Serving UK Submariner here and it was great to here the knowledgebase of your co-host, clearly hasn't forgotten his trade and must have done a few TWS boards in his time, I'm also old enough to say i remember when we trialled Spearfish to replace Tigerfish and the main sticking point was it could run faster to chase the faster Russian Subs. As someone who bought Jane's Fleet Command on CDROM on it's release and played on Win98 i've hoped for years that they would remake it and it's great to see Microprose take up the mantle - here's hoping for UK assets - I'm biased of course...
Also massive fan of Fleet Command here. Don't suppose they let you bring a gaming laptop out on patrol? Fingers crossed, I did hear from the developers' discord that UK assets are coming at some point within early access. When we do get them, looking forward to sitting my uncle down in front of this one... if I recall rightly he spent most of his twenties up in Scotland dropping sonar buoys on pissed off Russians.
Quick question what does TWS stand for? I figure it’s some sort of qualification group like an examining board, but I looked for what the TWS part means and I couldn’t find any info. It’s been gnawing at my curiosity ever since I read your comment
Im following you since SD44. Back then it was my only "free" hour of the day. Thanks for making such great content for so long, its s great form of relaxation for me. And of course i cant wait to buy this game!
I wishlisted it once and then unwishlisted it thinking the devs forgot about it lol. Glad to see we are finally gonna be able to play it. Thanks devs and Micropose!
For a second I thought you'd have a collab with Aaron from SubBrief. It's always so amazing to have experienced people commentating on stuff like that.
Oh he'll be playing this one for sure. He started out streaming Cold Waters Dotmod iirc. Hoping this game gets a lot of mainstream attention like UBOAT did.
@@Chironex_Fleckeri Oh for sure he will. The game sure has the potential. It appeals to all the old Red Storm Rising and Cold Waters players and also opens up to modern grand strategy. Also to make one thing clear: I really appreciated Holly chiming in here. Didn't wanna make it sound like I was disappointed.
So that first torpedo was not only send away seconds after identifying the target, but the noise of its firing was also shielded by your hull and it neutralized the Alfa before it could fire back at you. I bet your friend will not be able to repeat that shot 🤣 What a feat!
Former 'S'-Boat man from the 90s here, I enjoyed hearing the analysis as the scenario evolved. I'm hoping that the game allows proper weapons tactics (and weapon control) as alluded to by your co-host, rather than just shooting down the bearing... that said I'm looking forward to playing this one when it comes out.
Assume Yr talking about thing like swim out mode passive and active mode, long range mode and short range mode all features of the mk37 irl but cold waters only allows active and passive mode for the mk37
There's a slight misunderstanding about the alfa's silent running What the description talks about is the fact that it can use small propellers ran by batteries that are much quieter than the main propeller and powerplant However it is not powerful at all and is used for station keeping in water current rather than to move fast or far Edit: Typo
@@esquim8334 18:05 in the video, small props are clearly present outboard on the horizontal planes. Right where you said they'd be! Thanks guys, I learned something new today
Submarines often have a small retractable propulser, called the EPM, that is used if main propulsion is knocked out or some can use it for maneuvering like at pier side. Quiet running is more of a discipline than a mechanical mode. It means everyone be very quiet and not make any noisy activity. Off duty crew are often told to get in their racks to reduce the sound of footsteps.
Well, lessons learned from Command, under the surfacr in the open sea there's usually a thermal phenomenon called layer, it's depth varies from place to place, but the point is, you can't hear anything useful across the layer, if you ate above it, things under it can stay hidden easily and vice versa, towed array allows you to stay above the layer stretch your array across and listen to both areas at the same time...
this has been one of the most interesting videos ive seen in a while. its really something else entirely to see an actual professional comment on this instead of someone making assumptions and going off of the wiki page
Cool that all the RUclipsrs got access to the game, now I have enough material available to judge the game by, it's 90% what I want it to be a multi vessel sea/air Cold War. And the last 10% is something I believe mere improvements/adjustments can easily fix.
with the 48 what you do is direct it a good run off like 500-1000+m to the side from your boat..then turn it onto the target so when the enemy snapfires back along its incoming course they are firing into the nothing...not at you or your general direction where they could pick you up once they go active....same thing applies to other wire guided munitions you want to run them away from you then onto the target at least until your position is compromised it was one of the best parts of coldwaters was mastering that skill in the seawolf you could fire the 8 forward torps and have them coming from multiple angles gangbanging russian forces whilst you quietly slipped away or re-positioned
MK48 Adcap pluss Sea wolf or Virginia is an easy life mode. Meanwhile back in 64 Sturgeon with MK 37 was a hell mode 😂 especially when you get caught by Victor 1 💀
The best parts of this game are definitely the fully modeled dogfights, the proper radar/sensor modeling (well, as good as you can get for an RTS that might have dozens of platforms), and the in-depth sub simulation. Nothing even comes close.
