It's Time To Fix Magic The Gathering Arena! | Dies To Removal 43
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- Опубликовано: 24 апр 2022
- Does Magic: The Gathering Have A Treasure Problem? - WotC Plz: • Does Magic: The Gather...
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#magicthegathering #magicarena #mtg
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Licensed under Creative Commons: By Attribution 3.0
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Does Magic: The Gathering Have A Treasure Problem? - WotC Plz: ruclips.net/video/MurpLheNc6k/видео.html
Yes, yes it does.
Why do you have a rapists book on your bookshelf though?
Saving up mana for later is really strong. Treasure is way to easy to get. Josh from the commandzone suggested an errata that lets Treasure tokens come into play tapped. Ugly but effective
Professor, I was wondering what your opinions are on hearthstone
Ive been playing it for multiple years now and since you named a couple of things runeterra did that magic should do I got interested if hearthstone had similar aspects like that which magic could learn from
Personally I'd say that magic has a terrible feeling to it, everything sounds the same and lies very still on the board
Hearthstone on the other hand is really alive and warm
With funny voice lines for every character and multiplayer options such as battleground
The eternal tcg is also good an was designed by mtg pros. wotc seems to be taking notes from gw
The goal of Arena was never to bring the MTG experience to a digital market, it was to capitalize on Hearthstone's success.
Hs isnt that successful anymore. Arena will meet the same fate
@@raimundkeller6115 That was less the game and more the scandals.
And still Arena never had the spark that hs has or had
@@raimundkeller6115 hs makes tons of money still
I would argue it was to HARM hearthstones success primarily.
My Top 3 Magic villains:
1. Hassans Bro, the Tithe-taker
2. The Wizards of the Cost
3. Micro, the flowing Transaction
These are incredibly creative. Thanks for the chuckle 😃
Just by the names, I know that these creatures are
1. A boros treasure token generator
2. A mono blue counterspell-on-a-stick
3. A simic -value engine with no real wincon- mana dork
Redeem Wizards, kill Hasbro, compleate microtransaction.
@@Hemlocker those are all fairly accurate, but the tithe-taker is spot on.
@@_somerandomguyontheinternet_ one down, two to go! I been completing micro transactions since day one!
I love when Spice8Rack writes the intro bits, he's got such a subtle touch.
I could tell as soon as Daretti was mentioned Spice had a hand in it
That damn sexy goblin... Daretti''s pretty hot too I guess
APOLOGIST
REVISIONIST
damn it feels just like home (left twitter)
Baby needs money
That punchline at the end got me. Beautiful writing.
I wouldn't call it subtle but it's certainly charming.
From what I was told, the reason they didn't plan for Commander on Arena was because WotC mostly thought Arena was a farce and a waste of time, before it was actually "finished" for a Beta release. There was no company-wide cohesive vision to make it a legitimate platform that catered to what people were playing at the time (= Commander), but rather it was intended to be a Standard-focused platform. Of course, anyone with five brain cells could've told them the idea of a Standard-focused platform was doomed to fail given the nature of rotation, unless the economy supported a platform focused on Standard, which of course it didn't.
It was one of those projects they let people work on, but pinned absolutely none of their success on.
I can only assume they would've made space for Commander in earlier stages of development if they had had any faith in Arena.
They'll probably figure out some patchy workaround to let you "play with 4 other people", where it's really a 1v1 screen, but your opponent's avatar/board changes each turn to show a different opponent's board state, etc.
Wow
nailed it
And if there’s anything I learned from working at a software company, its that bad design choices in the beginning can be cripplingly hard to undo or work around once everything is dependent on them.
The biggest tip-off is that the common bugs are all rooted in memory leak issues that increasingly get patched over without being fixed over the lifespan of the game.
The big problem I think is that after the fiasco of Duels, they just expected MTG Arena to be just like Duels. I think this was Wizards trying to monetize MTG digitally using a games as a service model. They wanted to focus on standard first because they felt that the standard rotation would drive sales of booster packs. I think this is a big reason why they are so stingy with wildcards and dusting. They want you to spend $100 on booster packs.
