Looks like ur 3 hour chill vid was hit by square. They really gonna do music nfts or something, so shutting down all their content on youtube I guess lol. Dang. I was gonna sleep with it on loop too.
The other S.O.S was great. It was one of the Most cinematic Games i've played on the SNES back in the days and it used the Mode 7 with great effect. Because it's story was told in real time i never finished it. Also that game was hard as hell.
@@yuvraj01 From what i recall the difficulty level was coincidence based. Every 5 minutes or so the Mode 7 made the room spin and depending where your character was standing you could die instantly. Pardon my english as i am writing from germany
I always considered it within a similar space to E.V.O. - not entirely unknown, covered briefly by gaming magazines of the time, and as deep as the time invested. A modernization could certainly flesh out some of the quirks, though...
Good video! I've never heard of this game before. Though, this is the most Amiga-looking game that had its Amiganess ported straight from Amiga Town. Amiga games just need to tone it down a notch graphically. The style has not aged well. However, I do appreciate puzzle platformers as it is an underrated genre.
I actually like the sink or swim graphics call me crazy. I think they're definitely cleaner then alot of other snes titles and seems like the puzzles have alot of variety
Sometimes I see something and it betrays its platform in a second. I saw this and thought AMIGA Despite the pointing out that it is western, this is the most Amiga-ass looking game I've seen on something that is not an Amiga.
Yeah, you can tell that this was made in Europe by looking at the graphics. That particular continent seemingly didn't have much influence from the outside world when it came to video games, which is why stuff like Manic Miner, which was considered amazing by people over there, are otherwise considered by us Americans as a really bad game.
Eh, you have to recognise that there were a lot of reasons for European games being the way they were; for example, disk storage was *much* more expensive for some platforms, meaning accessing storage to load levels wasn't possible, and that resulted in huge sprawling platformers typical of Europe, because those were the types of games that could be loaded in one go off of a cassette tape
@@youdontneedtoseehisidentif4939 Yeah that too. They were stuck with computers, so of course huge sprawling platform games became the norm. Now Manic Miner wasn't really one per se, but for the ones that were, you could find some great ones here & there. Stuff like James Pond 2, Turrican 2, & Superfrog are particularly well remembered for being fun, even in the US. I myself like the huge sprawling platformer sort of game since I have a desire to explore many levels, even when the levels were usually linear(like in Japanese platforms of the 80s & 90s... well most of them, not all). American platformers of the 90s were more similar to the huge sprawling platformers of Europe interestingly enough, so I guess that some of those Euro platformers were good enough to be influences on American games of that timeframe as well.
I said the game thing when SNESDrunk talked about the game "Whizz"- you can tell when a game is distinctly "British" and/or made by a European developer.
I think part of the reason why certain games in those days looked like Candyland on LSD was because of the TVs back then. I think we forget in our 4k OLED tv era (not that I have one of those... yet, but it is an option is what I'm saying) is this was the era when having AV connections (Yellow, White or Green, Red cables) was still new and novel here in The States and many people still had TVs with R.F. I know my family did until like 1996 or 97. We had this old TV that I was convinced was immortal at one point. So I think they tried to over compensate the proper lack of picture quality some had by making it all stand out as much as possible so even on a crappy TV you'd miss nothing visually. That's my theory anyway. That or the game developers were mentally still in the late 60s-70s if you get what I'm saying. The colors, man, the colors!
Wow... definitely never heard of this one. I do love that after you save a bunch of clone people from a sinking ship you proceed to... get in the sinking ship's elevator. What could go wrong? Haha.
I would like to add a little context to what he is referring to when he says Western look in games. In the case of the games he mentioned he what they have in common is their origins in the European PC market. Many of these developers are European and developed games for European PC and console markets and they have a very distinctive style. I think one of the most familiar companies to those from the time period would be ocean. Ocean games all had that very distinctive style. It's not necessarily a bad thing it's just the reality of the limitations of the hardware that they worked on. The European PC market is a fascinating subject that deserves its own video and research if anyone was interested.
And well, the limitation of their graphics artists. Mark Ferrari has made some of the finest pixelart put to screen, but I also can't picture him making some bugeyed aubergine nosed kid.
I know you're not a lists kinda guy but if ever you're looking for video ideas, a "top 13 Western-developed games" or something similar would be amazing. Never really thought about it as a specific category until this video.
