EARLY UPGRADE GUIDE Maddening.
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- Опубликовано: 6 сен 2024
- #fireemblem #fireemblemengage #feengage
Which Weapons should you upgrade early on in Fire Emblem Engage? In this video I go over the early game engravings and which weapons are worth upgrading. I also outline the stats and why you should or shouldn't upgrade certain weapons.
Iron dagger is low key the best bang for your buck upgrade. You get +2 mt per level and +5 hit every other level. The resource costs are minimal and you'll end up double attacking most of the time. Iron dagger +4 will have 13 mt, 110 hit, 3 wt.
The only early tome worth upgrading is thunder if you have a Olwen ring
but thoron is also good especially if you combine with Byleth Thyrsus
Yep. Mostly because they do a lot of damage anyway.
Liberation is great not just because of how much damage it does but because of how cheap it is to get it there, a fully upgraded steel or silver sword might do more damage but the resources spent on that can go on other weapons for other units while Allear can rely on Liberation for most of if not the entire game
Agreed - because you HAVE to field Alear and you want them to be near your units at the front lines to buff those units with Alear’s personal, the upgraded Liberation cannot be understated. My Alear had horrible strength growths and the upgraded Liberation basically fixed this for the entire mid game until they were a more viable unit for other purposes. Paying 5,000 gold for strategy flexibility and security feels worth it to me.
I used it in my first run and it did well, I'm testing a steel sword with the Marth Emblem and I am almost at the tipping point where the weight isn't an issue and it doubles consistently. Short term it is definitely better, long term it is still good/viable but a solid steel might be optimal for mid-late game
The Engage refilling property is good toob
I think its funny how Ike and Roy's engraving add only a little might but alot of weight. I guess it's good on brave/no followup weapons but I'd think they would also add a little hit rate or something
Its really good on Thunder+5 with Olwen Ring or on Spear Louis
@@Realag666 I enjoy it on Thoron too, you can double with it and probably aren’t gonna be using it if you can be attacked on enemy phase / counterattacked on player phase, so the weight won’t matter
@Joey Perez how are you doubling with thoron? Thunder tomes say they can't double, and olwen ring says it only applies to thunder?
@@skypaladin9878 oh sorry that does sound confusing, I was talking about Ike’s weapon engrave! Roy and Hector do something similar now too
Yeah like Roy’s engrave is only 1 might over beginnings and holy, does it really make that much of a difference when compounded with all the other bonuses those ones give you?
I put dawn on my iron dagger + 3 and it still had attack. I think daggers scales really good with refines. But I liked dawn best on my healer monk because I don't use them to attack and I can have them pretty much on the front lines healing and guarding my front line units.
Also thanks for the advice on iron vs steel. As I thought it was still like FE:3H where you needed iron weapon for a good bulk of that game to not get doubled.
Steel dagger gets crit, I'd suggest that as best. You can engrave and have steady 23% low. more if you want.
Good point. On maddening though, the dodge bonus is a little too good, and the power reduction is a little too bad. I gave one to yunaka and she avoided really well, but all the enemies pass her by and she can barely do anything back, so I think sigurd would be better for a maddening run
Iron Dagger+Dawn Engrave+Yunaka. Trust me.
My only experience at the moment is on hard, so take this with more than a grain of salt, but I’ve found dawn engrave on a +3 iron dagger to go super well with Yunaka. Though if she’s on terrain on top of the avoid boost from dawn engrave enemies might just ignore her, so that’s worth keeping in mind
@@mr.panamaniacSteel Dagger will be more useful long term of course, but getting an iron dagger to +2/3 is cheap enough that I think you’d be limiting yourself not to get it in earlygame
Thanks to Doggos you can upgrade Liberacion early.
Not only that i don’t think it’s that expensive to turn a few Iron to Steel early.
Elsurge I think is under rated
Yeah, Elsurge is good; same Mt as Levin Sword, only 7 Wt, can’t miss, can get it as early as Chapter 6. Cons are it’s expensive to upgrade, not many skills can up its damage and there aren’t many mage units that can take hits from 1 range (Ivy and maybe a trained Celine).
The main draw of upgrading stuff like an Armorslayer or a Ridersbane is every point of Might gets multiplied due to the effectiveness, so they're actually pretty good to invest into.
