the details in this game is freeking awesome i love seeing those helos come up from under the flight deck insted of just spawning on the deck is just awesome
To me, this is essentially what Cold Waters *should have been.* It's so much more polished, and you can tell every aspect of this game's design was a labor of love.
I love how you structure your videos, like having a proper intro that is interesting and not "the main menu where the first three minutes is some clicking and figuring out what settings needs to be done". Yours start so cool and with an introduction of what us awaits but without being boring... it is like a really good tv show. Good job!
Project 1123/Moskva is one of my favorite goofy single purpose soviet designs. It fills the same niche as the post war CVS Essex rebuilds, but weirder.
This game brings back memories of insanely long hours playing Jane's fleet command, and all those real-life years operating my then beloved link11. The rush of picking up a riser during ASW games when sonar had nothing, screwing up the air search radar output and filters to detect aircraft formations as a single "bean" (what i called a contact 10deg+ wide) as far as possible, having them Brits casually dropping them stinky smoke grenades at my feet during those 3 Operational Sea Training, because my console was on fire. This was back in the day when the French started building the Lafayette "stealth" frigates. We docked for the weekend at a french port i can't remember the name of, 2 of those were docked there. They looked really slick, elegant, loved it. No visitors allowed. Not even after bribing some of the french sailors drunk enough. We had some war games planned for the next week, they were in it as the opposite force. I was impressed. Their radar signature was the same as a small trawler. In real life, i can tell you that's a bad idea going over 16 knots. You're covering yourself in glitter. Then, when you have someone who's not afraid to screw up radar filters, it's a party. I stepped out of my console for minute, went to the officer's console, changed the channel and tapped on a 5deg blob of a radar contact 25 miles away. "That's a Lafayette". Shift officer looks at me. How do you know? "I don't. There was a tiny contact over there i've been following just because, then it changed course and increased speed to (over 20) knots". He commed the bridge to set speed from 12 to 5 knots, and start randomly changing course in the opposite bearing to decrease radar signature. We became a fishing boat. Because war games, he radioed out that 2 harpoons were fired at that bearing. Also had experience with EW. The EW guy on my shift was a good friend of mine, he gave me extensive lessons on it because it was very important to me. EW seems to be missing. That's absolutely critical, as it is in real naval warfare. I was called for a debrief after the exercise, so i could explain that situation. I couldn't, at least not to the detail, it was all intuition. Enough bragging rights 🙂I only wish games could simulate these little details. The learning curve would be absurd, but heh, that's the navy life. Like everything in life, you need experience, lots of it. I don't know to what extent the simulation goes, but personal recommendations: Don't try to hide by turning radars off. This is a game, games cheat. Turn your radars on. Boats don't change radar signatures like underwear, they're (mostly) permanent. Transmitting once or forever is the same thing. EW will have a bearing and a signature, that's enough to shoot shit at you. And you lose the only advantage you have, early radar detection. You play sub games, thus know how stressful it is when you hear a casual ping. Never know if you've been detected. Ping once, pause for a minute, then ping many. Make them think they've been detected, maybe mistakes are made. Been a drinking night with old memories triggered by these Sea Power videos, really holding myself with some composure back on my seat. This is awesome.
Cool stories. This is why I much prefer multiplayer games. You get to play mind tricks with your opponent. I don’t know if the AI reacts to me “locking” them, or if they immediately determine my position based off of one radar sweep. In multiplayer I always know my opponent is human, and prone to human mistakes
@@catfunt5583 Nebulous Fleet Command has that effect with deception and human error. if a player encounters a mine, they quickly become paranoid and slow their ships to a crawl, even if there's only a single minefield in the whole map. another funny tool is decoy missiles equipped with transponders, they fly as fast as the ships they pretend to be, and they can be programmed to follow complex paths.
Hey man there's always later. Sometimes the best things become better when waited on. Lol enjoy your grub and episodes when you get to sit down and enjoy them
@@galatians-2.20thanks friend, I had to make a trip out of state so I won't be home for a few days Ended up watching them at the place I'm at. Definitely will be getting Sea Power when it releases
@@Wolf3685 oh I see well that's good you got to watch them sooner anyways. Sea power does look like a great game I want to get my hands on right away too lol safe travels man
I never though I'd see such a satisfying game to watch. The effects and animations in this game are on point. Makes you feel like your actually there almost.
