The Sorlock: 5-Minute Builds

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  • Опубликовано: 14 июл 2024
  • Let's build the D&D Sorlock (Sorcerer/Warlock multiclass) in 5 minutes or less.
    Thanks to Luminous Lore for sponsoring the video.
    Check out their Kickstarter at www.kickstarter.com/projects/...
    If you like what I do, and would like to support the channel: / cmccbuilds
    Music Credits:
    One Bard Band by Alexander Nakarada (CreatorChords) | creatorchords.comMusic promoted by www.free-stock-music.comCreative Commons / Attribution 4.0 International (CC BY 4.0)creativecommons.org/licenses/...
    "Goblin Tinker Soldier Spy" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Southern Gothic" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Suonatore di Liuto" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Guzheng City" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Truth in the Stones" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Cambodian Odyssey" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Big Mojo" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Temple of the Manes" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
    "Miri's Magic Dance" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensecreativecommons.org/licenses/b...
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    #dnd #tierlist #5e

Комментарии • 32

  • @cmccbuilds8229
    @cmccbuilds8229  14 дней назад +5

    Thanks to Luminous Lore for sponsoring the video.
    Check out the kickstarter with the link below:
    www.kickstarter.com/projects/luminousages/luminous-lore-5e-guide?ref=ego7qg

  • @adamdemayo5093
    @adamdemayo5093 14 дней назад +6

    Glad to hear the yacht is ok
    This build was one of my first characters, and its great to see your version.
    i personally went earth genie 3 levels for spike growth together with clockwork soul. in my campaing humans were banned so i took mountain dwarf and spike growth+repelling blast is so fun when you actually have 2nd level spell slots.

  • @morganpetros9635
    @morganpetros9635 12 дней назад +3

    Every time I hear the words "Custom Lineage," what I hear in my head is the phrase "power creep."

  • @ProjectRuncool
    @ProjectRuncool 13 дней назад +2

    A stable of 5e. The sorlock was my very first build and nowadays, I like to play this in more chill campaigns where i pick up 2 levels in fathomless for tentacle of the deep for good damage and control then pick up booming blade to make use of hex warrior.

  • @bradwoodard8289
    @bradwoodard8289 13 дней назад +2

    Just hit level 20 three days ago with my Sorlock after more than two years in Dungeon of the Mad Mage. Air Genasi Genie Warlock 3/Clockwork Soul 17. Pact of the Chain Warlock. Witherbloom Student background from Strixhaven.
    I focused on maximizing spellcasting and mitigating damage through magic instead of armor proficiency. Ritual Caster (Wizard), Fey Touched, ASI and Cartomancer for ASI/Feats. Witherbloom Student Feat included in Background. I more than made up for lacking the Wizard's spell flexibility by having over 50 spells I could cast at any given moment (62 with magic items included), including Healing Word, Cure Wounds, Lesser/Greater Restoration and Revivify form the Witherbloom Spell List.
    Air Genasi Gives Shocking Grasp, Feather Fall and Levitate, which are all amazing, And being able to hold your breath indefinitely came in handier more often than you would think.
    Quickened Spell on Eldritch Blast at higher levels is _crazy._ Using the cantrip twice a round means 6 beams at level 11 and 8 at 17. That's 8d10+40, a disintegrate spell for 2 sorc points you can split between up to 8 targets, or 8 heavy Crossbow attacks per turn. And if you're using the Trance of Order ability, you can't roll less than a 21 on any of them.
    Taking the third level of Warlock was absolutely worth it in my opinion. First, it meant I got to use the Sorcerer Capstone ability for most of my Sorlock's career, but especially at earlier levels when you are starved for Sorcery Points. And I cannot overstate how incredibly useful the warlock familiar was. Using Sprite form in town, she could use Heart Sight and give us an advantage in social situations. In dungeons, the imp form was more durable. But a familiar with opposable thumbs, invisibility at will, a bunch of magical abilities, able to use magic items, and just as intelligent as most of the party members? She was the party MVP more times than I can remember. I lost the level 18 ability, but I would only have used it for a few months at the end, as opposed to using the imp and sorcerous restoration for literally years.
    Genie warlock not only gives additional spells but that Genie's Vessel space? you can fit a small two bedroom apartment in a 20 foot radius cylinder. Trunks full of stuff stored for the party. Long rest in the ring while your invisible imp keeps it safe, or have him fly you into the castle past the guards. Keep an alchemy lab and scriptorium on hand for whipping up potions and scrolls in the field. SO many uses.
    Ritual Caster got CONSTANT use. Detect magic, Comprehend Languages, Identify, Unseen Servant, Rary's Telepathic Bond, etc.

  • @brothertaddeus
    @brothertaddeus 14 дней назад +3

    A chocolate milkshake with cottage cheese? To quote Johnny Bravo: I'm sickened but curious.

    • @cmccbuilds8229
      @cmccbuilds8229  14 дней назад +3

      Lol. It’s gotta be good if I named my whole channel after it. I think that’s how it works.

  • @afoursnewacc
    @afoursnewacc 14 дней назад +3

    FUCK YEAHH A NEW CMCC BUILDS VID

  • @BorrowedKnowledge
    @BorrowedKnowledge 14 дней назад +2

    Cool build! I really like starting as CL with two levels in undead warlock (8str, 13+1dex, 15 con, 8 int, 12 wis, 15+2 cha) grabbing moderately armored at level 1 and res:con at level 6 to round out constitution at 16 before picking Fey Touched for Cha 18 at level 10 before taking Alert at 14 and then maxing Cha at level 18, though I’d also consider Lucky or Insp. Leader

    • @cmccbuilds8229
      @cmccbuilds8229  14 дней назад

      Would’ve loved to have Lucky but couldn’t fit it

    • @BorrowedKnowledge
      @BorrowedKnowledge 13 дней назад

      @@cmccbuilds8229 We should normalize having 18 in the primary stat I guess. Both your build and the one I outlined end up with very good secondary scores; 14 dex, 14/16 con and 14/12 wis and that’s worth a lot.

