That's a very good Gerstlauer Infinity there Coasterfan! The ride felt smooth and realistic, but there was a lot of competition in Roundup 100. I liked that you did your own music too, as someone who's dabbled in composition myself it's impressive. I'd possible have suggested to have the music become a bit more intense around the launch, top hat and following elements before the first MCBR, but that's just me. Great ride anyway!
Why are all of these so much more realistic looking than planet coaster? I've been wondering that for a while. This is the game that always makes me feel like its the most realistic.
Because it's professional software, not a game. Everything is made to be extremely realistic, but it's much more complex to use, so can't just be picked up and played (like PC).
I think it's pretty much wireframe software. Something in between balls to the wall professional software and a gaming platform. Its what you would use to show clients something really pretty and pretty darn close to reality in terms of a digital representation. I mean, even those of us who do not do all the 3d modelling... just the basic coasters and what not are f'n awesome to build and play.
+Coasterfan312 ur gatekeeper for P. cstr. is great. do they have a depump tool? only complaint is it seemed a bit segmented. but that felt like the game
Now on Steam Workshop! steamcommunity.com/sharedfiles/filedetails/?id=698720344
Nice job bro, love the custom train!
search for an off ride of Karacho at Tripsdrill. I think you'll notice some inspiration
You got pretty much everything spot on! I love it!
Pretty Cool Coaster Design Coasterfan312
You guys should make a coaster team this is amazing!
This could be a great thrilling inside coaster! Edit: how fast does it go? And how many inversions?
That's a very good Gerstlauer Infinity there Coasterfan! The ride felt smooth and realistic, but there was a lot of competition in Roundup 100. I liked that you did your own music too, as someone who's dabbled in composition myself it's impressive. I'd possible have suggested to have the music become a bit more intense around the launch, top hat and following elements before the first MCBR, but that's just me. Great ride anyway!
Awesome!
Why are all of these so much more realistic looking than planet coaster? I've been wondering that for a while. This is the game that always makes me feel like its the most realistic.
Because it's professional software, not a game. Everything is made to be extremely realistic, but it's much more complex to use, so can't just be picked up and played (like PC).
***** makes sense! It looks amazing ^_^ but i love the simplicity of Planet Coaster.
I think it's pretty much wireframe software. Something in between balls to the wall professional software and a gaming platform. Its what you would use to show clients something really pretty and pretty darn close to reality in terms of a digital representation. I mean, even those of us who do not do all the 3d modelling... just the basic coasters and what not are f'n awesome to build and play.
^ That. But it does take a while to learn, and even longer to perfect.
+Coasterfan312 ur gatekeeper for P. cstr. is great. do they have a depump tool? only complaint is it seemed a bit segmented. but that felt like the game
the trains look like the trains from Karacho, a gerstlauetr launch coaster in germany!
Yep, that's what i based them on.
ok
are u german?
Uh, no.
where do you get all those mods
I love it! :D
1:18 i thought the train would fly of
Not possible. Most a coaster could do from a rough layout is impact passengers. It looks like that's just airtime + the inversion, making that pop