The "Winter Survival" Game - An Analytical Rant

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  • Опубликовано: 11 июл 2024
  • Winter Survival is a game by Drago Entertainment. It has some novel ideas and some good-looking graphics, but something is just off about it... why can't I get immersed into it? Let's analyze.
    Note: There is some background noise when I speak during quiet segments, but I couldn't remove this as it warped the ingame audio too much. It's not too noticable except when the game is quiet, but apologies nonetheless.
    I have also emailed the developers the video and outlined some of the concerns in writing.
    Chapters:
    00:00 Why Don't I Like it?
    02:50 Starting in Endless Mode
    07:14 Wet Clothes and Bad Neighbours
    11:52 Sleep and Trauma
    16:00 A Compact World
    18:25 Weapons, Wolves and Hiding
    25:00 The Bojack Effect
    28:58 The Compact World
    31:58 Adapatations
    35:46 Wolves, Loot and Boars
    41:50 Got Potential: How to Improve
    48:25 The Hunting Issue
    52:14 The Benefit of the Doubt
    53:40 Summary of What's Wrong, but there is Hope
    Art Director:
    Elentia
    Zak's Patreon:
    / zaknafein
    Patreon supporters:
    FLARES: Aaron Steele, AJ Ginalick, Alex, Bryan Hennes, cjr9aber, Christian Rommel, Coriolis, Doug, Eric, Hatchet Jack, CMDR Hokam, Kunawl, Jacob Hoertkorn, JLannon, Jennifer Cullen, Joanne Cheesman, John Parsons, JS, LegoKyKy, Matt W, Mathew Erickson, Max Buck, Michael Clifford, Nimitz, Pam Lange, Peyton Duke, Princess Jade, Rasalom, Rueben Overton, Sarah Parker-Shemilt, Sir Monkeyboy, Stephen Parker, SuperCorn, Unkle_Silky
    TORCHES: Alex Naylor, Christopher Tomsett, D.H. Dunn, Dan Campbell, Dave H, GrandmotherG, Harry Clapham, Ieuan Morgannwg, James Haynes, Judy Carlsson, Laura Eileen, Megumin, Michal, Nikita Shelimov, Oliver Chadwick, Robert Barnstead, SA Harian, Sirenusvex-Devlin, TwoFatCatz
    MATCHES: BriCreative, Charles Lambert, Chris Rybowski, Christian Sonnenberg, Deb Cogan, Ember Schryver, Janne Keller, Joseph Conn, Izzzzyyy, Kat McKenzie, Kevin M, Kristin de Lissovoy, Lupineways, Nocturnal Druid, Paul Wright, Rand Althor, Scott Haggs, Sierra B Hillmeyer, SilentShade, Sofia Blomquist, Ted Shepherd, Jim_42
    Twitch: / stylezaknafein
    I stream rarely, so notifications are recommended
    Discord: / discord
    Feel free to join my discord for updates, help and friendly chat.
    Merch:
    streamlabs.com/stylezaknafein...
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Комментарии • 130

  • @Aurochs330
    @Aurochs330 3 месяца назад +148

    The more that games try to look realistic the less unique they will appear. When everyone is trying to look the same, suddenly nobody stands out. Stylized games like the long dark are much more immersive thanks in part to their unique style, it’s strange.

    • @onkelvesemir6027
      @onkelvesemir6027 3 месяца назад +5

      Well said sir

    • @neutronshiva2498
      @neutronshiva2498 3 месяца назад

      Stylized goofy games are the best.

    • @shponglefan
      @shponglefan 3 месяца назад +8

      What's neat about TLD is that the core world-building is based on a sci-fi premise. But at the same time, the setting and mechanics don't make it feel like a sci-fi game.

    • @Frostile
      @Frostile 3 месяца назад +2

      Looking realistic and being visually boring or bland is not the same thing. You could say the exact same thing about alot of things. For example every 8, 16 bit retro game. Just because the long dark has a style that quite frankly has been used elsewhere it is not "Unique", does not make every else worse.

    • @cloudedfreedom6286
      @cloudedfreedom6286 3 месяца назад +1

      100%. Wolfquest: Anniversary Edition is a realistic game but it’s stylized realistic in a way? There’s also no competitors, but even if there was I doubt it would be more favoured than wolfquest. You can’t just have realistic forever because that’s easily replicated, you need a bit of stylized stuff too.

  • @MorningStarChrist
    @MorningStarChrist 3 месяца назад +42

    My understanding is that the water killed you because the hot spring water is sulfer water.

