@@jpshy1130 I think the core of the tip still stays. Torpedo isn't lethal at full hp and reefslider is really predictable, not really what I'd call a ranged option. Keep your distance and you should be fine.
Do people automatically like comments posted by the creator of the video? This is a completely normal "Sorry," comment, not a humor thing that would normally get likes. Psychology is strange.
It's great how you guys demonstrate exactly what Chara talks about in a private match. Thank you so much, It helps a ton to have a visual example. You'd be surprised how little other youtubers do this.
Whenever you have time during a game check the map. You can then identify what abilities people are running and in the case of ninja squid you’ll be more prepared
As an eliter main, you can squiggle all over the place, or wait for us to focus on another player. Also we aren’t as perfect as we seem. We make mistakes, we have. Ink mines for a sub. Also when we are in scope mode you can toss a bomb at my feet and scare the crap out of me, that’s probably just me tho😅 Throwing a bomb does force a sniper to stop what they are doing tho, giving you time.
also don’t be so focused on splatting a sniper. The amount of kills my teammates get sometimes because someone was too focused on trying to take me down is astonishing
Coming as a Tri-Stringer user, while the bow is strong at taking on opponents, it is especially fragile if being pressured. And unlike Splat Charger, where you can deploy a Splat Bomb under your feet if they continue to chase you, you have Toxic Mist, which can slow down opponents as you make a getaway, but doesn’t really space out as well as a bomb.
@@kaikollas I noticed that when you're REALLY close, a well-aimed jump shot (uncharged) can also deal a decent amount of damage if you hit with at least 2 of the 3 bolts. Won't OHKO but it can pull through against an injured opponent. Against a fast-moving opponent rushing my position, often I'll send out a horizontal single charge near my feet to cover several directions the enemy might choose to take, then once they settle into a direction, I perform a quick uncharged vertical shot to hopefully finish them off.
@@zammich3649 oh yeah that's what im doing too! I'm also trying to paint the enemy's feet first and then finish them with a jump shot in their direction (may need multiple)
A tip against all weapons: Understand the matchup between your weapon and the other weapon. Knowing your matchup gives you the knowledge of what your next move will be. Sometimes you just rush headlong and die bc you don’t respect the other weapon or you were predictable doing it obliviously.
I think a better tip against mini is that it has extremely slow bullets, so if you are a really mobile weapon you may be able to get suprisingly close to wait for it to run out of shots
These are all great tips, but they feel very biased. In every clip, the one taking advantage of the weakness is always a shooter class weapon, typically splattershot. This means that a lot of tips don't translate, specifically the clash blaster tip. Yes, it's kill time is low, but so is every splatling that isn't mini, and most of the chargers, so we can't really fight back. I get that's the point of those classes' weaknesses, and clash kind of counters them, but every situation is supposed to have counterplay, and it would be nice to hear tips for how you can deal with your classes' counter.
Lol the squiffer tip is legit. We're always jumping around for the extra mobility or to get a slightly better angle. Although, oftentimes the strongest, most dangerous squiffers are the ones who don't jump that much. Makes their movements much harder to predict and they know when they NEED to mix up and get that extra mobility.
absolutely. also, if youre flanking a backline in general, practice your aim. as a hydra i find myself winning a lot of 1v1s against flankers and its very depressing
I never thought that an Aerospray would ever be a problem for me to counter but ever since becoming a dapples main I think I'm slowly developing a fear for those things The small range difference is enough for me to get shredded, even if it is a 5 shot kill. At least now I have torpedoes but still...
@@rfjb3537 Completely based Dapples main, it may suck viability wise but holy crap is it satisfying to just sneak up on an entire team and mow them down before a single drop of their ink touches you.
Some other nuances with splatlings for future viewers: - nautilus moves EXTREMELY slowly while charging, so in addition to Chara's point about them likely having to recharge, you take advantage of the fact that they can barely move while doing so and might not be able to do it during a fight - ballpoint has a very slow rate of fire in the long range mode which can make tracking shots difficult, so moving around a lot really helps - just in general, bombs are really good against splatlings, especially splat bombs and fizzy bombs. With slow movement speed and often playing positions that don't have full ink coverage it can be hard to escape. Well placed fizzies can force us to move into dangerous positions as well. - Torpedoes are actually a little less useful than you might think. Probably only hydra has major issues with them. Heavy has good partial charges and a fast charge time so it usually doesn't mind just firing off early to break the torp. BP and naut have mid-fire charge and can easily just shoot the torp and keep going. Certainly not as much of a problem for us as for chargers.
