Well, 9:05 should be a quick fix: For Mastermind: In the Medic tree I took Painkillers, Doc Bags and Basic inspire. I still build up for Aggressive reload basic in the sharpshooter tree. For Enforcer: In the Tank Tree I grabbed Die Hard aced, Shock and Awe ace and basic Bullseye, and finally Aced Scavenger in Ammo specialist tree. Technician: 1 Point for Hardware Expert, and in the Oppressor tree I took steady grip + Lock n‘ Load + Surefire and finally Body Expertise all aced, plus Fire Control basic. For Ghost: In Artful dodger I aced Parkour and got basic Inner pockets, and in Silent killer I took Both Low Blow aced and The Professional aced for suppressor skills as the added Accuracy and stability really help out a lot. And then for Fugitive you just ace akimbo and it’s all done for the build.
The build is actually pretty good damage wise. Like with Akimbo smgs, you would want to just tap fire with them to not lose as much ammo and pick up the ammo the swats drop. Now preferably you could get Jokers with Partners in Crime aced. This can make Grinder more tanky and You get a really good distraction to take hits away from you and your team. Especially with 2 Jokers. Sharpshooter tree in an automatic set up... uhh honestly you can just get The Professional aced and get more out of it using a Surpressor. Iron man isn't really needed nor is Bullseye aced. The LBV can honestly be used fine on it's own. If you have trouble staying alive with this set up, it's either because you want to play in a very very rush heavy way and just need let your armour/health catch up in cover for a small bit or you could try using something like Hacker where you can stun and dodge everything, only getting Duck n cover aced to keep the style you are probably looking for. Bulletstorm aced isn't taken ;w; Fully loaded isn't really that great as you can kind of make any weapon ammo positive easily. There are exceptions like the Little Friend where it can be more fun as well as some other weapons I feel like I am missing, but it really isn't that needed in an akimbo smg set up. Parkour aced is pretty bad XD The issue is that, it doesn't really do anything and it takes a lot of points out. Like running while reloading sounds good, but it removes your ability to sprint cancel, you can just wait a bit for your armour, health or enemy targeting while in cover and even with slow reloading weapons, you can just take reload skills. If you have trouble with the damage, some ideas could be High Value Target aced or Unseen strike. More damage = less bullets needed and less time wasted. It could even be an idea to take Bloodthirst basic and Pumping Iron aced since with something like the ice pick, it can even 1-2 shot Bulldozers so it could save on ammo.
Its not really an improvement for the build at 9:05, but crook might have been a better deck for the 4th build, since its an dodge-ballistic armor hybrid, which would suit well with the iron man-sneaky Bastard combo.
@@zenith_fn Oh yeah actually to add onto to the idea. Crook can be super tanky with Iron man basic, Die hard aced and Frenzy aced. This can tank 2 shots on Death Sentence as well as Give you the opportunity to get both Low blow aced and Berserker aced.
So fun story: Back when my PC ran Payday 2 at like 15 frames on low settings, I HAD to run the whole mastermind tree, as it was the only way to be useful while keeping my frames manageable. So I ended up doing High Value Target and Thanatos, so whenever I saw an enemy, I was able to take them down while dealing with low frames. Also, I am genuinely surprised to hear Luftrauser music nowadays. The Inspector plane will forever be my favorite.
To this day I still have the Thanatos build. Incredibly useful when doing cook-off and my buddy is running turrets. It's also because of back-then that I suck with dodge builds now. Running at 15 frames for 3 years, then doing so at 60+ frames, I can't keep up with myself and often fall or blitz by enemies or rooms I needed to go towards.
I have similar feelings towards the game's weapons. Most of them are neglected just because they aren't the meta. Sure, some of them actually suck, but most are just slightly downgraded versions of the better weapons. It's boring to just keep using the same ones over and over again, just because their stats are a little better than the others. The game doesn't always have to be played on the highest difficulty, and experimentation/variety is part of the fun.
death wish is way more fun in my opinion, using completely off-meta weapons is always more fun and feels like you're utilising more of the arsenal that the game provides.
I think a lot of it comes down to presentation in the game's inventory pages - a huge focus is given to numerical stats, and unique mechanics (little friend's grenades, for example) are either hidden in the flavour text or behind modifications. I think if they focus more on unique guns like the recent DLC ones, and make the differences more apparent, people would experiment more!
The issue with weak weapons is they dont have any flavor or magic to them. Take the judge: its meta yes, but its a smol shotgun. That is already pretty cool in itself. We need more of that.
So there is a concept of Niches/Sidegrades. This is important to know since it's not like every weapon is bad. You can basically use any weapon on Death Sentence and do well. Like no one really uses the bows, but with the explosive tip mod, they can actually have a niche of being concealed grenade launchers that doesn't do too bad of damage. Or really just any of the Assault Rifles being really good to use in general only having stats other people prefer. Eg The Clarion has the fastest fire rate and can kill super quick, but not no one brings it up as the best. Or the UAR is comparable to the AK5 with better stats, but isn't as modable, yet the AK5 is considered one of the best anyway. It has a higher fire rate than the AK5 so maybe it's up to your speed. Experimentation is super important since it gets boring using the same few weapons even on Death Sentence. The beauty is that even in the hardest, just use whatever looks the prettiest.
There's always a place for each weapon, but some are straight downgrades unless you're missing DLCs (because yes, PD2 DLCs are pay to win) The thing is that the game doesn't tell you some important stuff like ammo pickup rate or damage fall off/ramp up
My biggest peeve in this game is when players say that they've done everything there is and are bored of the game despite not even scratching the surface. Sure, they beat everything on dsod, but if they only used a single, overpowered build to do it, I'd be willing to argue they have experienced almost none of the fun of the game. Everything works on every difficulty if you get clever, but people just stick with one thing and don't even consider other options, so this video sends a good message. On a side note, your interpretation of sociopath is incorrect. Alternating between close range and medium range for kills every 0.5 seconds doesn't work since the game checks for a kill, and gives 30 armor. If the kill it checks is less than 18 meters away, then it adds another 30 armor. If you kill a far away enemy to get 30 armor, then kill a closer one 0.5 seconds later, the game just doesn't give you any armor. I don't blame you for thinking that, the way the card is written is misleading.
my favourite thing to do is make builds based off of other games. so you don't think of the weapons as 'which is the most efficient weapon to use', but rather 'what weapon makes the most sense for what it's based off'. i made a sociopath melee/shotgun build that was based off a legionnare from new vegas, and it was pretty fun. making the weapons look as close to the original as possible is an interesting challenge, i used the wiki to find the exact weapons (or closest resemblances) that a legionnare uses in the game (i.e. the joceline is the same type as the caravan shotgun).
Yeah same here, but after playing long enough and wanting to just play dsod you are kinda forced to use certain skills and guns and decks, and I'd make a crazy akimbo grimms dragons breath build and realise that it is(before the dragons breath nerf) the dirtiest meta to ever meta
I've been playing Payday 2 for a little under 10 years and I don't think I've ever seen a build that's so insane and yet so functional as the "infinte ammo through repeated downs" one. Also the effort and style is through the roof. The SFM bits might be too silly for some, but the insertions summarising the basic and aced skills are absolutely on point.
The sentry and joker build is one of my favorites, that's unfortunately ruined by a bug that makes you unable to place sentries down at all, even if you have ammo for em and they're in your inventory. I have no idea what causes it, but once it happens, it stays that way for the rest of the heist. Really sucks because it is pretty fun.
I think it happens when ur mag size is too big, which keeps actual ammo pool too small to deploy any sentries. Just pick a smaller ammo mag for your gun, and it will work. Source: tried this myself, now got a sentry joker build that actually works great in maps like Holdout
I find that survivability is in the perk deck. Your perk deck will usually have everything you need to survive, whether it would be health, healing, dodge, armor, whatever, that is what you use to prevent downs. Usually skills aren't used for survival directly past things like Bullseye or Jokers, so that can go to more DPS with weapon skills, crits, or zerk, deployables, or in-game skills like inspire.
@@emberz3778 Armor is not that valuable in higher difficulties If you're running armor builds, you should always be running ICTV on high difficulties unless you're min maxing armor gating against specific enemy types Enemies just deal too much damage, tanking (which is required with the speed penalty) just isn't viable. Usually you shouldn't expect to be able to take more than 2 shots without loosing all your armor
@@rompevuevitos222 Hold on can you be more specific? Armour isn't valuable, but you should always run ICTV if you do? That and what kind of specific enemy types other than heavy swats? Even though it's an extra hit, that is still very much valuable on even Death Sentence. It just gives you enough time to gurantee you kill the horde of swats, find cover, etc. On top of Basic Bullseye allowing you to take an extra hit to do the same thing. And for reference, Armourer is around the 5th best perk. You can have really consistent ICTV armour tanking and regen on top of health from Aced Hostage Taker.
@@emberz3778 Yes, it guarantees an extra hit in case of ICTV, sometimes up to 4 when facing weak enemies. The heavy vest(which is a direct upgrade to flak if you have Die Hard Aced) can sometimes sustain 2 but it's being hopeful tbh And it is valuable, but tanking as a whole is not really tanking as much as it is buying you some extra time Only real difference with dodge is that it is guaranteed And i obviously meant without perk decks, some perk decks can make any build viable (even without skills), like Ex President and Stoic Infiltrator can also buy you extra hits for both armor and health on top of granting healing
@@rompevuevitos222 Well, you only need die hard aced for the Light Ballistic Vest and the Heavy Ballistic Vest can tank 2 light swat units by itself. So, what constitutes the description of tanking? You can say that about any perk in terms of, it just buys you more time. You always play with perk decks unless you are new/ want a challenge. Ex President is a funny choice. You could just use the suit and not go for more dodge, but you are limiting your survival if you do. Like adding more dodge on top is really good or adding the ICTV and a damage resistance from Aced Quick fix or Underdog aced, it can also be nice. That and Aced Hostage Taker if you can't keep up the healing, trigger it as consistently, etc. That and Stoic would always want Aced Hostage Taker.
