I’ve always found there to be something charming about how esoteric and weird some of the secret stuff is in BO2 zombies. Some of it, like the perma-perk stuff, really feels like some playground-rumor “my uncle works for Treyarch” stuff, and I think that’s kinda cool.
I have strangely fond memories of Tranzit. I had a Russian friend I used to work with years ago. We'd get high and play CoD Zombies co-op. I'd been reading up on how to do easter eggs and when we'd boot up the game, I'd suggest "maybe we can try _this map_ and work towards the easter egg steps". He'd always reply matter-of-factly, "No. Maybe we play Tranzit." So then, we'd load up Tranzit and I'd start herding him towards objectives and I'd say something like "we're gonna need to jump on the bus to the next stop to pick up ". And again... "No. Maybe we stay on bus." Objective-wise, we absolutely sucked, I'd have to go back and have proper attempts if I wanted to get what _I wanted_ out of the map. But gameplay-wise, I genuinely think my friend Igor really captured the essence of the map, and zombies in general, just trying to survive against the hordes by reinforcing the bus and getting off at locations to restock... something I forget when I'm trying to min/max every round, combining random items and clicking on random locations teleporting walnuts.
This channel is so underrated. In a community so filled with clickbait and zany over the top voices it's really refreshing to have a down to earth more intellectual take on Call of Duty Zombies. Really love your stuff. Gonna binge all your videos now lolololo
Couldn't agree more with this comment, it's perfect for playing in the background while playing something, along with being really informative for people like myself who only recently started getting into zombies.
Don't forget! This "community" of content creators is filled with sellouts! Got big on Zombies, the game they claim to "love" then continued on Fortnite because job hunting is hard.
I, too, have a lot of respect for Tranzit conceptually. Maybe if Perks were hidden between the roads so you had to venture out into danger to get them, or if powerful positions like a tower you could snipe zombies from existed there, it could have been much more fun. Perhaps the bus could simply wait, maybe you have to pay a small fee to keep it around longer... I also really like the concept of say, Build able Perk Machines that you could place in one of the miniature levels- like there'd be a spot for every build able Perk Machine and PaP on every section, so you could choose which one you wanted to bunker down at, but it took a little while to get that all set up. Such an interesting concept, and I'd love to see them try it again in a future Call of Duty title.
My original plan was to type a comment about how the easiest fix is to make the bus callable, have a player pay to use it and the bus arrives shortly after and can take you wherever, then I realized I was just describing the teleporters from previous maps
Tombstone was useful for getting more then 4 perks if I remember right. If you can good teammates you could all die near another perk you need and then buy that perk when you respawned and then grab your previous kit. If I remember correctly.
Never knew this map was hated besides the groans of my friends whenever I wanted to play transit and they wanted to play Origins or Buried. Black Ops 2 is my favorite zombies game for many reasons, transit being one of them
Didn’t hate this map but yeah it definitely required coordination that pub lobbies just didn’t have back then. It definitely needed more work but as it stands was just a frustrating experience. The vision was there but it’s hard to justify an un-fun experience even with how unique the map is.
All my friends quit playing after bo1 tranzit was death to a lot I’ve never played a map more then tranzit I enjoy going from stumbling around in the fog goin down discovering all they’re is to getting set up round 1 it really is my fave map it’s kinda bare bones once u figure it all out is the best way I can put it but this map has so much charm & just honestly the best in my eyes theme for zombies maps I really wish we could get more apocalyptic cityscape maps like tranzit really start pushing engines to make huge cityscapes to explore n traverse train n camp! This map was really cool if U completed all the Easter eggs in bo1 this story was the only cast of characters n new story I could enjoy other then the OG Crew
I really don’t like how you only throw one of your monkeys and not rack in points by shooting the bodies and throw another one whenever a max ammo appears.
im so glad to find someone who is willing to remember the dislike this map got on launch. even in these comments there are people surprised to hear that this map was even disliked at all. its really surprising that people either never disliked this map or ignore the dislike it had when the first thing i think of when I hear tranzit is transhit, the commonly used term of endearment for the map that people gave it back in the day
really bummed they gave up on the custom option really stink would have been so cool to see the gamemodes or simply just the modifers. Why did they drop the custom game settings could have been so cool
I'm actually surprised to find out all these years later that people didn't like this map that much, it was my favorite map to play with my friends back in high school because of all the cool mechanics around the bus
While it wasn't my favorite map it was definitely one of my most played. The bus was a fun mechanic and I loved trolling the people I played with on it (:
A huge problem of Tranzit is that it was the only main map that came with the base game, and it mostly sucked... not everyone had the dlc's. It would have been better to play it kinda safe with the first map and then bring more experimental maps for the hardcore fan of the genre.
I think they learned that lesson, seeing as BO3 launched with The Giant alongside SoE, and that map is about as simple as you can get while still having all the main features
@@ClonedGamer001 i'm pretty sure it was a preorder bonus and became a standalone dlc later so shadows was the only map you could play on bo3 without spending more
12:30 Well just reminder for guys who don't know, if you just put the turbine next to the ak-74u wallbuy will anyways turn on the pap room actually, not need to go down and miss the bus. But, yeah in solo and for the first time turning on, you need to turn on the power anyways and definitely will miss the bus. But this would definitely help even for solo players who are willing to access the pap after the first time since you have to put the turbine again there
A lot of folks don't know this about the turbine. Doesn't need to go down at the door to work! If you pay close attention to the area of effect of the turbine, it's spherical.
I straight up used grief mode just as a way to play zombies with 7 other people, sure I couldn't pick up 4 of them, but I genuinely tried to protect everyone and it was fun playing with 7 other people running around :)
Yeah, I always wished there was an 8 player mode for transit itself. It would have made the map a lot easier and more forgiving if 8 players could work together.
There were loads of times I played grief like this! Amazing too, how people would cooperate. I remember getting insanely high rounds with all eight of us strangers camping on Mob with PhD and RPG/Mustangs. Or one time a group of us all camped in the top of saloon on Borough with ANs until the mid forties! Took hours mind you because of the significant increase in zombies. I ended up making some long lasting zombies friends doing that. I usually started the trend in the games of co-op. And sometimes it stuck, and others it didn't. I remember always trying to help people out regardless of team. A real anti-meta way to deal with that mode.
This map just breaks itself, feels like it expects you to run at full speed while it ties your shoes together. I feels like it tries to stop you from experiencing the gameplay
I'm actually very surprised this video didn't mention the original zombies map being hidden in the fields somewhere in the fog. I really liked that little discovery when my friends and I found it.
Tranzit was incredibly divisive between my friends and a lot of zombies fans. I thought it was experimental and a real challenge for long time fans of the game mode. Having to go around to different locations on a massive map to stay alive was so cool. Loved the bus and how you could upgrade it with armor and other small components.