The reason to try fire a spread down the bearing of attack is to try force the enemy to evade and possibly break their wire. That helps you evade as you try trick the torpedo with counter measures and manoeuvres. The Papa was the fastest, the Mike was deepest diving. Luckily both were extortionately expensive as none of our weapons back then could run deep or fast enough to catch them.
All of the Russian Alpha boats succumbed to bricked reactors. One of the Alphas was resurrected to carry the then new Skval torpedo. There are currently no Alphas left in service.
Hmm, there is no real notion of SONAR. No SONAR monitoring, no track tracking, no classification, the TMA is not manual. I have the impression that everything is automatic. I find that a shame. We are far from Dangerous Waters, except graphically of course 😅
@@VulcanHDGaming It's true that if you have to control several units simultaneously, you need less simulation. But I prefer a game like Dangerous Waters where you have a real simulation of the unit you control. There's something for everyone! But as long as you control several units, I also prefer Command Modern Operations. Of course, you don't see the units, it's just a control screen, but at least it's much more advanced in simulation and war management. You play a warlord and it's very realistic from that point of view. But it's less flattering to the player's eyes...
you should be zig-zagging, which helps with target acquisition and target distance calculations, you want to be a good submariner play Dangerous Waters
Can you control the Alfa too? Such a cool boat. Reg. the "Silent Running Mode": I once heard from the Sub Brief guy that it can activate a passive cooling cycle which means all the pumps can be deactivated making it significantly quieter. Apparently that gave the idea for the Hunt for Red October.
Yes that's clearly wrong, we'll fix that. Actually it seems to be a UI glitch. We have 4 tubes with 16 MK48 in the torpedo room but the UI just takes 4x16. ;) Will be fixed.
heh, im guessing this game is one of those that - while look impressive - would just frustrate me due to me sucking at it :D but I do appreciate your videos on it and the extra commentary was very interesting as well Thank you
Cold Waters is by far one of the best sub games to date along with some of the best Mods being: Epic Mod & Dot Mod, just insanely great quality and awesome mods. i think with micropose allowing mods in Cold Waters was one of the biggest reasons Cold Waters is still enjoyed to this day and more game devs should take note. But with micropose behind the new and upcoming SeaPower i feel it may be safe to say we have another banger of a sub game coming in the near future and i literally cant wait for the release of this game.
There's definitely damage models for somethings. I've seen it in some of the surface videos people have posted on some of the ships. My guesses is that the damage models aren't fully finalized so only some ships have them, or only for specific areas
Not the best scenario to show it here. Cold Waters is a submarine sim, this is a wargame. You can still set up a sub vs sub scenario, but also one where you control an entire carrier battlegroup.
I never play with ship video - it's cheating! It's more of a challenge and, once you get the hang of it, you end up a much more skillful ppayer of you learn to play with your track and sensor stations. But it does take a while to learn! Once you get a hang of the controls, try playing without it. Because there's no cameraman filming it all in real life, and that creates a lot of unvertainty. A lot of the time you won't even be sure if you've killed your enemy or not... or whether he still has unactivated fish in the water even if you have killed him. Nothing dampens a celebration like dead men's torpedos!
Think dodging/knuckling isn't as effective in this like it was in Cold Waters. Have to do more of decoying the torps and running away rather than just out dodging the torps
@@wertumnus Yes, I agree that DW's AI is complicated. I hate its communication between units, it's unrealistic. On the other hand, for the moment, we don't do better than DW for SONAR management. No game offers that. And for that, DW is the best. Soon there will be Modern Naval Warfare which will surpass DW, I'm impatiently waiting for it.
tbf it looks so bad compared to Cold Waters with "epic mod". They just should copy everything they could from the "epic mod" in relation to submarine gameplay.....
