I’m using this build in a spelljammer campaign in AL. It’s a lot of fun. I’m the other frontline fighter next to our Psi Warrior fighter. It’s the first cleric I’ve used since ADnD. That was just the party healer, and kind of soured clerics for me. This build kicks some butt! Thank you CMCC Builds!
Nobody with an understanding of game mechanics says clerics are a bad class. Going one step further, any class with full spell progression is automatically good. That one feature is strong enough to carry it.
but quarterstaff isnt a finesse weapon, so whats up with dumping strength? later on you wont need a melee weapon *at all*, but still, feels like a misstep. in general, a dip for shillelagh can be handy but I dont see its use in this build.
I’m not sure what you’re saying here. This isn’t a strength build so shillelagh is necessary for the build. Finesse isn’t needed. You can dip Druid, 2 levels ranger, or magic initiate. This is a tank, so you won’t graduate out of using shillelagh like you might a rapier with a bladesinger.
Love this build. I’m using it in a Spelljammer Campaign and just smoked some undead vamp-pirates with spirit guardians and booming blade hits. Lots of fun to see it go to work.
A cleric with SHAPECHANGE, especially if your simulacrum casts it as well. Taking metamagic adept with extended spell for you and a simulacrum. 2 characters with 2 hours of shapechange. Turn into a dragon, switch forms to get more legendary resistances to protect con saves. Turn into a dracohydra to heal or even give yourself more heads and then heal. Turn into planetars to essentially smite on every turn. Just endless possibilities and you don't have to worry about a fragile simulacrum dying during that big fight.
Good build. Many people say that Arcana Clerics are one of the subclasses that can do it all. And it sure looks like it. Instead of druid, I would start divine soul sorcerer and then pick up magic initiate (druid). Lightning Lash is a decent substitute for Thorn Whip, but you still need some way to get Shillelagh so custom lineage/human variant and magic initiate at level 1 it is. Between a sorcerer dip (for defense and utility) and the bonus cantrips from Arcana, you should be well stocked. I have a problem with taking non-core races as I don't know their cultures and how that would affect my character. So I don't. So this is my version of basically the same build. I avoid druid levels in multiclassing because of the armor restrictions (which I totally believe in: druids WON'T wear metal armor.) So if I take druid levels, I need some other way to get better AC. I think we still get to the same place at the same time.
Unfortunately, Lightning Lure doesn't work like Thorn whip. The Range of 15 feet means that they are already in the spirit guardians area when you hit them and pull them, meaning that the don't get pulled into it from the outside, and it doesn't trigger. Thorn whip has a range of 30 ft, so you can hit them with it when they are 20-25 ft away and trigger SGs. You get two cantrips with magic initiate though, so you can get Shillelagh and Thorn Whip.
@@AuraXars Unfortunately the Mark of sentiel is one of the old races that doesn't say that you can recast with your spell slots. Githzerai was reprinted which is why it has that added in the MotM version. Most Dms would probably allow it though.
I'm playing an Arcana Cleric, Cleric for the very 1st time, I'm convinced it the most powerful subclass in the game from beginning to end. I'm heavily armored and I took Green Flame Blade and the Sentinel feat.
I really dig this build and the flavor of it. I think a pretty solid alternative for your 7th Level Spell from Arcane Mastery, though, could be Forcecage rather than Simulacrum to keep enemies trapped with you and your powerful AOE spells
plus, you can wish for a simulacrum anyway. sure it takes a 9th level slot but that's probably worth saving twelve hours of time and a crapload of gold
I am running a similar build right now, variant human with magic initiate druid, Arcana Cleric one, wizard one, the rest Cleric with perhaps another level for the divination wizard for portent I haven't decide on this part yet), I am playing him as a young scholar in love with magic and scholarship of all kinds. His spiritual weapon is flavored as a flying quill pen and his sprite guardians are the pages of his spell book flying around him causing deadly paper cuts
One thing to mention that with Tasha’s the Druid now has the optional feature of summoning a familiar with their wild shape, so that will give you access to a familiar with a 2 level dip.
