How to Aim in World of Warships - Help an Ensign

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  • Опубликовано: 31 дек 2024

Комментарии • 107

  • @OrcHead
    @OrcHead 6 лет назад +92

    As an ex artillery officer can I offer another hint. Shoot one shot first then adjust fire if you miss

    • @Justin-ny8df
      @Justin-ny8df 4 года назад +1

      I thought you always IMMEDIATELY fire for effect with no adjustments!? =D

    • @clansman89
      @clansman89 4 года назад +3

      What about warning shot?

    • @pomeranianproductions647
      @pomeranianproductions647 4 года назад +4

      @@clansman89 Dont. It gives them time to dodge.

    • @donaldross8597
      @donaldross8597 4 года назад

      Orc .Head unless your in Pershing then we only had one shot

    • @saplkereviz6824
      @saplkereviz6824 3 года назад

      Thats a good way to find the perfect shot. But there is a possibilty that they change their course after saw your shot.

  • @AhornSyrup
    @AhornSyrup 6 лет назад +54

    ... whats the point of giving correct lead when all my ships guns act like sawed off shotgun.

  • @ewok40k
    @ewok40k 6 лет назад +87

    a tip: when not sure of lead, fire one turret off, observe where shells land and correct the lead, then fire rest of guns

    • @DJKenTuckyOfficial
      @DJKenTuckyOfficial 6 лет назад +4

      ewok40k or you can fire each turret on a different lead because maybe the enemy slows down as soon as you shoot at him

    • @paulinejackson5861
      @paulinejackson5861 6 лет назад

      No....just no. So the target won't change course once he realises you are firing?

    • @majgijoe
      @majgijoe 6 лет назад +5

      Ewok40 is correct, it’s called a sensing round. And you don’t have to wait till the sensing round lands on target to fire your salvo.

    • @cobrazax
      @cobrazax 6 лет назад +1

      at the beginning it can work but later u would probably not need it when u got experience...however early on it is useful to get the feel

    • @NiuhiNui
      @NiuhiNui 6 лет назад +1

      Incoming fire alert may create a variable for your trajectory.

  • @Gundolf300
    @Gundolf300 6 лет назад +29

    Well this is a bit misleading (pun intended) due to the difference between static and dynamic crosshairs. The dynamic shows where your shells will hit at a certain distance if the enemy ship is traveling in about 30 knots. The static shows where they will hit if the enemy ships is moving at 20 knots. And then there is a ton of other factors such as ship size, the smaller the ship is the more you have to lead (shooting at bayern for instance). Then you have the fact that the fire to impact duration is calculated on shells traveling at 850 metres/second at 18 km of range.
    And so forth with about 2 million different factors.

    • @flyingjokerbrains
      @flyingjokerbrains 6 лет назад +8

      Gundolf300 The truth is I can't take all these factors under consideration. Its impossible for me. So I just rely on intution and gut feeling.

    • @Gundolf300
      @Gundolf300 6 лет назад +6

      Flying Brains
      Well, yeah,, thats what it comes down to in about 90% of the time (like all types of fast shooting). Sooner or later aiming in this game also will run mostly on automatic.
      Myself i tend to calculate harder shots, whether they are at angled targets, far away, or with ships i rarely play a bit more. Other then that I mostly slug them away on a gut feeling. Still, it's good to at least be aware of the major components that makes the shells land where they are supposed to land.
      With that answer in mind, I usually miss the crap out of everything. 😂

  • @DJKenTuckyOfficial
    @DJKenTuckyOfficial 6 лет назад +3

    I personally prefer the dynamic crosshair, and i am using the dynamic crosshair Nomogram (i think it's the right name) mod from Aslain's mod pack, this crosshair has 2 scales, one for a speed of 20kn and one for 30kn

  • @patrol2omega
    @patrol2omega 6 лет назад

    I'am a new player and just tried your tactic and it really worked for me, thanks man!

  • @sgtrock5273
    @sgtrock5273 6 лет назад

    Simply amazing Zoup, The very first time I have heard it explained that way. THANK YOU !!!

  • @drscottydawg
    @drscottydawg 6 лет назад +1

    I use the dynamic, as you say it is important to know your shell velocity. I have 213 ships in port and play them all. It makes aiming a challenge since they are all different. AP and HE might have different velocities on the same ship, you should look before starting a battle. You may want to show a noob how/where to find out the velocity. A question on space camo does the smoke (that isn't smoke) work the same as the regular smoke?

