This video was so good, you covered every single good option for the samurai archer and made me being hyped to play one, too bad I don't get sessions every week
@@cmccbuilds8229 Whenever I build this character I think I will take inspiration from characters like Amaterasu and Mulan and build a strong woman Samurai that has a legendary katana that has been passed down through generations on her family and she is hunted by a malicious decree because of it, already getting ideas!
I want to play a Heian or Kamakura period Samurai in heavy bulky armor, with bow, naginata and tachi. Fighting as a mounted archer, exchanging arrows in an archer duel.
Went with this build for a Storm King's Thunder campaign. Loving it so far, the damage is unreal! First session I walked into the general store and found a legendary bow. First time I have ever done 100+ damage in a single turn at lvl 5.
Normally I’m not a huge fan on the samurai subclass, but you’ve definitely given me some pause to take a closer look. Plus those damage numbers aren’t too bad. Definitely look forward to working on something like this. Personally I would have gone with the Longsword for the katana but I understand that you probably wanted to finesse property so that makes sense. Great video man!
@@cmccbuilds8229 haven't gotten too far in the current mini campaign he's in, but I know it will be excellent once combat gets rolling and I gain a couple levels. Only at lvl 3
I feel like resilient wisdom is better than fey touched because you can add your proficiency to wisdom saving throws. At higher levels, that is huge. Great video as always!
I've been a supporter of samurai archer builds for a while now but I never knew quite how powerful they were! I was always like, "it adds up, it's a great alternative to xbow expert sharpshooter!" And here you are showing how it can be more powerful than the crossbow! I poked around at alternative builds mostly looking at what other options you have at high levels to add damage, and the usual stuff works but your point about doing the damage in the first round is really important and none of those options really allow that. One of the big feels bads about the class is the limited use of samurai spirit and while you're right that using it up all together in the first fight so you can get as many as let's say 6 total in the day is great, it's so often that the last fight is the one we want two uses for it's unfortunate we can't get enough back to do that. It might be worth it to be a kobold instead so you can get another source of consistent advantage. You've got to play a lot closer though you lose a point of damage to the bow size you could make up for that with a light crossbow.
Really love the video and the info. My table allows for rolled stats and we get a lvl 1 feat - going to play with this and basically be a ballista. Great stuff.
What if on lv 8 a round to 20 my dex, and next i grab "magic initiate" wizard for find familiar and mending cantrip (for recover my loose arrows) in my campain i cannot buy arrows
Great video, but want to point out one correction which only makes the build even better. Level 18 ability rapid strikes requires you to sacrifice advantage on one of the attacks you make with the Attack action in order to get an additional attack as part of that Attack action. That additional attack CAN have advantage of you've activated fighting spirit or because of whatever other reason. You only sacrifice advantage in the triggering attack.
Unless you get to be level 20 to benefit from that 4th attack, I really enjoy picking up a level of Cleric and going War Priest. War Priest gives you a bonus action attack wisdom modifier number of times per day. It's also not restricted to a melee weapon attack. Just weapon attack. You also get the spell Divine Favor. As a bonus action, add a d4 of radiant damage to all weapon attacks. Granted, the Samurai already has a few things to do with their bonus action. But I look at this as having more tools in the tool belt instead of things that I need to have setup.
I wanted to adopt this on my current fighter as the advantage spam sounds very fun. Unfortunately I am variant human, so elven accuracy feat is gone. It could probably still work, but crits are going to be way less common.
Before watching. I like my ranged Samurai with Muskets. Gimmie that Nobunaga soldier feel. I like the bow too, i dont complain if i have to use bow instead. My favorite ranged Sam was an Eladrin, Gunner, Elven Accuracy SS, and ritual casting for some silly utility and flavor. Blasting away as a samurai is good fun.
Beautiful video. Great seeing a subclass and build i love getting featured. I love the idea of grabbing fey touched for an extra tp. I never even considered that.
