It's honestly amazing how consistent it is, despite multiple composers contributing across multiple years! Viklund must've really set down the 'PAYDAY style' well.
After Simon Viklund left, I thought that the music in Payday 2 would never be as good as it used to be. The new music composer (Gustavo Coutinho) has proven me wrong with all of his recent music. “Deadeye” and “Bonebreaker” are every bit as good as Simon’s tracks in my opinion.
Completely agree with those picks. One thing I liked about Viklund's later PD2 tracks was when he adopted the musical style of the heist location - something that Coutinho's started to inherit as well!
@@GameRevo I love the Mexican trumpets Gustavo used in all of the Silk Road heists. I’m very interested to see what music he created with the new DLCs releasing in 2021.
Fun Fact: On Watchdogs Day 1, if the escape driver dies while driving into the level (blowing him up after he spawns) he will actually crash the car in a special scene
My only regret is that I couldn't include them in this video. As tempting as it was to cut away just to hear it for a few seconds, it was a real pace breaker. Damn excellent song though!
I'll be honest, I've literally never heard the theories that the alternate assaults were tied to progression/specific heists before. I thought it was common knowledge since Ode to Greed that it was just random
Payday has literally the best Soundtrack of any game I've ever played. GTA doesn't count because it's basic normal music, most not original, in the Radio.
@@manniacc2681 GTAV original score even uses the same tricks as Payday OST. It starts off simple but when you get into action it builds up it's tension and when you get into "clear" the music shift into calm soothing melody. I also like how in Online they remix the original score every DLC to fit the theme better. Adding more riffs and guitars for Bikers DLC or adding more synths and beats for high-end car theft business DLC.
I love this one, but the soundtrack is completely random to pop, you could lose a level, retry and get a different song: ruclips.net/video/JzDqdR9-NMM/видео.html
I've noticed that almost all of my favourite games have a good and memorable sountrack. I think a good track at the right moment can make the experience exponentially better, it can give you so much emotion that it can change how you play completely. Payday is done so well that depending on what music is playing i change my playstile, something like death wish track makes me want to stay back and rambo, something like death row makes me cautious, stuff like evil eye makes me want to style, and then full force forward makes me concentrate to max level...
not only good soundtracks, but tracks that somehow have dynamic system that change during gameplay, even super mario world adding some drum like when you have yoshi add too much to the game..
Idk if you’ll see this but I hope that in Payday 3, alternate tracks like this are used for that game’s version of the Captain Winter’s endless assaults (if it has any), just to add a little bit more oomph to the locked waves
This is a great idea. If PD3 has an equivalent to winters/swat turrets that enter and exit the map, it'd be a great progression of the alternate assault idea.
As someone that puts music over almost everything in games, Payday 2's soundtrack is just incredible, the diferent versions of one same track, sometimes becoming a different track depending on the situatuon, it makes it a incredible experience, sometimes i boot up cook off and let the bots do the work while i enjoy break the rules or any other track, not to mention the complexity of said tracks, giant props to Simon and Gustavo! They made a incredible job.
I always liked when games go the extra mile with music. The combat layers that play in The Binding of Isaac when 6 enemies are in the same room. Parappa the rapper's music changes if your performance is bad. Ape out has dynamic music created by your own gameplay that gets more intense as you get more aggressive. Patapon has the fever side of the songs.
Ooh, I didn't know about any of these! I'll make a note to look at them sometime. Other great examples off the top of my head would be Furi and Nier Automata, though I'm sure there's plenty others I've just never seen!
It really does add something 'extra' to a game's soundtrack - thankfully, it seems to be a bit more common nowadays, but it's still rare enough to be a treat.
For me, Payday's soundtrack kinda reminds me of the Doom, or hell, even the DMC soundtrack. All 3 of those games have such an amazing variety of soundtracks. From "Bury the Light" to "I Will Give You My All" to "Meathook" or "Rust, Dust and Guts". All 3 are basically in all of my playlists. Especially Bury the Light. For some reason, it just never gets old.
Want to hear something funny? I started Payday 2 again after a long time, did Bank heist: Gold (Very Hard) with Deadeye as music for the first time and guess what i get? This alternative soundtrack from it. Edit: Happened again on this christmas heist with the presents
I'm glad someone talked about how the music works in-depth, I always loved this system and how smooth the changes between phases are despite the music being split into 4 parts thanks to the composers making their music in a specific way with this system in mind. When you've known how it works after a while, it's easy to forget how well thought-out this is, and it's nice to take a step back and appreciate how much effort went into making the music fit with the gameplay. Also it's always been satisfying hearing an alternative version for an assault track. Even years later me and my friend still get surprised and a bit hyped when we get the vocals for "Break the Rules", and I'm very glad they kept using this feature later on, even recently with Deadeye.
Found this on my recommendations and I am glad I found your channel. Your videos (specially your newer video essays) have a ton of effort put into them and it shows the audio, editing and script are so clean. I hope to see more from you.
How the hell do you only have 1.58k subs?? This video showed up in my recommended and after watching it I was convinced that you had to be some large youtuber for a video that is this high quality with this much time put into it. This video is absolutely amazing and you've definitely earned yourself a sub, it's a shame I can only sub once lol. Keep up the absolutely amazing work my man!