This is true, I don't like their heavy weight and would rather use magic weapons to target low res on armor and most horses can just be DPSed down. They also won't double normal enemies so you can only make good use of them vs key targets which is fine but I'd rather have a universal weapon that can hit everything or most things for good damage. Levin Sword is effectively an armor slayer in that most armored units take a ton of damage from it.
@@IcedCoffeeGaming Not wrong, but getting them to at least +1 is recommended imo, it's very cheap, like 50 iron for effectively 3 might, and some units just can't get it done with a levin sword.
@@IcedCoffeeGaming you also have to consider the primary targets for using Armorslayer have zero speed. Even if your build stat isn't all that high, your sword units will double the armors still. Just park another unit next to that guy afterwards and trade scum them back to a lighter weapon if you know they'll get targeted on enemy phase.
Bows have the same perk while also being something you’d want to use against regular enemies
I've actually found that forging a compact axe early on to +1 or +2 is a cheap way to patch up hitrates on vander and Boucheron for the first chunk of the game
Very solid tbh, early game axe hit rates are quite inconsistent
You can get a lot of mileage out of some of the upgrade a weapon to another type or next type upgrades too. Early unlocks of Killer weapons and upgrading them will last your whole playthrough and certain weapons get huge boosts like Greatlance and are worth immediately upgrading to Silver and slapping on the right character. A early/midgame Silver Greatlance on Louis will have him one shotting on maddening for a long time.
Also you can get a ton of mileage out of Iron Dagger + 5 i didn't replace mine until like Chapter 20
An Iron Dagger +4 ist better than a standart silver dagger. The might increase is just insane
It's so strange to see Steel-type weapons as the best in a FE game. They've always been so heavy that I felt they were never worth except on big slow tanks (and even then, Silver was better), but here they seem very strong at +3 and beyond.
The weight is over, steel is now good :)
Wait, so avo decreases your chance of getting hit and Ddg decreases your chance of getting crit????
No shit, I've been confused by that since Fates. They should call it crit avoid or something. It probably wouldn't fit in the UI as well but at least it's not confusing.
@@TheNuts1225 i think they called it crit avoid in Three Houses
You know you couldve seen this just by hitting x in the menu. It shows you what each stat is for.
@@jamalstar4243 honestly tho
@@jamalstar4243 It's like how new players who played other rpgs think that bows or daggers scale with dexterity for damage.
Someone else mentioned it as well but you can upgrade the smash weapons to +0 silver relatively early on for massive power boosts on already slow units. They can also be pretty useful to use against broken targets or archers in melee who can't counter.
Also not mentioned is the weapons from Fire Emblem Heroes are cracked and always worth upgrading. Like steel weapons but better in every way.
I used the Heroes weapons on my second playthrough and yea, they pretty much trivialize the first part of the game. The upgrade costs make them not worth going much past +2/+3 IMO, but they are so ridiculously powerful for that segment of the game that you will ORKO anything. I do not think I will be using them on my future playthroughs
Upgrading the smashing weapons is also good for Louis. At level 10 promote he can weild a silver smash weapon by chapter 10 that will one shot just about everything, it's a little spendy but the biggest bang for your buck. Also, I like iron axe upgrade as the only decent accurate axe with power, though a blazing tomahawk generally outclasses it.
Something else to note, to setup for using Timerra in the midgame, putting a dawn engraving on a lance is a very good idea. It buffs her avoid and actually lets her use lances with less of speed penalty.
Thanks. Was getting ready to start looking for builds for her for my next run.
There is one really good iron weapon to upgrade.
When I got Yunaka, she did very poor damage. I upgraded to +3 irom dagger, and she melts through enemies, especially since she doubles so easily. Even get a bit of milage attacking armours.
Dont sleep on uping Yunakas iron dagger, especially right when you get her.
And i gotta say, the upgraded dagger on Yunaka makes her top tier when you get her for many of the following chapters.
One more thing, upgrading an iron dagger gives plus 2 damage for each upgrade to 3 or 4, so the damage up is insane.
lol I mean when you upgrade the weapon to 3 or 4. More comments for the algorythm hahahahaha
Do people really sleep on yunaka? Knifes are one of the best weapons in the game (along with long bows and 3 range magic). They scale really well with upgrades and they have a stackable debuff. Converts get double effect bonus in a game where effect bonuses are the strongest they have ever been. Plus when you get corrin, you can bring your own effect bonus tiles wherever you want.(not to mention with corrin, she can bully any enemy with one range by reducing their movement) yunaka can solo the whole game except for mystics
Yes, because when you first get her, she doesnt do that much damage on maddening, and it isnt obvious daggers get 2 damage for every upgrade up to lvl 4, for 8 more dmg meaning 16 dmg on doubles, unless you check the daggers specifically, which i didnt do until 2 chapter after I got her, because I wanted to use her because she looked cool hahahaha.