    • @niconavarro2925
      @niconavarro2925 2 месяца назад

      but sulfur water is actually drinkable, by the way, it has a lot o benefits

  • @theanksol
    @theanksol 3 месяца назад +30

    You are always honest with your viewers and it's super valuable for me. It's rare nowadays. Thanks for your content man

  • @user-vz4sh7sx1q
    @user-vz4sh7sx1q 3 месяца назад +48

    The Rohrschach was clearly 2 Bears high fiving

  • @azzy-551
    @azzy-551 3 месяца назад +27

    I don't understand the thought process behind the trauma system. If you want to have a trauma system, you shouldn't let the player decide which permanent debuff they get. It's discouraging for the player to choose between punishments. A bit of an extreme example, but it's like a torturer asking you where you want to be tortured first. You aren't gonna be satisfied in your decision, you're just gonna have a less undesirable outcome.
    These types of choices only work with rewards because it incentives players to progress. Punishments do not work in these systems.
    It's frustrating, disruptive to gameplay, and hinders progression. I feel like this should have been caught in an alpha build and scrapped or reworked.

    • @hwplugburz
      @hwplugburz 3 месяца назад

      I agree 👍
      Seems to me these mechanics do creep into games nowadays tho..
      In a game like Frostpunk for example (a game I actualy like wery much), you also have to choose between Pest or Colera after every random event.. its just frustrating and not fun at all.

  • @TheGallicWitch
    @TheGallicWitch 3 месяца назад +15

    sad thing is they have a couple of nice ideas I'd be interested to see in TLD like having a clothing line to dry your clothes instead of dumping them in front of the fire or wolves that lounge around and sleep and do something other than just prowl and hunt all the time. But there's too much stuff holding it down. This is not a game for me. And that bear going on all the time omfg it's driving me crazy just watching the video lmao

  • @IslandHermit
    @IslandHermit 3 месяца назад +53

    The immersion broke for me as soon as he was able to collect DRINKABLE water from a pool that had SALT crystalizing around it.

    • @Rufisto77
      @Rufisto77 3 месяца назад +6

      Maybe Zaknafein takes damage because he drinks salt water? I'm not sure.

    • @alecisla
      @alecisla 3 месяца назад +2

      @@Rufisto77 or sulfur

    • @Sokol10
      @Sokol10 3 месяца назад

      He can take water from the fountains and drank, but this water is not potable - notice the red icon in the cantil, will hit their health, the stagnant water from certain ponds will get parasites, only running water is safety.

    • @curoador
      @curoador 3 месяца назад

      Thermal water is dribkable even tho its packed with minerals. Obvs its only good for a few days otherwise you get kidney stones

    • @katrina917
      @katrina917 3 месяца назад

      For me it was sneaking past the wolves in the demo... defined routes, and they can't sniff you when you are hiding in a bush right next to them

  • @michael27221
    @michael27221 3 месяца назад +30

    I hate when games highlight interactive objects, it makes your players lazy. I love how TLD instead absolutely refuses to hold your hand and hides lots of things. You actually have to pay attention and that's the key to immersion. This game wants you to find stuff; TLD wants you to die empty-handed in a blizzard.

    • @Sokol10
      @Sokol10 3 месяца назад +2

      The highlight things and the "instinct" for find loot is for the typical actual lazy players of today.

    • @askapaskrn
      @askapaskrn 3 месяца назад

      TLD wants you to learn. Some games nail the fun of learning so hard and you can tell the devs care about that part.

  • @equestrianrosie
    @equestrianrosie 3 месяца назад +16

    I just remember getting rather aggravated watching that extremely long tutorial. Show, don’t tell, devs!

    • @apfelnudel
      @apfelnudel 3 месяца назад +4

      Thats a thing what always turns me off! All these dumb text and explanation pauses every few seconds or minutes within the first hours, especially modern games like ubisoft, or the most extreme example state of decay 2 oberwhelms you with this stuff.
      Developers should show, dont tell and let the playern learn. I never can remember all the boring text they show me hours ago...
      Sry for bad english, im german, but your comment is so true i had to comment it. It explains what is so wrong with gaming since years and the reason why i stopped triple a entirely.

  • @zach4968
    @zach4968 3 месяца назад +28

    That background growling is actually great bear island itself calling out to you, begging you to come back to a better game. 🙃
    The trauma system is an interesting idea though

  • @theoriginalcz272
    @theoriginalcz272 3 месяца назад +7

    As a up and coming game dev I really enjoyed this video. It's a game developer's job to understand what is fun in a game and what is not. Constructive criticism is very beneficial for devs and key for improving the quality and playability of games, so thank you Zak for putting your thoughts into a video! I'm sure the developers of this game appreciate it too.

  • @Eight-Bites
    @Eight-Bites 3 месяца назад +7

    These survival games are too gamey, and focus on being hard just to be hard, instead of being difficult for a reason. Once they focus on combat being the challenge, it all falls apart from there, the struggle in a survival setting should always be about the struggle for food, shelter, and other basic necessities. Also, permadeath adds a layer of dread, and fear that you'll just never replicate without it. Like who cares what happens when you can just load, and try again.