A standard focused platform was the experiment. If the platform died, no big deal. The execs making this decision don't appreciate how hard it is to build on a foundation of shaky spaghetti code and are probably thinking it isn't worth the investment now. They'd much rather release new sets.
As a programmer, there's no reason WotC would struggle to separate Historic from Alchemy. Each card likely already has atrributes to tell them which set it comes from, there's no reason why they can't just make another attribute (if they haven't already) that says if a card is an Alchemy card. Separate the alchemy cards from Historic/Pioneer/Modern and make Alchemy versions of those. Keep Alchemy out of my games. I want my deck lists to work both in paper and if I transfer it over to digital.
Literally the functionality already exists! The card collection has a filter
@@HailtotheKiin Doesn't surprise me, I figured they'd already made the identifier when they came up with the idea. This only helps my point though, there's no reason they can't separate alchemy into its own thing and keep that garbage out of my game
Correct
The Budweiser commercial with the Iguana saying "Wazzup!" was actually the third evolution of the commercial.
First were 3 frogs in a swamp croaking "Bud", "Weis", and "Er". Then, the "Weis" frog was missing so the frogs added an iguana that kept trying to spice up its line "Weis" by adding syllables and such, ending on "Wazzah!". Then the iguana started calling people and just yelling "Wazzaaaaaaaaaaaa" as the people on the phone also yelled "Wazzaaaaaaaa".
It was a weird story arc.....
I'm still scratching my head that Brian..err, the Prof, sticks his nose up at Dogfish Head beer after the Sam Adams acquisition. Why?
@@Phantomwaxx I mean, it's probably being played up for laughs, but it's a hipster attitude of "I liked this thing until it became popular and corporated". Dogfish Head was one of the largest American breweries before merging with Boston Beer Company (Sam Adams) and the owners became the 2nd biggest non-corporate owners of Boston Beer Company.
American Carls Jr commercials now seem a lot less weird
@@JStack You mean Hardee's.
I fixed it by getting some friends together and playing paper commander with them, abandoning Arena.
I live really far from my friends and Arena is the only way for me to play Magic with a reasonable amount of time.
@@dcrow9650 what about untap cocktrice etc?
@@dcrow9650 mtgo is better
@@dogdriver70 my worry with MTGO is theres probably a tonne of cedh people that just go on with the goal of winning every single game, not playing fun battle cruiser games
@@syllycatface there are those people, just like in paper, but you can set your preference when you make the game. Tons of people like to play casual and high powered as opposed to competitive
Reasonable fixes to arena's economy? They had the economy stream, they had questions asking for reasonable fixes from the audience. The response was: sigh*...technology.
The thing about a game's economy is that it has dials, switches, knobs, and sliders that can be changed, adjusted, added and/or removed to meet any criteria that wotc needs. Game engines, whether they're made in-house or licensed from another company are made with monetization systems so that games made using those engines can have any aspect of it easily monetized. That's a standard feature in game engines now. They can fix the economy, tomorrow, they don't want to.
The part that gets to me, bro? It's cool that they're expanding the ways you can purchase SNC packs on Arena (buying multiple packs at a time with gold, more options for how many to buy at once with gems, you can open multiple packs at a time instead of just one or ten) but... why isn't this a thing for other packs on Arena? Why are mythic packs a thing for NEO, but not any of the previous sets? They've gotten it working, obviously, just... why not roll that out across all the sets?
remember when going to a pre-release got you a code for a sealed/draft token? now you get 6 packs.
also pre-release codes shouldn't be set at 1 per account. I already spent money going to the pre-release, why punish me for going to multiple?
@@deleteman900 Because they can make more money that way lol
Always keep an eye on how often WotC “errs on the side of profitability”. If they’re literally doing so ALL the time, then it’s NOT an accident, and anybody unable (or unwilling) to recognize it is just a sucker for Hasbro’s bottom line
@@alphadwuzzle1026
“Why”? Because if they can squeeze a single extra penny out of your wallet, they will lol
Duh
"Game engines, whether they're made in-house or licensed from another company are made with monetization systems so that games made using those engines can have any aspect of it easily monetized."
