10 Other Subtle Differences between Zelda: Tears of the Kingdom and BOTW

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  • Опубликовано: 22 май 2023
  • #Zelda #TearsOfTheKingdom #Differences
    Here are 10 other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
    Check out the first episode if you missed it :)
    • 10 Subtle Differences ...
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Комментарии • 626

  • @manelcolomer9044
    @manelcolomer9044 Год назад +3104

    The ability to drop weapons from the quick menu or when you open a container and your pouch is full is one of the best QoL features added to the game.

    • @mkv2718
      @mkv2718 Год назад +70

      they still need to make it so you can just throw items from the quick menu. why you have to press R first is just beyond me… let me press R in the menu

    • @dart_
      @dart_ Год назад +12

      You can do this ? lol , when I want to drop a weapon, I equip it from quick menu and just throw it like a spear

    • @leviwarren6222
      @leviwarren6222 Год назад +16

      Totally agree! And then the lack of an option to fuse weapons in the menu balanced out the positive.

    • @joecaljapan
      @joecaljapan Год назад +11

      This was the main difference I noticed because of how convenient it was. I was thinking, "aww, that's sooo nice of you Nintendo"

    • @devontanorfleet4189
      @devontanorfleet4189 Год назад +7

      @@dart_ yes it literally gives you a button prompt in the quick menu that says drop

  • @KonaTizer
    @KonaTizer Год назад +1440

    another subtle difference (if I'm not mistaken) is that, if you're paragliding in the rain, there's a new pitter-patter sound for the rain hitting your paraglider that wasn't there in botw

    • @derpcade
      @derpcade Год назад +52

      I swear that was already in BOTW, but it was much quieter

    • @floatingsuburbia
      @floatingsuburbia Год назад +196

      The overall sound design seems touched up. I noticed the rain on the glider too. I find the subtle improvements to the rain and snow effects make me less disappointed when it rains every 5 minutes

    • @nibroc06
      @nibroc06 Год назад +40

      ​@@floatingsuburbia the rain sounds so good now

    • @royolaniye6643
      @royolaniye6643 Год назад +28

      And the rain effects in general has been improved, in BOTW everything looked glossy when raining, it's still the same for TOTK but it's been reduced a lot

    • @himeoftwili
      @himeoftwili Год назад +15

      I JUST pointed this out while streaming to friends. I'm so glad others notice because it is a very satisfying sound as someone who loves rain.

  • @CraftingGummi
    @CraftingGummi Год назад +367

    One thing I’ve noticed: in Breath of the Wild, you do not regain stamina while swimming up waterfalls (Zora Armor), while in Tears of the Kingdom, you do!

    • @cbcgame2744
      @cbcgame2744 Год назад +37

      Also you can move left and right in the waterfall as well as jump out at any time by hitting X/B

    • @Kurameno
      @Kurameno Год назад +22

      If I’m not wrong, you also swim up automatically and open the paraglider automatically

    • @gishigoshi
      @gishigoshi Год назад +22

      I’m assuming they did this to make traversing sky islands easier

    • @Naryoril
      @Naryoril Год назад +8

      There is actually a quest where this is absolutely necessary. Go to the roof of the temple of time on the sky island to find a construct to give you the quest. I don't know what exactly unlocks it, as it wasn't there when i went there, before leaving the sky island for the first time.

    • @PlumingerNylon
      @PlumingerNylon Год назад

      @@Naryoril It's prob somewhat related to the zora quest line, but I'm not sure how far in you have to be, since the zora chest piece is almost necessary for the quest, unless you create a flying machine

  • @wesnohathas1993
    @wesnohathas1993 Год назад +1390

    The added visual effect on the Spicy Pepper updraft isn't just for show. It's also been made much stronger than a normal fire updraft.

    • @TrueXiarno
      @TrueXiarno Год назад +128

      Ever tried a pinecone with a fire?
      They're fricking crazy compared to spicy peppers.

    • @thechugg4372
      @thechugg4372 Год назад +149

      We all used the pinecone in front of the Npc who tells us not to do that.

    • @RF-Ataraxia
      @RF-Ataraxia Год назад +9

      It's even crazier if you burn more peppers at the same time!

    • @KokKeeYap
      @KokKeeYap Год назад +4

      @@thechugg4372 That's how we got across too

    • @XenoWars
      @XenoWars Год назад +13

      @@thechugg4372 nah i didnt know pinecones could do that til seeing pointcrow. I built a log bridge lol.
      As you can guess, Tulin's cave was a feat. Had to climb the vertical shaft when i could have just used a pinecone

  • @EnriqueLopez1747
    @EnriqueLopez1747 Год назад +712

    Another difference is that now the npc's react according to the things you're doing; for example, using fire weapons near them, and they will express that its too hot or that they will burn alive. In botw npc's will only tell you to stop.

    • @filedotjar
      @filedotjar Год назад +114

      this feature has been amazing for korok torturers

    • @dirtydirtsgt4751
      @dirtydirtsgt4751 Год назад +79

      "Pretty flash"
      -Korok getting struck by a lighting bolt

    • @autisonm
      @autisonm Год назад +27

      Pretty sure they have dialogue when you ride a vehicle too close to them too.