It looks a bit worse cause the game isn't designed to be solely sub focused and instead have you controlling fleets, so the UI is designed for you to be controlling multiple units at once typically
Serving UK Submariner here and it was great to here the knowledgebase of your co-host, clearly hasn't forgotten his trade and must have done a few TWS boards in his time, I'm also old enough to say i remember when we trialled Spearfish to replace Tigerfish and the main sticking point was it could run faster to chase the faster Russian Subs. As someone who bought Jane's Fleet Command on CDROM on it's release and played on Win98 i've hoped for years that they would remake it and it's great to see Microprose take up the mantle - here's hoping for UK assets - I'm biased of course...
You would think the UK would be in the game. Since it's the only nation in the Cold War to fight a true Naval war during the period: The Falkland War.
Also massive fan of Fleet Command here. Don't suppose they let you bring a gaming laptop out on patrol?
Fingers crossed, I did hear from the developers' discord that UK assets are coming at some point within early access. When we do get them, looking forward to sitting my uncle down in front of this one... if I recall rightly he spent most of his twenties up in Scotland dropping sonar buoys on pissed off Russians.
Quick question what does TWS stand for? I figure it’s some sort of qualification group like an examining board, but I looked for what the TWS part means and I couldn’t find any info. It’s been gnawing at my curiosity ever since I read your comment
The devs will probably add the UK in time, and if not, I am sure some entrepreneurial modders will do the job for them!
Mk48 and Spearfish main purpose at the time to chase down Alfa class in depth of below 300m.
It has been wish-listed for years and so excited
same here, can't wait!
Love the expertise: ”Since you fired your starbord tube the noise was shielded by the hull” 👌🏻 You should do more together!
Can we please have some more videos with guests on? Bring back the submariner! Ship navigator or engineer would be great too
If an amphibious ship has a long-line sonar system, is that a toad array?
towed
@@BBBJOTthat went right over your head
Im going to make you croak when i get my hands on you for that horrible joke
@@colbypupgaming1962funny as fuck!
DAMMIT man... I suppose it is
The visuals, the sensors, the tactics, just about everything about modern submarine warfare is basically sci fi space battles :D
Im following you since SD44. Back then it was my only "free" hour of the day. Thanks for making such great content for so long, its s great form of relaxation for me.
And of course i cant wait to buy this game!
Glad to hear you enjoy the videos so much, cheers!
This was a great video. The Submariner you had on was fascinating!
I’m so excited to play this. Been a long time since we had a game like this with old Jane’s Fleet Command.
That was pretty gnarly. Man, imagine sitting in that damn boat waiting for the Torp to hit or miss.
15:30 i think it shows the speed, direction, and depth of the contact in the lower left corner when you click on it
Great content with you co-host hearing about submarine warfare!
I absolutely loved all the context Holly put on this video, plus he sounds a bit like Captain (Fisher) Price
I wishlisted it once and then unwishlisted it thinking the devs forgot about it lol. Glad to see we are finally gonna be able to play it. Thanks devs and Micropose!
For a second I thought you'd have a collab with Aaron from SubBrief. It's always so amazing to have experienced people commentating on stuff like that.
Oh he'll be playing this one for sure. He started out streaming Cold Waters Dotmod iirc. Hoping this game gets a lot of mainstream attention like UBOAT did.
@@Chironex_Fleckeri Oh for sure he will. The game sure has the potential. It appeals to all the old Red Storm Rising and Cold Waters players and also opens up to modern grand strategy. Also to make one thing clear: I really appreciated Holly chiming in here. Didn't wanna make it sound like I was disappointed.
So that first torpedo was not only send away seconds after identifying the target, but the noise of its firing was also shielded by your hull and it neutralized the Alfa before it could fire back at you. I bet your friend will not be able to repeat that shot 🤣 What a feat!
I screamed "TURN" at my screen the moment he fired it by accident. Had he done that, that would've been a perfect engagement
Wolfpack maneuver his sup into enemy baffles then shot a perfect set up torpedo.
Vulcan accidentally shot a perfect torpedo.
Former 'S'-Boat man from the 90s here, I enjoyed hearing the analysis as the scenario evolved. I'm hoping that the game allows proper weapons tactics (and weapon control) as alluded to by your co-host, rather than just shooting down the bearing... that said I'm looking forward to playing this one when it comes out.
