A Nasty Army if you're a Dwarf
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- Опубликовано: 5 сен 2024
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_random greenskin shaman dodges hundreds of dwarf projectiles via korean-level sc master micro_
Troll Hag : *Wot's 'e doin'???*
Skarsnik : *'E's beginnin' to beleeve*
LMAOOO
This made me LOL xD
Lol
Perfect!
That matrix reference was too good.
10:36 Gotta love how the dwarfs are basically dead but still only at half morale
Local dead dwarf to stubborn to route.
I mean dwarfs are so stubborn some of their heros are literally dead ghosts to pissed off to die
If dwarf flee their previous life will end anyway, being slayer sucks a lot so running away isn't worth it
They are too busy grumbling and bitching about life to care, really.
That's one of the reasons the Dwarfs are the best race in warhammer. They are utterly stalwart, and incredibly brave. I often see longbeards and ironbreakes fight to the death without routing. The Dawi in lore are truly epic.
"if we kill the quarrelers that also gets rid of their ammunition as well."
- legendoftotalwar, 2021
"If you kill the enemy, they cannot shoot you"
@@FireTalon24 -Sun Tsu
Me: "this video is too long, I don't have the time"
Also Me: *watches an Ork going back and forth for an hour*
I would throw in at least 2 night goblin fanatics if they were available. Their special skill deals so much damage if you manage to blob the enemy. Skarsnik's full fanatic stack with a few heroes for blobbing ability is a pure meme army.
Against dwarves I use a stack of 6 fanatics, 6 archer fanatics, 4 doom diver catapults, a goblin great shaman, a river troll hag, an orc spellcaster, and a black orc big boss. The melee fanatics charge right in and use their ability to wipe out like half or more of the enemy, then the archer fanatics can usually clean up from there, but if they can’t the doom diver catapults help out. And when using magic on top of that, it’s super easy to destroy any dwarf army. This army is TERRIBLE against vampire counts though. Only useful against slow melee infantry heavy factions
@@RicardoSanchez-es5wl I've found you get the same results with standard night goblins archer over their fanatic version since they have to be in melee to charge it and since they're archers thats not ideal. Also save some pocket change along the way.
That stack-up of 3 longbeard units in the beginning would be such a good cast opportunity.
I have a feeling that by now Legend has a full on new book on by the dawi.
They have an entire library for legend
That other stack after the battle might have insta spawned some slayers from their gurdges
legend at this point you have your own chapter. Hell, maybe even a volume II. Also I find that literally doing laps around any army with a fast unit will cause them to move one wing of their army through the other one and it ends up making a split second that most of their army is all clumped in one place. kind of like what happens if you tell a locked group to face the other direction.
I'm in the process of watching Legend's Skarsnik This Is Total War, so this is quite a familiar sight.
Also, it's weird seeing him recruiting so much melee infantry and having only 3 units of archers back then :P
Greenskin missile units are mostly trash... So it makes sense.
That is the first time that I saw some crapstack units melt away good dwarf units in seconds. This is absolutely crazy to watch....
i have 780 hours in this game and i have never seen such incredible cheese
did you watch 53:30 where he takes the wizard out of army after the battle and then dismounts, remounts and puts back into the army for full hp wizard
Skulkers arent crap in skarsnik's faction. They're drowning in AP damage, especially with all skarsnik's buffs, and theres a LOT of small entities so their lower stats are actually deceptive when more get into combat
fairly confident that legend has an entire chapter in the book just for his skaven shenannigans.
Love the last minute bit of cheese when you healed that orc shaman lol. Classic
This is indeed how Skarsnik would fight a battle. And after every unit ambushed he would check how little damage they did to his own troops and go "Hehehehe, look!"
Goblins=guerilla warfare
Orc=me stronk me kill
Missed opportunity to call this "Nasty Army (for a Dwarf)" :P
i swear, if they made the IA in Total war think like legend, the game would be so difficult we might just stop playing it. Dude you op
Recently, I had my biggest luck ever when casting a purple sun against empire. There was a decent blob and it went exactly through the empire hotspot. With a single cast I managed to do 78k damage. I had thought of purple sun that it was just one of the worst value vortex spells, but the dps within its area is so insane that a good cast crushes many of the popular spells (except for flame storm that spell its in another realm)
Yea purple sun is good, cast on top of hero holding the front line, and watch the slaughter.
It's so expensive tho
I prefer stationary vortexes far more, because the damage is consistent and predictable. And then then, I'd rather use stuff like penumbral pendulum instead, because they are just as damaging in many cases, and far cheaper
@@syrusalder7795 Yeah I still prefer wider area spells, but I don't hate it anymore because it does do a high amount of damage to elite units.