    • @blackwolf8853
      @blackwolf8853 Год назад +23

      Also they always talk about rain when it starts raining, which I don’t think was in botw but I don’t remember

    • @boyfoster1
      @boyfoster1 Год назад +41

      Botw had a few unique npc reactions, like for example if you pulled out a remote bomb near the pumpkin farmer in kakariko he'd say "A blue pumpkin?!?!"

  • @ash_tray
    @ash_tray Год назад +969

    My absolute favorite change is the shrine noise change. The dings are waaaaay less irritating. And it points you to the right area

    • @undertalegamer8571
      @undertalegamer8571 Год назад +147

      You mean the sensor? Yeah, thankfully it's a lot less ear piercing now

    • @EnriqueLopez1747
      @EnriqueLopez1747 Год назад +41

      They're easier to find, thankfully

    • @AlaiaSkyhawk
      @AlaiaSkyhawk Год назад +149

      I also love the fact that as you near it, if you're above the shrine the bleeps are followed by a lower pitched tone, and if it's above you they're followed by a higher pitched one. So even if you don't look in the bottom right to see it telling you above/below, you can tell :D

    • @nthgth
      @nthgth Год назад +54

      ​@@AlaiaSkyhawkThat's the kind of awesome subtle detail that reminds me of the old Nintendo. They still got it!

    • @filedotjar
      @filedotjar Год назад +7

      I haven't played totk yet (finishing botw first). how does it point you to the right area in totk? I've had a lot of annoyance with the botw implementation

  • @acousticeel9695
    @acousticeel9695 Год назад +341

    I noticed the bullet time change immediately when I got my first bow and honestly I love the change. It makes me feel like I’m not rushing or wasting stamina while carefully aiming

    • @thechugg4372
      @thechugg4372 Год назад +14

      It was simply unnecessary because you time you have to hit the ground is already your timer anyway

    • @jonadol
      @jonadol Год назад +31

      They probably did it because it can take awhile sometimes to choose what item you want to attach to your arrow. I love it

    • @juanpaz5124
      @juanpaz5124 Год назад +1

      Bullet time was already op why did they have to buff it

    • @sweetieswifey627
      @sweetieswifey627 Год назад +38

      @@juanpaz5124 realistically it's a buff and a nerf
      The buff is that you can take however long you want to place your shots perfectly, the nerf is now you can only get off so many shots

    • @juanpaz5124
      @juanpaz5124 Год назад +2

      @@sweetieswifey627 Ur right, didn't think this through

  • @sorayaya5170
    @sorayaya5170 Год назад +57

    an extremely subtle difference is also link's cape animation when he's riding horseback with no weapons on his back. Looks much more free-flowing and realistic in totk

  • @margareth4631
    @margareth4631 Год назад +635

    I noticed it specifically with rushrooms but when you shoot cliffside mushrooms down with an arrow they dont drasticly shrink in size like they do in botw. It's 100% more satisfying to collect them love it

    • @ominousvirus5278
      @ominousvirus5278 Год назад +41

      You could shoot down the mushrooms lmao?? 😂😂😂 I never knew that

    • @thecrimsonfuckeralucardlor5087
      @thecrimsonfuckeralucardlor5087 Год назад +24

      @ominousvirus5278 you can do it with most things. Bugs will be destroyed like chu jelly though and i think elemental fruit does too. I only played totk a little on my friends switch but knew about shooting and knocking down harvest materials in botw. That's how to do korok apple tree puzzles and and easy way to catch lizards and crabs etc without sneaking and you can do it with fish too. Electric arrows work best on fish but bombs do fine as well as regular arrows. If you shoot apples the arrows stay in and you can collect both.

    • @scottphilips8514
      @scottphilips8514 Год назад

      Fuck me, haha, so much time wasted climbing

    • @shanelawrence7438
      @shanelawrence7438 Год назад +3

      @dojdina Actually a blizzard rod specifically will have a huge area of effect blast that will knock down all rushroooms on the wall, better than arrows-

    • @Celestia282
      @Celestia282 Год назад +3

      ​@@thecrimsonfuckeralucardlor5087 The best way to solve Apple tree puzzles in BotW is to Stasis the apple that needs to remain and then cut down/bomb the tree. It's so much quicker and easier than individually removing the apples.

  • @pedrovolaco4449
    @pedrovolaco4449 Год назад +458

    The stamina only depleting after you shot the arrow mid air its awesome for "panicky-there-is-too-much-stuff-happening-in-the-screen" players like me. Awesome video overall, it also would be cool a video going over the memories and discovering each specific location where the memories are happening.

    • @schminke89
      @schminke89 Год назад +33

      I unconciously knew shooting arrows feels better now then in botw, great to see that its real and how/why

    • @Celestia282
      @Celestia282 Год назад +16

      For sure. The new method may lower the skill ceiling by adding a hard limit to the number of times you can shoot, but it raises the skill floor so that mid players such as myself can aim and shoot more easily. I love this change.