One of my favorite things so add on top of builds is Swan Song aced to turn basically any build into “kill me, I dare you”. Also feign death aced is one of my favorite skills, because I have absurd luck with it for some reason.
My favorite build has gotta be armorgating Sicario. Sicario giving you back full armor on dodge helps immensely with with armorgating, and with bullseye as long as you're hitting headshots comfortably your health is going to go untouched for a good while.
A personal favourite build of mine was using Yakuza with the revenant tree: The idea is to zip around the map as fast as possible while having infinite ammo for a grenade launcher. I had used the Piglet with Bloodthirst and Aggressive Reload to offset the.... 14 second reload time. As a neat bonus, the Yakuza speed + Second Wind would often entirely offset Swan Song's movement speed decrease. Very fun glass cannon build if you're into that.
The amount of times I've seen posts on the payday subreddit about "What is the best build?" honestly saddens me. Most players don't care about testing weapons, skills and perk decks and finding what works best for them, which I guess for some people can be a burden but to me, spending a few minutes making a build all by yourself and seeing it work well feels good and rewarding. So this is my advice for new players: Don't worry about what the best weapons, skills or perk decks are, just choose something that looks fun to you and make those helmets fly. Fantastic video by the way!
This video was great! The last build shown seemed like it had great potential and was fun to watch! (The sfm/animated bits were fun too but maybe a tiny bit too much hand movement?) you sir are a baller ass yt channel
Fun fact, the excessive hand movement happened due to a change in workflow - my mocap setup is 30fps, so I recorded at half speed for 60 in post. Next video, I'll tone down the movement a tad because it gets borderline wacky in post!
holy SHIT your editing is elite. I clicked on the video never seeing your channel not assuming much, and got surprised by how high quality the video is. nice work! side note: I do think it's valuable to differentiate armor and armor gating as 2 separate builds; anarchist and armorer are opposites, as one is super aggressive and the other is rather passive
I'd say it's important to know how to play in general. Basically use cover, peek out of cover and kill a lot. Even armour gating, dodge, armour tanking, health tanking, etc. They all use cover and kill a lot in some way. Though you do also make a point that every deck would have something different to them. Like you can generally rush more with Hacker or have much more consistent games with Armourer.
when the viper grenades released i wanted to know if poison triggered grinder for ridiculous healing, it did. so i built solely around the viper grenade launcher, by far my favourite build ive ever used. jsut leaves me cackling in an ocean of green smoke, damm fun
I recently came up with what i believe to be my most powerful build and i didn't take it from someone else, i combined aspects from other build videos i've seen and ended up creating the most powerfull build capable of killing a DSOD bulldozer in 1 second, and with a secondary that can kill entire hordes of zeal units
I have a fun build based around supporting the Breaker 12G as a full weapon. Shotgun skills for faster reload, firing and damage, as well as Overkill, then Fully Loaded Aced for better ammo pickup as well as a minor support role as the ammo supplier. Couple that with a secondary flamethrower (or DB Grimm, if I’m feeling Death Sentence-y) for ammo conservation and shield damage, Low Blow Aced and High Value Target Aced, and Frenzy basic for high amounts of damage even at some range, and finally some tent pole Anarchist skills and you’ve got a recipe for a fiery bitch who will smack anyone and anything to death.
Hardcore payday 2 players: invest in skills to min max the game system to get the optimal amount of damage possible Me: hehe Kickstarter and swan song aced with amcar and uzi
Certified prude here, I would usually go for a base of a build for general survival on every difficulty: 1) stoic deck (muscle was fun, but I want to live) Medkit aced ("panic button") Hostage taker (so you don't go out like Cesar) Then I would use some from the list for "the fun part": 1) Inspire aced (if you feel like a good person that day) 2) Crits for concealment (low blow) 3) Crits for not being shot at (unseen strike) 4) 6 sentry guns (no medkits, don't get downed, it's a long way to full hp) 5) basic overkill (when all shotguns...) Some builds had a granade launcher, some good pickup guns for sentry, others did max crit flamethrower, others had dodge I don't even need... But you need a base to not die Also I avoid "body shot headshot" perk because it seems like an expensive crutch
My fun builds always start with Joker skills and an AA-12 loaded up with fire rounds. The dragon's breath steakout is actually super useful for crowd control and picks up a ludicrous quantity of ammo, but it doesn't do a lot of.. anything. Also, its effective range is weirdly high, you can easily take out mid-range snipers with a blast of fire or two. You can also use the Mosconi or, as I've found, the Raven, if you don't like fun. My recommendation: Incendiary AA-12, Sociopath perk deck, Bloodlust (aced?). The fire burns away enemies and grants you armor, building up melee damage, which you can then stack up against enemies using the OVERDOG perk to take care of priority targets, including bulldozers. You can also, hilariously, check someone with your stock and just.. kill them outright. Bash them with your gun and send them to the floor. Bloodlust aced also compensates for the steakout's poor reload time, and can do the same for any weapon due to being melee. You can become a real whirlwind of fire and destruction when you're operating optimally. It's also worth noting for your build crafting purposes, that melee weapons can crit and do the extra damage.
I remember I have one for the cook out heist I love A melee psychopath build with a flamethrower and rocket launcher Flamethrower is the normal weapon killing everyone almost immediately with the melee damage after like 16 kills and being charged enough to sometimes instantly kill a dozer Rocket just to one shot the captain With doctor bags and revive skills to stay around as long as possible
My favourite build has overkill aced using the pistol with the under barrel shotgun attachment with AP slugs and a full auto m308. Killing something with the slug and swapping to the m308 to mow everything down is so satisfying. The perk deck I usually run for this is kingpin. Way more fun than just mindlessly spraying the lion roars or an lmg.
For the last build, instead of taking a lmg for the primary I chose akimbo Crosskill Guards, then I took martial arts, pumping iron, nine lives aced, and Berserker aced. Then I took Duck and cover, inner pockets aced, second wind, optical illusions, low blow aced, and high value target aced. Then stable shot, scavenger, bullet storm aced, extra lead aced, fully loaded aced, and everything aced in the gunslinger tree, then the ice pick, bronco with flip sight, incendiary grenades, and lightweight ballistic vest, getting me to a solid 13 concealment, with a concealment boost on my akimbo pistols, and turning this into a rapid fire pistol build that will kill anyone quickly with a rapid press of the trigger and have ammo bags to recover ammo to infinitely shoot for several seconds and incendiary grenades for shields and hopefully distract bulldozers so that I can shoot them in the face.
If you wanted to improve it, i have some tips: Meelee skills are wasted in akimbo builds Akimbo have insane damage ramp up with near targets, they can kill faster than any meelee unless you have full Bloodthirst stacks (which require 16 kills to build back up and getting close to the target). In fact, taking meelee skills but not bloodthirst is a terrible idea because it's easily the most valuable skill in that tree, specially when aced to cut your reload in half (a considerable problem for akimbo). Second wind is kinda bad. It's a big commitment for planning for failure, and even then it is a chance it triggers. It can be worthwile with Swan Song aced since at least you get a lot of value from being downed and can even be a worth dying at some point. Additionally, Berserker with light vest is a waste, you are already 1 shot away from loosing all your VERY small pool of armor to leave you with a minuscule amount of health. Berserk only helps against certain weak enemy types in this case. Another thing is that the final skill from Gunslinger should never be aced, specially with rapid fire pistols like akimbo. It just increases the time before the buff runs out (which won't happen if you are constantly firing at targets AND you're firing twice per trigger pull anyway). Broncos are not great for akimbo, Lugers are better due to higher stability, magazine and damage. Bronco is better as a "sniper" pistol due to having the best magnification and accuracy available for pistols.
I've never been one to branch out so my "Fuck Dozers" Akimbo auto pistols with a higher combined firerate than the minigun mixed with crits build will always have a place in my heart. I barely managed to fit the Baby Deagle with the spike kit (because Cowboy Bebop is awesome) into the
The amount of complete obimination builds I have created that actully work very well is absolutely terrifying. An example of this being this horrific Build that revolves around the ecm equipment and the hacker perk deck The main reason for the hacker perk deck being the pocket ecm which takes the place of your throwable The skulls that I have for it are Mastermind skills: forced friend ship basic, stable shot basic Enforcer skills: underdog basic, resilience basic, die hard basic Technician skills: third lawbasic, eco sentry basic (only have them to get get jack of all trades aced) Ghost skills: chameleon basic, cleaner basic, ecm overdrive a Ed, Nimble aced, ecm specialist aced, duck and cover aced, parkour basic, second wind basic Fugitive skills: nine lives basic(because why not) I was very proud of this build I made because not only was it really good for stealth but when going loud the pocket ecm worked really well in making enemy's unable to shoot me because of it stunning them but it recharges every 100 second and loses 1 second every kill I get and the normal ecms as I get 2 worked over a larger range but took 4 minutes before I could turn them on again and couldn't be moved from their original spot All of theses things on their own are not very good but altogether they more or less stun every enemy near me for 6 second perk pocket ecm and longer with the equipment ecm and because of jack of all trades I can also carry a doctor's bag making this as one of your builds a mix of armor and dodge while also supporting the whole team all this is rounded out by skills that increase my lock picking drilling etc. (One thing to let be known is I do not have maximum skill points so this can be improved upon further)
I have a build called "Jack of support trades but not every". Grinder Perk Deck, carries 2 Doctor Bags with 4 Charges, has Chameleon, Sixth Sense and Nimble Aced, and carries a Silent Drill with a 30% less drill time and Portable Saw Aced.