Thanks! It's been a couple years of experimentation, and building subs is a bit slower that way. Doesn't bother me though! After all, this video seems to be doing well.
I asked myself that exact same thing! I watched the video since it kept showing up for like 3 days straight and I was hooked. I started went back and watched all the videos in order and was stunned by how little views they had! It's a damn shame! But he's definitely earned a sub from me too
I disapprove of how little you talked about Ode to Greed, still my favourite theme from Payday 2. It fits Big Bank perfectly and when the opera part hits and you're fighting hundreds of cops at the same time while trying to carry the loot out... Perfect.
This was one of the most in-depth videos about a game mechanic I've ever seen. To think that the same mechanic was used decades ago in Sonic is mind boggling.
This is an amazing video, from such a small, underrated creator. Wish I found this sooner. You deserve more recognition this is fantastic content dude Fanboying aside; I've always wondered if the music in payday 2 plays in the Heister's head or if its like in some sort of headphone device thing, like how Bain's communication is probably only heard from the Heisters and not the enemies or civs, since having Bain's assistance be heard by everyone nearby wouldn't be good. Perhaps the music may just be a sign of how immersed or focused the Heisters get when things get loud, or stealthy Funnily enough, the game's soundtrack is what actually got me into the game. I Heard the "No Mercy - Blood Spillage" track on youtube from a video, and thought "isnt there a *second* payday game?" Then I then found Code Silver 2018 of which I, of course, instantly fell in love with, which lead me to watching videos on the actual No Mercy Heist, most notably GeneralMcBadass' video. After countless more listens and videos watched, I played the heist, loved it, and then played it again. ...about 17 times. The soundtrack just doesnt get old, or the close-quarters combat too, the throwing of grenades at shields out of my reach, the accidental slaughters of civs, and the many failed attempts at the beginning stealth part still get me jumping in my chair giddy with excitement. I've heard the second assault in No mercy on several different occasions though. But I really won't forget how the soundtrack and robbing of a Hospital was what got me into a Heisting game, and not a bank or jewelry store of which are the most iconic and popular just shows how unique and diverse Payday 2 is. It's a concept I didn't think twice about trying. Despite its clunky engine, its questionable realism, and other things, I cant believe I just turned a small thought about the music into a whole paragraph about how I got into the game because thats exactly how I found interest for the game in the first place. Thats how you know a game is just *that* good. Thanks for reading (or not reading) my large block of text, hope someone sees this (lol)
Music is such an important part of payday 2, Really hope they can get Simon Viklund back for payday 3 If not, I hope they at least port the payday 2 music, Just like they ported Payday The Heist's tracks. Also me and my friends came to the conclusion that the lyric parts are random, My friend had a manic obsessions with Break The Rules and Ode To Greed when we played, Those were on pretty much every loud heist. Not only do the lyrics come randomly, They don't necessarily trigger to all players at once. We also agreed that Big Bank and Scarface Mansion both had higher chances of triggering the lyrics, But naturally we had no actual hard data for it. Either way good video.
Thank you! The reception of this video has been far greater than anything else I've done, so I guess it has 'blown up' in a sense! It's certainly been an experience.
Man I just love that you spend so much time to hear that version of the song and when I hear the song for the first time I get the other version that you tried to get for so long.
Code Silver 2018’s alternate usually happens in the elevator section. I don’t know if it has a chance to happen during the rest of No Mercy, but that’s usually where I’ve heard it.
Huh, that's a good idea. I couldn't get it to appear consistently at that section but there's always the possibility that the chance of playing increases there. I did manage to get it to trigger once but it wasn't during the elevator.
I think that's because you're likely to encounter more assault waves whilst waiting for the elevator, as it's the longest section of the heist, especially if you're good at stealth. So you'll hear the assault portion more times, and therefore will have a higher chance of hearing the alternate version at least once.
Me and my crew trying to escape on scarface mansion while a ton of enemy shoot at us, all of my 3 teamate were put down but ... LETS BREAK THE RULES I manage to save all of them because I was tanky and had inspire basic
I just wanna say how amazing yet gruesome it is that the bodies just pile up in hallways, to the point that you are wading through the corpses of your enemies... igs such an insane game
Never played Payday 2, but I did play Payday The Heist back in the day. But even now, I'll still listen to the soundtracks of both these games. Also, YT recomendations knocked it out of the park with this one. Checked out what else was on your channel and it seems pretty interesting, gonna check it out later! Subbed
Simon Viklund and Ulf Andersson blew my mind with their work and I fell in love with their respective crafts because of them. Gunmetal gray is forever burned into my brain!
I use a mod called CustomOST to insert custom music in game, and it works on a random alt assault basis- you can even set the chance of the alt assault triggering. I think it’s most likely random chance with the official music too.
It's always been obvious to me that the music in payday is dynamic and tied to how waves build up before a push. But those alternate versions are something I had no idea about. Fascinating.
My fondest gaming memory was playing Meltdown on a higher difficulty than I or the randos in my lobby were ready for, getting the bare minimum to escape after getting the Longfellow stuck, just about to leave behind the rest of the loot in the warehouse when suddenly, the lyrics to Break the Rules started. We emptied the place of everything
Love the video, just wanna throw my two cents in with “bridging”. Sometimes desynch could happen so badly that the assault “never” happens, what I mean by that is that the assault is happening but somehow it skipped over actually starting the assault music, meaning the control version could be playing over it, or worse, the anticipation version and hear and endless 3 second loop.