07:10 Your lecture is the correct one. The Denizens were NEVER meant to slow down players because of performance reasons. No one at Treyarch ever said that simply because it's wrong, otherwise there wouldn't be lamp posts that allow you to teleport through the map (hey you didn't mentioned it) nor a bus that goes way faster than you could on foot. The Jetgun was also meant to be a viable way to move through the map but was scrapped during the development process.
I wish they hadn’t rushed the release so we could actually experience the whole map without the fog and have more spaces and things to explore. Would have been such a huge map
@@DukesFinalBoss Consoles once again cock blocked everyone. If this franchise had focused on PC instead, Tranzit would have been a different beast entirely.
If they had more time, polishing the map would just make everything that was already there much better. I'd way rather have an entire Tranzit on the level of the Daybreak BO3 mod, than adding like a factory section or something.
Tombstone soda was also great cause it allowed you to get all perks. Get 4 perks (incl tombsoda) die, respawn, buy all the other perks and then retrieve your old inventory. Of course this only worked on maps where the perks were close to each other, like town
Wow I’m very surprised by your subscriber count, this video seemed polished and definitely deserves more attention, as for my personal opinion I think this map was made ahead of its time, the idea were really good but I don’t think they had the ability to create what they envisioned but you can definitely see the beginnings of how the new storyline was told. Keep up the good work man, great video
Favourite map. So intense moving from location to location. Having to decide to wait for the bus or yolo it through the fog. Best zombie experience by far imo
I think people mistake the deliberate and well designed difficultly with poor design choices, I think the whole map is made to be perpetually challanging, I saw a video of some guy complaining about the lava and the little creatures in the fog about how they made traversing the fog annoying, well duh, its meant to be difficult
@@thehypest6118 it’s not supposed to be difficult. The fog and the denizens were put in there because the hardware and the engine couldn’t handle the entire Green Run map. So those features were put in place because of technology limitations, not for difficulty
At least Tranzit introduced us to Misty’s massive honkers, before she was… “nerfed” in Black Ops 4. But for real, I thought Tranzit was ok and I liked Russman and Misty, Marlton and Stu were ok, but they couldn’t beat the other 2.
A remake of transit without the fog, adding in alternative paths the bus can take, like to first zombies map they have inside the map, and to the other places you can jump out and get to would bring the map together as a good way to make the bus both not needed, while also being more useful because as it's still faster then walking if you can you'll take it, leading to more chances to try and get on the bus while it's moving which is the best part of transit
I always loved tranzit and i dont see the fog and denizens as annoying, i see them as a much needed challenge for a gamemode that was way too easy. You could shoot/knife the denizens before they got to you.
I remember the first time I realized you could 1-hit-KO a denizen with the galva knuckles before it got on your face. I felt so free walking in the fog without having to worry about the denizens.
Agreed! Plus when a teammate goes down it was a great challenge running across the map to try and save them. You could run through with stamin up and turn around and shoot the denezens before they get you, you could take the shortcut to town, or you could use the denezens to teleport using the street lights, or you could even try and hit a cross map revive using the upgraded ballistic knifes lol plus the hidden structures in the fog like nacht etc was so cool
Tranzit is a interesting map indeed. I remember being so hyped for finally getting a open world like zombies map that i really was anticipating it to be one of the best. while it isnt what i hoped it was the map is still fun with friends
Double Tap 2.0 was a much needed change. It didn't just double the damage, it makes every trigger pull fire 2 shots instead of one, which can help build up points even faster. It took one of the worst perks and made it one of the best.
Treyarch did publicly say later that they made the bus system and parts of the map far away because consoles then couldn't handle that large of a map, each section was meant to be much closer so you could walk to them.
loving watching this, just had an argument with a buddy a few days ago where he claimed tranzit as #1 zombies map of all time while I remember tranzit in the way you speak of. something that nearly/could have killed the zombies side of cod and easily one of the most hated maps of all time.
It always shocks me to learn how much the community disliked this map. I loved it being new territory and although I think the pack a punch was way over complicated I don’t think I ever had more fun with friends back in the day then on this map. At the same time tho I can’t think of a map I rage quit more from.
I didn’t like turned but the versus mode was some of the most fun i had in zombies. My friends and i would win games without getting kills just emping juggernog and box rolls lmfao.
I dont know why people think the reason tranzit was the way it is due to the hardware is just simply false! I have modded my bo2 on my xbox 360 I it can handle noclipping through the map no fog and everything no sweat. I have never had framerate/crashing issues due to modding on console so im not sure what people are talking about
I’d like to see treyarch take another crack at transit, it always felt like they had all the puzzle pieces but just couldn’t put it together completely. Without console limits, I feel like they really knock it out of the park with another take on it. I did enjoy the art style with the fog reminding me of silent hill, and if they leaned into the “weirdness” of it could be something special
Its so funny to me when this map came out everyone hated the new characters... Then fast forward to black ops 4 where everyone was super hyped to see them come back and then subsequently disappointed to see what a bad ending they got. Still holding out hope the Victis crew will return in some sort of way and finish off their story on a high note!
Normally I'd write multiple paragraphs describing why I hate tranzit, but I feel just a few words do my hate for this map justice. Lava. Denisins. Run run run. "I died because I CAN'T FUCKING SEE" "Oh you electric green fruit named son of a-" "Oh my god SHUT UP"
I liked Tranzit. I loved running through the fog and killing the little monsters before they got to me. Exploring the fog with friends. Finding the OG zombies map in the fog was so cool
Black Ops 2 was the only game I ever skipped school in order to grind it out on release night/day. A buddy of mine (who introduced me to zombies) and I eagerly awaited playing Tranzit and seeing all of the zombies content the game had in store on launch. What we got was a... mixed bag. It's a map that shot for the moon but failed to leave Earth's orbit: conceptually interesting but failed to engage players in fun and engaging ways--instead being exhausting, tedious, and just plain annoying. Had this map come out for Black Ops 3 instead: with the ability to carry multiple parts and use whichever workbench you like, the much improved graphic fidelity and render engine, and the focus on both craftable Wonder Weapons and random weapon box Wonder Weapons, I think this map could've been an all-time great. Still some problems to iron out: give the players more control over the bus, reworked denizens, friendlier solo designs, etc. I would never return to this map outside of morbid nostalgia because I vehemently despise playing it, but a lot of that is because I really felt there was some true potential there. It's just an unfortunately flawed map.
I see Tranzit and BO2 in general how I see WaW. The buildables starting with Tranzit were very bare bones similar to Nacht and how the core was still under development. You could only hold one part at a time with Tranzit,Die Rise and Buried, but by the time we go to Origins, you could see what parts you needed and carry multiple across a global inventory between players, which is still the case as of Cold War.