Uh... no, not really. There are, say, plugins available to do payment processing and the like, but that's not the same as "made with monetization systems". Monetizing a game is going to be specific to the game, you can't just do a generic "monetization system" for every game because that's entirely dependent on the game's design. Like, no, Unity doesn't ship with a built-in hook to your Wizards account for payments, lol.
How about this? :
Put a “Rare Wildcard” token in the token or foil slot of packs in set/draft/collectors boosters. It has a code on the back for 1 rare wildcard to redeem on Arena. Put it at 10 - 25% to appear in a paper pack, more in collectors and less in draft boosters.
This hits the paper-arena connection, relieves some burden of rare wildcards on arena for F2P players, and supports your players who want to spend time/money on both editions of the game. Plus you can even sell these like singles back to your LGS or trade to others if you’re a paper-only person
It would definitely need to be in the token slot (or maybe basic land slot). Putting it in the foil slot will mess up limited events through having some players end up with one fewer cards (even if it just ends up being instead of a common).
THIS!
I would rather have a bad common foil.
I just want to point out that the editing (especially visually) on this episode is *amazing,* especially for a podcast where you don't need to go above and beyond like that. Love the production quality on this channel.
I liked the subtle product placement with the two deck boxes. I can’t wait to get mine next year!!
Duels ended with Amonkhet indeed. Crazy thing is, Duels HAD multiplayer. It also had its own deck construction tied to rarity (1 mythic, 2 rare, 3 uncommon etc of each card per deck). Even after discontinuing it I would sometimes play with friends just to play 2v2. Honestly I played Duels a lot more than Arena overall.
It's a pity they won't sell Duels anymore. I've never played Duels 2012, and I would like to. Yes, I know, Yar-har, but like, it's not like they have to do anything. Just make it available on steam and enjoy the slow drip feed of income.
Remember how we paid real money for those cards only for them to shut down the Duels servers after giving up a paltry sum of Arena gold ?
i understand the criticism of duels..but it was Fun. Arena is just tripling down on monetization by the most predatory corporation on the planet
Duels was great. I had a new player that had just started playing Magic and I was like. "You know there's these games call Duels of the Planeswalkers and it does such a great job on teaching you the more complex mechanics of the game and they are just great games overall. They don't make them anymore but you should be able to buy the old versions on Steam for probably really cheap". I go on steam and to my surprise (or not), they have been removed and you can't buy them ever. I was like WTF. I'm not going to push Arena on this guy so I didn't even mention it.
For the chat function: Being able to make presets, that go through a filter, that you can replace the basic presets with. "Hello!" And "Nice!" work but the other presets are boring or unusable. Being able to say something like "That was awesome!" or something makes it feel more real.
Nice...Lol
wow great idea. Some additional specification to increase expression. I want a full chat; but this is way better than nothing.
I dislike the massive push for alchemy, and whenever I'm building a new deck it's very annoying to see alchemy cards recommend even though I have the Standard filter set. Also whenever I get free alchemy cards from packs I've grinded out it annoys the hell out of me
I hate that you can use full alchemy cards in historic brawl and they give you the alchemy version of normal cards and wont let you use the normal ones
I really only draft on arena. On this past arena cube, there were these cards that were new to me (which isn't surprising), and as I continued playing, I would get more and more annoyed at the style of play these cards operated on. Eventually, I looked up the set and OF COURSE they were alchemy cards. Look, go ahead and experience wizards, but the alchemy cards stuck out like a sore thumb and were a really irritating form of gameplay for me.
If only one of this occurs I would love a story mode. They would be so much fun and make arena much more connected.