@@GameRevo It’s not common I can safely say that, but it’s an occasional thing depending on how bad the desync is and even then it doesn’t happen most of the time.
I was on a heist, we couldn’t find a crowbar to progress, we were almost dead and we were knee deep in cops, I was shooting them left and right with my minigun, blaring “break the rules”... And the last things those cops heard before a massacre were “you and I...”
Great video, watching the part where you tried to force the trumpet section was hilarious for me because my friend and I got it the first, and only, time we ever heard the track. I honestly thought it was just a normal staple of the song.
I remember playing Scarface Mansion for the very first time, I was going through the story mode for fun, never having played before. I just got the vault up and started moving the cash and yayo. I'm throwing bags over the railing while firing my microgun, rushing to the van. Then I hear *"You and I...we've been going the distance..."*
I don’t use professional coding language, I use scratch. But I can explain the basics of what peer to peer is. In most coding languages there are these things called “variables” which just keep track of a certain number/phrase. Some variables can be linked to the internet itself, not a server. If an internet variable is set to a player’s xy and z positions and then sets those variables to their corresponding coordinates, that model’s positio. Is saved to the internet. Detecting certain online rooms to enter those coordinates into.
i think due to the fact the game have a system to send data trough other clients in case of issues to connecting to the host it could be called peer to peer, ... for example if theres 4 people in the game, player A host, and players bcd if player B have connection isssues to the host, the game will try to make player be send the data to player C to send to the host, to send back to C to then send to B just to keep the player connected.....
This is the first vid of your channel I ever watched, and I gotta say that your dedication to editing these vids shows a lot! I hope you have a nice weekend and the subscribers you deserve 👌🏼
Yes please! I'm sure some people play these heists and never find out about the alternate versions. I like that it's rare, but I agree that it needs to be a bit more common.
Honestly, my favorite "alternate track" has got to be "break the rules", Only got it 3x or so, in a White House run and.. twice...?- in a safehouse protec.. OH GPD I JUST GOT ONE LITTERALLY SECONDS AGO IN MY BLOOD HEIST
Going from someone who spends way too much time listening to Payday's soundtrack compared to playing the game, a bit more elaboration on the specifics I've seen people annotate the stages the music work with. Most Payday tracks follow a select handful of stages, though not every song uses these stages. I'm gonna use Payback Roulette, the soundtrack of Black Cat, as an example/excuse cus that's the one I'm currently listening to in another tab: Stealth Intro: The very start of the heist, has a bit more flourish than you'd get by the stealth part just looping. Basically plays just at the start of the heist. Stealth: Self explanatory. Plays before the heist gets hot, basically all you hear in Shadow Raid. Control Intro: This usually plays by the time the cops are called, and acts as the bridge between Stealth and the Control phase, the game begins swapping to Loud Mode. Control: Control is the in-between phase where the assaults aren't happening and most the objective playtime's going on while the cops are a minor threat. Anticipation: The point where the assault's about to hit and the music starts to ramp up and ready for it. Anticipation End: The 'lagtime' part of the track brought up above as well. For Payback Roulette, this is simply a short jingle reminiscent of Gun Metal Grey. Assault Intro: The non-looping final ramp before Assault really starts up and signals the assault phase proper starting. Usually synced up with Bain saying something like 'NOW GIVE THEM HELL!' or similar. Assault: The really heavy hard part of the music. Shit's going down, bulldozers are banging doors in, good times had by all unless your kit isn't set up for this heist. Usually when Assault ends, we hit back to Control Intro, keeping up some of the previous tension of Assault but letting it wind back down to the Control phase.
My theory was that the alternate version of Deadeye with the trumpets was exclusive to the heists set in Mexico but I guess it really is a dice roll. P.S: you can listen to the “Bridging” between the anticipation and assault part of the track more clearly if you are playing online and a player joins the heist as the assault is about to commence
@@GameRevo maybe my theory is right. I was playing Goat simulator with Deadeye and out of 4 assaults, 1 alternated to the trumpet version. Then I played Buluc’s Mansion and out of 3, all of the assaults played the trumpets version. It’s possible that every assault it’s a dice roll to determine which version plays and the mexican heists (or just Buluc’s Mansion idk) have a higher chance to play the trumpets version. That, or RNGsus favored me in those heists.
I can't quite remember the specifics, but using the Contractor sniper with the Graze skill, and the Maniac perk deck with turrets should give you a strong starting point!
@@GameRevo thanks alot. Also good video I've always told people that you may hate things in payday 2 but we all love the sound tracks and use of music.
I think I heard something about it being a bit more common on maps that are set in Mexico like San Martín Bank, Buluc's Mansion and (just maybe) border crossing.
They're could also be another factor, or im just incredibly lucky. I think the special assault music will always play or at least have a higher chance of doing so if it's your first time playing a heist. I don't play big bank often infact im pretty sure I've only played it once or twice, and i specifically remember getting the vocal section every time I've played it. I also just played scarface mansion for the first time on pc since i played on console until the steam sale and got the lyrics for break the rules on what felt like every assault wave which is amazing since its my favorite song from payday 2.
