Beating Super Speedway All Stars with 253hp FTO (Gran Turismo 2)
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- Опубликовано: 11 май 2023
- The final Gran Turismo All Stars challenge run. While I expected this to be the most boring race out of the five, it ended up being quite interesting due to how little power you actually need to win. Maintaining speed around both corners is just as important as acceleration on the straights, and the FTO handled the track very well. I went with the GR, as the GP Version R was a bit too powerful and I prefer the GR's wine red livery.
The aim when tuning the FTO was improving acceleration in high gears as much as possible, while also ensuring the car turns easily and holds grip. Front downforce is maxed out while rear downforce is set as low as possible, making the car extremely responsive. Camber and a light LSD Decel are utilised to prevent skidding while entering corners. Soft dampers are used as the corners are very bumpy, especially with stiff rear springs. 1st and 2nd gear are sacrificed for extremely close gears from 3rd onwards, ensuring the car is always above 7000 RPM once it gets going.
Music used:
Like a Bird - KEMMEI
Motor Species Remix - Tetsukazu Nakanishi (from Ridge Racer PSP)
West 132st - Daisuke Kawai
I played NTSC-U GT2 on DuckStation with 60 FPS, 16:9, 'true endurance' and metric conversion codes. See Silent's GT2 blog for more info: cookieplmonster.github.io/mod... Игры
If I didn’t have the attention span of a stoned goldfish I would be watching these a lot more. Nice stuff
Thank you, no biggie 🌿🐠
Imagine driving a GT-One race car on an oval track and still lose to a FTO.
I have confirmed, Teakanji makes the best Gran Turismo 2 videos, if not the best of GT around. Shit man you are like a gt2 god... and damn the music, this is a pleasure to watch with those bangers in the background seeing those low hp bullets, always wanted to see GT with RR ost in the background!
Ah, that's a massive compliment, thank you! I'm far from the best GT2 player out there, but I guess I'm still improving. I'm often conscious of whether this sort of content has the right balance of style and substance, so I'm glad to hear it's working out, and that the music fits the vibe as well.
I love this series!
Great!. You can also make video about Spoon integra type r beats 591 hp cars in red rock valley
Mitsubishi fto! My favorite car ever! I don't care what people say! Evo fanboy can seethe.
This would be impossible if the AI did not rubberband. Their pace is slower when in front of the player. Still though it is damn impressive.
The replay shows well that the car has an extreme rake angle. How much horsepower do you think the ride height trick accounts for? Would be interesting to see the difference in lap times or in a speed test with the trick and without.
I did a few laps with the height set to 100 / 100 and no further adjustments, and I was around 0.5 - 1 seconds slower per lap. With the weight centered again, the car became way more responsive, which also meant that it kept skidding all over the place due to the low rear downforce. With the rear downforce set to 0.30, it felt much more comfortable to drive, but the lap times barely improved.
It's hard to say how much power the ride height trick would be adding to the car, because the rake is also moving the CoG forward, which is beneficial for an FF like the FTO. With more weight on the front wheels, the car felt much grippier around the first wide turn and held speed a lot better, while the flat height kept losing speed there. The flat height did have an easier time holding a tight line around the second corner, but it wasn't enough to save time overall, especially on a track like Super Speedway.
There's a lot to talk about when it comes to fully utilizing the ride height trick, I'll be covering it in detail when I make the tuning guide. Something I didn't really talk about in the Ultimate Guide is how you can lower the rear downforce to offset the understeer caused by the car's weight being moved forward.
It's impressive how trite this looks to a layman during the first laps. Very interesting.
Hehe, yeah, this is kind of why I left Super Speedway until last in this challenge series. To win with the lowest power possible, you need to sacrifice the launch for better acceleration at high speeds, which leads to two laps at the start where the pack is nowhere in sight on a track with only two turns. At least the next few laps were somewhat exciting, I guess.
#MitsubishiFTO
#JackieChan
Yeah! Finally! An FTO! Not to mention the weakest version one at that. To beat that rooster is spectacular.
Yep indeed, I didn't expect the GR to be able to win here with such a power disadvantage, but I was pleasantly surprised. At high-RPM's, the FTO's aren't to be underestimated.
Wonderful as always ! Where did you find these musics remixes ? i watch all your videos, it's always interesting.
Thank you, glad you're enjoying them! Most of the ones I've been using so far are from Ridge Racer PSP, it has a bunch of remixes of tracks from earlier Ridge Racer games. A lot of really cool music in that game, and of course, the RR series in general.
Imposible is nothing - FTO. 😎
I M P R E S S I V E !! 👌🏻
Hey
Question:
Any chance that you would do a guide on gran turismo 5 in the near future?
Hi there, I don't have any plans at the moment unfortunately, I still don't have the means to play and record footage, sorry about that.
hello can you do Lancia Stratos but driveable on dirt tracks?
All upgrades applies (355hp), excluding ASM and TCS:
springs: 3.2 / 3.2
ride height: 93 / 140
dampers [B + R]: 1 / 5
camber: 1.8 / 1.4
toe: -0.20 / 0.20
stabilisers: 3 / 6
brake balance: 18 / 24
gears: final gear to 5.500, then auto setup to 1, then final gear to 3.300, then set individual gears to 2.722, 2.125, 1.670, 1.323, 1.062
downforce: 0.35 / 0.70
LSD I: 1
LSD A: 5
LSD D: 1
@@TeaKanji thanks!
and you barely cheesed the ai.