  • @GokexWoW
    @GokexWoW 3 года назад

    Awesome tip on the exhaust!

  • @karl-johankarlsson5057
    @karl-johankarlsson5057 6 лет назад +2

    Really simple and great advice! Great Work!

  • @ashvb9826
    @ashvb9826 6 лет назад

    Thanks Zoup always good to see people offering helpful advice to other players :)

  • @rossvosloo92
    @rossvosloo92 6 лет назад

    ahh man Zoup! this was gonna be my next Improvement Video, and i cant beat this! nice vid as always

  • @RuiKoTvOfficial
    @RuiKoTvOfficial 3 года назад

    This will change my gameplay, thank you

  • @szkoclaw
    @szkoclaw 6 лет назад +15

    Uhm, the lead, as indicated by numbers on the crosshairs, does not depend on flight time or distance. This video is absolutely and completely wrong.
    Sure, longer flight time means the target moves more during the shell flight but this is already covered by the fact that the farther the enemy is, the longer the distance represented by the angular measurements of the crosshairs. The two pretty much cancel each other out.
    Lead depends solely on the faction of enemy's speed compared to shell velocity. You add a bit of extra lead for far away targets because the shell loses velocity, not because they have farther to fly. This effect is most pronounced on DDs and least on BBs. Ships with high shell arcs need more for the same reason - their shells are usually slow and then even slower when measured on the Z axis (as a lot of their speed is "wasted" on climbing high). Atlanta is the most extreme example - at the extremes of her range the shell falls nearly vertically, losing almost all speed in the Z axis and requiring obscene leads (15+ on the dynamic scale).

    • @mcauleyman
      @mcauleyman 5 лет назад

      Not if you put it crosshair on dynamic

  • @nunjadamnbusiness
    @nunjadamnbusiness 6 лет назад

    Excellent, brief and clear. Thanks!

  • @Capthrax1
    @Capthrax1 4 года назад

    I feel like my aiming is pretty solid but the dispirision if shots seem horrible, I've been trying out different ships but I'm also curious if high tier ships have smaller dispirision

  • @ripptorr
    @ripptorr 6 лет назад +7

    The tick marks are not "seconds" as you call them. You have to make use of the marks to determine the ship length at certain distance, and with experience you will learn to lead targets. What I mean is that there is no general rule, like if you aim at a target moving at 30kts at 13 km and the shell travel time is 8s, that doesn't necessarily mean you will hit center mass if you aim the reticule at 8 ticks. And if in some cases you will (that will depend on the actual length of the ship) it won't mean that if the target is 25 km away and the shell travel is 16s you will simply put the reticle at 16 and that's it.

  • @MuckRatz
    @MuckRatz 6 лет назад

    Static crosshair is.. well static. Always the same, no mater yor zoom. Dynamic and the tics are always the same, they scale with the zoom. So even though you dont use max zoom, the seconds / tickmarks still works.

  • @dacgaming415-30P
    @dacgaming415-30P 4 года назад

    what about a destroyer or cruiser doing 30 knots. where u set the firing thing at???

  • @mrtencza
    @mrtencza 6 лет назад +3

    Could you go more in depth on aiming and hitting angled targets?

  • @neilharbott8394
    @neilharbott8394 6 лет назад +1

    You can tell how fast a ship is going by observing the smoke coming from the stack. However if the ship is on fire from stem to stern.... well you'll just have to guess.

  • @skunky1-1
    @skunky1-1 5 лет назад

    This video deserves more likes.

  • @Jake_Kern
    @Jake_Kern 6 лет назад

    Short and sweet, thanks man

  • @ACR451
    @ACR451 6 лет назад +1

    lol...I've been playing since beta...somehow I missed that the exhaust actually changes based on speed

  • @AGENT47ist
    @AGENT47ist 6 лет назад

    Guys one thing i cannot seem to find,his minimap runs smooth,like it shows real time movement,mine however "lags" like,after the ship was already moved after it moves on the minimap and so on.....any setting i am missing?

  • @nero91
    @nero91 5 лет назад +3

    been playing for 3 years and always just "winged" it with the lead.
    I feel like an idiot.

  • @nakata_2867
    @nakata_2867 3 года назад

    Thanks, fast and easy.

