NoLimits 2: Eclipse (Gerstlauer Infinity II)

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  • Опубликовано: 20 окт 2024

Комментарии • 27

  • @Coasterfan312
    @Coasterfan312  8 лет назад +1

    Now on Steam Workshop! steamcommunity.com/sharedfiles/filedetails/?id=698720344

  • @ethanschneider6287
    @ethanschneider6287 8 лет назад +3

    Nice job bro, love the custom train!

    • @mikasussmann1295
      @mikasussmann1295 6 лет назад +1

      search for an off ride of Karacho at Tripsdrill. I think you'll notice some inspiration

  • @owenholttv63
    @owenholttv63 8 лет назад +2

    You got pretty much everything spot on! I love it!

  • @JesseSteck
    @JesseSteck 8 лет назад +2

    Pretty Cool Coaster Design Coasterfan312

  • @plushxwx
    @plushxwx 8 лет назад

    You guys should make a coaster team this is amazing!

  • @jayceofhearts1043
    @jayceofhearts1043 10 месяцев назад

    This could be a great thrilling inside coaster! Edit: how fast does it go? And how many inversions?

  • @NemesisRider
    @NemesisRider 8 лет назад

    That's a very good Gerstlauer Infinity there Coasterfan! The ride felt smooth and realistic, but there was a lot of competition in Roundup 100. I liked that you did your own music too, as someone who's dabbled in composition myself it's impressive. I'd possible have suggested to have the music become a bit more intense around the launch, top hat and following elements before the first MCBR, but that's just me. Great ride anyway!

  • @voxel8068
    @voxel8068 8 лет назад +2

    Awesome!

  • @mcseventy6
    @mcseventy6 8 лет назад +1

    Why are all of these so much more realistic looking than planet coaster? I've been wondering that for a while. This is the game that always makes me feel like its the most realistic.

    • @Coasterfan312
      @Coasterfan312  8 лет назад +1

      Because it's professional software, not a game. Everything is made to be extremely realistic, but it's much more complex to use, so can't just be picked up and played (like PC).

    • @mcseventy6
      @mcseventy6 8 лет назад +1

      ***** makes sense! It looks amazing ^_^ but i love the simplicity of Planet Coaster.

    • @ArtbyKurtisEdwards
      @ArtbyKurtisEdwards 8 лет назад

      I think it's pretty much wireframe software. Something in between balls to the wall professional software and a gaming platform. Its what you would use to show clients something really pretty and pretty darn close to reality in terms of a digital representation. I mean, even those of us who do not do all the 3d modelling... just the basic coasters and what not are f'n awesome to build and play.

    • @Coasterfan312
      @Coasterfan312  8 лет назад

      ^ That. But it does take a while to learn, and even longer to perfect.

    • @ArtbyKurtisEdwards
      @ArtbyKurtisEdwards 8 лет назад

      +Coasterfan312 ur gatekeeper for P. cstr. is great. do they have a depump tool? only complaint is it seemed a bit segmented. but that felt like the game

  • @stonedfinn3649
    @stonedfinn3649 8 лет назад +1

    the trains look like the trains from Karacho, a gerstlauetr launch coaster in germany!

  • @dummythiccjosh4243
    @dummythiccjosh4243 3 года назад

    where do you get all those mods

  • @1Goldensnake1
    @1Goldensnake1 8 лет назад

    I love it! :D

  • @freds780
    @freds780 4 года назад

    1:18 i thought the train would fly of

    • @KingJulian628
      @KingJulian628 3 года назад

      Not possible. Most a coaster could do from a rough layout is impact passengers. It looks like that's just airtime + the inversion, making that pop