I literally cannot understand why you don't have more subscribers and views. Unbelievable detail, grace, eloquence, easy to follow. I love Matt Lowne but he doesn't do tutorials, they're more like sped up commentaries. You make videos that a beginner won't actually give up on this game because of how complicated it is.
A general rule of thumb for rocketry: the Centre of Drag should be at least one rocket diameter behind the Centre of Mass at launch. Adding fins moves the CoD towards the rear of the rocket. As fuel is consumed CoM moves towards the front of the rocket. You can check this during the build stage. Knowing how a rocket is likely to perform avoids everything getting a bit wibbly-wobbly at launch. For atmospheric re-entry the reverse is true - CoD should be in front of CoM so the heat shield is automatically facing the direction of travel. (This is why SpaceX Falcon 9 have grid fins at the front of the boosters for the return journey. I wish we had grid fins in KSP!) For clarity: "front" and "forward" refer to the pointy end of the rocket regardless of its direction of travel.
I really appreciate the inclusion and explanation of the Δv map. I got it high level and have used it, but your incorporation into the build really helped me grasp it a lot better.
I really appreciate this series. Scott Manley was the original tutorial guy, but KSP has made a lot of new changes since his videos came out, and the community has been really needing someone who also covers the new stuff. Clear-spoken and engaging. Can't wait to put probes on other planets now~
I like making tiny hyper-efficient probes with as many realism mods as I can get working. Often working on absurd margins. Last thing I sent to the Mun to land barely had enough thrust to slow down to a safe speed at just the last second, and only had a sliver of fuel left when it did. The ascent stage then only just had enough fuel to make it back to the mothership. It's incredibly nailbiting at times, but nothing beats building something that does the job it was designed for, no more, no less.
Tini-tiny little tip should you absolutely need to use the stayputnik. To get halt rotation quickly tap time acceleration and tap it back to normal. This will zero out any tumbling. Great way to get it to a maneuver node and halting it there.
Thanks to your space probe design I was able to get my first probe on the Mun! I am beyond excited from this as I love space and have always wanted to play a game like this and be successful at it. As soon as I completed the mission and had my probe on the Mun I came to comment on your video. Amazing tutorial and you do a very amazing job explaining every aspect. You’re genuinely my favorite KSP RUclipsr because you have the most useful and helpful videos for learning the different aspects of the game. Thanks a ton for the help and I wish ksp had a bigger fan base and you had more subs 💪
Absolutely love this game. Bought ps5 just for this game when laptop went out.. thanks for videos it's nice to have easy refreshers been few years since I've played.
15:19 The illuminator mark 1 is a high power, narrow beam while the mark 2 is a low power high beam. Enjoying the series! Though I'm not exactly a beginner, going to watch the entire series. All 12 hours of it.
Mike your videos are LIT on fire. Such a teachers instinct that you have and the patience of explaining bit by bit without rushing anything. keep the videos up. I learned playing this game on trial and error without this help and now its like im learning everything again. and understanding the why of each action and reaction. congratz!
Excellent series, I already recommended it to a friend of mine who just started with KSP a couple of days ago, thank you! I'd like to add a little note here, regarding those two Communotron antennas, the 16-S is, as you said, way more robust, but it is, in contrast to the 16, not combinable, using more than one 16-s does not increase the antenna strength at all. Also, in a previous episode, you said that the placement of a reaction wheel matters, but in KSP (in contrast to real life), it actually doesn't. Again, thank you this great series, much appreciated. :)
1) You're 100% right on the 16-S. 2) Really! I didn't know that. The KSP wiki says otherwise, but I just found a video in 1.3 that confirms what you say. I think I may have to do my own experiments, but you could be right. Thanks
Were the reaction wheels changed at some point? I vividly remember that poorly placed reaction wheels could turn a rocket into a wiggling glitchy mess back in the day.
@@powwowken2760 If that was changed, it must have been way, way back in the past. I'm playing KSP since 1.3.1, and iirc, it was always like this, i.e. placement being irrelevant.
Great video as always Mike, your tutorials are definitely amongst the very best for people starting the game. Indeed some of us grizzled old veterans can even pick up a few things here and there.