@@GameRevo that's the thing, I'm selfish on the kills and ammo drops, because I use Grinder and I need to keep dishing out damage to heal. They can have my Doctor Bags, I'll try to finish the objectives faster so my teammates doesn't have to fight for longer
@@aregularhuman4776 Chameleon Aced for 30% additional loose cash, Sixth Sense Aced for Escape Drivers on the assets menu if needed, Nimble Aced for safes to be lockpicked instead of drilled if needed.
I experimented a little and I made a deranged madman who makes the entire team stop dying, runs, and never gets shot, and survives when he does gets hit by killing. Only issue is it takes so many points to make so the build that my recently infamous no XP bank idiot self couldn’t make it work too well. I started with a goal, a doctor that uses leech to allow me to heal my team, and go fast. I achieved that and the fact it works terrifies me.
One note I would add, most of the time in a build don't think "tank or dodge" but more "survival or damage". There is only a few perk deck that are either based on dodge or can work with it. But aside from this and little error on some skills the video is great
I've played way too much sicario (it's my go-to perk deck for everything, wanna have fun with a random sniper build? sicario, wanna test out a build to see how well it performs? sicario, want to sit back and relax? sicario, I cannot put into words how much I love this perk deck) and on every single sicario build I've used hostage taker aced so after watching this video I decided "maybe I should try out berserker with it how bad can it be?" I immediately went back to hostage taker aced
Around 10:10 you mention unseen strike requires easily concealed weapons. That is low blow though that requires high concealment. Unseen strike only requires not losing armor or health. I think too many players think of the game's skill trees and systems as "the meta". It's why so many just copy paste other people's builds. Really they should be using those guides as guides and mix and match builds to fit their playstyle. There's so much to try beyond Anarchist-Berserkerforcer or Body Expertise Stoic. Go nuts with ICTV-Hacker-Forcer or Double Poison Grenade Launcher Sociopath Melee builds. Probably not the most DSOD viable but it's gonna depend on the hands wielding it. Also most of the playerbase doesn't even play DSOD loud so there's no reason for them to worry about that.
This is absolutely right - got my skill names mixed up. My view on build pages and videos is much like yours - I love that they're out there and can be used for inspiration. I tried to be careful not to scare people away from them for exactly that reason, hopefully I didn't end up doing that.
I love my hacker dodge bootleg build even if it isn't "DS worthy" mostly because I played a ton of crime spree tp level up before they changed it to reset before you can infamy a while ago. But I could get it to work up to DW when i wanted to just keep shooting.
Fixing River Rapids: Weapons: The Heathers are already some of the better SMGs in the game, both single and akimbo. They, like the Mark-10s, have insanely good stats and pick-up. They don’t need ammo bags, but having them for Bulletstorm is understandable. Skills: Respec everything. There are a lot of wasted points in the build. Mastermind - Start by picking up Combat Medic basic, Quick Fix basic and then get Uppers aced. Since Grinder is a health deck, FAKs will help you in literally any and all situations. Now grab Forced Friendship basic, Joker aced, Confident basic, and Partners in Crime aced. Grinder is a health deck, so having Jokers to draw away aggro and extra health is a no-brainer. Because Grinder heals a lot of health decently fast, Hostage Taker is a waste of points. It is a drop in the river of health Grinder gives you. Drop the points you had in Sharshooter. That 15% bonus is pointless on the speedpull mags. Enforcer - Oh boy. Start with Resilience. If you get flashed a lot and hate it, get it aced. Die Hard is a really good skill. If you are using the Lightweight Ballistic Vest, which you should because you’re using Grinder, getting Die Hard aced helps it take an extra shot or two. Drop Bullseye aced. In every deck except for Anarchist and maybe Sociopath, Bullseye aced is useless. Just get basic. So long as you have 1 point of armor, your health cannot be touched. It’s the magic of Anarchist. Drop Iron Man basic. It’s honestly a waste in this set-up. If you really wanna use Ammo Bags, drop the FAK points in Mastermind and redistribute them. If you are going to use Ammo Bags, always and I mean ALWAYS, use Bulletstorm. This skill is gross with the right weapon. So drop Saw Massacre and Fully Loaded. The less ammo you have, the faster and longer you can use Bulletstorm. If you’re going to use FAKs, drop the skills except for Scavenger aced. Technician - This part actually isn’t bad. If needed, drop Fire Control. Otherwise, this is fine. You can consider dropping Lock ‘n’ Load aced since the Heathers reload so fast as is, but whatever. More damage elsewhere at the expense of a minor reload increase. Moving on. Ghost - Also not that bad. Just drop Parkour. I used to play with it all the time but I can honestly tell you, you will not miss it. The only time you will Parkour basic (you never need aced imo) would be ICTV set-ups. I am also going to throw in Inner Pockets as something you might want to pick-up. Silencers draw less attention and with The Professional, they hit some great stats. You may need to take Optical Illusions aced based on your detection. Unseen Strike is silly good. If you can get it, take it. Fugitive - All good here. Akimbo for the boosts and you’re done.
ftr poison, fire and electricity are LEAGUES better than the stagger skill at crowd control and are very capable of killing just as efficiently as regular bullet headshots. Buncha info for build ideas below since that’s what the video’s about: For fire weapons, did you know every tick of fire damage can crit? They’ve recently nerfed Dragon’s Breath shotgun ammo to only ignite at a short distance, but they’re still plenty usable in a concealable shotgun. Or you could use the secondary flamethrower, which can also get you to low enough concealment to benefit from crits. Or incendiary grenade launcher ammo, if you prefer. Once you have crits going, igniting someone is basically guaranteed to kill them. As a bonus, enemies on fire don’t shoot back while they’re burning to death - they’re busy panicking because they’re on fire. Also, every tick triggers on-hit effects, like the Grinder perk deck’s health regen. Electricity is more gimmicky, but can work pretty well. The electric melee weapons are among the most used in the game - the stun they provide makes it very easy to dominate cops, and if you’re quick they also interrupt cloaker kicks to keep you from going down. But there’s also the Zapper grenades and grenade launcher ammo type. You showed off that when you’re tased, it reloads your weapon - this also works with Zappers. If you use the throwable version and bring Fully Loaded Aced, you can just use them to reload your minigun or flamethrower or whatever else. Try using the Piglet grenade launcher loaded with Zappers as well. Normally the Piglet isn’t used despite holding 6 nades because reloading it is a chore - but with Zappers, you can just shoot your feet with the last round instead. 6 Zappers will just stun entire rooms to death. Poison has only recently become useful. It’s interesting because it actually doesn’t interact with ANY skills. There is no way to boost poison damage. But also… it doesn’t need boosting. The latest updates have introduced Venom grenade launcher ammo type (requires dlc) and Tombstone slugs shotgun ammo type (free!), both of which are totally capable of killing the highest tiers of basic cops on their own with no enhancement, and they will likely disable them with a vomiting animation while they die. Running poison means you don’t have to spend your points on damage, and can instead take other skills. You’ll want to make sure your other weapon is capable of dealing with Bulldozers (or bring throwing knives or javelins for them), but otherwise go nuts. I like using them with Crew Chief, because I play Crew Chief with Inspire, Hostage Taker and Iron Man all aced, which costs a lotta points and leaves very little for damage skills. And just like fire, every tick procs on-hit effects. Other fun crowd control effects you may want to add to your build: - if you use the Muscle or Sociopath perk decks, you gain access to “Panic”, where you can make cops cower in fear for several seconds. Sociopath requires you use melee, but also buffs melee a ton. Muscle just requires you use a weapon that isn’t silenced. - Suppression is a semi-invisible mechanic that is what causes cops to dodge and jump around rather than shoot their gun. Basically it builds up when you shoot near them, and it builds up faster the higher your gun’s Threat level is. Silenced weapons don’t have a Threat level, however. - the Concussion Grenade throwable is a very useful “ohshit” button. you get six of them for the heist, and they can help clutch bad situations by stunning entire rooms of cops, giving you time to clear the room.
I presume you mean Dire need. It is actually better than what people usually think. The stagger can be useful as a panic based bullseye where you can just spray and get into cover or kill instead of getting a headshot. It isn't the most essential as you can still achieve the same things with Bullseye, but it can still be nice. Bringing this up since, a lot of people know how good the elemental grenades/rounds are. They are all pretty broken. Just nothing wrong with using only bullets. Even against shields you can just get shock n awe aced or go around them with practice. Did they allow Grinder to heal off the Fire? I remember it didn't. You should just kill with your gun to notice Sociopaths effect.
