Zeus Cargo Grid Test | How And What Size Of Boxes Will Fit & More | 3.24.2 PTU 4K

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  • Опубликовано: 11 окт 2024

Комментарии • 128

  • @ukwerna
    @ukwerna 3 дня назад +20

    Hey man really love your dedication and logical but still fun way of going about your tests...really informative

  • @Citizen-Nurseman
    @Citizen-Nurseman 3 дня назад +12

    IMO, the cargo grids should use every spare cm of space, the C1 can easily carry way more than it does for example, without even locking urself in by using the 32SCU sized space for another 22SCU, 8SCU in the component section, as well as putting SCUs on the middle 4 SCU spaces on top of whats already there since hter'es room.
    CIG should just maximise as much as is physically possible, let the player deal with it how they like, and make mass of cargo effect flight so players have tomake choices of consequence.

    • @zynx4832
      @zynx4832 3 дня назад

      agreed. if u wanna block component access, thats your prerogative imo. obviously for the c1 there needs to be a similar ladder access to the midship and forward.

    • @yikes3049
      @yikes3049 2 дня назад +3

      but if that was the case then how would they get you to buy the new $150 ship every year?

    • @Lolle9999
      @Lolle9999 2 дня назад +1

      This is what i have been saying for years now, thank god someone else mentions it aswell.
      Starcitizen has lots of artificial restrictions in my opinion and i hate it.
      If a ship clearly can take more scu boxes then the ship should allow us to snap them into place and let us fill it to the brim if we want to even if it costs us mobility inside the ship.
      If i want to put more boxes in it knowing that if i do so the boxes will make it harder to reach components or other things it should allow me to do that if i want to.
      They could even just make the snap preview box a different color if its not a slot thats recomended for us to use, as an example they should let us snap another 32scu box in the middle walkway in the c1 since it can clearly fit it but just make the highlighted area lets say yellow instead of blue, letting us know that its not recomended but still allowed.
      Another ship with this problem is the c2 and a2 where there are more locations inside the bottom storage area you cannot lock stuff onto, such as between the bombs in the a2 and in the middle of the ship in both c2 and a2.

    • @bubbavox
      @bubbavox 2 дня назад

      That's what I like about the Zeus CL -- it really crams the grid in there. At first, I couldn't believe that it would fit 128 SCU. Hopefully that's the new standard and that old ships get their grids updated accordingly. Hundreds of burritos.

    • @VortexStolenName
      @VortexStolenName 2 дня назад

      the RSI ship is not compatible with the RSI vehicle (ursa)...

  • @chawkes70
    @chawkes70 3 дня назад +8

    Likeing the new STOR*ALL box design, just need a way to label or colour them now

  • @MILSPECMOM
    @MILSPECMOM 3 дня назад +1

    You're my favourite channel for SC content now. I love how you take us along with your methodology and SHOW US things not just yap in front of B-Roll. Thanks Foxy I appreciate the intel. o7 :)

  • @Zenorak4
    @Zenorak4 3 дня назад +11

    Im kind of upset with this. I was hoping for a cargo grid of 4 wide, 4 high, 8 long. Thats 128 and it allows you to stack 8/16/32scu boxes ontop of each other. The issue is the same with the Freelance Max, only stacking 3 high is not optimal when we cant choose the size the scu boxes are generated as. Great informative video.

    • @echo5827
      @echo5827 3 дня назад +1

      4 would be thick as hell, but yeah

    • @trekie82
      @trekie82 3 дня назад +1

      Yeah, the layout makes it hard to work with unless you have a lot of small boxes

  • @peterstorm_gaming
    @peterstorm_gaming 3 дня назад +8

    Yeah, we need to see the ships tractor beam in use! :D

    • @cpt_foxyloxy
      @cpt_foxyloxy  3 дня назад +4

      The tractor beam is currenly bugged, it cannot send or bring back the tractorred object by using L Alt+mouse wheel

    • @undeadpeak
      @undeadpeak 3 дня назад +1

      @@cpt_foxyloxy pretty sure it's just mouse wheel now?

    • @ork120
      @ork120 3 дня назад +1

      @@cpt_foxyloxy I do not have CL but I've tested Spirit C1 and move is changed to mouse wheel, without L Alt. Also I have to manually add power to tractor beam and bind key for turret access, after I can finally use C1 ship tractor beam. I hope it help for you too and thank you a lot for a useful video!