    • @BoredomStudios
      @BoredomStudios Год назад

      ​@@Celestia282NO I HATE THIS STUPID CHANGE THE SKILL CEILING IS SO MUCH LOWER A NOOB CAN NOW DO THR SAME AS A PRO PLAYER AND BEFORE THE LONGER YOU WERE IN BULLET TIME THE FASTER STUFF WOULD GO THATS GINE ITS SO STPID
      THERE SHOULD HE A SETTING TO CHANGE IT BACK BECAUSE IM NOT TRASH AT THE GAME LIKE YOU

    • @BoredomStudios
      @BoredomStudios Год назад

      ​@@Celestia282THE CHANGE IS SO TRASH AND MAKES THE GAME TOO EASY I HATE IT

    • @boulettefluo
      @boulettefluo Год назад +11

      @@BoredomStudios Calm dude

  • @JonnyJayKhan
    @JonnyJayKhan Год назад +135

    Fixing the ‘opens chest, inventory is full’ interaction was something I was sooo hoping they would do, along with fixing climbing in the rain (which it appears they kind of did), I just wish we could pet the dog!

  • @diegosolis9681
    @diegosolis9681 Год назад +62

    I think the reason they removed the message when you whistle and the horse couldn't hear it is because you can use the whistle to call the Sage summons to you at any time while they are active, and since the horse is not necessarily close by this message would appear even if you were only trying to call the summons.

    • @bohboh6244
      @bohboh6244 Год назад +6

      Also that notification and sound effect was so useless and annoying

  • @Thephoenixofgaming
    @Thephoenixofgaming Год назад +175

    0:40 the Spicy Pepper updraft in TOTK is as powerful as Revali’s Gale

    • @lasercraft32
      @lasercraft32 Год назад +103

      Revali: Spends years honing his skills to master the art of creating an updraft to instantly get into the air from the ground.
      Link: *Instantly does it using a couple of spicy peppers*

    • @kalebhudson417
      @kalebhudson417 Год назад +3

      right i use that shit ALL the time

    • @jaxonfullmer5731
      @jaxonfullmer5731 Год назад +31

      you should see what a pine cone does

    • @thecrimsonfuckeralucardlor5087
      @thecrimsonfuckeralucardlor5087 Год назад +20

      Pinecone is higher and also rocket shield.

    • @jonadol
      @jonadol Год назад +3

      Yeah. It’s like they took just broke down BOTW abilities. I see it in a lot of things. BOTW was like xy and TOTK is x + y

  • @prettymucheverything1033
    @prettymucheverything1033 Год назад +15

    My favorite visual effect of the game is using recall during rain and seeing each individual rains drop freeze

  • @camillo4308
    @camillo4308 Год назад +187

    You should use Hylian pinecones instead of spicy peppers for an updraft in totk for an added bonus

    • @helenm1085
      @helenm1085 Год назад +23

      I'm assuming they didn't do that in the video to cut down on spoilers, and because both games contain spicy peppers

    • @camillo4308
      @camillo4308 Год назад +16

      @@helenm1085 Putting a pinecone in a fire to make it bigger isn't much of a spoiler imo. If I'm not mistaking it's written in the description or one of the mazes

    • @adora_was_taken
      @adora_was_taken Год назад +12

      @@camillo4308 Theres also a guy at the Lucky Clover Gazette that says he didn't realize how big a fire he'd make when he threw pinecones on one, and the intended way to get across to Rito Village is by throwing some onto a fire for the updraft.

    • @Kurameno
      @Kurameno Год назад

      Do pinecone updrafts reach revali’s gale level?

    • @randomperson9448
      @randomperson9448 Год назад

      @@Kurameno they do, might even be stronger

  • @cooperlittlehales6268
    @cooperlittlehales6268 Год назад +38

    The most subtle difference I have found is that link's "standing still' animation is slightly different. When you come to a stop after walking or sheathing your weapon or doing anything really, if you pay attention to link's right hand right as he enters his idle animation, he ever so slightly unclentches it. This suggests that they wanted his hand more open when he's standing still, so they modified his idle stance to reflect that, but all his animations don't end with his hand like that. So when he stops, they had to animation blend his hand into the new pose.

  • @NintendoNerd64
    @NintendoNerd64 Год назад +30

    I think the water thing is because totk encourages finding a patch of water to dive into when we cant glide anymore

  • @Alan_Hommis
    @Alan_Hommis Год назад +48

    The reason for removing the "It seems [Horse] couldn't hear your call" -text is because they added a new feature for the whistling, you can call your Sage Spirits closer to you!

    • @radagast7200
      @radagast7200 Год назад +7

      Dang. I didn't realize that.