@@cmccbuilds8229 To be honest you could go without druid entirely like you said at the beginning, so I don't see why not. Heck might as well go one more level into druid to get the subclass while your at it. Shepherd, and dream druid would probably be a good fit for this build.
@@YourBoyNobody530 😮 oh shepard would be good since that turns healing word into the equivalent of mass healing word and should work with spellbreaker.
Cleric subclasses usually get a lot out of their Channel Divinity and whatever their level 1 feature is. Those subclasses deemed weak, are usually judged on these. I think the Arcana Cleric is often overlooked or undervalued for this exact reason. The base Cleric features are so strong though, that I don't think this makes it weak. Those upper level spells though... yeah, wow. If you ever get to play a high level Cleric this is the one.
Agreed. Most Cleric subclasses are pretty front loaded, but I would say the Arcana is much more back loaded, the best stuff coming in at those later levels
@@fightingfalcon777 too true. If it were common to achieve level 17+, Arcana might be the most popular Cleric. The fact is, though, that actually makes my point. Arcana's "amazing" high level feature is simply to cherry-pick a few of the wizard's best spells. High level Clerics don't compare terribly well to other full caster, because the cleric spell list doesn't have nearly as many of those reality bending spells. So the most powerful high level feature any Cleric gets simply gives that Cleric the best wizard spells. That's it. No unique feature, just access to wizard spells. When you look at a class, and see the full slot progression chart, it's the most powerful feature of the class. Nothing else you get will compare to that one feature.
@@cmccbuilds8229 I put amazing in quotes because this "feature" isn't doing anything except give the cleric limited access to spells that every wizard has access to. It's a sideways admission that some spells are so powerful that they're better than any class/subclass features at comparable levels, and that these spells aren't evenly distributed. Even if limited to PHB only, that means you pick up Mass Suggestion, Forcecage/Simulacrum, Clone/Demiplane/Feeblemind, True Polymorph/Wish. There is no feature in any class or subclass that gives such a sudden increase in power, and it's just access to another class's spells.
The quotes denote the irony that the most powerful 17th level Cleric feature in the game simply grants limited access to another class' spell list. For comparison, Magical Secrets is a baseline Bard feature that gives more spells, more spell lists, and starts at a lower level... on a base class that already gets access to extremely desirable high level spells.
After cleric 5, why not take a second level of druid for circle of Stars? Dragon starry form means you have to take 27 damage to even have a chance of failing your concentration check.
@CMCC Builds I just gotta hop my DM is cool with being a Gith cause idk how that will work I'm his world. Also, he is letting us start with level 1 feats, do you have any recommendations to replace War Caster at level 4?
I'm starting a new campaign soon and I planned on making an arcana cleric. Hadn't thought about trying to make a tank, though. But I have a feeling the spellbreaker feature might be a trap -- I can't remember a single time my other party members were affected by a spell. Lots of spell-like monster abilities, yes, but almost never actual spells.
Depends on how often your DM uses spells. At high levels, I think DMs use a ton of spellcasters, but of course it depends. Either way I wouldn’t call it a trap because their is no investment to get that ability. You’re going to take healing spells, and you’re going to go deep into cleric. It’s in your bag of tricks, even if you never use it. *your dm should cast spells though so you can use it ;)
@@cmccbuilds8229 Trap might be the wrong word. But its one of those features that looks good on paper and never gets used in-game. And I don't blame anybody; it just happens that most popular monsters aren't spellcasters but have abilities that mimic the effects of spells. Maybe a reasonable DM would assign those abilities a spell level and allow them to be broken by the arcana cleric.
@@godsamongmen8003 Personally if I wasn't using spellcasters, I'd let spellbreaker work on other magical effects. Probably a lot of other DMs would too. Not RAW but on theme.
I designed the variant human, magic initiate (Druid) straight cleric version of this build partly motivated by d4 nature cleric build. I was wondering when someone would post the arcana cleric build with thornwhip shillelagh, booming blade green flame blade. Mine included telekinetic.
