If you use the wing suit to dive from the sky to the depths you can get a moment of pause as the game loads a bit there. It doesn't seem to expect you to be going that quickly down.
I got it to pause because it had to load me diving/ glide falling into the Water Temples weird gravity (jumped from one of those spiral constructions and glided to it)
If you climb down partway into a chasm, and then climb back up, you can get like a 15-30 second pause because the game NEVER expects you to actually go a little down into a chasm and then back up.
@@thegoldenaegis More than likely, that seems to be what the game is implying. Especially since you can find the Divine Beast helms in this game and wearing one strengthens that particular sage and gives them their ancestor's helm.
I think it was a nice touch that the developers put extra buildings in the out of bounds areas, to show that the falling islands impacted more than just the main area
1:35 The reason as to why Zelda’s hands look like this may have to with the fact that she’s using an IK rig for her hands. The IK constraints (not visible in frame) are located near the pedestal where she receives the Master Sword, hence why her hands look like that. I think the devs usually do not keyframe her hand position while she’s hidden from the camera because it wouldn’t make sense to have her positioned while she’s out of the camera. Also, the fact that the Rewind effect plays out in real time instead of it being pre-rendered. That is very awesome. Super awesome video.
@@dogman15the Champions, sages, and new sages/champion descendants (excluding Tulin and Sidon) are the same VA. So Teba, Revali, and Rito Sage, Riju, Urbosa, and Gerudo Sage, Daruk, Yunobo, and the Goron Sage (the one I pieced it together with at first), and Mipha and the Zora sage Tulin and Sidon get unique VAs, I guess because one's a kid and the other is the only male in the trio xD
One of the first things I wanted to check out when I got the chance to, was to see if the Observatory from the Calamity Ganon fight of BOTW was still there. But it was blocked off with a bunch of rocks! So if you do a part 2 to this episode, could you check to see if the Observatory is still in the castle?
In Tarry town, you can eventually put up monster statues based on pictures. I wonder if the muctorok is also inside of the slime shark in the town statue.
The split second I entered the depths I said out loud “Can’t Wait For The Boundary Break For This !” Amazing video for an amazing game. That intro was insane, great job dude.
The whole thing of the environment of the world “pushing and pulling” against itself explains a few things, as I remember like around the Hyrule Castle Chasm directly within the Depths I’d sometimes actively see the caverns actively squash and stretch as I got closer which may be because of how deep that particular Chasm goes
He's still gonna have a problem, he definitely was being a snide smarta$$ with the lengthy integrated ad. I know Nintendo is 10 times more aggressive when it comes to someone else profiting from any of their I.P.s whether it be selling something or a sponsor plug with all the enthusiasm and believability of a skinemax softcover movie
I'd really love to see an out of bounds view of the final boss area. Also the ruins at the very beginning of the game, bc its possible to revisit them later but it's a different loading zone I think
If by chance you make a follow up to this video I would love to see some of the caves from the outside, like when you fly around in spectator mode in Minecraft. And speaking of caves, the mural cave you mentioned from the menu is an actual location you can go to ingame, and so I wonder if the opening segment with link and Zelda is an isolated environment or actually located in that cavern under the castle. Love this series, tearing back the curtain of games and seeing how they work behind the scenes!
Год назад+6
Diving into the depths is such a cool experience that I didn’t even consider that it’s just an elaborate loading screen.
Seeing how things are seemlessly culled in and out for those transitions just makes me all the more impressed at how this game is even possible on a Switch.
would love to see what the inside of the Light Dragon's model looks like, as well as the updated models for the other 3 dragon spirits. They seem a lot larger now, and you can actually walk on them. What does it look like when, for instance, Dinraal descends through a chasm into the Depths? Also, what does it look like inside the big ball of light that envelops [SPOILER] during the Dragon's Tear cutscene that reveals the light dragon's origin? (might be best to put that last one behind a spoiler warning towards the end of the video)
Defiantly looking forward to Light dragon's origin cutscene. Probably the dragon is either kind of squished into the ball of light, or is under the platform in a straight line as the angle we see it at hides the cliff the platform is next to.