    • @catscanhavelittleasalami
      @catscanhavelittleasalami Год назад

      yup

    • @skeletized
      @skeletized Год назад +4

      ohh i didn"t know that, that's actually really helpful for when i need to zap someone and riju has managed to move halfway across the map

  • @eliasgarcia5995
    @eliasgarcia5995 Год назад +21

    Also you can tell with the whistle that they updated the audio (or the engine), on BOTW the sound is mostly flat, but on totk, there’s echo, the sound is beefier and clearer. It may be hard to notice, but it’s a great touch

  • @mathiasboulet7163
    @mathiasboulet7163 Год назад +183

    For the bonus stamina when we touch water, it’s happen to me one time and I didn’t understood why,
    I was just very happy to survive

    • @kxngvxmp
      @kxngvxmp Год назад +13

      Only time it’s happened to me is when I’m climbing and I deplete my stamina and hit water, I think it’s just so that you still have a chance to get to land and not instantly hit water and die

    • @thechugg4372
      @thechugg4372 Год назад +9

      Its even funnier when you land in the middle of a lake and the extra stamina isnt enough

    • @elllieeeeeeeeeeeeeeeeeeeeeeeee
      @elllieeeeeeeeeeeeeeeeeeeeeeeee Год назад +17

      @@kxngvxmp Yeah this kind of mechanic is usually known as a "pity" mechanic or a "second chance mechanic". One of the best forms of quality of life improvements imo, at least in singleplayer games

    • @josephrichardson7254
      @josephrichardson7254 Год назад +7

      Considering they want you to use water to break your fall at least once the game, they probably wanted measures to make sure you could get to shore if your stamina somehow ran out.
      Once you get the glider though it's not as important.

    • @sweetieswifey627
      @sweetieswifey627 Год назад +1

      @@josephrichardson7254 at least once is a understatement tbf

  • @todd3143
    @todd3143 Год назад +195

    not only is the melting ice vfx different, simply having something like a ruby fused weapon out, *even if holstered*, will melt the ice. basically you can just switch to a ruby magic rod and melt any ice
    the point here is that you don't have to hold the weapon to melt the ice. as long as the weapon brings link's temperature up, you can do so while its still on your back. you dont have to hold it out or strike at the ice anymore
    something i noticed too is that the throwing animation or the throwing window seems to be longer in totk, probably so that we can switch to the item menu and not throw away our weapons by mistake

    • @lasercraft32
      @lasercraft32 Год назад +42

      You can melt ice in botw too, using flame swords or fire rods... the ruby fused weapons are basically just a replacement for them in totk.

    • @memelurd7341
      @memelurd7341 Год назад +10

      Igneo Talus heart also works

    • @lasercraft32
      @lasercraft32 Год назад +13

      @@memelurd7341 Rubies, Igneo Talus Hearts, Flame Gleeock Horns, Red Lizalfos Horns... and I think possibly Fire Chuchu and Fire Fruits also work too.

    • @onepointsix3684
      @onepointsix3684 Год назад +3

      For the second part, imagine you yeeting your silver lynel sword off a cliff when you just wanted to throw the glowing flower lol

    • @devontanorfleet4189
      @devontanorfleet4189 Год назад +4

      @@onepointsix3684 recall lol

  • @browngamer4
    @browngamer4 Год назад +103

    Link has gotten wiser in the last 5-6 years

  • @arabidllama
    @arabidllama Год назад +65

    Similar to the bullet time stamina change, pulling out the Scope while falling will also slow time down as if you were in bullet time (without any of the audiovisual effects). No idea if this was in BotW, I think maybe you couldn't use the scope midair?

    • @thechugg4372
      @thechugg4372 Год назад +21

      The scope completely makes you stop in mid air so you can look around all you want

    • @Cdawg6429o
      @Cdawg6429o Год назад +10

      Love this change. I use it to mark shrines and other important areas while descending

    • @the_solomon_sage8431
      @the_solomon_sage8431 Год назад +11

      @@thechugg4372 Not quite. if you're falling, you'll still fall VERY slowly in scope mode, and if gliding, you'll still go in the same direction. the stamina wheel even shows up so you can tell how long you've got before falling.

    • @damx5760
      @damx5760 Год назад

      ​@@thechugg4372 no, if you look at an enemy through the scope mid-air, they are still moving slowly, so link probably still move slowly too

  • @pixel3dgaming574
    @pixel3dgaming574 Год назад +19

    I’m not 100% sure if this was in botw or not but if you use your paraglider in the rain in Totk there’s a rain hitting a tent like sound effect.

  • @composerkirk
    @composerkirk Год назад +85

    They also changed the sound design on the melting ice to include a watery layer instead of just the sizzle as well, which is really satisfying to listen to. I don't believe it was in BOTW.

  • @DapperDemon
    @DapperDemon Год назад +10

    the reason for the whistle message going away is probably because whistling has other uses in TOTK aside from just calling your horse. I never knew about the spicy pepper thing, I've been using the pinecones to create an updraft

    • @radagast7200
      @radagast7200 Год назад +3

      I've been using rocket shields like a dolt...