If you plan on actually playing at 20th level, I hate the Druid dip. The reason is that the 20th level feature to auto succeed on Divine Intervention on the cleric is VERY good with arcana cleric due to some rules interactions that you may not be aware of. In the description of Divine Intervention it says "The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate." Most clerics have pretty lacklustre high level spell effects, limiting the possible interventions a bit. But arcana clerics have WISH, and the arcana cleric 17th level ability specifically says that it is added to your *domain spells*. Essentially, an arcana cleric's Divine Intervention is potentially much more powerful than any other cleric, and with a cooperative DM, you can essentially get free a wish spell once a week (notably the deity casts the wish spell, so getting an 'off script' wish with no chance of loss of casting is pretty insane).
Also, if your DM allows the backgrounds that have feats attached, Strixhaven can get you the shield spell, and you can use VHuman with Magic Initiate Druid to get the whole build online at level 1.
@@cmccbuilds8229 I'm just not sure that the druid dip gives you much more than magic initiate does. There is a real cost to it as well, as you are delaying your spell progression in Cleric (spell slot progression is the same, which hurts less given that your main spell is an upcast Spirit Guardians, but especially levels 5, 8, and 17 really hurt with the druid dip.)
@@cmccbuilds8229 I really like this build though. I independently came up with something very, very similar a couple years ago and played it up to level 7 or so. She was Astrid Runesdottier, a viking shield-maiden and skaald. She would raise her quarterstaff in combat and call on Freya for power, and it would magically transform into a magic sword glowing with runes (Shillelagh flavour). She'd throw the runes forward off the sword the wrap enemies and pull them in (thorn whip). Spirits of the Valkyries would ride with her into combat and harry her enemies (Spirit Guardians). I played VHuman Magic Initiate, and my build didn't have the shield spell (and this was prior to silvery barbs). But she was still a fantastic SAD-build tank/gish character.
“Spell Breaker Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher” It doesn’t say anything about when a spell is cast. Just that it’s a spell that restores hit points.
@@cmccbuilds8229 huh, I have read it multiple times and thought of it as “when you cast a spell of 1st level or higher…”, sorry! Great video, keep up the good work!
Ive fiddeled with a similar build and was trying to get it to a place where id feel comfortable running it the idea is 18 cleric not sure yet but the arcana domain looks really inticing mixed with 2levels of stars druid the extra level of druid gives you the special Wildshape 2x/short rest wich is either BA 1d8+wis ranged atk, 1d8 extra heal on any heal even on a different target if wanted or the concentration keeper of 'any roll of 9 or lower is a 10'
That seems to conflict with spiritual weapon, which is already available to clerics. And delaying that arcana capstone 2 levels is tough. But if you want to play stars Druid it could certainly work - especially with the dragon form to help con saves.
@@cmccbuilds8229 exactly my thoughts but id mostly take the dragon from so the bonus action would be free and the capstone delay is bad agreed but id raises the overall earlygame power of the build so id be more fun early on so in case the campaign doesnt reach that high a level id would be a good tradeoff in my mind also i was thinking about Twillight cleric as a alternative wich would shift the power to even earlier in the game. welp still really undecided but loved the build you covered here
Before even finishing the video. Ookaaayyy, this looks fun! It occurred to me today, I’ve seen a lot of Geralt builds but never any Ciri builds. Thoughts?
I have a doubt here, potent spellcasting clearly says "the damage you deal with any CLERIC cantrip", Booming blade is NOT a cleric cantrip, it's a druid cantrip. Other than that, great build. I currently play as Life Cleric, because why not being the BEST healer :D ?
I was playing trickery cleric in t3 and we finished around level 14-15, i feel like i sort of just used the same tricks and don't really like any of the 7-8th lvl cleric spells, what are some fun ones i probably missed?
Toying with a similar build for a backup character in a lvl9 game I'm playing. If you were allowed 1 rare or 2 uncommon items on this character, what would you take?
This build could also work for Vhuman? For roleplaying I am changing partially from wizard to this cleric class and I am not going to change my race for obvious reasons, but with vhuman can also work?