I’m a firm sociopath enjoyer I play the game like I’m playing hotline Miami (Course I prefer to play around overkill so me and my friends can use whatever builds we want)
You had made a mistake in the Sicario build while noting what the Smoke Bomb does. The description is quite weird but it only gives teammates 10 dodge and lowers the accuracy of enemies. Accuracy is quite a weird mechanic so I don't blame you but it is good to note for the future. Also ontop ICTV Sicario is a strong setup on DS due to Agility Shield regenning your armor meaning if you push with high dodge and the armor breaks, you'll be able to take those shots again
This is some of the best fun-having and also valid criticisms of PAYDAY 2's skill and skill-tree system I have seen in a while. I enjoyed every moment of watching through it and it kinda opened my eyes to some funny stuff I hadn't considered using in a while. I think the general source of issues on higher difficulties tends to be that the damage output from enemies is exceedingly silly, being able to three-shot most builds that rely on armor, and making trees like Revenant and Ghost, which provide very quick recovery and randomized IMMUNITY to incoming damage infinitely more favorable to being able to survive at that level, it limits build variety a lot.
Honestly I think it's the tutorial. Everything is viable on DSOD. Especially armour since if you know the strategy of using cover, peeking out of cover and killing a lot. You can complete any heist. Armour makes this process super consistent and bullseye the single best skill in the game. Dodge is still super good for the same reason, except the dodge is more insurance of even if you get hit, using the same strategy, likely you'll dodge and kill/take cover before you actually get hit. Health is also op with Stoic, Leech, etc. Revenant is more a crutch. It sounds good, but aside from funsies, it is actually only hindering players from playing well by removing points for necessary things. All of this information was learnt through good dsod players, their explanations and personally applying the knowledge myself. How can a new player learn that?
@@emberz3778 I just disagree. Especially on some of the harder heists where cover and enemy sightlines are very punishing. Trying to use perkdecks like Infiltrator, or Gambler with armor builds on DSOD is like trying to dig a hole with a fork. Technically possible, but not fun whatsoever.
@@fugsystem9720 I main ICTV Gambler DSOD. It is more than doable. Now when you say harder heists. Can you specify? Often there are counters eg Goat Sim is mainly about the strategy to herd all the goats into the burning building and using the sides of the city as really good cover. Or even kill heavy heists like Henry's Rock, same process of knowing where the cover is and killing a lot to not get overwhelemed. Gambler is fun. I know it isn't the most practical, like it basically has the worst health regen if you don't count Biker. But you still get pretty good health regen to not need Hostage Taker aced. Infiltraitor is free 2 shot ICTV armour + decent health regen. Not that bad at all, especially if you prefer more safer decks. And the ICTV/any armour in general on almost any health deck is very useful.
holy shit that was a good video reminds me of a build i made made which relies on just sentries. two grenade launchers with low ammo as primary and secondary lets you use a """"""""""mechanic"""""""""" which lets you recycle your sentries with no need for ammo pickups/bags, as long as you pick up sentries with at least a _little_ bit of ammo left in them. because all these sentries are doing constant damage, grinder just allows you to be invincible because of its nutty heals, add in some melee skills so you're not completely useless if some arse catches you off guard and you've got a stupid spoon wielding sentry man who can do heists on death wish.
The stealth tree is actually pretty valuable for loud heists As soon as you reach tier 3 (which costs 3 points) you get access to all the ECM skills And ECMs are the best offensive deployable (yes, better than turrets) On feedback mode they stun all enemies that enter their area of effect (which is pretty damn big) and work for 40 seconds each They then RECHARGE after 90 seconds so they can be used again With 3 ECMs you can keep an area completely safe, but realistically you'll need 2 tops for when/if enemies start piling up This is also without mentioning that they cause turrets to fight for you, can open certain doors in about 5 seconds and you also get access to the lockpicking skill which allows you to open some safes and doors quicker than with a drill I've found that ECMs can carry even my worst builds. So if you pair with a good one... And you may say: "Well, wouldn't it be faster to just get a build that gets more kills?" But your objective is not to get the most kills, it is to fend cops off, every cop down is just another spawn joining the file. If you stun them, you create a gap in that file while most of the spawns are just stunlocked by the ECM. This can let you easily complete objectives during assaults, including picking safes
i have almost 1k hours on payday and I can't remember myself actually making my own build more than like 10 times in all those years. I read stuff, i watch stuff and i feel like i get zero knowledge from anything. I just get some glimpses every now and then and be like "this should work" and make something original. Other than that i just copy paste stuff clearly better builders make. It's weird how I can make builds in so many different games, but when it comes to payday i just blank away.
Note that you dont *need* a powerful build for ds. Most people do, and that is perfectly understandable. But double saw is objectively pretty shit, but people have done solos with them
I wanna try and make an akimbo shotgun dodge and crit build, I hope that the skill that allows you to fire and sprint with shotguns works with akimbo weapons on console
@@GameRevo awesome, i think its cool to see the way payday evolved as a series. all the things you mentioned about hyper-focus are even more prevalent in PDTH and it has a completely different style. personally i prefer it to the 2nd game nowadays
Because what people want is not always what works with the game, it's actually rare. Even if they have spent a lot of hours. Sometimes their taste just does not align with the design of the game. I for one hate games with luck and have many objective points against it, but games like XCOM and deck builders are still very popular because people enjoy them.
I love the click build, good perk deck to go with it? Currently Ex-Presidents has been the one I've been using but I bet it could be better with something else.
Hey Ik this unrelated to the video but what’s your HUD, and also thank you for making this since Ik how I could do my builds more efficiently and affectingly
started 2013, 1600 hours strong Yes, modding weapons and building skilltrees is, in fact, 50% of the time I spend in this game. If anyone has a similar weaponmodding game please let me know, Fallout 4 was a letdown
This entire video just sounds like dialogue from Mr. Champloo (Disgaea 3). That aside, I've always found Graze builds fun. Why pop one head when you can pop a dozen at once? Corridors aren't entirely uncommon and seeing an entire swathe of enemies go down in one non-explosive swoop is immensely satisfying. At least, satisfying enough to outweigh how many times I go down in DSOD for it.
Mod weapons that arent too broken make it even more fun, in pd2 theres no tommy gun, the closest you can get ia chicago typewriter, u can mod one ibto the game and run atound with crook/muscle pretending like u are a mafiozi or some shit, double bernettis for even more vibe!
Spending half your playtime on that screen is definitely part of the fun. Just look at path of exile. Kinda of a meta game of sorts. Just how shitting on AAA games is more fun than actually playing them.
A good combined tactical vest infiltrator build because us broke b***** can’t afford sociopath is combining frenzy berserker, underdog, and shock and awe aced makes a ~75% damage reduction and it can hold out on death wish
If you've got any funky builds of your own - or any improvements to my flawed one at 9:05, let me know!
Well, 9:05 should be a quick fix:
For Mastermind: In the Medic tree I took Painkillers, Doc Bags and Basic inspire. I still build up for Aggressive reload basic in the sharpshooter tree.
For Enforcer: In the Tank Tree I grabbed Die Hard aced, Shock and Awe ace and basic Bullseye, and finally Aced Scavenger in Ammo specialist tree.
Technician: 1 Point for Hardware Expert, and in the Oppressor tree I took steady grip + Lock n‘ Load + Surefire and finally Body Expertise all aced, plus Fire Control basic.
For Ghost: In Artful dodger I aced Parkour and got basic Inner pockets, and in Silent killer I took Both Low Blow aced and The Professional aced for suppressor skills as the added Accuracy and stability really help out a lot.
And then for Fugitive you just ace akimbo and it’s all done for the build.
The build is actually pretty good damage wise. Like with Akimbo smgs, you would want to just tap fire with them to not lose as much ammo and pick up the ammo the swats drop.
Now preferably you could get Jokers with Partners in Crime aced. This can make Grinder more tanky and You get a really good distraction to take hits away from you and your team. Especially with 2 Jokers.
Sharpshooter tree in an automatic set up... uhh honestly you can just get The Professional aced and get more out of it using a Surpressor.
Iron man isn't really needed nor is Bullseye aced. The LBV can honestly be used fine on it's own. If you have trouble staying alive with this set up, it's either because you want to play in a very very rush heavy way and just need let your armour/health catch up in cover for a small bit or you could try using something like Hacker where you can stun and dodge everything, only getting Duck n cover aced to keep the style you are probably looking for.
Bulletstorm aced isn't taken ;w;
Fully loaded isn't really that great as you can kind of make any weapon ammo positive easily. There are exceptions like the Little Friend where it can be more fun as well as some other weapons I feel like I am missing, but it really isn't that needed in an akimbo smg set up.
Parkour aced is pretty bad XD
The issue is that, it doesn't really do anything and it takes a lot of points out. Like running while reloading sounds good, but it removes your ability to sprint cancel, you can just wait a bit for your armour, health or enemy targeting while in cover and even with slow reloading weapons, you can just take reload skills.
If you have trouble with the damage, some ideas could be High Value Target aced or Unseen strike. More damage = less bullets needed and less time wasted.
It could even be an idea to take Bloodthirst basic and Pumping Iron aced since with something like the ice pick, it can even 1-2 shot Bulldozers so it could save on ammo.
Its not really an improvement for the build at 9:05, but crook might have been a better deck for the 4th build, since its an dodge-ballistic armor hybrid, which would suit well with the iron man-sneaky Bastard combo.
@@zenith_fn Oh yeah actually to add onto to the idea. Crook can be super tanky with Iron man basic, Die hard aced and Frenzy aced.
This can tank 2 shots on Death Sentence as well as Give you the opportunity to get both Low blow aced and Berserker aced.
@@emberz3778 oh yeah right, i forgot about that. Which is weird since i play a lot of 2 shot hbv crook on DS.