But but .... That doesn't make money 🙄
I had such low expectations of Arena and its laughably short list of features, that when I booted up Legends of Runeterra I was stunlocked. I starting playing when they just had a simple single player mode that went through a handful of enemies in the "Lab of Legends." Only a few short months later, suddenly this mode blossomed into a "Path of Champions" singleplayer option with vastly more starting Champion characters, more unlockable powers, expanded card pool, greater array of enemies with unique abilities...and the cherry on top is that it is a fun alternative to grinding the ladder that nevertheless showers me in resources to make competitive decks. Even more, the developers of Legends of Runeterra have said they want to do MORE with the single player mode, with expanded features and more overhauls. How sad is it that I am jumping for joy when developers actually care and provide amazing free content without kicking and screaming "Oh no, the technology isn't there" "Oh, you wouldn't want to destroy your precious collection that doesn't exist!" and other false explanations.
Before Arena came out I had played Eternal, Elder Scrolls Legends, and Shadowverse. It was astounding seeing how lacking Arena was compared to these games that were older. All had storymodes and were massively more generous. They all also encouraged players to stay and invest more too. Just astounding the difference.
@@AltroseSenar Indeed. Even cashcow Chinese knock offs that steal art have story mode and manage to be sometimes more generous than Arena and these games are scam. Even HS which lot of Arena defenders tend to bring up has a more level headed economy in comparison and more expansive content.
LoR has really fucked Arena for me. It becomes clear all the shitty UI and predatory economy choices are entirely avoidable
This is 6mo old but wanted you to know this convinced me to give LOR a go
@@a_guy_in_orange7230 Awesome to hear. The Path of Champions mode is the main way I enjoy LoR nowadays. The process to unlock new champions can be a little slow, but it gives the progression of the single-player something to work towards as you try different runs.
Having worked in a few software companies as a dev, it's very possible that the teams behind arena just have poor leadership and direction. I've seen companies make decisions to stagnate the system because of it being more financially beneficial to do so and I've seen companies spend years to try and build their next platform and never make it.
Poor decisions early on and poor direction and focus after that can lead to a lot of bloat and bad code which slows everything in future development down.
As much as development leads like Chris Clay got so much slack, they had a vision around Arena and technology they wanted to design. They all left and the leadership is more concerned about profit numbers over any kind of good user experience or a better card playing platform. Definitely seems like they've left development and validation to the cheapest interns they can hire.
For what I heard as my brother-in-law who knew people who worked with Arena, they skimp on the workforce whenever possible. Most of the grunt devs are shovelware level of skill (not that they are bad, just managed to make trash cashgrabs). When they say they gonna invest on the dev team is mostly name senior managers who are past their prime and a team of market people who are specialized in monetization. The rest are just shuffled around to meet workflow demands.
It's not a surprise that they ignore most of the Arena problems. Devs who can aren't really allowed to fix them. Top seniors just don't understand or care why people complains about the economy.
I remember at beginning of Arena during the open beta, devs promised Arena would be developed to have a good engine to add cards and they were more engaged with feedback from testers. Sadly this didn't last and they basically closed communication and put useless marketer mouthpieces in place instead.
Explorer coming with the SNC update and Pioneer being officially on its way is maybe the best announcement they've made for Arena in a long time.
They have a lot of bad takes in this interview. Talking about how they will "alchemy" pioneer, when the announcement specifically says that's isn't happening.
@@matthewnewman6039 I suspect this video was shot before the announcement of Explorer (Pioneer Light), and was still being edited when the announcement came. Just one of life's little ironies
At 56:44, the Professor hits the nail on the head for my #1 thing I thought WotC could add - the ability for me, a player, to pay gold to set up a friend "table" of whatever I wanted... Draft, Cube, etc. Because if I can convince 5-7 people to join me for a draft that costs them nothing (cause I paid), maybe some of them stay in the client.
Let me just say, even during the time I took a break from playing magic (ixilan all the way to kamigawa) I still very often listened to this podcast. And it's not just because I wanted to stay up to date on Magic and that I genuinely enjoyed your guys's content, it's mostly that I absolutely adore the banter between you two. I would pay for a podcast that you guys do not even talking about Magic, I would love just like an hour and a half long thing unscripted of you guys just talking because you guys have such great comedic timing and such awesome banter with each other
Whomever edited this episode: 👌 thank you. Hilarious.
