block bench?
Hi ! I will create a tutorial for that, for now you can follow this guide
docs.ssomar.com/executableitems/questions-or-guides/premium-custom-textures/animated-textures
Great tutorial, I really appreciate you. But i have one problem... I designed sword and applied it to netherite sword, and when texture applied, player holds netherite sword in odd way. how can i fix it?
Change this part of the model of netherite sword
"parent": "minecraft:item/generated" -----> "parent": "minecraft:item/handheld"
How do you move it freely? Mine keeps adjusting to the nearest pixel and its annoying
Hi ! I said it on the tutorial, you can use SHIFT to move or resize it from 1 decimals, or use CTRL to make it more accurate working with 2 decimals
Tell us if you succeed ^^
hi i need help i followed the instructions and my model works in game, but the texture isnt loading and showing up as the purple/black texture minecraft normally uses. any ideas on how to fix this?
nevermind! i found the issue, if you put a folder before item/cutom_textures/(png file) it will not show up. this is for others that may have this issue.
Hey ! Nice 👌
Idk y my model just use the placeholder box or do I need anything else other than optifine?
Hi ! The model can be applied to a vanilla texture pack, no mods and no optifine is needed
What do you mean by placeholder box ? maybe do you mean the purple and black box error ?
i changed diamond sword to netherite sword and now whenever i go into game the sword turns to a black and pink square do you know how i can fix this?
Hey, try following this. If don't succeed pls tell me
Steps to know what step was messed up
1) If you give yourself the item and its a cube black and purple
1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json”
1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written
2) If you give yourself the item and it has the shape of the model but black and purple
2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
Hey, I need help. So when i give myself the sword with this command "/give @s minecraft:diamond_sword{CustomModelData:1}" It just gives me a normal diamond sword. I''m not sure why, but I think the fact that at 5:57 all of your stuff says " "texture": "#0" " while my stuff says the same but with #1. I don't if that's the problem or if it is something else. But do you have any solution to my problem??
Follow up question: What programs can I use for this? I just used normal notepad not notepad++ or anything. Does that work? ANd is there any better programs that i can use?
Hi ! I don't think that is the problem, the value of texture #0 or #1 doesn't matter a lot as long as the textures have a correct set up. Could you pls dm me on discord -> vayk and send the texture pack.
The only thing I can think of is
1) You are not using the texture pack
2) You are using a texture pack that overrides the diamond_sword.json
3) You didn't linked correctly the custom model data 1 on diamond_sword.json
Anyways, talk to me on discord and we will fix this ^^
----------------------------------
Related to the other question I use Notepad++ because I got used to, its not mandatory, if you use the default notepad from Windows its enough, its just when you get to do more complex stuff you may need another app, I don't know the limitations of basic notepad since I barely used it so I can't say if it will allow you to do everything but I can say Notepad++ does.
Another programs you can use is VisualStudioCode and sublime text
My recomendation is Notepad++, if want to talk further we can do it too on discord.
@@vayk_ Hey! I'm not quite sure what I did, but I got it working!
The reason I just got a normal diamond sword is beacuase I forgot to activate my resource pack... (I'm an idiot)
But after that I managed to get my model to work, but not the texture. But by just going into blockbench re saving my texture in the texture/item/custom_texture folder, then exporting my model again and just replacing with the previous 1.json file, it suddenly worked!! Which i guess does kinda makes sense when I'm thinking about.
But, Hey, I'm just happy it's working.
OH and I think I'm going to use both notepad and VSC and just switching between the one that is more usefull in the current situation.
But I have two last questions. First one is how do you change the stats on the sword? Stuff like damage, attack speed and durability.
Other question is how do like actually add a new item to game? Because from what I understand what we did now was just changing the model of the diamond sword if you give it to someone with this command "/give @s minecraft:diamond_sword{CustomModelData:1}. So how do you add a new item, give it a recipe, make it show up in the creative tab, give it a command and all that stuff? I'm asking about this way to early? Do I learn more about as I make more and more progress?
But Anyways thanks for the amazing video! And for helping me and many others even after almost 2 YEARS!!
@@vayk_ One more question if you don’t mind. I’m just wondering if this is any different from adding other tools like pickaxe’s and axe’s?
Nice ! Im happy, that worked.
"ow do you change the stats on the sword?"
You can do that using ExecutableItems, that allows to change everything related to an item.
"how do like actually add a new item to game?"
It dependes on your game, if you want to make it craftable -> "CustomCrafting" plugin, if you want the item to being dropped from a mob -> "MythicMobs", if you want certain mechanic to be done -> "ExecutableEvents". It actually depends on what is your plan of how the players can get the item, all I said is related to ExecutableItems where you can run the command "ei give %player% " so for example on MythicMobs you can cast the command on the trigger ~onDeath and that's it.
