On the forums people ask "Scott or Matt Lowne?" And my response is always "Mike Aben." No throwing shade, just being truthful. They make fun videos, but you make fun videos that actually teach how to play the stock game.
So 2 days ago i could not even get a rocket in to space with out breaking it or crashing it. Today just sec ago i put a prope on Minmus thanks to your videos. have had 4 Mun orbits with a manned rocket. later today i plan on trying to put a kerbal on the Mun. Thanks so much Mike for the great videos.
I’ve been playing kerbal for years but started watching this series and learned a lot of things that I’ve been missing for a long time! These are some of the most detailed and easy to understand lessons I’ve ever seen and I appreciate you putting them together!
Coming back to KSP after a few years, these tutorials are absolutely fantastic. I appreciate the effort you put into them and your delivery is wonderful! Thank you.
oh... my... god... *you deserve money!* I have _never_ felt more morally obligated to subscribe to someone in Patreon as I am right now! Holy crap ..........THANK YOU.
To be reaaaaally fair, for the ammount of planning and perfection of execution required, this is a wildly tedious and unnecessary way of getting an inclined orbit just to save a bit of delta-v. Just launch equatorial and adjust inclination from there, it's magnitudes easier.
i cant get over how similar your speech is to the person who does/did Khan Academy videos haha. awesome videos, you deserve more views, thanks for sharing your knowledge and experience with us
Very well presented info! Thanks for giving back to the community. There's another method that is easier and more efficient, with a less-frequent launch window the only downside. The idea being that you arrive at Minmus when Minmus is at the AN or the DN. This means you never leave Kerbin's equatorial plane. The timing of the launch window is easier shown than described (there's a video on my channel that shows it) but it's not long after Minmus leaves its lowest point if you're aiming for the AN, or not long after it leaves its highest point, if you're aiming for the DN. That's the timing for stock, at least. Anyway, just some more options.
That makes perfect sense. I understand exactly what you are saying. You would definitely perform the ejection burn at one of the nodes, but you'd want to time it such that Minmus is about 9 days (about a sixth of an orbit) before the other node. Like you said, the downside is that you'd only get a window every 25 days.
OMG thank you so much for your clear and well structured explanations. I appreciate that you explain why you do each step and don't breeze past things, because as beginners everything is new to us. Thanks for the best KSP explainers on RUclips
thanks for helping with ksp! i had the game in my steam library for almost a year and didnt know where to start and about a week ago i decided to start playing it and didnt know where to start but this series made it easier for me
aligning the orbit is harder than it looks qwq Fr tho, thank you for having these tutorials, 3 days ago I couldn't even get a rocket out of the atmosphere without crashing and now I've put this probe on The Mun (i haven't gotten my orbit right for Minmus yet)
How did you know that it was "6 Degrees" inclination north of east to 83 degrees and how can I calculate the degrees for other planets? Maybe I missed how you were able to tell.
Minmus is in an orbit inclined at 6 degrees. This information is available in the Tracking Station, or you could go to the KSP Wiki. It's much more complicated with other plans and most people simply eject from an equatorial parking orbit followed by a correction burn mid-course. If you want to get into inclined parking orbits, I would recommend the mod Transfer Window Planner for that.
Actually you can orbit in an circular orbit like the mun and get the orbit line to touch minmus's orbit by finding the time it halfway intersects the equator so you can go there easily!
I've haven't yet fully shaken doing fine control by hovering the mouse over the maneuver node direction indicator that I want to tweak and rolling the mouse wheel instead of the click and drag. But that is pretty finicky stuff, if you roll too far or too long then some sort of mouse-wheel acceleration kicks in and all of your efforts go to waste quickly. I really need to commit to muscle-memory the new maneuver node adjustments down in the lower-left. Thanks for another cool video!
@@AbsoluteHuman The mouse-wheel acceleration stuff might be, or might not, I don't know. I've messed with a bit and, for me, this is just "how it works." You should try it and report back! :)
@@MikeAben There is so much small info like this the game should provide. I shouldn't have to search outside the game for info necessary to actually play the game. Or what I would prefer would be to provide me with the tools to calculate stuff like this myself.
@@protospace270 I agree. There is an orbital info tab in the Tracking Station, but it is missing important information while providing information you'll rarely need. In addition, there's very little in game explaining what it means.
Where in the settings do you find that “start burn feature” you see around 13:10? I’ve watched most of your videos (great stuff by the way) but can’t seem to find the part that mentions that.
@@MikeAben Wow, thanks for the quick response! I’m a returning player from before the Beta, and a lot has changed! Your videos have helped me quickly get back into the game.
Hey, I know it’s been a while since this video came out, but I’m having an issue. I haven’t experienced this before, but during around the same time of getting to orbit my rocket becomes unstable and flips sideways. What am I doing wrong, my design is the same or exact to yours.
Stay close to the prograde vector, and make sure to adjust the throttle limiter of the engines. If that's not working for you, put on bigger tail fins.
First time on minmus I was a little low on fuel when I got to the surface, and it got to the point where I had to eject the landing stage and use the shape of my final engine bell to balance the craft on the surface so I could get science😅
I’m a new player and this series has been amazing so thank you! I am not sure what you mean by edge on though. You said that term a few times and I’m not grasping it
Hey, do u remember me? I have played a lot and every day for many hours and my history is filled with ksp tutorials. I have landed on the mun and Minmus many many times now and I am planning on going to Duna soon. I also have made probes and other stuff, and currently, the main place I struggle is building sstos and space planes. Basically, what I’m trying to say is thank you for teaching me so so much and please share any tips for sstos, thanks
Awesome! and thanks for getting back to me with this. The learning curve in this game is pretty steep, but once you get past it so many amazing things open up. Good luck with Duna. I will get o SSTOs someday because I love 'em.