All of this is SO badass! Except for how Fighting Spirit doesn't have any scaling... I noticed that a LOT of Xanathar subclasses had pisspoor to absolutely zero scaling for subclass features, something that continues to irk me till this day, years later
1 Or 2 levels of hexblade could be really useful [adjusting your charisma score from your wisdom, could have a 13 cha and 12 wis for best value]. You can take Shield from hexblade, hex from warlock and then bless from fey touched instead. Hexblade's curse [bonus action] gives you an expanded crit range against a target once per short rest and prof mod extra damage to every one of your attacks against it. 2 Levels would get you 2 slots per short rest and 2 invocations. Armor of Shadows could be good [basically the defense fighting style if you otherwise only have normal studded leather armor] and maybe devil's sight or one of the at will illusion or detect magic invocations for the other. Another feat that could be interesting is Martial Adept
@CMCC Builds another great build. Ice always wanted to give the Sam a try and this will work great! BTW, what is the music track at the 5:45 mark where you show your channel name against a first background?
Thanks for the video! Great work. I just watched for EK/ war wizard build. Did you graph the dmg so we can compare that build with BM and Samurai builds?
Unfortunately I didn’t. I was originally planning on having a separate video going over the dmg numbers of each build but the first one performed terribly so I haven’t made another one :(
I played a very similar build and allmost one rounded an adult red dragon around level 12, been kind of labeled as a power gamer at that table since then, been having to go much more goofy since to counteract it. Oh and i ended up getting a level of forge cleric, Magic Bows are rare and i expect once the dm sees the dmg Magic Bows become even more rare and i was playing decent into avernus vs alt of devils and demons with nonemagical resist. Also gave me access to bless for prolonged fights or when i know a fight was coming.
Well people who complained about power gaming are normally treating the dnd game as competition and is afraid to lose kinda a participating trophy mentality
im so glad i found this build at the time i did because my next character i plan to make is a samurai but my team already has too many melee characters, this is perfect... the only issue would be notching the arrows how do you get around that?
Crossbows don’t require anything to reload. They just have the loading property - meaning you can fire 1 bolt per turn unless you have the crossbow expert feat. Bows don’t have the loading property.
Late to the vid but i love the build, is the race a neccesity or would it be easy to make work with something else? Anything specific that should be he subsituted?
Yeah, any elf samurai would be pretty good with SS and EA. I would have gone for a high elf for more flavor, but I get why you went eladrin. (Never really got into that subrace, even in 4e where they were featured more prominently)
I can see eladrin being even more flavorful considering quite a lot of Japanese folklore monsters and even their gods would probably fall under the fey creature type. There is of course variety with some also being obviously fiendish, undead, celestial, etc but fey would probably be the most common.
It's the eyes. The pupil-less eyes. Not a fan of emo elves either. (Don't care if they are stronger, teleport is not really necessary for the build, just nice to have)
I want to incorporate your build, and I'd appreciate your thoughts on being a gem dragonborn (Emerald from Fizbans Treasury), and what you would change to suit a melee based combatant.
@@cmccbuilds8229 thanks for the hasted reply 👍 And thanks for the help. Your videos are fun to watch, and I'm currently binging on them all. Fantastic stuff
i was inspired by your video to create a samurai who is the head of a clan in the east and must kill their prodiguous mage sibling to offer them as tribute to their patron
Ok so you save your fey steps to get your allies out of the face of the enemy... but what about you? Do you have to use 2 charges of it to be effective? So you can only do this once a day?
Good saves and out of melee with a solid AC (17) and a ton of temp Hp + second wind, maneuverability of eladrin, and strength beyond death. Survivability is great.
15 lvls of samurai, 3-5 lvls of artificer battle smith or 2 lvls of chronurgy wiz Focus on constitution & intelligence everything else is dump stats. You will use intelligence modifier for attack & damage. You will gain your int modifier to initiative use of spellbook, iron defender. The only caveat is getting the extra attack from 5 lvls of artificer or the 2 time Wiz lvls... probably dependant on your party or campaign.
I've been considering a similar build myself, but I would definitely say that starting with +2/+1 for 14 WIS and 17 DEX would have been a far better move than the triple +1s for 16 DEX and 15 WIS. With a 17 DEX you get 18 DEX when you grab Elven Accuracy, with raises DEX to a +4, while still having the same +2 in WIS. You then get 19DEX with Piercer. Since you don't get 16WIS until after you added the +2 ASI at level 12 to cap at 20DEX, you may as well just add +1 DEX and +1 WIS at level 12, still getting to 20 DEX, and having you at the same 15 WIS before you grab Fey Touched to hit the 16 WIS. There's no reason to keep DEX at a lower modifier for so many levels to maintain an odd WIS that won't ever give a modifier until after DEX is capped either way.