I can tell that a part 2, 3, 4 heck as much of this game that you can cover would be peak content if you ask me. Even if it's just a zoomout of any of the gleeok's big moves, there's just so much to explore be it for discoveries or simple curiosity.
If you do another follow up for Totk, I would love to see more of the areas they show in the memories, if they aren’t pre-rendered. Like the sky islands as they where whole. I’ve always wondered just how much has fallen off of them and what the artists imagined they use to look like.
@@R1IY2N or a version of the timeline where Zelda never traveled to the past, therefore Rauru and the other sages fail to seal away Ganondorf, and so you play as that era's version of Link and explore a prehistoric version of Hyrule where Ganondorf has become king and all of the major towns are run by his loyal Gerudos instead of the Hylians who have now been banished to the desert.
The Ancestors do indeed have unique models. I don't remember exactly who it was, but someone on Tumblr found and uploaded the models of each Ancestor without their masks.
So a fun thing I did one time was I sky dived in the glider suit and fell straight downfrom the highest sky island (the one above lookout landing) all the way down into the underground bunker and I moved *so fast* that the game wasn't able to load the assets fast enough and I got to see just how many objects are not loaded in when you're up in the sky. Things like the goddess statue and all the npcs were loaded in, but the wall decor and entire chunks of the sets were nonexistent. I managed to get a clip of it too. It was awesome :)
Awesome! I'd love to see this episode revisited in a few months to see all the ancestor's faces and some things that are spoiler-related and I want to know how they really look. Stay awesome!
As an up and coming designer in the industry, I really really appreciate you putting the beginning disclaimer that the video was for entertainment and educational purposes and didn't encourage modding/piracy of the game and instead buying the game itself. It's nice to see RUclipsrs promoting and supporting buying the game like that, especially one like this.
Yesterday I literally searched for a Boundary Break of this game. This was surprisingly quick! (Semi spoiler) I hope in the next one for totk It will also show more of Beneath Hyrule Castle and the room that holds mummy Ganondorf
These boundary break videos give me an insight to what its actually like developing a game at nintendo. Its so fun. Was hyped for the TOTK one, thank you!
I wonder if the reason that lakes and rivers on the surface are borders in the Depths, is because of the way they pull water up from the ground to make said lakes and rivers
Funny thing is at 6:40, when I was playing through that sequence, I was thinking about you doing a boundary break of tears and breaking down that whirlpool lol Now a couple weeks later, here we are! Thanks!!!
You can actually reach that area in game by going down the hyrule castle chasm, and doing a bit of an enemy gauntlet. *spoilers* its mural versions of zelda's memories.
I think you can see the constructs’ spinning part, if only briefly. I think you can see it slow to a halt when they are defeated, since the construct stretches when it’s taken out.
1:38 I dunno if someone else already mentioned this, but as some nerd-tidbit on a 2 month old video: It heavily looks like the weird arm position is due to Inverse Kinematics. Basically meaning, that there are two bones - or to simplify it, just imagine two points - that the end of her arms/wrist are always pointing at, while the other connected bones/limbs always get "dragged behind". If we closely inspect her arms, or wrists for that matter, we can perfectly see how they always point towards that same spot, just above that stone "table", and once they reach that point and kinda snap in place, the rest of her arms move accordingly and it slowly looks like a more natural pose. Rarely seen such a perfect example to visualize IK Rigging in a game, lol
The projection method used at 7:19 is most likely 'Interior Mapping"/'Interior Parallax Mapping' that was first made by Joost van Dongen (afaik). This method has become popular over the years to emulate depth in 2D planes.
Finally decided to buy a copy of this game thanks to you! This game looks so cooool, and it was neat seeing how all the tricks under the hood worked, but seeing it all reminded me, I need to play this game!
Ohoho, getting to see the water sage's face is fun stuff, like a lot of other commenters, I'd would love to see if you could get the other three in the future as well! Also seconding the question about the observatory someone posed. As for my suggestion... it might take some hunting around, but my immediate thought upon seeing this in my sub box was, "I wonder if there are any caves or underground areas not accessible to the player?" With how many caves and wells and whatnot there are in the overworld, I can't help but be curious if there were any that were planned during development and were partially or fully modeled/textured, which were ultimately scrapped but left in because with no way to access them in normal gameplay, there wouldn't be too much need to spend time getting rid of them so the player didn't see the unfinished product. Little cave pockets in the ground with no access points, to put it another way!