I honestly really didn't like how Double Tap was changed in this game. I felt that increasing the fire rate was a good enough perk that was situationally helpful depending on your weapons. Some slow firing guns like the HK12 and the MP40 got a lot out of a 33% increase in fire rate while already fast firing guns like the PPSH didn't need it. This meant that you could better tailor your perks to what your loadout was, if your weapons fired a bit too slow you could always compensate it with Double Tap, but if they fired quickly enough or you wanted to make use of explosive weapons then swap it out for PHD Flopper. If you were training often or making laps around the map then Stamin' Up would be a good pick. Making bullets deal effectively double damage just meant that it was a universally helpful perk that made it a must have. In solo two out of the four slots were already taken up by Juggernog and Quick Revive. But now 3/4 slots are taken up by must have perks because of how impactful Double Tap 2.0 is. In coop this is at least less of an issue because Quick Revive is less universally helpful compared to the solo use but I still don't like the straight buff it got in Black Ops II, when I already felt it was a good perk in WAW and Black Ops. At the very least Double Tap 2.0 doesn't work on Wonder Weapons or Explosives since those don't fire bullets, but I still feel that DT2.0 was an unnecessary addition that just made perk selection less interesting.
I've been viewing tranzit in a very similar way to ZNS as of recently as they have a bit in common. Tranzit & ZNS are not maps for everyone but maps that I've personally enjoyed. I don't want to just say everyone has skill issue but when you look at certain features on either tranzit or ZNS, a lot of the hatred comes from players being completely oblivious to something that should be obvious to someone observant enough. I like the maps that reward those who are observant, take origins golden dig spots for example & even the plant system on ZNS even though the 99% for some reason can never understand that. Tranzit is a very difficult map to explain to others because more times than not the person behind the keyboard is a generic cod zombies redditor who just finished watching Lex/Pat whine about how they don't know their way through the fog or that their turbine broke not knowing they have visible health indicators and a large enough AOE to open PAP without dropping down. imo the ultimate display of zombie skill is being able to succeed in a public match of tranzit despite the low IQ of the other randoms and that is something most don't have much experience with. Like think about how much of this hate bandwagon is people that have never even played the map at this point. I've made my video attempting to share my thoughts and the 2 reactions were either "wow, you changed my opinions on tranzit after I implemented what you said into my game" or the generic twitter hatred response (even if the vid was rushed and more a parody) Unfortunately there is a large chunk of the community whose opinions will never be changed about this map no matter what is said. Tranzit is still one of my favorite maps to hop into even solo doesn't bother me like it seems to for everyone else because gigachad energy
LMAO new favourite comment I hope that clip conveyed the frustration I felt with the denizens in that moment but YES thanks to a very lucky nuke, our man JosHH was revived just in time
I remember the hype surrounding Tranzit and just Black Ops 2 itself. The map lasted a good week and people began to pick it apart with how annoying and obscure the map was. The Avogadro, the Easter Egg quest being split in two sides, the Wonder Weapon and the size of the map really didn't sit well with a lot of people. As I've said to heaps of players who play it now for the first time, I let them know it was a map well before it's time. Had all the correct ideas and ambitions, but it wasn't accomplishable on the engine it ran on. As games evolved, the maps got larger and similar as they should with the capabilities. Had Tranzit released 4 years later, it would have been a perfect map free from what it actually had wrong with it.
still confused why buildables are liked. You just either randomly find them, walk around hitting x, or have to look up a video. Not really fun IMO hate how the shield later became neccicary
I honestly don’t entirely disagree with you. Conceptually I like the idea of adding in more layers and multiple different progression paths, but when it turns into a pixel hunt in huge shadowy areas and you end up just looking at a RUclips guide, that’s not engaging gameplay. There are ways to do it right (Mob of the Dead video coming soon 👀) but I think the direction they went with the buildables had a lot of flaws
Full party Tranzit games are really something special, let alone 8 people with that glitch. Can't wait to see you eventually get to some of the *really* kooky Blundell maps down the line o_0
Personally, I remember loving the out there, unique and downright strange Zombies maps of Black Ops 1. But a question I had at the time was “What if CoD Zombies did a more urban, classic zombie setting?” I think I liked Tranzit and was willing to forgive it’s shortcomings for that reason. In a series of locations like the Pentagon, Shanghai-La, and even the moon, having a more traditional setting arguably lends a more unique voice among the lineup.
It has to do with the relative difficulty of Origins. If you get all the staffs, which can be done before you reach double digit rounds, you're overpowered and can't be stopped. The map is formulaic so, it's easy to replicate experiences. The starter pistol is useful, and there's a lot of good and hidden weapons and stuff on the map that can make the experience easier. That's really what it boils down to. It's why Zombies adopted the four wonder weapon formula. Maps became ritualistic, and everything was virtually handed to you. It is in my humble opinion, that the Victis maps are better than the other offerings on BO2 because they offered chaos and difficulty, challenge and uniqueness. If you were wise, you could use persistent upgrades and change the game, or you could deal with tougher challenges. The maps were not handholdy and required a skill to get them to bend to you. That skill was replaced with knowledge. If you know what must be done to build wonder weapons on BO3, you win the game.
Man, you're way too positive about Tranzit, and Green Run in general. I don't remember any of the hype you described Black Ops 2's launch. I remember on launch, Town Survival was essentially the only Zombies content people played because no one wanted to bother with Tranzit.
Transit and Die Rise are the reasons why Black Ops 2 is not an S-tier or A-tier Call of Duty game along with other things in the multiplayer. I feel bad for everyone who couldn't buy the DLC back then and had to be stuck with Transit.
Me as someone who has experienced Tranzit as a 8 year old kid til i was 13 i can tell you for sure.Its not that deep as teenagers for me and many friends personally we just enjoyed the map and didnt take everything so serious.As we got older everyone just took stuff so competitive.So you died once through denziens while ur friends watch so what,atleast you had a good laugh quit crying and restart the round😂
I dont know why all say it is the worst map, it isnt bad its just that its boring .The idea was great but combine the fact that u have to run constantly to all different parts of the map and cross denizens fog and lava in this brown coloured map makes it boring ,not bad though...Also bugs..But dont forget that untill mob bo2 zombies was boring.I remember watching wow custom zombies map yt instead of playing bo2 zombies.Btw die rise is better but not that good either,at least after them came the goats. Great video man!
Totally agree that Die Rise has a lot of same problems, just improved halfway, working on that video now and the similarities in design are very interesting…
People don’t like this map because they just think you got to wait for the bus you do know you can use teleported finding denizens right? 😂 great map it was to advanced for the ps3 imagine this on ps5 beautiful 😍
This was the day it died for me personally, as soon as they started Trying to make zombies more than it was it stoped being what it had been before that to me. A dumb, fun, arcade call of duty mode. The Easter egg in ascension added so much, but they got more abs more complicated after that until it got to a point where shooting zombies and surviving didn’t even feel like the focus anymore. Maybe everyone else played zombies for different reasons than me, but this was the last game I bought just for zombies. Every time I played it in a later game, I would play a few rounds with my friends and never touch it again. Maybe I’m just a crotch old man but this was the map where I realized that whatever I had loved about zombies was pretty much gone. (We played a lot of just the town map on here, and farm sometimes. But actual transit… no.)