I’m confused. You max out dex at the same level in this scenario (12), you get a 16 in wis 2 levels later (14 vs 16) and you finish with a 14 or 15 in Con rather than 16 so 20 less HP and worse con saves. Having a better dex score is LESS important in this build because of built in advantage and elven accuracy. You could stick with a 16 in dex the entire build and be more than fine. Maxing the primary stat is far more important on something like a melee GWM non-barbarian build.
@@cmccbuilds8229 You max out DEX at the same level, but you get a higher modifier earlier. Starting with a 16 DEX means that when you grab Elven Accuracy you have a 17 DEX, still leaving you at a +3 modifier, when you could otherwise be at +4 at that level. Whether or not your WIS starts at 14 or 15, however, does not change when your WIS will becomes a 16. Since DEX will be a point higher at level 12, you can simply bump DEX and WIS both +1, still taking DEX to 20, rather than going +2 into DEX. You will be bumping WIS to 15, which is where it would have been at this point anyway, and will thus still get you 16 WIS at the same level as before. So at level 1 you have 17 DEX/14 WIS. At level 6 you get Elven Accuracy, which gives you 18 DEX and 14 WIS. At level 8 you grab Piercer, which has you at 19 DEX and 14 WIS. You've gotten your +4 modifier in DEX 2 levels earlier this way, making you stronger for levels 6 and 7, at no cost to your WIS modifier. At 12 you get +1 DEX and +1 WIS, putting you at 20 DEX and 15 WIS, ready to get up to 16 WIS at the expected level when you grab Fey Touched. The end result is the same, but you get 2 levels of a stronger modifier and don't have to sacrifice any modifiers at any levels in exchange.
@@cmccbuilds8229 Well there is no loss to CON. You start +2 DEX, +1 CON, and no plus to WIS, since the WIS does not change in modifier anyway whether it's a 14 or 15. With this the DEX starts at 17, CON starts at 16, and the WIS starts at 14. The WIS upgrades to 15 at level 12, which is where it would have been anyway if you had put +1 into it at level 1, so it still hits 16 for a +3 modifier at the level you grab Fey Touched. This is because DEX will only need one point at level 12 to reach 20, rather than two points, so you can put the other point into WIS. You're effectively just putting that extra +1 into WIS at level 12, rather than at level 1. All of your modifiers will be the same in the end, and DEX and CON will have the same modifiers at level 1. The only difference is that you get a stronger DEX modifier through levels 6 and 7.
I have to take 3 levels of Eloquence Bard before I start the Samurai...I'm thinking that the 4th level of Bard with an ASI and an extra second level spell is tempting.
Edit: I swear I was going somewhere with this. I think my original point was supposed to be pointing out the contradiction between your statement that damage anytime is good, before leading directly into the explanation of why hitting hard and hitting early is better. But then I got distracted by the analogy that doesn't seem to fit. Overall good video tho I would like to say I can get the baseball metaphor, even if I've never looked into the stats of baseball, I get the concept. But at least in the other sports I've played being football and fencing there is something to be said for holding damage until late game. Be that the 4th quarter or the 3rd round If you can do your damage then it's better than doing damage the rest of the game. For three main reasons, 1 you get to break there spirit while bolstering your own. 2 you have endurance to spare when they are depleted. Finally 3, you have 2/3 of a match experience playing against them at their best, another trying to do that but they're too degraded. So you can play at a higher % of your skill then they have seen aganst them depleted on the same game plan.
Hawkeye has a lot of “special” arrows. I would mix in spells or arcane arrows to simulate some/all of those. He’s also more of a stealthy boi. If you just want a good archer, this is it.
Phantom rogue is a good one to go into with samurai fighter. As much as you want the higher abilities having the sneak attack and 3 chances to crit on your roll is beautiful.
is 3 levels of gloomstalker really not worth it? I am at lvl 6 rn and until lvl 10 I dont see anything worth staying at fighter and the 2 extra attacks from the gloomstalker seem really good rn. ngl
Level 7 you get to add wisdom mod to persuasion and much more importantly you get proficiency in wisdom saves - a fantastic ability. Level 8 > ASI Level 9 > indomitable which is better on this build than most fighters Level 10 > tireless spirit is REALLY strong on this build as discussed in the vid Level 11 > 3 attacks. Don’t delay those unless you really need to
NGL if I was going to focus on Longbow and completely ignore Crossbow Expert I'd probably go Kensai as those abilities actually tie to the weapon type, even if you don't get as many attacks.