0:44 One caveat about Splash-o-matic's slightly shorter range is that its user can easily extend this range by jumping. Since the Splash-o-matic has no aim RNG (unlike the Splattershot or .52 Gal), they would be more reliable at hitting slightly further targets in this manner. One weakness that the Splash-o-matic has that should have been mentioned is that it has weak damage (28 HP, translates to 4-hit splat) and a nonlethal bomb (vs. N-ZAP, which has Suction Bombs). As a result, a Splash-o-matic user would have a difficult time against an opposing .52 Gal user, whose superior damage and range and Splash Wall make it a decent soft counter against Splash-o-matic. Smart Splash-o-matic users would generally avoid this matchup and attempt to do something else useful for their team, such as farm Crab Tank, which can shred through opponents' Splash Walls and Big Bubblers.
As a squelchers-leaning dualies player, I've already felt all of these things subconsciously, so its really gratifying to have them spelled out in a more easy to grasp way, both for knowing what to look for against dualies, and what to avoid doing myself. This is super useful stuff, can't wait to see what other tutorials you do!
Tip for Tri Stringer Toxic mist and Killer Wail 2.0 is a very oppressive combo. It has saved me numerous times when people get into close proximity followed by tap shots.
Although the goo tuber does take a long time to charge for a one shot kill, it actually has one of the fastest kill times off of a partial and a tap. It also has very good range on it's tap shots, making it slightly better at close range than most chargers.
As a vanilla Dapple Dualies main, that's partly why I spec-ed into a more stealth and mobile build. Sneak up on unsuspecting players and boom, team wipe. Can't kill me if they can't see me coming.
8:05 I have died far too much to this…😭 Great tips! Especially against meta weapons. As a glooga player, this vid verified that I must try to take advantage of my range and try to not set up a wall badly in order to try and counter meta picks :)
I love fighting undercover brellas because every time I run into one, all I have to do is strafe to the left or right, and they literally never hit me, or take the shield down to regen. Its like that with all of them i've fought!
What are your tips for determining - of the weapons in my weapon pool - what I should use for a given map/mode combo, outside of, "Reflect on what feels most comfortable?" I might feel comfortable with something now, but it could be that something else I play is better suited for what a map/mode asks of me, and I just don't realize it. "Consider what holes a team composition needs filled," is something I am also mindful of, too; though, I feel like the root question at hand is part of identifying what holes there are.
Hopefully this helps my sudden losing streak ever since the season started. For the first time ever, im struggling to improve and enjoy the matches in splatoon.
I was looking for this channel a little bit ago and was wondering where it went, glad you reposted for Splatlings, Heavy always seems to kick my ass lol. ALSO: To add onto your tip with Undercover, if you can't 2v1 it, bomb the shield, no sane Undercover is gonna press forward without a Shield, also even if you are gonna 2v1, don't come from the same direction, if Undercover gets a kill it's shield goes back to full HP so it's entirely possible for it to barely eek out a win in that 2v1 if you both just stand in front of it instead of flanking.
Literally just paint and the entire blaster class becomes significantly weaker. Burst bombs and explo are especially painful. Paint, then go for the attack while they have a mental breakdown
tip against hydra: that thing's hitbox is way bigger than you think it is. you may be hiding behind a wall, but if youre close enough to the edge of the wall those pellets will still hit you
Your videos are really helping because I'm trying to get better at splatoon because I have some friends who are obsessed with splatoon and I have maybe an hour of playtime
I like to imagine the conversation between you and the other person in your videos: "yo dude can you hop on splatoon and let me kill you for a couple hours? It's for a video." "okay."
A personal tip for heavy splat I've found is that a quarter a circle charge is enough bullets to kill (It's 6 I believe) so if your ever stuck up close even if your only starting your charge you can pull out some wins so always have your finger charging your weapon. This pairs up with Pro's tip that you don't need a full charge to get good range so don't treat it like a hydra. You don't need the full charge you do need to be charging though. If your caught just starting your charge your dead.