  • @Meisterdieb
    @Meisterdieb 3 месяца назад +6

    From watching you, I think I agree with most of your assessment.
    Myself, I don't even think it looks nice - that is, there is something that looks off. Hard to describe, somethink like uncanny valley, but for landscape and not people.
    For some reason, it doesn't look like winter - it kinda reminds me more of the wasteland in Fallout 3/4. That feeling is intesified since in Fallout you have locations every ten feet, as well.
    Something that immediatly stuck out to me, was the passiveness (?) of the wildlife. The wolves just stand there, turning a bit left and right, but don't do anything. And they don't care when the bunny hops right under the nose. IN TLD, the animals had their roams - the bear would do his patrols, and the wolves would wlak around or close in on you - and they would attck any rabbit that got too close. And you wouldn't be able to hide from a wolf.
    The crafting seems interesting, but hopefully it doesn't escalate in a monty haul, where you need tons of items to keep up with building and crafting.
    And finally, I find it strange, that you would start in the cabin on the hardest difficulty; I wouldn't mind that on easy, but on hard, you should be dropped naked into the middle of nowhere.
    Also: does anyone know why drinking the water hurts you? Given that almost everything else gives you an audio clip of your guy telling you, it seems weird, that he wouldn't complain about the poisonous water...

  • @Damian125id
    @Damian125id 3 месяца назад +10

    Hot spring water is usually safe to drink but because natural hot springs are water that's been heated from subsurface magma, it may have some sulfur in it. Should still be safe though.
    Idk, i guess it's typical survival game mindset that water from the wild is unsafe to drink.

    • @Sokol10
      @Sokol10 3 месяца назад +1

      Exactly, is how the game is: hot water from thermal springs is not safety, water from pounds inside caves give parasites, just running water from creek's is safety.

  • @SurvivorGranny
    @SurvivorGranny 3 месяца назад +4

    In my post yesterday, I described my biggest problem with the game, but in order not to say only bad things about it, I collected a few things that I like about it.
    - the developers are working on it very enthusiastically. The game was released only 2-3 weeks ago, but we have already received 7 updates, which included several fixes/changes suggested by the players.
    - the map is full of things to discover and this will continue to expand as the story progresses
    - it has a sliding mechanism, it is really enjoyable to slide down the ice from the top of the mountain and a very creative short cut solution
    - the construction is well done, there are no problems with it like in the green hell, where you have to redesign the base eight times because the game does not allow you to put down the building element. In WS, I never once had to redesign my house due to a game error. There is a separate red dot for which I can decide whether I want to snap the base of the building to the other base or place it freely.
    - since the things are quite close to each other, it is enough if I only pick up what I need and I can go back later for the rest. I don't have the "feeling of compulsion" that I have to take everything because I'm three days away.
    - finally a story that doesn't start with me crashing the plane. I know that this has no real significance in the game, but it's still a refreshing change.
    - clothes drying line (I would also like to see it in the TLD)
    All of a sudden that's all I can think of now, but I'm sure there's more.

  • @pamlange7289
    @pamlange7289 3 месяца назад +11

    9:10 don't thinks it's a bear... Sounds more like a stag. Calling for a competitor in autumn to fight...
    50:30 the problem with accessibility in early access games angers me the most. I understand it's not easy to program but either you just make water a hard surface or fix it from the beginning. It's great to have natural looking water in the game but it's killing the mechanics? I completely understand the criticism... 😐

    • @Sokol10
      @Sokol10 3 месяца назад +1

      He can harvest that deer, just need point the mouse over their noose that is over the water surface so don't activate first the water menu - wash or drank; but with the disinterested way Zak is playing it's easy to miss the detail.

    • @pamlange7289
      @pamlange7289 3 месяца назад +1

      @@Sokol10 I wouldn't call it disinterested... He mentioned "Northern lights" in this video as reference and they had a similar problem. You couldn't get the weapons out of the carcass after hunting bc the developer doesn't thought about it. It was also called out and they changed it pretty fast. But this changed the problem the game was fast to easy and for this to boring after a short amount of paying. Nonetheless also showing potential. It's the same with winter survival. If the flaws are not pointed at, even if a personal opinion, it can't develop. And Zak said multiple times it's just his personal sight of the game. And I totally agree to the main point... Great graphics but the beginning of the game has few reasons to stay and play further...

  • @friedmandesigns
    @friedmandesigns 3 месяца назад +2

    Nice one, Zak ... and yes, "there is always hope." That's excellent you've sent this to the devs -- thoughtful, constructive analysis is the meat-on-the-bone to improve a creative endeavor. Hope you, yours and hatchling are stellar! Jubel, man. ❤‍🔥

  • @Bobywan75
    @Bobywan75 3 месяца назад +7

    The night is very bright... it looks like night in movies where you can just see for miles instead of being able to just see a few meters away.
    The drying clothes on the rope is nice visually. The Long Dark could have the same.
    The game looks beautiful but because of that it's not as easy to find items in the wilderness and they kind of had to use the detective vision which is breaking immersion.
    The trauma system you're describing could be nice instead of cabin fever but it should be hidden by default to surprise you more.

  • @toadonwheels
    @toadonwheels 3 месяца назад +9

    The premise in "endless" survival is interesting, but being forced to start in such a specific situation really kills a lot of fun and immersion. How did we make that shelter? How did we contract the disease? It would be nicer if you slowly get sicker due to exposure to something, and even at least had the option to start with nothing, or even just no shelter.