This video was so good, you covered every single good option for the samurai archer and made me being hyped to play one, too bad I don't get sessions every week
The forged concordance for a west marches style game. Play whenever you can ;)
@@cmccbuilds8229 Whenever I build this character I think I will take inspiration from characters like Amaterasu and Mulan and build a strong woman Samurai that has a legendary katana that has been passed down through generations on her family and she is hunted by a malicious decree because of it, already getting ideas!
I want to play a Heian or Kamakura period Samurai in heavy bulky armor, with bow, naginata and tachi.
Fighting as a mounted archer, exchanging arrows in an archer duel.
Went with this build for a Storm King's Thunder campaign. Loving it so far, the damage is unreal! First session I walked into the general store and found a legendary bow. First time I have ever done 100+ damage in a single turn at lvl 5.
Spelljammer gunner’s appreciate this.
Normally I’m not a huge fan on the samurai subclass, but you’ve definitely given me some pause to take a closer look. Plus those damage numbers aren’t too bad. Definitely look forward to working on something like this.
Personally I would have gone with the Longsword for the katana but I understand that you probably wanted to finesse property so that makes sense.
Great video man!
8 strength. Can’t go longsword.
@@cmccbuilds8229 that does make sense
I'm just to the Build part and I'm hooked already! The videos you blended in were perfect!
My samurai died last month, was a very tough battle but thanks to the ultimate sacrifice we manage to kill the boss of the level
Perfect for the archetype though
An honorable end for a PC’s story.
Really enjoy your build videos. They gov eke great ideas for villains in my games
Please dont telt me u made a one shot build a villian in ur game.
Amazing theory crafting, builds and good natured channel. Deserves to be shared. Thank ya amigo.
my favorite build in dnd, perfectly executed in a great video
Great build! Forgot to comment and say I immediately built a variation super close to this after watching the vid and started using it
How’s it working out?!
@@cmccbuilds8229 haven't gotten too far in the current mini campaign he's in, but I know it will be excellent once combat gets rolling and I gain a couple levels. Only at lvl 3
Truly excellent run down and build.
I feel like resilient wisdom is better than fey touched because you can add your proficiency to wisdom saving throws. At higher levels, that is huge. Great video as always!
Love res wis but samurai get wis saving throws at 7
@@cmccbuilds8229you are correct! My mistake
Great analysis. Loved the video.
Great video. Really need a new revision of this build since 5R nerfed Sharpshooter.
I've been a supporter of samurai archer builds for a while now but I never knew quite how powerful they were! I was always like, "it adds up, it's a great alternative to xbow expert sharpshooter!" And here you are showing how it can be more powerful than the crossbow!
I poked around at alternative builds mostly looking at what other options you have at high levels to add damage, and the usual stuff works but your point about doing the damage in the first round is really important and none of those options really allow that.
One of the big feels bads about the class is the limited use of samurai spirit and while you're right that using it up all together in the first fight so you can get as many as let's say 6 total in the day is great, it's so often that the last fight is the one we want two uses for it's unfortunate we can't get enough back to do that. It might be worth it to be a kobold instead so you can get another source of consistent advantage. You've got to play a lot closer though you lose a point of damage to the bow size you could make up for that with a light crossbow.
Great video
Great job! I really want to play this character now!
Really love the video and the info. My table allows for rolled stats and we get a lvl 1 feat - going to play with this and basically be a ballista. Great stuff.
This video wins my suscripción, really need this, i wasnt sure what to do after the sixth level
What if on lv 8 a round to 20 my dex, and next i grab "magic initiate" wizard for find familiar and mending cantrip (for recover my loose arrows) in my campain i cannot buy arrows
Yeah if you can’t buy arrows (why???), you need mending or 2 levels in artificer for repeating shot crossbow. Totally different build at that point.
Its because we are in a mega dungeon (mad mage) i bought 60 arrows and i almost run out
Pick them up and mend them. You got the right idea!
Big like for featuring the Mets!
Finally some Mets love!
@@cmccbuilds8229 Wasn't expecting the baseball reference in a DnD video, but I'm all for it.
@@cmccbuilds8229 Obligatory: LFGM!