In the dapples part of the video and in lots of other parts, you spoke about its kit, but now that there are new weapons there are new kits, and because I think these new kits are game changing, I think you should do the same thing and cover those as well. (Not meant to be rude or anything, I just play one of the new kits and also get demolished by the new kits, so a tip for and against f=would be very helpful :) )
As a bloblobber main, the example was kinda meh, people being on rails like that are easy target. People hiding in height or edges are also very easy target. Sniper hates me. You can get your bubbles high and one shot. I see a lot of people approach me by the front or from heights (down or up) but this will put you at a disadvantage. Easier to tell your next move and its easier to rain bubbles unexpectedly. close range like inkbrush are my weakness. The closer you get the harder it becomes to avoid the bubbles which can one shot if you get hit by all of them, but its also harder to secure myself, also out of ink moment.
super honorable for a reupload to include splatlings! reposting my anti-splat roller advice from a main, ink well around objectives and pathways!! it's uncommon to use curling bombs unless we really need it, so even slightly blocking off areas forces us to either throw a bomb or verticle flick to get close. that, or you might just find someone sharking with some lucky coverage! ✨️
Finally I have only been fighting splatlings for 2 hours and not losing to anything cause of your earlier video but now- I will still lose cause I'm now playing range
I love how both the video for and this one against every weapon never said anything on the lines of “just use a better weapon” or “it’s an undercover, you can literally do anything and win”, as Splatoon is a game where any person and any weapon can win if you let it.
Cjr: wave is so useful to get assists. Counter it with bombs AeroRg: use sprinkler to see what areas are safe to paint. Aim higher in case it uses a sprinkler as a shield. Ttek: against short range weapons, use your bomb as an opening in fights. It can get them into your effective range. Against longer range weapons, rush closed to them and if it doesn’t go well bomb. Splat is a better tool in fights then suck so use it. Flank it so it can’t react as quickly with its bomb and main weapon. F pro: Big tower niche kit, but the suck is very ink hungry. Don’t rely on them too much since pro is already ink hungry. You can wait until they run out of ink or shark, take a fight with them after a booyah bomb, and they will have some down time since they can’t booyah to help them out. CarbonD: burst bomb. USE IT! Burst bomb. RUN FROM IT! Stupid short range so burst helps you poke. So when against it, stay far away, or flank it from a distance since snarking doesn’t help much against most rollers. BucketD: Zip is so good for this weapon since it can play a bit of a sniper on walls and shoot downward with a slight bit of fall off. So if your in trouble, zip up high and dump dump dump dump dump. A bucket with good aim can hit angel shooter very far away, and track you down for an easy shark kill. If you get hit prepare to fight it in a couple of seconds. Zimi: the bubbler limits your mobility like a splash wall so use mist to limit theirs as well. zimi is very fast and mist make your very slow. Keep in mind that when fighting it in mists since your main way of hitting is gonna be slowly walking out practicing shooting while in mist. LunaN: 2 Fizzy hits combos well with an indirect stay mid range, shake it once, and destroy! Do not ignore Luna’s on the other side of the map. If they see it’s not safe and there’s no advantaisee fights to pick, then the will yet fizzies and ultra stamp. Flank them and get right in their blind spot while strafing sideways. BrushN: Sneak into the back and use stamp to let them no where you are. That will put focus on you and not objectiver. If they end up ignoring you, throw the stamp and them that you are a threat. don’t let them get behind you. Shark and kill them when they try to go into the back lines. That’s every kit I think! I did this based on my experience at S+12 and what works.
Forgot dapplesN so, DapplesN: Poke poke poke poke poke poke RUSH! When fighting, prepare to shoot torpedos. Most dappleNs run a bit of sub saver so they can spam decently well.
I need this. Also need to rewatch the using guide because I don't remember shit about it other than "roll and jump with octobrush" which I also haven't been doing becauwe I do not know how to roll consistantly.
when i was first playing splatoon, I was immensely afraid of the bloblobber, mostly because it was for high levels and the bullets looked rather intimidating. Now I only use it for salmon run.
As someone who is fairly skilled at the gootuber, It can kill before full charge! Remember that in situations too! Rush them before they can start to even recharge a shot!!!
While im not sure how helpful it is for higher level players ive learned and implemented a way to get a quick kill with big swig since damage from the surprisingly fast flick plus immediately going for the crush will kill making it actually surprisingly fun to play
Something I tried and surprisingly had sucess with was just swimming across unpainted ground to ambush chargers And other backliners. I don't know why it works so often
One tip I would give with the reed lux is that you need to keep in mind that it is a one shot kill with charged shots so the best way to deal with it to get close and paint it’s feet using something like burst bombs because than is faced with either the option of painting using it regular shots or try to one shot you with the full charged shot and if the charged shot misses than you can reliably take it down
Am I having a perception check fail, or was the Splash-o-matic not covered? I know Sploosh was, but I either completely missed Splash, or it was overlooked.
ok but like, goo tuber can one shot you with a partial and has pretty good kill time with a torpedo combo so like, you might be able to do that, but i wouldn't say it's a unique weakness of the weapon over other chargers.