I forgot, you asked for an SSTO tip. If we're talking space planes, the big thing is picking up as much speed as you can while still in air breathing mode. Jet engines generate more thrust at higher speeds, but not if the air gets too thin. So typically you ascend at a shallow pitch of 10 to 15 degrees watching your speed and trying to keep it building, even reducing your pitch a bit (but still going up) to do so. When your speed is as high a it can be, switch to rocket mode and pitch up to get your apoapsis out of the atmosphere.
When I've gone to Minmus (which I haven't done in a goodly while) I've usually launched to an equatorial parking orbit and then thrown my apo at the AN or DN for Minmus and played with the orbital period to get my encounter - basically using Minmus itself as a gravity assist for the plane-change burn. Any idea what the advantage to launching directly to incline is vs. that?
19:32 "I rarely use this" I can tell. Because the way you described it is completely untrue (for throttle at least). As far as I know fine control has ZERO effect on how throttle behaves. It's merely for attitude control and (and maybe this is what you were thinking of?) RCS. So one could use this in conjunction with aft mounted RCS thrusters to get REALLY fine control over a vehicle velocity. The only situation I can think of where I might want this is docking, and only if the RCS is by default WAY overpowered for my ship (which would be my mistake, because... why put such heavy RCS on a ship? It's mostly dead weight.) Much easier to use the thrust limiter, no matter how you look at it.
I agree. I just always get people asking why I don't use "precision control" so I thought I should mention it. It's much the same reason I don't use the game's docking mode, but that's another video.
Maybe I missed it but I having trouble figuring out how you came up with 6 degrees, Not saying you're wrong, just want to know how you came up with it.
I didn't come up with it. Minmus' inclination is 6 degrees. It may be available in the Tracking Station, you can certainly measure it directly by putting yourself into an equatorial orbit about Kerbin and selecting Minmus as a target, but it's also on the KSP Wiki which is full of all kinds of useful information.
I'm actually pretty sure that the 340 meters correction in the dV map stands for the worst possible scenario when matching the orbits "legitimately" on the node, so like making all the transfer burn to an elliptic orbit and THEN beginning the normal burn while still at periapsis. Mid course corrections tend to be much smaller
@@AbsoluteHuman I'm quite sure what the number is either. Perhaps a plane match at apoapsis. I'd have to do the math to be sure. Either way, I agree. Corrections tend to be much smaller, but it's nice not having to worry about it at all.
@@MikeAben When I first started playing I found a Kerbin-to-Minmus set of text instructions that had you 1) launch to an equatorial orbit at some recommended height, 2) circularize, 3) match Minmus' inclination, 4) Point out that now you can match Minmus' inclination at any point in its orbit, so you can launch at any time and get there. Perhaps the old dv maps were based on similar instructions.
@@MikeAben Like I thought. Well, it seems illogical for a moon but it is a pretty common technic when doing interplanetary transfers where the eccentricity of the transfer orbit is not that high and cruising to the ascending/descending node and changing your inclination there is the simplest approach. And in that case you can't really change the inclination efficiently while deep into the Kerbin gravity well (if you are already in the LKO) so leaving the planets SoI first isn't that bad of an idea even if the node is right in front of its orbit.
I keep having a problem where my encounter is never anywhere near minmus, it’s always far away and prograde or adding time won’t make it any better, I’ve got exactly 6.0 ° of inclination Edit : it didn’t work at all at kerbin but it looks like a mid course correction might fix it Yes it worked
Sorry if someone has already asked this, but how exactly do you find out that 84 is the degree that you want to point at while launching. Asking because I don't want to have to look it up every time, but want to try to figure some of this stuff out myself. Don't worry, I'll still be watching your videos because they're absolutely FILLED with tons of useful information. Love your channel by the way. Thanks in advance.
No problem. To head into an equatorial orbit (inclination of zero) your heading should be 90 degrees, that is due east. Minmus is in an orbit with an inclination of 6 degrees. I want my parking orbit in the same plane. That means heading 6 degrees south or north of east. That's a heading of 96 or 84 degrees. In this case, I needed to head north.
How do I get into an orbit like yours? You were able to make a pretty much perfect orbit whilst barely using 3/4s of your first stage fuel. My best orbit attempt was 800 for my AP and 50 for my PE. How do I control my fuel so I can make it in a good orbit like you without failing? I also have a problem with the control of the probe, I can’t seem to stay on 83 like yours and my navball just flys into the ground. Do you have any ideas on how I can fix these two problems? Many thanks
Getting into orbit efficiently takes practice. Remember you can revert and try again as many times as you want. I would get that down before attempting Minmus. I'll link my more up to date tutorials. There's a getting to orbit video there as well as managing upper stage thrust. ruclips.net/p/PLB3Ia8aQsDKgM2v7mOP6QsC3Yv2CKZrmV
This is just what ive needed! Ive done a crewed mission to the moon and back just need to build a nice lander! Im trying to figure if I should go to minmus or do moon landing? Ive tried to do minmus but run out of fuel doing radial adjustments!
8:18 how’d you get that fuel baxk in your core stage? I keep running out in that stage and need to use the probe to burn to finish my orbit Edit: I ended up adding a couple boosters and I was fine
I'm time warping until I'm under the where Minmus' orbit crosses Kerbin's equator. I explaini why I do that in the video. If there is something in that explanation that is unclear, let me know.
Also, how did you conclude the intercept location of minmus as 1/6 of an orbit, thus where to start your maneuver node? I seem to constantly have trouble with lining up the timing of the maneuver. Much appreciated!