Yugioh Master Duel does have problems, but the 99.9% complete back catalogue is so nice!
Also every time I play Arena now, i think about how Master Duel has a play history showing opponents’ decklists!
The economy is way better there too, I’ve built over a dozen decks now! I can’t even imagine how long it would take to get wildcards for a dozen decks on arena
I play more Master Duel than Arena because Master Duel's economy is way better! They give you so many gems to start that, with a little research, you can build most of a top tier deck within a couple weeks of starting the game.
Also, they have a great crafting system. Basically, you can create any card by dusting three cards of the same rarity! Could you imagine if Arena had that system??
I have only just started playing yugioh at all for the first time ever because of Master Duel's release.
Before we even get to card catalog. Let's talk about POLISH.
Master Duel's presentation and soundtrack are amazing! I can play seamlessly with my account on both my PC and my PHONE.
Finally, when I did try Arena on my phone, that stupid App seems to have a horrendous memory leak. After playing like 30 minutes on mobile, the next match I play in Arena crashes during turn 1, making me rush to reconnect to try to complete the match, and then the game crashes a 2nd time when I do finish the re-logged game. Its even reproducible and I've had it happen to me three times before I just gave up trying Arena. Working client being on the list of 'missing features' is a massive problem.
Talking f2p wise a long long time
Thank you for correctly assigning Ugin as a villain through his accomplice, Sarkhan.
in terms of redemption, i wish magic did what pokemon does, every pack has a redemption code that you can redeem online for the same pack, it encourages buying physical, that's great. that way physical and digital can coexist more easily.
But that would lower profits in the near term. Can't sell that to management.
I would love to have like in Shandalar (the super old PC game) a story mode that you fought vs. IA to gain cards.
Back then the you could play with power 9 cards.
It would be fun if in an "Adventure" environment you could get to use those cards.
Runeterra has this its fun
Forge already had a poor man's Shandalar, and has even been trying to add a "proper" one for some months now !
You have to go to wizard's website to report people on arena, I've done it a few time back when people were nexus looping. Not really worth it because you can't find out if they've taken action on it.
You reported people for playing Nexus? :p
@@Aronia55 nexus of fate looping without advancing the game state.
Loving Magic is the closest experience I've had to being in an abusive relationship lol.
This is pure gold 😂
Prof defending Daretti sounds alot like Spice8rack. Also he is right.
Telling Time and Time Stop were some of the very first Magic artworks that really drew me into the game. I passed by an oversized poster displayed outside of a card shop and have been hooked as a blue main player ever since
Love the idea behind arena but economy make it really uneasy to get into. I wish they just made it more accessible to everyone and tried to make most of their money through cosmetics and gems for special events.
I agree 100%
I think thats unfair. If you enjoy standard brawl, than its actually very easy to get into- you just don't get to pick your deck, don't get any good cards and have to concede whenever you go second and play aggro to stand a chance of winning enough games to eventually earn the gold from quests to build ONE decent brawl deck, and if you modify that one deck through a year of rotations, you'll have saved up enough to craft the other 40 rares and mythics you'd need to play that deck in historic with a 15% winrate.
I play for free and after like 6 month, I had a reasonable amount of good cards. My favorite format is Brawl, but I could play Standard but I hate it.
@@dcrow9650
MTG Arena has the worst F2P economy of any AAA online CCG. Sorry pal
@@corpsefoot758 I see somebody didn’t play YGO Duel Links. I’ve not spent a penny on Arena and still enjoy playing it. Duel Links basically says “ok, if you don’t want to pay, enjoy taking 8 months to make the deck you want.”
Ask me how I know that.
Great MTG podcast! Convinced me to play YGO instead 👍
Can you please reprint the reading the card explains the card play mat? I am fairly new to magic don't have a play mat yet, so I'm excited to pick one up.
The opening bits will always make me smile. Thank you very much!!!
Love it, all fantastic points. I really hope you include outtakes in the future as well!
The biggest problem for me was that gold was tied to daily quests. I found myself building stupid decks that I didn't like playing just because I was trying to hit daily quest goals and I ended up spending a lot of time playing decks that I hated just to get enough gold to buy another booster pack.