@@Vogue69 If you enlarge yourself you get a bigger range. A 3 level Rune Knight dip and another player to cast Enlarge on you could make you a huge creature, and the total diameter of Spirit guardians would go from 35ft to 45ft. Pretty much doubles the area. But honestly, SGs being small-ish helps trigger those thorn whip double taps, so I don't think it's worth it.
I’m using this build in a spelljammer campaign in AL.
It’s a lot of fun. I’m the other frontline fighter next to our Psi Warrior fighter.
It’s the first cleric I’ve used since ADnD. That was just the party healer, and kind of soured clerics for me.
This build kicks some butt!
Thank you CMCC Builds!
Fun Fact, Bones have an AC of 16, meaning that it can make a great medium armor of your dm let's you
Love that you took a supposedly bad class and weak subclass to 20 and show that it could be pretty awesome! Miss the 5 min builds!
Nobody with an understanding of game mechanics says clerics are a bad class. Going one step further, any class with full spell progression is automatically good. That one feature is strong enough to carry it.
Dude githzerai and shillelagh are both ideas I hadn't even considered! This is a great build - new to the channel but loving your content.
but quarterstaff isnt a finesse weapon, so whats up with dumping strength? later on you wont need a melee weapon *at all*, but still, feels like a misstep. in general, a dip for shillelagh can be handy but I dont see its use in this build.
I’m not sure what you’re saying here. This isn’t a strength build so shillelagh is necessary for the build. Finesse isn’t needed. You can dip Druid, 2 levels ranger, or magic initiate.
This is a tank, so you won’t graduate out of using shillelagh like you might a rapier with a bladesinger.
@@cmccbuilds8229 ah, my mistake, missed the part where it uses spell casting modifier.
Love this build. I’m using it in a Spelljammer Campaign and just smoked some undead vamp-pirates with spirit guardians and booming blade hits.
Lots of fun to see it go to work.
Love the build overall, I'd prob take forcecage for lvl 7 since you can make a Sim with Wish without any cost on off days.
A cleric with SHAPECHANGE, especially if your simulacrum casts it as well. Taking metamagic adept with extended spell for you and a simulacrum. 2 characters with 2 hours of shapechange. Turn into a dragon, switch forms to get more legendary resistances to protect con saves. Turn into a dracohydra to heal or even give yourself more heads and then heal. Turn into planetars to essentially smite on every turn. Just endless possibilities and you don't have to worry about a fragile simulacrum dying during that big fight.
Good build. Many people say that Arcana Clerics are one of the subclasses that can do it all. And it sure looks like it. Instead of druid, I would start divine soul sorcerer and then pick up magic initiate (druid). Lightning Lash is a decent substitute for Thorn Whip, but you still need some way to get Shillelagh so custom lineage/human variant and magic initiate at level 1 it is. Between a sorcerer dip (for defense and utility) and the bonus cantrips from Arcana, you should be well stocked. I have a problem with taking non-core races as I don't know their cultures and how that would affect my character. So I don't. So this is my version of basically the same build. I avoid druid levels in multiclassing because of the armor restrictions (which I totally believe in: druids WON'T wear metal armor.) So if I take druid levels, I need some other way to get better AC. I think we still get to the same place at the same time.
If you're still looking at options: mark of sentinel human also provides shield as a spell!
Unfortunately, Lightning Lure doesn't work like Thorn whip. The Range of 15 feet means that they are already in the spirit guardians area when you hit them and pull them, meaning that the don't get pulled into it from the outside, and it doesn't trigger.
Thorn whip has a range of 30 ft, so you can hit them with it when they are 20-25 ft away and trigger SGs.
You get two cantrips with magic initiate though, so you can get Shillelagh and Thorn Whip.
@@AuraXars Unfortunately the Mark of sentiel is one of the old races that doesn't say that you can recast with your spell slots. Githzerai was reprinted which is why it has that added in the MotM version. Most Dms would probably allow it though.
I'm playing an Arcana Cleric, Cleric for the very 1st time, I'm convinced it the most powerful subclass in the game from beginning to end. I'm heavily armored and I took Green Flame Blade and the Sentinel feat.