I hope you understood, if have any question feel free to ask
yo how do i put one cube over the other without them colliding
like, i see that you can move it without the grid, but how?
Hello how about making it only appear if the item had certain name? Lets say i have a flame sword and i only want it to appear if the sword was renamed to "flame sword"?
Hi ! To achieve custom textures depending on the name you have to use Optifine retexturing ^^. Its done by optifine and requires itself to work, so you would need your players to download and use optifine.
Another way would be creating a custom plugin that when you use the anvil and change the item name to "x" the result has a custom model data changed so you can use vanilla retexturing ^^
@@vayk_ i think to reword what he said would be:
How do u change a CIT texture to a 3d mdoel
I don't use optifine retexturing, but I have provided help for some people's texture pack because the format is similar, you just need to link the path of the model when named to the json model of the blockbench.
In the case I don't explain myself you can search other tutorials on youtube, I don't plan to create optifine tutorials 😔
@@vayk_ oh i already managed to figure it out
@@NekuroMCnice !! 🎉
Can you do a 3d model bow tutorial
Hi ! I Hope you already succeed. If its not the case I will upload a video for it in the next days (I only need to finish editing it but since I have few time available I will need a couple of days)
Hi, soo I kinda got confused and messed up my pack pretty badly I believe and so now it just shows a huge black and purple cube. i’m trying to retexture a armor stand and I believe I have all the right codes but it’s just all really confusing to me. Love your video but idk what I did wrong to get a purple and black cube that places a normal armor stand:((
Hi, pls dm me on discord and I will help you ^^
@@vayk_ what’s your discord?
Its "vayk" ^^
why do i have a black and purple checkered pattern on my sword
hey ! If the model was applied correctly BUT the texture wasn't, its because the model.json is not being linked correctly to the texture path, open your model.json and you'll see it needs a path for the texture, double check it !! ^^
only see a Pink/Black block, i cant see te texture, i make every step correct and still no work
Hey ! Sorry for late answer, buuuuut.. you didn't make every step correct, you can send me your texture pack on my dm on discord so I can show you what the error is, in this case, since you say the texture is the problem and not the model, the model should be fine and the only problem is inside the json of the model, where you have texture:"", the path you wrote is not the one that is on your TexturePack. I hope you understood otherwise just dm me on disc.
See you !
Is it possible to have a texture with any sort of transparency? (i.e stained glass, but for an item not a block)
Hi ! Sure ! just paint it with opacity less than 100%, for example opacity 50% ^^. If don't succeed tell me and I can tell you where the mistake is. Good luck !
@@vayk_ Yeah, so I think I know why it's not working; so I'm definitely painting with a translucent color. This is for a sword type weapon, but it's for bedrock not java. I've looked for any sort of render option and can't find anything that works. Any ideas?
Mmh, have you tried testing it on java ? maybe bedrock doesn't support it, I could take a look at it
Anyways, if thats the case, weird, I am not familiar with bedrock so idk if you have seen a player with a transparent texture, at least me nop, we could talk about it on discord though
Why can you rotate and move blocks so smoothly? i tried holding ctrl but it's hard💀
Hey ! You can rotate it normal | with shift | with shift & control | with control. Also you can edit the rotation manually on the top right section ^^
please make a texture with the valyrian steel sword from the tv series game of the thrones and house of dragon at once please and I hope you don't overlook my request
hey bro, do you know why imported .json sword model isnt exporting with fire?
Hi ! I don't know what you mean about fire. The only thing I can think is that you created 2 textures and you set up the texture pack with only one of them. Try sending me the texture pack on discord and give me more info about it.
Sorry for the delay.
it works but i created multiple custom texture packs instead of 1 png. how to merge them or is there another way
Hi ! I don't understand what you want, I will try to anwer you and if don't succed try dming me on Discord
If you have many texture packs and want them to be only one
-> Take the texture pack 1 and merge it to the texture pack 2, you will see that many files will move from t1 to t2 but some files will say that they currently exists and will ask you if you want to replace them, press NO, finally when the process is over, you will need to open the file that already existed on t1 and the same file in t2 and merge them manually so it has the same values needed for t1 and t2 without breaking the format. You have to do that for all of the "duplicated" files.
I hope you understood, if have any question feel free to DM me ^^
With or without optifine?
The tutorial is for vanilla retexturing, it just needs a texture pack, it doesn't need optifine to work :D
@@vayk_ Oh thank you, I have ever thought that 3D custom models only work with optifine.
Another question, mob models works only with opifine or sodium CEM, correct?
Thank you ✌️
(New sub)
Hi ! Sorry for the delay, mob models are possible with optifine but also are possible without it, with just retexturing a resourcepack, I will create a tutorial for that soon creating custom mobs without deleting the ones that already exist, that means, new mobs !