  • @Straswa
    @Straswa 6 лет назад

    Nice vid NoZoup!

  • @Bellthorian
    @Bellthorian 6 лет назад

    I just updated to a 43 inch 4k monitor. The game is beautiful but one thing I have noticed is that the calibration for the dynamic crosshair is off. It used to be one tick mark for 1 second of shell flight time for a ship traveling at thirty knots. So if an Iowa class battleship was going in a straight line at full speed and it would take 10 seconds for the shells to get there you would put the 10 tic mark where you wanted to aim. It is WAY off at 4k and because I do not know the scale I can't hit anything consistently. Has anyone else had this issue?

  • @tonytavary3388
    @tonytavary3388 6 лет назад

    It's amazing how well your shells work if you aim correctly. The joke in my clan is that I use aimbot due to tagging DDs at extreme ranges (it helps if the DD driver thinks he's in a BB and doesn't change course for the 20 seconds it takes for the shell to reach target). Aim location is very important too. Looking forward to more vids Zoup, thanks!
    -Tavman

  • @BugPowderDust
    @BugPowderDust 4 года назад

    I’ll be damned. I thought the numbers represented Km!! I have played 300+ games on this basis, and never once taken shell flight time into account other than the distance away the target is. I feel really dumb now :(

  • @marceloparreira9093
    @marceloparreira9093 3 года назад +1

    nice video ty

  • @wote2760
    @wote2760 6 лет назад

    How do you can torpedo cam, cause I see other youtubers do it, but I can't find the key binding. Thanks!

    • @gummi1360
      @gummi1360 6 лет назад +1

      Nathan Phan z

    • @wote2760
      @wote2760 6 лет назад

      QuestionMan thanks!

    • @cobrazax
      @cobrazax 6 лет назад

      Z follows any of your armament on its way

  • @fenixofwar2944
    @fenixofwar2944 2 года назад

    thanks this video helps a lot

  • @nishanths538
    @nishanths538 6 лет назад

    Wow zoup! I have been playing wows for more than year and a half now and by habit alone, I tend to lead and fire. I have never looked into these details at all. The maximum I do is check whether the distance marked in the Crosshair corresponds to the distance of the ship and that too not always. I have grinded us bb line to Iowa and simply by habit and previous experiences I take lead and shoot. Nice vid. Continue making more.

  • @perkalov
    @perkalov 6 лет назад

    If I get this right... At an speed of 25 knots, my aim should be the same as the amount of seconds it will take my payload to travel?

    • @krios4141
      @krios4141 6 лет назад

      Nyet, The static crosshairs are calibrated for 20 knots. So if your target goes 25 knots you'l have to put on some extra lead.

  • @kuutiox2601
    @kuutiox2601 4 года назад

    how do I aim when the ship goes obliquely?

  • @cyrax6361
    @cyrax6361 4 года назад

    on my verson a dont have that in the center for the time and range a dont have it

  • @jason199506
    @jason199506 6 лет назад +2

    not exactly accurate but none the less a good starting point for brand new players

  • @rak7101
    @rak7101 5 лет назад

    sry my friend the only way to hit a moving target is to pick an aim point see where it hits and adjust
    look at the smoke, the bow wave) the angle and adjust
    I seem to have better Luck with the dynantic reticle doing this
    r/ tincan7

  • @icraftgta3895
    @icraftgta3895 3 года назад

    It doesn't show the seconds for me. Why?

  • @davequaschnick2559
    @davequaschnick2559 6 лет назад

    How did you ping the mini map in WoWs?

  • @ragnarokk7384
    @ragnarokk7384 6 лет назад +1

    in world of warship blitzs the aiming method is different

  • @jradlib
    @jradlib 2 года назад

    Wow dope tip thx bro

  • @HeyItsJakegaming
    @HeyItsJakegaming 6 лет назад +6

    In the past 55 games I havent hit one shot, Followed all the steps, my shells seem to go exactly opposite of where I aim

  • @Terminate1783
    @Terminate1783 5 лет назад +4

    Yea but what about fact that i aim at ship which is standing still and my ship deals 2000 dmg???
    Perfect aim at midlle of ship from side n bit over water line 12 barrels 360mm guns 8km distance and result is 2000 dmg???
    Gayassgame and then they shoot 20k from 12 km away

  • @chaoscow254
    @chaoscow254 6 лет назад

    Hey zoup do you guys have a discord?