I already know exactly how it works since I used to be obsessed with modding Custom OST into this game... ...but this guy spent so much work on this video it would be a crime not to watch it.
Modded tracks are always a tough call for me - some of the modded-in tracks are truly excellent, but I've become far too attached to the PD2 soundtrack to consider changing it!
Break The Rules does it for me when I'm the last one standing. In that moment, it's just me, the cops, the LMGs on my shoulders and the music blaring at 200%
I only got the game recently but break the rules is my favourite song in the game, I haven't heard anything else in the soundtrack that comes close to it imo (although it's all great music, break the rules is on another level)
The reference in the thumbnail is a little more obscure this time - I'll be impressed if anyone can work out what it is!
i still dont get the reference is too hard for me xd
i dont watch many music videos, instead i play the music in the bathroom
imma just guess its a red hot chilli peppers reference
Bruh i got that dead eye 2 time in my life lol
Deadeye only ever played the alternate version for me, I've never heard the original one in game
Is it Mudvayne? Prolly not
Hearing "You and I..." when the assault phase starts is always hype.
We've been going the distance!
@@thefrumentarii8909 Aiming for the sky
@@waffles6280 WITH A SECRET AMBITION
@@dnkakusei It's not our thing to walk the road that's pa-a-aved
We're not the ones who roam the trail that's bla-a-azed
The Payday Soundtrack is Pure Gold
It's honestly amazing how consistent it is, despite multiple composers contributing across multiple years! Viklund must've really set down the 'PAYDAY style' well.
The payday soundtrack is pete gold
Timeless
Agreed
Imagine the payday 3 soundtrack, it must be a banger
POLICE ASSAULT IN PROGRESS
After Simon Viklund left, I thought that the music in Payday 2 would never be as good as it used to be.
The new music composer (Gustavo Coutinho) has proven me wrong with all of his recent music. “Deadeye” and “Bonebreaker” are every bit as good as Simon’s tracks in my opinion.
Completely agree with those picks. One thing I liked about Viklund's later PD2 tracks was when he adopted the musical style of the heist location - something that Coutinho's started to inherit as well!
@@GameRevo I love the Mexican trumpets Gustavo used in all of the Silk Road heists. I’m very interested to see what music he created with the new DLCs releasing in 2021.
@@beefjerky007 Apparently the upcoming heist is taking place in San Francisco .
Any ideas what that musical style could be?
Sucker Punch
@@acemcwolf5445 Possibly some rock guitar with some Asian instruments, since we're most likely going to Chinatown
A great example of an alternate version assault music is in Scarface mansion where the music can play sometimes with vocals or just instrumental
Break The Rules is a brilliant song! Really shows Viklund at his best.
Same as Ode To Greed in Big Bank
Fun Fact: On Watchdogs Day 1, if the escape driver dies while driving into the level (blowing him up after he spawns) he will actually crash the car in a special scene
Some lucky bastard out there is like: "Wait, that's the ALTERNATE version?"
I'm the lucky bastard
Break The Rules plays WITHOUT lyrics?!
@@Lenriak IT PLAYS WITH LYRICS???
Finally someone talks about assault intro after the anticipation
It's a curious lil' tidbit, and a nice solution to pd2's jank haha.
Bro the vocals of Break The Rules is so good I had to pause playing when it was playing
My only regret is that I couldn't include them in this video. As tempting as it was to cut away just to hear it for a few seconds, it was a real pace breaker. Damn excellent song though!
I'll be honest, I've literally never heard the theories that the alternate assaults were tied to progression/specific heists before. I thought it was common knowledge since Ode to Greed that it was just random
Payday has literally the best Soundtrack of any game I've ever played. GTA doesn't count because it's basic normal music, most not original, in the Radio.
GTA V's original score is one of my favorites and most overlooked game soundtracks
@@manniacc2681 I think it's mostly overlooked because it has a kickass radio line up, damn shame too. Same with Fallout tbh.
@@manniacc2681 GTAV original score even uses the same tricks as Payday OST. It starts off simple but when you get into action it builds up it's tension and when you get into "clear" the music shift into calm soothing melody.
I also like how in Online they remix the original score every DLC to fit the theme better. Adding more riffs and guitars for Bikers DLC or adding more synths and beats for high-end car theft business DLC.
@@loganreed23 Nice, I never heard that before and I played a lot of Online
I love this one, but the soundtrack is completely random to pop, you could lose a level, retry and get a different song: ruclips.net/video/JzDqdR9-NMM/видео.html
recommendeds led me here, i am not disappointed
Thanks, glad you enjoyed it!
Neither am I
I've noticed that almost all of my favourite games have a good and memorable sountrack. I think a good track at the right moment can make the experience exponentially better, it can give you so much emotion that it can change how you play completely. Payday is done so well that depending on what music is playing i change my playstile, something like death wish track makes me want to stay back and rambo, something like death row makes me cautious, stuff like evil eye makes me want to style, and then full force forward makes me concentrate to max level...