It's a nitpick, but if the missiles would illuminate their own (and other) exhaust smoke, the game would look even better. Imo, the best looking game in terms lighting & particle effects (debris, explosions, smoke, clouds, missiles, shells, etc.) has got to be Highfleet--though, that game could do without the camera shake, raindrops, and those obstructive bullet hole decals whenever you take damage.
So excited for this game especially with the huge potential for modding and future additions. They’ve got a great backbone and theoretically adding more ships, weapons, etc shouldn’t be nearly as hard now that they’ve laid down a polished groundwork
Except in history the Political commissar Valery Sablin not the captian started the Mutiny, and was attempting to start a communist Revolution in the Soviet Union. (However the fact that he was not trying to defect was not known by the West until years later) I believe.
This will be the first Microprose published game i buy since the early 90`s. Welcome back and thank you for supporting small game developer studios. This look amazing.
It's my birthday today and I get not just a new sub video, not just two videos, BUT ALSO SEA POWER GAMEPLAY?? Thank you so much Wolfpack, I love you!!!
As a retired Submariner, I was rooting for the Subs. Surprised they were so ineffective. Especially with the MK 48s. Great video. Really enjoyed it. Never thought about RBUs as a countermeasure. Wonder if that would work in the cold waters game.
After seeing how well Russia did in the Black Sea in real life it tends to lead me to believe their ships are not as great as they are on paper. I posted and didn't even notice the name Moskva until after the fact and that it did in fact prove to be a not so great ship considering it was sunk by Ukraine. How ironic.
As a big fan of Fleet Command and Cold Waters I think this will be a sure buy. I do hope they improve the AI though as that Sturgeon just sitting near the surface after being detected was dumb.
Can't wait for this one - I won a contest put on by a PC gaming magazine back in the 1980s in a Red Storm Rising tournament on my C64. Loved that game, and love Cold Waters, but this looks even better. Great vids, thanks!
@@andresmorera6426I don't think so. They just re-used the brand. Different, but certainly trying to emulate the MicroProse DNA. Some people who worked on Cold Waters are developing this one, though.
That Heli Deploy looked CLEAN.... My Fav Ship-Tuber, FR. Found you on Uboat, and although i know you do DCS and IL-2 as well, i Know you for your Ships and Subs.
Incredibly impressed with what I've seen of Sea Power of late, looks like the natural progression of War on the Sea and Cold Waters. Excited to see what the community will be able to do!
I used to play Strike Fleet on the c64. This is exactly Red Storm Rising Naval Simulation. I love the old ships. I can't wait to be an OHP captain again.
I remember writing a 12 page review and playthrough into a local C-64 magazine, when I was a kid... Actually noone knew how to use helicopters, as spotters (mark target etc) and radar pickets.. I do remember the very same Hormuz mission with Silkworms ... I reconned the launchers and marked by LAMPS helis, then took out with harpoons. No more endless waves of missiles. Well in Strike Fleet it was a bit easier to hit incoming missiles, especially if Phalanx was fired manually. It did a single burst only automatically Ah yeah and the manual gun adjustment, key G. Small missile craft could have been hit with guns instead, to save harpoons.
What an intro - you outdid yourself there, Wolfpack. Kudos. Interesting side note on your forces: Storozhevoy was bombed by own forces after a mutiny in 1975.
The game reminded me of an episode from LockOn. Nimitz caught a broadside of 16 missiles of the main caliber of the cruiser "Moskva" and remained unharmed. It became interesting to me and I modeled the situation in the editor. It turned out that the aircraft carrier model was made slightly "transparent" and all 16 missiles fell into the water, passing through the side of the aircraft carrier.
Ever since C-64 died with Strike Fleet on it. This is a Strike Fleet with harpoon engine hybrid) Perfect. I hope land units (SAM sim?) will be included to an all out combined arms game
I was skeptical at first, because the models for the Iowa class and other ships looked just as dated as they did in contemporary games such as cold waters and War on the Seas. Not that thats usually an issue, since you wouldnt really notice it much during normal gameplay...but the way you presented the Moskva in the intro was just beautiful, man.
I love the look of this game. I can't wait for it's release and to see what Wolfpack 🐺 will do for the first campaign. I love for an American asw group campaign. Seeing a small group of American destroers and frigets fighting.