The areas between regions should've acted like no man's zone from moon imo. The fog combined with fast zombies that have a lot of hp would've made for a challenging yet potentially rewarding experience
I think die rise was a closer point to death. After nothing but bangers post der rese we got shang the first bad map(my main gripe is once ur set up there is nothing to do to let u survive especially 4 player) then moon(bad boss especially on a map we’re u can’t get back ur jug compounded with excavators). Going into bo2 the hype was real but we got tranzit one of the worst maps and nuketown arguable the worst pure survival map. So the 4 worst maps in history back to back and how do we finish of the run? Die rise the worst map in history. If bo2 had a bad multiplayer then cod would have died right there due to hackers making past games unplayable imo.
I remember BEGGING my mom to let me just rent BO2, not even buy it, rent it. I absolutely needed to play BO2 Zombies after BO1 concluded, and upon playing Tranzit, I genuinely thought it was one of the greatest things to ever exist. That changed pretty quickly as I got really frustrated with the buildables and the PaP and such the more I played it, but when I first got the game, the sheer hype of a new zombies was enough to cloud my judgement, even for a little while.
I loved transit when it came out! However, i prefer origins moreso big time when going back to bo2. The fog and little creatures that jump on your face is so annoying. It isn’t that hard to pass it, just annoying. Regardless, i still love this map and think it was incredible!! Makes sense that they said it wasn’t polished though. Completely agree with you about being annoyed about waiting for the bus and denizens. Overall i love this map, but it definitely needed more polish. However, i don’t really play it too much! Origins for me
I loved tranzit. I honestly played it more than MP mostly because I wasn't a huge fan of the MP. But tranzit for sure almost killed zombies and from what I remember the morale stayed low until Mob of the Dead.
all the critque of transit fails to aknowledge that it wasnt the only zombies option. transit came with 4 locations as seperate maps that follwed the core gameplay loop of previous maps. this was so that casual players could have fun/learn. thats why the other modes existed. Tranzit existed as a sequeal to moon and a setup for what was to come. it absolutly succeded in my opinion, its was hard, scary and deep gameplay wise. it was far from perfect but boy did i love it.
This map is just so unbelievably frustrating to play. I can applaud the innovations, however, their executions for mechanics and features were so poorly done. The buildables are now a staple, and is difficult to go back to maps that didn't have them, but only being able to have 1 buildable at a time alongside 1 part just makes it feel worthless to even build anything. The bus being completely untied to anything you did made it annoying when you were waiting to go to or from locations and traversing without it was even worse. Denizens and the fog are by far my most disliked feature of any COD Zombies map. I can understand that it was likely due in part to technical limitations, but I'd much rather them have never tried to them than what we ended up getting. Great video! I've been on a binge of your content.
I remember being very, VERY confused by Tranzit as a kid. I always just ended up playing Town Survival because it was easy to understand and a lot less demanding, but now seeing the types of maps that came out after... Man, I kinda wish Tranzit was the most complicated map we ever got
While tranzit was shit how are you taking 1 map you personally didn’t like and saying BO2 zombies was shit? It was by far the best COD zombies especially with the maps they added like buried and origins and no other cod has come close
I think the whole assessment of the foggy roads was incorrect. The Denisons (probably spelled wrong) let you teleport if you went under the green lamp post. It made the bus totally avoidable if you used this method
I had countless memories on transit. The friend who missed the bus. The nacht der untoten Easter egg. Remembering routes to go to different maps so the bus wasn’t necessary. We loved it.
Great video series. I remember how much I hated Transit at the time considering how much of a fall off it was from Moon, and how for long it was basically the only map in BO2.
I’ve always found there to be something charming about how esoteric and weird some of the secret stuff is in BO2 zombies. Some of it, like the perma-perk stuff, really feels like some playground-rumor “my uncle works for Treyarch” stuff, and I think that’s kinda cool.
I still love that. To this day there's still people that think I'm crazy when I say permaperks
I have strangely fond memories of Tranzit.
I had a Russian friend I used to work with years ago. We'd get high and play CoD Zombies co-op. I'd been reading up on how to do easter eggs and when we'd boot up the game, I'd suggest "maybe we can try _this map_ and work towards the easter egg steps". He'd always reply matter-of-factly, "No. Maybe we play Tranzit."
So then, we'd load up Tranzit and I'd start herding him towards objectives and I'd say something like "we're gonna need to jump on the bus to the next stop to pick up ". And again... "No. Maybe we stay on bus."
Objective-wise, we absolutely sucked, I'd have to go back and have proper attempts if I wanted to get what _I wanted_ out of the map.
But gameplay-wise, I genuinely think my friend Igor really captured the essence of the map, and zombies in general, just trying to survive against the hordes by reinforcing the bus and getting off at locations to restock... something I forget when I'm trying to min/max every round, combining random items and clicking on random locations teleporting walnuts.
Switch getting high by drunk with vodka and your friend would pretty much be Nikolai
Igor sounds like a cool dude
This channel is so underrated.
In a community so filled with clickbait and zany over the top voices it's really refreshing to have a down to earth more intellectual take on Call of Duty Zombies. Really love your stuff. Gonna binge all your videos now lolololo
Couldn't agree more with this comment, it's perfect for playing in the background while playing something, along with being really informative for people like myself who only recently started getting into zombies.
Don't forget! This "community" of content creators is filled with sellouts! Got big on Zombies, the game they claim to "love" then continued on Fortnite because job hunting is hard.
@@gamermanzeakethat or they make BS videos like "Kino was not a good map" (*cough* SmithPlays *cough*)
Been looking g for a comment that matched my initial thoughts about this channel. And this is it!
I, too, have a lot of respect for Tranzit conceptually. Maybe if Perks were hidden between the roads so you had to venture out into danger to get them, or if powerful positions like a tower you could snipe zombies from existed there, it could have been much more fun.
Perhaps the bus could simply wait, maybe you have to pay a small fee to keep it around longer...
I also really like the concept of say, Build able Perk Machines that you could place in one of the miniature levels- like there'd be a spot for every build able Perk Machine and PaP on every section, so you could choose which one you wanted to bunker down at, but it took a little while to get that all set up.
Such an interesting concept, and I'd love to see them try it again in a future Call of Duty title.
My original plan was to type a comment about how the easiest fix is to make the bus callable, have a player pay to use it and the bus arrives shortly after and can take you wherever, then I realized I was just describing the teleporters from previous maps
Tranzit was always a cool idea to me and i really wanted to love it but every game felt like an uphill battle to have fun.
