SkinTone Radial Puppet Tutorial for VRChat (NO MATERIAL SWAPS)
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- Опубликовано: 21 авг 2024
- in a previous tutorial, i showed how i made skintone toggles with material swaps. I find that those are limited and aren't optimized. this method has a lot more options and is a fairly easy addition to any avatar.
Write defaults doesn't break anything unless you set up your layers to need to remember the previous state when entering a state that uses the same animations. I don't see the point in turning it off in "all/most" cases I see people complain in tutorials here on RUclips. I prefer in every single setup I've created to return back to the default state when returning to the same animation within another layer, but almost never need to have the same animation in two or more different layers regardless, making turning write defaults off absolutely pointless and a waste of time unless you need to for a specific setup which will always have alternative configurations to create the same effect with write defaults on to begin with. I've never had a problem with it. Ever.
happy for you I guess? not sure how I'm supposed to respond.
forgive my snappiness, but this is 1. a video from 2 years ago. 2. this is a tutorial for the general majority of people in the vrc community who either make or edit avatars for fun. write defaults is a complicated subject that many don't understand, and therefore, the 'standard' that's been created is WD OFF. Many systems and tutorials cater to WD off. Mixed states on one animator causes issues. Hence my tutorial emphasizing WD off. I'm glad you understand WD and can apply your own knowledge to you models rather than follow tutorials, but that is not the case for the general majority. I am not the person to watch if you're going to comment rude, backhanded things like this without trying to understand the root of the made up "issue".
My skin turns grey in between decals
My radial puppet only goes up, but once it gets to the dark skin tone it won't go back down. I don't know what I did wrong lmao
how do you have your unity to look like that? like the skin tone looks like high quality?
that has to do with your texture quality. or it could be the scene effects - post processing?
Would that work on quest??
No, only material swaps do.
I followed everything you did and its fine and works in unity, but not in game ;-; I checked weights, write defaults Im so confused ;-;
the materials, are you using poiyomi? if youre using version 7, you actually have to right click the property youre trying to animate. in newer versions it automatically enables when you record. you should see a clock appear the the left of the alpha property.