@@syrusalder7795 pendulum has the same issues WOD has, which is you need to get the enemy in a strait line first.
This makes it pretty useless if you want to cast something on enemy on approach in most cases.
It also struggles in sieges unless they set up in a line, but still not efficient since they are not blobbed enough.
The people who claim that the other are cheaper do not know how to use magic attacks efficiently.
Best use of magic is when multiple units are grouped up in 1 area and you cast a magical vortex on top.
The wider the vortex the more the damage and the sooner the damage is inflicted to more units you hit(won't get away in time).
The best by far for damage output on multiple enemies is purple sun when this method is used.
If you are not using this method you don't know how to efficiently use magic attacks.
WOD is an exception but uses the same principle, group multiple units in a line using infantry and then use the magical attack.
The BLOB is needed but unfortunately most of your armies won't have infantry on VH(except vampires).
SO Purple sun remains undisputed in damage with its wider area of effect and damage output per second.
Pit of shaded is decent but it's small area of effect prevents it from capturing multiple units and it takes time to do damage.
To be as good you need like 3 times cool down speed so you can cast multiple of it, not just 2 at best on approach.
@@jeffvella9765 the enemy is almost always in a straight line, even when they are approaching. Just properly predict their locataion and you'll usually do good damage.
Ive never said that wind/breath magic has the best possible damage per WoM, that's obviously going to always be a vortex spell (either purple sun due to its stupid dps or flame storm due to its stupid duration). They are always cheaper per cast however, so you get more casts in the fight compared to a vortex spell. This is true, and you cannot deny that.
The issue with vortex spells is that they are unpredictable. Thats why I only use them on massive blobs when they are guaranteed to at least do decent damage.
I had no idea you get fatigue resistance from veterancy.
i think every unit-level counts for that
Dwarf enthusiast: "that's goning in the book."
Legend: "FOOL! I live in the book."
A goblins knife in the back is no death for a slayer
12:55 Interesting to note that 1 WoM per 10 seconds is considered garbage (and I agree), which makes you wonder how it is going to feel in WH3 when this is always going to be the case.
What will happen is that you avoid engaging with the enemy for the first half-hour of any given battle to get the most out of your magic. If you engage too early, the battle will be over before you have had the chance to utilize any meaningful portion of your reserves. It will add an extended period of running around the map in most close-cut matchups.
@@DriverInput Absolutely. There is a reason for the pool cap being 30 in WH2 and the WoM per second being decently fast until the reserves start to get low, as it stops the player from having to delay the start of every meaningful battle just for the WoM to trickle in.
The 5% eat captives post-battle replenish buff does still apply, even in enemy territory. Just an fyi if anyone was confused.
Yeah, I don't think Slayers swore to die to a Goblin XD
Nasty (For a dwarf.)
19:15 Goblin Slayer, but the goblins win.
i feel like 90% of disaster campaigns are " shiiiit i forgot about the dwarfs "
Some Squig Hoppers makes that army so much better
An entire chapter in the book of grudges is dedicated to Legend
53:18 What exactly did you do to heal your Shaman?
Take it out of the army then switch out its mounts then remount it then put it back in the army.
@@danielboyas7645 Thank you for the clarification.
I'm only 3 minutes in, and FINALLY I see legend run into a problem I always get. Whenever he tries to waste their ammo, it seems to work every time, but I run into that problem where the melee just keeps coming at me SO often. I was starting to think I was doing something massively wrong and didn't know what.
Always be the attacker. The AI is more passive when defending. If you're attacking they usually don't activate the melee units unless you deal them damage.
It usually depends on who the attacking army is. if you're the attacker the melee will typically not advance on you until you attack, making it much easier to waste the ammo. if the AI army is attacking then they will advance on any visible units, typically focusing the nearest thing.
My "works for Legend" always seems to involve enemy melee units just running past my heroes into the missle units like they're not even there.
@@maevethefox5912 You might not be putting your heroes in a blocking position you'd have to post video or screenshots for us to know if you were doing something wrong.
@@maevethefox5912 they changed the way AI deals with heroes earlier this year. You can still block them with heroes, but it's harder to do and not guaranteed.
Just stumbled onto this video... What the hell did I just watch :D Well done :D
“They are really good vs dwarfs”, proceeds to fight 17vs1 unit…
Exelant greanskrin army tutorial
At this point legend definitely has his own book.
19:24 .....That is hilarious for some reason.....
That's the stuff Gobbo dreams are made of
@@TLTeo
Sweet dreams are made of green....
Who am I to disagree?