Hey just so y’all know with the title screen, that is actually a place somewhere on the map, he said “doors and other details you’ll never get to see” but I’m pretty sure you can find it in or under the castle 7:47
i think they made a reference to the fact that water was pulled up from under ground by the depths having walls that reach up to the surface wherever water sources are (just a guess)
Zelda's zombie hands in that opening cutscene is because they are using an animation method called Inverse Kinematics. Makes sense because the scene has her hands leading the animation while the rest of the arms follow - hence IK. Im guessing the animator just positioned the hand controllers there for their own convenience as the scene was starting to play.
You (and all the people involved in the making of these videos) are so awesome ! It must be quite a hassle to unveil all of this for us to see, added your awesome narating ! Could you make an episode 2 ? This game is so huge, there could even be like a mini-series of 4-5 episodes (maybe divided by zones or something) if it's an idea taht suits you :D Cheers, have a great day !
I hope for a part 2 down the road. Really want to know like with the shrine how they look inside, or just the entrance. Im sure there not much, but since watching these shows, i think about it. I am glad to see the accened effect, cause i was interested in that too
Are you able to explore the opening area of the game with Zelda and Ganondorf? Examples being the room Ganondorf is in when he awakens but also the initial hallway - are you able to tell if there is more hallways that the game blocks you from back tracking with Zelda calling you? Also, the final battle with Calamity Ganon in Breath of the Wild is blocked off with rocks in Hyrule Castle. Is that area still there under them?
Saw elsewhere that this was out so I went to scour my recommendations and list of subscription uploads and everything but despite having just looked up if one of these videos had been released the other day, RUclips refused to present the video to me. I eventually had to give up and search for it myself.
I'd love to see a complete zoom-out of Hyrule from the height limit, similar to the Breath of the Wild video. Since they added the sky, and water renders properly further out now, it seems like they sculpted the rest of the landmasses outside of Hyrule more thoroughly, so it'd be interesting to see what the rest of the continent looks like now that we can see the rest of the coastline. In my own playthrough, I noticed some new islands southwest of the Gerudo Desert that weren't there in the BotW video, as an example.
Awesome video as always! The first thing I thought of when I approached a shrine in this game was “where is the projection source.” The video showed the projection itself, but the source has to be somewhere. My initial though was beyond map boundaries, but that wouldn’t be optimal since everything outside of render distance is low poly. If you ever revisit this game, I would to see if it could be found!
Omg he did it. Haven’t watched it yet. Kudos to Shesez for getting this out. To date, I think the BOTW boundary break video pushed the map to its limits. Can you please do a sequence break on this one?
I should say this was most likely found days after release as recently there are things this video covered that is a little incorrect but for the most part true, such as the depths as if you do find all light roots you are able to see the full depths lit up
I think a youtuber (Maybe alpharad I can't remember) accidentally interacted with the water layer while diving into the depths. He hit a wall and started swimming in the tunnel for second before falling again.
It was very interesting to get a look at some of the details of this game you simply don't see, and makes me wonder what else it has going behind the curtains.
If you want to know whats going on with Zeldas hands on the first clip, its actually based on the way they animate the character. The controls that are used for the hands were left where the alter is so when shes reaching up its because her hands want to get to that point but the rest of her model is stuck in the original position. Normally you dont see cursed long limbs unless the animation controls are terrible, from a technical standpoint.
Huh, I would’ve assumed the Depths are a lot further down than they are. Also, you can see the ceiling of the Depths fairly easily when you’re in the part below Gerudo Desert, at least once you’ve activated some of the nearby lightroots.
Underground depths loading and unloading is why there actually is a dupe glitch you can use at one of the entrances to the chasms. I don't think it's been patched either.
