Running the Gauntlet || Sea Power Gameplay - New Naval Simulation

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  • Опубликовано: 24 ноя 2024

Комментарии • 286

  • @roberthavran2522
    @roberthavran2522 13 дней назад +349

    I feel like strictly maintaining EMCON backfires more often than not. I mean there's time and place for EMCON for example when you know you are up against a large surface action group whose missile barrage can easily overwhelm your defences in which case maintaining stealth is crucial for survival. But in this case it allowed the enemy to launch a surprise attack.

    • @mumblerinc.6660
      @mumblerinc.6660 13 дней назад +111

      EMCON is good.
      Not radiating when an enemy air attack is almost within visual range isn’t EMCON, it’s just suicidal.

    • @WeGoToMars
      @WeGoToMars 13 дней назад +8

      I thought Wolfpack was doing it kinda intentionally to show off exciting high-risk situations.

    • @peterfruchtig5334
      @peterfruchtig5334 13 дней назад +20

      @@mumblerinc.6660 Yeah, but how do you know something is attacking if you don't use the radar?

    • @zanaduz2018
      @zanaduz2018 13 дней назад +57

      The realities of EMCON: damned if you do, damned if you don’t. One of the hardest things to call and easy to backseat or armchair general it.
      A more general idea is to have a remote asset (like a helo or a Hawkeye) provide some radar at a stand-off if you expect contact; the asset you use as a radar picket is necessarily going to be semi-expendable, since it will likely attract fire as it radiates.

    • @phillycheesetake
      @phillycheesetake 13 дней назад

      @@zanaduz2018 ??? What dude.
      The Migs aren't shooting HARMs, they're pinging Sapfir. Turning off air search at point blank range is not debatable, it's just simply the wrong decision.

  • @danielross7983
    @danielross7983 13 дней назад +133

    Some friendly advice... Once you've been fired at, there's no point going back to EMCON - You're not going fast enough to clear the target area once you've been detected. And considering the situation, it could be assumed from the get go that the enemy has a pretty good idea of where you are, so in this type of scenario it's better to have early warning. Also... streaming the tail below the layer when you are escorting surface vessels is less effective as enemy subs are likely to be above the layer to detect your cargo ships. You might catch them if they have to sprint to catch up, which they would do IRL below the layer.... All this is dependent on how accurate to real world SOP the AI behaves.

  • @frankieM_
    @frankieM_ 13 дней назад +209

    going EMCON when those MiG-23s got that close was an interesting choice ngl

    • @andrewruss5824
      @andrewruss5824 13 дней назад +29

      Yeah, no clue what the plan was there. I feel common sense was just thrown out the windows

    • @TheAnxiousAardvark
      @TheAnxiousAardvark 12 дней назад +5

      @@andrewruss5824 Suspect it's part of the learning curve, and getting used to a new game and sensors.

    • @andrewruss5824
      @andrewruss5824 12 дней назад +4

      @@TheAnxiousAardvark he's had the game for weeks before any of us 🙏 i think he had enough time to learn NOT to turn off a radar when something is charging at you full speed

  • @darrellhartanto4428
    @darrellhartanto4428 12 дней назад +20

    As others point out, EMCON is good when you are unsure about enemy composition, and it is safe. and if you see multiple air contacts closing in, maintaining EMCON is almost like you trying to surrender; it's coming in hot and fast, so might the be enemy; open the radar and fire, and it does not really matter if you turn it off or on again, once you turn it on, it's game on (if modelled in game)

  • @baconx4
    @baconx4 12 дней назад +15

    I was on a Knox class frigate in the eighties and I went to Narvik, Norway. What a trip to watch this video.

  • @silentassassin8584
    @silentassassin8584 13 дней назад +29

    I can't wait for this game to come out tomorrow. I'm so freaking excited lol

  • @jefferydraper4019
    @jefferydraper4019 13 дней назад +43

    7:18 Pharris burning...and Captain Ed Norris is just standing there calmly on the bridge wing smoking a cigarette. I understand the limitations, but it would be great having active crew animations.
    Ditto the guy below mentioning Tisdales naval flag.🤨🤨🤨

  • @Jollygreen07
    @Jollygreen07 13 дней назад +81

    Wolfpack, have you or any other early testers given any feedback about the damage control simulation in this game? Anything is possible, but one small AshM should not set an American warship steaming in condition I on fire from stem to stern.