Agreed! There's some heists I just never pick 'random song' on because they fit so well - Hotline Miami is probably the best example.
not only good soundtracks, but tracks that somehow have dynamic system that change during gameplay, even super mario world adding some drum like when you have yoshi add too much to the game..
at first there were shiny pokemon. Now, payday 2 has shiny music
Idk if you’ll see this but I hope that in Payday 3, alternate tracks like this are used for that game’s version of the Captain Winter’s endless assaults (if it has any), just to add a little bit more oomph to the locked waves
This is a great idea. If PD3 has an equivalent to winters/swat turrets that enter and exit the map, it'd be a great progression of the alternate assault idea.
When I was playing the demo, the soundtrack catch my ears and eventually bought it.
And mostly it was the reason I stayed for a long time.
As someone that puts music over almost everything in games, Payday 2's soundtrack is just incredible, the diferent versions of one same track, sometimes becoming a different track depending on the situatuon, it makes it a incredible experience, sometimes i boot up cook off and let the bots do the work while i enjoy break the rules or any other track, not to mention the complexity of said tracks, giant props to Simon and Gustavo! They made a incredible job.
Aye, it's one of the few games where I've basically never muted the soundtrack. It's just so integral to the gameplay that it feels wrong without it.
I always liked when games go the extra mile with music.
The combat layers that play in The Binding of Isaac when 6 enemies are in the same room.
Parappa the rapper's music changes if your performance is bad.
Ape out has dynamic music created by your own gameplay that gets more intense as you get more aggressive.
Patapon has the fever side of the songs.
I agree. Its a shame that not a lot of games do this.
Ooh, I didn't know about any of these! I'll make a note to look at them sometime. Other great examples off the top of my head would be Furi and Nier Automata, though I'm sure there's plenty others I've just never seen!
It really does add something 'extra' to a game's soundtrack - thankfully, it seems to be a bit more common nowadays, but it's still rare enough to be a treat.
Metal Gear Rising, Killer Instinct 2013, and Doom 2016 also have dynamic music.
@@semendemon2734 Wasn't aware that KI 2013 had that! How does it work?
That No Mercy section, dear god man, what the hell was the Commissioner doing?
For me, Payday's soundtrack kinda reminds me of the Doom, or hell, even the DMC soundtrack.
All 3 of those games have such an amazing variety of soundtracks.
From "Bury the Light" to "I Will Give You My All" to "Meathook" or "Rust, Dust and Guts". All 3 are basically in all of my playlists. Especially Bury the Light. For some reason, it just never gets old.
The Payday Soundtrack is one of my favourite Soundtracks ever
WE HAVE BEEN PLANING THIS FOREVER
@@amirhellsing5746 DIVIDED ALL THE TASKS
@@ruthlessxo99 GOT THE GEAR AND ALL THE WEAPONS
Ahh yes another believers of Lord Viklund and his successor Coutinho
Aye, Coutinho had a lot to live up to but I think he really pulled it off with Silk Road. Can't wait to see what he does next.
Want to hear something funny?
I started Payday 2 again after a long time, did Bank heist: Gold (Very Hard) with Deadeye as music for the first time and guess what i get? This alternative soundtrack from it.
Edit: Happened again on this christmas heist with the presents
I'm glad someone talked about how the music works in-depth, I always loved this system and how smooth the changes between phases are despite the music being split into 4 parts thanks to the composers making their music in a specific way with this system in mind.
When you've known how it works after a while, it's easy to forget how well thought-out this is, and it's nice to take a step back and appreciate how much effort went into making the music fit with the gameplay.
Also it's always been satisfying hearing an alternative version for an assault track. Even years later me and my friend still get surprised and a bit hyped when we get the vocals for "Break the Rules", and I'm very glad they kept using this feature later on, even recently with Deadeye.
I wish I could relive the moment when for the first time in my life Razormind kicked in during assault.
I think everyone had their eyes glow for a split second when they had that happen for the first time
Found this on my recommendations and I am glad I found your channel. Your videos (specially your newer video essays) have a ton of effort put into them and it shows the audio, editing and script are so clean. I hope to see more from you.
I'm glad you enjoyed it! Hopefully I live up to that standard haha.
All these songs, all these alternate versions, and I'm still here listening to "Gonna Give You My All."
How the hell do you only have 1.58k subs?? This video showed up in my recommended and after watching it I was convinced that you had to be some large youtuber for a video that is this high quality with this much time put into it. This video is absolutely amazing and you've definitely earned yourself a sub, it's a shame I can only sub once lol. Keep up the absolutely amazing work my man!
Thanks! It's been a couple years of experimentation, and building subs is a bit slower that way. Doesn't bother me though! After all, this video seems to be doing well.
I asked myself that exact same thing! I watched the video since it kept showing up for like 3 days straight and I was hooked. I started went back and watched all the videos in order and was stunned by how little views they had! It's a damn shame! But he's definitely earned a sub from me too
I disapprove of how little you talked about Ode to Greed, still my favourite theme from Payday 2.
It fits Big Bank perfectly and when the opera part hits and you're fighting hundreds of cops at the same time while trying to carry the loot out...
Perfect.
It truly is an excellent song.
This was one of the most in-depth videos about a game mechanic I've ever seen. To think that the same mechanic was used decades ago in Sonic is mind boggling.
Games that use music in a god tier way:
Diablo 1
Doom Eternal
Payday 2
All for different reasons but goddamn it's just so good.
Can i add red alert 3 to the list?