The editing on these are absolutely stupendous
51:58 sounds like a series of games to play between story beats in the style of Yugioh that works -I like it!
I had a bad day and this cheered me up (even though I haven't played arena in 6 months and don't intend to go back). Thanks you guys! Hope you're well.
Thanks for beeing the spokesmen you guys are!
Dogfish Head makes some of the most amazing beers - take the summer one with sea salt and lime... sounds awful, until you taste it sitting outside a Dogfish Head place during summer!
Also on that last bit, they added some random powerhouse (and dud) creatures onto the client to shake up the momir vig events including griselbrand, borborygmos, and Iona.
please keep doing stuff together...i always look foward to these!!!!
I haven't even watched the video but these intros are getting better and better every episode. This was so funny. It literally made me laugh out loud and look around to make sure no one was staring at me.
My LGS is running a sealed league from May through November. That solves my arena woes. Hopefully enough people join to keep it going.
That intro was absolutely fantastic, actually watched twice.
Editor is on point! Keep up the great work!
Lets face it. You all give WotC and Hasbro way too much credit. They wont "fix" anything ... for them Arena, its economy and everything that is wrong with it (from a consumer perspective) works "EXACTLY as intended". They are greedy soulless megacorps that care not for the game we love but only for shorterm profits and shareholders. To them its just a product like any other, and they treat it as such.
You sound like one of those magic doomers screaming Magic is dying since 1997
@@TheEmeraldboy100 That's an exaggeration.
@@TheEmeraldboy100
They literally walked back their precious Alchemy major marketing push with this new “Explorer” circus LMAO
Not to mention finally adding Gold prices for packs, showing the Vault progress like we told those worms to do years ago etc. etc.
Are you smelling toast? Wake up you joke, WotC’s finally starting to see the numbers slide and it ain’t pretty
I think they're messing up from a business angle too. Arena has a horrendous reputation that scares away new players, if a Hearthstone player has heard of Arena they probably know it's predatory. A fairer system that invites more players can generate more revenue overall, but they're fixated exclusively on milking whales
@@TheEmeraldboy100 by pointing out that their business model for their digital client is horrendous and it is so by design ? Have you seen the world we live in? This aint 1997 anymore. Corporations dont give a single flying f**k anymore about reputation or a good relationship to their costumer base. I am not saying the whole game is dying ... but to not see that Arena has massive problems is being willfully ignorant.
That Lighting, Nice work looks great.
List of things we need but will never ever get: A list of every book on your bookshelf.
That Broodwar Comment, Exactly, same here.
In his little thing, and in the sideline of this video: Line Goes Up is still being recommended to me, I watched it when it first came out because I'm subscribed to folding ideas, and it's a dope ass channel ran my Dan Olsen, and I've watched it since then because I felt I needed to. It's EVERYWHERE.
Entertaining and educating as always. Thank you very much.
Dusting is one thing but "Real Duplicate" protection would be really really nice imo. HS does this and it works well. Pity gems on opening a pack or when you get a duplicate rare in draft is just a feel bad over all.
how would that even work in draft
This would create a terrible draft environment. Imagine getting the same bad rare every time just because you played so much that you already own 4 copies of the good ones.
It is also highly exploitable. All you need to do is craft 4 copies of every bad rare and you would be guaranteed to open a bomb.
@@FiboSai what if you can still find duplicate rares in draft, but if you pick one you get a bonus random rare after your draft run is over?
@@chimadang1573 That would be nice, but I doubt they would do that.
@@definitelynotmany4972 it's hard to imagine Arena getting any kind of quality of life updates. People are only hired to code new standard cards and dream up some alchemy ones
That intro was brilliant!
The beer rant side chant was legendary. Thanks gents!
That beer discussion had me cracking up lol
The editing of this is just awesome.
I wanna see so many more videos of you guys together. These are hilarious, and I love them.
It's a good time listening to you two.
A story mode for each set would be a great way for them to convey the lore of the game AND push whatever dumb format theyre focussing on at the time 🤷🏼♂️ win win
not a bad idea. i dig this.