@@ericcollier7878 Just experience. It's always about one sixth an orbit, but even if you didn't know that, just move the maneuver until you get your encounter.
Why worry so much about heading when you can just constantly adjust north and south so the inclination in the advanced panel sits on 6.0 degrees by the time you've raised your Ap to >70km in the ascent? After you escape most atmospheric drag effects I find you can switch to map mode to simultaneously monitor your Ap as well, or just switch between tabs.
Minimizing heading adjustments is more efficient. Edited to add: Making the inclination change when near orbital velocity is much less efficient if that is what you are suggesting.
hey I've done this a few so far for science and thanks for the guide since its helped me out a lot but I've suddenly ran into a problem I've never experienced before, my orbit keeps going to wrong way around (apoapsis is where periapsis should be and vice versa) I've tried doing the exact same routes I've done before and watched this video over a couple of times now but it just keeps doing it, I dont know what to do since nothing i do seems to help, infact its gotten so bad i have an easier time getting to places like duna and eve rather than minmus, im stumped lmao.
I have got a question: when I decouple my boosters, my boosters always crash back into my rocket. Why is that happening? I always put my decouplers on the bottom of the last stage of the rocket, is that the reason and where should I place them. One more thing: What TWR is good for taking off of the ground and how do I make the TWR higher?
I'm assuming you mean radial boosters attached to the side of the rocket. They're likely too high on the rocket. Try sliding them down with the move tool but keep the radial decouplers where they are. I explain it in this video. ruclips.net/video/fbNAjmooad0/видео.html I like a surface TWR of about 1.30 to 1.35 at launch. You can adjust it by right clicking on the engine and changing the thrust limiter. You can't move the thrust limiter above 100%. If the TWR is still not high enough, you need more engines or less mass. I explain this in more detail here. ruclips.net/video/HN8dus_zZbE/видео.html
2 years late but early game I'm currently using airplane tail fins as my fins. This enables me to "deploy" them which immediately puts my rocket into a spin which followed by decoupling boosters "throws" them outwards. Absolute noob only just getting into this game great tutorials btw
It sounds like you don't have an encounter. You need to get the close encounter indicators close enough first. I do this around 11:20. It's very likely you may need to make a midcourse correct to get the encounter. I do this at 14:37.
Hey Mike, my probe keeps losing signal because the ksp base is on the other side of the planet by the time I get out to minimus and then I can't function my vessel. Do you have any advice for this?
@@MikeAben thanks for the quick response, it turned out that I didn't pay enough attention to turn my solar panels towards the sun on the journey and the command module ran out of juice. Thanks anyways.
The question I have is will the encounter indicator thingy work on PS4 as it looks slightly different for me? Which setting did you say I needed to change to enable it ?
I can't speak for the PS4, but the encounter indicators can't be turned off. There is no setting to look for. If you are not seeing them, it is likely because your encounter isn't close enough. That's easy to happen if your parking orbit is not in the same plane as Minmus' orbit.
I have a number of rocket building videos. A link to the playlist is in the description. Just start with the first one. I'm not going to do a build video for every rocket in these tutorials because I would just be repeating myself.
I get to a 83 turn, my ship is at exactly 6 degrees and my orbit is like minmus but "reverse". why this is happening? (sorry for bad english, im still learning :p)
I'm not sure what you mean by reversed, but you should also launch when the KSC is under Minmus' orbit and pay attention whether you need to head 7 degrees to the north or to the south.
@@MikeAben Now I tried moving my prograde to 83 degrees (like you shown in the video) instead of just turning my ship to 83 degrees during ascent and it worked!. And just to know, is my english good or bad?
Just me playing a year after upload with an updated game and the manoeuvre node countdown extra isn’t on by default ? Thought it was some magic only on pc😂
I can’t do this I followed all videos but this is way too hard for me :( I really like this game but I’m not good at it and I can’t encounter Minmus at all. I wish it was an in game tutorial for encountering Minmus because I just can’t land on it no matter what I try.
I do agree that there is a lack of in-game tutorials in this game. If you are having trouble reaching Minmus it is probably because your parking orbit around Kerbin is off. Make sure you can reliably get into low orbit. You may need to practice this. Also, though the Mun is harder to land on, it is easier to encounter. You may want to try just getting an orbit around the Mun and coming back first (if you haven't already tried that). I do that here. ruclips.net/video/9OMvpSLHm4Q/видео.html Despite what a lot of RUclipsrs make it look like (including me), KSP is hard, especially if you try to do too much too quickly. If you still have questions, don't hesitate to drop by the discord (link in the description), where you can get much more detailed help. You can also drop screenshots of your rockets and orbits to help nail down where the problems are. There's lots of folks there, including myself, who would love to help you out.
@@simineelamkav793 No problem. There's a ton to learn in this game. A parking orbit is a circular orbit around Kerbin of a low altitude. With the videos in this series, my parking orbits have always had an altitude of around 80 km. A parking orbit is somewhere where you can leave your vessel "parked" while you plan the next part of the mission. In this video, I start my launch into the parking orbit at 7:00. By 9:30 I have inserted into a parking orbit that is 93km X 76km with an inclination 5.3 degrees. I was shooting for 80x80 and 6 degrees, so this shows you don't have to be perfect. Now in a decent parking orbit, I plot my ejection burn to Minmus, which is much easier because I put some thought into the parking orbit. Minmus is tougher than the Mun for this because of the inclination. The Mun has an inclination of zero so during launch you can just go due east (90 degrees on the navball). The Mun is also bigger and easier to encounter. Either way, getting a decent parking orbit goes a long way to making the ejection to your target easier.