    • @Kono_D._Oda
      @Kono_D._Oda Год назад

      Spicy pepper, sunshroom, or 4 bundles of wood can all create updraft in BotW

  • @VeeOasis
    @VeeOasis Год назад +27

    #5 actually stamina does decrease when in bullet time it just so slow that it is not noticeable, it takes about 7-10 minutes for a single wheel to deplete

    • @xXEPIKgamerXx
      @xXEPIKgamerXx Год назад +14

      at that rate its either an oversight or a learned decision by a coder who was able to produce some game breaking bullshit with unlimited falling stamina and needed a failsafe to always reset it without effecting the actual player experience.

    • @Naryoril
      @Naryoril Год назад

      @@TollyH My guess is: If stamina isn't currently used, it's recovered. So having 0 stamina usage for bullet time would probably mean bullet time would restore stamina.

    • @Naryoril
      @Naryoril Год назад

      @@TollyH Ah, right. Diving doesn't recover stamina after gliding, and it probably doesn't use stamina (i never tested several minutes of diving for obvious reasons), since no stamina wheel pops up if you just jump off a sky island. There goes my theory then.

  • @cranebol5831
    @cranebol5831 Год назад +11

    Another change is that parrying stal hinox's bones they fly to their eye instead of disappearing on the ground

  • @nthgth
    @nthgth Год назад +41

    Love these videos, thanks for making them.
    I like most of the changes, and I didn't think I would.
    HOWEVER --
    I do wish you could still select a -rune- Purah Pad ability without immediately going into "use mode." Sometimes I just want to prepare, not use it just yet.

    • @floatingsuburbia
      @floatingsuburbia Год назад +7

      Glad I’m not the only one who feels this way. Switching between ToTK and Splatoon 3 always has me reaching for the wrong menu and activating the abilities.

    • @RandomDude647
      @RandomDude647 Год назад +4

      You can if you're in midair or swimming or climbing

    • @arek.k8688
      @arek.k8688 Год назад

      Isn't the pad only for map and camera
      Tho still runes are a better name than *right-hand abilities*

    • @notchmath9642
      @notchmath9642 Год назад

      Flip side- In combat when I need recall *now*, I’d hate for it to take longer. This speeds it up when you need it.

  • @Schimnesthai
    @Schimnesthai Год назад +20

    Was just playing BOTW yesterday, on Wii U (As i see you doing here as well) and that up-draft thing could've helped me immensely for what i was trying to do, i totally forgot.

    • @NovaMaster375
      @NovaMaster375 Год назад +1

      If you're precise, you can actually chain updrafts together by dropping peppers and grazing them with fire arrows mid-air

  • @DomDomPop
    @DomDomPop Год назад +6

    I noticed the arrow stamina stuff last night, and was pleasantly surprised. On the one hand, you probably can’t get as many shots off in the same chunk of stamina, but being able to actually use the slowed down time to aim without panicking and missing my shot anyway is immensely helpful.

  • @Cerulean_XD
    @Cerulean_XD Год назад +34

    The first one I noticed was the refilling of stamina in water. Actually just found out it was the “it seems ___ couldn’t hear your call” change. Seriously I love all the small details total added for for better quality of life! Super helpful

    • @thechugg4372
      @thechugg4372 Год назад +12

      Or in the case of "couldn't hear your called" removed for less quality of life :(

    • @AngermonkeyTV
      @AngermonkeyTV Год назад +5

      @@thechugg4372 you can whistle the companions to your side now. Probably the reason

    • @Kono_D._Oda
      @Kono_D._Oda Год назад +1

      No more point naming my horse, God.

  • @lukecarson1412
    @lukecarson1412 Год назад +2

    I don't know why but something i loved looking at when i took that first dive into the water is the massive splash that happens with the water shooting up and raining down for a second. It just looks really nice.

    • @noahsabadish3812
      @noahsabadish3812 Год назад

      an amazing effect to sell the impact

    • @joshuahutchings558
      @joshuahutchings558 Год назад

      Me too. I visited my mom the day after I got the game and I specifically jumped into water so she could see it rain down.

  • @newoluap
    @newoluap Год назад +2

    5:30 This change is a life saver!!!

  • @Pokepunk
    @Pokepunk Год назад +2

    6:35 is such a underrated and nice change

  • @IsraelLlerena
    @IsraelLlerena Год назад +17

    Wait I just had a sudden memory. What happened to the people who said the clouds in TOTK were literally impossible without having a switch 2?

    • @ash_tray
      @ash_tray Год назад +13

      Lmaooo remember when they said it would just be like a dlc and not a new game

    • @lasercraft32
      @lasercraft32 Год назад +17

      They went out to lunch and bought a slice of humble pie. That's what happened.

    • @waffles245
      @waffles245 Год назад +3

      They cheated a bit with the clouds in this game. They're layered 2d textures that always face towards you and aren't volumetric in any way

    • @IsraelLlerena
      @IsraelLlerena Год назад +11

      @@waffles245 you know what’s also not actually volumetric ? Your hair

    • @waffles245
      @waffles245 Год назад +14

      @@IsraelLlerena so true bestie! My hair is a collage of textures that only appear to look three dimensional

  • @8BitGhost
    @8BitGhost Год назад +108

    How do you even notice these my guy

    • @todd3143
      @todd3143 Год назад +48

      by playing the video game. hope this helps!