Wonderful video! You explained several things I never could figure out on my own. That tip about the reaction wheels and its placement was golden. Thank you for sharing your time with the community.
Hey Mike. Thanks you for these KSP tutorials, these are by far the most helpful guides around for this game. You should be very proud of them, you are a great teacher.
About the lights; one has a wide, short spread of light and the other has a narrow long spread of light. I believe the narrow long spread light is also the brightest of the two.
Mike, I dont know you. But I think I love you. Haha. Seriously amazing videos with very clear explanations. I was really struggling on the landers, and this video was fantastic.
This is the first video of yours where I noticed you glossing over something that I am genuinely curious about. You mentioned using a stack separator rather than a decoupler... Why not just use a normal decoupler? What is the difference between these? Otherwise another amazing video!
@@Vimdraa You're not. I think the only reason I used the separator here instead of the matching decoupler is that I hadn't unlocked the 0.625m decoupler yet.
Never tried it myself. Is the plane landing or is it just dropping the probe on a parachute? I would think securing the payload would be paramount. I small docking port and some struts oughta do it.
@@MikeAben I'm using the cargo MK3 setup so I can land the plane and drive the probe out using a ramp. When I use decouplers and separate the probe/rover it seems to maintain control through the MK3 so I can't seem to switch to the probe control.
@@mattholmes8214 I seem to recall that happening to me in the past when a ship deployed a rover. I can't recall how I resolved it. I assume you tried clicking on the probe body and selecting control from here. Also make sure the camera isn't aimed at something while you control something else. Finally, try just leaving and coming back. Sometime rerendering fixes these kind of things.
@@MikeAben I'll be sure to try that thanks! I've been trying to start from the stock Mallard plane as well. I might have to remove the mk3 cockpit and abandon the plane once landed.
@@MikeAben turns out once the Mk3 cockpit and probe are separated, they are treated as 2 separate entities. I managed to reload the save and control from tracking station once they were separated.
I dont know if you still view comments on old videos like these, but im really struggling at gaining science. Ive done most beginner things just like you, yet have very little science, or maybe have used it in the wrong areas as i am missing a few parts.
Up Next: Getting to Minmus - ruclips.net/video/_7pWnFeXP80/видео.html
I literally cannot understand why you don't have more subscribers and views. Unbelievable detail, grace, eloquence, easy to follow. I love Matt Lowne but he doesn't do tutorials, they're more like sped up commentaries. You make videos that a beginner won't actually give up on this game because of how complicated it is.
totally agree, just discovered this guy's tutorial and i consider myself a pretty seasoned player
You are absolutely right. His videos have nice quality and easy to understand for beginner. Not like other channel that only doing complicated builds
Well he just got another one over here.
A general rule of thumb for rocketry: the Centre of Drag should be at least one rocket diameter behind the Centre of Mass at launch. Adding fins moves the CoD towards the rear of the rocket. As fuel is consumed CoM moves towards the front of the rocket. You can check this during the build stage. Knowing how a rocket is likely to perform avoids everything getting a bit wibbly-wobbly at launch.
For atmospheric re-entry the reverse is true - CoD should be in front of CoM so the heat shield is automatically facing the direction of travel. (This is why SpaceX Falcon 9 have grid fins at the front of the boosters for the return journey. I wish we had grid fins in KSP!)
For clarity: "front" and "forward" refer to the pointy end of the rocket regardless of its direction of travel.
I really appreciate the inclusion and explanation of the Δv map. I got it high level and have used it, but your incorporation into the build really helped me grasp it a lot better.
Delta-v is not an intuitive way of thinking of getting from A to B.
I really appreciate this series. Scott Manley was the original tutorial guy, but KSP has made a lot of new changes since his videos came out, and the community has been really needing someone who also covers the new stuff.
Clear-spoken and engaging. Can't wait to put probes on other planets now~
I'm coming back to the game mid-2022 and I would love to see a video about all the differences since the Manley days. I have seen all his videos.
As always, I learn a lot in this video ! Now I have the urge to play KSP...