You say not to upgrade iron weapons but I hard disagree.
Only 10 iron for the first upgrade which is +2 might? That's stupidly good early game. Sure don't upgrade them a lot, but +1 is really good.
Steel weapons are insane, you can upgrade some iron but they fall off midgame and don't see much use mid-late game
I agree you typically shouldn’t upgrade the base tomes, but if you’re using thunder with an Olwen platinum bond ring it slaps
I don't think you should invest beyond +1 on iron, except for dagger +2-3 which is awesome. Iron +1 is only 10 iron for 2 might which is an exceptional upgrade for a few chapters for basically 0 cost
For the Dawn Engraving (-3 Mt, -1 Wt, +40 Avo, +50 Dgd), my favorite use case is an early game Javelin +1. My reasoning is that on enemy phase, you want to have a 2 range weapon, and javelin is simply the best one. The weight reduction is also helpful since units don't have very high build early on, and Javelin's weight doesn't decrease with refinement.
I have Dawn on that fist that gives +5Def and have it on Seadall since he won't be doing any damage. He rarely gets targeted on Madenning and when it does he dodges everything.
10000 IQ
That’s… actually really smart I might just do that
My upgrade investment that paid off in my maddening run was a thunder+5 w/ dire thunder. Mages one shot any unit for 90% of the game besides high res units
Olwen ring is actually insane better than Some emblem rings if I'm being fr. 1-3 range brave tome? Bro it's too good
For me on maddening I upgraded my steel weapons first as they do the most damage early on. Once you get plenty of iron and steel you can upgrade the iron weapons. Also the more you level up to the land the more resources you get from fighting there.
I think we live in a steel metagame for early-mid. They are solid weapons late game as well. Thanks for the tip, I appreciate it :).
Iron is great for accuracy for sure, there is likely a place for it.
I think iron and killer weapons are worth upgrading to +2 since it’s cheap and gives good effect until mid game Dawn engraving is worth it on iron dagger+2 since it still has good damage and let’s yunaka dodge tank early Celica upgrade is pretty ok on slim lance for Chloe early
I think the compact axe was worth it early. Its the most accurate, lightest axe and 10mt is good for how cheap it is to upgrade to +5. If you wanna go wyvern on Lapis or Chloe, I think its a must.
To me it seems you get a little too hung up on weapon weight sometimes. For example handaxes aren't just for units with 12 build and up (since you said slow units are going to be the ones using these I'm assuming you mean units that would have that amount of build would tend to be slow); they're also for units that have enough speed to counteract the weight and still be useful. For example if I'm using a unit in the mid game (I know this is an early game forging guide, but just for the sake of the example) and they have say 35 speed or something from procing speedtaker a few times it doesn't really matter if they're weighed down by 4 since they're going to double everything except *maybe* swordmasters at 31 speed anyway, and when they want to double swordmasters they can just switch to another weapon. For effective weapons I'm not a huge fan of spending a lot of resources on them anyway, but their weight isn't really the main issue to me most of the time. So an armorslayer for example will probably double armor knights, generals and great knights if you give them to a character with half-way decent speed since those enemies are pretty slow anyway. The issue is what you mentioned earlier in that magic tends to be better anyway outside of characters with an enormous amount of strength paired with an effective weapon where even then it's usually just the same result as using a magic user. The one effective weapon I kind of like using is the horseslayer since cavalry units don't really get hard beaten out by magic. But yeah I'd probably prioritize those steel weapons like you said since they're the most versatile and you're probably not getting overkill speed in the early game (which this guide is for). So this is a pretty long winded way of saying yeah I agree that steel weapons are good investments.
I like putting binding on my javelin+2 for Louis. Doesnt need the weight and the increased Mt is nice
Refine and Engrave Armor slayer every single time. Best early game weapon on Alear unless you play FEH. Also one of the best chest early game.