I actually spawned in the title screen room with control over Link by having my auto save get corrupted which resulted in me just spawning at the coordinates 0, 0 in that map with 3 hearts and one stamina wheel. Didn't notice it was the title screen room until I saw that everything culled exactly as in the video
Users that create an account through the link will get a 10% off coupon on their first order on Buyee. bit.ly/10offBuyee-Shesez
PLEASE DO GRABBED BY THE GHOULIES 🙏
10 hourz ago
Awesome video
K
Please make an episode for gunbolt 40,000k please
That first 10 seconds I can imagine Nintendo with a shotgun at the ready
Their ninjas are after this guy
Thought the same😂
WHY DID WE ALL INSTANTLY PICTURE THIS
@@HughJassole420 wait elaborate on the cake part? or is this a joke
*Zonai Canon
If you use the wing suit to dive from the sky to the depths you can get a moment of pause as the game loads a bit there. It doesn't seem to expect you to be going that quickly down.
I got it to pause because it had to load me diving/ glide falling into the Water Temples weird gravity (jumped from one of those spiral constructions and glided to it)
If you climb down partway into a chasm, and then climb back up, you can get like a 15-30 second pause because the game NEVER expects you to actually go a little down into a chasm and then back up.
@@Xbob42 game engine: Wait wait wait wait wait wait
My game pauses whenever I’m diving into the depths, also the map also sometimes look blurry and pixely, does anyone else’s game do this?
@@justinradabaugh0207 That's normal. It takes time to change from the low detail distant model of the ground to the high quality version
I really hope that some day we'll be able to see what all of the the ancient Sages looked like under their masks, or what their names were
Next Hyrule warriors game yo
I like to name them after their respective divine beasts as it seems the ancient sheikha's designs for the beasts were inspired by the sages
@@thegoldenaegis oh my god I DIDN’T THINK OF THAT what if their names are Ruta Darunia Medli and Nabooru 😵
DLC probably
@@thegoldenaegis More than likely, that seems to be what the game is implying. Especially since you can find the Divine Beast helms in this game and wearing one strengthens that particular sage and gives them their ancestor's helm.
I think it was a nice touch that the developers put extra buildings in the out of bounds areas, to show that the falling islands impacted more than just the main area
What really where
Look at the out of bounds area north of Hyrule castle
1:35 The reason as to why Zelda’s hands look like this may have to with the fact that she’s using an IK rig for her hands. The IK constraints (not visible in frame) are located near the pedestal where she receives the Master Sword, hence why her hands look like that. I think the devs usually do not keyframe her hand position while she’s hidden from the camera because it wouldn’t make sense to have her positioned while she’s out of the camera.
Also, the fact that the Rewind effect plays out in real time instead of it being pre-rendered. That is very awesome.
Super awesome video.
Tears of the Kingdom really has pushed the limit of the Switch and it really shows with how massive this world is!
Which is why it runs at like 2 FPS on the latest model. Rofl.
@@tek512 As someone with one of the early switches, it runs perfectly fine
@tek512 mine is a first edition and it runs great
@@tek512
Kinda how your brain runs with 2 cells, so at least you can relate.
@@sushilampa8287 Same.
We need to see more of the ancient heroes faces!!
They wear a mask with a smile, ok
@@coltforceplayer nO STOP
I was gonna leave a comment exactly phrased like this one
@@HausofHoneyy I don't even like Dream so calm down I'm ok
we can already see them, they're very plain and they have no eyes
The ancestors may not be a reused champion but the voices are! I'm embarrassed I didn't realize it till I'd seen all four.
What voices?
@@dogman15the Champions, sages, and new sages/champion descendants (excluding Tulin and Sidon) are the same VA. So Teba, Revali, and Rito Sage, Riju, Urbosa, and Gerudo Sage, Daruk, Yunobo, and the Goron Sage (the one I pieced it together with at first), and Mipha and the Zora sage
Tulin and Sidon get unique VAs, I guess because one's a kid and the other is the only male in the trio xD
One of the first things I wanted to check out when I got the chance to, was to see if the Observatory from the Calamity Ganon fight of BOTW was still there. But it was blocked off with a bunch of rocks! So if you do a part 2 to this episode, could you check to see if the Observatory is still in the castle?