Great video, but want to point out one correction which only makes the build even better. Level 18 ability rapid strikes requires you to sacrifice advantage on one of the attacks you make with the Attack action in order to get an additional attack as part of that Attack action. That additional attack CAN have advantage of you've activated fighting spirit or because of whatever other reason. You only sacrifice advantage in the triggering attack.
Amazing!
Unless you get to be level 20 to benefit from that 4th attack, I really enjoy picking up a level of Cleric and going War Priest. War Priest gives you a bonus action attack wisdom modifier number of times per day. It's also not restricted to a melee weapon attack. Just weapon attack. You also get the spell Divine Favor. As a bonus action, add a d4 of radiant damage to all weapon attacks. Granted, the Samurai already has a few things to do with their bonus action. But I look at this as having more tools in the tool belt instead of things that I need to have setup.
I recently played this to level 12 as a Hobgoblin. Frigging good 👍🏾👍🏾
I wanted to adopt this on my current fighter as the advantage spam sounds very fun. Unfortunately I am variant human, so elven accuracy feat is gone. It could probably still work, but crits are going to be way less common.
advantage is still very good
Want to build a Eberron Bugbear Samurai like that, won't have Elven Accuracy and Teleports but Sneaky and nasty first round if acting first...
Thankyo i needed this
Before watching. I like my ranged Samurai with Muskets. Gimmie that Nobunaga soldier feel. I like the bow too, i dont complain if i have to use bow instead. My favorite ranged Sam was an Eladrin, Gunner, Elven Accuracy SS, and ritual casting for some silly utility and flavor. Blasting away as a samurai is good fun.
I mention that build in the video
Beautiful video. Great seeing a subclass and build i love getting featured. I love the idea of grabbing fey touched for an extra tp. I never even considered that.
Thank you!
All of this is SO badass! Except for how Fighting Spirit doesn't have any scaling...
I noticed that a LOT of Xanathar subclasses had pisspoor to absolutely zero scaling for subclass features, something that continues to irk me till this day, years later
1 Or 2 levels of hexblade could be really useful [adjusting your charisma score from your wisdom, could have a 13 cha and 12 wis for best value]. You can take Shield from hexblade, hex from warlock and then bless from fey touched instead. Hexblade's curse [bonus action] gives you an expanded crit range against a target once per short rest and prof mod extra damage to every one of your attacks against it. 2 Levels would get you 2 slots per short rest and 2 invocations. Armor of Shadows could be good [basically the defense fighting style if you otherwise only have normal studded leather armor] and maybe devil's sight or one of the at will illusion or detect magic invocations for the other.
Another feat that could be interesting is Martial Adept
@CMCC Builds another great build. Ice always wanted to give the Sam a try and this will work great!
BTW, what is the music track at the 5:45 mark where you show your channel name against a first background?
It’s called Tomorrow by Bensound. It has a very Last of Us/ Gustavo Santaolallo vibe.
I would love to see my favorite multiclass combination, rogue/warlock
Thanks for the video! Great work. I just watched for EK/ war wizard build. Did you graph the dmg so we can compare that build with BM and Samurai builds?
Unfortunately I didn’t. I was originally planning on having a separate video going over the dmg numbers of each build but the first one performed terribly so I haven’t made another one :(
I played a very similar build and allmost one rounded an adult red dragon around level 12, been kind of labeled as a power gamer at that table since then, been having to go much more goofy since to counteract it.
Oh and i ended up getting a level of forge cleric, Magic Bows are rare and i expect once the dm sees the dmg Magic Bows become even more rare and i was playing decent into avernus vs alt of devils and demons with nonemagical resist.
Also gave me access to bless for prolonged fights or when i know a fight was coming.
Well people who complained about power gaming are normally treating the dnd game as competition and is afraid to lose kinda a participating trophy mentality
im so glad i found this build at the time i did because my next character i plan to make is a samurai but my team already has too many melee characters, this is perfect... the only issue would be notching the arrows how do you get around that?
Notching the arrows?
im not sure but i know crossbows require like an action or bonus action to reload, so im not sure if longbows have the same restriction or anything
Crossbows don’t require anything to reload. They just have the loading property - meaning you can fire 1 bolt per turn unless you have the crossbow expert feat. Bows don’t have the loading property.
Oh! Thank you for the clarification :D definitely doing this build for my next character then
Love this build, how would you change it for a melee samurai? GWM and what else?
Late to the vid but i love the build, is the race a neccesity or would it be easy to make work with something else? Anything specific that should be he subsituted?