Tombstone was useful for getting more then 4 perks if I remember right. If you can good teammates you could all die near another perk you need and then buy that perk when you respawned and then grab your previous kit. If I remember correctly.
I could get down with a Tranzit reimagined since the current and next gen consoles could probably handle a huge map like that w/o a need for fog
Fog wasn't the issue. The issue was the fire and the denizens. Impeding movement was how they made the map run on consoles
Loved this video. Especially the mention of perma perks, in a way Cold War continued it with the perkupgrade system
Never knew this map was hated besides the groans of my friends whenever I wanted to play transit and they wanted to play Origins or Buried. Black Ops 2 is my favorite zombies game for many reasons, transit being one of them
I'm curious what is Trearchs magnum opus map, not necessarily their best map but their most important
That was me, and everyone I know’s favorite map
Bo1 and WaW are still my fav zombie games though
Didn’t hate this map but yeah it definitely required coordination that pub lobbies just didn’t have back then. It definitely needed more work but as it stands was just a frustrating experience. The vision was there but it’s hard to justify an un-fun experience even with how unique the map is.
All my friends quit playing after bo1 tranzit was death to a lot I’ve never played a map more then tranzit I enjoy going from stumbling around in the fog goin down discovering all they’re is to getting set up round 1 it really is my fave map it’s kinda bare bones once u figure it all out is the best way I can put it but this map has so much charm & just honestly the best in my eyes theme for zombies maps I really wish we could get more apocalyptic cityscape maps like tranzit really start pushing engines to make huge cityscapes to explore n traverse train n camp! This map was really cool if U completed all the Easter eggs in bo1 this story was the only cast of characters n new story I could enjoy other then the OG Crew
I’m just such a apocalyptic junkie so tranzit die rise & nuketown are my absolute fave in that regard
I really don’t like how you only throw one of your monkeys and not rack in points by shooting the bodies and throw another one whenever a max ammo appears.
im so glad to find someone who is willing to remember the dislike this map got on launch. even in these comments there are people surprised to hear that this map was even disliked at all.
its really surprising that people either never disliked this map or ignore the dislike it had when the first thing i think of when I hear tranzit is transhit, the commonly used term of endearment for the map that people gave it back in the day
really bummed they gave up on the custom option really stink would have been so cool to see the gamemodes or simply just the modifers. Why did they drop the custom game settings could have been so cool
I forgot about grief mode, it was fun to grief 😂 great mode
This is good if you don't have DLC, but if you do, why play this map?
The map had several flaws but they tried their ass off with it and I truly believe part of what made it as not enjoyable is console limitations
I'm actually surprised to find out all these years later that people didn't like this map that much, it was my favorite map to play with my friends back in high school because of all the cool mechanics around the bus
While it wasn't my favorite map it was definitely one of my most played. The bus was a fun mechanic and I loved trolling the people I played with on it (:
same
Those mechanics are gimmicky and no longer interesting after your 3rd play. You're delusional if you didn't realize almost every map was better
i dissagree i remember playing alot of it and we used to go to each others houses with friends and we will play it all night😊
Yee transit is legendary and one of a kind, people are just butt hurt and don’t like change
A huge problem of Tranzit is that it was the only main map that came with the base game, and it mostly sucked... not everyone had the dlc's. It would have been better to play it kinda safe with the first map and then bring more experimental maps for the hardcore fan of the genre.
I think they learned that lesson, seeing as BO3 launched with The Giant alongside SoE, and that map is about as simple as you can get while still having all the main features
Nuketown zombies also shipped with it if you preordered, it was made free later on as well
@@ClonedGamer001 i'm pretty sure it was a preorder bonus and became a standalone dlc later so shadows was the only map you could play on bo3 without spending more
@@daemonvanmeir9697 No, it was just part of the base game content. I didn't pre-order or anything and I had it on day 1.
@@ClonedGamer001 pretty sure other guys right, as I only got to play that map by account sharing until it became free
12:30 Well just reminder for guys who don't know, if you just put the turbine next to the ak-74u wallbuy will anyways turn on the pap room actually, not need to go down and miss the bus.
But, yeah in solo and for the first time turning on, you need to turn on the power anyways and definitely will miss the bus.
But this would definitely help even for solo players who are willing to access the pap after the first time since you have to put the turbine again there
I always when i figured out how much that worked i always use that combo
I've never missed the bus when dropping down there, even when turning the power on
A lot of folks don't know this about the turbine. Doesn't need to go down at the door to work! If you pay close attention to the area of effect of the turbine, it's spherical.
@@gamermanzeakeyeah but we wouldn't know that without the internet.
I straight up used grief mode just as a way to play zombies with 7 other people, sure I couldn't pick up 4 of them, but I genuinely tried to protect everyone and it was fun playing with 7 other people running around :)
Yeah, I always wished there was an 8 player mode for transit itself. It would have made the map a lot easier and more forgiving if 8 players could work together.
There were loads of times I played grief like this! Amazing too, how people would cooperate. I remember getting insanely high rounds with all eight of us strangers camping on Mob with PhD and RPG/Mustangs. Or one time a group of us all camped in the top of saloon on Borough with ANs until the mid forties! Took hours mind you because of the significant increase in zombies. I ended up making some long lasting zombies friends doing that. I usually started the trend in the games of co-op. And sometimes it stuck, and others it didn't. I remember always trying to help people out regardless of team. A real anti-meta way to deal with that mode.
@@xxgodxxist There was an 8 player glitch on Xbox at some point, but it's long gone now. RelaxingEnd has a video about it.
@@psychic_bethyou can play with 8 players on PC now with mods
This map just breaks itself, feels like it expects you to run at full speed while it ties your shoes together. I feels like it tries to stop you from experiencing the gameplay
I'm actually very surprised this video didn't mention the original zombies map being hidden in the fields somewhere in the fog. I really liked that little discovery when my friends and I found it.
18:41 he did mention it
Yeah Nacht in Tranzit is super cool, but he did also mention it in his fully, dedicated Nacht video.
It did mention it....🤦
@Spaammz and @Joe Black I was listening to the vid at work 😅 I must not have caught that
this is such an amazing channel. I'm so glad it hit the algorithm. I'm glad to be an OG on this future RUclips giant. Keep up the excellent work!
Yep
Same
same (:
The meatriding is crazy
Yup his going far
Tranzit was incredibly divisive between my friends and a lot of zombies fans. I thought it was experimental and a real challenge for long time fans of the game mode. Having to go around to different locations on a massive map to stay alive was so cool. Loved the bus and how you could upgrade it with armor and other small components.
Yea I loved it too
That doesn't sound like a map they should've launched with
07:10 Your lecture is the correct one. The Denizens were NEVER meant to slow down players because of performance reasons. No one at Treyarch ever said that simply because it's wrong, otherwise there wouldn't be lamp posts that allow you to teleport through the map (hey you didn't mentioned it) nor a bus that goes way faster than you could on foot.