Mike Aben Thanks so so so much :) I have a few more doubts that I hope you can clear. The first one is: how can I make my rockets lighter because for some of my stages the TWR is 0.4-0.5 and this is bad based on what I learned. Next is that I actually landed on Minmus!! The method used in your guides were a little too hard for me so I watch Scott Manleys video and he did a normal orbit and then just decided to go to Minmus and inclined it from there. The last question is I really want to make better rockets with more fuel and mainly less weight and I do it mainly in sandbox so can u share any tips? Thanks
@@simineelamkav793 No worries, but I'm hitting the road in a few minutes and won't be getting back for a while so I can't respond in much detail. It could be your rocket is as small as it can get and you need bigger engines. Real rockets are big for a reason. Again, try the discord. You can drop a picture of your rocket in the help section. I may not be able to get to it today, but I bet someone else will. Folks are very nice there (I'd kick them if they weren't).
Hang on. Is see that bar jumping around 8:20. If that's what you're referring to, that's a bug. Notice the dV doesn't change and the bar drops back down a few moments later.
Funfact: in orbit, no matter what you do, your orbit will be above the center of what you are orbiting. If its not the case, then, you broke the physics
Why is your fuel gauge jumping all around? You're at 90km with a full tank. Then you start to burn for Circularization and your down to a sliver of fuel. Then suddenly, you're back up to about 5th of a tank or so. I'm confused.
Up Next: How to do a Powered Landing - ruclips.net/video/tOTO7o1j_L0/видео.html
InstaBlaster...
On the forums people ask "Scott or Matt Lowne?" And my response is always "Mike Aben." No throwing shade, just being truthful. They make fun videos, but you make fun videos that actually teach how to play the stock game.
Thanks, man.
Matt makes entertaining videos, Scott makes educational and entertaining ones.
@@veliki_dlek Scott either assumes everyone is already a master at the game or doesn't care.
@@johnroscoe2406 that's funny, as I learned from his early videos while being a complete noob
@@benwillems8584 Which was only relevant patches ago...
So 2 days ago i could not even get a rocket in to space with out breaking it or crashing it. Today just sec ago i put a prope on Minmus thanks to your videos. have had 4 Mun orbits with a manned rocket. later today i plan on trying to put a kerbal on the Mun. Thanks so much Mike for the great videos.
You bet. There's so much the game doesn't teach you, but once you've got them down lots of things open up.
@@MikeAben managed to put Bob on the mun. almost didn make it home due to a bad orbit around the mun :)
@@MrZebrox Congrats!
I’ve been playing kerbal for years but started watching this series and learned a lot of things that I’ve been missing for a long time! These are some of the most detailed and easy to understand lessons I’ve ever seen and I appreciate you putting them together!
Saaaame
You're easily the best video game tutorial maker I've ever watched. You've made the game more fun to play with the knowledge you share.
Coming back to KSP after a few years, these tutorials are absolutely fantastic. I appreciate the effort you put into them and your delivery is wonderful! Thank you.
Your videos are a GODSEND all the other youtubers assume that you are a NASA engineer when explaining things
oh... my... god... *you deserve money!*
I have _never_ felt more morally obligated to subscribe to someone in Patreon as I am right now!
Holy crap ..........THANK YOU.
I’ve been to minnus so many times but ima watch the vid anyway
Now I understand how to do an inclined orbit ! Thanks Mike (again) for making easy-to-understand videos
To be reaaaaally fair, for the ammount of planning and perfection of execution required, this is a wildly tedious and unnecessary way of getting an inclined orbit just to save a bit of delta-v.
Just launch equatorial and adjust inclination from there, it's magnitudes easier.
Thank you for the entertainment. A pleasure as always.
This dude is a lifesaver. Helping you get the hang of the basics, doing it guided, then doing some more things on your own until youre lost again.
i cant get over how similar your speech is to the person who does/did Khan Academy videos haha. awesome videos, you deserve more views, thanks for sharing your knowledge and experience with us
All the best teachers have the same voice
Another tutorial video? Awesome, I've been loving these Mike. Can't wait for the next episode :D
Very well presented info! Thanks for giving back to the community. There's another method that is easier and more efficient, with a less-frequent launch window the only downside. The idea being that you arrive at Minmus when Minmus is at the AN or the DN. This means you never leave Kerbin's equatorial plane. The timing of the launch window is easier shown than described (there's a video on my channel that shows it) but it's not long after Minmus leaves its lowest point if you're aiming for the AN, or not long after it leaves its highest point, if you're aiming for the DN. That's the timing for stock, at least. Anyway, just some more options.
That makes perfect sense. I understand exactly what you are saying. You would definitely perform the ejection burn at one of the nodes, but you'd want to time it such that Minmus is about 9 days (about a sixth of an orbit) before the other node. Like you said, the downside is that you'd only get a window every 25 days.
That what I was doing back in my early days! Yet now I don't bother as the midcourse correction is small anyway
@@AbsoluteHuman or we could just all be flying direct ascent profiles, if we wanted to be really fancy!
OMG thank you so much for your clear and well structured explanations. I appreciate that you explain why you do each step and don't breeze past things, because as beginners everything is new to us. Thanks for the best KSP explainers on RUclips
thanks for helping with ksp! i had the game in my steam library for almost a year and didnt know where to start and about a week ago i decided to start playing it and didnt know where to start but this series made it easier for me
That moment you can colonize Minmus, but still come to watch hoping you learn something new and exciting.
Just started playing this game, and all of the questions I've had, you have a video on it, and it's made life so much easier in career mode
I could not have gotten to the Mun without your help, and now this tutorial is helping me get to Minmus!
STILL HOLDS UP 2 YEARS LATER! thanks man this has been so helpful!