You could try Uboat for such experience
@@Argie87 I already play UBoat, and SH3/4 , and Cold Waters... :)
Assume Yr talking about thing like swim out mode passive and active mode, long range mode and short range mode all features of the mk37 irl but cold waters only allows active and passive mode for the mk37
VULCAN AT IT AGAIN!!!
Salamanders for the win
There's a slight misunderstanding about the alfa's silent running
What the description talks about is the fact that it can use small propellers ran by batteries that are much quieter than the main propeller and powerplant
However it is not powerful at all and is used for station keeping in water current rather than to move fast or far
Edit: Typo
They small props should be on the sides of the horiztonal planes in the back of the sub if I remember correctly
@@esquim8334 18:05 in the video, small props are clearly present outboard on the horizontal planes. Right where you said they'd be! Thanks guys, I learned something new today
Submarines often have a small retractable propulser, called the EPM, that is used if main propulsion is knocked out or some can use it for maneuvering like at pier side. Quiet running is more of a discipline than a mechanical mode. It means everyone be very quiet and not make any noisy activity. Off duty crew are often told to get in their racks to reduce the sound of footsteps.
The information about their metal cooled reactors were super interesting! Never heard of that before, will definitely have to look into that.
I could listen to "Holly" all day. 😅 Would definitely be glad to see more of you two on sea power !
Wow that was awesome to hear that and once again super impressive work by the devs on this!! Thanks for the video!
Super cool guest you had on, learned a lot
9:11 smarter every day was shown this in a unclassified manual but the formula for best depth for calculating the shadow zone was censored.
Well, lessons learned from Command, under the surfacr in the open sea there's usually a thermal phenomenon called layer, it's depth varies from place to place, but the point is, you can't hear anything useful across the layer, if you ate above it, things under it can stay hidden easily and vice versa, towed array allows you to stay above the layer stretch your array across and listen to both areas at the same time...
this has been one of the most interesting videos ive seen in a while. its really something else entirely to see an actual professional comment on this instead of someone making assumptions and going off of the wiki page
If this game had multiplayer, it would be perfect 100/100
I've never been so excited for a game I only found out existed yesterday
There are no shrouds on any flight of 688 submarines. The most easily recognisable difference is the change from fairwater planes to bow planes.
Technically true, as the 688s never had them on their specs, but both Columbia and Cheyenne had shrouds fitted to test during Seawolfs development.
I mean an even easier way to tell is whether it has a VLS installation (:
Cool that all the RUclipsrs got access to the game, now I have enough material available to judge the game by, it's 90% what I want it to be a multi vessel sea/air Cold War.
And the last 10% is something I believe mere improvements/adjustments can easily fix.
with the 48 what you do is direct it a good run off like 500-1000+m to the side from your boat..then turn it onto the target so when the enemy snapfires back along its incoming course they are firing into the nothing...not at you or your general direction where they could pick you up once they go active....same thing applies to other wire guided munitions you want to run them away from you then onto the target at least until your position is compromised it was one of the best parts of coldwaters was mastering that skill in the seawolf you could fire the 8 forward torps and have them coming from multiple angles gangbanging russian forces whilst you quietly slipped away or re-positioned
MK48 Adcap pluss Sea wolf or Virginia is an easy life mode. Meanwhile back in 64 Sturgeon with MK 37 was a hell mode 😂 especially when you get caught by Victor 1 💀
Awesome video. You can see how fast the Alfa is, the torpedo is barely gaining on it.
Can't wait for this. Cold waters+ looks excellent
AHH! I've been waiting to see this since back with Cold Waters. I kept worrying the project was dead, this is so awesome to see!!
Have waited a long time for this, loved Harpoon2 over 30 years ago, back when hair was brown !.
The best parts of this game are definitely the fully modeled dogfights, the proper radar/sensor modeling (well, as good as you can get for an RTS that might have dozens of platforms), and the in-depth sub simulation. Nothing even comes close.
Nothing even comes close? This game is waaay simpler in just about everything than Command Modern Operations (CMO).
I like the context!
SP just looks amazing.
The reason to try fire a spread down the bearing of attack is to try force the enemy to evade and possibly break their wire. That helps you evade as you try trick the torpedo with counter measures and manoeuvres.
The Papa was the fastest, the Mike was deepest diving. Luckily both were extortionately expensive as none of our weapons back then could run deep or fast enough to catch them.
Been eyeing this game for a long time. Here's to hoping it has great mod support
Love the commentary! Does Holly have a channel?
