Making a stylized bridge with Autodesk Maya 2020, Zbrush, Substance Painter
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- Опубликовано: 8 сен 2024
- Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
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This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
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#Maya2020
#SubstancePainter
#Zbrush2020
Disclaimer : The amazon links and the tools are affiliate links which means I make a small portion of the sale. Nonetheless, I use and recommend these items.
I love the content with Voice Over! keep up the great work!
Great and infromative class thanks
Glad you post so often! Keep it up! Amazing work as always!
I'm 3D modeling a guitar, let's see how long it takes for me haha ;P
nice!
Really good 😃😃
Glad you think so!
this is awesome.....
Thank you!
I just bought it yesterday on gumroad, thank you very much it helped me :)
Great to hear!
One of the rare occasions were the music is really good :)
The 🌉 is très magnifique, too! The lighting feels very cozy, love it!
Thank you!
it's amazing how much you are improving with each video
Thank you!
Thanks for inspiring me to create my own channel and make time-lapses like yours!
Nice!
As always, I see the thumbnail and can't wait to click it,
thinking "hmmm!! I wonder how he'll approach THIS one!"
A *bit* disappointed that there's no narration though, I really appreciate it when you do...I learn a ton from you regardless, and even more when you explain what it is you're going through as you do it (your method).
I do hear narration though. =O
@@LenneTenkei You're right! I heard music at first and assumed it was not narrated so I tuned the volume down!
I totally enjoy watching your videos every time!
Love it man! Keep it up!
Awesome, thank you
It s great see how some shapes can create a fantastic structure, 20/10, like and I'm already subscribed
Looks so good I want to get the stylised material tutorial but at the same time I'm learning to create my own
Making your own is a good alternative as well :)
Awesome!!!
Amazing asset! i would like make this someday!
I am sure you will!
Amazing as always!
Thank you!
Thank you!
You make such great stuff I want to be able to do but it’s hard to know where to even start
Awsome tutorial your 2:30 min is equal to 1 hour of mine
really nice job as always man, i dont understand how u sculpted just one part and applied it to the entire asset!
I believe he did it by placing the UVs on top of each other so one piece on top of the other. Whatever you do to one happens to the rest (similar uv stacks) the lights would be an example of how that's done
yeah, I duplicated the originally uv'ed pieces so they had overlapping uvs with everything else
Interesting as always!
kickass!
Like, like, like
Thank you so much for this tutorial, it's amazing to see a professional workflow! I'm creating game assets and using ZBrush for the first time for class. Do you mind explaining how you go from the single unit of high-resolution (with only one post, one long plank board, one railing, etc) and applying the baking to the entire low-poly model? I'm a bit confused if I need to rebuild the scene with the high-resolution version or not. Also, why did you take the version without the bend deform into ZBrush to sculpt? Did you need to apply the bend deform later (to curve the bridge)? Thank you very much!
You don't need to sculpt or rebuild the entire bridge, just the initial modular pieces. The point here is to use modular pieces to create a larger structure. the duplicated pieces which are used to make the entire prop are already using the same uvs as the models which are sculpted. When baking those details to the low poly model, all those other duplicated pieces also get the information because they share the same uvs.
you should make tuturial for beginner using maya z brush and substance painter
I will in the future
I like the way you work.. I am a blender user.. Still I have a crush on maya and substance painter.. Don't know how to improve my self in maya. I don't have basic knowledge in maya
I'm wondering how long on average these projects take? You are so fast, it's magical.
This one took a little over an hour, I would definitively recommend people to spend more time then I do for polish.
@@3dextrude Oh wow, I aspire to being able to work that quickly, with such pleasing results.
Beautiful content, thanks for sharing! One question: how do you twist the middle part of the bridge so it looks more like an arc??
I used a bend deformer for that
Beautiful work. I am modeling a environment portfolio, but since I am terrible at texturing would it be better if I showed my work with ambient occlusion shader or with textures? Thanks.
For environments I recommend them to be textured, if it's not your strength I can only recommend you practice more and get better at it. Unless it's personal work, in which case you can do whatever you want.