Great intro! The 80's intro music as it transitioned from the Moskva to the LA, so cool! Almost feels like you tailored it for me based on one of my previous comments. DUN DUN, DUNDUNDUN! And then the sub hymn music. They did the music bit just perfectly for this game, overall gives off a really Tom Clancy'sy/Crimson Tide'y, 'WHAT THE HELL IS WRONG WITH YOU MAN!' 😂 This is the most anticipated title for me this year, and the only one I'll likely buy! My only regret is Tom Clancy couldn't stay long enough with us to play it.
Pretty cool you can use the ASW mortars to take out those torpedoes. And on another note, I wonder if this could be used to counter wake-homing torpedoes.
Ы! Russian is a fun language. Хлеб. And it's cool you can play as the Русские. I hope there are some missions where you can play as the Iranians... Asymmetrical warfare is hella neato.
one thing I would criticize in your tactics here was careless use of the Silexes. the Silex's torpedo is much more capable than the AT-1s carried by the helicopters, as it is much faster, longer lived, with better sensors and a bigger warhead. this combined with the small number you get and the massive number of AT-1s aboard Moskva means that you should probably spam AT-1s first, and then use the Silexes individually and on high confidence shots, or as fast reactions when a helicopter is not near a new contact
I'm so impressed by the graphics and effects of this game. While it feels almost greedy to ask for more, I do hope they add a bit more deck life to the ships. Everything is very static (though it being there at all is a step above most games). It's be especially awesome if the crew reacted the battle damage, and you could see them battling fires and repairing damage. Some of the most iconic images from all of naval warfare and naval disasters is the pictures of dozens of crew on the deck battling to save their ship. None of this is necessary at all, but the game has impressed me visually in so many other ways that it's got my mind wandering
Wow that was amazing. Imagine being in those subs and detecting that small fleer. They surely must have thought "let's get out of here" but it was too late
First of all, awesome video second as a Navy vet on a surface ship I know that the subs probably wouldn't come from the front. They most likely would end up in your baffles and fire that way.
This game is going to be absolutely amazing… I can’t wait to watch more of Wolfpack’s videos on it because come on a campaign with the entire Atlantic fleet is a fever dream… I’m just wondering, is there going to be a multiplayer mode ? Because the AI is good but if there were multiple players fighting it out it would be incredible…
Dev's said multiplayer and or coop not initially with the release. But they want to add it with an update depending on how well Sea Power is received by the community and how much interest for multiplayer is there.
Excellent content as always. I'm very surprised that you didn't lose a single ship in this engagement. Superb job taking out the majority of those Mk48 torpedoes. This is a very well-made new game. I'm looking forward to your next upload!
That intro transition from Moskva to US Sub .... perfection
I was genuinely aroused
At first I thought you meant the Moskva's transformation into a submarine lol
@@graustreifbrombeerkralle1078 that would be so cool...
@@andresmorera6426talk about transformers 😂
YES!
the details in this game is freeking awesome i love seeing those helos come up from under the flight deck insted of just spawning on the deck is just awesome
I kind of like that design
yeah its amazing i cant wait to play it
Just think this is only early access so there is more to come
Wait oops it’s not it’s alpha
To me, this is essentially what Cold Waters *should have been.* It's so much more polished, and you can tell every aspect of this game's design was a labor of love.
I love how you structure your videos, like having a proper intro that is interesting and not "the main menu where the first three minutes is some clicking and figuring out what settings needs to be done".
Yours start so cool and with an introduction of what us awaits but without being boring... it is like a really good tv show. Good job!
very much so yes.
Yes, Wolfpack does a phenomenal job
Project 1123/Moskva is one of my favorite goofy single purpose soviet designs. It fills the same niche as the post war CVS Essex rebuilds, but weirder.
This game brings back memories of insanely long hours playing Jane's fleet command, and all those real-life years operating my then beloved link11. The rush of picking up a riser during ASW games when sonar had nothing, screwing up the air search radar output and filters to detect aircraft formations as a single "bean" (what i called a contact 10deg+ wide) as far as possible, having them Brits casually dropping them stinky smoke grenades at my feet during those 3 Operational Sea Training, because my console was on fire. This was back in the day when the French started building the Lafayette "stealth" frigates. We docked for the weekend at a french port i can't remember the name of, 2 of those were docked there. They looked really slick, elegant, loved it. No visitors allowed. Not even after bribing some of the french sailors drunk enough. We had some war games planned for the next week, they were in it as the opposite force. I was impressed. Their radar signature was the same as a small trawler. In real life, i can tell you that's a bad idea going over 16 knots. You're covering yourself in glitter. Then, when you have someone who's not afraid to screw up radar filters, it's a party. I stepped out of my console for minute, went to the officer's console, changed the channel and tapped on a 5deg blob of a radar contact 25 miles away. "That's a Lafayette". Shift officer looks at me. How do you know? "I don't. There was a tiny contact over there i've been following just because, then it changed course and increased speed to (over 20) knots". He commed the bridge to set speed from 12 to 5 knots, and start randomly changing course in the opposite bearing to decrease radar signature. We became a fishing boat. Because war games, he radioed out that 2 harpoons were fired at that bearing.