    • @tachometer74
      @tachometer74 13 дней назад +27

      From the videos I've seen it feels as if surface ships are too fragile. I don't think I've seen a frigate nor destroyer take a hit and survive.

    • @peterfruchtig5334
      @peterfruchtig5334 13 дней назад +21

      Ships can easily be destroyed by a single missile. The Exocets and dumb bomb hits of the Falkland war are a great example of that. Even though the fuses if the Exocets malfunctioned the kinetic energy and leftover propellant was enough to cripple a warship. Dumb bombs also failed to go off because the arming distance was to short for low level attacks against ships. The bombs don't have propellant which can cause fires and they still did critical damage to some ships just from kinetic energy alone.
      From a gameplay standpoint this damage model is frustrating, but in many cases it seems to be pretty realistic. Many missiles are bigger, heavier, faster and feature a bigger warhead than WW2 battleship maingun shells.
      Edit: The Mig 23 missile here seems to be a bit to powerful though.

    • @Jollygreen07
      @Jollygreen07 13 дней назад +11

      Like I said, anything is possible. I’m not discounting the golden BB or lucky shot that takes out enough DC capacity to lose the ship, but it seems like every ship is totally screwed after a single hit, regardless of the missile. Shipwreck hitting a Knox FF? Sure. I’ll buy that. Not this scenario, though.

    • @ger_airfighter
      @ger_airfighter 13 дней назад +11

      The devs have stated that they'll work on it. Surface ships are too fragile atm

    • @magnum6763
      @magnum6763 13 дней назад +5

      Damage Control is the problem. A single AShM should be able to take a ship down without DC, but with DC it should be a lot harder

  • @bobkile9734
    @bobkile9734 13 дней назад +137

    Why do destroyers have only 1 DC team? And why do fires spread much? For reference, USS Stark was hit by 2 missiles, and survived.

    • @morrischen5777
      @morrischen5777 13 дней назад +21

      Knox class use high-presure steam turbine engine and it's highly explosive when damaged I think. The missile hit directly midship under the funnel so...

    • @TamamoF0X
      @TamamoF0X 13 дней назад +21

      It because DC team focus on flooding first, this allows the fire to spread to the rest of the ship and killing it.

    • @randomknight2585
      @randomknight2585 13 дней назад +14

      @@TamamoF0Xthere should probably be some general damage control systems in addition to the DC Teams. I mean I’ve never worked on a navy ship, and I don’t know for sure how many of the sailors would be knowledgeable enough to form ad-hoc DC teams, but I would think at least one would know how to use a fire extinguisher.

    • @ryu1940
      @ryu1940 13 дней назад +31

      asking a legit question and something I hope mods will address in the future. Most USN ships will have at least 3 DC teams one in Repair 2, Repair 3, and Repair 5. These will be fully manned teams of extremely trained personnel but in addition to these, all sailors will have adequate knowledge of DC methods and can jump into repair teams if necessary to combat losses and in fact most sailors will be in a repair party when in port duty so they are constantly trained to fight fires or stop flooding.

    • @sonniedae6398
      @sonniedae6398 13 дней назад +29

      @@randomknight2585 Just like all Marines are riflemen, all sailors are damage controlmen. They have their primary duties but are also all trained to help in a situation where the ship gets hit. Whether that involves helping fight fires, maintaining battle readiness and awareness for another attack, or providing search and rescue/first aid to sailors who are hurt or trapped. This is how the modern US Navy handles it and as far as I know has been since WWII or older.

  • @fancyjets4390
    @fancyjets4390 13 дней назад +42

    I read all of RSR recently, to see USS Pharris is great lol.

  • @demonlordking6635
    @demonlordking6635 13 дней назад +41

    I was about to sleep but you give me another reason not...

  • @weztankersley2293
    @weztankersley2293 13 дней назад +4

    I really like your playthroughs with commentary. To watch what tasks you are doing with a hint of explanation and what you are thinking is super helpful. Thanks!

  • @saqibsultantemuri2437
    @saqibsultantemuri2437 13 дней назад +4

    I was never into naval combat, but Sea Power and Coldwaters played by Wolfpack is on a whole other level! Love it!

  • @Combatsmithen
    @Combatsmithen 13 дней назад +14

    RIP Pharris, Red Storm Rising moment.