I live to see the openings of Dies to removal videos.
This was my favorite episode of Dies to Removal
can we all take a second to appreciate those amazing socks the professors wearing.
that intro was amazing, whoever wrote it real props
Best part of this was finding out the professor is a beer nerd! Cheers Professor!
Brian said "Beer snob" which is 100% worse than a Beer Nerd, IMO. Any kind of snob is bad; nerds are curious. Not drinking a beer you like because another (technically still) microbrewery did an acquisition is odd and petty.
Man, you have been on fire with the humor these past couple of weeks! 🤣
I legitimately forget im watching a podcast episode when im watching the opening until the theme song comes on. They're that good
I love most of your content Prof, though I am admittedly not a big fan on Dies to Removal. That said, I loved this installment. Keep up the great work, keep on keeping it real, much love.
Shattered Angel's art is so pointedly haunting. I love it.
Love the podcast! Keep it up! :)
How to fix Arena : do half the things Runeterra had done and that will be 700 times better, so everything Runeterra has done and that makes it perfect.
Grade A opening skit! And all around greatness as usual
the editing keeps getting better and better
Dies to Removal -> Favorite podcast!
The board state puzzles on Duels of The Planeswalkers (I think that was the one on Xbox arcade back in the day) literally got me into like second level thought for magic. I also have friends who don’t play mtg anymore but we talk about how fun 2HG and Those board state puzzles were.
Single player mode sorely needed
That into section was such gold
It doesn't make sense to "Revoker a Jitte." Choosing a name is a replacement effect so either it's on the stack and you don't need to say the name or its on the battlefield and you don't need to wait for priority.
Who is editing these god damn things?! I love them. I love them hard.
I always loved the books and the tiny articles are no replacement for a paper book in my hands.
22:10 to 24:00 proves I’ll listen to Vince and Prof talk about literally anything just cause it’s entertaining.
I love that you want to bring back Shandalar on Arena ! :) (that's the ply in a story with a map environment part) seriously ! I'd love to play that
On the topic of story mode in Arena: the story-based PvE mode in Duels was really cool. There was one where you played as Jace against Alhammarret and you could only win through milling, and another where you played as Liliana in a 1v4 against her demons. Adding that to Arena would be so sick.
I had an Igew-wana as a kid prof. Cool creatures.
I love the professors shirt and tie.
3 minutes in and already my morning is going great. Thanks video
Great to hear!
editing genius. This had me rolling.
the Whazzap commercials became so synonymous in pop culture that one of the great tag teams during the 90;s, the Dudley Boyz started doing a part in their routine where they'd go to the top rope, parody the Whazzap commercials and then do duo diving headbutt to the opponent's groin while the other held the opponent's legs open.
lol @ Line Goes Up in the recommended videos, its been been a resident there for the past 2 months for me also.
Great content! Thank you!
I would love 2HG, being able to play with a friend is so much fun.
I love the editing. the mummy milk bit made me laugh
Here in America we got the Budweiser Clydesdales as commercials. Iv heard from other British people on the internet about the iguana commercial, but never seen it personally.
as far as the "wazzaaaap" all I can think of is the scene from Scary Movie
The pet I want is Vince running over Urza in his blue ford Mondeo
Duels is what got me into magic and I cannot express how sad I was when I completed the story and there was never any additions or more stories to play through.
On the YGO Master Duel anecdote Vince had; yeah, pretty much hit the nail on the head. People created decks out of commons that let them kill themselves on the first turn so that they could just grab their rewards quick and be done. The client didn't ban the deck or anything, they just made the payout for winning games much higher so that you could achieve the top end rewards very quickly by competing. The suicide decks didn't dissappear, but far fewer people played it pretty much immediately, and they've maintained that new paradigm since.
Great episode!
The skit at the beginning is always a great laugh
Vince, don't worry, you're not crazy, we had those adverts here too.
I love the idea of a story mode!
you know my first thought at prof's first line was "what, are they playing the d&t mirror?" Little did I know.