Also had experience with EW. The EW guy on my shift was a good friend of mine, he gave me extensive lessons on it because it was very important to me.
EW seems to be missing. That's absolutely critical, as it is in real naval warfare.
I was called for a debrief after the exercise, so i could explain that situation. I couldn't, at least not to the detail, it was all intuition.
Enough bragging rights 🙂I only wish games could simulate these little details. The learning curve would be absurd, but heh, that's the navy life. Like everything in life, you need experience, lots of it.
I don't know to what extent the simulation goes, but personal recommendations:
Don't try to hide by turning radars off. This is a game, games cheat. Turn your radars on. Boats don't change radar signatures like underwear, they're (mostly) permanent. Transmitting once or forever is the same thing. EW will have a bearing and a signature, that's enough to shoot shit at you. And you lose the only advantage you have, early radar detection.
You play sub games, thus know how stressful it is when you hear a casual ping. Never know if you've been detected. Ping once, pause for a minute, then ping many. Make them think they've been detected, maybe mistakes are made.
Been a drinking night with old memories triggered by these Sea Power videos, really holding myself with some composure back on my seat. This is awesome.
Cool stories. This is why I much prefer multiplayer games. You get to play mind tricks with your opponent. I don’t know if the AI reacts to me “locking” them, or if they immediately determine my position based off of one radar sweep.
In multiplayer I always know my opponent is human, and prone to human mistakes
if you haven't, I heavily recommend playing nebulous fleet command- sounds like that might be something you enjoy
@@catfunt5583 Nebulous Fleet Command has that effect with deception and human error. if a player encounters a mine, they quickly become paranoid and slow their ships to a crawl, even if there's only a single minefield in the whole map. another funny tool is decoy missiles equipped with transponders, they fly as fast as the ships they pretend to be, and they can be programmed to follow complex paths.
Thanks for sharing
Never would I have thought to use RBUs on a torpedo
RBUs can be used to target submarines, divers, and torpedoes.
It is a real life use case for them. One of the rockets is a small mine that would be dropped near the course of the inbound torpedo.
christ, imagine being a diver and suddenly seeing all those mortar rounds start dropping all around you
@@Bigglesworthicus oh god fuck
@@Bigglesworthicus bit overkill isnt it
Two videos in one day!?!?
I wish i was at home so i could order a pizza and watch
Hey man there's always later. Sometimes the best things become better when waited on. Lol enjoy your grub and episodes when you get to sit down and enjoy them
@@galatians-2.20thanks friend, I had to make a trip out of state so I won't be home for a few days
Ended up watching them at the place I'm at.
Definitely will be getting Sea Power when it releases
@@Wolf3685 oh I see well that's good you got to watch them sooner anyways. Sea power does look like a great game I want to get my hands on right away too lol safe travels man
I never though I'd see such a satisfying game to watch. The effects and animations in this game are on point. Makes you feel like your actually there almost.
It's a nitpick, but if the missiles would illuminate their own (and other) exhaust smoke, the game would look even better.
Imo, the best looking game in terms lighting & particle effects (debris, explosions, smoke, clouds, missiles, shells, etc.) has got to be Highfleet--though, that game could do without the camera shake, raindrops, and those obstructive bullet hole decals whenever you take damage.
So excited for this game especially with the huge potential for modding and future additions. They’ve got a great backbone and theoretically adding more ships, weapons, etc shouldn’t be nearly as hard now that they’ve laid down a polished groundwork
Fun fact Storozhevoy was involved in a mutiny in 1975 and this was the inspiration for the movie Hunt for Red October
Can't remember if it was Paper Skies (RUclips), but that is a fascinating episode in the Cold War. Paper Skies has some of the best content ever, too.