Thank You!@@vayk_
^^
My friend cant see my custom weapon how to fix?
Hi ! Is your friend using the same texture pack as the one you are using ?
I'm having a bit of an issue, when I select all my cubes and created my texture, when I try to paint one cube some others also get painted, as if they were the same cube, does anyone have a fix for this?
Hi ! Hold all your cubes and create a new texture, don't worry about what you have painted it will be imported to the new texture. Then delete your old texture and your error should have been fixed.
This happens when you create a texture, and then you add new cubes or duplicate cubes and you don't update the texture size so they will use some part that will match with a part that another cube uses
@vayk_ hi! Thanks for answering! Although I'm pretty sure this is not the cause of the problem, I haven't created any new cubes after creating the texture, I didn't even modify (resize them etc) my current ones.
Maybe I should try to explain with an example: while I was having this issue, I decided to test how it worked, so I created two cubes of same size, selected both, created the texture and then went to paint on one of the faces of the first cube, when I did this, everything I drew on the first cube was being replicated on the second cube. Maybe it's easier to understand my problem this way and again, thank for answering!
Oh ! Mmh, probably you touched something related to UV mode, can you send me your blockbench file ? my discord is "vayk"
Can you make one for Bedrock please?
its only purple and black for me (java 1.20.4)
Hi ! If the model was loaded correctly into the texture pack and it has the shape of the model but looks purple and black its because on the json file the texture path is not correct, try double checking that !! ^^
can we talk
So ominous
Hi ! Sure, we can talk here, on discord private messages, or on our discord server ^^
what the hell is this mysterious ass comment bro
🕵️
Hey! What exactly do you do when you want to replace the torch model?
Hey ! You just normally have to change the torch.json that goes on items folder, but keep in mind that the torch is an item AND a block, so if you want to change the block too you may have to check for blocks folder to search for a torch, if there it is you will need to create the states of how it would be placed.
If have any problem during this process add me on discord and I can help you -> vayk
Make one for trident? I'm having trouble with trident
Well, please ofcourse
Hey ! Well.. trident is quite different, there are 3 json because 2 of them are for the entity base and 1 for the item in gui. Trident doesn't allow custom model data, if you apply the method you will only see changes on your GUI (how it is displayed on the inventory), the way it looks on your hand / and being thrown is related to the ENTITY, and instead of creating a Java block item you would need to change the entity of the trident (if you don't understand is like changing the model base of the ENTITY, 2/3 of trident work is entity and the other is just the display on the gui).
I hope you understood, you can follow that direction on internet since I haven't explained how to change or add custom entities yet.
Does this method also works in Bedrock Edition?
Hey ! Yes, you can override vanilla textures with 3d textures, the way can be different than doing it for java edition, if you are creating a server I'd suggest to use geyser to make the whole part of texture-pack management easier.
it isn't working for me. can you help me. I could send you mine.
Hi, sure, DM me on discord -> "vayk"
So when i craft a diamond sword it will look like that? Please tell me that the tools is unobtainable in survival because i want to make cosmetics in my game
Hi ! Its up to you
If you want the diamond sword vanilla to be replaced with your model, then:
1) get the json model of your blockbench
2) Copy everything inside
3) paste it inside diamond_sword.json
If you want the blockbench model added as something unobtainable as vanilla, so you can make your mechanics to get it then use custom model data, that is what I explained here and on my previous tutorials
@@vayk_ hello sir I've already figured it out my only problem is how to customize hitting/mining animation because it's like it's slapping the air and i want to code it for it's buffs and effects like ice sword will have 2 second slowness can you give me a code for that and where to place it?
Hi !
If you want when holding the item to get slowness you would need premium version, but to apply ice effects as an ice sword against players is possible in free version, but we would need a deep talk, so join our discord and we will guide you to achieve your item
@@vayk_ hello I've already send a support chat!
@@vayk_ btw may i ask if u have a add-on free suggestion with 1 of these features? Hello! I'm looking for a plug in like these
-Jobs like (mining job building job) it's called auraskill i guess?
-Tournaments
-Custom chest gui (for cosmetics)
Hehe just asking
For bedrock hehe
Hey hey, its me again, I want to export the sword I made but there isnt a json file type?