  • @pxkqd
    @pxkqd 3 дня назад +3

    That has to be most artificial cargo restriction ever. Usually they'll make the design unoptimal so that there's less cargo, but here since both ships share basically the same room, they had to juggle some bs to restrict it.

  • @spacefragment
    @spacefragment 3 дня назад +6

    Thank you for your dedication in this video. I felt every second of you moving those boxes with hand-held tractor beam.

  • @MeatSalad84
    @MeatSalad84 2 дня назад

    this is the video I've been waiting for! I feel like the C1 has a similar volume of area. they should redo the grid in the C1 to allow taller (I think it will fit) and wider. and/or put in another entrance and make it wide.

  • @FrancisFjordCupola
    @FrancisFjordCupola 3 дня назад +3

    Just want to say that at Cargo Centers like those in Port Tressler you can buy bigger cargo boxes. Wonder how much 8 SCU size boxes will fit. Probably not enough for the bigger hauling missions. With the base grid being 5 wide, 3 high, 8 deep, that's 15x8 or 120 SCU worth of volume. With on both the left and right side having an alcove 1 wide, 2 high, 2 deep, or both alcoves having 4 SCU in volume. And 2x4+120=128.
    However, the 8 SCU boxes (henceforth eighters) are 2 wide, 2 high and 2 deep. So without alcoves the base grid only fits 2 eighters next to each other, cannot fit two on top of each other and can stack 4 eighters deep. In total that means 2x4 eighters or only 8 eighters. Which is a total SCU volume of 64. Now if the alcoves are playing nice, then the grid width becomes 7, allowing for one more eighter to be put on the grid.
    So, can it carry more than a C1? Definitely. Can it do a step up in hauling missions? A tiny one. You can dump boxes and leave them rattling around in the hold, but the ~100+ SCU hauling missions would require most of the cargo to be on the loose and I think the ship's tractor always snaps to the grid. As does the ATLS?

    • @thomvandenakker1918
      @thomvandenakker1918 2 дня назад

      I feel like the cargo grid on the C1 is better because it's an easier to work with space, you know you're going to fit 8x8SCU boxes in it on the grid.
      This feels more like a puzzle, which is why I upgraded my cutty to a C1, because the cutty its cargo grid is an absolute joke, it's so weirdly arranged.
      This ship is exactly the same, a weird 5 wide layout which effectively means a lot of your cargo grid is going to be locked to 1 and 2 SCU boxes, which isn't ideal.

    • @nugget5620
      @nugget5620 2 дня назад

      I tested the size of boxes I could fit 2x24scu boxes 16x2scu, 8x4scu, and 2x8scu boxes all together

  • @MisterFoxton
    @MisterFoxton 3 дня назад +1

    I understand it's nice to have space to get to get around cargo and get to components, but they really 600i-ed the ES by not allowing you to grid that space otherwise. It's not like it can carry as much as they CL even if they put a grid on every available surface. Also preventing you stacking boxes 3-high just feels like they're nickel and diming here.
    Instead of effectively utilising the space either for cargo or visually showing you the extra fuel tanks, or offering better nice-to-haves for exploration (more engineering terminals next to components? Extra suit lockers?), they just left the space empty. It's lazy.

  • @zynx4832
    @zynx4832 3 дня назад +1

    really silly how they purposefully constrict the space in the ES when clearly the cargo bay could have stored something like a 5x4x3 grid for 60 SCU if not a little more

  • @MichaelDBruce
    @MichaelDBruce 2 дня назад

    i did a test tonight (full feedback on spectrum). Basically the CL falls down on hauling missions. I took a 90scu contract. This provided 10x 8scu boxes and 1x 2scu box. The zeus can only fit 8x 8scu boxes and the 1x2scu box. I could fit more boxes that are 1scu tall, but you dont get to choose what kind of boxes you get. For the sake of this mission, the actual size of the cargo grid shrinks to 74 scu.
    to put it in perspective, The MSR can put those extra two boxes off grid, but in the hold. While the MSR is rated for 114 scu, it just about fits the 90. the Raft fits everything on its grid, but has no flexibility beyond its 96scu.
    The CL really falls down in the role I had it for - for the hauling missions. Unless the cargo missions change, the CL and ES are on the melt pile. I suspect that the MR will have bounty hunting 2.0 features that make it a required ship - namely prison cells. But even that, based on the combat specs of the ES and CL, is probably going to be melted at this point.

