How Shi no Numa Empowers the Player
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- Опубликовано: 16 фев 2022
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Shi no Numa is the most overlooked Treyarch's Call of Duty Zombies map; Der Riese gets a lot of the credit for being a revolution for Zombies, but Shi no Numa was really the template for open maps that empower the player via choices.
"A Zombies Retrospective" is a series in which I play through each Call of Duty Treyarch Zombies map chronologically, and analyze its place in the series.
Media:
Annihilation (2018) dir. Alex Garland
Night of the Living Dead (1968) dir. George Romero
28 Days Later (2002) dir. Danny Boyle
The Walking Dead S1E6 - TS-19 (2010)
Call of Duty: World at War
Call of Duty: Black Ops III - Игры
I’m surprised you found Zetsubo to more affective at horror, I found it to be less immersive and scary than Shi No Numa. The colorful/weird way the black ops 3 engine handles materials makes it feel less natural as an environment than Shi no numa to me. Even the Bo3 version of Shi No Numa doesn’t look right to me, too “plasticy” and “rubbery”
You’re not wrong at all, if I think about it I don’t think I was ever “horrified” with either of the two. Trying to express it again, I think my thoughts are that WaW Shi no Numa felt very stiff to me, and the jungle was always far away separated from the playable area by a fence so I never felt opressed by it.
Zetsubou definitely has the oversaturated colours and isn’t believable either, but it was better about giving that feeling of the jungle encroaching into the map. Also, I don’t think it was trying to be truly scary, it was going more for pulp exaggerated horror, so I was able to believe it more at what it was trying to do
I mean I guess, but zetsubou was the first map in bo3, maybe apart from shadows, that actually was difficult to some degree, especially in a public match. While it was easy to perform well on Der eisendrache, gorod krovi, and revelations, zetsubou was difficult to setup on, the bunker was claustrophobic and had a pretty terrifying atmosphere, if you didn’t pay attention, it was pretty easy to get trapped. The spider rounds also complemented the map well and the mutated zombies were also a challenge if they caught you off guard. In general zetsubou is a different kind of horror, will shi no numa has an eerie setting, it’s a really easy map and I don’t really feel on my toes playing it in any of its versions; zetsubou however, is more of a horror experience, the backstory and the gameplay features I mentioned earlier contribute to a map that I’m always on my toes when playing - I’m not just training around and running zombies through the flogger.
I wouldn't say rubbery, I would say that it looked more fake than world at war. If you look at direct ports of weapons from world at war over to BO3 they look pretty good. I think it goes down to the materials they use.
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Shino numa Empowers the player
*First thing we see as we spawn in is a hanging body*
Shi No Numa was the first DLC map I played in WAW. It was mindblowing going from Nacht to that. I still vividly remember the day to, my grandma and I went to go get our photos taken at the mall, and she let me get a 1600 Microsoft points card. The rest is history.
I love childhood memories like that.
Still remember staring at the TV screens on the main menu for BO1 and feeling a new, unique sense of dred.
Thats crazy, as a kid shino no numa was always the map that "scared" me the most, at least it was the one that made me feel the most uneasy while playing (obviously apart from when the baby is crying on Verruckt)
I'm really glad to hear that a zombies RUclipsr acknowledges how Shi no Numa was revolutionary in the fact that it gave the player power and freedom for the first time. I feel like this map's aspect is so easily glossed over because most players started in BO1, where they already got to experience that feeling of freedom and the feeling of bringing the fight to the zombies. But for players that started in WaW, this was the transition from defending yourself from the zombies to actively attacking the zombies.
Man I remember when this came out. We were so used to being entrapped that the free space was a blessing. But sooner or later it ended it with 4 people huddled in a hut, turning on traps and holding down. Then rape training was figured out and the experience change. But man Shi no Numa was creepy and enthralling.
I always thought der riese was the turning point of waw zombies, but after watching this video essay i completely agree that shi no numa was the actual turning point, in terms of both playstyle/development direction, and the beginning of the zombies lore. thank you for this in depth analysis, i thoroughly enjoyed it
Can't believe you didn't mention the hanging man
I wish he spent more time on the Easter Eggs. They weren’t the major point of zombies mode, but they were interesting, they were designed so perfect and delicately, they added to the mystery and slowly began to form a narrative in the zombies series.
@@Shlankyman545 and later on Treyarch seemingly picked that up and made a plot around the zombies, starting from black ops 1/2 and forward, this thing was something much more serious than a blatant "shoot em up and survive as many waves as possible" mode
I just discovered this series and it's already a blessing to watch. I know the history of this mode so well and yet I find it interesting and even educational. Looking forward to seeing the rest of the episodes.
A lot of people don’t talk about this but the map also introduced the first ever transportation system in the zip line. And also, it introduced the flogger which is the only non electric trap in waw!
i really like shi no numa. it's almost like another kino, as in its a map i like to just hop on and kill some time for a little bit. also i love the atmosphere of this creepy swamp out in the middle of nowhere
7:50 i find it funny how in those early bios Nicholai was described as a dangerous scycopath that even Stalin feared, meanwhile in the game he's just a drunk idiot
I believe that Shi No Numa takes place in Shrek's swamp.
