Yeah, maybe we're getting a properly full chapter this time. Looking back on Ch.6, the biggest issue I have with NGS story is how they just don't seem to put enough energy toward really SELLING what's happening. Like they have a plan for a scene, but tend to execute it in such a basic way. I like the time limit, because the indefinite thing in combat sectors sounds nice on paper, but having no hard terminus can cause some issues with both room slots never opening up (like having ONE full Gorge room and no one in the others), and just getting fatigued. I really want to see how more new areas formatted like Nameless City could look, especially if they can add more stuff to search for and/or different gimmicks to them. Also yeah, the Action System didn't turn up, so July might get that content along with Line Strike, Anniversary and also the next Roadmap. They DO need to up the base grind limit on newer weapons.
The time limit for the Nameless City might not be so bad, I just wonder how much its going to impede in how the quest flows and there are a lot of questions on how that will work with a whole bunch of people on different timers. Regardless, it looks like the quest area will be pretty fun. I hope they didn't scrap the action system since it looked cool. I swear it was teased alongside the city meaning that it was going to come out at the same time. To be fair though, the Line Strike card game was also teased and that was set for July. So, the action system will probably show up then. I wonder what the new roadmap will show us, I figure we will revisit Stia for Highstira Domina and possibly a new Halphinale Augment using them. Then Stia will get a new 4-man boss like Solus/Dalion. I pray though that we are done with Halpha after that point because I don't think I can take another rotation
@@CriticasterQ : Yes, the action system was shown alongside the Nameless City, and is still on the Roadmap slated for June. They didn't change it, so it may not be too far off after next month. I wonder if it'll look any different, since the early model and animations for it were pretty basic, or if they added any new features to it. (Customization options would be cool.) I'm curious if the story will provide any hints to where we might go in the future, like, if we do leave the planet, they could make a new area in this format for each new planet, or even multiple, like in PSO2. It's basically a new, open zone version of PSO stages. I think they could chip in boss teleporters somehow too. Would be neat if there was teleporter that took a ton of unlock signes to activate.
@@CriticasterQthey've done so much good work recently if they rotate halpha again i really think it'll kill the game lmao people can only take so much we needa go to Space already
About Leciel: it’s huge and has levels. We discover that in Chapter 5. Both the Meteorn pods and places like Leciel Exploration and the Leciel LTQ exist in the same massive structure.
Check out the mini episode at the quest counter called Chapter 6: Two Meteorn, this references what I was talking about with Dozer and how he mentions a separate station above Leciel which sent out Meteorn. I believe this Nameless City is a location on that station
Part of me wishes that nameless city wasnt an exploration but rather a map expansion. But of course nah. Its Tokyo from pso2 base all over again 😂😂 run through rings, stop at yellow markers fight enemies, rinse repeat until you hit point goal or time runs out the end lol.
Its actually a lot better than that im impressed with what they came up with hopefully they lean more into the platforming they are good at from the sonic game and make exploration zones more fun to explore
With the new action system, I'd guess it either ran into a technical issue and got delayed, or else got reprioritized in favor of something else (like augment transfer, which also seems like it was having technical issues by how they talk about it) and got delayed. Probably why the devs themselves said they were leery of showing it off when it was first revealed: Projects like that tend to get delayed, altered from their prototypes, or even outright scrapped all the time.
Nameless City gives me PSO2 Vegas map and Japan, WHICH I LOVED. This may get me to come back to the same monotonous game loop for a bit... good gosh i pray they change the game loop lol
The time limit is a good idea. It'll keep rooms cycling, and presumably, because of matchmaking it'll keep rooms from dying too. Prevents AFKing too. It'll probably kick you out everytime you run out of time.
We all need more game content which promotes co-op. Urgent Quests and Dark Falls are not enough. What about dungeons or give us tougher open-world bosses. It is sad to see so few players roaming outside the city but so many players gathering in the cities not assisting low level players levelling up. Give these max-level characters something worth participating for when they assist lowbies. It’d be a win-win solution for both low and max level players.
1:12:20 someone said theres like 1160 combinations or something which ends up being a 0.08% chance of getting a triple perfect roll (if some are much better than others)
There are 1140 combinations if 20 different ex augments exist. So, to get the perfect combination yourself its gonna take a long time. These Eredim weapons though will be tradable in the player market so you could buy the perfect combo off of someone else (might be expensive)
@@CriticasterQ hopefully they're all around 4.0+ potency because if its only a few select good ones it will just make most of them pointless/more tedious to get the good ones.