This is the kind of game that i like to call "amiga game". I've never played any actual amiga game but you can just tell these games by the sounds, gameplay and specially graphics, and you can find these all over the snes and genesis.
Sounds and gfx? You mean sounds like the Turrican games, or the shadow of the beast games? The lotus esprit games? Project X, superfrog and Lionheart? SWIV (much better on the Amiga than super swiv on the snes)? I can go on for quite some time but you get the gist. The Amiga had a library of upwards 2.5k games and of course being in an era where EU devs were more often than not going for quick cash grabs, many of them are iffy to say the least, but it was also home to amazing games.
Eh, to each their own, as I personally like the colorful quirky art. People can keep their dark and dreary games. I admit some colors could be more balanced, but I still like it overall.
it's not about it being colorful, it's about just how much *better* colorful and toony games look almost 100% of the time from this era from Japanese devs than western devs, for whatever reason that may be. Of course there are some exceptions but it seems like every western dev in the world had the same exact artist just about that kept this weird, borderline grotesque "bubbly pudgy fat characters on neon hyper-saturated vomit" artstyle while Japan had a huge variety of extremely well-done, charming styles for all kinds of games -- very ironic when you think about how much more unique western cartoons and comics tend to look from each other and how charming they can be compared to Japan tending to have 95% of any given manga or anime look the exact damn same, especially in this modern age of moe garbage lmao
@@koopakape Well, that was mainly a European thing thanks to there not being that many influences over there to be inspired by. American games usually looked a bit better(e.g. not as many colors onscreen at once because they knew when it was too much), but not by much per se.
I think I can explain as I have a similar issue about the games artstyle. Now I'm not saying its bad, more of a its not for me kind of ordeal. First reason being the colors are way too overwhelming as in its too busy and too much going on for eyes like mine to take it in. Second is the way the sprites are drawn as this is a modern issue for me as well, where the character designs are way too round giving it a balloon look which I could never dig. Especially how big those bug like eyes are and how some of these games look. And the backgrounds have a issue where they can take away the attention from the foreground. Again this very much a me problem and this is more of a case by case basis. I'm just hoping it may help explain why some people like me don't like this style.
Been watching for years now... This video triggered my memory for a weird versus puzzle game/1v1 fighting game? Have you ever reviewed Yatterman for the sfc? It's one of those oddities that's definitely a game I feel like I'd find on SnesDrunk. Ps: Thanks for all the years of content. I probably would've never got back into collecting/learning about sfc carts if it wasn't for you. 🤙
Got super excited about you reviewing S.O.S, and then this. While I did enjoy this, I would love to see your take on the other S.O.S. I am the only person I know who owns/has played the other S.O.S. Its VERY interesting, I am glad you pointed it out in this vid. Keep up the good work SNES Drunk. Still persistent on your quality content.
The Japanese just knew how to make great games, both aesthetically and technically. It was like that with cars in the 80s and 90s too. I’d like to say we learned our lesson, but it’s spotty.
I think that has to do with the fact that Japanese game hardware developers were usually also first-party publishers who worked with how Japanese designers think visually when designing the hardware itself.
Ah, the "You know it's an Amiga Port" series of SNES games. Most of them aren't that great, and even those that were considered greats on the Amiga (Robocod; for example) are simply dwarfed by games that were actually developed for the SNES.
It always baffles me how most of the time those games for the Amiga, ZX Spectrum and the rest of old computers are absolutely revered by British and European people here in RUclips.
Whilst I remain fond of many Amiga and C64 games I grew up with, some just didn’t age at all well, Robocod is a great one. When I was all of 8 or 9 I loved that game and maybe one of the first I completed. Then I got Super Mario All Stars with SMW…
@@Vulpas yeah but we got games like Turrican (all of them), another world (later ported to the consoles), flashback, Worms (again later ported to the consoles), lemmings, freaking awesome Superfrog, Sensible soccer (and later SWOS, one of the best soccer games to this day), Lotus Esprit 2, Lionheart (a joy to behild), Eye of the beholder 2, Black crypt, Ugh!!! (seriously watch a vid about his one it has amazing gameplay), amazing strategy games (dune 2, Mega-Lo-Mania, Civilisation), all the nice Lucas arts adventure games (monkey Island series, indiana jones adventure games), open sandbox games like Frontier etc
@@Vulpas Heck, even the Atari 2600 wasn't really that popular. In fact, back in the 80s, barely anybody in Europe really considered getting a console instead of a home computer.