Wrong. Shrek lives in an enchanted forest with squirrels and cute little duckies.
Shi No Numa was the only map in WAW that didn’t have Na’zi zombie
@Big Daddy not quite
@Big Daddy Japan was absolute morarchy government during ww2
holy shit man i found your die rise video thru recommendation and i gotta say holy shit when i saw you only had 3.7 k subs i was surprised this really feels high quality and as a avid zombies I'm literally going to watch all 13 video, you def earned a new sub and ill share this channel with my discord homies who love zombies. Much love - a new fan
First, this is my favorite map (The original WaW map) hands down. That said, I'm surprised you didn't mention that with Juggernog 1 Zombie could NOT Knock you down. Also, you didn't mention that this was the first and simplest map to gain extra weapons on. Plus all the other goofiness mixed in, like being able to get up on the Fishing Hut roof, etc.
The zombies initiatially ran faster than the player on this map. Terrifying
Another amazing one, missed the opportunity to mention Peter tho haha
I’d love to see my total combined hours of play throughout the zombies series. It really changed call of duty forever and brought a lot of people together. Each new map felt like a new novel in an intense mystery/horror/dramatic thriller book series. What’ll come next, what guns will there be, what easter eggs will be around the map, WHAT IS THE NEW AMAZING SONG WE’LL HEAR AFTER FINDING AND HOLDING square/X ON THREE OBJECTS THAT GET NO HUD PRESS INDICATOR? God, I miss when these were new and it was a talking point at school with everybody. Crazy times, best mini-game mode ever.
Shi No Numa was scary, hell - to be honest all maps in original zombies were scary. It's really hard to compare them using the same factors but each and every map was really scary on it's own. Shi No Numa creeped the hell out of me and many other playerse mostly because of the location and the fact that buildings are primitive, these are huts, that give you an instant feel of being a complete stranger not only in a different country but completely different part of the world, different culture, different architecture, etc. All of this despite it taking place in the early morning, with a fog that makes the feeling even more intense but still. People tend to be less scared at day rather than night. Just like with walking in the forest - you can walk all day no problem when you see everything clearly, but would you have courage to go to the forest at night? Alone?
Out of all videos including Veruckt this one made me think about what would a map today be like if it was just a building that had tight spaces.
I never thought about this map being revolutionary... Thank you for changing my mind
You say Shi No Numa is 'less scary' and then immediately afterwards mention the Dogs 😂
I remember the first time I played this map with my friend, and it hit round 5, and *we shat bricks!* That loud descending sound, the fog eerily appearing, as a demonic voice screams *"FETCH ME THEIR SOULS!"* A Command from the undead, wanting you dead! That's fucking horrifying! Then burning Dogs of Death coming running at you! How tf you gunna say that's 'less scary' than Verruckt?
Tbh I found verruckt way more terrifying
How do you only have 1 thousand views on this I thought I was watching a video with 1 million! Keep at it for sure you'll get there.
I just finished all the video and gotta say i put the bell and can wait for more! my def favs were the tranzit one because i def was the odd one out when it came to enjoying it, as well as the call of the dead one, i regard it as one of my favs maps.
Your content is very high quality.
Don’t forget the book that if you interact with you get Richthofen’s laugh which is a hint to the kronorium.
Shi no Numa was the most underrated map back in the day. But the scariest for me was Moon
0:50 this may seem small but this is a very good point. Extremely underrated channel with great videos. The algorithm did good with this one
Of all the waw zombies maps, shi no numa is my favourite.
underplayed and underated map
Best new zombies RUclipsr out there. Keep it up
"Wunderwaff" 😂😂
I can't 😂
I believe if that this had been the map to introduce pack a punch it would probably be held above both der rise and kino, and tbh out of the 1.0 maps of zombies it could be considered the best
The shi no numa in waw has more trees outisde the map looks like a jungle. But the shino numa in black ops 1 has less trees outside.
Nah shi no numa was scary for 2 reasons alone. Peters body and the radios in the spawn and the phone saying “I can see you sleeping”
using it for a few years and now I want to upgrade and I'm happy I did that.
Thank you for calling the dogs special zombies and not bosses or a boss round they aren't boss zombies and it's My biggest pet peeve when people call them that
Do people really unironically call them bosses? I've only ever heard them referred to as dog rounds
On release they definitely were boss rounds(even though nobody called it that) as nobody r*pe trained on WaW and a lot of players didn’t play in hd
@@Cheldeo boss rounds, yes. Bosses? No
Men I gotta be honest : preparing a meat dishes while listening your vid hits differents
Amazing
My favorite map with my favorite wunder weapon waff
Gonna have to disagree. I always remember avoiding shi no numa specifically because I found it too scary to play. That was back in the BO1 version.
HaHaHaHaHaHa, that was funny as hell nice tuto. lol
Going down and getting revived in solo on world at war 🤣
100k sub channel
HATS, TOMS etc. You would colour them all the sa as it is from the sa instrunt. Then he colours the app Purple.. So for