Everytime i watch your vids i learn something new, thank you
All you beginner tutorials are awsome! I learned so much and you make it realy easy to understand. Great work! Please more of it ;-)
There will be more.
cool.cant wait :-)
Thank you for the tutorial. Proved I was right in an argument with my brother about how to have an encounter with minmus.
aligning the orbit is harder than it looks qwq
Fr tho, thank you for having these tutorials, 3 days ago I couldn't even get a rocket out of the atmosphere without crashing and now I've put this probe on The Mun (i haven't gotten my orbit right for Minmus yet)
Wow this was really helpful I've had so much trouble getting to minmus
How did you know that it was "6 Degrees" inclination north of east to 83 degrees and how can I calculate the degrees for other planets? Maybe I missed how you were able to tell.
Minmus is in an orbit inclined at 6 degrees. This information is available in the Tracking Station, or you could go to the KSP Wiki. It's much more complicated with other plans and most people simply eject from an equatorial parking orbit followed by a correction burn mid-course. If you want to get into inclined parking orbits, I would recommend the mod Transfer Window Planner for that.
Gotcha, thank you!
IDK why but every time I get into Kerbin orbit with the rocket I get an encounter then the thing falls back to earth.
5:40 How did you get 6 degrees here? Do you just make a guess by looking at it?
No measurement or guessing. Minmus' inclination is 6 degrees. This info can be found in game, but it is also available on the KSP wiki.
Actually you can orbit in an circular orbit like the mun and get the orbit line to touch minmus's orbit by finding the time it halfway intersects the equator so you can go there easily!
I've haven't yet fully shaken doing fine control by hovering the mouse over the maneuver node direction indicator that I want to tweak and rolling the mouse wheel instead of the click and drag. But that is pretty finicky stuff, if you roll too far or too long then some sort of mouse-wheel acceleration kicks in and all of your efforts go to waste quickly. I really need to commit to muscle-memory the new maneuver node adjustments down in the lower-left. Thanks for another cool video!
I've almost always used mods for maneuver editing, my current fav being Maneuver Node Evolved, so I never got used to the old stock system.
That's actually sounds like some sort of a plugin thing. Somewhere in the mouse settings, anyway
@@AbsoluteHuman The mouse-wheel acceleration stuff might be, or might not, I don't know. I've messed with a bit and, for me, this is just "how it works." You should try it and report back! :)
Another great tutorial, thank you!
Thank you for your videos, they are really helpful!
You're very welcome.
"And we want to launch 6 degrees degrees towards the north of east" - probably you should explain where did you found that number??
That number is on the KSP wiki for Minmus. It's unfortunate that it is not provided in game.
@@MikeAben There is so much small info like this the game should provide. I shouldn't have to search outside the game for info necessary to actually play the game. Or what I would prefer would be to provide me with the tools to calculate stuff like this myself.
@@protospace270 I agree. There is an orbital info tab in the Tracking Station, but it is missing important information while providing information you'll rarely need. In addition, there's very little in game explaining what it means.
Where in the settings do you find that “start burn feature” you see around 13:10? I’ve watched most of your videos (great stuff by the way) but can’t seem to find the part that mentions that.
Scroll down. It's in the gameplay section and called Extended Burn Indicator.
@@MikeAben Wow, thanks for the quick response! I’m a returning player from before the Beta, and a lot has changed! Your videos have helped me quickly get back into the game.
9:17
How is the fuel getting filled when it got to empty? Is that a glitch or some equipment that I am missing?
I never noticed that. It must be some sort of glitch.
cheats, you can hear his keyboard clicking and the fuel increasing ... sadge
Hey, I know it’s been a while since this video came out, but I’m having an issue. I haven’t experienced this before, but during around the same time of getting to orbit my rocket becomes unstable and flips sideways. What am I doing wrong, my design is the same or exact to yours.
Stay close to the prograde vector, and make sure to adjust the throttle limiter of the engines. If that's not working for you, put on bigger tail fins.
@@MikeAben wow, I wasn’t sure if you’d reply, thank you! I think you’ve got the best KSP tutorials, they are very step-by-step and thorough.
@@killerstache5321 Thanks. There are a lot new ones too if you check out my channel. The algorithm just likes the older ones.
All my play time and i never once thought to lower the thrust limiter to make more precise burns
First time on minmus I was a little low on fuel when I got to the surface, and it got to the point where I had to eject the landing stage and use the shape of my final engine bell to balance the craft on the surface so I could get science😅
really good at explaining these ideas!
How did you refill your engine with fuel mid flight?
I didn't. If you provide a timestamp, maybe I can figure out what you're seeing.
Never mind. 9:17. I noticed an older comment drawing attention to it. It's something buggy with the indicator. Notice the dV isn't changing.
Starting from 9:22 it starts refueling back to full
I started playing KSP when I saw one of your streams. This game looked sooo complicated but you made it a lot easier.
I’m a new player and this series has been amazing so thank you! I am not sure what you mean by edge on though. You said that term a few times and I’m not grasping it
Hey, do u remember me? I have played a lot and every day for many hours and my history is filled with ksp tutorials. I have landed on the mun and Minmus many many times now and I am planning on going to Duna soon.
I also have made probes and other stuff, and currently, the main place I struggle is building sstos and space planes.
Basically, what I’m trying to say is thank you for teaching me so so much and please share any tips for sstos, thanks
Awesome! and thanks for getting back to me with this. The learning curve in this game is pretty steep, but once you get past it so many amazing things open up.
Good luck with Duna. I will get o SSTOs someday because I love 'em.