I actually played this game when I was a kid. The puzzle was pretty difficult from what I remembered, but again I was in the grade school. Man the music was obnoxiously memorable. Like you can try to forget but it is very difficult to. Imagine trying to solve the puzzle and the same snes jiggle is on repeat nonstop. It practically branded onto your brain.
It's funny that I was thinking about james pond seeing this game and then you referenced the style. I don't personally have a problem with it, it doesn't really elicit any particular response from me.
Had this as a kid and it was one of those kinds of games that scared me for no particular reason. I think if you lost the passengers it would play a scary (for a 5 year old) sound or something. More likely it was the garish art style.
Gotta check out that first SOS video, I remember buying it at a swap meet and being surprised at how much fun it was, since it was a dirt cheap game I'd never heard of. A real hidden gem. This SOS looks like...not my cup of tea :)
this was the first game I ever rented. I played it for 5 minutes before stopping. I was really young at the time, so I'm glad to see it's actually a decent game
Total length of video: 260 secs. Total length of "SNES Drunk" (truly, drunk sounding version): 3 secs. 1.25% of the video was spenting listening to "SNES Drunk".
i got this in a big pack of games for dos/windows 95 along with other odd games like the fortress of dr radiaki and isle of the dead, i didnt realise it had a snes release aswell
funny the titanic cruise ship sinking RPG sounds much more interesting at the start of the video. Maybe something that should be remade in the modern day.
I'm going to agree with the consensus of this comments section and say I expected Amiga port from the cover art on the thumbnail alone. Wasn't disappointed at all.
Do you intend to cover the other SOS game further? I'm pretty sure that some ROM sites were pushing it as a Titanic game when that movie was so big, or maybe there was a ROM hack that gave it a Titanic title screen? I'm not sure of any of that, I just know that was around the time I learned of the game.
I think their logic behind graphic design was just put as much stuff as they can possibly make processor handle, nevermind if it such a messy collage of stuff that all looks the same and have all the same colors and values. Nowhere they applied color theory or any idea about rythm , color contrasts, or not even good ol' "less is more" . It so exaggerated that seems to be planned to sell the game on the sheer numbers of colors on screen. I think the worst offender are those games where the background they just some tile image repeated over and over again and that it's in constant of motion that just drives me nuts it makes me feel dizzy. I've also noticed that quite a few of those the characters are like overly animated ,to the point they look like they are just wobbling all the time.
At the time, "good graphics" was very much defined as a technical question, rather than one of art style or good taste. 64 pixels was always better than 32. 12 colors was always better than 10, etc. Frankly, it's surprising to me that some of those games aren't even uglier in retrospect, ha ha. "Less is more" only came later, when "less" didn't always seem like you were just a bad programmer. My own fondness/toleration for the more garish SNES era art is probably driven mostly by nostalgia for the era in general, rather than the art of the specific games.
Jeez the graphics here just look too... IDK, claustrophobically colored for me to process. Like I swear there were flash cartoons from the mid 2000s that definitely were more pleasing to the eye than these. Even on the Amiga this would've looked like crap. American games usually had better looking graphics mainly thanks to having more influences to go off on unlike Europe which barely had much of a gaming presence until around 1982, but still didn't really look amazing most of the time. Stuff like Worms looked better thanks to the worms being nice, chibi-like army worms instead of being whatever the heck is shown here & the detail of the foreground & background were grand, but not ultra garish like this game or the 2 Putty games or the James Pond series or heck, even Zool didn't look that nice, mainly just generic looking. I mean, they created games with good graphics like the Turrican series, Alien Breed, Sensible Soccer & Starglider, but overall you can really tell that the European gaming scene at that time was VERY different in comparison to North America & Japan. I will say that the music has a nice charm to it, sort of giving off the vibe of some obscure anime dub that you'd find on TV either on Saturday mornings or weekday afternoons then never hear about again after they stopped airing. It's certainly a lot better sounding than the crappy Genesis version's music which used the terrible Sound Images sound driver that Software Creations made that, aside from some games here & there, mostly sounded like crap.