Okay this is pretty cool to know. I might give this game a try again. After 6 games of getting destroyed or camp spawn ruined my first experience with this game. Ps: I have played splatoon 2 but even it was bitter sweet
On dapple dualies: The weakness you mentioned is mostly about the kit having no range, but what about the new kit? You put the 3 new weapons in the list but didn't go over the new kits. The new kit for dapple dualies has torpedo and reefslider, which both have range. So the tip only applies for the vanilla dapples.
I find it funny that Carbon Deco isn't included here, it kinda doesn't need to, most of the stuff on the vanilla Carbon can apply to the Deco version as well
I think it's genius how Nintendo makes weapons that are good specifically in Turf War (at least in theory) like Big Swig. Yeah it's not great in Anarchy/Ranked (i.e. competitive), but if you're a player that prefers to stay away from fights and paint to your heart's content, boy have I got the weapon for you. ...of course Splat and Carbon roller already fill that role just fine but come on work with me here 😂
Sorry for quick repost, splattlings were forgotten in the original version somehow. My mistake.
We make mistakes it’s ok
Saw the premiere in my recommended. thought im gonna watch it later. Was very confused when it suddenly didnt exist anymore. But its okay.
Hey I know you already reposted the video but can u comment a quick update to the dapple one because it got a bomb and reefslider
@@jpshy1130 I think the core of the tip still stays. Torpedo isn't lethal at full hp and reefslider is really predictable, not really what I'd call a ranged option. Keep your distance and you should be fine.
Do people automatically like comments posted by the creator of the video? This is a completely normal "Sorry," comment, not a humor thing that would normally get likes. Psychology is strange.
Splatling mains; never forget.
🤝 never forgive
sad
I think what this means is that splatlings are impossible to counter. Perfection
Where were you on 12/19
Minecraft; The Way Home
It's great how you guys demonstrate exactly what Chara talks about in a private match. Thank you so much, It helps a ton to have a visual example. You'd be surprised how little other youtubers do this.
ProChara patchnotes: Splatlings have now been added back to the game
Whenever you have time during a game check the map. You can then identify what abilities people are running and in the case of ninja squid you’ll be more prepared
On behalf of all splatling players, thank you for remembering us 😭
Well said, Cheems!
As a Hydra main, people usually forget about me, both the enemy team and my own team
same
Who? 💀
@@8BitGhost as a eliter I respect you as my true rival and always look forward to seeing y’all-
how to fight charger/eliter: play with cover, know what areas they can control
the maps: no cover, eliter controls the entirety of mid from snipe
As an eliter main, you can squiggle all over the place, or wait for us to focus on another player. Also we aren’t as perfect as we seem. We make mistakes, we have. Ink mines for a sub. Also when we are in scope mode you can toss a bomb at my feet and scare the crap out of me, that’s probably just me tho😅
Throwing a bomb does force a sniper to stop what they are doing tho, giving you time.
, everyone funnels into mid
@@novinovi- you're right but most teams are able to pick up the slack so i can never get the chance to do anything and end up skirmishing
also don’t be so focused on splatting a sniper. The amount of kills my teammates get sometimes because someone was too focused on trying to take me down is astonishing
Y'know, this is also pretty useful for understanding your own weaknesses and realizing what people may have in store for you. Great video as always!
Coming as a Tri-Stringer user, while the bow is strong at taking on opponents, it is especially fragile if being pressured. And unlike Splat Charger, where you can deploy a Splat Bomb under your feet if they continue to chase you, you have Toxic Mist, which can slow down opponents as you make a getaway, but doesn’t really space out as well as a bomb.
I've been practicing how to kill people in tri's usual mode and it helped me immensely (it's like playing with a worse version of a tri slosher)
@@kaikollas I noticed that when you're REALLY close, a well-aimed jump shot (uncharged) can also deal a decent amount of damage if you hit with at least 2 of the 3 bolts. Won't OHKO but it can pull through against an injured opponent.
Against a fast-moving opponent rushing my position, often I'll send out a horizontal single charge near my feet to cover several directions the enemy might choose to take, then once they settle into a direction, I perform a quick uncharged vertical shot to hopefully finish them off.
