Autodesk Maya 2020, Substance Painter - Patio Sofa
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- Опубликовано: 16 мар 2020
- Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
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Drawing Tablet I recommend : amzn.to/2YjrwMr
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
Azurik Rise of Perathia Soundtrack - Earth Theme
Azurik Rise of Perathia Soundtrack - Water Realm 1
Azurik Rise of Perathia Soundtrack - Water Storm
Azurik Rise of Perathia Soundtrack Track 17
Azurik Rise of Perathia Soundtrack Track 08
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#Maya2020
#SubstancePainter
#Stylized
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So you group your mesh then combining them
at the end everything is combined
@@3dextrude do you need to use multi cut tool to combine the pieces
If you weld them, possibly. If not you can just combine without welding.
@Vietsub TEAM Hanzo It depends on the model, but for furniture this usually good for poly count; could be higher depending on the complexity of the object.
*modeling sofa
*epic, mysterious music in the background
Haha
You are genuinely one of the best 3D channels on the internet. Thank you for showing you full process in every video. I love seeing the differences in how you approach problems. It really helps me think like a problem solver and not some rigid rule-follower. I appreciate your transparency and consistency, and your work is really fantastic to boot!
Wow, thank you!
I always find your videos inspiring! Even when making more realistic assets i tend to watch your work because your workflow is understandable and i learn a lot by watching your techniques.
Awesome!
Awesome as Always
как всегда супер! like
Super Speed modeling and texturing. Wery good. Like. You have good chanel.
Thank you! Cheers!
good job
this music is perfect hahaha
Hi,can you tell why deleting half side of the model Instead of using transform attributes to transfer the UV maps why deleting and re-doing it again.it seems like a extra work. or is that necessary step ? If so pls explain cos im not familiar with that process
well done! thanks for share
Thanks for watching!
Hahahaha! This reminds me of college, one of the first few objects you learn to create "the couch".
Just wanted to be clear, did you take the take the high rez version which has all the beveling and projected it onto the low rez in Substance Painter?
@@TJ-wq7su yeah that's what happened :)
Anyone else not being able to buy from gumroad? Specifically the "how to make a stylized outdoor environment from start to finish"? I tried my credit card, my parent's credit card my debit card, I even added extra moeny into it, I used PayPal still unable to buy this. I tried on another laptop, on another phone.
Please help @3dEx???
Great work
Thank you!
Whats your workflow for when you find an error in your low-poly and or what to go back and change something?
It really depends on what it is that needs to be changed. If it's just uv adjustments, I update the uvs and re-import the model to Substance Painter( you can do that and still keep the textures as long as the vertex count of the model doesn't change).
Can you help me with how did you make that round table type view of your final render
I use Marmoset Toolbag for that
Haaaaaahhhhh, I need skills for substance, but I haven't, I learn my selft
Is there a chance someone could tell me what was the workflow used on unwrapping?
Yeah! So because he duplicated the different parts of the model like the pillows and parts for the couch that means they’ll share the same texture space- they don’t need separate UVs because they’ll be directly on top of each other. This saves space of better texel density.
Hi! When youre baking your highpoly to lowpoly. Are you softening any edges in maya prior to exporting? Im making a shotgun now but when im baking I get some really weird results when trying to bake :/
Yes! Normals of the model are super important. Rule of thumb is to have hard edges at sharp angles( close to 90 degrees) and everything else soften.
3dEx thank you! I’ll give it a try and let you know how it goes!
What program do you use to make you turntables?
Marmoset Toolbag
Sir I want to collaborate with you
May I know how to move vertex in 0:53?
press b to enable soft selection, hold down b and drag to change the size. You can also find the options under the move tool settings
Guys notice how he optimised the pillows ! You don't need the edges to flow all the way across, end them >:( if it doesn't help the shape it's not needed
hello, I really like the work you have done, but since the videos you have taken are fast, I cannot understand what you are doing, it would be great if your videos were slow, thank you...
whats up with the song, i thought it was star wars video lol
you cant get copyright on this musics?
Not on most music I have used, but some do.
Please Slow Your Speed
I really love all your videos but I where is uv unwrapping process here ,why don't you show UV Unwrap a quick one the layouts it will be more worthy please make a note on that 🙏 ,thanks for sharing videos God bless you peace from India
Will make sure to show the uv process as well
Render in marmoset?
Yes
Thankss!nice job!
I just woke up...
Just in time ;)
Bro make character tailor in fortnite
Automatic unwrap? Disappointed
I used it for the simple geometric shapes, it's fine to use it for that.