You mean there are times you don't have the urge to play KSP???
@@MikeAben no
@@scienceium5233 bruh
I like making tiny hyper-efficient probes with as many realism mods as I can get working. Often working on absurd margins. Last thing I sent to the Mun to land barely had enough thrust to slow down to a safe speed at just the last second, and only had a sliver of fuel left when it did. The ascent stage then only just had enough fuel to make it back to the mothership.
It's incredibly nailbiting at times, but nothing beats building something that does the job it was designed for, no more, no less.
Tini-tiny little tip should you absolutely need to use the stayputnik. To get halt rotation quickly tap time acceleration and tap it back to normal. This will zero out any tumbling. Great way to get it to a maneuver node and halting it there.
Thanks to your space probe design I was able to get my first probe on the Mun! I am beyond excited from this as I love space and have always wanted to play a game like this and be successful at it. As soon as I completed the mission and had my probe on the Mun I came to comment on your video. Amazing tutorial and you do a very amazing job explaining every aspect. You’re genuinely my favorite KSP RUclipsr because you have the most useful and helpful videos for learning the different aspects of the game. Thanks a ton for the help and I wish ksp had a bigger fan base and you had more subs 💪
THIS IS AMAZING QUALITY VIDEO RIGHT HERE, but actually you have helped me so much with these tutorials. Thanks :)
Absolutely love this game. Bought ps5 just for this game when laptop went out.. thanks for videos it's nice to have easy refreshers been few years since I've played.
15:19 The illuminator mark 1 is a high power, narrow beam while the mark 2 is a low power high beam. Enjoying the series! Though I'm not exactly a beginner, going to watch the entire series. All 12 hours of it.
Thanks. All these years playing and I never new that.
yes.. and they are listed using different charges as well on the right side.. 1.2/min vs 2.4 per min
Mike your videos are LIT on fire. Such a teachers instinct that you have and the patience of explaining bit by bit without rushing anything. keep the videos up. I learned playing this game on trial and error without this help and now its like im learning everything again. and understanding the why of each action and reaction. congratz!
Another awesome video! You are definitely my go-to for Kerbal how-to's! Ugh, you make it look so easy and simple.
Thanks.
Excellent series, I already recommended it to a friend of mine who just started with KSP a couple of days ago, thank you!
I'd like to add a little note here, regarding those two Communotron antennas, the 16-S is, as you said, way more robust, but it is, in contrast to the 16, not combinable, using more than one 16-s does not increase the antenna strength at all.
Also, in a previous episode, you said that the placement of a reaction wheel matters, but in KSP (in contrast to real life), it actually doesn't.
Again, thank you this great series, much appreciated. :)
1) You're 100% right on the 16-S.
2) Really! I didn't know that. The KSP wiki says otherwise, but I just found a video in 1.3 that confirms what you say. I think I may have to do my own experiments, but you could be right.
Thanks
Well, that was a short experiment, and you're right! Silly me in assuming real world physics in this situation.
Were the reaction wheels changed at some point? I vividly remember that poorly placed reaction wheels could turn a rocket into a wiggling glitchy mess back in the day.
@@powwowken2760 If that was changed, it must have been way, way back in the past. I'm playing KSP since 1.3.1, and iirc, it was always like this, i.e. placement being irrelevant.
Great video as always Mike, your tutorials are definitely amongst the very best for people starting the game. Indeed some of us grizzled old veterans can even pick up a few things here and there.
Your bideos have been so helpful these last few days getting back into ksp. Thank you for all your attention to detail. It has helped me learn a lot.
Wonderful video! You explained several things I never could figure out on my own. That tip about the reaction wheels and its placement was golden. Thank you for sharing your time with the community.
this whole playlist deserves so much more credit and views then it has
i was so lost in this game now i know kinda what to do thanks to you :D wish you made the tutorials more often
I hoping they'll be more regular over the next month or two.
That's a very pretty probe. That you for information and entertainment.
Had to throw 2 on the shelf and got me a modded ksp1, so here I am. Hoping your channel blows up with all the buzz, it’s well deserved, thanks again
Hey Mike.