Yeah, any elf samurai would be pretty good with SS and EA. I would have gone for a high elf for more flavor, but I get why you went eladrin. (Never really got into that subrace, even in 4e where they were featured more prominently)
Yup. Any elf is fine but eladrin are significantly stronger than the phb elves. Not D&D One though. Wow.
I can see eladrin being even more flavorful considering quite a lot of Japanese folklore monsters and even their gods would probably fall under the fey creature type. There is of course variety with some also being obviously fiendish, undead, celestial, etc but fey would probably be the most common.
It's the eyes. The pupil-less eyes. Not a fan of emo elves either. (Don't care if they are stronger, teleport is not really necessary for the build, just nice to have)
I want to incorporate your build, and I'd appreciate your thoughts on being a gem dragonborn (Emerald from Fizbans Treasury), and what you would change to suit a melee based combatant.
You’d prob want to rely on PAM and GWM
@@cmccbuilds8229 thanks for the hasted reply 👍
And thanks for the help. Your videos are fun to watch, and I'm currently binging on them all. Fantastic stuff
why not multiclass into rogue for steady aim to basically always have advantage and not just 3x per day? +sneak attack and longbow works
i was inspired by your video to create a samurai who is the head of a clan in the east and must kill their prodiguous mage sibling to offer them as tribute to their patron
Ok so you save your fey steps to get your allies out of the face of the enemy... but what about you? Do you have to use 2 charges of it to be effective? So you can only do this once a day?
How does this build fare in term of survivability in combat? I don't think it has quite a high AC?
Good saves and out of melee with a solid AC (17) and a ton of temp Hp + second wind, maneuverability of eladrin, and strength beyond death. Survivability is great.
15 lvls of samurai, 3-5 lvls of artificer battle smith or 2 lvls of chronurgy wiz
Focus on constitution & intelligence everything else is dump stats.
You will use intelligence modifier for attack & damage.
You will gain your int modifier to initiative use of spellbook, iron defender. The only caveat is getting the extra attack from 5 lvls of artificer or the 2 time Wiz lvls... probably dependant on your party or campaign.
I've been considering a similar build myself, but I would definitely say that starting with +2/+1 for 14 WIS and 17 DEX would have been a far better move than the triple +1s for 16 DEX and 15 WIS. With a 17 DEX you get 18 DEX when you grab Elven Accuracy, with raises DEX to a +4, while still having the same +2 in WIS. You then get 19DEX with Piercer. Since you don't get 16WIS until after you added the +2 ASI at level 12 to cap at 20DEX, you may as well just add +1 DEX and +1 WIS at level 12, still getting to 20 DEX, and having you at the same 15 WIS before you grab Fey Touched to hit the 16 WIS. There's no reason to keep DEX at a lower modifier for so many levels to maintain an odd WIS that won't ever give a modifier until after DEX is capped either way.
I’m confused. You max out dex at the same level in this scenario (12), you get a 16 in wis 2 levels later (14 vs 16) and you finish with a 14 or 15 in Con rather than 16 so 20 less HP and worse con saves.
Having a better dex score is LESS important in this build because of built in advantage and elven accuracy. You could stick with a 16 in dex the entire build and be more than fine. Maxing the primary stat is far more important on something like a melee GWM non-barbarian build.
@@cmccbuilds8229 You max out DEX at the same level, but you get a higher modifier earlier. Starting with a 16 DEX means that when you grab Elven Accuracy you have a 17 DEX, still leaving you at a +3 modifier, when you could otherwise be at +4 at that level. Whether or not your WIS starts at 14 or 15, however, does not change when your WIS will becomes a 16. Since DEX will be a point higher at level 12, you can simply bump DEX and WIS both +1, still taking DEX to 20, rather than going +2 into DEX. You will be bumping WIS to 15, which is where it would have been at this point anyway, and will thus still get you 16 WIS at the same level as before.
So at level 1 you have 17 DEX/14 WIS. At level 6 you get Elven Accuracy, which gives you 18 DEX and 14 WIS. At level 8 you grab Piercer, which has you at 19 DEX and 14 WIS. You've gotten your +4 modifier in DEX 2 levels earlier this way, making you stronger for levels 6 and 7, at no cost to your WIS modifier. At 12 you get +1 DEX and +1 WIS, putting you at 20 DEX and 15 WIS, ready to get up to 16 WIS at the expected level when you grab Fey Touched.