I checked out its stats and it seems to have much less damage / more weight than steel sword, do you find its worth running on maddening? I feel like I don't run into that many armored units to justify investing in it. I usually just have a mage melt the armored unit
@@IcedCoffeeGaming On maddening yes its very good early game mostly because you cant break armored foes. But it does fall off late game once you get access more mages. The problem is armored units are thrown all over the place and most of the time you dont want to put a mage that close to the front lines. I found it pays to have Alear just run up and smack an armor unit especially when there are multiple armor units at once. Its stronger than steel with 0 investment and its not like you are going to double everything early game anyway.
TL;DR always keep one in your best sword users pocket because its almost always better to have that option in the early game where there is only 1 or 2 options for armored foes then it falls off once you get Ivy
For clarity this might not be as useful depending on the growths you got. My alear got alot of speed growths making him natural dodgy so maybe not so great otherwise. But i only recommend using the one you get in the chest by time you can buy it in the shop its outclassed by other things. Only engrave it for the hitrate and refine it to like plus 2 or 3. The way i play i always like to keep a tight frontline so i always want to one shot everything, reckless gameplay like that is where the Armorslayer is most useful. I found Alear surrounded in the frontlines and wiping 3 armored units on counterattacks where most of my other units couldn't even do more than 4 damage and all my good doubling units did no damage like Yunaka but like i said this stopped happening after brodia
@@WakeUpUniverse66 It's not even good on Maddening - in any stage of the game. I don't think you play on Maddening because there's no way you would recommend *refining and engraving* an early game (or at all) Armorslayer otherwise...
*[Early Game]*
1. You don't need to break armored foes. They pose no threat as they cannot out-damage a vulnerary nor can they double.
2. Alear is your only sword user until Chapter 8. Armorslayer won't double early game and it will do maybe 50% of an armored units health.
3. You have access to TWO early game magic casters. Clanne (ch 2) and Celica (ch 4) will double and critically injure or outright neutralize any/all Armored units.
TLDR: Don't refine, engrave, or even craft/purchase Armorslayer for the early game on Maddening. Celica and Clanne will effectively erase ALL armored units from chapter 3 to chapter 8.
Lots of stuff to say, but the first thing I want to do is talk about how insane knives are.
Daggers all get +2 Mt every upgrade level. Other weapons get 3-4 at +5, daggers get +10. Most dagger users also double frequently. So a thief with an base iron dagger will do 20 less damage per round of combat than a thief with a +5 iron dagger. An iron dagger +1 is as strong as a steel dagger. An Iron dagger +5 is as strong as a steel dagger +4. A steel dagger is just 3 weaker than a silver dagger. My advice: for daggers only, skip steel. Go from an iron dagger +X to silver X-1 when the time is right.
I want to really hammer this point home. A steel dagger +5 has 1-2 range, is 1 point stronger than a steel axe +5, 10 less hit than a steel sword, and is as light as a slim sword.
Now, the rest of what I was going to say:
Always keep a weapon on hand appropriate for your unit's build and role. Heavy weapons are nice for tanky characters, or characters with high build so they don't get slowed down much. Light weapons are for low build units (as is common early game.) Steel becomes the preferred material for most units on promotion. If mid game a unit is too slow to double with steel weapons, and not strong enough to do good damage single striking with smash/silver weapons or multi striking with iron/brave/fists, they will not be good fighters without serious power leveling or weapon forging.
For a specific material, the upgrade tree is consistent across swords, lances, axes and bows.
Iron, Steel and Silver weapons get Mt+2 on levels 1, 3 and 5. Steel and Silver lose weight at 3 and 5. Stick with odd numbered forges for steel weapons. Iron weapons are light enough that the lack of weight loss doesn't really matter. Steel are 4 stronger than iron, Silver are 3 stronger than steel.
Typically, a weapon forged to +3 is roughly equivalent to the next tier up, but lighter, and a bit more accurate. But forging past +3 becomes much more expensive than forging the higher tiered weapon from base. If your unit can handle the weight, by virtue of high speed and/or build, or just doesn't care about doubling, go for the heavier material. Investing in Lyn's speed+ skill can really help with this.
Smash weapons also upgrade 2Mt at a time, except at +4, but never double. Still, it's a great investment for tanky units, since they will dish out damage to many targets.
Brave weapons gain +1Mt every level, but strike twice as often, so it's more equivalent to +2 while on offense. However, they're much more expensive to forge than daggers. I find these most effective for tanky units that can't otherwise double, and have high enough Str to get by an enemy's defenses.
Martial arts gain +1Mt at 1,2,3,5. Again, double striking makes these more important than other weapons. Unfortunately, few classes can use these, and if the unit lags in strength, they're not good. If you can get the strength high enough though, it really pays off. Same deal with brave weapons, but they can be used on better classes.