@@zammich3649 oh yeah that's what im doing too! I'm also trying to paint the enemy's feet first and then finish them with a jump shot in their direction (may need multiple)
A tip against all weapons:
Understand the matchup between your weapon and the other weapon. Knowing your matchup gives you the knowledge of what your next move will be. Sometimes you just rush headlong and die bc you don’t respect the other weapon or you were predictable doing it obliviously.
I think a better tip against mini is that it has extremely slow bullets, so if you are a really mobile weapon you may be able to get suprisingly close to wait for it to run out of shots
Bro I think you forgot that mini has the fastest recharge time out of all splatlings
@@Cisco_Kun i said slow bullets, as in they move slowly
These are all great tips, but they feel very biased. In every clip, the one taking advantage of the weakness is always a shooter class weapon, typically splattershot. This means that a lot of tips don't translate, specifically the clash blaster tip. Yes, it's kill time is low, but so is every splatling that isn't mini, and most of the chargers, so we can't really fight back. I get that's the point of those classes' weaknesses, and clash kind of counters them, but every situation is supposed to have counterplay, and it would be nice to hear tips for how you can deal with your classes' counter.
Lol the squiffer tip is legit. We're always jumping around for the extra mobility or to get a slightly better angle. Although, oftentimes the strongest, most dangerous squiffers are the ones who don't jump that much. Makes their movements much harder to predict and they know when they NEED to mix up and get that extra mobility.
Still be careful when going for a Hydra during it's charge period. Even a partial charge is enough to get you if you move predictably enough.
Yes, hydra mains can also kill you through crab tank I belive, and as an eliter I can snipe crab tanks as well
absolutely. also, if youre flanking a backline in general, practice your aim. as a hydra i find myself winning a lot of 1v1s against flankers and its very depressing
@@piklan89 yeah, the amount of flankers that just go in a straight line at me is well, concerning
@@novinovi- atleast sub strafe so your faster
I never thought that an Aerospray would ever be a problem for me to counter but ever since becoming a dapples main I think I'm slowly developing a fear for those things
The small range difference is enough for me to get shredded, even if it is a 5 shot kill. At least now I have torpedoes but still...
Dapples is just a constant L that has the potential for funny DPS and a larger potential to get zoned by any and everything
@@TGCPhilip True...
Still fun as hell tho lol
@@rfjb3537 Completely based Dapples main, it may suck viability wise but holy crap is it satisfying to just sneak up on an entire team and mow them down before a single drop of their ink touches you.
@@MeloniestNeon Preach brother. The adrenaline rush really is unparalleled
@@MeloniestNeon I mean, you can do the same with regular Dualies more reliably
Some other nuances with splatlings for future viewers:
- nautilus moves EXTREMELY slowly while charging, so in addition to Chara's point about them likely having to recharge, you take advantage of the fact that they can barely move while doing so and might not be able to do it during a fight
- ballpoint has a very slow rate of fire in the long range mode which can make tracking shots difficult, so moving around a lot really helps
- just in general, bombs are really good against splatlings, especially splat bombs and fizzy bombs. With slow movement speed and often playing positions that don't have full ink coverage it can be hard to escape. Well placed fizzies can force us to move into dangerous positions as well.
- Torpedoes are actually a little less useful than you might think. Probably only hydra has major issues with them. Heavy has good partial charges and a fast charge time so it usually doesn't mind just firing off early to break the torp. BP and naut have mid-fire charge and can easily just shoot the torp and keep going. Certainly not as much of a problem for us as for chargers.
As a splatling main, albeit a B+ main, simply having an E-Liter is a sufficient enough check.
As an eliter main you guys scare me- I guess it’s mutual
0:44 One caveat about Splash-o-matic's slightly shorter range is that its user can easily extend this range by jumping. Since the Splash-o-matic has no aim RNG (unlike the Splattershot or .52 Gal), they would be more reliable at hitting slightly further targets in this manner.
One weakness that the Splash-o-matic has that should have been mentioned is that it has weak damage (28 HP, translates to 4-hit splat) and a nonlethal bomb (vs. N-ZAP, which has Suction Bombs). As a result, a Splash-o-matic user would have a difficult time against an opposing .52 Gal user, whose superior damage and range and Splash Wall make it a decent soft counter against Splash-o-matic. Smart Splash-o-matic users would generally avoid this matchup and attempt to do something else useful for their team, such as farm Crab Tank, which can shred through opponents' Splash Walls and Big Bubblers.