Except in history the Political commissar Valery Sablin not the captian started the Mutiny, and was attempting to start a communist Revolution in the Soviet Union. (However the fact that he was not trying to defect was not known by the West until years later) I believe.
I thought I recognized the name. Thanks!
@@45CaliberCureThat was Paper Skies. 🙂
Would love to see this become the DCS for ships
Wolfpack345 becoming the new Wags doing cold start tutorial videos about the new ships, one can dream
I have nothing against that :)
I'd rather not go through the cold start up procedures for a Nimitz class aircraft carrier. 🤣
@@stab74 "Step 1 - Set your reactor control rods to 10%" I can see/hear it now 😆
This will be the first Microprose published game i buy since the early 90`s. Welcome back and thank you for supporting small game developer studios. This look amazing.
Is Microprose a small?
I think not
It's my birthday today and I get not just a new sub video, not just two videos, BUT ALSO SEA POWER GAMEPLAY??
Thank you so much Wolfpack, I love you!!!
Broooo we share birthdays. Happy birthday homie!
@@markhaga8408 Happy birthday for both of you!
The Ka-25 is the most "McDonald's toy" looking bird ever!
The forest firefighters around where I live actually use those, modified to carry water instead of torps. Coolest thing.
He's just a little guy
@@notfeedynotlazydude thats super cool, what country?
all early/first generation helicopters look funny
@@billybob6256 Spain
Really like that kind of helicopter carrier , it reminds me of the joan of arc from french navy
It carried up to 18 helo's
French Navy BAHHAHAHAH
@@Hotzi359You are aware of the French navy's existence, right?
@@Hotzi359French navy is pretty powerful
JS Kurama also
As a retired Submariner, I was rooting for the Subs. Surprised they were so ineffective. Especially with the MK 48s. Great video. Really enjoyed it. Never thought about RBUs as a countermeasure. Wonder if that would work in the cold waters game.
Helps a lot having a human in the driver's seat.
I mean, the torps got mostly neutralized by RBUs, I dont think that would work as reliably in real life. and in cold waters its just not a thing.
Actually RBUs can engage torpedoes in cold waters with epicmod
@@Kaehvaman with epicmod. That's not base game tho
After seeing how well Russia did in the Black Sea in real life it tends to lead me to believe their ships are not as great as they are on paper. I posted and didn't even notice the name Moskva until after the fact and that it did in fact prove to be a not so great ship considering it was sunk by Ukraine. How ironic.
As a big fan of Fleet Command and Cold Waters I think this will be a sure buy. I do hope they improve the AI though as that Sturgeon just sitting near the surface after being detected was dumb.
Can't wait for this one - I won a contest put on by a PC gaming magazine back in the 1980s in a Red Storm Rising tournament on my C64. Loved that game, and love Cold Waters, but this looks even better. Great vids, thanks!
Damn.. I remember that competition! I wasn't good enough to win, though!
Idk about any of y’all, but I will be getting this game THE MOMENT it releases. Ain’t no Buyers Remorse gonna stop me 🫡
Buyers remorse comes… after the buy lol
Yessir
just reframe this to "donating goodwill to the devs"
@@SMJ495 I would sit here and try to explain to you my use of rhetoric, but the f*cks I have left to give have been used up by this video. Gg Wolfpack
Kirov and Iowa is enough to convince me to buy it.
Love your videos Wolfpack! Especially these Sea Power ones!
This game is turning out way better than I expected
hearing the sonar pings underwater was cool little detail
Holy shit! This soundtrack plus the cinematic camera are awesome! Keep em coming, Love this game!
Seriously...the detail is staggering! The best of Harpoon/C:MO and Cold Waters
16:00 that was so hype seeing that SBU connect on the torpedo last second
Glad to see Microprose getting back into game making. Theyve made fantastic stuff in the past.
Are there any people in today's Microprose that were there in its glory days? I thought it was dead and then got resurrected.
@@andresmorera6426I don't think so. They just re-used the brand. Different, but certainly trying to emulate the MicroProse DNA. Some people who worked on Cold Waters are developing this one, though.
Triassic makes it. Microprose is the publisher.
@@andresmorera6426 Bill Stealey is still around. :)
That Heli Deploy looked CLEAN....
My Fav Ship-Tuber, FR. Found you on Uboat, and although i know you do DCS and IL-2 as well, i Know you for your Ships and Subs.
Incredibly impressed with what I've seen of Sea Power of late, looks like the natural progression of War on the Sea and Cold Waters. Excited to see what the community will be able to do!