As a side note, multi-strike weapons can build up engage meter really fast. Potentially 5 bars in 1 engagement.
Slayer weapons I found are useful early game, but not late game. A slayer weapon will do maybe 20 more damage than a steel weapon when effective. Early game, when things have 30HP, that's a big deal. Late game, when they have 70, not so much.
Honestly, I've found most weapons to be at least situationally useful. The exceptions being the slim weapons, and most of the S-rank weapons. They're too expensive to forge beyond what a good silver weapon can offer, and too heavy for most units.
I don't have much to say about daggers because I didn't run dagger units in my first playthrough but I am running Yunaka this run. They seem quite good and I noticed Merrin lost some damage going from daggers to swords, silver dagger seems to be insane.
I am going to test upgrading brave weapons this run as well to see how well they do. Building engage meter is a valid point on them, but getting them to double with their MT might be hard.
@@IcedCoffeeGaming The weight is definitely an issue.
2 approaches:
Use them on tanky units that just don't double. Great Knights, Generals, etc.
Use them on units paired with Lyn or Lief to offset the speed loss.
Their power does vary wildly depending on enemy defenses. They're going to be worthless against Great Knights and Generals, but Sages and Griffens may go down before getting to counter, which is ordinarily an extremely difficult feat.
The ONLY exception to times is Thunder Tome, this is becuase Dire Thunder exists
Iron dagger is worth +4, its cheap and gives +2 mt for every upgrade until then. +4 iron dagger with micaiah enhancement yunaka carries you until you can get the S rank dagger or silver.
Solid feedback, appreciated :). I am starting to run dagger units to test them out on my 2nd run
I liked upgrading the hand axe for chain attacks and safe attacks. I really liked upgraded Folkvangr for Diamant.
Upgraded Slim Lance on Chloe w/ Sigurd hard carried me through some early Maddening while I let my brain catch up to what the game was doing. It's practically no investment and either deletes units or sets up feeding.
The bone fragments increase in cost for increased weapon level, and are relatively cheap for a tremendous impact.
I found that forging tomes isn’t necessary for the early-mid game. Enemies tend to fall into the extremes with their Res stat, and the few middling Res enemies can be handled well enough with unforged El-tomes or with your non-magic units.
Upgrading steel gives crit
Really good for steel dagger+ yunaka
I use all the 2 range weapons, just to make sure to be able to hit enemies.
Sommie is a cool guy.
Early on, a killer sword engraved with the 40 avo emblem, on alear with marth's avo skills? Brutally strong avoid tank. Lots of crits too, and it just takes upgrading an iron weapon.
Edited cuz I had dodge instead of avo LOL
Dodge is pretty useless
@@MNtoCali I'm pretty sure he meant avo Marth doesn't have "dodge" skills, I catch myself saying it all the time since fe sucks at naming their stats
Can you do a full stat guide? I have a hard time understanding what stats are affecting what parts of combat and I can't be alone
Sommie is indeed a cool guy. I’m gonna echo a lot of people and say that daggers are worth forging. Poison is a great effect, and the units that start with dagger proficiency are really good.
I disagree on iron dagger, you can easily get a +4 and it makes early yunaka a beast.
It is solid, I was holding out at this point in my 2nd run to see when you get steel dagger (seems to be after CH11) so she doesn't really have options so I agree you should upgrade it.
Forging Killing Edge is a intresting choice it has the same mt 9 as steelsword, if your Alier gets bld 8 with the early levels up he will not be weighed down spd wise. Then with Rivals or Marth Emblem and your at base 40% Crit.
You can still double most enemies sure you lose out on 2Mt compared to steelsword but crit chance is worth imo and a speed tonic +2spd would fix the speed loss (I will say that lodestar rush is better with Steelsword due to the +2dmg difference.)
I tend to avoid killing weapons, will need to do a run with them to test them more for run #3 :)
Upgrading a Longbow even to just +1 makes it INSANE especially early game. Expensive but totally worth.
*The difference between 5 and 7 weight isn't much
Early game maddening fixed growth Chloe enters the chat.
You can check out my maddening guides for fixed growth maddening, she destroys things with the steel spear.
Sommie is a cool guy.