After reading some of the comments I'm glad I'm not the only one to notice. These graphics just scream Amiga. But I do like puzzle platformers. I use to smash Krustys's super funhouse back in the day so I wouldn't be quick to turn down its obvious Amiga cousin.
Yeesh that is ugly, but doesn’t look a bad enough puzzler. The thing is whilst Amiga games do often have this look there is no need for them to, it can do pastel and refined colors too, just that western devs loved saturated primary colors, lots of black outlines and then using garish rainbow effects to say hey I can put hundreds of colors on screen for not other reason than technically they could. But western devs did also get it right e.g Blackthorne comes to mind.
I think both games look neat. And I think I have to disagree on the ugly aspect when it comes to Sink or Swim...its not amazing but there is something nostalgic about that style that I find attracts me to the game.
Haha was thinking about james pond. Dont know why they kept porting that and it seemed to be everywhere. I thought it was interesting and wanted to like it but i just never got it
What I wanna know is how Titus managed to get *both* the Superman and Robocop licenses and fuck them both up so badly. It's almost like you'd have to try on purpose to fuck up such terrific characters.
Here's the video on that first S.O.S. game I talked about, from May 2017: ruclips.net/video/CFCBTjRSaag/видео.html
Looks like ur 3 hour chill vid was hit by square. They really gonna do music nfts or something, so shutting down all their content on youtube I guess lol. Dang. I was gonna sleep with it on loop too.
The other S.O.S was great. It was one of the Most cinematic Games i've played on the SNES back in the days and it used the Mode 7 with great effect. Because it's story was told in real time i never finished it. Also that game was hard as hell.
Not a good game. You're wrong imo
I was nearly going to add it to the SNES mini, but if it is as hard as hell, then no thanks...
@@uglyhobo4602 I should add:
From the Standpoint of my childhood memory - it was a great game 😂
@@yuvraj01 From what i recall the difficulty level was coincidence based. Every 5 minutes or so the Mode 7 made the room spin and depending where your character was standing you could die instantly. Pardon my english as i am writing from germany
it really piqued my interest.
I want to play the first SOS you talked about.
Yeah, that game sounded amazing!
Ummm…emulators maybe
He did a video on it not too long ago. Looks really interesting.
I always considered it within a similar space to E.V.O. - not entirely unknown, covered briefly by gaming magazines of the time, and as deep as the time invested. A modernization could certainly flesh out some of the quirks, though...
@@broncosbreaks Yea I know about emulators. Lately I have been obsessed with original hardware after playing around with emulators for 25 years.
Good video! I've never heard of this game before. Though, this is the most Amiga-looking game that had its Amiganess ported straight from Amiga Town. Amiga games just need to tone it down a notch graphically. The style has not aged well. However, I do appreciate puzzle platformers as it is an underrated genre.
I actually like the sink or swim graphics call me crazy. I think they're definitely cleaner then alot of other snes titles and seems like the puzzles have alot of variety
I think it's cute!
Sometimes I see something and it betrays its platform in a second. I saw this and thought
AMIGA
Despite the pointing out that it is western, this is the most Amiga-ass looking game I've seen on something that is not an Amiga.
Yeah, you can tell that this was made in Europe by looking at the graphics. That particular continent seemingly didn't have much influence from the outside world when it came to video games, which is why stuff like Manic Miner, which was considered amazing by people over there, are otherwise considered by us Americans as a really bad game.
Eh, you have to recognise that there were a lot of reasons for European games being the way they were; for example, disk storage was *much* more expensive for some platforms, meaning accessing storage to load levels wasn't possible, and that resulted in huge sprawling platformers typical of Europe, because those were the types of games that could be loaded in one go off of a cassette tape
@@youdontneedtoseehisidentif4939 Yeah that too. They were stuck with computers, so of course huge sprawling platform games became the norm. Now Manic Miner wasn't really one per se, but for the ones that were, you could find some great ones here & there. Stuff like James Pond 2, Turrican 2, & Superfrog are particularly well remembered for being fun, even in the US.
I myself like the huge sprawling platformer sort of game since I have a desire to explore many levels, even when the levels were usually linear(like in Japanese platforms of the 80s & 90s... well most of them, not all). American platformers of the 90s were more similar to the huge sprawling platformers of Europe interestingly enough, so I guess that some of those Euro platformers were good enough to be influences on American games of that timeframe as well.
totally agree i immediately see rick dangerous seing this one
I said the game thing when SNESDrunk talked about the game "Whizz"- you can tell when a game is distinctly "British" and/or made by a European developer.