I used to play Strike Fleet on the c64. This is exactly Red Storm Rising Naval Simulation. I love the old ships. I can't wait to be an OHP captain again.
I remember writing a 12 page review and playthrough into a local C-64 magazine, when I was a kid... Actually noone knew how to use helicopters, as spotters (mark target etc) and radar pickets..
I do remember the very same Hormuz mission with Silkworms ... I reconned the launchers and marked by LAMPS helis, then took out with harpoons. No more endless waves of missiles.
Well in Strike Fleet it was a bit easier to hit incoming missiles, especially if Phalanx was fired manually. It did a single burst only automatically
Ah yeah and the manual gun adjustment, key G. Small missile craft could have been hit with guns instead, to save harpoons.
What an intro - you outdid yourself there, Wolfpack. Kudos.
Interesting side note on your forces: Storozhevoy was bombed by own forces after a mutiny in 1975.
That transition 1:02. Absolutely amazing ❤
I for one wish these videos were at least an hour long. I cant wait for this game.
Dude these intros are so clean, I love them so much. A cut above the rest, well done mate, effort well spent.
The game reminded me of an episode from LockOn. Nimitz caught a broadside of 16 missiles of the main caliber of the cruiser "Moskva" and remained unharmed. It became interesting to me and I modeled the situation in the editor. It turned out that the aircraft carrier model was made slightly "transparent" and all 16 missiles fell into the water, passing through the side of the aircraft carrier.
Literally wishful thinking saving a carrier😂😂😂
These intros are so good. The segmented display type outs and music perfectly emulate the over-the-top Cold War movie feel.
Really hope they add multiplayer to this at some point.
This is it! This is what we have all been waiting for ever since those cold waters mods opened the gates for this stuff. Loving it
Ever since C-64 died with Strike Fleet on it. This is a Strike Fleet with harpoon engine hybrid) Perfect. I hope land units (SAM sim?) will be included to an all out combined arms game
Your Intros are soooo good, awesome stuff, thanks for the great content
I was skeptical at first, because the models for the Iowa class and other ships looked just as dated as they did in contemporary games such as cold waters and War on the Seas. Not that thats usually an issue, since you wouldnt really notice it much during normal gameplay...but the way you presented the Moskva in the intro was just beautiful, man.
Been waiting for this game over 2 and a half years!
Cant wait for it on November.
11:20 the details for how the second torpedo interacted with the water are so amazing
The 80's music vibe in the setup is perfect.
I am in absolute love with these videos. Thank you for the effort put into these
Tons of content from Wolfpack. I'm loving it.
Really cool video but I was surprised to see that an SSBN was joining the sturgeon in a ship hunting role.
Wolf just keeps getting better and better at using the in game camera for these intros. Super awesome!
Ля какая красота, какое внимание к деталям. Русская озвучка мое почтение.
these videos have now become something i look forward too.. keep it uuuup
Haven't been excited for a new game in a while apart from Space Marine 2. I'm hoping I can get ahold of this ASAP.
That intro was very Tom Clancy
I love the look of this game. I can't wait for it's release and to see what Wolfpack 🐺 will do for the first campaign.
I love for an American asw group campaign. Seeing a small group of American destroers and frigets fighting.
Hell yes, more Sea Power, and video content from Wolf. A better start of saturday, many thanks.
I love soviet ships even thou it's hard to pronounce, but the amount of firepower will surely give them a hell of a fight
Wolfpack your intros are always amazing!
I'd love for you to basically flip it around for the next vid and operate the subs
Great intro! The 80's intro music as it transitioned from the Moskva to the LA, so cool! Almost feels like you tailored it for me based on one of my previous comments.
DUN DUN, DUNDUNDUN! And then the sub hymn music.
They did the music bit just perfectly for this game, overall gives off a really Tom Clancy'sy/Crimson Tide'y, 'WHAT THE HELL IS WRONG WITH YOU MAN!' 😂
This is the most anticipated title for me this year, and the only one I'll likely buy! My only regret is Tom Clancy couldn't stay long enough with us to play it.
Keep the Sea Power content coming Wolfpack. Milk that pre release for all its got I am loving it!
Reminds me of manor lords with its attention to detail, this game looks sick.
When you said the submarines were about 20-30kms ahead my immediate thought was "That sounds confident for someone within Mk48 range"
Sub AI could not of been worse, this was just a firing range.