    • @Sokol10
      @Sokol10 3 месяца назад +1

      Zak started a time quest - he has 30 minutes for find more syrup or will die of RRI, is the same mission of the Demo, the only difference is that now he can level up skill unlocking craft ability that allow make a syrup that will cure the RRI. So don't make sense wander around without objective, trying fight every wolf he find.
      Are others types of start in "Endless", in one the only task the game give you is build a hut and survive. The build system is very grind.

  • @mindaugasstankus5943
    @mindaugasstankus5943 3 месяца назад +6

    Feels and looks like Unity/Unreal store "survival" game template. If came out into early access mid 2010, before The Forest, 7 Day to Day and many other...

  • @kirksteven4316
    @kirksteven4316 3 месяца назад +5

    I have not played this game and I must admit it was because of watching you and DH Dunn's videos. The game just didn't make me feel interested enough to want to play it.
    I compare this to Pacific Drive, which watching you and Tommi play drew me into buy the game and playing it myself.
    There is something lacking with Winter Survival, something that I can't explain but more feel, for the lack of a better term, I would call it connection, nothing connected with my watching it, to convince me to want to play it, it was flat and lacking depth.

  • @pogchampapplebeesfortnite
    @pogchampapplebeesfortnite 3 месяца назад +6

    If I could make a game myself, I'd take the long dark and rust and make them one.

    • @michael27221
      @michael27221 3 месяца назад +1

      My perfect game would be the long dark paired with the Hunter Call of the Wild - particularly the wildlife behavior..

  • @sisbonetta
    @sisbonetta 3 месяца назад +3

    Long Dark needed work when it came out too.😊 Again thank you for what u do

  • @MattRumm
    @MattRumm 3 месяца назад +6

    Hey, cool, I was a psychology professor too. I taught research methods in child psychology. And, of course, I also taught whatever classes my department head didn't have a lecturer for that semester 😂

    • @Zaknafein
      @Zaknafein  3 месяца назад +7

      Haha sounds familiar. I teach research methods too... well, statistical analyses mostly.

  • @michaelyang1848
    @michaelyang1848 3 месяца назад +2

    Your review was really useful to me. Thanks for posting it.

    • @Sokol10
      @Sokol10 3 месяца назад +2

      This review miss the mark, Zak started a time quest - he has 30 minutes for find more syrup or will die of RRI, is the same mission of the Demo, the only difference is that now he can level up skill unlocking craft ability that allow make a special syrup that will cure the RRI. So don't make sense wander around without objective, nothing care with his body temperature and trying fight every wolf he find.
      Are others types of start in "Endless", in one the only task the game give you is build a hut and survive. BTW - The build system is very grind.

  • @actdye
    @actdye 3 месяца назад +3

    I think water from hot springs makes damage because it filled with sulfur and other harmful elements. The bad thing game doesn't tell what's in canteen: is it harmful, is it too bad? I may have many canteens in inventory and wrong canteen will make things nasty real quick

  • @SurvivorGranny
    @SurvivorGranny 3 месяца назад +3

    I agree with Zak on many things, but not everything.
    I don't have a problem with beginner questions, in fact. I like that the challenges are built into the endless mode and not separate like in TLD. The only problem I have with the questions is that there is no explanation for what you are setting. For example, the question "what do you see in the picture" is not clear at all. I had to ask the developers about it separately and the answer I got was that here I set the mental state I should start with.
    My biggest problem with the game is the skill system. Which actually isn't there. If you look more closely, you can see that this is much more of an exp farm, on which the survivor skin has been applied. I think that's the reason why you can't get deep into the game, because you feel like you're not surviving, you're just collecting exp. If you jump into the game and do nothing but collect for three weeks, you will still learn to cook complex dishes. You can still sew better quality clothes and make a DIY trap, even though you haven't even heated a can, you haven't patched a piece of clothing, you haven't hunted down an animal, you just picked up what you found on the ground and in the bushes. No matter what you do, the recipes are constantly being unlocked, and you don't have the feeling of personal development of the character. In dungeon games, this exp farm would be perfect, but in a survival game it should be much more detailed and complex. Cooking for cooking, sewing for making/repairing clothes. Hunting should be developed for hunting, DIY for DIY and not in bulk. There are still many small mistakes in the game that could be talked about, but I think the biggest problem is that it is not a survival game but an exp farm. Well, let's not judge the game hastily. The developers are working on it very enthusiastically, updates and fixes are constantly coming and they are clearly paying attention to the players. In time, it can become a very good game.

  • @ericshively6807
    @ericshively6807 3 месяца назад +2

    I think there’s a reasonable middle ground to be had between being killed by drinking water in this game and The Long Dark, where you can drink a whole liter of freshly boiled water with no negative consequences whatsoever.

  • @incandenzahal
    @incandenzahal 3 месяца назад +3

    The only thing I wish TLD did that this game does is the torch waving animation. I always thought the torch should wave when you’re scaring wolves. Apart from that, compared to TLD it’s rather bland.