  • @Funkiyy
    @Funkiyy 3 дня назад +1

    My day is not fulfilled until I watch a foxy video 🎉

  • @Macskinny76
    @Macskinny76 2 дня назад

    It was done that way so you can still get to the components on the sides. The largest I've seen in the PTU so far is 24 scu that can fit in there, you're going to have to turn it before you put the 24 or 32 in there, using the ship beam is a bit tricky to use. It's best to put the larger boxes in first, since they'll take up the most room.

  • @sebc8938
    @sebc8938 2 дня назад

    Odd-size cargo grids are bad as containers are even size except the one size. This would be simpler if CIG would provide some 3 SCU large containers.

  • @luvit579
    @luvit579 3 дня назад +1

    I had around 30 extra, dozen in each corner and some in front of and on the stairs in the ES cargo bay without a third layer on the grid. Would be nice if they'd activate the 3rd grid layer, but the ship is awesome regardless. Would also be cool if they changed the flashing red lighting selection to constant especially in the bridge area. Also like that ladder entrance.

  • @razcorz01
    @razcorz01 3 дня назад +3

    You cannot put a full 3rd layer for the Zeus ES because of the beam atop

  • @ninthhelltv987
    @ninthhelltv987 2 дня назад

    Another superb video! o7

  • @diminios
    @diminios 3 дня назад +2

    Ah, nice! The side grids _do_ allow you to carry 9 8SCU containers, if you load them correctly (if looking from the front towards the rear: 2, 2, 3, 2).
    Edit: malice aforethought from CIG: the cargo hold is just narrow enough that you likely can't fit 3 32SCU containers, even if you place them off grid. Unless you can maaaybe push them forward enough that they can just squeeze in the sides of the ship.

    • @skullhqx
      @skullhqx 3 дня назад

      4x4’s are an important metric. I’m getting a headache of this CL grid though. If it’s only 9x8=72 worth of 4x4’s, obviously you can add a layer of 1x1 box height on top, which brings that to 108 SCU. So where is the missing 20 SCU?

    • @skullhqx
      @skullhqx 3 дня назад

      It’s worse… the grid has 8 rows of 5 wide. From front of the ship to the rear, rows 1 through 5 are 5 wide (allowing for only four 4x4’s). Rows 6 and 7 are 2 wider, so 7 wide, allowing for three 4x4’s. But the last row, number 8 is only 5 wide, and can;t be used for a 4x4 if you place three 4x4’s. So it only fits EIGHT 4x4’s… which is the same as a C1 can hold. The only benefit is you can fit 2x4’s and smaller, which you can’t do on a C1 (gridded)… so the Raft is superior cargo wise.

    • @diminios
      @diminios 3 дня назад

      The 9x8SCU boxes don't cover the entire grid. If you place them along one edge, they fill one side wing (4 SCU), and a large part of the main hold (68 SCU).
      You can then still fill the other side wing (4 SCU), and the entire rest of the remaining cargo grid (12 SCU).
      And then comes the 1-SCU-high layer across the main hold, so 8x5x1, 40 SCU. In total: 128.

    • @skullhqx
      @skullhqx 3 дня назад

      @@diminios I checked the grid per Foxy’s video, I don’t think you can fit nine 4x4’s, only eight can fit sadly. Cheers o7

    • @diminios
      @diminios 3 дня назад

      Wait, are the side alcoves connected to the main 8x5 grid?

  • @GraphiteSC
    @GraphiteSC 3 дня назад +1

    It’s a good ship, but I’m not sold on it, and I own all three. Think I will stick to the MSR. The MSR can hold 192 SCU on and off grid, and with the two S3 shields buff, it beats the CL - also much less of a puzzle to fill on the standard grid or off grid. Also the MSR is better for hauling missions because you are guaranteed to fit 72 SCU, but only 64 in the CL, since you have no control over the box size they give you for those.
    Edit: In short, the quality of the cargo grid is terrible in this ship compared to the MSR, and the C1 - even though the C1 holds less on grid. C1 still has value.

    • @thefryinallofus
      @thefryinallofus 3 дня назад

      Earn one with in game money in a few months. I’m sure it won’t be crazy expensive. Or rent! I forgot they added cargo ships to rental.

