Baroness Seren and Her Undead Host - SOVL #1 Vampire Knight - Warhammer Tabletop Roguelike!
HTML-код
- Опубликовано: 20 авг 2024
- SOVL is a tabletop fantasy combat game with roguelike elements. You pick your faction and lord, select some early units and go on an adventure on a Slay the spireish map. So if you like warhammer tabletop games, this game is perfect for you. I've been having a great time with the game and it's FREE!
#Warhammer #tabletopgaming #gaming
So two notes on campaign management: resting spots are not(!) equal to fights, because you get no gold, which is the most important thing, other than experience. Battles get you more gold, and gold translates to extra units. Elite fights are therefore worth it, if they'd let you get another unit by the next upgrade shop :)
Yeah, I meant in the way that we get experience. It's nice if you need healing otherwise I tend to go fight. I just didn't say the whole thing because I'm just a bit distractable and forget what I'm saying in the middle of sentences. :P
I mean if you do well in elite fights it is definitely worth it, but otherwise you can easily lose a big chunk of your army and it can be hard to come back. So extra xp or chance for item for your lord or something would be nice.
@@lazygrouseas undead you are going to lose massive chunks of your army in most battles. What I found is upgrading the units is usually better than getting a whole lot of new ones though getting a dragon and a siege engine of some kind is the best way to go. Also get the combat score banner for all of your undead units it helps a lot
@@hbsavage0387 I do tend to generally like to upgrade units, but I try to buy what I can early so they have time to level a bit and then focus on upgrading them in the shop later. The banner is pretty good I agree, the cursed and battle banners are great.
@@lazygrouse the cursed is a must and if you are playing things like undead hold off on buying stuff unless it’s an elite unit because they need those more than anything especially if you’re going to try and beat all 7 challenges with them I’ve had so many of my runs saved by mainly a unit of Dread Knights that mulch through countless units. Like it was my last unit and I was up against 8 or 9 other units. Skeleton Spears are the best among the three crap melee units which are Skeleton Spears, Skeleton Warriors, and Zombies. Wights are alright if they are a retinue but they lack the models and bulk necessary to do fantastically so crumbling is absolutely brutal and will pretty much mulch them. The Skeleton bows are the only ranged unit in the game I don’t use because they are just flat out bad. The Skeleton Catapult is also pretty bad but not to the same degree. Dire Wolves are just worse than Fell Bats in most regards. Dread Knights and Undead Knights are very good and you should almost always have a unit or two of these if you can. The Zombie Giant is alright if you can get his skill up and don’t get charged anywhere other than the front. Undead Dragon is just good like all dragons. Your Lords, Cav, and Dragon are the only fantastic things in the roster for the Undead. Most other things just are bad without heavy movement micro and checking exact charge distance and such and maneuvering to get side and rear charges otherwise you lose units far faster than anyone else and they will lose most engagements with the semi exception of the skeleton spears since they have so many attacks
@@hbsavage0387appreciate the detailed explanation! Played my first run with Undead after winning 3 in a row with humans, elves and dwarves, and lost on the act 2 boss. It helps knowing where I went wrong, like using my money on crap units.
The Dire wolves just hid in the act boss battle, because they knew better. Thanks for the video.
I have to say, the way you say "actually" is amazing
I didn't know I said it in any particular way, but I'm glad you enjoy it.
At 40:38 The Cruelty skill on your hero is surprisingly good especially if you can get the number of attacks on your lord up as well.
I was playing elves recently and had an elf lord that hit 8 times on a 2 - 3 ups with rerolls against enemy armor saves. Essentially it becomes an auto 7-8 combat score every round they are engaged with any unit, so as long as the retinue they are attached too is somewhat tanky it basically makes that unit unkillable and an absolute morale breaking unit. It does also combo nicely with cursed banner i believe as well.
Also at 48:35 the way melee attack rolls work in this game is that you compare each units skill stat. The Unit with the higher skill stat attacks on 3+ while the units with equal or lower skill stats attacks on 4+. Having 2 skill like the zombies means essentially you will always attack at a disadvantage of 4+ while giving most of your opponents a 3+ to hit, as I don't think there is a single unit that has 1 skill.
This is also why shooting is kind of broken in this game, a good ranged unit can hit close range on a 2 up which is better than every melee unit in the game with 3 - 4 power ranged hits.
Sounds good. I'll keep in mind to try that out in future runs.
That makes sense, I haven't realized that it's always 3+ or 4+ until now, but that would explain it.
@@lazygrouseskill is the stat you should always go for when it pops up for melee or ranged units because it makes them both more long lived and harder hitting
I think you need double the skill for a 2+/5+ thingo. Or maybe more than double. So a 5 skill unit would hit a 2 skill unit on 2+. And it's nearly impossible to do it to a skill 3-4 unit.
Ranged attacks are way more linear in to-hit progression, but usually can't give you the sorts of power/ defense/ +attack bonuses that melee troops can get with even just basic equipment and banners.
Melee troops can be tailored more easily for the role you want them to fulfill. While ranged troops just shoot (but shooting is good).
@@sambojinbojin-sam6550 you’re right though it’s not super difficult to get your elite units stats up there also charge bonuses do effect the hit so the Dread Knights when charging usually have a 1 point better to hit
@@sambojinbojin-sam6550 According to the rules reference a 2+/6+ saving throw occurs when the difference between power and defense is more than 2, not double. 5+ just requires higher defense (even is 4+, or 50/50). Imho that makes a lot of sense as armor is rolled into the defense stat and defense can thus skyrocket pretty significantly.