So fun story: Back when my PC ran Payday 2 at like 15 frames on low settings, I HAD to run the whole mastermind tree, as it was the only way to be useful while keeping my frames manageable. So I ended up doing High Value Target and Thanatos, so whenever I saw an enemy, I was able to take them down while dealing with low frames.
Also, I am genuinely surprised to hear Luftrauser music nowadays. The Inspector plane will forever be my favorite.
This is the kind of thing I would never have thought about. Makes it worth making videos to see neat comments like this.
To this day I still have the Thanatos build. Incredibly useful when doing cook-off and my buddy is running turrets.
It's also because of back-then that I suck with dodge builds now. Running at 15 frames for 3 years, then doing so at 60+ frames, I can't keep up with myself and often fall or blitz by enemies or rooms I needed to go towards.
I have similar feelings towards the game's weapons. Most of them are neglected just because they aren't the meta. Sure, some of them actually suck, but most are just slightly downgraded versions of the better weapons. It's boring to just keep using the same ones over and over again, just because their stats are a little better than the others. The game doesn't always have to be played on the highest difficulty, and experimentation/variety is part of the fun.
death wish is way more fun in my opinion, using completely off-meta weapons is always more fun and feels like you're utilising more of the arsenal that the game provides.
I think a lot of it comes down to presentation in the game's inventory pages - a huge focus is given to numerical stats, and unique mechanics (little friend's grenades, for example) are either hidden in the flavour text or behind modifications. I think if they focus more on unique guns like the recent DLC ones, and make the differences more apparent, people would experiment more!
The issue with weak weapons is they dont have any flavor or magic to them. Take the judge: its meta yes, but its a smol shotgun. That is already pretty cool in itself. We need more of that.
So there is a concept of Niches/Sidegrades.
This is important to know since it's not like every weapon is bad. You can basically use any weapon on Death Sentence and do well.
Like no one really uses the bows, but with the explosive tip mod, they can actually have a niche of being concealed grenade launchers that doesn't do too bad of damage.
Or really just any of the Assault Rifles being really good to use in general only having stats other people prefer. Eg The Clarion has the fastest fire rate and can kill super quick, but not no one brings it up as the best.
Or the UAR is comparable to the AK5 with better stats, but isn't as modable, yet the AK5 is considered one of the best anyway. It has a higher fire rate than the AK5 so maybe it's up to your speed.
Experimentation is super important since it gets boring using the same few weapons even on Death Sentence. The beauty is that even in the hardest, just use whatever looks the prettiest.
There's always a place for each weapon, but some are straight downgrades unless you're missing DLCs (because yes, PD2 DLCs are pay to win)
The thing is that the game doesn't tell you some important stuff like ammo pickup rate or damage fall off/ramp up
My biggest peeve in this game is when players say that they've done everything there is and are bored of the game despite not even scratching the surface. Sure, they beat everything on dsod, but if they only used a single, overpowered build to do it, I'd be willing to argue they have experienced almost none of the fun of the game. Everything works on every difficulty if you get clever, but people just stick with one thing and don't even consider other options, so this video sends a good message.
On a side note, your interpretation of sociopath is incorrect. Alternating between close range and medium range for kills every 0.5 seconds doesn't work since the game checks for a kill, and gives 30 armor. If the kill it checks is less than 18 meters away, then it adds another 30 armor. If you kill a far away enemy to get 30 armor, then kill a closer one 0.5 seconds later, the game just doesn't give you any armor. I don't blame you for thinking that, the way the card is written is misleading.
Ah, I didn't know that! This is a good clarification that hopefully others see too.
my favourite thing to do is make builds based off of other games. so you don't think of the weapons as 'which is the most efficient weapon to use', but rather 'what weapon makes the most sense for what it's based off'. i made a sociopath melee/shotgun build that was based off a legionnare from new vegas, and it was pretty fun. making the weapons look as close to the original as possible is an interesting challenge, i used the wiki to find the exact weapons (or closest resemblances) that a legionnare uses in the game (i.e. the joceline is the same type as the caravan shotgun).
That's really cool - closest I've done to that is my Nixon build, but he unfortunately wasn't fictional lol
im so grateful for the people making builds so that i dont need to think for myself, thank you
And there, you missed the point
oh yeah i am extremely aware of that in hindsight
This is why I (try to) design my own builds. Just taking someone else's build is no fun.
I agree, turning your brain off and go ham on the skill tree is pretty fun
Yeah same here, but after playing long enough and wanting to just play dsod you are kinda forced to use certain skills and guns and decks, and I'd make a crazy akimbo grimms dragons breath build and realise that it is(before the dragons breath nerf) the dirtiest meta to ever meta
The skill tree and perk deck building is what enticed my best friend into playing it despite shooters not being his thing
I've been playing Payday 2 for a little under 10 years and I don't think I've ever seen a build that's so insane and yet so functional as the "infinte ammo through repeated downs" one.
Also the effort and style is through the roof. The SFM bits might be too silly for some, but the insertions summarising the basic and aced skills are absolutely on point.
My one wish for payday 3 is to have the same possibility for absolutely ridiculous builds - gives the game so much more life.
The sentry and joker build is one of my favorites, that's unfortunately ruined by a bug that makes you unable to place sentries down at all, even if you have ammo for em and they're in your inventory. I have no idea what causes it, but once it happens, it stays that way for the rest of the heist. Really sucks because it is pretty fun.
I don't think I've encountered that bug yet! Any idea what could cause it?
I think it happens when ur mag size is too big, which keeps actual ammo pool too small to deploy any sentries. Just pick a smaller ammo mag for your gun, and it will work.
Source: tried this myself, now got a sentry joker build that actually works great in maps like Holdout
I find that survivability is in the perk deck. Your perk deck will usually have everything you need to survive, whether it would be health, healing, dodge, armor, whatever, that is what you use to prevent downs. Usually skills aren't used for survival directly past things like Bullseye or Jokers, so that can go to more DPS with weapon skills, crits, or zerk, deployables, or in-game skills like inspire.
Does it also include ICTV?
Armour is super underrated
@@emberz3778 Armor is not that valuable in higher difficulties
If you're running armor builds, you should always be running ICTV on high difficulties unless you're min maxing armor gating against specific enemy types
Enemies just deal too much damage, tanking (which is required with the speed penalty) just isn't viable.
Usually you shouldn't expect to be able to take more than 2 shots without loosing all your armor
@@rompevuevitos222 Hold on can you be more specific?
Armour isn't valuable, but you should always run ICTV if you do? That and what kind of specific enemy types other than heavy swats?
Even though it's an extra hit, that is still very much valuable on even Death Sentence. It just gives you enough time to gurantee you kill the horde of swats, find cover, etc.
On top of Basic Bullseye allowing you to take an extra hit to do the same thing.
And for reference, Armourer is around the 5th best perk. You can have really consistent ICTV armour tanking and regen on top of health from Aced Hostage Taker.
@@emberz3778 Yes, it guarantees an extra hit in case of ICTV, sometimes up to 4 when facing weak enemies.
The heavy vest(which is a direct upgrade to flak if you have Die Hard Aced) can sometimes sustain 2 but it's being hopeful tbh
And it is valuable, but tanking as a whole is not really tanking as much as it is buying you some extra time
Only real difference with dodge is that it is guaranteed
And i obviously meant without perk decks, some perk decks can make any build viable (even without skills), like Ex President and Stoic
Infiltrator can also buy you extra hits for both armor and health on top of granting healing
@@rompevuevitos222 Well, you only need die hard aced for the Light Ballistic Vest and the Heavy Ballistic Vest can tank 2 light swat units by itself.
So, what constitutes the description of tanking? You can say that about any perk in terms of, it just buys you more time.
You always play with perk decks unless you are new/ want a challenge.
Ex President is a funny choice. You could just use the suit and not go for more dodge, but you are limiting your survival if you do. Like adding more dodge on top is really good or adding the ICTV and a damage resistance from Aced Quick fix or Underdog aced, it can also be nice. That and Aced Hostage Taker if you can't keep up the healing, trigger it as consistently, etc.
That and Stoic would always want Aced Hostage Taker.
One of my favorite things so add on top of builds is Swan Song aced to turn basically any build into “kill me, I dare you”.
Also feign death aced is one of my favorite skills, because I have absurd luck with it for some reason.
i LOVE your animation style, it's so frantic and fluid
Got this randomly on my recommendations and I think that this is such a relatable video, keep going man.
Thanks! Love seeing comments like this
Note, theres also a mod that shows the ammo pickup rate along with other stats in the weapons menu
I love the little sfm animations on the video, great work!
Thanks! They're a lot of fun - will do more in the future!
My favorite build has gotta be armorgating Sicario. Sicario giving you back full armor on dodge helps immensely with with armorgating, and with bullseye as long as you're hitting headshots comfortably your health is going to go untouched for a good while.
A personal favourite build of mine was using Yakuza with the revenant tree:
The idea is to zip around the map as fast as possible while having infinite ammo for a grenade launcher. I had used the Piglet with Bloodthirst and Aggressive Reload to offset the.... 14 second reload time. As a neat bonus, the Yakuza speed + Second Wind would often entirely offset Swan Song's movement speed decrease. Very fun glass cannon build if you're into that.
The amount of times I've seen posts on the payday subreddit about "What is the best build?" honestly saddens me.
Most players don't care about testing weapons, skills and perk decks and finding what works best for them, which I guess for some people can be a burden but to me, spending a few minutes making a build all by yourself and seeing it work well feels good and rewarding.