Sitting shallow and close range in front of an ASW Ship/Heli formation.
Pretty cool you can use the ASW mortars to take out those torpedoes. And on another note, I wonder if this could be used to counter wake-homing torpedoes.
Wolf-Thank you for the content.Enjoying you playing USSR
This game looks awesome, thank you for showing off so much of it.
Ы! Russian is a fun language. Хлеб. And it's cool you can play as the Русские. I hope there are some missions where you can play as the Iranians... Asymmetrical warfare is hella neato.
Ъуъ
Nice intense clips of the game. Gonna buy it definitely. Thanks for these videos man!
The ray tracing reflections off the water just get me every time
Bro this game's soundtrack is just peak.
I. Need. This. Game. Wolfpack you are on a ROLL with the videos. Just top shelf vid after top shelf vid. Cheers
Your Sea Power vids are the best because you genuinely love the subject.
The production effort on this one is incredible! And I mean this video!
This game looks awesome keep them early access videos coming!!
I would love to see videos like this where you recreate historical battles to the best of your ability and make it as a history education video.
If you’re interested in stuff like that check out showtime112. He recreates historical air battles using DCS
the soundtracks, just as everything in your videos, are top notch
RBU hit mk48 definitely bring the cold waters vibe to a new height
If wolfpack345 would have been in one of those subs you would be looking for another AWS task force.
Great vids! Added game to wish list. Brings back 1980's Cold War and Red Storm Rising! Thumbs up and subscribed!
The Moskva's do have long range standoff ASW missiles, however they were not provisioned with conventional warheads
Those graphics as the torpedos hit the water were excellent
The game looks so pretty. Really hyped for the release
So dope!
the absolute fear of that sub crew when they blew ballasts to surface, and you sent them to the bottom for all eternity. ☠️☠️☠️💀💀👻👻
This game looks sick 👍🏽
This preview is so badass
one thing I would criticize in your tactics here was careless use of the Silexes. the Silex's torpedo is much more capable than the AT-1s carried by the helicopters, as it is much faster, longer lived, with better sensors and a bigger warhead. this combined with the small number you get and the massive number of AT-1s aboard Moskva means that you should probably spam AT-1s first, and then use the Silexes individually and on high confidence shots, or as fast reactions when a helicopter is not near a new contact
This one specifically uses AT-2U pretty sure, so not that much better. UMGT-1 was on later models.
I hope they add Chinese and Taiwanese ships eventually
This game looks absolutely beautiful
I'm so impressed by the graphics and effects of this game. While it feels almost greedy to ask for more, I do hope they add a bit more deck life to the ships. Everything is very static (though it being there at all is a step above most games). It's be especially awesome if the crew reacted the battle damage, and you could see them battling fires and repairing damage. Some of the most iconic images from all of naval warfare and naval disasters is the pictures of dozens of crew on the deck battling to save their ship.
None of this is necessary at all, but the game has impressed me visually in so many other ways that it's got my mind wandering
2 videos in one day, you're spoiling us
Wow that was amazing. Imagine being in those subs and detecting that small fleer. They surely must have thought "let's get out of here" but it was too late
First of all, awesome video second as a Navy vet on a surface ship I know that the subs probably wouldn't come from the front. They most likely would end up in your baffles and fire that way.
I’m so exited for this game, it’s been on my wishlist since last year
The sea is so calm... Enjoyed the video
Wow this game is fantastic. The effects and animations are awesome
This game is going to be absolutely amazing…
I can’t wait to watch more of Wolfpack’s videos on it because come on a campaign with the entire Atlantic fleet is a fever dream…
I’m just wondering, is there going to be a multiplayer mode ? Because the AI is good but if there were multiple players fighting it out it would be incredible…
Dev's said multiplayer and or coop not initially with the release. But they want to add it with an update depending on how well Sea Power is received by the community and how much interest for multiplayer is there.
The intro was VERY Hunt for Red October. Excellent.
Excellent content as always.
I'm very surprised that you didn't lose a single ship in this engagement.
Superb job taking out the majority of those Mk48 torpedoes.
This is a very well-made new game.
I'm looking forward to your next upload!
The intro music was just *chefs kiss*
Thanks these are great both surface and subs
Those Intros ! Dude, you could write a war movie.
The attention to detail in this game with the models is just insane.
Rad. Now I want to see how you handle this same mission but from the US perspective.