I second this!
@@pearlplayaasorry guys i did an out of bounds glitch and there’s nothing there. :( i was disappointed too
Yeah, it was likely destroyed when that giant stone pillar was risen into the castle. Unfortunate, wouldve been a fun Easter egg
In Tarry town, you can eventually put up monster statues based on pictures. I wonder if the muctorok is also inside of the slime shark in the town statue.
The split second I entered the depths I said out loud “Can’t Wait For The Boundary Break For This !” Amazing video for an amazing game. That intro was insane, great job dude.
The whole thing of the environment of the world “pushing and pulling” against itself explains a few things, as I remember like around the Hyrule Castle Chasm directly within the Depths I’d sometimes actively see the caverns actively squash and stretch as I got closer which may be because of how deep that particular Chasm goes
Without that disclaimer I could already hear the Nintendo Ninjas at his door lmao
Right it felt odd to have that disclaimer but I was like "Oh wait yea this is Nintendo we're talking about lol"
He's still gonna have a problem, he definitely was being a snide smarta$$ with the lengthy integrated ad. I know Nintendo is 10 times more aggressive when it comes to someone else profiting from any of their I.P.s whether it be selling something or a sponsor plug with all the enthusiasm and believability of a skinemax softcover movie
@@AntiJewluminatiDwarf not that deep bro
Please show the Gerudo sage’s face, I love her design!
Yeah definitely, if we get a full-spoiler part 2 I'd love to see all the Sages' faces.
I'd really love to see an out of bounds view of the final boss area. Also the ruins at the very beginning of the game, bc its possible to revisit them later but it's a different loading zone I think
You'd be surprised how far down the chasm at Hyrule Castle goes. It's quite unnerving.
@@Nyxael5845 Oh yeah I've gone down there in game and it's insane
I'd have thought there'd be much aggressive culling considering this game really pushes Switch to its limit.
The optimization is out of this world
@@hiwhatzup8664 Culling *is* optimisation.
“He culls the optimization, it’s what he does”
Far Cry 5 reference btw
@@hiwhatzup8664 Not really a surprise considering the world is made by Monolith Soft who makes the Xenoblade games and helped with BOTW
It’s definitely a far cry better then games like Pokémon violet and scarlet that had to cull the entire over world map you aren’t looking at.
Part 2 please! There are so many fascinating things to see. Like the other regions, the dragons, other cut scenes, closer look at new enemies, etc.
If by chance you make a follow up to this video I would love to see some of the caves from the outside, like when you fly around in spectator mode in Minecraft.
And speaking of caves, the mural cave you mentioned from the menu is an actual location you can go to ingame, and so I wonder if the opening segment with link and Zelda is an isolated environment or actually located in that cavern under the castle.
Love this series, tearing back the curtain of games and seeing how they work behind the scenes!
Diving into the depths is such a cool experience that I didn’t even consider that it’s just an elaborate loading screen.
Seeing how things are seemlessly culled in and out for those transitions just makes me all the more impressed at how this game is even possible on a Switch.
This game is nothing short of a masterpiece. I'm loving every minute of it. I haven't finished the video yet but you put out yet another banger! :)
would love to see what the inside of the Light Dragon's model looks like, as well as the updated models for the other 3 dragon spirits. They seem a lot larger now, and you can actually walk on them. What does it look like when, for instance, Dinraal descends through a chasm into the Depths? Also, what does it look like inside the big ball of light that envelops [SPOILER] during the Dragon's Tear cutscene that reveals the light dragon's origin? (might be best to put that last one behind a spoiler warning towards the end of the video)
Well you can ride on the dragons into the depths and nothing special happens they just go through the depths
Defiantly looking forward to Light dragon's origin cutscene. Probably the dragon is either kind of squished into the ball of light, or is under the platform in a straight line as the angle we see it at hides the cliff the platform is next to.
I think that cutscene is pre rendered, unfortunately. So we can’t unravel it.
Imagine it's *SPOILER* but just stretched and deformed lol?