@@Opalthira : I suspect the 4.5% and 2.0% floor are there for that very reason, since the intent is for players to have good reason to fully upgrade and use their current weapon while searching for a potentially better option if it's out there.
That’s the bullshit I’m always facing. Is that once you get your gear the way that you wanted to by the time we’re done a new armor or weapon comes out and then we gotta do it all over again.
@@mikecavazos7098they really need to cap the gear and stuff out and just focus on fun and interesting content with more Build Crafting rather than stay upgrades, nobody wants to be on a treadmill especially when it cycles as fast as ngs tends to. I think the story and gameplay, if improved, could carry the players by itself they don't always have to introduce a new op weapon every other month, more often then not it just annoys people
Version 2 is weird. At least the updates aren't as copy-paste as they were during Version 1, but then again they feel a lot smaller than the updates during Version 1 were. At least back then we had a new explorable region to look forward to every six months, now it feels like we're just waiting for the scraps to fall from Sega's table and we have no clue what's over the horizon. I'd like to think the next roadmap contains something interesting, but at this point I'm too tired to get my hopes up.
I'm pretty sure they are giving a new region basically but they're slowly gonna drop parts of it over a few months instead of all at once, and so far it's a lot better. I mean yea you got a region but half of it was basically useless cuz exploration zones were mostly pointless, then you had 3 conbat zones which were all basically the same. This time their exploration zone actually has mechanics and most importantly is replayable and rewarding, i think this is a huge step in the right direction, quality over quantity. A new region gets old really fast, people would be bored in a couple days because you just go back to grinding combat zones mindlessly i think its more important to make better content and there be less of it than a bunch of cookie cutter crap that honestly mostly was irrelevant. Not to mention what was relevant very quickly turned into mindless grinding. I will say the speed at which this stuff comes out tho is rough like it's definitely moving slowly but if they keep up this level of quality and even improve on it i think the game will be a lot better in a year, the issue is a year isn't exactly nothing 😂
ah yes, tokyo map.. kek also, they finally buffing Fi just now? isn't that loser/persona boss?? what happened to the "we not gonna use pso2"?? they still haven't changed huh, confusing description and stuff is still a thing.. they need to stop linking important stuff to limited rime shits.. seriously i like how "v2" was a big update.. really? i already stopped playing around v2 shenanigans when they delayed the "combat update" 2 times.. like bruh i still stuck around when 1st delay was announced then they pull the 2nd delay and im just fuck it im done.. lol a lot of ac stuff was announced that time but the combat update was delayed again? yeah genuinely fuck them.. i still watch you coz i like you as content creator.. 👍
They really need to expand the design for the dolls color and texture wise, i played withering waves and it feels like you are always fighting unique stuff even tho there's a lot of repetition in a single area, one of the main reasons is the designs of the enemies EVERYTHING IN NGS LOOKS THE SAME they're all purple blue or red they all are made of metal!!! Why lol they make all these cool enemies but they all look the same so it makes it feel more repetitive then it would otherwise be Not to mention the design theme isnt that interesting, base had that weord darkness thing at the end it looked like a fungus or something, masquerade felt unique, that one boss with the eyes was cool and had a unique design, they were all memorable because they had their own feel and felt unique. Dallion is one of the best fights mechanically but it looks so much like every other boss it ruins the fight thematically they're doing themselves a disservice
Worth it for some, yes. Long-awaited change in scenery and much needed additions to how weapons/augmentation work. If anything, it feels like they're finding a more solid footing with the game, though when it comes to story, we'll have to see when it drops. -New area that you deploy to with the objectives and item drops providing what seems like a much better loop for NGS. It's about 1/3 the size of the regions on Halpha, and for once, appears to not be on Halpha. XD -Story section appears to be a whole chapter this time, not a bunch of little parts. While that's about all that can be said for sure about it, the introduction of a city made by actual ARKS is pretty interesting. -New weapons drop with EX augments on them (basically S-grade augs that could impact how you play), and augments are transferrable weapon->weapon and armor->armor. You can move all normal augments or all EX augments separately, so you don't have to worry about upgrading if you want different EX augs. You can upgrade fully and use the weapon and replace those later.