  • @enderdragon9307
    @enderdragon9307 13 дней назад +14

    Hmmmm... multiple high speed contacts coming my way, what should i do? Ah, yes! EMCOM! Time to loose some ships!
    Hmmmm... meager radar contact moving 20+ that is 99.9% is enemy, what should i do? Ah yes V-ID it and loose valuable heli!
    What are you doing? EMCOM at possible incoming missiles and not dropping sonar buoys to let them ID your target. 2 stupidly lost units in 2 engagements that should of been "Don't do stupid and you are fine!".

    • @thisherehandleIdospout
      @thisherehandleIdospout 7 дней назад

      You... *DO* realize none of this is real, right? That nobody actually died in the video? That's it's all a game, played and then broadcasted merely for entertainment?
      Go outside and touch grass - You've been cooped up in the basement too long 🙃

  • @Grayson203
    @Grayson203 13 дней назад +18

    First maybe?
    Been loving all the seapower videos. Super stoked to get my hands on the game and have some fun tinkering with all the different missions!

  • @CFHoneyBadger
    @CFHoneyBadger 13 дней назад +1

    I just can't get enough of your Sea Power vids! Thanks for being so awesome, WolfPack!

  • @JustJohn505
    @JustJohn505 13 дней назад +4

    So nice to see you tackling the missions that came with the game i think they are pretty cool. I hope this means that we will be seeing the one that has the carrier task force going trough Gibraltar!

  • @galatians-2.20
    @galatians-2.20 13 дней назад +2

    That EMCOM swagger is top tier, Wolfpack. You are never going to live this one down, buddy lol

  • @Magicannon_
    @Magicannon_ 13 дней назад +9

    It's interesting to see some of the bits of randomness. I have seen an earlier vid of another content creator who was not secure with EMCON. They dealt with the Floggers, but were ruined by the missile boats launching from north of the islands. Perhaps they are given waypoints to come south and Wolfpack's pause for the torpedo threat put them way too far ahead of when they would be in position to intercept the convoy.
    I get that once you know the scenario there are no more surprises, but I wonder if it's right to sweep with radar for a bit while the helos are launching just to have some sort of picture. The Floggers certainly knew to expect the convoy.

    • @sorrrbet4923
      @sorrrbet4923 10 дней назад +2

      EMCON silent is ONLY effective against surface threats because they have similarly ranged radars, and you’ll know before they do (thanks to ESM kit).
      If there is an air threat, you should always be turning and burning radars because they can know about you hundreds of miles away.

  • @danielross7983
    @danielross7983 13 дней назад +5

    If you look at the after action reports from the Falklands conflict, fire is the biggest danger to ships and has been since the age of sail. The AI seems to concentrate on flooding first, which is not realistic. DC teams would fight fire first. There are so many flammable materials on ships of that period. Wiring... kerosene, oil and lubricant residues in the air conditioning ducts, munitions etc. What SHOULD be possible is to activate the ABC shower (basically a network of nozzles all over the superstructure that creates a cloud of sea water around the ship to wash it) - That would also help fight the fire. It would also look really cool in the game.

    • @TheLooney1976
      @TheLooney1976 8 дней назад

      The problem with that is that the deck-wash system uses the same pumps as the fire hoses. You're not going to set your decks awash to put out a fire, that's pointless, you'll need every bar of pressure on those hoses to fight the fire.

  • @MrRem7600
    @MrRem7600 12 дней назад +1

    Just downloaded and played my first mission of Sea Power - absolutely fantastic

  • @Strathclydegamer
    @Strathclydegamer 13 дней назад +1

    Loved the helicopter landing and seeing the deck all lit up, I’d really enjoy more night missions 😁

  • @marking200789
    @marking200789 13 дней назад +1

    Its my first comment on a video of your channel and i must say its always a blessing everytime you upload a video thank you !

  • @ALR-67
    @ALR-67 13 дней назад +6

    Nice to see variation in dialogue

  • @christianjohnson9190
    @christianjohnson9190 13 дней назад

    6:23 That was a cool callout, really love that

  • @Darkmatterdwarf
    @Darkmatterdwarf 13 дней назад +12

    The whole EMCOM thing doesn't really work out great, Blasting the radar to see and intercept earlier might just be the better thing atm.