I forgot, you asked for an SSTO tip. If we're talking space planes, the big thing is picking up as much speed as you can while still in air breathing mode. Jet engines generate more thrust at higher speeds, but not if the air gets too thin. So typically you ascend at a shallow pitch of 10 to 15 degrees watching your speed and trying to keep it building, even reducing your pitch a bit (but still going up) to do so. When your speed is as high a it can be, switch to rocket mode and pitch up to get your apoapsis out of the atmosphere.
When I've gone to Minmus (which I haven't done in a goodly while) I've usually launched to an equatorial parking orbit and then thrown my apo at the AN or DN for Minmus and played with the orbital period to get my encounter - basically using Minmus itself as a gravity assist for the plane-change burn. Any idea what the advantage to launching directly to incline is vs. that?
It's more time efficient while the additional cost of launching into a 6 degree inclination is trivial.
for small burns you can also pulse x and z
19:32 "I rarely use this"
I can tell. Because the way you described it is completely untrue (for throttle at least). As far as I know fine control has ZERO effect on how throttle behaves. It's merely for attitude control and (and maybe this is what you were thinking of?) RCS.
So one could use this in conjunction with aft mounted RCS thrusters to get REALLY fine control over a vehicle velocity. The only situation I can think of where I might want this is docking, and only if the RCS is by default WAY overpowered for my ship (which would be my mistake, because... why put such heavy RCS on a ship? It's mostly dead weight.)
Much easier to use the thrust limiter, no matter how you look at it.
I agree. I just always get people asking why I don't use "precision control" so I thought I should mention it. It's much the same reason I don't use the game's docking mode, but that's another video.
It is ok for tiny midcourse correction tunning with RCS as limiting trust on every one of them or turning the whole vessel is rather tedious
This shows me that I have been over-building boosters for simple probe missions...
I like 'em small and cheap.
Lol it happens to us all
why dont i get the communication screen next to the time warp?
With Minmus, it's much easier to get your orbit close to Minmus, then do a mid course correction burn which will cost barely anything.
Maybe I missed it but I having trouble figuring out how you came up with 6 degrees, Not saying you're wrong, just want to know how you came up with it.
I didn't come up with it. Minmus' inclination is 6 degrees. It may be available in the Tracking Station, you can certainly measure it directly by putting yourself into an equatorial orbit about Kerbin and selecting Minmus as a target, but it's also on the KSP Wiki which is full of all kinds of useful information.
I'm actually pretty sure that the 340 meters correction in the dV map stands for the worst possible scenario when matching the orbits "legitimately" on the node, so like making all the transfer burn to an elliptic orbit and THEN beginning the normal burn while still at periapsis. Mid course corrections tend to be much smaller
Or maybe it accounts inclining the parking orbit prior to the burn. Hard to tell for sure without some testing
@@AbsoluteHuman I'm quite sure what the number is either. Perhaps a plane match at apoapsis. I'd have to do the math to be sure. Either way, I agree. Corrections tend to be much smaller, but it's nice not having to worry about it at all.
Just did the math. It's a 6 degree inclination change performed immediately after your Minmus ejection. Why you would do such a thing I do not know.
@@MikeAben When I first started playing I found a Kerbin-to-Minmus set of text instructions that had you 1) launch to an equatorial orbit at some recommended height, 2) circularize, 3) match Minmus' inclination, 4) Point out that now you can match Minmus' inclination at any point in its orbit, so you can launch at any time and get there. Perhaps the old dv maps were based on similar instructions.
@@MikeAben Like I thought. Well, it seems illogical for a moon but it is a pretty common technic when doing interplanetary transfers where the eccentricity of the transfer orbit is not that high and cruising to the ascending/descending node and changing your inclination there is the simplest approach. And in that case you can't really change the inclination efficiently while deep into the Kerbin gravity well (if you are already in the LKO) so leaving the planets SoI first isn't that bad of an idea even if the node is right in front of its orbit.
How did you refuel your engine I’m playing on console so it’s a little confusing to me
I'm sorry. I'm not sure what you mean by "refuel". Can you elaborate?
Same question mid flight around 9 min you refueled engines after they ran out
I keep having a problem where my encounter is never anywhere near minmus, it’s always far away and prograde or adding time won’t make it any better, I’ve got exactly 6.0 ° of inclination
Edit : it didn’t work at all at kerbin but it looks like a mid course correction might fix it
Yes it worked
Sorry if someone has already asked this, but how exactly do you find out that 84 is the degree that you want to point at while launching. Asking because I don't want to have to look it up every time, but want to try to figure some of this stuff out myself. Don't worry, I'll still be watching your videos because they're absolutely FILLED with tons of useful information. Love your channel by the way.
Thanks in advance.
No problem. To head into an equatorial orbit (inclination of zero) your heading should be 90 degrees, that is due east. Minmus is in an orbit with an inclination of 6 degrees. I want my parking orbit in the same plane. That means heading 6 degrees south or north of east. That's a heading of 96 or 84 degrees. In this case, I needed to head north.
How do I get into an orbit like yours? You were able to make a pretty much perfect orbit whilst barely using 3/4s of your first stage fuel. My best orbit attempt was 800 for my AP and 50 for my PE. How do I control my fuel so I can make it in a good orbit like you without failing? I also have a problem with the control of the probe, I can’t seem to stay on 83 like yours and my navball just flys into the ground. Do you have any ideas on how I can fix these two problems? Many thanks
Getting into orbit efficiently takes practice. Remember you can revert and try again as many times as you want. I would get that down before attempting Minmus.
I'll link my more up to date tutorials. There's a getting to orbit video there as well as managing upper stage thrust.
ruclips.net/p/PLB3Ia8aQsDKgM2v7mOP6QsC3Yv2CKZrmV
This is just what ive needed! Ive done a crewed mission to the moon and back just need to build a nice lander! Im trying to figure if I should go to minmus or do moon landing? Ive tried to do minmus but run out of fuel doing radial adjustments!