The end result is the same, but you get 2 levels of a stronger modifier and don't have to sacrifice any modifiers at any levels in exchange.
Yeah I get that, but since the primary stat (dex) matters so little on this build, it doesn’t outweigh the loss to con. It’s fine either way though.
@@cmccbuilds8229 Well there is no loss to CON. You start +2 DEX, +1 CON, and no plus to WIS, since the WIS does not change in modifier anyway whether it's a 14 or 15. With this the DEX starts at 17, CON starts at 16, and the WIS starts at 14. The WIS upgrades to 15 at level 12, which is where it would have been anyway if you had put +1 into it at level 1, so it still hits 16 for a +3 modifier at the level you grab Fey Touched. This is because DEX will only need one point at level 12 to reach 20, rather than two points, so you can put the other point into WIS. You're effectively just putting that extra +1 into WIS at level 12, rather than at level 1.
All of your modifiers will be the same in the end, and DEX and CON will have the same modifiers at level 1. The only difference is that you get a stronger DEX modifier through levels 6 and 7.
Ah I got you. Sounds like a plan
I have to take 3 levels of Eloquence Bard before I start the Samurai...I'm thinking that the 4th level of Bard with an ASI and an extra second level spell is tempting.
Don't know if somebody said that, but Samurai only start getting 15 thp at level 15. At level three, they only gain 5 thp
How many uses of fighting spirit do you get at level 3?
Edit: I swear I was going somewhere with this. I think my original point was supposed to be pointing out the contradiction between your statement that damage anytime is good, before leading directly into the explanation of why hitting hard and hitting early is better.
But then I got distracted by the analogy that doesn't seem to fit. Overall good video tho
I would like to say I can get the baseball metaphor, even if I've never looked into the stats of baseball, I get the concept.
But at least in the other sports I've played being football and fencing there is something to be said for holding damage until late game. Be that the 4th quarter or the 3rd round If you can do your damage then it's better than doing damage the rest of the game. For three main reasons, 1 you get to break there spirit while bolstering your own. 2 you have endurance to spare when they are depleted. Finally 3, you have 2/3 of a match experience playing against them at their best, another trying to do that but they're too degraded. So you can play at a higher % of your skill then they have seen aganst them depleted on the same game plan.
My point is that the baseball metaphor doesn’t apply to D&D even though some people use the same line of thinking as baseball optimizers.
@@cmccbuilds8229 okay, that makes more sense. My bad g
Would this be the same as Hawkeye Ronin build? Which I cannot find...
Hawkeye has a lot of “special” arrows. I would mix in spells or arcane arrows to simulate some/all of those. He’s also more of a stealthy boi.
If you just want a good archer, this is it.
Phantom rogue is a good one to go into with samurai fighter. As much as you want the higher abilities having the sneak attack and 3 chances to crit on your roll is beautiful.
Would you say this is a more powerful build than a Eldritch Knight Archer?
is 3 levels of gloomstalker really not worth it? I am at lvl 6 rn and until lvl 10 I dont see anything worth staying at fighter and the 2 extra attacks from the gloomstalker seem really good rn. ngl
Level 7 you get to add wisdom mod to persuasion and much more importantly you get proficiency in wisdom saves - a fantastic ability.
Level 8 > ASI
Level 9 > indomitable which is better on this build than most fighters
Level 10 > tireless spirit is REALLY strong on this build as discussed in the vid
Level 11 > 3 attacks.
Don’t delay those unless you really need to
I think you meant rounding dexterity to 18 with the piercer feat. Not that it matters, obviously no one else even caught onto it.
Good catch
Im about to become level 8,do you think its a good idea i take levels on rogue or gloomstalker?
Gloomstalker
Isn’t that image in the thumbnail Ghost of Tsushima concept art?
Yeah - did you watch the vid?
This looks fun, but is it interesting enough to run the Gauntlet?
I don’t see why not
NGL if I was going to focus on Longbow and completely ignore Crossbow Expert I'd probably go Kensai as those abilities actually tie to the weapon type, even if you don't get as many attacks.
Kensei is just flat worse though
I make my samurai a mask of the shadow, for the invisibility and the ilusión
My stats at lv 5 are 8/17/14/10/13/13
Lv 6 im going in for elven accuracy
Samurais wanna be kobolds so bad.
Kobolds aren’t elves :)