    • @azzy-551
      @azzy-551 3 месяца назад +2

      There used to be a mechanic where you would brandish the torch or flare to scare off wolves in TLD, but you couldn't throw it anymore like in previous version of the game. It got replaced with throw again in an update around 2017 or 2016.

  • @kileeledet470
    @kileeledet470 3 месяца назад +3

    I think the wildlife behavior is particularly frustrating and the sound design is just off. Having the thing bellowing in the background might break immersion because it distracts from actual nearby wildlife that might need your immediate attention...if the actual nearby wildlife was even a threat. There just aren't any stakes. There aren't any real consequences for interacting with wildlife and failing. Even just dying isn't all that much of a consequence because you can reload. And then the animation of the wolf after it has killed you didn't really feel all that involved. It just rips your flesh and stares at you as if now that it's got you it's suddenly disinterested. That may be me nit-picking though. I do sincerely hope that they work through these issues in a way that will make the game unique and likable in its own respect. It does have a lot of potential, and part of being a creator of things is learning to understand where something doesn't work and how to improve on them. If they got this far I think the developers are more than capable of making a playable and immersive survival game.
    Something I look for personally in survival games is the fear of death. I want to be afraid for my life and afraid to lose what I've gathered in the game. I want there to be consequences for feasible mistakes. I want to make mistakes that the game punishes me for so I can say, "Oh, you know, I don't know why I even thought I could get away with that. I deserved that."

  • @medoz7331
    @medoz7331 3 месяца назад +4

    I was thinking about buying this game and i'm glad i watched your video first.
    You know what's the 'worst' thing about The Long Dark?; There will probably never be another game that does so much things right like TLD.. but that's it i can't think of anything else that's really 'bad' about TLD. It will always be the best winter survival game, and i guess im dying on that snowy hill even if i'm alone on it.

  • @saeedTHEgreat
    @saeedTHEgreat 3 месяца назад +3

    I also don't like the 6th sense vision, where the game highlights objects you can pickup. It kills the emersion for me.

  • @Sokol10
    @Sokol10 3 месяца назад +5

    14:45 - Experience (XP) don't reduce the trauma, when the trauma reach 100% you receive a new kind of hallucination and have the ability for make certain craft tasks reduced 25%, but you can "reset" this penalty finishing a challenge, for now are three types, the most "difficult" is walk 5000 steeps.
    In story mode the trauma can make loose the game, but in "survival" is just annoyance without significant consequences.
    Problem of the map being small is that is designed for story mode, the "casual player" will not want walk more than 3 minutes for go to somewhere.
    Wolf fights - in Explorer is need impale the wolf two times for he bled out and die. If trow the spear with bone or stone point from above the wolf die with one hit. Is the most balanced mode.
    In Survivalist is need impale the wolf four times, and the "window" for hit him is very small, if miss click he chew you. The wolves fights need to be done like a medieval joust, take distance and try impale when the wolf jump.
    But there's no point in kill wolves, they give few meant, can survive just collecting mushroom and fruits.
    Bear close encounter is game over, just can run or hide.
    BTW - You start a timed quest, so there's no point in loose time with craft or survival things, but just do the quest tasks before the time run out.

    • @Zaknafein
      @Zaknafein  3 месяца назад

      I know xp doesnt reduce trauma - I was saying how the system could be improved.
      I had no idea the quest was timed. Where does it say that?

  • @gboxduo
    @gboxduo 3 месяца назад +2

    I was not aware of the BoJack effect but certainly felt it. It was a slog but I was told to keep with it. I've seen it twice now and I'd watch it again. It's a gem. I'd be OK if this game turns out to be as bad as it seems though.

  • @someoneelse2106
    @someoneelse2106 3 месяца назад +3

    I see why you don't like some aspects of this game. In the menu selections, you have to lie to continue. It's asking you to fill in the plot and details about why and how you are where you are. How are we supposed to know? I wouldn't want to confidently lie and say it's because of this reason. I didn't make the game. I don't want to be in charge of the plot devices. I want to play a game the way it was intended to be played. The intention is important because it creates a firmer image of how we must interact with the world.

  • @rhysmcdade5341
    @rhysmcdade5341 3 месяца назад +6

    I love your videos i hppe you reach 100k and beyond keep up the good work

  • @stromoedit1657
    @stromoedit1657 3 месяца назад +3

    Very nice video I´m working on survival game placed in winter, will take a lot of idea from the video!!

    • @Zaknafein
      @Zaknafein  3 месяца назад +2

      Let me know when you have a playable version :)

  • @jonservo
    @jonservo 3 месяца назад +1

    It’s very nice looking at times, needs some tweaking for sure. Having everything close reminds me of a rural industrial town a bit

  • @Balin711
    @Balin711 3 месяца назад +2

    I don’t know if it had been mentioned but Green Hell had a
    Psychosis/insanity system since it came out. Or maybe I’m wrong about when it was implemented, but it has one and has had it for a while.