Minmus is trickier to get to, but much easier to land on. It's a perfect place to practice your first powered landings.
@@MikeAben Awesome gonna try that! I took a few months away playing another game getting back into the flow!
8:18 how’d you get that fuel baxk in your core stage? I keep running out in that stage and need to use the probe to burn to finish my orbit
Edit: I ended up adding a couple boosters and I was fine
That's just the game being buggy.
Why aren't you using the fuel of the booster for the intercept in stead of seperatet the booster?
where did you get the 6° from?
Can you explain how you determined your time warp @ 6:58
I'm time warping until I'm under the where Minmus' orbit crosses Kerbin's equator. I explaini why I do that in the video. If there is something in that explanation that is unclear, let me know.
@@MikeAben I've been autopiloting because of how good your videos are that I forgot how to critically think....
Also, how did you conclude the intercept location of minmus as 1/6 of an orbit, thus where to start your maneuver node? I seem to constantly have trouble with lining up the timing of the maneuver. Much appreciated!
@@ericcollier7878 Just experience. It's always about one sixth an orbit, but even if you didn't know that, just move the maneuver until you get your encounter.
I landed on space
Why worry so much about heading when you can just constantly adjust north and south so the inclination in the advanced panel sits on 6.0 degrees by the time you've raised your Ap to >70km in the ascent? After you escape most atmospheric drag effects I find you can switch to map mode to simultaneously monitor your Ap as well, or just switch between tabs.
Minimizing heading adjustments is more efficient.
Edited to add: Making the inclination change when near orbital velocity is much less efficient if that is what you are suggesting.
hey I've done this a few so far for science and thanks for the guide since its helped me out a lot but I've suddenly ran into a problem I've never experienced before, my orbit keeps going to wrong way around (apoapsis is where periapsis should be and vice versa) I've tried doing the exact same routes I've done before and watched this video over a couple of times now but it just keeps doing it, I dont know what to do since nothing i do seems to help, infact its gotten so bad i have an easier time getting to places like duna and eve rather than minmus, im stumped lmao.
I have got a question: when I decouple my boosters, my boosters always crash back into my rocket. Why is that happening? I always put my decouplers on the bottom of the last stage of the rocket, is that the reason and where should I place them. One more thing: What TWR is good for taking off of the ground and how do I make the TWR higher?
I'm assuming you mean radial boosters attached to the side of the rocket. They're likely too high on the rocket. Try sliding them down with the move tool but keep the radial decouplers where they are. I explain it in this video.
ruclips.net/video/fbNAjmooad0/видео.html
I like a surface TWR of about 1.30 to 1.35 at launch. You can adjust it by right clicking on the engine and changing the thrust limiter. You can't move the thrust limiter above 100%. If the TWR is still not high enough, you need more engines or less mass. I explain this in more detail here.
ruclips.net/video/HN8dus_zZbE/видео.html
2 years late but early game I'm currently using airplane tail fins as my fins. This enables me to "deploy" them which immediately puts my rocket into a spin which followed by decoupling boosters "throws" them outwards.
Absolute noob only just getting into this game great tutorials btw
I don't have that periapsis near the Minmus. How to make it appears?
It sounds like you don't have an encounter. You need to get the close encounter indicators close enough first. I do this around 11:20. It's very likely you may need to make a midcourse correct to get the encounter. I do this at 14:37.
@@MikeAben Thanks you so much. I got it now
Hey Mike, my probe keeps losing signal because the ksp base is on the other side of the planet by the time I get out to minimus and then I can't function my vessel. Do you have any advice for this?
You must have ground stations turned off in the settings. You should turn them on.
@@MikeAben thanks for the quick response, it turned out that I didn't pay enough attention to turn my solar panels towards the sun on the journey and the command module ran out of juice. Thanks anyways.
The question I have is will the encounter indicator thingy work on PS4 as it looks slightly different for me? Which setting did you say I needed to change to enable it ?
I can't speak for the PS4, but the encounter indicators can't be turned off. There is no setting to look for. If you are not seeing them, it is likely because your encounter isn't close enough. That's easy to happen if your parking orbit is not in the same plane as Minmus' orbit.
Is an SLS like rocket good enough to reach minmus?
I think yes
Could you do a video on making these rockets so we can follow along fully, this would help me because I cannot build functional rockets yet
I have a number of rocket building videos. A link to the playlist is in the description. Just start with the first one. I'm not going to do a build video for every rocket in these tutorials because I would just be repeating myself.
@@MikeAben thanks!
I get to a 83 turn, my ship is at exactly 6 degrees and my orbit is like minmus but "reverse". why this is happening? (sorry for bad english, im still learning :p)
I'm not sure what you mean by reversed, but you should also launch when the KSC is under Minmus' orbit and pay attention whether you need to head 7 degrees to the north or to the south.
@@MikeAben Now I tried moving my prograde to 83 degrees (like you shown in the video) instead of just turning my ship to 83 degrees during ascent and it worked!. And just to know, is my english good or bad?
@@MikeAben And I yesterday could make an geosynchronous orbit with 3 relays around mun thanks to your tutorial!
@@Salamerson Your English fine. 👍
Just me playing a year after upload with an updated game and the manoeuvre node countdown extra isn’t on by default ? Thought it was some magic only on pc😂
how did u gain fuel?
You'll have to let me know when in the video you think I gained fuel.
@@MikeAben around 8:18
@@adampredskolak797 I'm still in the atmosphere. As the air gets thinner, the engines become more efficient and the dV increases.