    • @asroriadraws
      @asroriadraws Год назад +5

      ​@@todd3143😭

    • @midnightpluto
      @midnightpluto Год назад +1

      @@todd3143IJBOL

    • @RunOverHomeless
      @RunOverHomeless Год назад +2

      Aspergers syndrome

    • @acat3772
      @acat3772 Год назад +2

      They don’t know what grass is unfortunately

  • @xectilus5530
    @xectilus5530 Год назад +10

    The new quick menu is such a godsend

  • @retrogamingcommentary4163
    @retrogamingcommentary4163 Год назад

    Thanks for doing these videos! It's fascinating to see all of the little improvements. The ability to drop an item before replacing it with a new one from a treasure chest is so nice and smoothly done.

  • @Xunkun
    @Xunkun Год назад +2

    Found something pretty cool: I had just killed the Luminous Talos under the Deya Village ruins, and while I was seeing if the magic staffs make the Talos hearts do anything -- when I noticed:
    _this game has mist dynamics!_
    The fog on the ground will move dynamically to movement and weapon swings!
    I didn't notice before, I don't remember seeing mist along the ground until this point.
    But the fact that those kinds of details are in the physics engine is amazing.

  • @swordandsheild1
    @swordandsheild1 Год назад +3

    A much smaller change, but just as much needed imo is one to Link's backflip animation, if you L target and jump back for a backflip with your shield out in botw he holds the shield more or less in place and it looks really goofy, but in totk they've fixed it so that when doing a backflip Link holds the shield out to the side, like you would irl.

  • @SonicTheCutehog
    @SonicTheCutehog Год назад +7

    I noticed #6 a few times in my playthrough. It makes climbing walls over water much more bearable!

  • @sterlinart
    @sterlinart 4 месяца назад

    Thank you for the slow motion recaps. it actually saves people who are interested in the video from having to rewind just to fully interpret the differences. Keeps the video flowing, so all done

  • @KyarjunG
    @KyarjunG Год назад +39

    i think i liked the botw melting ice more, it just feels right

    • @browngamer4
      @browngamer4 Год назад +34

      I noticed the ice melts much faster in TOTK and I appreciate that

    • @Nopeasaurus
      @Nopeasaurus Год назад

      Does ice slowly thaw and then break into massive pieces when you apply a fire torch to it?

    • @KyarjunG
      @KyarjunG Год назад

      @@Nopeasaurus idk i dont play

  • @botwtherapy6736
    @botwtherapy6736 Год назад +6

    Love this series! I can't wait for the next one! I feel like I'm seeing that the amount Link slips when climbing in the rain is a greater distance in Tears of the Kingdom. Would love to see if that's actually true

    • @itzschiez7555
      @itzschiez7555 Год назад

      I think that's true, it's much harder to climb in wet environments in ToTK like almost impossible, but that was just from my experience.

  • @jovaughnlaing7171
    @jovaughnlaing7171 Год назад +5

    That shows us links guardian ability is the bullet time move, I'm glad link left and mastered it for us

  • @martinduron4460
    @martinduron4460 Год назад +2

    Heres a nice detail, whenever you wear the champions mask from BoTW. The sage spirt will aslo wear a mask depending on which mask you're wearing

  • @kiyukikinjo
    @kiyukikinjo Год назад +6

    I really do think they perfected a lot of things in this system it’s really nice !! Even subtle changes makes it more immersive

  • @Yorrick624
    @Yorrick624 Год назад +7

    I didn't even know about the spicy pepper thing in BotW

  • @random_adrian07
    @random_adrian07 Год назад +4

    I don’t think I can ever play botw again after playing totk😂😂

  • @Denis-zo6qo
    @Denis-zo6qo Год назад +1

    There is new splash animation and sound when you jump into the water from high altitudes. The water splashes higher in the air and the drops fall down around you, really cool detail.

  • @Bandikoot_
    @Bandikoot_ Год назад

    first video i watch of you and the intro is FIRE

  • @sharpjay217
    @sharpjay217 Год назад +6

    As someone who spends and unreasonable amount of time with horses in these two games, the removal of the “couldn’t hear your call” message was very disorienting. I just assumed my horse was in range but wasn’t responding for some reason.

  • @turtuul3919
    @turtuul3919 Год назад +1

    4:55 also if we run out of energy while paragliding, we still have one more chance to draw out our paraglide to land safely

  • @gracegirl1086
    @gracegirl1086 Год назад +3

    Something I've noticed in totk is when you have the zora armor equipped and are jumping (or falling) into a waterfall Link will automatically start swimming up. While in botw you just fell down into the waterfall.

  • @Tobunari
    @Tobunari Год назад +5

    How about this: Upgrading Gear from the Great Fairy no longer puts the upgraded gear at the back of the inventory.