Thanks you for these KSP tutorials, these are by far the most helpful guides around for this game. You should be very proud of them, you are a great teacher.
Thank you, i used to place a small reaction wheel under the mk16 parachute or the medium/large below the command pod :)
God this is so amazing i love the purures used to explain and demonstrate
340 hours in, haven't played a while so back watching beginner's tutorials.
About the lights; one has a wide, short spread of light and the other has a narrow long spread of light. I believe the narrow long spread light is also the brightest of the two.
Just subscribed because I feel that you have an underappreciated channel. Also loved your airplane vids and this one!
Mike, I dont know you. But I think I love you. Haha. Seriously amazing videos with very clear explanations. I was really struggling on the landers, and this video was fantastic.
Great video for beginners just like me :D. Thanks for this informative video.
Awesome video, thank you for this series it`s absolutely fantastic!
I don't know if I've ever made a public comment but thanks for the vids mate, super helpful. Sweet memes to you and yours
This is the first video of yours where I noticed you glossing over something that I am genuinely curious about. You mentioned using a stack separator rather than a decoupler... Why not just use a normal decoupler? What is the difference between these?
Otherwise another amazing video!
A decoupler detaches on just one end while a separator detaches at both ends.
Wouldn't that be useful only if you have further intentions for both sides of the rocket? I'm probably just missing something obvious :)
@@Vimdraa You're not. I think the only reason I used the separator here instead of the matching decoupler is that I hadn't unlocked the 0.625m decoupler yet.
my oscar-b fuel tank has about 1/2 the quantity shown in this video (8.1 fuel, 9.9 oxidizer) . did the tank change in an update somewhere?
Looks like New Shepard!
Amazing content! Super informative
Can someone tell me what boosters he added at the end? Thank you
You deserve more views
Thanks
I just like to mention that a crash landing is still a landing. Whether or not your vessel land safely is the trick
Very good 9/10
Im over hear trying to go to ike for some reason i haven't even put a probe on minimus this gane yet....
Hey Mike, I'm trying to put a probe inside a cargo plane so I can land the plane, unload the probe, and use it like a Rover. Any tips on this?
Never tried it myself. Is the plane landing or is it just dropping the probe on a parachute? I would think securing the payload would be paramount. I small docking port and some struts oughta do it.
@@MikeAben I'm using the cargo MK3 setup so I can land the plane and drive the probe out using a ramp. When I use decouplers and separate the probe/rover it seems to maintain control through the MK3 so I can't seem to switch to the probe control.
@@mattholmes8214 I seem to recall that happening to me in the past when a ship deployed a rover. I can't recall how I resolved it. I assume you tried clicking on the probe body and selecting control from here. Also make sure the camera isn't aimed at something while you control something else. Finally, try just leaving and coming back. Sometime rerendering fixes these kind of things.
@@MikeAben I'll be sure to try that thanks! I've been trying to start from the stock Mallard plane as well. I might have to remove the mk3 cockpit and abandon the plane once landed.
@@MikeAben turns out once the Mk3 cockpit and probe are separated, they are treated as 2 separate entities. I managed to reload the save and control from tracking station once they were separated.
Shouldn't the torque be in kNm (kilo Newton-meters)?
You are most certainly right.
What engine on booster?
It looks like the Reliant.
Ive dome a lot of minmus missions and ive never did an inclination change
that's pretty much impossible unless you launched perfectly
Nice video
I should have gotten the Oscar b fuel tank earlier
Me using Karbala engineer redux and the ant engine has 5m burn that’s long
Tysm i can use this probe for terrain mapping lmao
I dont know if you still view comments on old videos like these, but im really struggling at gaining science. Ive done most beginner things just like you, yet have very little science, or maybe have used it in the wrong areas as i am missing a few parts.
Here is my video for getting going with science.
ruclips.net/video/OPWVIkky268/видео.htmlsi=sRzpHnfo7TaZyPaJ
Let me know if this doesn't help.
@@MikeAben i like that you still reply to old video comments :) Great Content creator right here :D
cool I can build Sputnik
how the heck does this have 29 dislikes?