As a squelchers-leaning dualies player, I've already felt all of these things subconsciously, so its really gratifying to have them spelled out in a more easy to grasp way, both for knowing what to look for against dualies, and what to avoid doing myself. This is super useful stuff, can't wait to see what other tutorials you do!
HE REMEMBERED!
Splatlings.
This video is also good for finding out what’s your weapons biggest weaknesses so you can avoid them.
Thank you SO much. I’m a A- ranker currently and will definitely use these tips to improve/keep in mind!
Can u do a video about working with your teammates in solo queue?
Chara : "The dapples literally have nothing to out range"
Chill season :)
Tip for Tri Stringer
Toxic mist and Killer Wail 2.0 is a very oppressive combo. It has saved me numerous times when people get into close proximity followed by tap shots.
5:39 this also applies to hydra, it's really easy to charge up enough to kill with it
This channel is the most underrated one I have ever seen. Your content's quality is higher than youtubers that have millions of subscribers.
Although the goo tuber does take a long time to charge for a one shot kill, it actually has one of the fastest kill times off of a partial and a tap. It also has very good range on it's tap shots, making it slightly better at close range than most chargers.
As a squiffer main, this weapon’s biggest weakness is long range weapons, hydra splattlings are the bane of my existence
Hydra Splattling on Mincemeat as a Squiffer is the worst.
I’m an eliter and I still am scared of hydra mains-
As a vanilla Dapple Dualies main, that's partly why I spec-ed into a more stealth and mobile build. Sneak up on unsuspecting players and boom, team wipe. Can't kill me if they can't see me coming.
8:05 I have died far too much to this…😭
Great tips! Especially against meta weapons. As a glooga player, this vid verified that I must try to take advantage of my range and try to not set up a wall badly in order to try and counter meta picks :)
These are pretty good, but it's always good to remember that even with a weapons weakness that the user can find a way to benefit from it.
that feeling when you and your tetras accidentally endlag in the worst spot possible in right in the e-liter's field of vision: fuck.
I love fighting undercover brellas because every time I run into one, all I have to do is strafe to the left or right, and they literally never hit me, or take the shield down to regen. Its like that with all of them i've fought!
I guess for Dapple Nouveau is to keep moving while still being aware og where the dapples is, so you can keep your effective range and avoid the bomb.
03:41 This tracking is so satisfying
What are your tips for determining - of the weapons in my weapon pool - what I should use for a given map/mode combo, outside of, "Reflect on what feels most comfortable?"
I might feel comfortable with something now, but it could be that something else I play is better suited for what a map/mode asks of me, and I just don't realize it.
"Consider what holes a team composition needs filled," is something I am also mindful of, too; though, I feel like the root question at hand is part of identifying what holes there are.
Hopefully this helps my sudden losing streak ever since the season started. For the first time ever, im struggling to improve and enjoy the matches in splatoon.
Still stupid that his tip for dynamo is just "ok so this is how you can entirely not take damage from this weapon and make it useless"
i love the weapon but god we can just never catch a break anymore :(
I’m so sorry for you guys ):
@@pickl6847 fr 😔
Undercover Brella:
You will not lose the fight
Big Swig is just too overpowered. It's simply too powerful.
7:06 that was hilarious how the inkbrush was chasing you like that 😂
I was looking for this channel a little bit ago and was wondering where it went, glad you reposted for Splatlings, Heavy always seems to kick my ass lol.
ALSO: To add onto your tip with Undercover, if you can't 2v1 it, bomb the shield, no sane Undercover is gonna press forward without a Shield, also even if you are gonna 2v1, don't come from the same direction, if Undercover gets a kill it's shield goes back to full HP so it's entirely possible for it to barely eek out a win in that 2v1 if you both just stand in front of it instead of flanking.
4:19 the sacred squid nae technique, beautiful
Undercover users take advantage of their inkmines.
Literally just paint and the entire blaster class becomes significantly weaker. Burst bombs and explo are especially painful.
Paint, then go for the attack while they have a mental breakdown
tip against hydra: that thing's hitbox is way bigger than you think it is. you may be hiding behind a wall, but if youre close enough to the edge of the wall those pellets will still hit you
L-3's jump RNG isn't something to really count on for fighting it, even a couple subs of Intensify Action can bring it down drastically.