This game looks interesting. Very reminiscent of the old White Dwarf battle reports for WH: Fantasy. Which has probably been said a lot. 😁
Will need to check out more.
the only game i've ever seen that treats skeleton warriors properly was chariots of war. there was one village on the map, down the nile at the bottom of the map that, if you conquered it, allowed you to recruit "skellington warriors" from it, who, being fighting skeletons, were impervious to arrows. no vital organs to hit, after all.
The game is really good. Especially for a free one. Unfortunately, it makes me salivate at the possibilities. I just want the dev to add modding and I feel like the community will do the rest. Would also like to see a more traditional campaign where you're fighting over a world map. Like Total War, but not shitty.
I like it a lot so far, there are definitely potential for improvements and polish, but as is it's pretty great, especially like you say for a free game. That would be cool, I like both though, I don't think they can be compared since they are incredibly different.
Just found your channel. SUBBED!!!! now goes the deep dive of watching all the TWW3 playthroughs YAY!
That's awesome! Welcome to the channel, I got plenty of those so I hope you enjoy them! :)
attacking vs a higher skill enemy is still a 4+. Higher skill benefits only attack, not defense.
BTW today's update changed rear charges. Now they only give 1 combat resolution, but don't allow the defender to attack at all (except with heroes).
They changed rear charges now? That makes so much sense. I was going crazy why there were no attacks on rear charge, because I know there have been fighting back on rear attacks before. I guess I should read patch notes.
I definitely have no idea what I'm seeing, I've never played this kind of games, never been into them, but this seems cool, I'd watch an episode 2
I like it a lot, but this is right up my alley on the other hand. There is an episode 2 already. :)
Undead Nations is by far the most difficult faction in my experience.
Started with Undead Nations using the Vamp leader, eventually beat the campaign 3 times. Then went to the High Elf faction. Stupidly easy by comparison. Orcs. The same. Dwarves, the easier yet. Haven't played the human faction yet.
I haven't played a lot but so far the dwarfs are definitely the easiest one I've played. I honestly had it easier with the vampires than the greenskins though, the greenskin leadership is rough so you just can't lose a combat round or they run.
Wight Guard rock. Beating the game with Undead was a breeze for me. A lot of my units would die every engagement, but some of them are just there to bog down elite units while you mop up with Knights. Putting Divine Protection on Wights made them almost unkillable.
Just had an amazing run with high elves, mage with 4 archers, 1 city guard. 1 giant, 1 reaver. Range op
That's a lot of shooting. Sounds sweet!
I wish replenishment for undead was based on number of kills (maybe as an option instead of gold).
That would be wonderfully flavourful, but I don't think it should be instead of gold, because if they are full health they don't have anything to pick.
@@lazygrouseunless it would maybe be a thing specifically for the necromancer hero
@@Jharug87 Well, they have the raise dead spell (2 charges) which resurrects 1d3 + 3 skeletons, skleleton archers and zombies (man I wish zombies had a resurrection bonus). Those units also have pretty strong base replenishment.
I wish there was a fall back mechanic or an option to flee after a combat even if you win. There have been so many times I wish I could have a unit fall out of combat to make room for another unit to charge. Or if it's just a bad fight.
That would be nice. There are lots of little additions to combat like that that would make this game just a bit deeper.
I think a retreat charge reaction is planned. It's not quite what you're asking, but might scratch a similar itch. btw, I wish stand and shoot was a thing, though I fear it may be too powerful, as the unit would attack twice (once at range and once in melee).
@@scelonferdi shooting is already really good, that might make hybrid units like elf spears+ longbows or deep guard+ handguns a little too good. Maybe an option to shoot in response to a charge?
@@XDfunnyguy Oh sorry, stand and shoot is Warhammer for shooting as charge response.
@@scelonferdi ah, as someone that plays kill team and only occasionally watches 40k bat reps I thought that was overwatch
Chvrches, good band.
Never heard of them
I thought it was Sovl as well😅
That is what it is called in steam though. Plus I kinda like it as SOVL.
This game has the moat questionable rolls sometime.
I was at the final battle act 2. I had 12 out of 15 attacks go though. They were saving on a 5 and got 11 of them.
Next turn another unit hit 6 times. They had a 5 uo save saved all. I had a 3 up against 7 hits and saved 1
you can press C while movin to see enemy range of charge btw
C is your own charge, I believe. V is enemy charge.
U is V like W is double V. I mean U.
4+ to hit is for same or power WS in this game. Its the lowest it gets. Edit( for melee, i mean)
Ah, ok. Good to know.
The undead nations really need an update. They have maybe two good units, the rest is trash compared to other factions.
I think they could definitely use some monstrous units like crypt horrors or even some flying monsters like Vargheists as an elite version of bats.
Huh. I swear the vampire has "Reanimate" instead of "Unholy vigor".
Seems that got changed in a recent patch. So you're not wrong, just late. :P
It's funny to see the game I wanted to create 30 years ago and obviously did not 🤣
If this existed when I was a kid and couldn't afford warhammer models, I would be ecstatic.
whoa, pass/skip. Thats as game changing for me as learning about 'x' and 'c' keys! 😅😅
OMG you have the exact same way of thinking when it comes to the U. I asked the same issue about Chorus, but it is spelled Chorvs. It a dumb styled U "thematic" to the era/genre.
It clearly is a V not a U and nobody needs to be English teacher to know that difference.
Tyftv
I've sunk a ridiculously irresponsible number of hours into this game in the last 2 weeks.
It is ridiculously addictive.
is read soul
I know
Its horribly unbalanced and the UI is so far beyond godawful i wouldnt wish it on an enemy.
My brother in Christ, the people want sovl. Gib us more sovl 🫣 I wanna see a difficultly 7 dwarf or vamp run 😂
The people will get more SOVL. It will be a while before we get difficulty 7 runs though, but we'll get there.