Interestingly, the harpoon missile was originally planned as an antisub missile for targeting surfaced subs.
This is exactly what I was hoping for!
Great video. Thanks Holly.
the underwater graphics gives me cold waters vibes
Looks great going to be fun. can't wait.
Is it modeled that you can be just under the layer and stream your towed array just over the layer?
All of the Russian Alpha boats succumbed to bricked reactors. One of the Alphas was resurrected to carry the then new Skval torpedo. There are currently no Alphas left in service.
Damn... Crazy Ivans!!
Love to see a 688 with the fairwater planes, gets me feeling a sorta way if you know what I mean 😉
pinging sonar gives your position away so submarines don't ping unless they really have to
Hmm, there is no real notion of SONAR. No SONAR monitoring, no track tracking, no classification, the TMA is not manual. I have the impression that everything is automatic. I find that a shame. We are far from Dangerous Waters, except graphically of course 😅
@@ms-lazuli7435 A lot of it is automatic, yes. It makes more sense in the bigger operations where you control many more units and vessels all at once.
@@VulcanHDGaming It's true that if you have to control several units simultaneously, you need less simulation. But I prefer a game like Dangerous Waters where you have a real simulation of the unit you control.
There's something for everyone!
But as long as you control several units, I also prefer Command Modern Operations. Of course, you don't see the units, it's just a control screen, but at least it's much more advanced in simulation and war management. You play a warlord and it's very realistic from that point of view. But it's less flattering to the player's eyes...
you should be zig-zagging, which helps with target acquisition and target distance calculations, you want to be a good submariner play Dangerous Waters
They definitely need to add a real time editor so you could play around with the mechanics and units testing out stuff while playing.
Excellent thumbnail
Is all that cool Submarine Warfare the SME is talking about modeled in the game?
Like water depth/salinity or torpedo tube masking
Much of it was on cold waters, which this is kind of a semi-sucessor to,so I imagine so or at least it will be
My guess would be yes. There were some pretty sophisticated systems in Cold Waters and Dotmod that they'll surely build upon.
Holly needs a YT channel!
Is turning drag modelled for ships and weapons ? So that you can't just knuckle ad infinitum ?
Think this game is tuned more to decoying and distracting the torps rather than just dodging and knuckling that Cold Waters focused on.
Yes, turn drag is modeled.
Also I hope your friend starts as RUclips Channel of his own doing submarine content.
Can you control the Alfa too? Such a cool boat. Reg. the "Silent Running Mode": I once heard from the Sub Brief guy that it can activate a passive cooling cycle which means all the pumps can be deactivated making it significantly quieter. Apparently that gave the idea for the Hunt for Red October.
Yes you can control Alfas.
apart from surface, sub and helis will Sea Power have offensive and/or support air units under our control?
The game has F-14's, several mig fighter/bombers and bombers modelled, from what I have seen
You can control aircraft carriers and the respective fixed-wing units. The trailer videos also showed land-based B-52 and Tu-22M.
Looking forward to all the British platform mods.
Could we get some gameplay of the Kirovs?
Holly was really interesting to listen to, do they have their own RUclips channel or plans for future collaborations?
64 mk48! omg thats the biggest arsenal ever :D
Every one who like submarines should read the book/watch the film Hunt for Red October !
They should really implement a damage model on the submarine, once hit.
9:15 "It's all fairly deep" 💀
I spent the whole video trying to figure out Holly's rating.
Since when does a US 688 sub carry 64 torpedos, let alone 96 total weapons?!?! WTF
It's a test build
Yes that's clearly wrong, we'll fix that. Actually it seems to be a UI glitch. We have 4 tubes with 16 MK48 in the torpedo room but the UI just takes 4x16. ;) Will be fixed.
Since we have a bug in save/loading system that slipped into normal loading :) Fixing now.
@@notsure6959 Or that. Thank you!
Hi! How did you get access to the game for review? :)
"Give me a ping Vasyli, one ping only please."
heh, im guessing this game is one of those that - while look impressive - would just frustrate me due to me sucking at it :D
but I do appreciate your videos on it and the extra commentary was very interesting as well
Thank you
Cold Waters is by far one of the best sub games to date along with some of the best Mods being: Epic Mod & Dot Mod, just insanely great quality and awesome mods. i think with micropose allowing mods in Cold Waters was one of the biggest reasons Cold Waters is still enjoyed to this day and more game devs should take note. But with micropose behind the new and upcoming SeaPower i feel it may be safe to say we have another banger of a sub game coming in the near future and i literally cant wait for the release of this game.