No, combat gameplay still fun, drop rates are crap, p2w, events are still garbage false advertisement, devs still implementing delay tactics to try to squeeze the player base for $, main focus is still on scratch,l for whales, story is still ass, but the worst is the player base, they're greedy af when it comes to using the player shop, & they can't stand it when people point out the overwhelming negatives.
The grind for those weapons and maxing out armors is so confusing for a new player like myself. By the time I even finish 1 or 2 armor upgrades an all new season and equipments come out.
I'd like to come back but then I remember just how painful it will be to catch up, grinding or otherwise. Game really needs to fix their drop rates/shop inflation.
They said there will be updated catch up gear alongside this update on the official website. So, it shouldn't be too bad if you are returning after a long time
This update halves the augment grind which is the biggest grind depending on if a majority of the 20 ex augments have 4.5 potency and 2% floor. As for character levels you just have to spend maybe 2-3 hours to hit level cap again. Worst part might limit breaking gear several times bc it costs a bit.
@@Deepkeel To be fair that's been a thing for awhile. You only use those until you can obtain best in slot weapons and stuff. The problem is some folks don't understand this, and those folks sit on those weapons thinking that's good. In reality, they will sandbag the MPA's they're in. I quit back in October largely due to the Limit break system. Seeing +90 now absolutely makes me not want to go back. I have 4 characters - I don't want to spend metric tons of Mesta to gear them up.
Can't wait for your best augments to use video once we see what these new ones can really do.
Yeah, maybe we're getting a properly full chapter this time. Looking back on Ch.6, the biggest issue I have with NGS story is how they just don't seem to put enough energy toward really SELLING what's happening. Like they have a plan for a scene, but tend to execute it in such a basic way.
I like the time limit, because the indefinite thing in combat sectors sounds nice on paper, but having no hard terminus can cause some issues with both room slots never opening up (like having ONE full Gorge room and no one in the others), and just getting fatigued. I really want to see how more new areas formatted like Nameless City could look, especially if they can add more stuff to search for and/or different gimmicks to them.
Also yeah, the Action System didn't turn up, so July might get that content along with Line Strike, Anniversary and also the next Roadmap.
They DO need to up the base grind limit on newer weapons.
The time limit for the Nameless City might not be so bad, I just wonder how much its going to impede in how the quest flows and there are a lot of questions on how that will work with a whole bunch of people on different timers. Regardless, it looks like the quest area will be pretty fun.
I hope they didn't scrap the action system since it looked cool. I swear it was teased alongside the city meaning that it was going to come out at the same time. To be fair though, the Line Strike card game was also teased and that was set for July. So, the action system will probably show up then.
I wonder what the new roadmap will show us, I figure we will revisit Stia for Highstira Domina and possibly a new Halphinale Augment using them. Then Stia will get a new 4-man boss like Solus/Dalion. I pray though that we are done with Halpha after that point because I don't think I can take another rotation
@@CriticasterQ : Yes, the action system was shown alongside the Nameless City, and is still on the Roadmap slated for June. They didn't change it, so it may not be too far off after next month. I wonder if it'll look any different, since the early model and animations for it were pretty basic, or if they added any new features to it. (Customization options would be cool.)
I'm curious if the story will provide any hints to where we might go in the future, like, if we do leave the planet, they could make a new area in this format for each new planet, or even multiple, like in PSO2.
It's basically a new, open zone version of PSO stages. I think they could chip in boss teleporters somehow too. Would be neat if there was teleporter that took a ton of unlock signes to activate.
@@CriticasterQthey've done so much good work recently if they rotate halpha again i really think it'll kill the game lmao people can only take so much we needa go to Space already
About Leciel: it’s huge and has levels. We discover that in Chapter 5.
Both the Meteorn pods and places like Leciel Exploration and the Leciel LTQ exist in the same massive structure.
Check out the mini episode at the quest counter called Chapter 6: Two Meteorn, this references what I was talking about with Dozer and how he mentions a separate station above Leciel which sent out Meteorn. I believe this Nameless City is a location on that station
Part of me wishes that nameless city wasnt an exploration but rather a map expansion. But of course nah. Its Tokyo from pso2 base all over again 😂😂 run through rings, stop at yellow markers fight enemies, rinse repeat until you hit point goal or time runs out the end lol.
