Avorion; Episode 66-Ten Tests Later...

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  • Опубликовано: 20 сен 2024

Комментарии • 7

  • @addisonchow9798
    @addisonchow9798 28 дней назад +1

    Footage does show the valkyries destroy ships using torpedoes and pulse cannons. Without the torpedo the damage output may be abysmal and as predicted, the xsotans do not utilize point defense rendering torpedo effective.

  • @addisonchow9798
    @addisonchow9798 28 дней назад +1

    Research on a 34 km laser successful for project final destination if you are interested but is 6 slots. A physical damage coaxial missile that do 67k dps for 5 slots have just been researched. Combat footage analysis indicates that fighters do most heavy lifting on damage output and pulse cannons haven't done sufficient damage to have the benefit of bypassing shield and would likely require a higher quantity of pulse cannons to have its intended impact realized.

    • @LegionaryGaming
      @LegionaryGaming  28 дней назад

      I think distance of the targets played a factor in the underperforming of the pulse cannons. But overall I think both ship classes have performed fairly well. A good coaxial missile system wouldn’t be bad but idk

    • @addisonchow9798
      @addisonchow9798 27 дней назад +1

      @@LegionaryGaming the underperforming of pulse cannons could be attributed to the weapon being not installed on the right platform to close the distance and fire in a larger volume. Faster platforms include a large ship with more engines and 120 fighters. Neither of them will attract serious investment by space rican Navy for the wormhole guardian fight.

  • @addisonchow9798
    @addisonchow9798 28 дней назад +1

    Do you plan to continue with your current subsystems or will purchase from Adion industries?

  • @Fr3dFriday
    @Fr3dFriday 25 дней назад +1

    it's sad that the volume is still so low :(

    • @LegionaryGaming
      @LegionaryGaming  25 дней назад

      Sorry! I actually didn't realize it was way too low to hear music and sfx, I've boosted it and thought I fixed the volume issue