    • @SurvivorGranny
      @SurvivorGranny 3 месяца назад +1

      GH has had madness since the first release, but unlike WS, the madness of the green hell is perfectly fleshed out. You know what causes it, what happens when you go crazy and how to recover from it.
      And it is completely undeveloped in winter survival. Everything causes it, even if your bag is a bit heavy. Madness itself consists only of disturbing imaginings. There is no real effective way to prevent or cure. If you have collected two or three symptoms, the game becomes completely unplayable. Of course, this does not mean that later, if it is developed properly, it cannot be an interesting addition to the game.

  • @superusr
    @superusr 3 месяца назад +1

    I didn't like watching your previous video of this game as well. glad that I am not alone thinking like this.

  • @raminmueller6888
    @raminmueller6888 3 месяца назад +3

    honestly, you could make the same video about the long dark, with moslty exactly the same points you mention for not liking this video (for example how easy fighting wolves are you can just walk at them with a torch and they start fleeing, or they just run at a straight line at you so you can easily shoot them. or your point about everything feels not spaced out: imagine starting on the second difficulty in the long dark in greymothers house and walk outside and then tell me how spaced out everything is...
    i dont think the summary of the mechanics you dont like is not the reason you dont like the game (cause like i said you could make exactly the same video about tld, while still loving that game). is it possible you were just not in the best mood while making this video?
    love your content tho, cheers

    • @Zaknafein
      @Zaknafein  3 месяца назад +1

      Thanks, but no I played the game 4 times on 4 different days and my impression is the same. I take your point about Grey Mothers house in TLD but its pretty much the only case, while the rest is vast. Also I dont mind the wolf mechanics, sorry if that wasnt clear. If this game was an early access beta, I'd say give it a pass, but this has been years in development as is version 1.0. It will improve, but right now its just not fun.

  • @danaverse
    @danaverse 3 месяца назад +2

    Well explained. Thanks

  • @Jacob_Crowthorne
    @Jacob_Crowthorne 3 месяца назад +3

    Dude, how many MORE times can you REPEAT YOURSELF??! 😄
    But good that you were so honest.
    The only thing that I would correct is that actually wolves are nearly always in packs, solitary ones don't usually live very long.

    • @Zaknafein
      @Zaknafein  3 месяца назад +2

      Repetition is key to learning - its how I teach students so its a habit, and something they appreciate, so it likely siphons into my narrative style.
      In what way do solitary wolves not survive long? Is it a mechanic?

    • @Jacob_Crowthorne
      @Jacob_Crowthorne 3 месяца назад +1

      @Zaknafein Yeah but too many times though frustrates people and puts them off.
      It's not a mechanic, it's that lone wolves cannot bring down the prey needed by themselves and also become depressed and despondent because they are pack animals and also are at great risk of packs of other wolves killing them.
      Wolves normally will only leave a pack because they have been ostracised by their group.
      It would be SO much better if games including The Long Dark recreated this.
      Thanks for replying.

    • @Zaknafein
      @Zaknafein  3 месяца назад +2

      @@Jacob_Crowthorne No worries, and thank you too. I understand the wolf behaviour (I also teach animal behaviour), but I guess I just dont get the relevance if its not a mechanic in the game? Wouldnt that mean it would be great if TLD and this game adds it? Sorry, maybe I am overthinking it.

    • @Jacob_Crowthorne
      @Jacob_Crowthorne 3 месяца назад +1

      @Zaknafein Yes, absolutely it would be loads better if was included in The Long Dark and ALL survival games that feature wolves.
      But also I was responding to you criticising The Winter Survival game early on when you were saying that there were too many wolves when you came across a wolf pack.

    • @Zaknafein
      @Zaknafein  3 месяца назад +2

      @@Jacob_Crowthorne ah I see. Thanks!

  • @alecisla
    @alecisla 3 месяца назад +3

    Everything looks/feels very bare bones to be honest. And those mechanics about your sanity and stuff.... it gives a sense of horror, even some "mystery/mysticism/satanic" vibes.... yeah, that's a no for me. Plus, those wolves...😂 they're definitely possessed by something!!!

    • @GRIGGINS1
      @GRIGGINS1 3 месяца назад

      Halo Grunt runs by yelling "IT'S A DEMON!!!!" lol

  • @marygatdula2744
    @marygatdula2744 3 месяца назад +3

    I decided the first time you played and recorded that the game wasn't for me.
    It just seemed overall confusing. This video now just confirms for me that I don't think I would enjoy this game.

    • @Sokol10
      @Sokol10 3 месяца назад +1

      The disinterested way Zak is playing don't make a favor for this game, he started a timed quest - have 30 minutes for find medication or die - is the same mission of the Demo; but instead in focus in the goal he try play a "survival" killing every wolf he encounter and wandering around without objective.
      For play a survival are other types of start.
      I'm play one that your only task is just build a hut and survival, I'm now in day 220+ having build 5 houses in diferentes regions of the map, if you don't make a hut the only place that allow sleep safety is in caves, because if make a campfire in the wild a boar, wolves or the bear came to investigate, bear is game over, you can't kill him.