I disagree with trading silver. You don't need a lot of upgrades in the early game, and silver will make the insane lategame easier.
the only basic tome that worth the upgrade is thunder if you use olwen
Great video. Now I need the mid game version lol
Woah, i didnt know this, i always played non forge! damn i need to check stores
The only slim tier weapon I like so far is compact axe the others aren't worth it especially the slim sword when Wo Dao exists and even Wo Dao without an engraving I don't like it.
This video is a lifesaver the engrave / upgrade stuff was a bit overwhelming
Are the FEH weapons any good? I have those and they seem similar to steel weapons but slightly better might and an effect attached?
The FEH weapons are some of the best in the game and 100% worth upgrading (especially the spear and axe). They are so good that they can almost trivialize the early game even in Maddening.
1:20 However minibows grant archers the ability to 1-range attack, this option should not be understimated.
I mean, it does but in this game there is less reason to have your archers have 1-range compared to 3 houses
@@moxopal675 Yeah, I upgraded a mini-bow for my Fogado, but between giving him Canter and having the luck of getting that +1 range ring I haven't really had him use the mini-bow at all. Usually it's easier just to make it so he isn't in melee range.
I’ll be honest, mini bows damage never good enough for me to justify using it
i think you should update this, the update gifts recently were.. alot.
DAWN is best on Daggers hands down, because Daggers upgrade to +5 is cheap and always gives +2 damage on every upgrade.
You should mention that daggers get +2 mt after every upgrade.
Personally I found iron dagger worth it because it was very cheap to upgrade and it actually kept being good for a long long time. But yeah steel is probably better. The problem with silver is that its so expensive to max out that I barely get it past max iron.
Iron Daggers are worth investing in, I usually don't run coverts. I'm going to hold off until I get steel.
@@IcedCoffeeGaming they are pretty good. With corrin you basically avoid everything with yunaka and crit a lot. Also helps that yunaka has good res compared to other dagger users so she is the perfect dodge tank that can even handle magic
@@IcedCoffeeGaming after 2 maddening runs i woild say with daggers to upgrade irons and skip steels and then invest in silvers
I wish I would have seen that steel weapons get weight reduced, I just upgraded all of my hand axes and javelins haha. Everyone’s build sucks early game.
what about late game? im on chapter 19, main chapter still manageable (i barely retry it, just one run but paralogue is different beast though) but i want to use my unused oreso it makes my run easier
I will be getting to late game soon, on CH9 for my maddening guide doing guides on each chapter as I go and other topics, midgame will be out possibly tomorrow.
I don't want to put my opinion on late game yet because I've only done 1 maddening run so far and want to test things out more. Some people like brave weapons but they are expensive to upgrade. Silver are also expensive to upgrade so you need to know which things you want early.
Engraved steel+5 weapons are end game viable though, even just steel + 5 has low weight, good damage/accuracy.
I upgraded the slim lance so Alfred could use something without being complete dead weight
Respect I benched him so fast 😂
Can we manipulate the RNG in giving us Silver early on by resetting and such? Or is it fixed what the dogs dig up?
Not sure, possibly
Get silver daggers it is op in scaling with upgrades. Then make yunaka a dodge tank.
Silver dags are crtless and too expensive.
@@MNtoCali you don’t need crit. She provides a great defensive unit that can support on heavy enemies with poison.
sommie is a cool guy
very helpful!
Sommie, he is a cool guy.
Thanks : ^ ) sometimes you've got to OVERRIDE their defenses.
How would you rate the FEH weapons? I +2 and +3'd them early on and they're essentially slightly weaker silver weapons you can get super early
I haven't used DLC or the FEH content. Mostly out of understanding that it makes base game easier but from what I hear all the DLC/FEH stuff is insane/borderline game breaking so smokem if you've gottem :)
I think based off of a lot of people's reaction to trying to clear the Tiki DLC stage on maddening, her power level is at least earned to some extent. The Three houses bracelet being totally free to get, however, is preeeetty insane.
Soomie is a cool guy
Question here, when u beat the game in hard... you unlock fixed growth lvs for hard and normal, but u unlock ramdon for madd?
As far as I know you unlock random for maddening as an option to choose fixed or random growths when you beat maddening. Beating hard may unlock the option for fixed though
@@IcedCoffeeGaming What u prefer ? Ramdon or Fixed, i really like more ramdon, whats your opinion ?