Memories in BOTW and TOTK are pre-rendered, as well as the cutscene for discovering the ganondorf mummy
Wonder if we could see more of the opening area where link and Zelda are exploring The depths of hurdle castle?
Excited for future totk boundary breaks! So glad you're taking the camera behind the ancestors masks!
I can tell that a part 2, 3, 4 heck as much of this game that you can cover would be peak content if you ask me.
Even if it's just a zoomout of any of the gleeok's big moves, there's just so much to explore be it for discoveries or simple curiosity.
7:50 I recently saw a video about someone overloading the memory during ganon fight and it put them in a weird room which looked exactly like this
If you do another follow up for Totk, I would love to see more of the areas they show in the memories, if they aren’t pre-rendered. Like the sky islands as they where whole. I’ve always wondered just how much has fallen off of them and what the artists imagined they use to look like.
I feel that we may see the ancient Sages un-masked in some form of DLC! I would love for them to be fleshed out as characters
They could even make a prequel where you play during their era
@@cleverman383 or maybe they could make it playable Zelda when she time traveled to the past
@@R1IY2N or a version of the timeline where Zelda never traveled to the past, therefore Rauru and the other sages fail to seal away Ganondorf, and so you play as that era's version of Link and explore a prehistoric version of Hyrule where Ganondorf has become king and all of the major towns are run by his loyal Gerudos instead of the Hylians who have now been banished to the desert.
@@cleverman383I don't think he has any more loyal gerudo when he's the demon king
@@ThyBigCheddar but why not though? did they collectively all say "oh, he stuck a secret stone to his forehead, so he's not our king anymore"?
The Ancestors do indeed have unique models. I don't remember exactly who it was, but someone on Tumblr found and uploaded the models of each Ancestor without their masks.
So a fun thing I did one time was I sky dived in the glider suit and fell straight downfrom the highest sky island (the one above lookout landing) all the way down into the underground bunker and I moved *so fast* that the game wasn't able to load the assets fast enough and I got to see just how many objects are not loaded in when you're up in the sky. Things like the goddess statue and all the npcs were loaded in, but the wall decor and entire chunks of the sets were nonexistent. I managed to get a clip of it too. It was awesome :)
Awesome! I'd love to see this episode revisited in a few months to see all the ancestor's faces and some things that are spoiler-related and I want to know how they really look. Stay awesome!
I hope we will get a part 2, because there is still a lot of things a lot of us would like to see or get close ups of.
Bro dropped the hardest intro of all time and never acknowledged it
As an up and coming designer in the industry, I really really appreciate you putting the beginning disclaimer that the video was for entertainment and educational purposes and didn't encourage modding/piracy of the game and instead buying the game itself. It's nice to see RUclipsrs promoting and supporting buying the game like that, especially one like this.
Yes! The episode I was waiting for so much
Really wish you covered the intro sequence beneath Hyrule castle (beyond that of the outro)
Yesterday I literally searched for a Boundary Break of this game. This was surprisingly quick!
(Semi spoiler)
I hope in the next one for totk It will also show more of Beneath Hyrule Castle and the room that holds mummy Ganondorf
These boundary break videos give me an insight to what its actually like developing a game at nintendo. Its so fun. Was hyped for the TOTK one, thank you!
If you do a second episode I absolutely want to see what the rest of the ancestors look like under their masks!
The fog makes everything so different
I wonder if the reason that lakes and rivers on the surface are borders in the Depths, is because of the way they pull water up from the ground to make said lakes and rivers
Funny thing is at 6:40, when I was playing through that sequence, I was thinking about you doing a boundary break of tears and breaking down that whirlpool lol
Now a couple weeks later, here we are! Thanks!!!
Just what I was waiting for a boundary break of this game
If you make a part 2, could you show what's behind the rocks preventing you from seeing the other murals in the decent into Hyrule castle?
You can actually reach that area in game by going down the hyrule castle chasm, and doing a bit of an enemy gauntlet.
*spoilers* its mural versions of zelda's memories.
@@linkhyrule5087 also,... Big spoiler
Final fight is down there.
That’s so interesting that the Zora ancestor’s face was modeled under the mask. Makes me wonder if they ever thought about showing their faces.