  • @vulcan4d
    @vulcan4d 3 дня назад +2

    I don't get why the width differs between the ES and CL, it is the same body **cookoo**

  • @AmazingSeek
    @AmazingSeek 3 дня назад

    This is what I was looking for. Now I need to see how that tractor beam handles

    • @zedrathzerathul9132
      @zedrathzerathul9132 3 дня назад +3

      Like crap, i saw one test it yesterday and it was not a pleasant experience.

  • @Henrynight
    @Henrynight 3 дня назад +2

    Try tractor beam 16 SCU boxes with ship tractor beam and you will find that the ship tractor beam is useless.

  • @PhilippHofmann28
    @PhilippHofmann28 3 дня назад

    thanks for the test , funny information

  • @pfreelantz
    @pfreelantz 3 дня назад

    yeah it looks like on the sides, they made sure you had room to get to the components. That's why they have the gaps in the cargo grid there.

  • @Kaileris
    @Kaileris 3 дня назад +9

    Honestly I'm not sure how they keep managing to break the terminals.

    • @grimhex6588
      @grimhex6588 3 дня назад +5

      its an Alpha that doesn't have a deadline that's their excuse, so pretty much the game will be broken indefinitely...

    • @graphite7473
      @graphite7473 3 дня назад +3

      If you want a simplified technical answer, it's because various interactions in game depend on a range of backend services running on the cloud. The Amazon cloud to be more specific. Literally all of these backend services are operating in a relatively new environment, with the replication layer and the other networking features of streaming entity persistence already in to anticipate server meshing. To sum it up: sometimes when things stop working in Star Citizen, it's an error in the code client-side. Other times it's a problem in the network itself, related more to hardware stability and ping than to any specific code CIG is trying to run in the cloud.

    • @thesilver3794
      @thesilver3794 3 дня назад

      ​​@@grimhex6588They have stated it before
      it uses ATC(which is extremely old aka wasn't designed for these things)they bandaid 'fixed" it to work with elevator terminals.
      They said they would have to refactor ATC system later and if they knew how long they needed to make the bandaid current ATC they would have refactored it instead

    • @grimhex6588
      @grimhex6588 2 дня назад

      @@thesilver3794 - ATC not ATC it doesn't really matter once you move past and think about the grand goal...This game was never designed to be a real MMO. Think for a sec how would Spaceports look like when there are 100+ players waiting to call their ship in or waiting for elevators, trams, shop terminals, etc...Physically the game is not designed to be a real MMO sadly :(

    • @thesilver3794
      @thesilver3794 2 дня назад

      @@grimhex6588 yes. But I was talking about elevator terminals(in my comment). I agree almost all old foundational SC system where not designed to be supporting 100+ players

  • @Kyle-sr6jm
    @Kyle-sr6jm 3 дня назад

    Very nice work

  • @AricWilisch
    @AricWilisch 3 дня назад

    I'll probably upgrade my ES to a CL since it seems more useful. But if you put boxes along each side, covering that walkway, you're cut off from your components if you need to get to them.

  • @MooneShadow
    @MooneShadow 3 дня назад

    Very useful information. 👌

  • @TwinTonyz
    @TwinTonyz 3 дня назад +1

    The most annoying part of this update is that the four scu boxes cannot be stacked on their sides.

  • @OsirisHorscow
    @OsirisHorscow 3 дня назад

    Thank you so much!

  • @Skamanda
    @Skamanda День назад

    Do you think you could fit an 8scu box on either side of the stairs in the cargo bay of the CL, with the 32scu boxes in place?

  • @-NateTheGreat
    @-NateTheGreat 3 дня назад +1

    A design flaw with the CL is while fully laden you do not have access to your components in the back. And with fires and component damage coming you will need to think ahead.

    • @spcrowe
      @spcrowe 3 дня назад +1

      Risk vs reward

    • @throdwobblermangrove6200
      @throdwobblermangrove6200 3 дня назад +4

      I think, when you just use the cargo grid, you can reach all components.
      I can be wrong

    • @N0V-A42
      @N0V-A42 3 дня назад +2

      Sounds like nothing new, losing component access when you overstuff the ship with cargo off grid.

    • @rhinous1199
      @rhinous1199 3 дня назад +2

      Not a flaw. If you overfill your ship, that’s your fault.