This is an amazing video, from such a small, underrated creator. Wish I found this sooner. You deserve more recognition this is fantastic content dude
Fanboying aside; I've always wondered if the music in payday 2 plays in the Heister's head or if its like in some sort of headphone device thing, like how Bain's communication is probably only heard from the Heisters and not the enemies or civs, since having Bain's assistance be heard by everyone nearby wouldn't be good.
Perhaps the music may just be a sign of how immersed or focused the Heisters get when things get loud, or stealthy
Funnily enough, the game's soundtrack is what actually got me into the game. I Heard the "No Mercy - Blood Spillage" track on youtube from a video, and thought "isnt there a *second* payday game?" Then I then found Code Silver 2018 of which I, of course, instantly fell in love with, which lead me to watching videos on the actual No Mercy Heist, most notably GeneralMcBadass' video. After countless more listens and videos watched, I played the heist, loved it, and then played it again. ...about 17 times. The soundtrack just doesnt get old, or the close-quarters combat too, the throwing of grenades at shields out of my reach, the accidental slaughters of civs, and the many failed attempts at the beginning stealth part still get me jumping in my chair giddy with excitement. I've heard the second assault in No mercy on several different occasions though.
But I really won't forget how the soundtrack and robbing of a Hospital was what got me into a Heisting game, and not a bank or jewelry store of which are the most iconic and popular just shows how unique and diverse Payday 2 is. It's a concept I didn't think twice about trying. Despite its clunky engine, its questionable realism, and other things, I cant believe I just turned a small thought about the music into a whole paragraph about how I got into the game because thats exactly how I found interest for the game in the first place. Thats how you know a game is just *that* good.
Thanks for reading (or not reading) my large block of text, hope someone sees this (lol)
Music is such an important part of payday 2, Really hope they can get Simon Viklund back for payday 3
If not, I hope they at least port the payday 2 music, Just like they ported Payday The Heist's tracks.
Also me and my friends came to the conclusion that the lyric parts are random, My friend had a manic obsessions with Break The Rules and Ode To Greed when we played, Those were on pretty much every loud heist.
Not only do the lyrics come randomly, They don't necessarily trigger to all players at once.
We also agreed that Big Bank and Scarface Mansion both had higher chances of triggering the lyrics, But naturally we had no actual hard data for it.
Either way good video.
Gonna make you salty I've only ever heard the alternate of deadeye I've never got the "normal" assault when I'm paying attention to be fair
I love your work dude.
just got the vid in my recommendations, insanely good stuff! hope your channel blows up, you deserve it
Thank you! The reception of this video has been far greater than anything else I've done, so I guess it has 'blown up' in a sense! It's certainly been an experience.
Man I just love that you spend so much time to hear that version of the song and when I hear the song for the first time I get the other version that you tried to get for so long.
As someone who is a massive fan of Payday 2, this was a super fun watch. Love the editing style, you deserve so many more subs!
Happy to hear that you like the editing! I'll keep that in mind for future videos!
Payday's music is the reason why I like playing Payday 2... Especially loud, screw stealth xD
*/// DANCE ASSAULT IN PROGRESS ///*
I love the mix of video essay and funny moments of the video. You did an excellent job.
Cheers! It's great to hear that you like that mix, that's something I'll try to introduce in more videos.
Code Silver 2018’s alternate usually happens in the elevator section. I don’t know if it has a chance to happen during the rest of No Mercy, but that’s usually where I’ve heard it.
Huh, that's a good idea. I couldn't get it to appear consistently at that section but there's always the possibility that the chance of playing increases there. I did manage to get it to trigger once but it wasn't during the elevator.
I’m pretty sure it’s just a small chance. I’ve gotten the 2nd track before the elevator.
I think that's because you're likely to encounter more assault waves whilst waiting for the elevator, as it's the longest section of the heist, especially if you're good at stealth. So you'll hear the assault portion more times, and therefore will have a higher chance of hearing the alternate version at least once.
bro i was watching this is picture and picture mode and when you started talking about the alt of deadeye i got it i was sooo hyped great video!
WTF I GOT IT TWICE or does it repeat every time you get it ?
Very informative video, you deserve more views. Nice Astolfo bean plushie there at 2:37 btw
He's a precious boi and if anyone harms him I will freak.
Me and my crew trying to escape on scarface mansion while a ton of enemy shoot at us, all of my 3 teamate were put down but ...
LETS BREAK THE RULES
I manage to save all of them because I was tanky and had inspire basic
I just wanna say how amazing yet gruesome it is that the bodies just pile up in hallways, to the point that you are wading through the corpses of your enemies... igs such an insane game
Fun fact: Code Silver 2018 does in fact have an alternate assault track, which feels slower than the main one.
Never played Payday 2, but I did play Payday The Heist back in the day. But even now, I'll still listen to the soundtracks of both these games.
Also, YT recomendations knocked it out of the park with this one. Checked out what else was on your channel and it seems pretty interesting, gonna check it out later! Subbed
Simon Viklund and Ulf Andersson blew my mind with their work and I fell in love with their respective crafts because of them. Gunmetal gray is forever burned into my brain!
I use a mod called CustomOST to insert custom music in game, and it works on a random alt assault basis- you can even set the chance of the alt assault triggering. I think it’s most likely random chance with the official music too.