Splash-o-matic: "I have no such weakness"
as a splatling main i forgot about us too
Your videos are really helping because I'm trying to get better at splatoon because I have some friends who are obsessed with splatoon and I have maybe an hour of playtime
Undercover brealla: have at least half of a brain cell
I like to imagine the conversation between you and the other person in your videos:
"yo dude can you hop on splatoon and let me kill you for a couple hours? It's for a video."
"okay."
A personal tip for heavy splat I've found is that a quarter a circle charge is enough bullets to kill (It's 6 I believe) so if your ever stuck up close even if your only starting your charge you can pull out some wins so always have your finger charging your weapon. This pairs up with Pro's tip that you don't need a full charge to get good range so don't treat it like a hydra. You don't need the full charge you do need to be charging though. If your caught just starting your charge your dead.
Thank you Sensei Chara I will put this information to good use
shoutout to heavy splatling for carrying me to B+ in 2 days lmao (splatoon newbie btw)
In the dapples part of the video and in lots of other parts, you spoke about its kit, but now that there are new weapons there are new kits, and because I think these new kits are game changing, I think you should do the same thing and cover those as well. (Not meant to be rude or anything, I just play one of the new kits and also get demolished by the new kits, so a tip for and against f=would be very helpful :) )
As a bloblobber main, the example was kinda meh, people being on rails like that are easy target. People hiding in height or edges are also very easy target. Sniper hates me. You can get your bubbles high and one shot. I see a lot of people approach me by the front or from heights (down or up) but this will put you at a disadvantage. Easier to tell your next move and its easier to rain bubbles unexpectedly. close range like inkbrush are my weakness. The closer you get the harder it becomes to avoid the bubbles which can one shot if you get hit by all of them, but its also harder to secure myself, also out of ink moment.
i've been waiting for a vid like this for so long, tysm
super honorable for a reupload to include splatlings!
reposting my anti-splat roller advice from a main, ink well around objectives and pathways!! it's uncommon to use curling bombs unless we really need it, so even slightly blocking off areas forces us to either throw a bomb or verticle flick to get close. that, or you might just find someone sharking with some lucky coverage! ✨️
Are you going to cover the different sets on weapons where it drastically changes playstyle and counterplay?
I'd really like to see this. The tip against Jr doesn't really apply to Cjr for example
Whenever you say something like "keep your distance", "respect", or "don't underestimate", I know that's a weapon I have to try.
"An thats a tip for every single weapon. And if you want to see a tip FOR every single weapon, check out this video." 11:13
Finally I have only been fighting splatlings for 2 hours and not losing to anything cause of your earlier video but now- I will still lose cause I'm now playing range
I love how both the video for and this one against every weapon never said anything on the lines of “just use a better weapon” or “it’s an undercover, you can literally do anything and win”, as Splatoon is a game where any person and any weapon can win if you let it.
Cjr: wave is so useful to get assists. Counter it with bombs
AeroRg: use sprinkler to see what areas are safe to paint. Aim higher in case it uses a sprinkler as a shield.
Ttek: against short range weapons, use your bomb as an opening in fights. It can get them into your effective range. Against longer range weapons, rush closed to them and if it doesn’t go well bomb. Splat is a better tool in fights then suck so use it. Flank it so it can’t react as quickly with its bomb and main weapon.
F pro: Big tower niche kit, but the suck is very ink hungry. Don’t rely on them too much since pro is already ink hungry. You can wait until they run out of ink or shark, take a fight with them after a booyah bomb, and they will have some down time since they can’t booyah to help them out.
CarbonD: burst bomb. USE IT! Burst bomb. RUN FROM IT! Stupid short range so burst helps you poke. So when against it, stay far away, or flank it from a distance since snarking doesn’t help much against most rollers.
BucketD: Zip is so good for this weapon since it can play a bit of a sniper on walls and shoot downward with a slight bit of fall off. So if your in trouble, zip up high and dump dump dump dump dump. A bucket with good aim can hit angel shooter very far away, and track you down for an easy shark kill. If you get hit prepare to fight it in a couple of seconds.
Zimi: the bubbler limits your mobility like a splash wall so use mist to limit theirs as well. zimi is very fast and mist make your very slow. Keep in mind that when fighting it in mists since your main way of hitting is gonna be slowly walking out practicing shooting while in mist.
LunaN: 2 Fizzy hits combos well with an indirect stay mid range, shake it once, and destroy! Do not ignore Luna’s on the other side of the map. If they see it’s not safe and there’s no advantaisee fights to pick, then the will yet fizzies and ultra stamp. Flank them and get right in their blind spot while strafing sideways.