@@MikeAben ohhh thank you, im very new to this game so thank you for explaining
its cheats, you can hear his keyboard clicking and the fuel increasing ... sadge
How can we know at what angle is Minmus please? :)
As I said, it's six degrees. It's always six degrees. This information is in the Tracking Station and available on the KSP wiki.
@@MikeAben Oh we can find it in the tracking station that's what I was looking for, thank you so much for everything !!
how the heck did you come up with the 6º deg ?? im so confused
Minmus's orbit is at a six degree inclination. You can view orbital info in the tracking station.
@@MikeAben After a few more hours i did happen to realize that, thank you so much your videos are the best :D
Bro you Add fuel with trick Or cheats?
Definitely not. The key is keeping it small.
10k rocket nice
I can’t do this I followed all videos but this is way too hard for me :( I really like this game but I’m not good at it and I can’t encounter Minmus at all. I wish it was an in game tutorial for encountering Minmus because I just can’t land on it no matter what I try.
I do agree that there is a lack of in-game tutorials in this game. If you are having trouble reaching Minmus it is probably because your parking orbit around Kerbin is off. Make sure you can reliably get into low orbit. You may need to practice this. Also, though the Mun is harder to land on, it is easier to encounter. You may want to try just getting an orbit around the Mun and coming back first (if you haven't already tried that). I do that here.
ruclips.net/video/9OMvpSLHm4Q/видео.html
Despite what a lot of RUclipsrs make it look like (including me), KSP is hard, especially if you try to do too much too quickly. If you still have questions, don't hesitate to drop by the discord (link in the description), where you can get much more detailed help. You can also drop screenshots of your rockets and orbits to help nail down where the problems are. There's lots of folks there, including myself, who would love to help you out.
Mike Aben This is a dumb question, but what is a parking orbit and what does it mean / do?
@@simineelamkav793 No problem. There's a ton to learn in this game. A parking orbit is a circular orbit around Kerbin of a low altitude. With the videos in this series, my parking orbits have always had an altitude of around 80 km.
A parking orbit is somewhere where you can leave your vessel "parked" while you plan the next part of the mission. In this video, I start my launch into the parking orbit at 7:00. By 9:30 I have inserted into a parking orbit that is 93km X 76km with an inclination 5.3 degrees. I was shooting for 80x80 and 6 degrees, so this shows you don't have to be perfect. Now in a decent parking orbit, I plot my ejection burn to Minmus, which is much easier because I put some thought into the parking orbit.
Minmus is tougher than the Mun for this because of the inclination. The Mun has an inclination of zero so during launch you can just go due east (90 degrees on the navball). The Mun is also bigger and easier to encounter. Either way, getting a decent parking orbit goes a long way to making the ejection to your target easier.
Mike Aben Thanks so so so much :)
I have a few more doubts that I hope you can clear. The first one is: how can I make my rockets lighter because for some of my stages the TWR is 0.4-0.5 and this is bad based on what I learned. Next is that I actually landed on Minmus!! The method used in your guides were a little too hard for me so I watch Scott Manleys video and he did a normal orbit and then just decided to go to Minmus and inclined it from there.
The last question is I really want to make better rockets with more fuel and mainly less weight and I do it mainly in sandbox so can u share any tips? Thanks
@@simineelamkav793 No worries, but I'm hitting the road in a few minutes and won't be getting back for a while so I can't respond in much detail. It could be your rocket is as small as it can get and you need bigger engines. Real rockets are big for a reason. Again, try the discord. You can drop a picture of your rocket in the help section. I may not be able to get to it today, but I bet someone else will. Folks are very nice there (I'd kick them if they weren't).
i know im way past but i believe in update they made those antennas weaker cause i lost connection Over minmus
They're still enough. Are you sure you weren't on the farside of Minmus?
Welp. I got my probe out to Minmus, and went for the descent, and lost radio contact.....
Fantastic tutorials but i finds it hard to get close to minmus
OK guys, who thinks this little Minmus lander's going to become a little Minmus impactor in the next video? 😂
Ye of little faith.
What’s your pc specs?
3.58 GHz 8-core CPU with 16 GB of RAM. The graphics card is older, a GeForce 660 but I hope to upgrade soon.
Btw, you don't need landing legs. I just used the antennas
Did it work lmao?
you can do this very cheap:
me in science mode going overkill on trusthers:)
No sure where he got 6 dg from
It's the inclination of Minmus' orbit. You can look it up in the Tracking Station or the KSP Wiki.
Mint ice cream
Im sorry were the fu*k did you just get extra fuel from thats not explained in your videos or I just missed it
Where am I getting extra fuel? Can you provide a time stamp.
Hang on. Is see that bar jumping around 8:20. If that's what you're referring to, that's a bug. Notice the dV doesn't change and the bar drops back down a few moments later.
I see
I had trouble getting orbit with your rocket design I kept running out of fuel but I just added boosters and that helped
@@artemkrylov9516 its cheats, you can hear his keyboard clicking and the fuel increasing ... sadge
Funfact: in orbit, no matter what you do, your orbit will be above the center of what you are orbiting. If its not the case, then, you broke the physics
? "North" thats west
Gotta timestamp? I mean, it's certain the kind of misspeak I do, but you never know. Sometimes I say what I mean.
Common man you are not matt lowne you are better
Why is your fuel gauge jumping all around? You're at 90km with a full tank. Then you start to burn for Circularization and your down to a sliver of fuel. Then suddenly, you're back up to about 5th of a tank or so. I'm confused.
Dunno. I think it's a bug. I didn't notice it until someone pointed it out.
its cheats, you can hear his keyboard clicking and the fuel increasing ... sadge
You literally could have just targeted the planet and it would have told you all of this .
I really wish you reminded us to keep your solar panels directed towards the sun a little earlier 🥲