This feels like a classic Boundary Break episode you hit it out of the park with this one always love your Content SheSez keep making amazing work
That intro was so awesome!! 🤩
I think you can see the constructs’ spinning part, if only briefly. I think you can see it slow to a halt when they are defeated, since the construct stretches when it’s taken out.
Didn't even start the video and still thumbed up 👍! Thank you for the great videos!
What about the one shrine in a cave close to lurelin village. This shrine in the cave has water that rises and lowers with the tide.
1:38 I dunno if someone else already mentioned this, but as some nerd-tidbit on a 2 month old video: It heavily looks like the weird arm position is due to Inverse Kinematics. Basically meaning, that there are two bones - or to simplify it, just imagine two points - that the end of her arms/wrist are always pointing at, while the other connected bones/limbs always get "dragged behind". If we closely inspect her arms, or wrists for that matter, we can perfectly see how they always point towards that same spot, just above that stone "table", and once they reach that point and kinda snap in place, the rest of her arms move accordingly and it slowly looks like a more natural pose. Rarely seen such a perfect example to visualize IK Rigging in a game, lol
Woo. Finally felt confident enough ive seen enough of the game I can watch this :) thank you!
Please, come back with more stuff about this game. It's huge, and I love hearing you explaining the details. ❤
The projection method used at 7:19 is most likely 'Interior Mapping"/'Interior Parallax Mapping' that was first made by Joost van Dongen (afaik). This method has become popular over the years to emulate depth in 2D planes.
shesez was quaking in his boots that nintendo would come to his house and murder him at the start
Zora's Domain is geniunely the only part of the map I haven't explored yet too lol
I'll have to come back to this video later
Finally decided to buy a copy of this game thanks to you! This game looks so cooool, and it was neat seeing how all the tricks under the hood worked, but seeing it all reminded me, I need to play this game!
I definitely want to see more from you from this game, your videos give an amazing insight into how the games we love are actually made
Ohoho, getting to see the water sage's face is fun stuff, like a lot of other commenters, I'd would love to see if you could get the other three in the future as well! Also seconding the question about the observatory someone posed. As for my suggestion... it might take some hunting around, but my immediate thought upon seeing this in my sub box was, "I wonder if there are any caves or underground areas not accessible to the player?" With how many caves and wells and whatnot there are in the overworld, I can't help but be curious if there were any that were planned during development and were partially or fully modeled/textured, which were ultimately scrapped but left in because with no way to access them in normal gameplay, there wouldn't be too much need to spend time getting rid of them so the player didn't see the unfinished product. Little cave pockets in the ground with no access points, to put it another way!
AAAAA YOU SHOWED UNDER THE SAGE'S MASK, THANK YOU SO MUCH I REALLY WANTED TO SEE THIS
Happy he is doing the voice overs again, the other guys just didn’t cut it
This is really cool, I hope you do more TOTK, but spoilers territory and more cool secrets
I'm looking forward to seeing a boundary break video of the 2006 prey and lost odyssey. Good video shesez.
Hey just so y’all know with the title screen, that is actually a place somewhere on the map, he said “doors and other details you’ll never get to see” but I’m pretty sure you can find it in or under the castle 7:47
i think they made a reference to the fact that water was pulled up from under ground by the depths having walls that reach up to the surface wherever water sources are (just a guess)
Zelda's zombie hands in that opening cutscene is because they are using an animation method called Inverse Kinematics. Makes sense because the scene has her hands leading the animation while the rest of the arms follow - hence IK. Im guessing the animator just positioned the hand controllers there for their own convenience as the scene was starting to play.
The intro screams “For legal reasons, this is a joke”
You (and all the people involved in the making of these videos) are so awesome ! It must be quite a hassle to unveil all of this for us to see, added your awesome narating !
Could you make an episode 2 ? This game is so huge, there could even be like a mini-series of 4-5 episodes (maybe divided by zones or something) if it's an idea taht suits you :D
Cheers, have a great day !
I hope nintendo's lawyers appreciate those first few seconds you dedicated to them
Came here with the water world effect in mind! Didn't leave disappointed! Love boundary breaking!