Trouble Always Inbound is beautiful.
That's weird I didn't realize how rare the alt version was, it was literally playing for me yesterday
It's always been obvious to me that the music in payday is dynamic and tied to how waves build up before a push.
But those alternate versions are something I had no idea about. Fascinating.
My fondest gaming memory was playing Meltdown on a higher difficulty than I or the randos in my lobby were ready for, getting the bare minimum to escape after getting the Longfellow stuck, just about to leave behind the rest of the loot in the warehouse when suddenly, the lyrics to Break the Rules started. We emptied the place of everything
my favourite soundtrack is I Will Give You My All 2017.
that song is on loop for me for over 1 year now 😍
Love the video, just wanna throw my two cents in with “bridging”. Sometimes desynch could happen so badly that the assault “never” happens, what I mean by that is that the assault is happening but somehow it skipped over actually starting the assault music, meaning the control version could be playing over it, or worse, the anticipation version and hear and endless 3 second loop.
That's bizarre! Never experienced that myself, but given how jank PD2 can be at times, it doesn't surprise me!
@@GameRevo It’s not common I can safely say that, but it’s an occasional thing depending on how bad the desync is and even then it doesn’t happen most of the time.
That sonic spin transition was A1 bruh
I was worried it'd look too tacky haha! Glad it got some appreciation.
I was on a heist, we couldn’t find a crowbar to progress, we were almost dead and we were knee deep in cops, I was shooting them left and right with my minigun, blaring “break the rules”...
And the last things those cops heard before a massacre were “you and I...”
ive heard the alternate version of code silver once and i was like? wait is this the correct version what, i was freaking out on how good it was
Great video, watching the part where you tried to force the trumpet section was hilarious for me because my friend and I got it the first, and only, time we ever heard the track. I honestly thought it was just a normal staple of the song.
I love how you tried for to weeks to get it. And the first time I played the mansion I got it. First wave.
Damn.
@@GameRevo I didn't even know it was special. I was like, "Oh, this is neat." And went on my session. XD
I remember playing Scarface Mansion for the very first time, I was going through the story mode for fun, never having played before. I just got the vault up and started moving the cash and yayo. I'm throwing bags over the railing while firing my microgun, rushing to the van. Then I hear *"You and I...we've been going the distance..."*
I don’t use professional coding language, I use scratch. But I can explain the basics of what peer to peer is. In most coding languages there are these things called “variables” which just keep track of a certain number/phrase. Some variables can be linked to the internet itself, not a server. If an internet variable is set to a player’s xy and z positions and then sets those variables to their corresponding coordinates, that model’s positio. Is saved to the internet. Detecting certain online rooms to enter those coordinates into.
I've had Deadeye's alternate track kick in Cook Off after about thirty minutes, in Overkill, i think in the middle of the regular assault song
Somehow I got Break the rules’ alternate assault on the first assault of a Prison nightmare heist, really didn’t expect it on such a random heist
I didnt even think that odd musical gap in heist songs was due to Bridging Desync, That blew my mind.
God dam, Great video.
Mates: Are we gonna Be Stealth Or Loud?
Me: *ODE TO GREED*
Mates: Oh Sh*t ! Where is my Flamethrower
Payday 2's multiplayer is actually not peer-to-peer. It's client/server, with one of the clients (the host) acting as a shared client/server instance.
i think due to the fact the game have a system to send data trough other clients in case of issues to connecting to the host it could be called peer to peer, ...
for example if theres 4 people in the game, player A host, and players bcd
if player B have connection isssues to the host, the game will try to make player be send the data to player C to send to the host, to send back to C to then send to B just to keep the player connected.....
Some days ago, I was playing Hell's Island with Break The Rules and the lyrics started when the point of no return timer triggered, it was cool.
This is the first vid of your channel I ever watched, and I gotta say that your dedication to editing these vids shows a lot!
I hope you have a nice weekend and the subscribers you deserve 👌🏼
Thank you! The response to this video has been overwhelming, so I couldn't be more grateful for this bout of luck.
They should increase the chances of the qlternate assaults to happen
Yes please! I'm sure some people play these heists and never find out about the alternate versions. I like that it's rare, but I agree that it needs to be a bit more common.
@@GameRevo I've listened to breaking the law so much I just always thought the lyrics were always there
@@johnd6006 They say the song is 100% triggered if Tony is in the crew but that might be just a myth.
@@ChisponGroxo I cant confirm that or not but I almost never have him in my crew unless some random I'm playing with is useing him
@@ChisponGroxo maybe because I purposefully select the song instead of it coming up random is what always gives me the lyrics
jesus the bodycount would cause any NASA computer to implode
Honestly, my favorite "alternate track" has got to be "break the rules",
Only got it 3x or so, in a White House run and.. twice...?- in a safehouse protec..
OH GPD I JUST GOT ONE LITTERALLY SECONDS AGO IN MY BLOOD HEIST
Going from someone who spends way too much time listening to Payday's soundtrack compared to playing the game, a bit more elaboration on the specifics I've seen people annotate the stages the music work with.