@@3dextrude Thanks and thanks for responding. I will get on it...lol
sir did you rebuild the highpoly version after sculpting in maya to bake?. or will substance bake the parts based on the names. i m kinda new to substance painter. making modular assets are way too confusing unless its rocks
I didn't rebuild geo, yes baked by mesh name.
Recently found your channel and liked it very very much. I have a question, if you make this same model in 3ds max, would it be easy or difficult as compared to maya? I'm planning to learn one of these two but can't decide. Any advice??
My experience is mostly with Maya. I briefly used 3ds max and can say there are some differences, but I don't think it will be more difficult to use one over the other. One of the main differences is that 3ds max has modifiers and a few extra modeling tools that Maya doesn't. From my experience a few tools seemed to work better in 3dsmax, like the bevel tool, but you can still make pretty much anything with Maya as well. I know this doesn't help in making a decision, but I can only recommend perhaps opening both and getting just a quick feel for it and making a decision before going too in depth.
hi buddy.like always outstanding. could I ask you one question as a professional? I started studying Maya. When unfolding the shell, when I move the vertices on the shell seam. I cannot select just one vertex per cut. Two are always selected on opposite sides of the shell. I suspect there is some kind of setting active. this is wildly inconvenient. Could you tell me how to turn this off so that I can choose only one vertex per seam?
not totally sure what you have enabled, but you can always reset it by going to options -reset all uv panel settings or also edit- reset uv editor
@@3dextrude thanks mate. ;) I just missed one think. I choosed the vertexes then I made an anwraping but I should choosed move the to shell. I'm sorry for noob question.
How did you bend the bridge like that at 3:00 ?
idk why , but when i tryed this out my normals in ssp keep baking blank , iv looked at everything i cant figure it out. transforms are all frozen , names are all correct.
oh , nvm lol I didnt offset the uvs combined bridge part :D
is there a video about how they did the render in MAYA?
The render is done in marmoset toolbag ruclips.net/video/gRXO5v5e4Fc/видео.html
How can you make the mesh name match, if you export it out of zBrush?
Btw nice background music :)
If you made them in Zbrush you can rename the models there too, just make sure your low poly names also match since when you rename in Zbrush it makes the first letter of the name capitalized; do that on the low poly also.
@@3dextrude but if I export them, they will be saved as individuall files..
Use the fbx exporter from the plugin folder
@@3dextrude okey thank you very much :)
сколько вас смотрю, но ничего кроме восторга ваши работы не вызывают. примерно через сколько лет упорного труда к такому уровню пришли?
Я начал в 2011 году, так что это было давно :)
Привет, очень интересный вариант для модульного моделирования. Не подскажешь как сделать, чтобы при запекании карт в Substance Painter объекты не влияли друг на друга? Я вроде именно дал правильные и суффиксы поставил под себя, так же галочку поставил by mesh name. Но пока все текстуры запекаются с зависимостью друг от друга
убедитесь, что _low используется для низкополигональной модели и _high для высокополигональной модели. Когда вы выпекаете по имени, обязательно сделайте это в настройках всех параметров выпечки, таких как окружающая окклюзия, кривизна и другие.
@@3dextrude , спасибо большое)
I want to have Zbrush too... :(
@@Ronnan-2049 Ah okay, thank you!
@@Ronnan-2049 Can I use then custom brushes too?
how did you rename all the pieces at the same time, i need that tool??
I used this tool : gumroad.com/a/764523635
@@3dextrude thanks!
Which software is this
Maya for modeling, Zbrush for sculpting and Substance Painter for colors/textures
Whats the material you are using in zBrush?
That's orb material, comes with this tutorial from Michael Vicente : gumroad.com/l/srZiJ
Can ı run it this program with İ5 9300 and gtx 1650
Which one? I would assume you can.
@@3dextrude Autodesk Maya
Can i make it in blender?
Absolutely
@@3dextrude thanks sir for reply.
I don’t understand how he changed part of the bridge changed the whole bridge (when there was bake uv)
put the video on 0.25X Speed. thank me later.
i want ask you if you ahve tutorials for substance painter. m a patreon of you but i didnt had much time the last months can you give me a help please.
There is the stylized smart material Painter tutorial, which is also on Patreon. That's the only video specific to that at the moment, but I might make more texturing videos in the fufure
@@3dextrude thank you it would help me out because i dont know how to use it