This reminded me of a DOS game called In Search of Dr Riptide. Finally found it again. Thanks for the hit of nostalgia!
I think part of the reason why certain games in those days looked like Candyland on LSD was because of the TVs back then. I think we forget in our 4k OLED tv era (not that I have one of those... yet, but it is an option is what I'm saying) is this was the era when having AV connections (Yellow, White or Green, Red cables) was still new and novel here in The States and many people still had TVs with R.F. I know my family did until like 1996 or 97. We had this old TV that I was convinced was immortal at one point. So I think they tried to over compensate the proper lack of picture quality some had by making it all stand out as much as possible so even on a crappy TV you'd miss nothing visually. That's my theory anyway. That or the game developers were mentally still in the late 60s-70s if you get what I'm saying. The colors, man, the colors!
This was originally a DOS game. More likely the graphics were bright and distinctive to compensate for dimmer PC monitors.
or they were just cheap and didnt want to pay for proper pixel art
@@shroom2k Or more likely, they wanted to show off all 256 colors, and that meant garish gradients and all the colors.
"Island, Summer or Whatever" is my favorite Jimmy Buffett album
I hope you have a great rest of your day too! You're the best way to start the day.
Thank you for the review!
Wow... definitely never heard of this one. I do love that after you save a bunch of clone people from a sinking ship you proceed to... get in the sinking ship's elevator. What could go wrong? Haha.
Ah yes, the “Amiga” look. It was everywhere in the SNES back in the day.
I would like to add a little context to what he is referring to when he says Western look in games. In the case of the games he mentioned he what they have in common is their origins in the European PC market. Many of these developers are European and developed games for European PC and console markets and they have a very distinctive style. I think one of the most familiar companies to those from the time period would be ocean. Ocean games all had that very distinctive style. It's not necessarily a bad thing it's just the reality of the limitations of the hardware that they worked on. The European PC market is a fascinating subject that deserves its own video and research if anyone was interested.
And well, the limitation of their graphics artists. Mark Ferrari has made some of the finest pixelart put to screen, but I also can't picture him making some bugeyed aubergine nosed kid.
2:15
Love the jumpscare reaction
SNESD that was a good bit
I know you're not a lists kinda guy but if ever you're looking for video ideas, a "top 13 Western-developed games" or something similar would be amazing. Never really thought about it as a specific category until this video.
And by “this is a western made game” you mean “this is a British microcomputer made game.”
This is the kind of game that i like to call "amiga game". I've never played any actual amiga game but you can just tell these games by the sounds, gameplay and specially graphics, and you can find these all over the snes and genesis.
Sounds and gfx? You mean sounds like the Turrican games, or the shadow of the beast games? The lotus esprit games? Project X, superfrog and Lionheart? SWIV (much better on the Amiga than super swiv on the snes)? I can go on for quite some time but you get the gist. The Amiga had a library of upwards 2.5k games and of course being in an era where EU devs were more often than not going for quick cash grabs, many of them are iffy to say the least, but it was also home to amazing games.
@@jimkrom Never said it was good or bad, just said this was the "Amiga aesthetic".
Eh, to each their own, as I personally like the colorful quirky art. People can keep their dark and dreary games. I admit some colors could be more balanced, but I still like it overall.
Yeah, I don't know what he's talking about. He can give his opinion I guess but he says it so matter of factly.
it's not about it being colorful, it's about just how much *better* colorful and toony games look almost 100% of the time from this era from Japanese devs than western devs, for whatever reason that may be. Of course there are some exceptions but it seems like every western dev in the world had the same exact artist just about that kept this weird, borderline grotesque "bubbly pudgy fat characters on neon hyper-saturated vomit" artstyle while Japan had a huge variety of extremely well-done, charming styles for all kinds of games -- very ironic when you think about how much more unique western cartoons and comics tend to look from each other and how charming they can be compared to Japan tending to have 95% of any given manga or anime look the exact damn same, especially in this modern age of moe garbage lmao
Color I like. It's the bulbousness that annoys me, like everyone is a balloon doggie.
@@koopakape Well, that was mainly a European thing thanks to there not being that many influences over there to be inspired by. American games usually looked a bit better(e.g. not as many colors onscreen at once because they knew when it was too much), but not by much per se.