If you have a Trafalgar SSN instead of Los Angeles, the battle would have went better. Trafalgar is more capable as hunter killer
I hope this becomes pvp multi player. Wow
I’m a bit disappointed that after initial detection there was no east or west movement to help the tma team establish a baseline for range estimates
yessss
Lol, u killed this alfa by accident ;-P
It looks a lot like "Cold Waters"! More refined and realistic, though.
The development team consists of the main designer that worked on Cold Waters :)
i wanne see how the aircraft carriers work
Noice 🔥
Jagdsauce ftw
I know it's EA but I hope they add visual damage.
I get a strong feeling this game is like Cold waters played on small rescricted maps?
Is this true?
5:03 Mf where you see a TMA button at? 😂
No visual damage FX how did we go backwards from cold waters
It will be improved for sure. There is definitely detailing for hits, maybe not where I hit in this case though.
@@VulcanHDGaming I was REALLY hoping it was placeholder cuz everything I’ve seen in all the preview vids I never seen damage models
There's definitely damage models for somethings. I've seen it in some of the surface videos people have posted on some of the ships. My guesses is that the damage models aren't fully finalized so only some ships have them, or only for specific areas
Whats the difference between this and Cold Waters?
It's bigger, has surface and air combat while Cold water is just underwater combat
Cold Waters is underwater combat only while this has air and surface
Not the best scenario to show it here. Cold Waters is a submarine sim, this is a wargame. You can still set up a sub vs sub scenario, but also one where you control an entire carrier battlegroup.
I never play with ship video - it's cheating!
It's more of a challenge and, once you get the hang of it, you end up a much more skillful ppayer of you learn to play with your track and sensor stations.
But it does take a while to learn!
Once you get a hang of the controls, try playing without it.
Because there's no cameraman filming it all in real life, and that creates a lot of unvertainty. A lot of the time you won't even be sure if you've killed your enemy or not... or whether he still has unactivated fish in the water even if you have killed him.
Nothing dampens a celebration like dead men's torpedos!
6:32 Weapons Officer: "Oh shit, that's my bad, Sir"
This seemed so easy? Is that realistic? I mean, firing as soon as the Alpha was in range, and it just worked out?
Still drop down context menus: the game I see
Why didn't the Ai knuckle?
They used noise makers why lose time in trying to make knuckles when they can just try to run away
It's an alfa, they're fast af
@@esquim8334 I thought knuckles can cause torpedoes to prematurely detonate
@@Lisa-Azra_Broad It's just a bunch of bubbles in turbulent water caused by a hard maneuver
@@Lisa-Azra_Broad Doubt it, the pressure they need is probably pretty high to be activated
Think dodging/knuckling isn't as effective in this like it was in Cold Waters. Have to do more of decoying the torps and running away rather than just out dodging the torps
Is the Royal Navy in this game?
Post realese DLS
Probably future DLC or something, right now its only Russia and USA as playable nations with some minor nations thrown in like Vietnam
Until it is, it's a pass from me then
Hmm it looks like enemy AI level is still very low - like in Cold Waters :(
We are far from Dangerous Waters!
@@ms-lazuli7435 In DW AI wasn't good too but, CW had AI worse or on the same level like in Red Storm Rising from 1988
@@wertumnus Yes, I agree that DW's AI is complicated. I hate its communication between units, it's unrealistic.
On the other hand, for the moment, we don't do better than DW for SONAR management. No game offers that. And for that, DW is the best. Soon there will be Modern Naval Warfare which will surpass DW, I'm impatiently waiting for it.
tbf it looks so bad compared to Cold Waters with "epic mod". They just should copy everything they could from the "epic mod" in relation to submarine gameplay.....
cause its a fleet command game, not a submarine command only game.
Epic Mod is just a bad copy of Dotmod, and some of the devs of Dotmod are now working on this game
@@L963-h9r and Epic mod blatantly shills Russian tech as well last I looked at it.
it literally IS the epic mod (or dotmod in this case which they're both basically indentical) its the same devs helping work on it lol
It looks a bit worse cause the game isn't designed to be solely sub focused and instead have you controlling fleets, so the UI is designed for you to be controlling multiple units at once typically
Dude got Sea Power just to play Cold Waters 🤦♂️