    • @skullhqx
      @skullhqx 3 дня назад

      Just get a Raft, problem solved!

  • @khaleddean4063
    @khaleddean4063 3 дня назад +2

    Foxy, can you see if the Ursa can fit in the Zeus CL please?

    • @Starbuck.Laniakea
      @Starbuck.Laniakea 3 дня назад

      We did that ... and it does not. Way to wide.

    • @cpt_foxyloxy
      @cpt_foxyloxy  3 дня назад +1

      Already on it, It won't fit the Zeus Normally, but abnormally is a different story. And the answer is Y.

    • @khaleddean4063
      @khaleddean4063 3 дня назад

      @@cpt_foxyloxy ahhh...wheels off? I know if anyone could, it would be you 😁

    • @wun1gee
      @wun1gee 3 дня назад

      You absolutely can fit it if you shoot the wheels off first and then tractor it in. Then it's just an unofficial medlab. Haha.

  • @TheTheoblad
    @TheTheoblad 3 дня назад

    I'm curious if you can stack 3x8s across that wider section in the CL? Maybe you could buy some 8SCU boxes to test?

  • @lga9046
    @lga9046 3 дня назад +1

    Is that delivery time a bug? That's got to be a bug right?

  • @TomSerious
    @TomSerious 3 дня назад +3

    Does the Nursa fit in there?

    • @PetrosSanctus
      @PetrosSanctus 3 дня назад

      No.

    • @luvit579
      @luvit579 3 дня назад +1

      Yes, after Cpt_Foxyloxy modifications.

    • @PetrosSanctus
      @PetrosSanctus 3 дня назад

      @@luvit579 true! 🤣 so I stand corrected. Only a modified Nursa 🛠

    • @luvit579
      @luvit579 3 дня назад +1

      @@PetrosSanctus yes 😂 I’d give it a go myself but I have the ES

  • @Fred-ci8ts
    @Fred-ci8ts 3 дня назад

    I died at 100 burritos in the kitchen hahahaha 😂😂

  • @David-Kynaston
    @David-Kynaston 3 дня назад +3

    Not practical but thanks anyways. Doorway seems very small and no doubt on purpose. Thanks for the video. A+

    • @thesilver3794
      @thesilver3794 3 дня назад

      Form over function is CIG designers way of life

  • @juliancain6128
    @juliancain6128 3 дня назад

    Get test Cpt, keep it up!

  • @silkyz68
    @silkyz68 3 дня назад

    So I'll keep my MSR as my medium hauler then

  • @Havoc_762
    @Havoc_762 3 дня назад

    Couldve just done bounty missions to get some random 32 scu boxes for testing..

  • @jensweber7106
    @jensweber7106 3 дня назад

    Isnt it dangerous to put boxes in front of the ingeneurs stuff? Later it is possible that they burn. And in this case you coudnt access these parts. But perhaps it is a question of risk and reward ;)

  • @RisenKaiser
    @RisenKaiser 3 дня назад +2

    And now we can all realised how sad is the raft with his terrible grid design, sometimes some changes could be great along released ships. Also come on, give the third layers on ES that's stupids since the CL can stacks to the top.

  • @mcaddc
    @mcaddc 3 дня назад

    The claim time is ridiculous! Cig going nuts with the time sinks, increases in running costs and measly mission rewards which will make it virtually impossible to purchase in game ships.

    • @MisterFoxton
      @MisterFoxton 3 дня назад

      💰 There's always alternatives 💰

  • @throdwobblermangrove6200
    @throdwobblermangrove6200 3 дня назад

    There you can see, why the C1 is somehow better than the Zeus. The C1 can carry three 32scu container.
    With the Zeus you allways have to do some math if the container can fit in.

    • @mario387mario6
      @mario387mario6 3 дня назад

      Depends how often you go shipping 32 scu containers in that little ship.

    • @marty2129
      @marty2129 3 дня назад

      @@mario387mario6 you also completely lose entry to the ship if you stack third 32scu container in C1 and one container wouldn't be locked to a grid... (but for some reason Zeus can have both a second entry and a docking port in a smaller form factor while there "was no space" for those on C1 even if it made no sense both design- and lore-wise)

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 3 дня назад +1

    If only you could put a 4SCU box on its... side

    • @sjoervanderploeg4340
      @sjoervanderploeg4340 3 дня назад

      And if they made all the boxes 5-10% smaller, nobody would notice but placing them in ships would be so much easier!