I think I can explain as I have a similar issue about the games artstyle. Now I'm not saying its bad, more of a its not for me kind of ordeal. First reason being the colors are way too overwhelming as in its too busy and too much going on for eyes like mine to take it in. Second is the way the sprites are drawn as this is a modern issue for me as well, where the character designs are way too round giving it a balloon look which I could never dig. Especially how big those bug like eyes are and how some of these games look. And the backgrounds have a issue where they can take away the attention from the foreground. Again this very much a me problem and this is more of a case by case basis. I'm just hoping it may help explain why some people like me don't like this style.
Been watching for years now... This video triggered my memory for a weird versus puzzle game/1v1 fighting game? Have you ever reviewed Yatterman for the sfc? It's one of those oddities that's definitely a game I feel like I'd find on SnesDrunk.
Ps: Thanks for all the years of content. I probably would've never got back into collecting/learning about sfc carts if it wasn't for you. 🤙
Got super excited about you reviewing S.O.S, and then this. While I did enjoy this, I would love to see your take on the other S.O.S. I am the only person I know who owns/has played the other S.O.S. Its VERY interesting, I am glad you pointed it out in this vid. Keep up the good work SNES Drunk. Still persistent on your quality content.
He has reviewed the other one. Video should be on the channel
@@MixMasterLar oh crap I missed that? Thought I had hit all of his videos. Thanks!
OMG what happened to 3 hours, and 3 more hours of relaxing SNES music... I listened to that daily!?!?!?!?
The Japanese just knew how to make great games, both aesthetically and technically. It was like that with cars in the 80s and 90s too. I’d like to say we learned our lesson, but it’s spotty.
I think that has to do with the fact that Japanese game hardware developers were usually also first-party publishers who worked with how Japanese designers think visually when designing the hardware itself.
Ah, the "You know it's an Amiga Port" series of SNES games. Most of them aren't that great, and even those that were considered greats on the Amiga (Robocod; for example) are simply dwarfed by games that were actually developed for the SNES.
It always baffles me how most of the time those games for the Amiga, ZX Spectrum and the rest of old computers are absolutely revered by British and European people here in RUclips.
@@Vulpas Damn
Whilst I remain fond of many Amiga and C64 games I grew up with, some just didn’t age at all well, Robocod is a great one. When I was all of 8 or 9 I loved that game and maybe one of the first I completed. Then I got Super Mario All Stars with SMW…
@@Vulpas yeah but we got games like Turrican (all of them), another world (later ported to the consoles), flashback, Worms (again later ported to the consoles), lemmings, freaking awesome Superfrog, Sensible soccer (and later SWOS, one of the best soccer games to this day), Lotus Esprit 2, Lionheart (a joy to behild), Eye of the beholder 2, Black crypt, Ugh!!! (seriously watch a vid about his one it has amazing gameplay), amazing strategy games (dune 2, Mega-Lo-Mania, Civilisation), all the nice Lucas arts adventure games (monkey Island series, indiana jones adventure games), open sandbox games like Frontier etc
@@Vulpas Heck, even the Atari 2600 wasn't really that popular. In fact, back in the 80s, barely anybody in Europe really considered getting a console instead of a home computer.
Nice vid 👍
I remember your older vid on the other SOS.
I emulated this back in 06 and really got into it for a while. The puzzles would get pretty hectic. It got kinda tedious towards the middle-end.
So tedious! It got so repetitive
this is one of the best channels on you tube, hands down
99 levels sounds nice on paper, but I can imagine it being tedious if you decide to marathon the entire game.
I loved this game on Dos as a kid :)
At 2:07 the music almost sounds like GOT.
I actually played this game when I was a kid. The puzzle was pretty difficult from what I remembered, but again I was in the grade school. Man the music was obnoxiously memorable. Like you can try to forget but it is very difficult to. Imagine trying to solve the puzzle and the same snes jiggle is on repeat nonstop. It practically branded onto your brain.
Awesome review man! I feel I need to check out both SOS games lol.
Core memory unlocked. I remember playing this on DOS
I like the visual style, but i think it's nostalgia. Had amiga 500 back in the day and all the games looked like the ones you mentioned
You had chosen poorly then, when you bought your games
I watch simply to be encouraged to have a great rest of my day
It's funny that I was thinking about james pond seeing this game and then you referenced the style. I don't personally have a problem with it, it doesn't really elicit any particular response from me.