So this is my advice for new players: Don't worry about what the best weapons, skills or perk decks are, just choose something that looks fun to you and make those helmets fly.
Fantastic video by the way!
This video was great! The last build shown seemed like it had great potential and was fun to watch! (The sfm/animated bits were fun too but maybe a tiny bit too much hand movement?) you sir are a baller ass yt channel
Fun fact, the excessive hand movement happened due to a change in workflow - my mocap setup is 30fps, so I recorded at half speed for 60 in post. Next video, I'll tone down the movement a tad because it gets borderline wacky in post!
holy SHIT your editing is elite. I clicked on the video never seeing your channel not assuming much, and got surprised by how high quality the video is. nice work!
side note: I do think it's valuable to differentiate armor and armor gating as 2 separate builds; anarchist and armorer are opposites, as one is super aggressive and the other is rather passive
I'd say it's important to know how to play in general.
Basically use cover, peek out of cover and kill a lot.
Even armour gating, dodge, armour tanking, health tanking, etc. They all use cover and kill a lot in some way.
Though you do also make a point that every deck would have something different to them. Like you can generally rush more with Hacker or have much more consistent games with Armourer.
when the viper grenades released i wanted to know if poison triggered grinder for ridiculous healing, it did. so i built solely around the viper grenade launcher, by far my favourite build ive ever used. jsut leaves me cackling in an ocean of green smoke, damm fun
I recently came up with what i believe to be my most powerful build and i didn't take it from someone else, i combined aspects from other build videos i've seen and ended up creating the most powerfull build capable of killing a DSOD bulldozer in 1 second, and with a secondary that can kill entire hordes of zeal units
This is a fantastic video! Thank you for making this
I have a fun build based around supporting the Breaker 12G as a full weapon. Shotgun skills for faster reload, firing and damage, as well as Overkill, then Fully Loaded Aced for better ammo pickup as well as a minor support role as the ammo supplier. Couple that with a secondary flamethrower (or DB Grimm, if I’m feeling Death Sentence-y) for ammo conservation and shield damage, Low Blow Aced and High Value Target Aced, and Frenzy basic for high amounts of damage even at some range, and finally some tent pole Anarchist skills and you’ve got a recipe for a fiery bitch who will smack anyone and anything to death.
If Payday 2 builds are meant to be considered as a meal, then I own an entire restaurant.
His sociopath build is literally my normal run and gun setup minus a feign death
Hardcore payday 2 players: invest in skills to min max the game system to get the optimal amount of damage possible
Me: hehe Kickstarter and swan song aced with amcar and uzi
mood
I like having a bit of both in my build list, then forgetting which one's which.
Certified prude here,
I would usually go for a base of a build for general survival on every difficulty:
1) stoic deck (muscle was fun, but I want to live)
Medkit aced ("panic button")
Hostage taker (so you don't go out like Cesar)
Then I would use some from the list for "the fun part":
1) Inspire aced (if you feel like a good person that day)
2) Crits for concealment (low blow)
3) Crits for not being shot at (unseen strike)
4) 6 sentry guns (no medkits, don't get downed, it's a long way to full hp)
5) basic overkill (when all shotguns...)
Some builds had a granade launcher, some good pickup guns for sentry, others did max crit flamethrower, others had dodge I don't even need...
But you need a base to not die
Also I avoid "body shot headshot" perk because it seems like an expensive crutch
Very nice video, I hope your channel gets the attentions that deserves.
My fun builds always start with Joker skills and an AA-12 loaded up with fire rounds. The dragon's breath steakout is actually super useful for crowd control and picks up a ludicrous quantity of ammo, but it doesn't do a lot of.. anything. Also, its effective range is weirdly high, you can easily take out mid-range snipers with a blast of fire or two.
You can also use the Mosconi or, as I've found, the Raven, if you don't like fun.
My recommendation: Incendiary AA-12, Sociopath perk deck, Bloodlust (aced?). The fire burns away enemies and grants you armor, building up melee damage, which you can then stack up against enemies using the OVERDOG perk to take care of priority targets, including bulldozers. You can also, hilariously, check someone with your stock and just.. kill them outright. Bash them with your gun and send them to the floor. Bloodlust aced also compensates for the steakout's poor reload time, and can do the same for any weapon due to being melee. You can become a real whirlwind of fire and destruction when you're operating optimally.
It's also worth noting for your build crafting purposes, that melee weapons can crit and do the extra damage.
Awesome video and the subtitles are much appreciated as a non native english speaker, keep it up
I think this is the first time someone has mentioned the subtitles. I'm glad to hear it! Is there anything I can do to improve them?
Such a good video, laughed out loud at 2:36 and there was clearly a lot of creativity and love put into the editing! I hope you make it big
I remember I have one for the cook out heist I love
A melee psychopath build with a flamethrower and rocket launcher
Flamethrower is the normal weapon killing everyone almost immediately with the melee damage after like 16 kills and being charged enough to sometimes instantly kill a dozer
Rocket just to one shot the captain
With doctor bags and revive skills to stay around as long as possible
My favourite build has overkill aced using the pistol with the under barrel shotgun attachment with AP slugs and a full auto m308. Killing something with the slug and swapping to the m308 to mow everything down is so satisfying. The perk deck I usually run for this is kingpin. Way more fun than just mindlessly spraying the lion roars or an lmg.
For the last build, instead of taking a lmg for the primary I chose akimbo Crosskill Guards, then I took martial arts, pumping iron, nine lives aced, and Berserker aced. Then I took Duck and cover, inner pockets aced, second wind, optical illusions, low blow aced, and high value target aced. Then stable shot, scavenger, bullet storm aced, extra lead aced, fully loaded aced, and everything aced in the gunslinger tree, then the ice pick, bronco with flip sight, incendiary grenades, and lightweight ballistic vest, getting me to a solid 13 concealment, with a concealment boost on my akimbo pistols, and turning this into a rapid fire pistol build that will kill anyone quickly with a rapid press of the trigger and have ammo bags to recover ammo to infinitely shoot for several seconds and incendiary grenades for shields and hopefully distract bulldozers so that I can shoot them in the face.
If you wanted to improve it, i have some tips:
Meelee skills are wasted in akimbo builds
Akimbo have insane damage ramp up with near targets, they can kill faster than any meelee unless you have full Bloodthirst stacks (which require 16 kills to build back up and getting close to the target).
In fact, taking meelee skills but not bloodthirst is a terrible idea because it's easily the most valuable skill in that tree, specially when aced to cut your reload in half (a considerable problem for akimbo).
Second wind is kinda bad. It's a big commitment for planning for failure, and even then it is a chance it triggers. It can be worthwile with Swan Song aced since at least you get a lot of value from being downed and can even be a worth dying at some point.
Additionally, Berserker with light vest is a waste, you are already 1 shot away from loosing all your VERY small pool of armor to leave you with a minuscule amount of health. Berserk only helps against certain weak enemy types in this case.
Another thing is that the final skill from Gunslinger should never be aced, specially with rapid fire pistols like akimbo. It just increases the time before the buff runs out (which won't happen if you are constantly firing at targets AND you're firing twice per trigger pull anyway).
Broncos are not great for akimbo, Lugers are better due to higher stability, magazine and damage. Bronco is better as a "sniper" pistol due to having the best magnification and accuracy available for pistols.
I've never been one to branch out so my "Fuck Dozers" Akimbo auto pistols with a higher combined firerate than the minigun mixed with crits build will always have a place in my heart. I barely managed to fit the Baby Deagle with the spike kit (because Cowboy Bebop is awesome) into the
The amount of complete obimination builds I have created that actully work very well is absolutely terrifying.
An example of this being this horrific
Build that revolves around the ecm equipment and the hacker perk deck
The main reason for the hacker perk deck being the pocket ecm which takes the place of your throwable
The skulls that I have for it are
Mastermind skills: forced friend ship basic, stable shot basic
Enforcer skills: underdog basic, resilience basic, die hard basic
Technician skills: third lawbasic, eco sentry basic (only have them to get get jack of all trades aced)
Ghost skills: chameleon basic, cleaner basic, ecm overdrive a Ed, Nimble aced, ecm specialist aced, duck and cover aced, parkour basic, second wind basic
Fugitive skills: nine lives basic(because why not)
I was very proud of this build I made because not only was it really good for stealth but when going loud the pocket ecm worked really well in making enemy's unable to shoot me because of it stunning them but it recharges every 100 second and loses 1 second every kill I get and the normal ecms as I get 2 worked over a larger range but took 4 minutes before I could turn them on again and couldn't be moved from their original spot
All of theses things on their own are not very good but altogether they more or less stun every enemy near me for 6 second perk pocket ecm and longer with the equipment ecm and because of jack of all trades I can also carry a doctor's bag making this as one of your builds a mix of armor and dodge while also supporting the whole team all this is rounded out by skills that increase my lock picking drilling etc.
(One thing to let be known is I do not have maximum skill points so this can be improved upon further)
I can design my own builds but at first I couldn't so I looked at build videos and mixed them together to seem creative, now I am actually creative
I have a build called "Jack of support trades but not every".
Grinder Perk Deck, carries 2 Doctor Bags with 4 Charges, has Chameleon, Sixth Sense and Nimble Aced, and carries a Silent Drill with a 30% less drill time and Portable Saw Aced.
Ahh, drill skills- always want to take them, never do! I'm a selfish soul ;)
@@GameRevo that's the thing, I'm selfish on the kills and ammo drops, because I use Grinder and I need to keep dishing out damage to heal. They can have my Doctor Bags, I'll try to finish the objectives faster so my teammates doesn't have to fight for longer
what’s the point of stealth skills in loud?