Hey ! What do you mean by there is no a json file type ? on the minute 5:02 I explained how to export it as json :D
@@vayk_ The problem is, that I have 2 seperate textures, one is all the textures of the sword and one is like one particular part of the sword. The problem is, that when I try to combine these two textures, it gets „scuffed“ and the second texture doesn’t get combined as it should, so idk
@@eliafps
Hey ! Add me on discord and we can talk about that, because talking here will be slow, I will help you, just add me :D -> vayk
on my custom item it doesnt swing like a normal sword and i want to know how to fix this
Hi ! I don't know what you mean by don't swing like a normal sword, probably its not being held like a normal sword, if its the case follow this
"JUST IN CASE the item doesn't look good in your hand when holding (holding it in a weird way), change instead of "generated" -> "handheld" "
Otherwise, pls tell me what is the problem so I can guide you how to solve it ^^
@@vayk_ i found out my error it was because im new to this and i made the sword a 3d item instead of the normal one because i thought it needed to be 3d
Nice ! 🥳🥳
but what after making the model i dont understand?
After making the model on blockbench you have to export the json, and then use that json as a model for the custom model data, make sure to fix the texture path inside the json.
If don't know what I am talking about try checking the basic tutorial, all of managing models was explained there.
If still don't succeed try dming me on Discord.
^^
great tut but when i load it into the game its just 2d instead of 3d any idae on how to fix this?
Weird ! Probably your model is 2d and not 3d, or you are using a specific item that doesn't work as normal, as compass or armors for example, pls join the discord so we can help you further, we will wait you there ! ^^
its not 2d anymore but instead its just the regular netherite sword@@vayk_
@@Sh460wYt Hey ! Its better to DM me so I can help you better, I would need to check your resource pack and stuff so I can tell you what step you are missing ^^. Discord -> vayk
how can I use the item, that I have just made?
If you created the model, you can link the model to an item using custom model data, then, you can give it yourself using vanilla command with custom model data tag, for example for 1.21 "/minecraft:give Vayk_ cobblestone[custom_model_data=1]". Or you can link it to another item plugin such as ExecutableItems, where on the gui you can select the custom model data, you click it and select the 1 and the model will be applied. ^^
can you please give me the mod of this sword i am too lazy to make
Hey ! I don't have that model/texture anymore, it was deleted after the video, that sword was made in a couple of minutes, it was just as example so its very easy to do.
Give it a try !
does this work for armor?
Hi ! You can't create custom textures for armor using custom model data, but you have other 3 methods
1) Use armor trims to create more armor textures (there is a video in the channel, but keep in mind you will replace the trims, you are not creating new textures, you are replacing some of them)
2) There are plugins that allows creating many armor textures using leather armor nbt such as ItemsAdder
3) Use optifine retexturing instead of minecraft retexturing
I hope you understood if have any question pls tell us ^^
From a simple look into the comments, this obviously works but im still having issues. Whenever i color one block it starts coloring a different block too. Please lmk if anyone has the solution to my problem.
Hi ! You probably missed the step of
Add all the cubes into a folder, I usually call it "admin"
Click the admin folder (so all cubes are selected) and then create a texture
----- ITS IMPORTANT -> when you created the project you have to select per face uv and NOT BOX UV, otherwise you will paint in box and not per face
Select the config of the texture you want and that's it
If doesn't succeed tell me
@@vayk_ im using block bench for bedrock edition items, therefore i am using the minecraft item wizard plugin for creating items and when i create items with the item wizard loader it does not give me the option to change between box uv or per-face uv
Mmh, I don't know how that plugin works, maybe you can copy the cubes and the texture to another java block item project, so you only use the base idea that the plugin gives you
Otherwise ask that plugin support
@@vayk_ I just found out how to do it after some more tinkering with the textures, thanks for attempting to help me & sorry for not mentioning that i was using a bedrock edition plugin at the start.
@@SlumpSkull No problem, glad you succeed, nice !
Could you explain more what you did ? just in case someone need it too ^^
bruh i cant understand why cant i get error on mcpacks
Hi ! You can try following this
Steps to know what step was messed up
1) If you give yourself the item and its a cube black and purple
1.1) Give yourself the original item (for example, if its an iron sword custom model data 1 the model you created, give yourself the vanilla iron sword). If its black and purple too then you messed up something in “iron_sword.json”
1.2) If its not what we wrote above then the problem is either on the name of the model line you put on iron_sword.json or the model.json that you wrote on iron_sword.json , probably there is a comma extra or the name of the model.json you wrote on iron_sword.json is uncorrectly written
2) If you give yourself the item and it has the shape of the model but black and purple
2.1) You linked uncorrectly the texture, for example it is on custom_textures/pepe and you just wrote pepe
oque eu faço se o arquivo ta sendo salvo em bbmodel?
Hi ! You have to click on export to save it as json (File on top left of the app) - (Export) - (Json)
Are these textures u made public can I get them?
Hey ! I don't have that model/texture anymore, it was deleted after the video, that sword was made in a couple of minutes, it was just as example so its very easy to do.
Give it a try !
@@vayk_ ok ill have a go
👌
Can you link the video
Hi ! What video ?
The video for the texture pack, mine keeps coming out as a distorted pink and black texture
Hi, its on the description ^^