I really dig this build and the flavor of it. I think a pretty solid alternative for your 7th Level Spell from Arcane Mastery, though, could be Forcecage rather than Simulacrum to keep enemies trapped with you and your powerful AOE spells
Totally valid pick. Great spell
plus, you can wish for a simulacrum anyway. sure it takes a 9th level slot but that's probably worth saving twelve hours of time and a crapload of gold
I am running a similar build right now, variant human with magic initiate druid, Arcana Cleric one, wizard one, the rest Cleric with perhaps another level for the divination wizard for portent I haven't decide on this part yet), I am playing him as a young scholar in love with magic and scholarship of all kinds. His spiritual weapon is flavored as a flying quill pen and his sprite guardians are the pages of his spell book flying around him causing deadly paper cuts
Portent is STRONG
One thing to mention that with Tasha’s the Druid now has the optional feature of summoning a familiar with their wild shape, so that will give you access to a familiar with a 2 level dip.
I’m not sure a time limit find familiar spell is worth the extra level though. Def good to note though.
@@cmccbuilds8229 To be honest you could go without druid entirely like you said at the beginning, so I don't see why not. Heck might as well go one more level into druid to get the subclass while your at it. Shepherd, and dream druid would probably be a good fit for this build.
@@YourBoyNobody530 😮 oh shepard would be good since that turns healing word into the equivalent of mass healing word and should work with spellbreaker.
Going to try this build out for Tomb of Anihilation
A monday it's so hard if there is a new CMCC Builds video
*It's NOT so hard.
Blame me. Sorry😣
Cleric subclasses usually get a lot out of their Channel Divinity and whatever their level 1 feature is. Those subclasses deemed weak, are usually judged on these.
I think the Arcana Cleric is often overlooked or undervalued for this exact reason. The base Cleric features are so strong though, that I don't think this makes it weak.
Those upper level spells though... yeah, wow. If you ever get to play a high level Cleric this is the one.
Agreed. Most Cleric subclasses are pretty front loaded, but I would say the Arcana is much more back loaded, the best stuff coming in at those later levels
@@fightingfalcon777 too true. If it were common to achieve level 17+, Arcana might be the most popular Cleric.
The fact is, though, that actually makes my point.
Arcana's "amazing" high level feature is simply to cherry-pick a few of the wizard's best spells.
High level Clerics don't compare terribly well to other full caster, because the cleric spell list doesn't have nearly as many of those reality bending spells. So the most powerful high level feature any Cleric gets simply gives that Cleric the best wizard spells. That's it. No unique feature, just access to wizard spells.
When you look at a class, and see the full slot progression chart, it's the most powerful feature of the class. Nothing else you get will compare to that one feature.
@ChristnThms why is amazing in quotes. Is it not an amazing ability?
@@cmccbuilds8229 I put amazing in quotes because this "feature" isn't doing anything except give the cleric limited access to spells that every wizard has access to.
It's a sideways admission that some spells are so powerful that they're better than any class/subclass features at comparable levels, and that these spells aren't evenly distributed.
Even if limited to PHB only, that means you pick up Mass Suggestion, Forcecage/Simulacrum, Clone/Demiplane/Feeblemind, True Polymorph/Wish. There is no feature in any class or subclass that gives such a sudden increase in power, and it's just access to another class's spells.
The quotes denote the irony that the most powerful 17th level Cleric feature in the game simply grants limited access to another class' spell list.
For comparison, Magical Secrets is a baseline Bard feature that gives more spells, more spell lists, and starts at a lower level... on a base class that already gets access to extremely desirable high level spells.
After cleric 5, why not take a second level of druid for circle of Stars? Dragon starry form means you have to take 27 damage to even have a chance of failing your concentration check.
I can't wait to play this build in my Wenesday game, I've been voulenteered to be the tank
Lock it down!
@CMCC Builds I just gotta hop my DM is cool with being a Gith cause idk how that will work I'm his world. Also, he is letting us start with level 1 feats, do you have any recommendations to replace War Caster at level 4?