Oh I'd forgotten about Sink or Swim. Great memories!
The death scream when you lose a life will never not be needlessly terrifying!
Great video! That first S.O.S. sinking ship game looks amazing - too bad it's SO pricey!
glad I got my copy way early before the market just blew up. I am pretty certain I would not have been able to get a copy now adays.
The yell after seeing his face cracked me up.
Had this as a kid and it was one of those kinds of games that scared me for no particular reason. I think if you lost the passengers it would play a scary (for a 5 year old) sound or something.
More likely it was the garish art style.
Great video as always, thanks! I remember almost buying this when I saw it in the bargain bin as a kid...
I miss bargain bins, you could find some real treasures there.
Looks pretty cool. Kind of seems like a weird mix of Lost Viking and Krusty's Fun House
Awesome video! Have a great day there SNES!
Bill Chicago
ohhh man! two great rest of my day on the same week?? hell yeah!
Making Tuesdays and Thursdays great again!
Gotta check out that first SOS video, I remember buying it at a swap meet and being surprised at how much fun it was, since it was a dirt cheap game I'd never heard of. A real hidden gem. This SOS looks like...not my cup of tea :)
I'd never heard of that other SOS. Human Entertainment has quite an interesting catalog of games from back then
The Amiga games certainly have a… distinct look. What’s with their floaty jump camera?
this was the first game I ever rented. I played it for 5 minutes before stopping. I was really young at the time, so I'm glad to see it's actually a decent game
I don't think all the drunk was consuming was alcohol when he made that intro lmao
I went to listen to the 3 hour snes drink music and seen it got taken down that sucks
This game definitely has an amiga graphics vibe to it. Not surprising it originated there.
Total length of video: 260 secs.
Total length of "SNES Drunk" (truly, drunk sounding version): 3 secs.
1.25% of the video was spenting listening to "SNES Drunk".
Ahhhhh, nice to see a comment like this again! Thanks!
i got this in a big pack of games for dos/windows 95 along with other odd games like the fortress of dr radiaki and isle of the dead, i didnt realise it had a snes release aswell
You are still finding them!
Absolutely curious about unlicensed Titanic.
It probably existed way before the movie so technically there was no license yet
funny the titanic cruise ship sinking RPG sounds much more interesting at the start of the video. Maybe something that should be remade in the modern day.
We need a Snes Drunk top 100! Or maybe top 300?
I must admit, I'm not very fond of this game aesthetic myself. Reminds me of amiga games. Palette is like a clown sneezed
Can you do a top 10 western SNES games list?
Thank you snesdrunk great work Sir
the graphics are pretty. actually James Pond is a gorgeous looking game
Have you ever looked at the lemmings series ?
Sutte Hakkun might be a good one for you to cover, it’s one of my favorite puzzle platformer games on snes
Edit: oh wait you did already!
i had the DOS version when i was a kid. it was fine-ish
I'm going to agree with the consensus of this comments section and say I expected Amiga port from the cover art on the thumbnail alone. Wasn't disappointed at all.
Do you intend to cover the other SOS game further? I'm pretty sure that some ROM sites were pushing it as a Titanic game when that movie was so big, or maybe there was a ROM hack that gave it a Titanic title screen? I'm not sure of any of that, I just know that was around the time I learned of the game.
he did a video about it a while back! ruclips.net/video/CFCBTjRSaag/видео.html
He already did ruclips.net/video/CFCBTjRSaag/видео.html
Looks cool😄
In before the ending screen was added! =D
I think it looks alright personally -- and I like how he's just chilling with a yoyo when he's not doing anything else.
I have the Game Gear version, known as Man Overboard!, I think it’s rather good!
Reminds me of the Lost Vikings
Lol that's an insult to the lost vikings
I happen to like the Robocod aesthetic.
I game looks familiar, I think I've seen the DOS version of it.
I mean, games by bigger developers like Apogee, Epic or Id tend to look eay better. Look up Jazz Jackrabbit 2.
Gonna have to find the Titanic escape game.
I actually like this art style, all chunky and colorful... but I understand the people that don't
Yeah, I don’t understand the hate. Clearly there is a lot of detail in the pixel art. It is good even if it isn’t your style.