The Jetgun was also meant to be a viable way to move through the map but was scrapped during the development process.
I wish they hadn’t rushed the release so we could actually experience the whole map without the fog and have more spaces and things to explore. Would have been such a huge map
It wasn’t rush it was literally the fact that that generation of consoles couldn’t handle the size and loading it all in without fog
@@DukesFinalBoss Consoles once again cock blocked everyone. If this franchise had focused on PC instead, Tranzit would have been a different beast entirely.
@@DukesFinalBoss that’s what I mean, they should have waited to put it out on new gen so it could be a full experience. That’s why I say it was rushed
If they had more time, polishing the map would just make everything that was already there much better. I'd way rather have an entire Tranzit on the level of the Daybreak BO3 mod, than adding like a factory section or something.
@@leviathan5207 why would they focus solely on pc lmao stop being so entitled this is why no one likes pc gamers
Tombstone soda was also great cause it allowed you to get all perks. Get 4 perks (incl tombsoda) die, respawn, buy all the other perks and then retrieve your old inventory. Of course this only worked on maps where the perks were close to each other, like town
Wow I’m very surprised by your subscriber count, this video seemed polished and definitely deserves more attention, as for my personal opinion I think this map was made ahead of its time, the idea were really good but I don’t think they had the ability to create what they envisioned but you can definitely see the beginnings of how the new storyline was told. Keep up the good work man, great video
Yah transit wasn't even close to what they wanted to do. No console could handle it.
Damn this whole channel has been one big nostalgia trip, great to see people still appreciating zombies, keep up the great work
Foreal bro I even got bo1 on Xbox one yesterday man I got my childhood back lol its lots of players too
The part where he was trying to revive his friend 😂
Favourite map. So intense moving from location to location. Having to decide to wait for the bus or yolo it through the fog. Best zombie experience by far imo
I think people mistake the deliberate and well designed difficultly with poor design choices, I think the whole map is made to be perpetually challanging,
I saw a video of some guy complaining about the lava and the little creatures in the fog about how they made traversing the fog annoying, well duh, its meant to be difficult
@@thehypest6118 it’s not supposed to be difficult. The fog and the denizens were put in there because the hardware and the engine couldn’t handle the entire Green Run map. So those features were put in place because of technology limitations, not for difficulty
At least Tranzit introduced us to Misty’s massive honkers, before she was… “nerfed” in Black Ops 4.
But for real, I thought Tranzit was ok and I liked Russman and Misty, Marlton and Stu were ok, but they couldn’t beat the other 2.
A remake of transit without the fog, adding in alternative paths the bus can take, like to first zombies map they have inside the map, and to the other places you can jump out and get to would bring the map together as a good way to make the bus both not needed, while also being more useful because as it's still faster then walking if you can you'll take it, leading to more chances to try and get on the bus while it's moving which is the best part of transit
It's been remade on PC for bo2 as a mod and it's way better
@@bldontmatter5319 if they ever get around to not trying to charge 60 bucks for a game made over a decade ago, maybe I'll check it out
I was really surprised when I looked at your Subs you make amazing content! keep it up you will be popular
I always loved tranzit and i dont see the fog and denizens as annoying, i see them as a much needed challenge for a gamemode that was way too easy. You could shoot/knife the denizens before they got to you.
I remember the first time I realized you could 1-hit-KO a denizen with the galva knuckles before it got on your face. I felt so free walking in the fog without having to worry about the denizens.
Saaame
Agreed! Plus when a teammate goes down it was a great challenge running across the map to try and save them. You could run through with stamin up and turn around and shoot the denezens before they get you, you could take the shortcut to town, or you could use the denezens to teleport using the street lights, or you could even try and hit a cross map revive using the upgraded ballistic knifes lol plus the hidden structures in the fog like nacht etc was so cool
Honestly tranzit is a garbage map when it comes to gameplay and design but I personally find it to be a very fun map due to it being different
I haven't played zombies in years but your videos gave me a massive nostalgia trip and made me want to load up again!
This content is amazing for a channel that only has 300 subs, you deserve so many more
Tranzit is a interesting map indeed. I remember being so hyped for finally getting a open world like zombies map that i really was anticipating it to be one of the best. while it isnt what i hoped it was the map is still fun with friends
Double Tap 2.0 was a much needed change. It didn't just double the damage, it makes every trigger pull fire 2 shots instead of one, which can help build up points even faster. It took one of the worst perks and made it one of the best.
Treyarch did publicly say later that they made the bus system and parts of the map far away because consoles then couldn't handle that large of a map, each section was meant to be much closer so you could walk to them.
loving watching this, just had an argument with a buddy a few days ago where he claimed tranzit as #1 zombies map of all time while I remember tranzit in the way you speak of. something that nearly/could have killed the zombies side of cod and easily one of the most hated maps of all time.
It always shocks me to learn how much the community disliked this map. I loved it being new territory and although I think the pack a punch was way over complicated I don’t think I ever had more fun with friends back in the day then on this map. At the same time tho I can’t think of a map I rage quit more from.
I didn’t like turned but the versus mode was some of the most fun i had in zombies. My friends and i would win games without getting kills just emping juggernog and box rolls lmfao.
I dont know why people think the reason tranzit was the way it is due to the hardware is just simply false! I have modded my bo2 on my xbox 360 I it can handle noclipping through the map no fog and everything no sweat. I have never had framerate/crashing issues due to modding on console so im not sure what people are talking about
I’d like to see treyarch take another crack at transit, it always felt like they had all the puzzle pieces but just couldn’t put it together completely. Without console limits, I feel like they really knock it out of the park with another take on it. I did enjoy the art style with the fog reminding me of silent hill, and if they leaned into the “weirdness” of it could be something special
Its so funny to me when this map came out everyone hated the new characters... Then fast forward to black ops 4 where everyone was super hyped to see them come back and then subsequently disappointed to see what a bad ending they got. Still holding out hope the Victis crew will return in some sort of way and finish off their story on a high note!
Normally I'd write multiple paragraphs describing why I hate tranzit, but I feel just a few words do my hate for this map justice.
Lava.
Denisins.
Run run run.
"I died because I CAN'T FUCKING SEE"
"Oh you electric green fruit named son of a-"
"Oh my god SHUT UP"
Dude I’m loving your videos! Can’t wait to see more on the rest of the maps.
I liked Tranzit. I loved running through the fog and killing the little monsters before they got to me. Exploring the fog with friends. Finding the OG zombies map in the fog was so cool
Black Ops 2 was the only game I ever skipped school in order to grind it out on release night/day. A buddy of mine (who introduced me to zombies) and I eagerly awaited playing Tranzit and seeing all of the zombies content the game had in store on launch. What we got was a... mixed bag.