Take all the asi/feats and move them up
@@cmccbuilds8229 sounds good
I'm starting a new campaign soon and I planned on making an arcana cleric. Hadn't thought about trying to make a tank, though. But I have a feeling the spellbreaker feature might be a trap -- I can't remember a single time my other party members were affected by a spell. Lots of spell-like monster abilities, yes, but almost never actual spells.
Depends on how often your DM uses spells. At high levels, I think DMs use a ton of spellcasters, but of course it depends.
Either way I wouldn’t call it a trap because their is no investment to get that ability. You’re going to take healing spells, and you’re going to go deep into cleric. It’s in your bag of tricks, even if you never use it. *your dm should cast spells though so you can use it ;)
@@cmccbuilds8229 Trap might be the wrong word. But its one of those features that looks good on paper and never gets used in-game. And I don't blame anybody; it just happens that most popular monsters aren't spellcasters but have abilities that mimic the effects of spells. Maybe a reasonable DM would assign those abilities a spell level and allow them to be broken by the arcana cleric.
@@godsamongmen8003 Personally if I wasn't using spellcasters, I'd let spellbreaker work on other magical effects. Probably a lot of other DMs would too. Not RAW but on theme.
Hey your builds are so cool!! Can u please do a druid also. Shephard druid or maybe any other?
I designed the variant human, magic initiate (Druid) straight cleric version of this build partly motivated by d4 nature cleric build. I was wondering when someone would post the arcana cleric build with thornwhip shillelagh, booming blade green flame blade. Mine included telekinetic.
Designed or played?
If you plan on actually playing at 20th level, I hate the Druid dip.
The reason is that the 20th level feature to auto succeed on Divine Intervention on the cleric is VERY good with arcana cleric due to some rules interactions that you may not be aware of.
In the description of Divine Intervention it says "The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate."
Most clerics have pretty lacklustre high level spell effects, limiting the possible interventions a bit. But arcana clerics have WISH, and the arcana cleric 17th level ability specifically says that it is added to your *domain spells*.
Essentially, an arcana cleric's Divine Intervention is potentially much more powerful than any other cleric, and with a cooperative DM, you can essentially get free a wish spell once a week (notably the deity casts the wish spell, so getting an 'off script' wish with no chance of loss of casting is pretty insane).
You’re forgoing 19 good levels for a 20th level. That’s generally not a great idea. But for a 20th level one shot… sure.
Also, if your DM allows the backgrounds that have feats attached, Strixhaven can get you the shield spell, and you can use VHuman with Magic Initiate Druid to get the whole build online at level 1.
@insertphrasehere15 there are other ways to make the build work, of course :)
@@cmccbuilds8229 I'm just not sure that the druid dip gives you much more than magic initiate does.
There is a real cost to it as well, as you are delaying your spell progression in Cleric (spell slot progression is the same, which hurts less given that your main spell is an upcast Spirit Guardians, but especially levels 5, 8, and 17 really hurt with the druid dip.)
@@cmccbuilds8229 I really like this build though. I independently came up with something very, very similar a couple years ago and played it up to level 7 or so.
She was Astrid Runesdottier, a viking shield-maiden and skaald. She would raise her quarterstaff in combat and call on Freya for power, and it would magically transform into a magic sword glowing with runes (Shillelagh flavour). She'd throw the runes forward off the sword the wrap enemies and pull them in (thorn whip). Spirits of the Valkyries would ride with her into combat and harry her enemies (Spirit Guardians).
I played VHuman Magic Initiate, and my build didn't have the shield spell (and this was prior to silvery barbs). But she was still a fantastic SAD-build tank/gish character.
Spell breaker only works upon the spell is casted, so regenerate only procs it once.
“Spell Breaker
Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher”
It doesn’t say anything about when a spell is cast. Just that it’s a spell that restores hit points.
@@cmccbuilds8229 huh, I have read it multiple times and thought of it as “when you cast a spell of 1st level or higher…”, sorry!
Great video, keep up the good work!