    • @thisherehandleIdospout
      @thisherehandleIdospout 7 дней назад

      Finally, someone gave him criticism on it in a constructive, calm manner... 🙃

  • @akd8525
    @akd8525 13 дней назад +3

    Not sure if they are working correctly in the game, but going dead in the water should make it easier for a wake-homing torpedo to kill your ship. The wake-homing torpedo detects the disturbance in the water left by a wake long after a ship has passed the position, then follows the disturbance back to its origin. Stopping just means it will get to your current position (the end of the wake disturbance) earlier. Luckily, the sub took its shots at you way too early.

  • @Marshal_Dunnik
    @Marshal_Dunnik 13 дней назад +1

    Those landing lights really show the devs attention to detail!

  • @sovieticodiabetico6874
    @sovieticodiabetico6874 13 дней назад +6

    Tomorrow's the day we have been waiting for

    • @hupreix2553
      @hupreix2553 13 дней назад +2

      im so excited ive been waiting for 3 years

    • @Levexter69
      @Levexter69 13 дней назад +1

      @@hupreix2553 same dude.
      Shi gonna be exciting tomorrow!

  • @joshcline9728
    @joshcline9728 13 дней назад

    So excited for this game, getting all my college work done rn so I can have a free day to play this tomorrow!

  • @LaidBackGuy
    @LaidBackGuy 12 дней назад

    More uboat and scramble when you get a chance thank you for all your work!!! ❤

  • @MajorHavoc214
    @MajorHavoc214 13 дней назад +1

    Please correct me if I am mistaken, but I thought it was standard to use the dipping sonar until you had a fix on the the submarine and then time to drop a ring of sonobouys around the the possible contact and then use the MAD or drop the torpedoes.
    Yeah, I was just a US Army truck driver, but I hung out with enough sailors to pick up a few tips.

    • @Vnx
      @Vnx 5 дней назад +1

      I don't know what doctrine says, but I don't think the Sea Sprite helicopter had dipping sonar. So buoys and the MAD are its only options here.

  • @nikiol123321
    @nikiol123321 13 дней назад +1

    Love to see Denmark represented, we often get overlooked in videogames

  • @Iron_Blood_Enjoyer1933
    @Iron_Blood_Enjoyer1933 13 дней назад +39

    One thing I will say here is that the Oliver H. Perry class frigate never saw service with the Koninklijke Marine (Dutch Navy), so the Tisdale flying the Dutch flag is a major inaccuracy.

    • @jefferydraper4019
      @jefferydraper4019 13 дней назад +5

      Noticed that myself.😂😂😂 Must be the Tisdale-oorp.

    • @TheTemplarnight
      @TheTemplarnight 13 дней назад +25

      i kinda justify it in my head as an emergency ship transfer/order since the cold war is going hot in this game

    • @PrinceJJGoated
      @PrinceJJGoated 13 дней назад +7

      Another historical inaccuracy is that the Cold War never went hot x

    • @jobo12345689
      @jobo12345689 12 дней назад

      I also noticed the Dutch flag, but I think there's some orange writing on it so it might be a different flag?

    • @johanmolendijk9811
      @johanmolendijk9811 12 дней назад +2

      Fun thing, when I was in the States I saw Dutch flags everywhere. They use them on (mostly) car shops with the word OPEN in black written on the white part. Sombody bought a whole lot of Dutch flags and was like, you know what, we can use these.

  • @natalieauroraphoto
    @natalieauroraphoto 13 дней назад +3

    the harpoon knows where it is at all times

    • @Phordless_Cone
      @Phordless_Cone 13 дней назад +1

      It knows this because it knows where it isn't

  • @mccleod6235
    @mccleod6235 8 дней назад

    Good job with the editing there.

  • @TheGalahad78
    @TheGalahad78 13 дней назад +2

    This is the same mission as in the old Harpoon Classic? Nice!

  • @Lt_Starburst
    @Lt_Starburst 13 дней назад +4

    It's not luck, you went EMCON while the enemy was aware of your position, you need the sensors to defend yourself buddy

  • @clintgonsalves2411
    @clintgonsalves2411 12 дней назад

    This man should sell a t-shirt that reads ' ALL AHEAD FLANK'

  • @MH-ft9pq
    @MH-ft9pq 13 дней назад +1

    Maybe have one ship slightly away from the formation ping for aircraft every now and then? Just scan above the horizon and try to scan for close to the ground with the helicopters?