It's a map that shot for the moon but failed to leave Earth's orbit: conceptually interesting but failed to engage players in fun and engaging ways--instead being exhausting, tedious, and just plain annoying. Had this map come out for Black Ops 3 instead: with the ability to carry multiple parts and use whichever workbench you like, the much improved graphic fidelity and render engine, and the focus on both craftable Wonder Weapons and random weapon box Wonder Weapons, I think this map could've been an all-time great. Still some problems to iron out: give the players more control over the bus, reworked denizens, friendlier solo designs, etc.
I would never return to this map outside of morbid nostalgia because I vehemently despise playing it, but a lot of that is because I really felt there was some true potential there. It's just an unfortunately flawed map.
I see Tranzit and BO2 in general how I see WaW. The buildables starting with Tranzit were very bare bones similar to Nacht and how the core was still under development.
You could only hold one part at a time with Tranzit,Die Rise and Buried, but by the time we go to Origins, you could see what parts you needed and carry multiple across a global inventory between players, which is still the case as of Cold War.
Loving your content, man. You just earned a new sub! Can't wait to watch the rest of your series!
I honestly really didn't like how Double Tap was changed in this game.
I felt that increasing the fire rate was a good enough perk that was situationally helpful depending on your weapons. Some slow firing guns like the HK12 and the MP40 got a lot out of a 33% increase in fire rate while already fast firing guns like the PPSH didn't need it. This meant that you could better tailor your perks to what your loadout was, if your weapons fired a bit too slow you could always compensate it with Double Tap, but if they fired quickly enough or you wanted to make use of explosive weapons then swap it out for PHD Flopper. If you were training often or making laps around the map then Stamin' Up would be a good pick.
Making bullets deal effectively double damage just meant that it was a universally helpful perk that made it a must have. In solo two out of the four slots were already taken up by Juggernog and Quick Revive. But now 3/4 slots are taken up by must have perks because of how impactful Double Tap 2.0 is. In coop this is at least less of an issue because Quick Revive is less universally helpful compared to the solo use but I still don't like the straight buff it got in Black Ops II, when I already felt it was a good perk in WAW and Black Ops. At the very least Double Tap 2.0 doesn't work on Wonder Weapons or Explosives since those don't fire bullets, but I still feel that DT2.0 was an unnecessary addition that just made perk selection less interesting.
Nah
Die rise is the worst map they’ve made. I just have no fond memories of that place.
I've only watched two of your videos so far but they're very well made
I've been viewing tranzit in a very similar way to ZNS as of recently as they have a bit in common. Tranzit & ZNS are not maps for everyone but maps that I've personally enjoyed. I don't want to just say everyone has skill issue but when you look at certain features on either tranzit or ZNS, a lot of the hatred comes from players being completely oblivious to something that should be obvious to someone observant enough. I like the maps that reward those who are observant, take origins golden dig spots for example & even the plant system on ZNS even though the 99% for some reason can never understand that.
Tranzit is a very difficult map to explain to others because more times than not the person behind the keyboard is a generic cod zombies redditor who just finished watching Lex/Pat whine about how they don't know their way through the fog or that their turbine broke not knowing they have visible health indicators and a large enough AOE to open PAP without dropping down. imo the ultimate display of zombie skill is being able to succeed in a public match of tranzit despite the low IQ of the other randoms and that is something most don't have much experience with. Like think about how much of this hate bandwagon is people that have never even played the map at this point.
I've made my video attempting to share my thoughts and the 2 reactions were either "wow, you changed my opinions on tranzit after I implemented what you said into my game"
or the generic twitter hatred response (even if the vid was rushed and more a parody) Unfortunately there is a large chunk of the community whose opinions will never be changed about this map no matter what is said. Tranzit is still one of my favorite maps to hop into even solo doesn't bother me like it seems to for everyone else because gigachad energy
Great video and all but...
Did you get to revive JosHH?
LMAO new favourite comment
I hope that clip conveyed the frustration I felt with the denizens in that moment but YES thanks to a very lucky nuke, our man JosHH was revived just in time
I remember the hype surrounding Tranzit and just Black Ops 2 itself. The map lasted a good week and people began to pick it apart with how annoying and obscure the map was.
The Avogadro, the Easter Egg quest being split in two sides, the Wonder Weapon and the size of the map really didn't sit well with a lot of people. As I've said to heaps of players who play it now for the first time, I let them know it was a map well before it's time. Had all the correct ideas and ambitions, but it wasn't accomplishable on the engine it ran on. As games evolved, the maps got larger and similar as they should with the capabilities. Had Tranzit released 4 years later, it would have been a perfect map free from what it actually had wrong with it.
I had no idea people didn't like this map. I thought It was a fan favorite... I love it!
The EMP grenade could close the Mystery box when you friend or you bought it to get the best weapon lol
still confused why buildables are liked. You just either randomly find them, walk around hitting x, or have to look up a video. Not really fun IMO hate how the shield later became neccicary
I honestly don’t entirely disagree with you. Conceptually I like the idea of adding in more layers and multiple different progression paths, but when it turns into a pixel hunt in huge shadowy areas and you end up just looking at a RUclips guide, that’s not engaging gameplay. There are ways to do it right (Mob of the Dead video coming soon 👀) but I think the direction they went with the buildables had a lot of flaws
Full party Tranzit games are really something special, let alone 8 people with that glitch. Can't wait to see you eventually get to some of the *really* kooky Blundell maps down the line o_0
Personally, I remember loving the out there, unique and downright strange Zombies maps of Black Ops 1. But a question I had at the time was “What if CoD Zombies did a more urban, classic zombie setting?”
I think I liked Tranzit and was willing to forgive it’s shortcomings for that reason. In a series of locations like the Pentagon, Shanghai-La, and even the moon, having a more traditional setting arguably lends a more unique voice among the lineup.
Tranzit is definitely one of my favorites. I liked every BO2 zombies map other than Origins. I will never understand why that map is so loved
It has to do with the relative difficulty of Origins. If you get all the staffs, which can be done before you reach double digit rounds, you're overpowered and can't be stopped. The map is formulaic so, it's easy to replicate experiences. The starter pistol is useful, and there's a lot of good and hidden weapons and stuff on the map that can make the experience easier. That's really what it boils down to. It's why Zombies adopted the four wonder weapon formula. Maps became ritualistic, and everything was virtually handed to you. It is in my humble opinion, that the Victis maps are better than the other offerings on BO2 because they offered chaos and difficulty, challenge and uniqueness. If you were wise, you could use persistent upgrades and change the game, or you could deal with tougher challenges. The maps were not handholdy and required a skill to get them to bend to you. That skill was replaced with knowledge. If you know what must be done to build wonder weapons on BO3, you win the game.
Man, you're way too positive about Tranzit, and Green Run in general. I don't remember any of the hype you described Black Ops 2's launch. I remember on launch, Town Survival was essentially the only Zombies content people played because no one wanted to bother with Tranzit.