Its actually a lot better than that im impressed with what they came up with hopefully they lean more into the platforming they are good at from the sonic game and make exploration zones more fun to explore
With the new action system, I'd guess it either ran into a technical issue and got delayed, or else got reprioritized in favor of something else (like augment transfer, which also seems like it was having technical issues by how they talk about it) and got delayed. Probably why the devs themselves said they were leery of showing it off when it was first revealed: Projects like that tend to get delayed, altered from their prototypes, or even outright scrapped all the time.
Nameless City gives me PSO2 Vegas map and Japan, WHICH I LOVED. This may get me to come back to the same monotonous game loop for a bit... good gosh i pray they change the game loop lol
The time limit is a good idea. It'll keep rooms cycling, and presumably, because of matchmaking it'll keep rooms from dying too. Prevents AFKing too. It'll probably kick you out everytime you run out of time.
Thanks!
We all need more game content which promotes co-op. Urgent Quests and Dark Falls are not enough. What about dungeons or give us tougher open-world bosses. It is sad to see so few players roaming outside the city but so many players gathering in the cities not assisting low level players levelling up. Give these max-level characters something worth participating for when they assist lowbies. It’d be a win-win solution for both low and max level players.
We need a universal ship hub to que up with friends from other ships at any time. Like the Univeraal Challenge/MP ships in base.
"Is it worth returning?" I love the pso series and NGS has good bones but theres not a lot of meat on them.
This headline was goated!
1:12:20 someone said theres like 1160 combinations or something which ends up being a 0.08% chance of getting a triple perfect roll (if some are much better than others)
There are 1140 combinations if 20 different ex augments exist. So, to get the perfect combination yourself its gonna take a long time. These Eredim weapons though will be tradable in the player market so you could buy the perfect combo off of someone else (might be expensive)
@@CriticasterQ hopefully they're all around 4.0+ potency because if its only a few select good ones it will just make most of them pointless/more tedious to get the good ones.
@@Opalthira : I suspect the 4.5% and 2.0% floor are there for that very reason, since the intent is for players to have good reason to fully upgrade and use their current weapon while searching for a potentially better option if it's out there.
Everyone kept muting PSO2 music in collab part, it's so funny.
Just a habit since if you even play a few seconds of a copyright song the video gets demonetized which is pain
Augments that encourage you to play differently is a very good idea.
Sega telling the playerbase they stink with that shower emote.
Oh, come on... another weapon rank? I just done affixing my gears...
That’s the bullshit I’m always facing. Is that once you get your gear the way that you wanted to by the time we’re done a new armor or weapon comes out and then we gotta do it all over again.
@@mikecavazos7098they really need to cap the gear and stuff out and just focus on fun and interesting content with more Build Crafting rather than stay upgrades, nobody wants to be on a treadmill especially when it cycles as fast as ngs tends to.
I think the story and gameplay, if improved, could carry the players by itself they don't always have to introduce a new op weapon every other month, more often then not it just annoys people
I'm gonna reinstall and give it a shot i guess.
Did I just saw electric demon dance? @_@
Cube enjoyers eating good this month. :^)
Version 2 is weird. At least the updates aren't as copy-paste as they were during Version 1, but then again they feel a lot smaller than the updates during Version 1 were. At least back then we had a new explorable region to look forward to every six months, now it feels like we're just waiting for the scraps to fall from Sega's table and we have no clue what's over the horizon. I'd like to think the next roadmap contains something interesting, but at this point I'm too tired to get my hopes up.
I'm pretty sure they are giving a new region basically but they're slowly gonna drop parts of it over a few months instead of all at once, and so far it's a lot better. I mean yea you got a region but half of it was basically useless cuz exploration zones were mostly pointless, then you had 3 conbat zones which were all basically the same.
This time their exploration zone actually has mechanics and most importantly is replayable and rewarding, i think this is a huge step in the right direction, quality over quantity. A new region gets old really fast, people would be bored in a couple days because you just go back to grinding combat zones mindlessly i think its more important to make better content and there be less of it than a bunch of cookie cutter crap that honestly mostly was irrelevant. Not to mention what was relevant very quickly turned into mindless grinding.