  • @rustyshackleford1508
    @rustyshackleford1508 11 дней назад +2

    You're far too used to playing a submarine with your strict adherence to EMCOM. You can't relocate along the Z axis like a sub can, no point to turning it off once you're in missile range. Surface actions are always going to turn into slugging matches, no two ways about it.

  • @space_artist_4real138
    @space_artist_4real138 8 дней назад

    HAHAHA that reaction to the popup at the end, my reaction too

  • @rossnelson9576
    @rossnelson9576 13 дней назад +5

    I still believe that fires spread way to much currently

    • @rossnelson9576
      @rossnelson9576 13 дней назад +4

      It’s almost like that all the ships are just sailing around with none of their watertight doors closed, and as much flammable material left out and open. Damage control teams seem completely ineffective as well.

  • @yann9915
    @yann9915 13 дней назад +12

    Is it actually realistic for one missile to then lead to uncontrollable fire spread, a billion secondary explosions etc. Etc. On these newer ships? Are they really prone to that type of stuff and designed with the idea of never getting hit, and if they do, then they are probably done for anyways so why make them capable of surviving a hit? Or is it just the game not really simulating damage control correctly?

    • @masterdynamo6457
      @masterdynamo6457 13 дней назад +15

      Devs aren't happy with the damage at the moment. It's extreme.
      HOWEVER, in concept, it's not wrong. Modern ships are indeed designed to never be hit in the first place, and while damage control teams are skilled and well-equipped, the likelihood of saving the ship from a major hit is always going to be low, especially compared to the old WWII hulls which were built--and armoured--like tanks.

    • @horrido666
      @horrido666 13 дней назад +7

      There is always the chance on any class of ship, in any era for fires to spread in an out of control way. Its is the number one fear among crews. Every crewman on a naval ship is trained in firefighting. There is just a lot of stuff that burns. Navies of course try to keep burnable things to an absolute minimum, but there is hydraulic lines, fuel, ammunition, bedding, electronics, ect ect.

    • @bigdog91paper
      @bigdog91paper 13 дней назад +8

      It seems to me damage is way too high right now for most weapons. One of the previous videos where ships were being actually sunk by a single missile intended for AA seemed excessive. It seems like ships are also never just abandoned and burnout to a husk without sinking, everything always sinks it seems. idk, not a huge fan of the damage modeling to this point because yeah, it seems like any hit at all practically cripples the entire ship every time.

    • @sirboomsalot4902
      @sirboomsalot4902 13 дней назад +3

      Damage seems to be way too high. Right now it feels like playing as the Imperial Japanese Navy lol

    • @IscariottActual
      @IscariottActual 13 дней назад

      Moskva?

  • @felixN1
    @felixN1 12 дней назад +1

    I think there is maybe an issue with the AS-7 worth reporting to the devs. Stealth17 did also a scenario with a Spruance DD where one missile hit and the ship went from light damage to a catastrophic loss in minutes. It is a short range missile with a relative small warhead (245lb) and ships that survived hits with Harpoons in other scenarios shouldn't go down after one of these impacted. I could understand that this happens as random event in case of a magazine explosion, but it seems it is reproducible.

  • @hanhnguyenluu75
    @hanhnguyenluu75 12 дней назад

    Older Knox class Frigates are armed with RIM-7 instead of the CIWS seen on later ones,it might have been better to move it closer to the OHP so it can provide support

  • @Cold_Rage32
    @Cold_Rage32 13 часов назад

    I was an HT in the US Navy. Damage Control really needs to get overhauled in this game. There is no reason for some of the ship losses that I see/have experienced in this game!

  • @BunkerFox
    @BunkerFox 13 дней назад

    "Track 7005, Is History!" Operation Flashpoint for the win

  • @TankmasterPlayz2009
    @TankmasterPlayz2009 13 дней назад

    Please make more U-Boat videos, I absolutely fell in love with that game

  • @Mucombo
    @Mucombo 12 дней назад

    Those mig-23 are OP I also saw a stealth17 video where the ships got sunk with only one missle cuz of fires

  • @adamtruong1759
    @adamtruong1759 13 дней назад +7

    Wait, you can't use Sonobuoys to detect surface ships anymore? Aww, that seemed extremely useful. Interesting that OHP has a Dutch flag.
    Also, those fires from USS Pharris spread way too quickly, no way the entire ship could burn down that fast from a single ASM that size.