Keep the videos coming man, loving them so far!
My mate begged me to buy this game so we could couch it like prior cods.
I disliked this map so much. Stupid baby flying monkeys thingies.
nice video home slice, i enjoyed your take and explanation of the feels of the modes and maps
I'm really surprised to learn that this map was so hated. My friends and I loved it! Played the shit out of it for a very long time.
Transit and Die Rise are the reasons why Black Ops 2 is not an S-tier or A-tier Call of Duty game along with other things in the multiplayer. I feel bad for everyone who couldn't buy the DLC back then and had to be stuck with Transit.
Both maps are better than der eisen unironically
Me as someone who has experienced Tranzit as a 8 year old kid til i was 13 i can tell you for sure.Its not that deep as teenagers for me and many friends personally we just enjoyed the map and didnt take everything so serious.As we got older everyone just took stuff so competitive.So you died once through denziens while ur friends watch so what,atleast you had a good laugh quit crying and restart the round😂
"History of mental illness?"
"I have an uncle who likes Tranzit."
I dont know why all say it is the worst map, it isnt bad its just that its boring .The idea was great but combine the fact that u have to run constantly to all different parts of the map and cross denizens fog and lava in this brown coloured map makes it boring ,not bad though...Also bugs..But dont forget that untill mob bo2 zombies was boring.I remember watching wow custom zombies map yt instead of playing bo2 zombies.Btw die rise is better but not that good either,at least after them came the goats. Great video man!
Totally agree that Die Rise has a lot of same problems, just improved halfway, working on that video now and the similarities in design are very interesting…
Nah tranzit was very very well liked on release
People don’t like this map because they just think you got to wait for the bus you do know you can use teleported finding denizens right? 😂 great map it was to advanced for the ps3 imagine this on ps5 beautiful 😍
This was the day it died for me personally, as soon as they started Trying to make zombies more than it was it stoped being what it had been before that to me. A dumb, fun, arcade call of duty mode. The Easter egg in ascension added so much, but they got more abs more complicated after that until it got to a point where shooting zombies and surviving didn’t even feel like the focus anymore. Maybe everyone else played zombies for different reasons than me, but this was the last game I bought just for zombies. Every time I played it in a later game, I would play a few rounds with my friends and never touch it again. Maybe I’m just a crotch old man but this was the map where I realized that whatever I had loved about zombies was pretty much gone.
(We played a lot of just the town map on here, and farm sometimes. But actual transit… no.)
I loved transit when it came out. The only issue I had was no wall weapons in town
Tranzit is far the best map 10/10
In my opinion
Another elaborate evaluation on a controversial map. Keep chugging ‘em, you’re doing great.
Turned with the boys was so fun I have so many funny memories from it
The areas between regions should've acted like no man's zone from moon imo. The fog combined with fast zombies that have a lot of hp would've made for a challenging yet potentially rewarding experience
Bo2 was the very last midnight release I ever attended
And honestly most of the dlc maps for it kinda were eh especially the sky scrapper one
I think die rise was a closer point to death. After nothing but bangers post der rese we got shang the first bad map(my main gripe is once ur set up there is nothing to do to let u survive especially 4 player) then moon(bad boss especially on a map we’re u can’t get back ur jug compounded with excavators). Going into bo2 the hype was real but we got tranzit one of the worst maps and nuketown arguable the worst pure survival map. So the 4 worst maps in history back to back and how do we finish of the run? Die rise the worst map in history. If bo2 had a bad multiplayer then cod would have died right there due to hackers making past games unplayable imo.
I remember BEGGING my mom to let me just rent BO2, not even buy it, rent it. I absolutely needed to play BO2 Zombies after BO1 concluded, and upon playing Tranzit, I genuinely thought it was one of the greatest things to ever exist. That changed pretty quickly as I got really frustrated with the buildables and the PaP and such the more I played it, but when I first got the game, the sheer hype of a new zombies was enough to cloud my judgement, even for a little while.
I loved transit when it came out! However, i prefer origins moreso big time when going back to bo2. The fog and little creatures that jump on your face is so annoying. It isn’t that hard to pass it, just annoying. Regardless, i still love this map and think it was incredible!! Makes sense that they said it wasn’t polished though. Completely agree with you about being annoyed about waiting for the bus and denizens. Overall i love this map, but it definitely needed more polish. However, i don’t really play it too much! Origins for me
I loved tranzit. I honestly played it more than MP mostly because I wasn't a huge fan of the MP. But tranzit for sure almost killed zombies and from what I remember the morale stayed low until Mob of the Dead.
all the critque of transit fails to aknowledge that it wasnt the only zombies option. transit came with 4 locations as seperate maps that follwed the core gameplay loop of previous maps. this was so that casual players could have fun/learn. thats why the other modes existed. Tranzit existed as a sequeal to moon and a setup for what was to come. it absolutly succeded in my opinion, its was hard, scary and deep gameplay wise. it was far from perfect but boy did i love it.
This map is just so unbelievably frustrating to play. I can applaud the innovations, however, their executions for mechanics and features were so poorly done.
The buildables are now a staple, and is difficult to go back to maps that didn't have them, but only being able to have 1 buildable at a time alongside 1 part just makes it feel worthless to even build anything. The bus being completely untied to anything you did made it annoying when you were waiting to go to or from locations and traversing without it was even worse. Denizens and the fog are by far my most disliked feature of any COD Zombies map. I can understand that it was likely due in part to technical limitations, but I'd much rather them have never tried to them than what we ended up getting.
Great video! I've been on a binge of your content.
I remember being very, VERY confused by Tranzit as a kid. I always just ended up playing Town Survival because it was easy to understand and a lot less demanding, but now seeing the types of maps that came out after... Man, I kinda wish Tranzit was the most complicated map we ever got
While tranzit was shit how are you taking 1 map you personally didn’t like and saying BO2 zombies was shit? It was by far the best COD zombies especially with the maps they added like buried and origins and no other cod has come close
I think the whole assessment of the foggy roads was incorrect. The Denisons (probably spelled wrong) let you teleport if you went under the green lamp post. It made the bus totally avoidable if you used this method
I had countless memories on transit. The friend who missed the bus. The nacht der untoten Easter egg. Remembering routes to go to different maps so the bus wasn’t necessary. We loved it.
I HAVENT WATCHED THE VIDEO BUT ZOMBIES DIED AFTER BLACK OPS 2 . IT WAS NEVER THE SAME . MAYBE BO3 to and extent but it ends there
wayy too nice way of describing tranzit... compared to blops 1 maps and how fun they were.. this was COMPLETE TRASH!!!
Great video series. I remember how much I hated Transit at the time considering how much of a fall off it was from Moon, and how for long it was basically the only map in BO2.
I loved Tranzit and would often play it with my friends but I guess it kinda got overshadowed by the subsequent, awesome DLC maps