Most Payday tracks follow a select handful of stages, though not every song uses these stages. I'm gonna use Payback Roulette, the soundtrack of Black Cat, as an example/excuse cus that's the one I'm currently listening to in another tab:
Stealth Intro: The very start of the heist, has a bit more flourish than you'd get by the stealth part just looping. Basically plays just at the start of the heist.
Stealth: Self explanatory. Plays before the heist gets hot, basically all you hear in Shadow Raid.
Control Intro: This usually plays by the time the cops are called, and acts as the bridge between Stealth and the Control phase, the game begins swapping to Loud Mode.
Control: Control is the in-between phase where the assaults aren't happening and most the objective playtime's going on while the cops are a minor threat.
Anticipation: The point where the assault's about to hit and the music starts to ramp up and ready for it.
Anticipation End: The 'lagtime' part of the track brought up above as well. For Payback Roulette, this is simply a short jingle reminiscent of Gun Metal Grey.
Assault Intro: The non-looping final ramp before Assault really starts up and signals the assault phase proper starting. Usually synced up with Bain saying something like 'NOW GIVE THEM HELL!' or similar.
Assault: The really heavy hard part of the music. Shit's going down, bulldozers are banging doors in, good times had by all unless your kit isn't set up for this heist.
Usually when Assault ends, we hit back to Control Intro, keeping up some of the previous tension of Assault but letting it wind back down to the Control phase.
Some of the banter in the in between sections of this video is hilarious
"Understanding the music of PAYDAY 2"
My theory was that the alternate version of Deadeye with the trumpets was exclusive to the heists set in Mexico but I guess it really is a dice roll.
P.S: you can listen to the “Bridging” between the anticipation and assault part of the track more clearly if you are playing online and a player joins the heist as the assault is about to commence
Ah, that's a good observation! Makes a lot of sense that way, might have to try it out when I have the time.
@@GameRevo maybe my theory is right. I was playing Goat simulator with Deadeye and out of 4 assaults, 1 alternated to the trumpet version. Then I played Buluc’s Mansion and out of 3, all of the assaults played the trumpets version. It’s possible that every assault it’s a dice roll to determine which version plays and the mexican heists (or just Buluc’s Mansion idk) have a higher chance to play the trumpets version. That, or RNGsus favored me in those heists.
@@filmsoft662 dont think cook-off is set in mexico, and even then i got it on cook-off three times in around 20-40 mins
Your commitment to this video is impressive
Prime example of how a soundtrack can turn a good but maybe forgettable game into something with so much personality.
I hear the alt Dead Eye a lot when I play. It might be that I’m not paying attention to it but I feel like I hear that trumpet all the time.
That build you use in no mercy looks super fun. Must have plz.
I can't quite remember the specifics, but using the Contractor sniper with the Graze skill, and the Maniac perk deck with turrets should give you a strong starting point!
@@GameRevo thanks alot. Also good video I've always told people that you may hate things in payday 2 but we all love the sound tracks and use of music.
0:36 I know you're talking about functionality but I like to think that break the rules with lyrics is the best one
The music in payday is so good I use it for my D&D sessions when ever there stelthing or when it goes totally wrong
And Wolf, stay off the dance floor
I feel like the vocal version of Break The Rules plays every time I play Cook Off or Rats day 1. Usually on the third or fourth assault.
I think I heard something about it being a bit more common on maps that are set in Mexico like San Martín Bank, Buluc's Mansion and (just maybe) border crossing.
They're could also be another factor, or im just incredibly lucky. I think the special assault music will always play or at least have a higher chance of doing so if it's your first time playing a heist. I don't play big bank often infact im pretty sure I've only played it once or twice, and i specifically remember getting the vocal section every time I've played it. I also just played scarface mansion for the first time on pc since i played on console until the steam sale and got the lyrics for break the rules on what felt like every assault wave which is amazing since its my favorite song from payday 2.
If I remember correctly, the assault has had to have been going for a certain amount of time for the vocals to kick in
I already know exactly how it works since I used to be obsessed with modding Custom OST into this game...
...but this guy spent so much work on this video it would be a crime not to watch it.
Thank you recommend algorithm for leading me here although i vibe shooting cops with modded in tracks lol
Modded tracks are always a tough call for me - some of the modded-in tracks are truly excellent, but I've become far too attached to the PD2 soundtrack to consider changing it!
I've heard the uncommon sound track quite a few times and NEVER noticed
This video is amazing! I found this channel by chance and I'm super happy I did, I'm definitely subscribing.
There's nothing better out there than going nuts with your LMG while "Give You My All is blasting" . Try it out yourself if you don't believe me.
9:14 that music played when i was doing swing vote but the music was set to original track of the heist
What a great video so much time was spent for a great payout i feel so informed now
Thanks! I tried to include a nice variety of stuff for just that very reason.
Bro I started putting on deadeye because I thought it's a good song and at like my third heist with it on I got the alternative version
Break The Rules does it for me when I'm the last one standing.
In that moment, it's just me, the cops, the LMGs on my shoulders and the music blaring at 200%
Your Channel is underrated! I really like the video, it was very interesting!
the transition at 9:11 was incredibly satisfying
I only got the game recently but break the rules is my favourite song in the game, I haven't heard anything else in the soundtrack that comes close to it imo (although it's all great music, break the rules is on another level)
Well thought out, but your corpse limit gave me an aneurism.
9:10 that transition doesn't get enough love.