    • @Combatsmithen
      @Combatsmithen 13 дней назад +2

      As far as I know sonar is extremely useful for detecting ships farther away than you can with radar IRL. Obviously, you can't get much information, but you know something is there.

  • @wally4395
    @wally4395 13 дней назад

    Thanks this was very enjoyable.

  • @Karyovin
    @Karyovin 13 дней назад

    That command guidance Kerry got extremely lucky taking out Pharris, I wonder if taking out its launching Flogger eariler would have helped

  • @bigdog91paper
    @bigdog91paper 13 дней назад +5

    Obviously I haven't played the game yet, but I feel like as soon as you saw those tracks heading towards you with obviously ill intent you should have manually marked them hostile and had the ships go weapons free to let them attack automatically against those targets. Don't quite understand letting them get to like a mile out before doing anything about them, lol.

  • @jamison884
    @jamison884 8 дней назад

    Are there any naval experts who care to comment on the deadliness of anti-ship missiles and the spread of fire/secondary explosions we see depicted in the Cold War era of Sea Power, and how it would likely compare to the real world in that era?
    On one hand, we have Sinkex events where it takes a significant number of missiles, bombs, and other munitions to destroy US Navy ships in particular, but I know they're fully prepared before hand, removing as much toxic and flammable materials, and of course, there's no munition stores. On the other hand, they often leave bulkhead doors open and there's no damage control of any kind to fight flooding.
    For newer ships that those depicted in Sea Power, we also have the incredible endurance, modern build quality/materials, and impressive weight-to-effectiveness ratio we witness for modern warship armor. Despite lacking the traditional heavy steel armor belts and other concepts from WWII ships, with many inches of armor in multiple layers, modern ship armor appears to be quite resilient when considering the massive reduction of pure weight - this is with the one exception of the modernized Iowa class battleships featured in Sea Power. This is then combined with very high quality training regarding fire and damage control for certain navies. Then there's the fact modern anti-ship missiles and the defensive weapons designed to defeat them have both advanced significantly.
    I guess I question Sea Power's modeling a bit, as it appears a majority of ships will sink with just one missile hit, almost regardless of warhead size. My unprofessional guess is that the 1980's era ships in Sea Power likely had at least a little bit better survivability. Then, regarding present-day modern defense systems (Aegis and accompanying weapon systems such as: SM-2/SM-3/SM-6/ESSM/RIM-116 RAM/CIWS/SeaRAM/autocannons/127mm or 76mm cannons/chaff/flares/electronic warfare), I believe it would be significantly more difficult to hit a modern-day warship, at least the designs which are several decades beyond Sea Power's era.
    I'm excluding the Moskva and Russian Navy training from this particular question/evaluation. Apparently the systems on that ship were half broken/faulty and Russian Navy crews don't have the greatest reputations. Meanwhile, we see the US Navy shooting down hundreds of targets collectively over the past year or so.
    I imagine the more modern designs of present-day ships allow for better protection and isolation of munitions/magazines, plus improved bulkhead design and automated fire suppression systems to isolate the spread of fire, added to quality crew training, resulting in modern warships being both more difficult to hit in the first place, and notably more resilient to being entirely knocked-out/sunk if they were hit, in comparison to the ships and era depicted in Sea Power.
    I'd love to hear from someone who is highly educated or experienced on this topic though.

  • @EdelJaeger
    @EdelJaeger 6 дней назад

    I think this is the only video I heard him swear the most :DDDD

  • @CaptainAvatar238
    @CaptainAvatar238 9 дней назад

    Lost 2 Sea Sprites. One was from the Pharris Knox class. I was wondering what happens to helos , or other aircraft, when their ship is destroyed.

  • @BWIENS789
    @BWIENS789 13 дней назад +1

    Developers have already stated they're not happy with how damage and damage control works currently. A rework is planned.

  • @BiSFeralDruid
    @BiSFeralDruid 13 дней назад +3

    EMCON when enemies are in visual range...

  • @MrFireSpy
    @MrFireSpy 13 дней назад +1

    Poor Old USS Pharris, Always being damaged, At least in Red Storm she wasn't sunk.