  • @sierrazhu
    @sierrazhu 4 года назад

    Thanks for this video! I just learned how to play, anyway, this helped me! If you are wondering, I am a girl, not a BOY! 👧

  • @ohgoshtro
    @ohgoshtro 6 лет назад

    Helping the player base to improve the quality of the game ty sir only hopes it does improve............
    .yes I know it might be a pipe dream but let me dream damnit xD

  • @MsStefan1313
    @MsStefan1313 6 лет назад

    great video

  • @frasergreen9454
    @frasergreen9454 6 лет назад +1

    I've seen my shells about to hit a target and then "veer away" at the last second so there's actually no skill involved, just RNG.

    • @Yayaloy9
      @Yayaloy9 6 лет назад +1

      sameee my tier 4 bb MYOGI misses most of its shells at 13km range or 10km range because the shell would just spread itself between the ship then only 1 or 2 shells hit.

    • @alejandrom8630
      @alejandrom8630 6 лет назад

      Fuck the New York, that ship is utter garbage and misses every single shot and doesn't penetrate anything.

  • @user_23165
    @user_23165 6 лет назад

    For starters I would go with static crosshairs and as rule of thumb, use 10 for BB, 20 for CA and 30 for DD, especially at the start of the battle when all ships are racing for caps. You can then adjust your fire based on where your first round has landed.

  • @relaxingdrawingeveryday
    @relaxingdrawingeveryday 5 лет назад

    MEGA thx

  • @Cr4zYDiScOAlPaCa
    @Cr4zYDiScOAlPaCa 4 года назад

    i forget the button to scope -_-

  • @lynizie-8489
    @lynizie-8489 4 года назад

    THAT TICK IS ACTUALLY A SECOND ????
    I THOUGHT IT'S MEAN KILOMETER
    No Wonder i always miss my shoot

  • @maygayming5275
    @maygayming5275 6 лет назад

    Good timing. I seem to have forgot how to do this.

  • @AndrejD303
    @AndrejD303 6 лет назад +2

    how to aim... practice :D in time you will be able hit at 24km just by look at the ship

  • @Beachdude67
    @Beachdude67 4 года назад +2

    Sadly this doesnt work, ever. I've gone to simply ignoring the guide and I aim by feel more than anything.

  • @operationaltactics1006
    @operationaltactics1006 6 лет назад

    Green screen? But why?

  • @navy3001
    @navy3001 3 года назад +1

    I followed the tips in this video, and it did not help improve my aim.

  • @conjurassix
    @conjurassix 6 лет назад

    Dam Zoup you just made the food more knowledgeable and now i will have less to eat if they follow directions.

  • @jamestriplett5854
    @jamestriplett5854 6 лет назад

    too bad you misspelled 'Quarter Speed" :)

  • @siva_canjeevaram
    @siva_canjeevaram 8 дней назад

    hELPFUL

  • @lonelymoon6546
    @lonelymoon6546 6 лет назад

    French ships are speedybois

  • @americana_incarnate1717
    @americana_incarnate1717 5 лет назад +1

    I have been playing wows for 3 years. I am idiot

  • @estoyaqui5386
    @estoyaqui5386 6 лет назад +3

    How do i lead at an enemy that is AFK?
    ok ok, i´ll leave by myself

  • @ShaneMcGrath.
    @ShaneMcGrath. 5 лет назад

    How to aim decent, Play 1000+ hours!

  • @ncaden
    @ncaden 6 лет назад

    .

  • @Kami-sama.isekai
    @Kami-sama.isekai 6 лет назад

    1

  • @miroslavtordaji1675
    @miroslavtordaji1675 6 лет назад

    Or you instal a mod that tells you how fast the enemy Is going and make it easy for you

  • @tars1643
    @tars1643 6 лет назад

    :P

  • @fiyanfiruzih4800
    @fiyanfiruzih4800 6 лет назад

    this game fucking broken gun system....

  • @nemohoes9792
    @nemohoes9792 4 месяца назад

    This is the dumbest advice for this game. Try that leading ticks per second and see how it goes 😂

  • @SadhuTravels
    @SadhuTravels 6 лет назад +1

    With this video Zoup, you have convinced me to unsubscribe. No Zoup for me, anymore!

  • @brentlygill3534
    @brentlygill3534 3 года назад

    great video