  • @user-mz5jx5hz8u
    @user-mz5jx5hz8u 3 месяца назад +1

    Thank you for the video

  • @Leonaxiso
    @Leonaxiso 3 месяца назад +1

    Wants more this is cool game to watch

  • @Vorophobe
    @Vorophobe 3 месяца назад +1

    my first impression was: "cram as much stuff into the starting area as we can, and fill this sandbox up with as many toys as possible, because otherwise we will lose people's attention". I think good games in this genre allow your imagination to do the hard work, but it seems they are a little afraid of having a large, featureless terrain (and tbh the starting area ends up looks more like an alien planet than any real place on earth). Also the "batman detective mode" is not a good feature, it allows you to become lazy and not pay attention to the environment, and this is a big part of any survival game IMO

  • @rustyshackleford3316
    @rustyshackleford3316 3 месяца назад +2

    Permanent debuffs make me want to quit playing. Every time I get frostbite in TLD I quit the run. At least its avoidable in TLD.

  • @Sokol10
    @Sokol10 3 месяца назад +1

    37:32 - Trow snow ball don't distract the wolves, only scare crows that attract the wolves - silly but is a story mode thing.Trow stones distract the wolves.
    Probable a bug, but I kill a wolf trowing ONE stone that ricocheted and accidentally hit him. 😜

  • @vindu1238
    @vindu1238 3 месяца назад +1

    it would be cool if the long dark had like random seeds to survivial sort of like minecraft but with the same gameplay as the long dark offers today, is there any mods who offer such gameplay?

    • @hajo431
      @hajo431 3 месяца назад

      You should look into "Vintage Story". It looks and has mechanics like Minecraft, but it's a survival-game on its own with seasons, weather, illness, hunger, realistic crafting mechanics (for example: making leather takes at least four days and you do all the steps yourself to cure it) and it's pretty hard to master. It is basically, as my kid would say, "Minecraft for adults". And that catches it very good! And it has multiplayer too, if you like that.

  • @GA2C
    @GA2C 3 месяца назад +1

    Hey Zaknafein. Have you played Near Death? Its an old game, I think came by 2016

    • @Zaknafein
      @Zaknafein  3 месяца назад +1

      Vaguely heard about it - looked it up and seems interesting. Thanks!

  • @vattende3420
    @vattende3420 3 месяца назад +1

    Well, at first glance what would turn me off is the scanner. To many games implement now this "feature" what may fit in some kind of sci-fi games, but for sure not in a survival in the wilds one.
    The water thing can be good if implemented right. Here it seems not make lot sens.
    I love survivals, unfortunately there are lot of games doing it very wrong leading to an unfun experience or simply making it bland.

  • @sisbonetta
    @sisbonetta 3 месяца назад +1

    It's just one map atm. Maybe the comparison to the Long Dark isn't what needs to be done here. It is it's own. I am kinda backing this game cause I like the interest of a new concept....ur evaluation is correct tho. It needs work.

  • @kimberleebrackley2793
    @kimberleebrackley2793 3 месяца назад +1

    Mabe, it's just an equation made game, as opposed to a game developed out of love and imagination. Thanks a bunch, it was fun:)

  • @jasimine_b
    @jasimine_b 3 месяца назад +5

    the scales of things are just totally off - rocks, trees, animals, viewpoint height, perspective all seem somehow wrong. and why is everything purple-orange? somehow i feel like this is what a game would look like that has been created by AI instead of human developers - just an uncanny mix of things that have been done before...

  • @sisbonetta
    @sisbonetta 3 месяца назад +1

    I agree that this game needs work, but as u said the mechanics are there. It needs tuning but I don't think that makes it a bad game. From what I understand the survival mode is meant to kill u. Not like the long dark where u try to live as long as u can. It is gonna kill u period. How u survive is the point. IDK, my opinion bud.😊 Thanks for all you do.

  • @sergiofagundes1972
    @sergiofagundes1972 3 месяца назад +1

    For me the long dark just need a recipe, how to tan leather. Will be perfet then.

  • @AnotherJRB
    @AnotherJRB 3 месяца назад +1

    I don't think making stabbing wolves with a spear more effective would be in line with what the game intends; it feels to me like the game wants to discourage players from dealing with wolves by combat. It seems to want you to primarily use the stealth, distraction, and scared-of-fire mechanics. I can see where it's coming from with this; a lot of survival game players fixate on "kill it" as a method of dealing with any threat, so it's hard to balance "giving the players combat as an option" with "making combat not the preferred option".
    In real life, there are indeed hot springs that have dangerous concentrations of toxic minerals and/or are lethally hot. People die in hot springs around Yellowstone almost every year because they don't take the "super-hot water, will kill you in seconds" warning signs seriously, even climbing over fences to get to the water to wash or whatever, and when they step into the water they die before they can react.
    Overall, my major problem with the game is that I find it a bit clunky, in terms of UI elements, interacting with things, etc. I enjoy survival games a lot more if interacting with the world and getting things done feels smooth and enjoyable.