@@bluumonk its ok, not good. this barely a step above a disney licensed famicom game.
This seems like Krusty's Fun House
James Pond 2 looks good though.
Can you make a video about the other S.O.S.?
And I wonder if they tried to get the license for Titanic but couldn't get it.
Looks like the ship is upside-down, and has you going with a few people, I'd guess more "The Poseidon Adventure" than a "Titanic" license
I always wondered what a dos game would look like on snes.
I swear I can hear the beginning of game of thrones music like at 2:16
Looks funny, it's like you're saving a lot of Marios.
You should review the good S.O.S
I think their logic behind graphic design was just put as much stuff as they can possibly make processor handle, nevermind if it such a messy collage of stuff that all looks the same and have all the same colors and values. Nowhere they applied color theory or any idea about rythm , color contrasts, or not even good ol' "less is more" . It so exaggerated that seems to be planned to sell the game on the sheer numbers of colors on screen. I think the worst offender are those games where the background they just some tile image repeated over and over again and that it's in constant of motion that just drives me nuts it makes me feel dizzy. I've also noticed that quite a few of those the characters are like overly animated ,to the point they look like they are just wobbling all the time.
At the time, "good graphics" was very much defined as a technical question, rather than one of art style or good taste. 64 pixels was always better than 32. 12 colors was always better than 10, etc. Frankly, it's surprising to me that some of those games aren't even uglier in retrospect, ha ha. "Less is more" only came later, when "less" didn't always seem like you were just a bad programmer.
My own fondness/toleration for the more garish SNES era art is probably driven mostly by nostalgia for the era in general, rather than the art of the specific games.
Jeez the graphics here just look too... IDK, claustrophobically colored for me to process. Like I swear there were flash cartoons from the mid 2000s that definitely were more pleasing to the eye than these. Even on the Amiga this would've looked like crap. American games usually had better looking graphics mainly thanks to having more influences to go off on unlike Europe which barely had much of a gaming presence until around 1982, but still didn't really look amazing most of the time. Stuff like Worms looked better thanks to the worms being nice, chibi-like army worms instead of being whatever the heck is shown here & the detail of the foreground & background were grand, but not ultra garish like this game or the 2 Putty games or the James Pond series or heck, even Zool didn't look that nice, mainly just generic looking. I mean, they created games with good graphics like the Turrican series, Alien Breed, Sensible Soccer & Starglider, but overall you can really tell that the European gaming scene at that time was VERY different in comparison to North America & Japan.
I will say that the music has a nice charm to it, sort of giving off the vibe of some obscure anime dub that you'd find on TV either on Saturday mornings or weekday afternoons then never hear about again after they stopped airing. It's certainly a lot better sounding than the crappy Genesis version's music which used the terrible Sound Images sound driver that Software Creations made that, aside from some games here & there, mostly sounded like crap.
More like a unique vibe...Ugly is a bit harsh
It looks like Lode Runner meets The Lost Vikings.
After reading some of the comments I'm glad I'm not the only one to notice. These graphics just scream Amiga.
But I do like puzzle platformers. I use to smash Krustys's super funhouse back in the day so I wouldn't be quick to turn down its obvious Amiga cousin.
I like the visuals of all those games you mentioned!
Yeesh that is ugly, but doesn’t look a bad enough puzzler. The thing is whilst Amiga games do often have this look there is no need for them to, it can do pastel and refined colors too, just that western devs loved saturated primary colors, lots of black outlines and then using garish rainbow effects to say hey I can put hundreds of colors on screen for not other reason than technically they could. But western devs did also get it right e.g Blackthorne comes to mind.
I think both games look neat.
And I think I have to disagree on the ugly aspect when it comes to Sink or Swim...its not amazing but there is something nostalgic about that style that I find attracts me to the game.
Haha was thinking about james pond. Dont know why they kept porting that and it seemed to be everywhere. I thought it was interesting and wanted to like it but i just never got it
I love this game.
Cool intro
I am very surprised that you didn't relate this game to krustys super fun house
So if in general european SNES games are ugly, what is the best-looking (and maybe even playing) european game on the SNES?
Worms probably.
What I wanna know is how Titus managed to get *both* the Superman and Robocop licenses and fuck them both up so badly. It's almost like you'd have to try on purpose to fuck up such terrific characters.
Seems pretty similar to Krusty's Fun House
What’s a Sears?