@@aregularhuman4776 Chameleon Aced for 30% additional loose cash, Sixth Sense Aced for Escape Drivers on the assets menu if needed, Nimble Aced for safes to be lockpicked instead of drilled if needed.
I experimented a little and I made a deranged madman who makes the entire team stop dying, runs, and never gets shot, and survives when he does gets hit by killing. Only issue is it takes so many points to make so the build that my recently infamous no XP bank idiot self couldn’t make it work too well.
I started with a goal, a doctor that uses leech to allow me to heal my team, and go fast. I achieved that and the fact it works terrifies me.
One note I would add, most of the time in a build don't think "tank or dodge" but more "survival or damage".
There is only a few perk deck that are either based on dodge or can work with it.
But aside from this and little error on some skills the video is great
I've played way too much sicario (it's my go-to perk deck for everything, wanna have fun with a random sniper build? sicario, wanna test out a build to see how well it performs? sicario, want to sit back and relax? sicario, I cannot put into words how much I love this perk deck) and on every single sicario build I've used hostage taker aced so after watching this video I decided "maybe I should try out berserker with it how bad can it be?"
I immediately went back to hostage taker aced
Your build should be made after choosing a perk deck so you know what you’re looking for to compliment it
You can make everything work on DW and below "build" variety and the fun of making something work starts and end in DSOD (Death Sentence One Down).
4:30 bros got BARS!!!! 🗣️🗣️‼️‼️🔥🔥🔥🔥
Around 10:10 you mention unseen strike requires easily concealed weapons. That is low blow though that requires high concealment. Unseen strike only requires not losing armor or health.
I think too many players think of the game's skill trees and systems as "the meta". It's why so many just copy paste other people's builds. Really they should be using those guides as guides and mix and match builds to fit their playstyle. There's so much to try beyond Anarchist-Berserkerforcer or Body Expertise Stoic. Go nuts with ICTV-Hacker-Forcer or Double Poison Grenade Launcher Sociopath Melee builds. Probably not the most DSOD viable but it's gonna depend on the hands wielding it. Also most of the playerbase doesn't even play DSOD loud so there's no reason for them to worry about that.
This is absolutely right - got my skill names mixed up.
My view on build pages and videos is much like yours - I love that they're out there and can be used for inspiration. I tried to be careful not to scare people away from them for exactly that reason, hopefully I didn't end up doing that.
It is funny though since ICTV Hacker is pretty viable. Yakuza ICTV zerker or just Yakuza with the suit is still quite viable on DSOD
I love my hacker dodge bootleg build even if it isn't "DS worthy" mostly because I played a ton of crime spree tp level up before they changed it to reset before you can infamy a while ago. But I could get it to work up to DW when i wanted to just keep shooting.
Hacker is a wonderful wee perk deck I haven't had enough experience with- The Frumentarii, my friend in the video, swears by it.
It is definitely DSOD viable. More like can you make it work on DSOD
Fixing River Rapids:
Weapons: The Heathers are already some of the better SMGs in the game, both single and akimbo. They, like the Mark-10s, have insanely good stats and pick-up. They don’t need ammo bags, but having them for Bulletstorm is understandable.
Skills: Respec everything. There are a lot of wasted points in the build.
Mastermind - Start by picking up Combat Medic basic, Quick Fix basic and then get Uppers aced. Since Grinder is a health deck, FAKs will help you in literally any and all situations. Now grab Forced Friendship basic, Joker aced, Confident basic, and Partners in Crime aced. Grinder is a health deck, so having Jokers to draw away aggro and extra health is a no-brainer. Because Grinder heals a lot of health decently fast, Hostage Taker is a waste of points. It is a drop in the river of health Grinder gives you. Drop the points you had in Sharshooter. That 15% bonus is pointless on the speedpull mags.
Enforcer - Oh boy. Start with Resilience. If you get flashed a lot and hate it, get it aced. Die Hard is a really good skill. If you are using the Lightweight Ballistic Vest, which you should because you’re using Grinder, getting Die Hard aced helps it take an extra shot or two. Drop Bullseye aced. In every deck except for Anarchist and maybe Sociopath, Bullseye aced is useless. Just get basic. So long as you have 1 point of armor, your health cannot be touched. It’s the magic of Anarchist. Drop Iron Man basic. It’s honestly a waste in this set-up. If you really wanna use Ammo Bags, drop the FAK points in Mastermind and redistribute them. If you are going to use Ammo Bags, always and I mean ALWAYS, use Bulletstorm. This skill is gross with the right weapon. So drop Saw Massacre and Fully Loaded. The less ammo you have, the faster and longer you can use Bulletstorm. If you’re going to use FAKs, drop the skills except for Scavenger aced.
Technician - This part actually isn’t bad. If needed, drop Fire Control. Otherwise, this is fine. You can consider dropping Lock ‘n’ Load aced since the Heathers reload so fast as is, but whatever. More damage elsewhere at the expense of a minor reload increase. Moving on.
Ghost - Also not that bad. Just drop Parkour. I used to play with it all the time but I can honestly tell you, you will not miss it. The only time you will Parkour basic (you never need aced imo) would be ICTV set-ups. I am also going to throw in Inner Pockets as something you might want to pick-up. Silencers draw less attention and with The Professional, they hit some great stats. You may need to take Optical Illusions aced based on your detection. Unseen Strike is silly good. If you can get it, take it.
Fugitive - All good here. Akimbo for the boosts and you’re done.
Oh wow! Nice comprehensive re-speccing here. Will definitely give this a try. Thanks!
I just
I love the idea of just adding way too many downs and Swan Song...ing... a few too many times
I'd like to think that Game Revo is not the medic but just the mushrooms on his head.
Thanks for the video.
No problem! Thanks for watching
@@GameRevo You welcome, and good luck.
Still in the Payday Mines huh. that's tough man.
ftr poison, fire and electricity are LEAGUES better than the stagger skill at crowd control and are very capable of killing just as efficiently as regular bullet headshots. Buncha info for build ideas below since that’s what the video’s about:
For fire weapons, did you know every tick of fire damage can crit? They’ve recently nerfed Dragon’s Breath shotgun ammo to only ignite at a short distance, but they’re still plenty usable in a concealable shotgun. Or you could use the secondary flamethrower, which can also get you to low enough concealment to benefit from crits. Or incendiary grenade launcher ammo, if you prefer. Once you have crits going, igniting someone is basically guaranteed to kill them. As a bonus, enemies on fire don’t shoot back while they’re burning to death - they’re busy panicking because they’re on fire. Also, every tick triggers on-hit effects, like the Grinder perk deck’s health regen.
Electricity is more gimmicky, but can work pretty well. The electric melee weapons are among the most used in the game - the stun they provide makes it very easy to dominate cops, and if you’re quick they also interrupt cloaker kicks to keep you from going down. But there’s also the Zapper grenades and grenade launcher ammo type. You showed off that when you’re tased, it reloads your weapon - this also works with Zappers. If you use the throwable version and bring Fully Loaded Aced, you can just use them to reload your minigun or flamethrower or whatever else. Try using the Piglet grenade launcher loaded with Zappers as well. Normally the Piglet isn’t used despite holding 6 nades because reloading it is a chore - but with Zappers, you can just shoot your feet with the last round instead. 6 Zappers will just stun entire rooms to death.
Poison has only recently become useful. It’s interesting because it actually doesn’t interact with ANY skills. There is no way to boost poison damage. But also… it doesn’t need boosting. The latest updates have introduced Venom grenade launcher ammo type (requires dlc) and Tombstone slugs shotgun ammo type (free!), both of which are totally capable of killing the highest tiers of basic cops on their own with no enhancement, and they will likely disable them with a vomiting animation while they die. Running poison means you don’t have to spend your points on damage, and can instead take other skills. You’ll want to make sure your other weapon is capable of dealing with Bulldozers (or bring throwing knives or javelins for them), but otherwise go nuts. I like using them with Crew Chief, because I play Crew Chief with Inspire, Hostage Taker and Iron Man all aced, which costs a lotta points and leaves very little for damage skills. And just like fire, every tick procs on-hit effects.
Other fun crowd control effects you may want to add to your build:
- if you use the Muscle or Sociopath perk decks, you gain access to “Panic”, where you can make cops cower in fear for several seconds. Sociopath requires you use melee, but also buffs melee a ton. Muscle just requires you use a weapon that isn’t silenced.
- Suppression is a semi-invisible mechanic that is what causes cops to dodge and jump around rather than shoot their gun. Basically it builds up when you shoot near them, and it builds up faster the higher your gun’s Threat level is. Silenced weapons don’t have a Threat level, however.
- the Concussion Grenade throwable is a very useful “ohshit” button. you get six of them for the heist, and they can help clutch bad situations by stunning entire rooms of cops, giving you time to clear the room.
The only Sociopath perk that benefits from melee is heal on kill and stacking damage on hits. You can trigger panic on gun kills at
I presume you mean Dire need. It is actually better than what people usually think.
The stagger can be useful as a panic based bullseye where you can just spray and get into cover or kill instead of getting a headshot.
It isn't the most essential as you can still achieve the same things with Bullseye, but it can still be nice.
Bringing this up since, a lot of people know how good the elemental grenades/rounds are. They are all pretty broken. Just nothing wrong with using only bullets.
Even against shields you can just get shock n awe aced or go around them with practice.