  • @garrettschneider8189
    @garrettschneider8189 3 дня назад

    If you can do a video with the USS Connole involved (FFG-1056) that would be awesome, that’s the ship my father served on from 1970-75 it was classified DE before FFG

  • @freakngroovn
    @freakngroovn 13 дней назад +2

    Not sure why you're often sailing blind and have an aversion to using radar. Surface combatants rarely turn off their primary radar(s). You've been surprised in a few videos when you energized equipment and found incoming aircraft or missiles.

  • @morrischen5777
    @morrischen5777 13 дней назад

    OHP and Knox! Still in frontline service today here in Taiwanese Navy... Old, but hard working!

  • @Stolens87
    @Stolens87 13 дней назад

    last year i visited Navik by night train, can't wait for this video :)

  • @MattGreenNL
    @MattGreenNL 11 дней назад

    This game is going to be so good in 6 months.

  • @PoyrazParm
    @PoyrazParm День назад

    I love videos like this

  • @MaxB.20
    @MaxB.20 11 дней назад

    now that the game is out, if you could upload the missions you've created/played, that would be amazing ! (kirov supremacy comes to mind) thanks !!

  • @jeager51
    @jeager51 12 дней назад +1

    Having watched a few of these on the channel. Is the damage model sort of messed up, or will a single missile strike destroy any ship due to massive compounding damage?

  • @julianstark9483
    @julianstark9483 13 дней назад +5

    I generally love your vids, but this one was honestly frustrating and I am not gonna watch this one fully.
    Why are we turning of radar when you are literally under attack? Turning on air search radar on both ships should've been the call. Maybe even pausing the game and manually identifying the contacts as hostile as you had 0 friendlies in the area and they where clearly on an attack path.

  • @abpetrini1
    @abpetrini1 12 дней назад

    This scenario is very similar to the scenario in the pc version of Harpoon. In that scenario though the second ship was a Royal Navy type 22 frigate..

  • @YukarisGearReviews
    @YukarisGearReviews 12 дней назад

    I'm glad the game has finally dropped so I can actually play it instead of watching content creators kill everyone under their command through negligence

  • @douglasmodesto168
    @douglasmodesto168 13 дней назад +2

    Damn, I don't know but it seems missiles are way too OP (at this version) at least.. one missile always cripple a ship trough fires or sheer damage.. probably they will fix this when the game releases

  • @turbotwo1
    @turbotwo1 13 дней назад

    5:20 Looks like chaff never went off.

  • @juancarloshess2065
    @juancarloshess2065 13 дней назад +1

    I wonder if the ship names and number can be changed to historical accuracy. My favorite is the Halsey Frigate named after Admiral Halsey.

  • @Fizwalker
    @Fizwalker День назад

    Ha USS Pharris! CPT Morris's ship from Clancy's Red Storm Rising! lol

  • @ShoGunGrebby
    @ShoGunGrebby 13 дней назад +1

    At least this is early access and they'll probably be changing their damage model before full release (at least they should be) it feels like if the ship gets hit with seagull shit it's going down at this point.

  • @andreaclemente8751
    @andreaclemente8751 12 дней назад

    USS Pharris makes me thinking about Red Storm Rising by Tom Clancy

  • @metzgerov
    @metzgerov 13 дней назад

    Dang those Wake homers are scary!!!!

  • @Vyrn787
    @Vyrn787 13 дней назад +3

    I think you made a typo in your title; the thumbnail says "Gauntlet," but the video title says "Gauntlent."
    Edit: it's fixed now

  • @FlyMysticalDJ
    @FlyMysticalDJ 13 дней назад +2

    Is it wise to go emcon when the enemy knows where you are?

  • @C17H23NO2
    @C17H23NO2 12 дней назад +4

    And the game is OUT! LET'S GO!
    Sadly I am too broke to buy it now, and will be in the hospital for 2 months starting December, so hope there will be more videos!

    • @That_Guy-v1j
      @That_Guy-v1j 12 дней назад +1

      😥 Hope you get better soon bro

  • @stevenfowles7072
    @stevenfowles7072 13 дней назад

    I can't wait till tomorrow when we can finally bag this game.

  • @снігур1
    @снігур1 13 дней назад +4

    Please explain to me as i am new to naval simulators. What is the point of not using your radars if you can't see incoming threats?

    • @DokuganRyu28
      @DokuganRyu28 13 дней назад +7

      A radar is like a flashlight, it helps you see, but anyone with eyes will know where you are when you use it.