I hope for a part 2 down the road. Really want to know like with the shrine how they look inside, or just the entrance. Im sure there not much, but since watching these shows, i think about it.
I am glad to see the accened effect, cause i was interested in that too
Are you able to explore the opening area of the game with Zelda and Ganondorf? Examples being the room Ganondorf is in when he awakens but also the initial hallway - are you able to tell if there is more hallways that the game blocks you from back tracking with Zelda calling you? Also, the final battle with Calamity Ganon in Breath of the Wild is blocked off with rocks in Hyrule Castle. Is that area still there under them?
love this!!! great work on this video!!!!!!! these types of things always fascinate me
Saw elsewhere that this was out so I went to scour my recommendations and list of subscription uploads and everything but despite having just looked up if one of these videos had been released the other day, RUclips refused to present the video to me. I eventually had to give up and search for it myself.
The title screen room is the room from the intro and end albeit with part of the mural moved
the amount of detail effort works that put into this game is insane…
I'd love to see a complete zoom-out of Hyrule from the height limit, similar to the Breath of the Wild video. Since they added the sky, and water renders properly further out now, it seems like they sculpted the rest of the landmasses outside of Hyrule more thoroughly, so it'd be interesting to see what the rest of the continent looks like now that we can see the rest of the coastline.
In my own playthrough, I noticed some new islands southwest of the Gerudo Desert that weren't there in the BotW video, as an example.
Awesome video as always! The first thing I thought of when I approached a shrine in this game was “where is the projection source.” The video showed the projection itself, but the source has to be somewhere.
My initial though was beyond map boundaries, but that wouldn’t be optimal since everything outside of render distance is low poly.
If you ever revisit this game, I would to see if it could be found!
Omg he did it. Haven’t watched it yet. Kudos to Shesez for getting this out. To date, I think the BOTW boundary break video pushed the map to its limits. Can you please do a sequence break on this one?
It would be neat to watch the environment when Ganondorf initially raises Hyrule Castle
YES YES YES HERE IT IS I'VE BEEN WAITING FOR THIS EPISODE
I should say this was most likely found days after release as recently there are things this video covered that is a little incorrect but for the most part true, such as the depths as if you do find all light roots you are able to see the full depths lit up
I think a youtuber (Maybe alpharad I can't remember) accidentally interacted with the water layer while diving into the depths. He hit a wall and started swimming in the tunnel for second before falling again.
It was very interesting to get a look at some of the details of this game you simply don't see, and makes me wonder what else it has going behind the curtains.
Fascinating that each ancestor has their own face modelled even though we never get to see them because of the helmets
screensaving this whole episode before Nintendo’s lawyers wake up and emerge from their lava baths
Super cool stuff, cant wait to see the other regions
him looking at the water and land underground: :|
the saxophone in the background: *vibin*
If you want to know whats going on with Zeldas hands on the first clip, its actually based on the way they animate the character. The controls that are used for the hands were left where the alter is so when shes reaching up its because her hands want to get to that point but the rest of her model is stuck in the original position. Normally you dont see cursed long limbs unless the animation controls are terrible, from a technical standpoint.
That intro of Link Soaring into the intro was just the Nintendo Ninjas going after Boundary break
That was really quick!
Fascinating finds!
Its insane that when unloading the surface and loading the depths that it happens as fast as it does.
I want SO BAD to go to that green cliff at the edge of the map that is out of bounds
Huh, I would’ve assumed the Depths are a lot further down than they are. Also, you can see the ceiling of the Depths fairly easily when you’re in the part below Gerudo Desert, at least once you’ve activated some of the nearby lightroots.
Underground depths loading and unloading is why there actually is a dupe glitch you can use at one of the entrances to the chasms. I don't think it's been patched either.
This game will be a goldmine of episodes!
I actually spawned in the title screen room with control over Link by having my auto save get corrupted which resulted in me just spawning at the coordinates 0, 0 in that map with 3 hearts and one stamina wheel. Didn't notice it was the title screen room until I saw that everything culled exactly as in the video
Just yesterday, I realized that you can clip the camera and see the blue texture of the right leg u-block.