I don't know why but it makes me laugh everytime 9:20
Not a disaster campaign when you are prepared against the enemy
"cuz units that are broken don't fight back"
actually they keep fighting as long as they are surrounded. as soon as they get a way out they run for their lifes xD
Nasty army (for a dwarf)
Why does the Dawi AI love to spam greatweapons so much since the last DLC/FLC update?
Literally won vs 3 armies dwarfs turn 9 with army night goblins plus nasty skulkers archers and one fanatic. After Belegar is dead campaign is super easy. By turn 67 I had literally taken the whole map. Skarsnik can afford so many armies due to cheaper gobbos and sacking income for greenskins being op.
On a separate note base night goblins are often underestimated. Keep in mind they have much more melee defense that regular goblins and death juice which is essentially a mortis engine effect applied to all enemies in melee with unit. They also have silver shield.
I somehow thought this would be a more exciting matchup. Lol
Dwarfs are nasty things.
holy shit you play this game like you're operating a damn plane, it looks so stressful! xD
4:00 "Aggressive defensive...im not sure"
that other stack probably recruited slayers because you put them to shame
Killing their archers would be a complete waste of magic..... 500 dead archers later. Ah man I I out of winds of magic...
Nasty, unless you have gyrocopters and irondrakes.
@legendofTotalWar, why don't you use the shift+click+drag to path your faster units while they are kiting?
Wrong scrap on those nastys….
Okey, that was really cool. Now i will try this great poopstack
That army is strong for a dwarf...
Tormented sword lasts around only 10 seconds. So, actually using it before engagement resulted in it being useless.
It locked them in place to stop charge bonus and too help set up the ambush with other units... Not useless just not used for full effect .
The cheese was strong in this battle.
Dumb question, but is the perfect vigour scrap upgrade better than the other for a crapstack or in general? Idk ive never really thought of it
Perfect Vigor is pretty powerful in general, but tiredness is a % penalty so it matters more on elite troops and solos that have big numbers.
@@KaliFortuna Which makes it incredibly important on a Nasty Skulker crapstack - as speed & MA are incredibly important for its ambushing playstyle. They get upwards of 60 melee attack - having a % modifier over that hurts their ability to hit&run with minimal damage.
hahahahaha i cant believe how good you are at this game
Greenskins could prolly use some wyvern units... monstrous cav?
i believe you can recruit wyverns, and orc war bosses also get them as mounts granted this is dlc.
Legend is going to stream today edit: tomorrow
Tomorrow, he wrote on Twitter he had to delay it.
Aww, too bad. Thx for info
amazing
Your a orc shaman legend
I miss the streams of cheesey bearded man
when you are draining ammo u should run in circle instead side to side cus u still geting hit when u turn around if u go circles u can go no damage at all since arrows will always aim in front of u and u are always turning away from them in a circle
i used nasty skulkers in my broken axe campaign, on turn 120 i own 75% of the mortal empires. this army is disgustingly effective (vh/vh difficulty)
Lactose intolerance here
Uh oh
Legends chapter in the book of grudges is longer than all lord of the rings parts together
Unless we have our guns then these greenskins go bye bye
Legend the amount of warpstone and cheese has eroded your brain, your losing the ability to do basic math. 23-15=8 not 10 and 31-23=8 not 12. (The math of big stomp)
Damn this is boring. Why do i clicked this
hi everyone1
Hello potterhead
Lol
cringe in the book comment
Wow this brings back memories of the time when Legend tried out the "Horsemaster Doomstack". Just poor pain and agony trying to see him micro-manage every single unit to "kite" the Wood Elves? IIRC. These armies just aint worth it imho you should just recuit a balanced army till you enough Arachnarok to steamroll the game.
Makes no mistakes Nasty Skulkers doomstack is very impressive and the player who went for such an army is a player of no less than voidlolz status - complete GOATs of Total War. But I dont think you will really enjoy playing the campaign that way, less you are into S&M and dem 1 hour + battles like Legend ofc. In MP its really worth but in the campaign??? Bruh just recuit a regular army, dont go for these "high skill outplay" comps. Just aint worth it imho.
greenskins can't afford to doomstack on higher difficulties, so you crapstack instead.
thing is, greenskin economy is really shit and no way to cheese it, so early game nasty skulker crapstacks are ideal
@@DautFromX Goblin + Goblin archer spam works plenty well for broken axe as well. Slightly cheaper, easier to replace & a little less micro intensive. More likely too lose against overwhelming force though, as there is little to exploit, but you should be able to afford an army more thanks to it.
If you value your time, you should probably field stacks of both, as nasty skulkers are still incredibly fast at killing things when they're not facing overwhelming force.
Am I first for a first time ? 😂
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