  • @s65csl
    @s65csl 3 дня назад

    i am better at math now

  • @lucabrondi4890
    @lucabrondi4890 3 дня назад

    Oh sure 128scu here and just 72 on Corsair.... it makes a lot of sense... REALLY???? XD

  • @Funkiyy
    @Funkiyy 3 дня назад

    I just want a To consolidate The same materials into a larger box Dealing with these 1 scu boxes Is not Fun game play😂

  • @jdgomes87
    @jdgomes87 3 дня назад +2

    This makes the c1 grid look stupid. They need to update the snap points in the C1 to use the space more efficiently.

    • @jdgomes87
      @jdgomes87 3 дня назад +2

      And now I've watched the ES part and wonder why they feel the need to arbitrarily remove the third level from being snappable smh.

    • @srive17
      @srive17 3 дня назад

      They artificially lower the grid ceiling in order to balance, they made the zeus fly like a brick so it doesn't make the spirit obsolete

    • @marty2129
      @marty2129 3 дня назад +3

      They also need to add a secondary entry for Spirits...
      And appologise...
      Q: "Is a secondary entrance included in the design, or will we only be able to access the Spirit series via the ramp?"
      A: "There is no secondary entrance. The relatively small and straight-line layout of the Spirit wouldn’t really benefit from an additional entrance, nor was there space to put one without other compromises."
      Q: "What docking capabilities do these ships have? For example, can they dock to a larger vessel?"
      A: "There are no docking capabilities as the Spirit is small enough to land at any location within an enclosed hangar."
      Then why the fuck is Zeus smaller and has both?

    • @RG_Old_mate
      @RG_Old_mate 3 дня назад

      ​@@marty2129It's so easy to use the C1's ship tractor beam to place and remove the third middle 32scu box. There really is no need for a ladder. Love my C1 as it is now. Will be glad to see less around the verse now with all the Zeus fan boys moving on!

  • @K3vyB
    @K3vyB 3 дня назад

    Nah the CL is straight up ass, C1 is just better for cargo runs even with just 1 exit - and that boom arm tractor beam is *bad*, so the only zeus' to consider are the ES and MR.

  • @OnlineObsessionista
    @OnlineObsessionista 3 дня назад

    4:01 - ok, I'm going to close the entrance with boxes and leave the 2scu door and this will be forevere

  • @davidlister7590
    @davidlister7590 3 дня назад +9

    This pisses me off so much as it now 110% shits all over the Spirit C1 making it a pointless ship as the Zeus gives up NOTHING to carry more Cargo and not be far enough apart stat wise to matter. The components are clearly NO longer blocked off by Cargo so removing the only real downside that would of maybe balanced it out vs the C1 but with that gone its now just a flat out much better ship unless the C1 gets some massive rework or buffs to components.

    • @muhlaka123
      @muhlaka123 3 дня назад +7

      It’s was obvious that this will happen. See it that way, if you are happy with C1 then there is no reason not to be happy anymore (btw the C1 is also cheaper)

    • @yikes3049
      @yikes3049 3 дня назад +8

      First time?

    • @matejmarosz20
      @matejmarosz20 3 дня назад

      I swear people like you are stupid at best. ITS NOT ALL ABOUT STATS ON PAPER. Hint hint some people like different looks of the ships.

    • @Kyle-sr6jm
      @Kyle-sr6jm 3 дня назад +1

      Don't worry.
      Zeus is in the Honeymoon phase.
      In a year or two, CIG will have a new hotness, and nerf will land on the God.

    • @Schooops
      @Schooops 3 дня назад +4

      C1 will handle much better in atmospheric flight. It also is supposed to be faster

  • @josephchouinard5568
    @josephchouinard5568 2 дня назад

    maximum annoying design. do you like moving a crazy amount of small boxes... this ship is for you. waste of a ship

  • @Netgazum
    @Netgazum 3 дня назад +2

    This game is hopeless and cargo is stupid.

    • @Michael_G980
      @Michael_G980 3 дня назад

      So are you.
      Couldn’t resist the childish comment.

  • @THEMALBINO
    @THEMALBINO 3 дня назад +1

    Use your imagination is the middle name of star citizen