Honestly I think fixed is objectively better. Random can create god tier units and trash tier units due to RNG but Fixed you have complete control over your units stats over time and can assume x amount of stats per rank so unit planning becomes consistent across playthroughs. Random is more fun, fixed is more fair :)
I have found some of your previous guides informatIve, but this just feels like an: upgrade steel the rest suck stream of though than an actual guide.
Firstly: Why did you not discuss the merits of haVing one weapon pushed as far as possible, versus multiple weapons pushed less far I mean the level ! upgrade seems to do more than the level 2 and costs far less so is say one person having a Steel +2 worth more than say four each weilding steel +1?
Second: Why did you buy the upgrade then and there? Shouldn't it have been after you finished explaining your position - taking what I just said I'll buy this +2 Steel Sword for Alear?
Thus I feel this more a rant or stream of thought than a GUIDE, which is disappointing to me given that it is titled as such.
You reduce weight at certain breakpoints on steel weapons, the damage is absurd, the resources to use them are available early. I go over different weapon types and comment on which is useful vs which is not in terms of longevity and upgrade value.
You can't push one weapon as far as possible this early so it is a non-starter until you get to a certain point from getting silver from DOG meta. The main thing to do is upgrade to 2-3 on steel then getting 4 doesn't matter but 5 is another damage increase/weight reduction and is worth it.
I am all for making guides as informative as possible but part of this is outlining what is good and what is bad. From what I have observed throughout my first maddening run, Iron and Slim weapons are bad as are early tomes. Mid game weapons and steel seem to be the best in terms of mid-end game value.
@@IcedCoffeeGaming I do still feel you should have stressed where the breakpoints are? Do they vary by weapon type, given your guide on the wpn triangle?
Thank you for responding to my concerns though.
Thoughts on upgrading killer weapons instead of steel?
Do this when a unit has really high dex. My Kagetsu runs a fully upgraded killer sword and crits almost every set of attacks.
@@velle8356 killer sword yeaaaaa, i put corrins engrave on it. But I use it on mc and they crit 87% low 73%. But you can rig crits too.
I need to look at the stats/costs but from what I remember on my first maddening run Killer weapons had less average stats but the critrate which I don't really like running. If you can get over 70% critrate it is decent, anything less than that is randomness so I avoid high randomness builds
honestly the only Killer weapon worth investing in is the Killer Axe. It weighs as much as an Iron Axe and most if not all Axe units have alot of Build
@@magegeneral6988 gotta try the axe, didn't know it weight as much as a feather 😅
The S rank weapons cost a LOT of silver ore to forge up. This is a big reason why I’d say silver weapons are a bad forging investment (for the most part). Silver weapons also cost lot of silver ore and the pay off i feel is less impactful than a steel weapon while costing much more and taking away from your ability to invest into the S weapons. Stick to steel weapons.
What about the silver smash weapons? Their damage with emblem attacks can be insane. Helpful for oneshotting those corrupted wyrms. Yunaka can also oneshot hoards of guys with her upgraded silver greataxe when using Ike's aoe attack. She just deleted anything that isn't armored, and weakens the armors for the others to mop up.
@@jackmanleblanc2518 An interesting idea, but I'd say too niche for investment. I would say that abilities like Alacrity are better suited as anti-dragon tech. If you can ensure your character can 2 shot a dragon, and with dragons being so slow, just about anyone can pull this strat off and it can also be applied against other enemies as well.
@@mrkisukes Ah, that makes sense. Thank you. I'll be able to save my resources more on future playthroughs lol
Sommie’s a cool guy
When is the Tier List coming out? :p
It will soon, I want to beat the games a few times and push units to make sure I know what they can do before writing off units or putting dudes in S tier :)
Somi is a cool guy
Does the type of dawg affect the type of metal?
As far as I can tell it doesn't, each dog randomly produces an iron, steel or silver, at seemingly 33% rate for each. I tend to get 1-2 of each.
Neat
I think personally it's better to rush a killing edge for your alear first, I think it makes early game easier and makes your Alear super solid for mid-late game
How high can you get crit rates early-mid on it?
@@IcedCoffeeGaming on alear assuming you use sword agility, I had killing edge+4 on Alear in ch11, that nets me around 30-34% crit rate. It was enough to help me kill the 4 hounds on maddening (used up all my time crystal charges though)
It is absolutely worthwhile to upgrade mini bow, it's the only 1-range bow and you'll want 1-range on your archers on enemy phase every now and again
TL;DR: Just upgrade your steel weapons.
My fists are made of STEEL
Sommie is a cool guy