I will say the speed at which this stuff comes out tho is rough like it's definitely moving slowly but if they keep up this level of quality and even improve on it i think the game will be a lot better in a year, the issue is a year isn't exactly nothing 😂
So wait is this just helltides from d4
return? I've never left
fuck the collabs dude all sega cares about is money this game needs content.
ah yes, tokyo map.. kek
also, they finally buffing Fi just now?
isn't that loser/persona boss??
what happened to the "we not gonna use pso2"??
they still haven't changed huh, confusing description and stuff is still a thing..
they need to stop linking important stuff to limited rime shits.. seriously
i like how "v2" was a big update.. really?
i already stopped playing around v2 shenanigans when they delayed the "combat update" 2 times.. like bruh
i still stuck around when 1st delay was announced then they pull the 2nd delay and im just fuck it im done.. lol
a lot of ac stuff was announced that time but the combat update was delayed again? yeah genuinely fuck them..
i still watch you coz i like you as content creator.. 👍
the fact that where getting a new zone already makes it more substancial than v2. v2 was terrible for core content
They really need to expand the design for the dolls color and texture wise, i played withering waves and it feels like you are always fighting unique stuff even tho there's a lot of repetition in a single area, one of the main reasons is the designs of the enemies EVERYTHING IN NGS LOOKS THE SAME they're all purple blue or red they all are made of metal!!! Why lol they make all these cool enemies but they all look the same so it makes it feel more repetitive then it would otherwise be
Not to mention the design theme isnt that interesting, base had that weord darkness thing at the end it looked like a fungus or something, masquerade felt unique, that one boss with the eyes was cool and had a unique design, they were all memorable because they had their own feel and felt unique. Dallion is one of the best fights mechanically but it looks so much like every other boss it ruins the fight thematically they're doing themselves a disservice
Without watching it for 1 hour 18 minutes (i havent got 1 hour 18 minutes to watch it), is it worth or not?
Worth it for some, yes. Long-awaited change in scenery and much needed additions to how weapons/augmentation work. If anything, it feels like they're finding a more solid footing with the game, though when it comes to story, we'll have to see when it drops.
-New area that you deploy to with the objectives and item drops providing what seems like a much better loop for NGS. It's about 1/3 the size of the regions on Halpha, and for once, appears to not be on Halpha. XD
-Story section appears to be a whole chapter this time, not a bunch of little parts. While that's about all that can be said for sure about it, the introduction of a city made by actual ARKS is pretty interesting.
-New weapons drop with EX augments on them (basically S-grade augs that could impact how you play), and augments are transferrable weapon->weapon and armor->armor. You can move all normal augments or all EX augments separately, so you don't have to worry about upgrading if you want different EX augs. You can upgrade fully and use the weapon and replace those later.
This collab made me interested in watching code geass lol
heyo Q ♥
Short answer: No, it never is.
For some people that very well may be lol
No, combat gameplay still fun, drop rates are crap, p2w, events are still garbage false advertisement, devs still implementing delay tactics to try to squeeze the player base for $, main focus is still on scratch,l for whales, story is still ass, but the worst is the player base, they're greedy af when it comes to using the player shop, & they can't stand it when people point out the overwhelming negatives.
It's been 3 years man, it's time to let it go if it's never for you
Hooray for opinions 🤣
The grind for those weapons and maxing out armors is so confusing for a new player like myself. By the time I even finish 1 or 2 armor upgrades an all new season and equipments come out.
I'd like to come back but then I remember just how painful it will be to catch up, grinding or otherwise. Game really needs to fix their drop rates/shop inflation.
They said there will be updated catch up gear alongside this update on the official website. So, it shouldn't be too bad if you are returning after a long time
Those are hand out gap closers, you don't get to experience how the game feels properly with them.
This update halves the augment grind which is the biggest grind depending on if a majority of the 20 ex augments have 4.5 potency and 2% floor.
As for character levels you just have to spend maybe 2-3 hours to hit level cap again. Worst part might limit breaking gear several times bc it costs a bit.
the inflation on ship 2 is insane lol
@@Deepkeel To be fair that's been a thing for awhile. You only use those until you can obtain best in slot weapons and stuff. The problem is some folks don't understand this, and those folks sit on those weapons thinking that's good. In reality, they will sandbag the MPA's they're in.
I quit back in October largely due to the Limit break system. Seeing +90 now absolutely makes me not want to go back. I have 4 characters - I don't want to spend metric tons of Mesta to gear them up.
First, bump and ship3bestship