  • @haiclips3358
    @haiclips3358 12 дней назад

    voice like butter man

  • @michaelmuirhead910
    @michaelmuirhead910 13 дней назад

    Rod of the Pact Keeper or a magic staff of some kind makes War Caster a must have feat. Unless your DM/table doesn’t deal with the hands full/somatic component part of spell casting.

  • @CompassionOverHate
    @CompassionOverHate 13 дней назад

    If you instead play a Kobold you get pack tactics which allows you to have advantage on all your eldritch blasts provided you’re in shade and you have an ally next to the enemy. Since many campaigns such as Icewind Dale, Strahd and Saltmarsh all take place in dark settings or supposing you’re in a dungeon this means you pretty much always have advantage so your chances of critting with hexblade’s curse go up astonishingly quickly. Custom lineage is good for most builds but it is not the most optimized for this one as a blaster caster in my opinion. That’s just my 2 cents though.

    • @cmccbuilds8229
      @cmccbuilds8229  13 дней назад

      Kobolds don’t get pack tactics anymore

  • @RisingChaos
    @RisingChaos 13 дней назад +2

    I don't think Sorcs need Telekinetic, since they can fill out their BA economy better than other casters using Quickened metamagic anyway, and Repelling Blast also overlaps with one of the most common use cases (i.e. breaking grapples). I'd rather take +2 CHA, maxing your primary score faster plus saving the future ASI to pick up Lucky (or other favored feat).
    The rest I could comment on is just personal preference stuff I don't feel there's a right or wrong way to go about. I'm not a fan of War Caster strictly for concentration protection, for example, and would rather a different feat (failure rate is already low enough with CON save prof that Lucky insulates you from low rolls while adding upside) but I know I'm in the minority on that among optimizers. Lock 1 start is a solid option because it starts you with your armor and later it's better to take +1 CON with Resilient than +1 WIS, if you find a way to get 15 CON (different race, CHA/CON ASI, etc). And so on.

    • @cmccbuilds8229
      @cmccbuilds8229  13 дней назад +1

      All valid, although I'd add that war caster isn't just for con protection. This build uses a shield and possibly a weapon, and certainly a staff/wand. You'll want War Caster in most versions of this build.

  • @SuperSorcerer
    @SuperSorcerer 14 дней назад +1

    ב"ה
    I would take eldritch mind as an invocation with agonizing blast, so I wouldn't need to take warcaster as a feat.

    • @cmccbuilds8229
      @cmccbuilds8229  14 дней назад +1

      Replacing warcaster with what and giving up repelling blast? To what end?

    • @SuperSorcerer
      @SuperSorcerer 14 дней назад +1

      @@cmccbuilds8229 I don't think repeling blast is worth a feat, so I take eldritch mind and get all the feats earlier (since I don't need warcaster), eventually taking lucky at level 16 if I ever get to that high level.

    • @cmccbuilds8229
      @cmccbuilds8229  14 дней назад +1

      @SuperSorcerer also war caster provides the hands clause, which may be needed on the build. But you have a viable option too if you don’t carry wands or a staff.
      Personally I think forced movement is very strong, so I’m not giving that up for anything less than something VERY strong.

  • @jonathanhaynes9914
    @jonathanhaynes9914 14 дней назад +1

    Hey Mike.

  • @haiclips3358
    @haiclips3358 12 дней назад

    apply for a podcast

  • @pernicious8523
    @pernicious8523 14 дней назад +5

    In this build, if you take sleep at level 1, you cannot "get rid of it by level 3", as you can only exchange a sorcerer spell when you level up as a sorcerer. By your plan the next sorcerer level is at level 4.

  • @ChristnThms
    @ChristnThms 14 дней назад +1

    I'm surprised that the Runechild sorc hasn't become the "go to" over Clockwork. They share a couple similarities, with the Runechild seeming to get the better version. Other than that, good simple build.

    • @BorrowedKnowledge
      @BorrowedKnowledge 14 дней назад +1

      I think most people consider the Runechild and Runechild Reborn to be unofficial content, basically home brew.

    • @cmccbuilds8229
      @cmccbuilds8229  14 дней назад +1

      Exactly. Especially after the CR books being moved on Dndbeyond, I’m hesitant to use them.

    • @ChristnThms
      @ChristnThms 14 дней назад +1

      @@cmccbuilds8229 hmmm, was that recent?
      The last time I tried, I still had access to the books and subclasses on beyond. That's the only place I use them, so I didn't get another source mixed up.

    • @cmccbuilds8229
      @cmccbuilds8229  14 дней назад +2

      @ChristnThms they’ve always had unofficial material available. The first tal’dorei book was available too

    • @RisingChaos
      @RisingChaos 13 дней назад

      I think Clockwork is better. The rune system is clunky in the early levels, due to a lack of Sorcery Points to spend, and Clockwork has the better spell list (Aid + Wall of Force). The minor features are whatever and the high-level features are not obviously superior in either direction, though I personally prefer Clockwork's. (Trance > Torrent, plus Cavalcade is super clutch and offers the option of using it more than 1/LR.) The only obvious win is Glyph of Aegis > Bastion of Law, because Bastion explicitly costs SP while Glyph runs off runes passively produced by spending SP as normal, but I don't feel that alone tips the scales in favor of Runechild.
      Runechild is also better at Level 1, since Glyph more or less gives them +1d6 HP per combat. Maybe worth it if you're trying to no-death a meat grinder, I guess.