Ive fiddeled with a similar build and was trying to get it to a place where id feel comfortable running it
the idea is 18 cleric not sure yet but the arcana domain looks really inticing mixed with 2levels of stars druid
the extra level of druid gives you the special Wildshape 2x/short rest wich is either BA 1d8+wis ranged atk, 1d8 extra heal on any heal even on a different target if wanted or the concentration keeper of 'any roll of 9 or lower is a 10'
That seems to conflict with spiritual weapon, which is already available to clerics. And delaying that arcana capstone 2 levels is tough. But if you want to play stars Druid it could certainly work - especially with the dragon form to help con saves.
@@cmccbuilds8229 exactly my thoughts but id mostly take the dragon from so the bonus action would be free
and the capstone delay is bad agreed but id raises the overall earlygame power of the build so id be more fun early on so in case the campaign doesnt reach that high a level id would be a good tradeoff in my mind
also i was thinking about Twillight cleric as a alternative wich would shift the power to even earlier in the game. welp still really undecided
but loved the build you covered here
Great video but if you lover the volume of background music a bit it would be perfect.
Have you watched other videos on the channel?
War caster with booming blade and spirit guardians.
Enjoy your deep dives
Before even finishing the video. Ookaaayyy, this looks fun!
It occurred to me today, I’ve seen a lot of Geralt builds but never any Ciri builds. Thoughts?
Been thinking about that one since I started the channel. I have some ideas.
@@cmccbuilds8229 Cool.
I have a doubt here, potent spellcasting clearly says "the damage you deal with any CLERIC cantrip", Booming blade is NOT a cleric cantrip, it's a druid cantrip. Other than that, great build. I currently play as Life Cleric, because why not being the BEST healer :D ?
Uhh. Watch again.
@@cmccbuilds8229 Oooh you mean, the cantrip BECOMES a cleric cantrip. Yep lost that part sorry.
What is a good background to go with this build?
As always I suggest to use your background to fill gaps in your party’s skills and character concept.
I was playing trickery cleric in t3 and we finished around level 14-15, i feel like i sort of just used the same tricks and don't really like any of the 7-8th lvl cleric spells, what are some fun ones i probably missed?
Hmm i thought that the arcana domain cantrips count as cleric cantrips i.e. one left from the cleric
They do. Not sure what you mean though. There’s still one cantrip selection left?
Toying with a similar build for a backup character in a lvl9 game I'm playing. If you were allowed 1 rare or 2 uncommon items on this character, what would you take?
Not sure off the top of my head, but certainly one of the DC boosting items from Tasha's.
How do you wear half plate with str 8?
Equip it?
Are you confusing half and full plate?
@@cmccbuilds8229 👍
Sorry folks im about to like tbis video and change the like number from 420 to 421 pls forgive me
Lol
This build could also work for Vhuman? For roleplaying I am changing partially from wizard to this cleric class and I am not going to change my race for obvious reasons, but with vhuman can also work?
Pretty much everything works with vuman (unless you need elven accuracy).
@@cmccbuilds8229 Okay thanks! and another question which background did you choose here?
Always take the background that works for the party, campaign, and character concept.
Hey just a suggestion, why not do aberrant dragon mark, human variant and get shield and just go from there?
Why is that better than a gith?
@@cmccbuilds8229 nah I was running it through in my head and it makes no sense
Choosing aberrant dragon mark makes no sense at lease
How do you wear heavy armor with an 8 strength?
Heavy armor? This build calls for medium armor, but you could wear heavy armor with an 8 strength by taking the movement penalty.
@@cmccbuilds8229 I was thinking of a different edition, yiurnright you can just take the move penalty.
To be clear, I don’t recommend using heavy armor at any point for this build.
Hi
Maybe somehow get Distant Spell metamagic for a 30 feet Guardian Spirits
Spirit Guardians has a range of self. Won’t be affected by distant spell unfortunately.
@@cmccbuilds8229 bummer, but true
@@Vogue69 If you enlarge yourself you get a bigger range. A 3 level Rune Knight dip and another player to cast Enlarge on you could make you a huge creature, and the total diameter of Spirit guardians would go from 35ft to 45ft. Pretty much doubles the area.
But honestly, SGs being small-ish helps trigger those thorn whip double taps, so I don't think it's worth it.