    • @sirboomsalot4902
      @sirboomsalot4902 13 дней назад

      Everything your radar hits can tell when they are lit up by radar and where it came from

    • @DeltaV2TLI
      @DeltaV2TLI 13 дней назад

      Active radar also betrays your presence to other platforms beyond its own effective range. They may be too far away for an effective signal return for you to see them but they will definitely pick up that you are out there. Might not know who or what you are but they'll know something is out there.

  • @toprak2427
    @toprak2427 13 дней назад +2

    The kh23 missile fired from mig23 earlier in the video should have lost its lock the moment mig23 got destroyed. This is how kh23 works

    • @av812bb
      @av812bb 13 дней назад

      Where did you get that info? (not questioning it but im interested to know.)

    • @WeGoToMars
      @WeGoToMars 13 дней назад

      @@av812bb Kh-23 is manually guided by the pilot, like a Bullpup

    • @av812bb
      @av812bb 13 дней назад

      @@WeGoToMars but if its already aimed at target wont it keep going towards it?

    • @akd8525
      @akd8525 13 дней назад

      No, it would lose guidance and the controls would stop adjusting course to stay on target. It is a radio beam-riding missile and the pilot has to stay on a course toward the target to maintain guidance making the attacking aircraft extremely vulnerable. Also think they have to attack from some altitude to properly guide the missile. They would be terrible anti-ship weapons against targets with air defenses.

  • @joelcueto2460
    @joelcueto2460 13 дней назад

    I'm just wondering, is the Mig-23s missile that powerful enough to really damage that heavily a frigate sized ship? I think this one thing that sea power developers need to review and added to their patches for the game.

  • @thomasgreen1816
    @thomasgreen1816 13 дней назад

    That hurts. I served on a Knox class frigate.

  • @jamesmaclennan4525
    @jamesmaclennan4525 12 дней назад +1

    Damage control in this game seems pointless I have not seen a ship fail to go down from a single missile hit yet.

  • @cousinhubert
    @cousinhubert 9 дней назад

    Hey ! I like your video but i have one question regarding those scenario : the lack of civilian ships and plane. One of the main challenge in a "modern" confrontation would be the hight number of civilian ships and plane, crusing everywhere. Is it "too heavy" for the game to handle to much civilian traffic ?

  • @jeremyaudet3810
    @jeremyaudet3810 13 дней назад +1

    if these are combat conditions you are traveling under all bulkhead doors should have been closed and dogged down tight

  • @fr0z3ngh0stly9
    @fr0z3ngh0stly9 13 дней назад

    Well, sailing out with the Pharris was just asking for bad luck!

  • @jefferydraper4019
    @jefferydraper4019 13 дней назад

    So when Pharris sank, did we lose her helo, or can you send it to hotbunk on Tisdales heli-pad???? I remember in Harpoon, you could salvage aircrews/airships that way.

  • @redgriffindiver7740
    @redgriffindiver7740 13 дней назад

    Does the game provide the effectiveness of the sonobuoys after they're dropped. Direct path or Convergence Zone ranges?

  • @egorlebedev1322
    @egorlebedev1322 9 дней назад

    looks strange but there were no flank attacks or attacks from the rear during the entire time...each mission - front attack.

  • @TheZombifiedGuy
    @TheZombifiedGuy 12 дней назад

    Kind of curious what was up the with AI of that last missile boat. Does the AI actually "dock" like that or did it just path into shallow water and get stuck?

  • @jeffdale1626
    @jeffdale1626 13 дней назад

    Losing Pharris... ouch. The Hammer will not be pleased.

  • @ussenterprise3156
    @ussenterprise3156 11 дней назад

    How's the game so far? I am looking forward to getting this game.

  • @nekomakhea9440
    @nekomakhea9440 13 дней назад

    Surface ships seem a way too squishy in this game. USS Stark, USS Samuel B Roberts, USS Liberty, and USS Cole all got hit way harder than USS Pharris IRL without sinking.

  • @CanadianDolphinSurf
    @CanadianDolphinSurf 13 дней назад +6

    Why is Tisdale flying the Dutch flag?
    Also losing Pharris to a single AS-7 seems bullshit lmao

    • @markthompson4885
      @markthompson4885 13 дней назад

      I My humble opinion no way would that happen on a combat mission.

  • @michelepetri8767
    @michelepetri8767 13 дней назад

    Would be cool if you could do some missions without knowing how many enemy ships there are... maybe prepared by someone else