    • @Sokol10
      @Sokol10 3 месяца назад +1

      Exactly. This game was designed for the story mode, in what the goal is survive the wilderness keeping the sanity, is not for fight wolves, but avoid then.

  • @imanassole9421
    @imanassole9421 3 месяца назад +1

    I'm pretty sure this is the game that I was hoping would replace TLD for me. Don't get me wrong, I love The Long Dark.. but.. I never cared for the art style.. I want more realism in my ideal game. If it's the game I think it is, there's no combat/hunting, nor are there plans for it. There's a sanity meter (like in Green Hell) which I was.. okay with. The game was in super EA when I first seen it.. I believe it was just a demo. It looked great, but just had some features that made me hate it.

  • @Hunne2303
    @Hunne2303 3 месяца назад +1

    kinda looks promising with a few tweaks here and there
    seems like distances/scaling are the most prominent problems with that game...spread stuff out way more, wildlife etc. included and it might become the game it wants to be
    killing wildlife should be hard, animals would run away most likely after a hit with that spear...plus, dying is kinda irrelevant (again, distances!!!) if it takes two minutes tops to be back where you got eaten...and boars? really?! those are meaty steamrollers, devs...you encounter those, you RUN. Period.
    plus, I´m really, REALLY sick and tired of wolves...come on, devs, cook up something else that poses a danger to the player
    have you seen those tracks...lol...if those are suppossed to be mining-cart rails, they are about two or three times too big

  • @sisbonetta
    @sisbonetta 3 месяца назад +1

    The water wasn't hot it's the hot spring which is sulfur water. That hurts u

  • @Gearless03
    @Gearless03 3 месяца назад +3

    its nice to be early 😇

  • @peteralexandersitzwohl8560
    @peteralexandersitzwohl8560 3 месяца назад +3

    those shadow-pop ins are downright ugly.

  • @MidanMagistrate
    @MidanMagistrate 3 месяца назад +1

    I kinda miss the old demos of the game

  • @onkelvesemir6027
    @onkelvesemir6027 3 месяца назад +1

    Greetings zak ❤

  • @devinsethna1287
    @devinsethna1287 3 месяца назад +2

    I liked the part where Zak said “Hello fellow survivors” and proceeded to survive all over the place. Truly one of the winter survival experiences of all time

  • @equestrianrosie
    @equestrianrosie 3 месяца назад +2

    Tell us how you really feel 😂😂😂

  • @WillSurvive2TheEnd
    @WillSurvive2TheEnd 3 месяца назад +2

    Zak, let's coin a new word: rantview. 😂

    • @Zaknafein
      @Zaknafein  3 месяца назад +1

      Haha a rantview!

  • @FRBlitz117
    @FRBlitz117 3 месяца назад +1

    ill stick with the long dark

  • @IzBirch
    @IzBirch 3 месяца назад +2

    This game seems a bit odd.

  • @skitpare2627
    @skitpare2627 3 месяца назад +1

    They lost me at 2:28 😊

  • @Sano1970
    @Sano1970 3 месяца назад +3

    Meh. The mechanics are wonky. That wolf fight was ridiculous.

  • @SinkyYT
    @SinkyYT 3 месяца назад +2

    I think the hydration meter is probably reversed and it should increase when you drink. Either way it shows sloppy development work.

  • @GRIGGINS1
    @GRIGGINS1 3 месяца назад +2

    The story plot of the game is stupid. The Game Mechanics are stupid. The characters in the game are unlikable. This is basically the Dollar Tree Long Dark.

  • @bazhanchik
    @bazhanchik 3 месяца назад +2

    I think you are nitpicking. But well there're things in this game that break immersion😢

  • @adhdoggo9614
    @adhdoggo9614 2 месяца назад +1

    Rip off games make me laugh so hard.

  • @rogerrabbit3524
    @rogerrabbit3524 3 месяца назад +1

    Was never interested in it from the start, glad i didnt buy it...

  • @MrSipisah
    @MrSipisah 3 месяца назад +1

    This game is just bad. I asked for a refund. I'll stick to the long dark for winter survival.

  • @Timursen91
    @Timursen91 3 месяца назад +2

    First 🎉

  • @wolfbird3217
    @wolfbird3217 3 месяца назад +6

    I'm sorry to say this, but this video has a bit negativistic vibe to it. Somewhat nitpicky, talking about the most minor things that bother you about this game. You could do that to every game, including TLD ... If you don't like the game, you don't like it. Its not necessary to rationalize everything.

    • @omni-
      @omni- 3 месяца назад

      It is absolutely fine to do a negative review of a game and rationalize your thoughts on it. I found this video pretty interesting. "If you dont like the game, you dont like it" i could as well say "if you dont like the review, dont like it". Why even comment this if you think negative reviews arent worth your time anyway.
      Thanks for another good and interesting video, zac

    • @gwynbleidd10
      @gwynbleidd10 3 месяца назад

      @@omni- You seem to have missed the point.