  • @ghb323
    @ghb323 Год назад +2

    the stamina wheel display can show the RED (not glowing white) across multiple wheels when one of the rings is about to be depleted, in TOTK, BOTW’s red section just stops at the terminal (where the meter switches rings at the top) until the red is completely gone on outer ring.

  • @GerardMenvussa
    @GerardMenvussa Год назад +12

    Had not even realised the changes to stamina consumption in bullet time 😮

  • @Keanine
    @Keanine Год назад +5

    It's a shame they removed the music for the Temple of Time Ruins in TotK

  • @antobenilol
    @antobenilol Год назад

    Quality of life improvements are so much appreciated

  • @Logan-tinyplanetss
    @Logan-tinyplanetss Год назад +3

    these are making me so excited for when i get totk :D also still learning new things about botw!!

  • @tomatosoup943
    @tomatosoup943 Год назад +1

    Nice video! Another thing I noticed was that the lightning and thunder sound slightly different, and, too me at least, the lightning is less cartoonish looking

    • @tomatosoup943
      @tomatosoup943 Год назад

      Also the blood moon is in super high definition in the cutscene, like it looks incredible

  • @bulborb-plushie
    @bulborb-plushie Год назад +1

    4:25 this saved me more times than I would like to admit

  • @princeofhyrule2205
    @princeofhyrule2205 Год назад +2

    I actually noticed most of these on my own. I have abused the stamina refilling in water mechanic many times. Though, I wasn’t exactly sure what the trigger was.

  • @polyhex
    @polyhex Год назад +18

    Another ice change I greatly appreciate: hitting melting ice with fire weapons greatly speeds up the melting in TotK, while in BotW it barely affected it.

    • @winstonsol8713
      @winstonsol8713 Год назад

      ??
      I always used three fire arrows to remove large ice crystals. I see no difference in TOTK.

    • @Nick-kc5pd
      @Nick-kc5pd Год назад

      Literally not true lmao

    • @tomatosoup943
      @tomatosoup943 Год назад +1

      Don’t worry, it seems way faster to me too!

    • @catscanhavelittleasalami
      @catscanhavelittleasalami Год назад +1

      I noticed this as well. It's faster in totk

    • @LineOfThy
      @LineOfThy Год назад +1

      @@winstonsol8713 fire _weapons_

  • @HarmonicWave
    @HarmonicWave 11 месяцев назад

    That midair bow stamina change explains why I was able to aim at a construct that launched a rocket at me even after gliding and free falling to the point of having a tiny red sliver of stamina left to pull out the glider just before I hit the ground. I was kind of amazed that I had enough left to aim and shoot before landing.

  • @Mr.Origami
    @Mr.Origami Год назад +3

    This is excellent , thanks for sharing .
    I would like to share something I noticed the first time I played Botw.
    Can you hear the birds singing at 5:01?
    It is the same soundtrack that the one used in Megaman Legends for ps1 or n64

  • @skycreeper0173
    @skycreeper0173 Год назад +1

    1:22 Something I’ve noticed in the TOTK footage is that the sound effect for melting ice is a lot more noticeable than in BOTW.

  • @bob_3472
    @bob_3472 Год назад

    "As long as we don't touch the ground again" Sounds like a fun new objective in glitch hunting

  • @hismajesty6272
    @hismajesty6272 Год назад +1

    There’s a bridge in Kakariko, under which an apple was stashed in BotW. In TotK, there are two apples.

  • @DoctorTex
    @DoctorTex Год назад

    The change to bullet time is amazing! Helps to get a better headshot.

  • @baltakatei
    @baltakatei Год назад +2

    It helps when you don't have to write a completely new game engine. TotK is like Majora's Mask to Ocarina of Time.

  • @DC_Prox
    @DC_Prox Год назад +10

    Great video, but I'm not sure if "subtle" is the right word for number 7. It's a fairly simple mechanic, but it's a vast improvement and instantly noticeable.

  • @nicholaspaterson
    @nicholaspaterson Год назад +1

    It's always the little and subtle changes that make all the difference.

  • @andrewdiedrich3097
    @andrewdiedrich3097 Год назад

    -- The water stamina change -- I thought I was just rubbing the cliffside long enough to get a second of stamina back, didn't realize it was a new feature. Probably added since people will be landing in water after depleting paraglider stamina right?
    -- Bullet time stamina -- One of my favorite changes. Makes bullet time and vertical combat options so much more fun. Also just nice to be able and observe what's around me / aim without loosing three elixirs of stamina in just a few seconds.

  • @ItsCottonie
    @ItsCottonie Год назад +1

    Love all the updates. Especially being able to drop weapons when your inventory is full. However, is it just me, but I think I like the way the old water droplets looked? Overall, great improvements.