Did they allow Grinder to heal off the Fire? I remember it didn't.
You should just kill with your gun to notice Sociopaths effect.
Stager is grate with the Vulcan you can blow shields away and shred them it
I’m a firm sociopath enjoyer
I play the game like I’m playing hotline Miami
(Course I prefer to play around overkill so me and my friends can use whatever builds we want)
You had made a mistake in the Sicario build while noting what the Smoke Bomb does. The description is quite weird but it only gives teammates 10 dodge and lowers the accuracy of enemies. Accuracy is quite a weird mechanic so I don't blame you but it is good to note for the future. Also ontop ICTV Sicario is a strong setup on DS due to Agility Shield regenning your armor meaning if you push with high dodge and the armor breaks, you'll be able to take those shots again
Huh. Gave Sicario's description another look, and I wouldn't have picked up on this at all. Thanks for the clarification - it's super useful info!
@@GameRevo Always willing to help out when I see something wrong, also very nice to see the Akimbo Castigos. They are a super fun weapon
This is some of the best fun-having and also valid criticisms of PAYDAY 2's skill and skill-tree system I have seen in a while. I enjoyed every moment of watching through it and it kinda opened my eyes to some funny stuff I hadn't considered using in a while.
I think the general source of issues on higher difficulties tends to be that the damage output from enemies is exceedingly silly, being able to three-shot most builds that rely on armor, and making trees like Revenant and Ghost, which provide very quick recovery and randomized IMMUNITY to incoming damage infinitely more favorable to being able to survive at that level, it limits build variety a lot.
Honestly I think it's the tutorial.
Everything is viable on DSOD. Especially armour since if you know the strategy of using cover, peeking out of cover and killing a lot. You can complete any heist. Armour makes this process super consistent and bullseye the single best skill in the game.
Dodge is still super good for the same reason, except the dodge is more insurance of even if you get hit, using the same strategy, likely you'll dodge and kill/take cover before you actually get hit.
Health is also op with Stoic, Leech, etc.
Revenant is more a crutch. It sounds good, but aside from funsies, it is actually only hindering players from playing well by removing points for necessary things.
All of this information was learnt through good dsod players, their explanations and personally applying the knowledge myself. How can a new player learn that?
@@emberz3778 I just disagree. Especially on some of the harder heists where cover and enemy sightlines are very punishing. Trying to use perkdecks like Infiltrator, or Gambler with armor builds on DSOD is like trying to dig a hole with a fork. Technically possible, but not fun whatsoever.
@@fugsystem9720 I main ICTV Gambler DSOD.
It is more than doable.
Now when you say harder heists. Can you specify?
Often there are counters eg Goat Sim is mainly about the strategy to herd all the goats into the burning building and using the sides of the city as really good cover.
Or even kill heavy heists like Henry's Rock, same process of knowing where the cover is and killing a lot to not get overwhelemed.
Gambler is fun. I know it isn't the most practical, like it basically has the worst health regen if you don't count Biker. But you still get pretty good health regen to not need Hostage Taker aced.
Infiltraitor is free 2 shot ICTV armour + decent health regen. Not that bad at all, especially if you prefer more safer decks.
And the ICTV/any armour in general on almost any health deck is very useful.
holy shit that was a good video
reminds me of a build i made made which relies on just sentries. two grenade launchers with low ammo as primary and secondary lets you use a """"""""""mechanic"""""""""" which lets you recycle your sentries with no need for ammo pickups/bags, as long as you pick up sentries with at least a _little_ bit of ammo left in them. because all these sentries are doing constant damage, grinder just allows you to be invincible because of its nutty heals, add in some melee skills so you're not completely useless if some arse catches you off guard and you've got a stupid spoon wielding sentry man who can do heists on death wish.
The stealth tree is actually pretty valuable for loud heists
As soon as you reach tier 3 (which costs 3 points) you get access to all the ECM skills
And ECMs are the best offensive deployable (yes, better than turrets)
On feedback mode they stun all enemies that enter their area of effect (which is pretty damn big) and work for 40 seconds each
They then RECHARGE after 90 seconds so they can be used again
With 3 ECMs you can keep an area completely safe, but realistically you'll need 2 tops for when/if enemies start piling up
This is also without mentioning that they cause turrets to fight for you, can open certain doors in about 5 seconds and you also get access to the lockpicking skill which allows you to open some safes and doors quicker than with a drill
I've found that ECMs can carry even my worst builds. So if you pair with a good one...
And you may say: "Well, wouldn't it be faster to just get a build that gets more kills?"
But your objective is not to get the most kills, it is to fend cops off, every cop down is just another spawn joining the file.
If you stun them, you create a gap in that file while most of the spawns are just stunlocked by the ECM.
This can let you easily complete objectives during assaults, including picking safes
I've always played the game like this, I literally have a build for every class in TF2, 90% of them suck but they're tons of fun.
holy shit it's 120fps therussianbadger
in all serious tho, nice video!
His mocap stuff is incredible. I would kill for equipment like that...
oh boy, Christmas came early
*Ho Ho Ho plays faintly in the distance*
i have almost 1k hours on payday and I can't remember myself actually making my own build more than like 10 times in all those years.
I read stuff, i watch stuff and i feel like i get zero knowledge from anything. I just get some glimpses every now and then and be like "this should work" and make something original. Other than that i just copy paste stuff clearly better builders make.
It's weird how I can make builds in so many different games, but when it comes to payday i just blank away.
thanks. these are some really cool builds.
Note that you dont *need* a powerful build for ds. Most people do, and that is perfectly understandable. But double saw is objectively pretty shit, but people have done solos with them
SO MANY PEOPLE SLEEP ON INSPIRE BASIC! Literally just shout at a dude and watch him kill half the cops on the map.
I wanna try and make an akimbo shotgun dodge and crit build, I hope that the skill that allows you to fire and sprint with shotguns works with akimbo weapons on console
just an idea: since you already did old payday 2, do you think you could ever revisit (or, visit if you never played before) payday: the heist?
Sounds like a fun idea!
@@GameRevo awesome, i think its cool to see the way payday evolved as a series. all the things you mentioned about hyper-focus are even more prevalent in PDTH and it has a completely different style. personally i prefer it to the 2nd game nowadays
Bro, this video is so good, why does this have such low reception?
i just wonder why game studios dont hire people like these, people that has spent hours playing the game and know what is truly missing
Because what people want is not always what works with the game, it's actually rare.
Even if they have spent a lot of hours. Sometimes their taste just does not align with the design of the game.
I for one hate games with luck and have many objective points against it, but games like XCOM and deck builders are still very popular because people enjoy them.
I love the click build, good perk deck to go with it? Currently Ex-Presidents has been the one I've been using but I bet it could be better with something else.
The most crucial point you glossed over in a few seconds: "dont make builds for death sentence". After that, making builds is actually a lot of fun.
To be fair, you can make a DSOD viable build and still make it super fun
great video
I am a DS player I rarely go under it but I do design my own builds I take inspiration but never copy them.
Hey Ik this unrelated to the video but what’s your HUD, and also thank you for making this since Ik how I could do my builds more efficiently and affectingly
Ah yes I do enjoy turning my brain off while having a Hella fun time thank you my good fellow
started 2013, 1600 hours strong
Yes, modding weapons and building skilltrees is, in fact, 50% of the time I spend in this game.
If anyone has a similar weaponmodding game please let me know, Fallout 4 was a letdown
I'm a simple engineer main, I see bungus, I click
I just use 100% zerk with thanatos.
It's funny how the thanatos was such an early DLC weapon but still holds its own all these years later.
Funny thing, most of my builds are based on RP rather than efficiency.
how do you even max out all those perk decks? it just seems like endless exp grind, and i can barely play above very hard
It just gets easier the more you learn the map and kill.
Just have to use cover and kill a lot.
You get a lot of xp after a bit
very sad there's no melee build :(
Gah, knew I missed something! I even have a melee build or two - just didn't have time to talk about everything
Heyo, just for the funny, I do appears in this video (10:38), that all folks c:
love the animations 8]
Thanks! They took far too much work for how short they are! Definitely gonna do more in future.
what is that gadget on the thanatos
Why do you have bungus on your thumbnail?
This entire video just sounds like dialogue from Mr. Champloo (Disgaea 3).
That aside, I've always found Graze builds fun. Why pop one head when you can pop a dozen at once?
Corridors aren't entirely uncommon and seeing an entire swathe of enemies go down in one non-explosive swoop is immensely satisfying. At least, satisfying enough to outweigh how many times I go down in DSOD for it.
TIL that apparently, a lot of people don't make their own builds :(
Mod weapons that arent too broken make it even more fun, in pd2 theres no tommy gun, the closest you can get ia chicago typewriter, u can mod one ibto the game and run atound with crook/muscle pretending like u are a mafiozi or some shit, double bernettis for even more vibe!
WHAT HUD IS THAT? I NEED IT
I love you game revo
I'ma make an Ultrakill build
WHY IS YOUR ARM MOVEMENT SO FAST
this reminds me of the russian badger
Bro do more vids your content is fire
Spending half your playtime on that screen is definitely part of the fun. Just look at path of exile.
Kinda of a meta game of sorts. Just how shitting on AAA games is more fun than actually playing them.
nice video but... I think i will stay in kitchen heh
A good combined tactical vest infiltrator build because us broke b***** can’t afford sociopath is combining frenzy berserker, underdog, and shock and awe aced makes a ~75% damage reduction and it can hold out on death wish
Why u play overkill?
Better than Russianbadger