  • @skywatcher125
    @skywatcher125 Год назад +6

    A subtle difference I noticed is in botw when you flurry rush, the text says "Flurry Rush". In totk, the text says "Flurry rush" with a lowercase 'r'

    • @darthjarjarbinks2480
      @darthjarjarbinks2480 Год назад +2

      Omg How did u not notice that it is so 💯 obvious 😮😮😮😮😮

    • @CebGIN
      @CebGIN Год назад +2

      Wow how I didn't noticed it :o
      Maybe was because I play the game in Spanish, and just say "Atacar" (attack)

    • @NovaMaster375
      @NovaMaster375 Год назад +3

      ​@@CebGIN English: *fancy move name*
      Spanish: ATTACK

  • @bluejay2509
    @bluejay2509 Год назад +1

    I do love that a lot of the same stuff that was possible in botw were moved over to this game, like with the spicy pepper updraft. I love testing to see what still works

  • @-RainbowCubes
    @-RainbowCubes Год назад +3

    I noticed bullet time one when fighting lynel. It made the combat easier.

  • @xxmin.
    @xxmin. Год назад

    i noticed the one in the thumbnail when i was admiring how hot link was and was surprised when he looked down but rlly just walked off a cliff

  • @TheBobist
    @TheBobist Год назад

    at 3:45 that sounds like a part of Rennamon's Biomerge Digivolution from Digimon Tamers.

  • @ShrinkHouseGamer
    @ShrinkHouseGamer Год назад

    The fact that this was suggested the day D4 comes out is not a coincidence

  • @mike1024.
    @mike1024. Год назад +2

    One thing I noticed is your video clips look MUCH better when zoomed in on BOTW. Is there a change in TOTK to explain this?

  • @kerbalengineeringsystems7415
    @kerbalengineeringsystems7415 Год назад

    Another small thing is that climbing waterfalls with the Zora armor now functions like standing on the ground from a stamina perspective. The wheel will refill as you climb, instead of it draining a small amount and then staying constant.

  • @lentena281
    @lentena281 Год назад +2

    With the bow stamina one I’m so grateful for it bc my aiming sucks so it takes me so long to fire mid air and hate when I ran out of stamina in botw but down I can take longer time without stamina running out

  • @scribblecloud
    @scribblecloud Год назад +1

    i actually like the old melting effect more, the droplets look more shiny and realistic, its satisfying to look at

  • @-TheFacelessGamer-
    @-TheFacelessGamer- Год назад +1

    I had no clue about bullet time not using stamina if you don't fire the bow. I kept trying to fire my bow as quick as possible. I thought it decreased while in Bullet Time but also decreased faster when firing the bow. I never paid close attention to it I guess.

  • @SkullTheLegless
    @SkullTheLegless Год назад

    #6 is such a nice change, just a beautiful quality of life decision that I never expected to be added but am so thankful was

  • @TimewornUncle
    @TimewornUncle Год назад

    The close ups and side by sides were really interesting. I would like to see more games reviewed like this-- for games as in this case, where the sequel gameplay looks identical at first glance. Examples: Super Maro Bros/Lost Levels. Castlevania 1/3. Zelda Hourglass/Tracks. Mario Galaxy 1/2. Gunman Clive 1/2. Also anything that was remade in HD or 3D. There are hundreds.

  • @MatrixEvolution17
    @MatrixEvolution17 Год назад +4

    this thumbnail image is so funny it looks like the virgin vs chad meme

    • @NovaMaster375
      @NovaMaster375 Год назад +1

      Tbh BotW Link is the Chad; man has no fear. Just walks up to the edge of a cliff and doesn't even look

  • @IDoABitOfTrollin
    @IDoABitOfTrollin Год назад

    How do u get shots at the end

  • @KisiroKitsune
    @KisiroKitsune Год назад

    I noticed bullet time seemed to last longer but I didn't realize why that was.

  • @TheKrensada
    @TheKrensada Год назад +2

    That weapon switching one has actually messed me up a few times. i wish I could switch it back to BOTW style.

  • @roseevans4101
    @roseevans4101 Год назад

    my question about the weapon chest drop thing. In some instances, seemingly randomly, the popup won't happen, and I'll need to manually drop the item like in BOTW. this only happens sometimes though. Very confused as to what triggers the popup to happen

  • @rarkrk2681
    @rarkrk2681 Год назад

    I dont know why in my game the "climb down" button only appears at a certain distance from the edge ;/ no matter how far or close im on the edge i have to be at a certain point until it gives me the option to climb down.

  • @punchyfilms
    @punchyfilms Год назад

    When you beat the game the Title screen adds the three extra wall murals that were covered by the rubble at the beginning.

  • @guillermorodriguezbriceno3646
    @guillermorodriguezbriceno3646 Год назад

    the face link makes when using his stable points to get a reward is very funny

  • @NothingHereForYou
    @NothingHereForYou Год назад +1

    The blurred water droplets on ice I bet is the FSR the game is using for resolution. It does that in other games like dead space remake

  • @doomrider7
    @doomrider7 Год назад +1

    How is it that I have over 400hrs into BotW and and only NOW learning that burning peppers creates an updraft?!!

  • @jeckert547
    @jeckert547 Год назад +1

    3:35 new slowrunning strat