BrushN: Sneak into the back and use stamp to let them no where you are. That will put focus on you and not objectiver. If they end up ignoring you, throw the stamp and them that you are a threat. don’t let them get behind you. Shark and kill them when they try to go into the back lines.
That’s every kit I think! I did this based on my experience at S+12 and what works.
Forgot dapplesN so,
DapplesN: Poke poke poke poke poke poke RUSH! When fighting, prepare to shoot torpedos. Most dappleNs run a bit of sub saver so they can spam decently well.
Fun fact. Undercover heals fully when killing anybody directly.
It’s most important for chip damage in team fights and its arc to fight grounded swipers.
But thats my opinion. It is only one of my mains. I have a friend who only uses it tho so i am semi biased.
The Brella recovers for _assists_ and kills. If a teammate comes in and helps out, you'll still get your shield back as long as you dealt some damage.
I’ve been waiting for this for so long…
I need this. Also need to rewatch the using guide because I don't remember shit about it other than "roll and jump with octobrush" which I also haven't been doing becauwe I do not know how to roll consistantly.
U forgot about the dapples nouveau with torpedo and reefslider 😈
when i was first playing splatoon, I was immensely afraid of the bloblobber, mostly because it was for high levels and the bullets looked rather intimidating. Now I only use it for salmon run.
This really helped.Thanks!
I will never know how to defeat my one weakness: Hydra Mains
Thank you chara for reposting for us splatling mains 😊
As someone who is fairly skilled at the gootuber, It can kill before full charge! Remember that in situations too! Rush them before they can start to even recharge a shot!!!
While im not sure how helpful it is for higher level players ive learned and implemented a way to get a quick kill with big swig since damage from the surprisingly fast flick plus immediately going for the crush will kill making it actually surprisingly fun to play
*OH MY GOD NO WAY YOU CAN JUST TANK A DYNAMO SWING MY LIFE IS RUINED*
Something I tried and surprisingly had sucess with was just swimming across unpainted ground to ambush chargers And other backliners. I don't know why it works so often
One tip I would give with the reed lux is that you need to keep in mind that it is a one shot kill with charged shots so the best way to deal with it to get close and paint it’s feet using something like burst bombs because than is faced with either the option of painting using it regular shots or try to one shot you with the full charged shot and if the charged shot misses than you can reliably take it down
This is gonna be so helpful for me. Thanks Chara.
The tip for dealing with chargers is useful anywhere but mincemeat metalworks
Am I having a perception check fail, or was the Splash-o-matic not covered? I know Sploosh was, but I either completely missed Splash, or it was overlooked.
Me, a bamboozler main, distressed when my feet are painted 💔
As a Ballpoint main, thank you for the update
Tip against Flingza Rollers!
Just... Please let them win. I'm so tired, just let me have this
not me watching this to counter all players on team bucketlist (they’re so funny for playing with buckets)
THX For The Tip On Ballpoint 😋✌️
Dapples have torpedo. Now no one can stop me… except shark cause it ruins the kit
ok but like, goo tuber can one shot you with a partial and has pretty good kill time with a torpedo combo so like, you might be able to do that, but i wouldn't say it's a unique weakness of the weapon over other chargers.
Okay this is pretty cool to know. I might give this game a try again. After 6 games of getting destroyed or camp spawn ruined my first experience with this game. Ps: I have played splatoon 2 but even it was bitter sweet
I’m watching this like an hour after final fest ended, and I don’t know why I’m so sad about it.
On dapple dualies:
The weakness you mentioned is mostly about the kit having no range, but what about the new kit? You put the 3 new weapons in the list but didn't go over the new kits. The new kit for dapple dualies has torpedo and reefslider, which both have range. So the tip only applies for the vanilla dapples.
this might be a little niche but what about a tip with every weapon as you’re teammates? how can you beat support them in specific situations and such
He remember 😇
Well I stand corrected about what your anti squiffer tip was
But also cmon man that really is all we have with the vanilla kit like it is
Me when I find out the longer a shooter shoots it gets worse rng 😮
I find it funny that Carbon Deco isn't included here, it kinda doesn't need to, most of the stuff on the vanilla Carbon can apply to the Deco version as well
I think he is only covering main weapons
I think it's genius how Nintendo makes weapons that are good specifically in Turf War (at least in theory) like Big Swig. Yeah it's not great in Anarchy/Ranked (i.e. competitive), but if you're a player that prefers to stay away from fights and paint to your heart's content, boy have I got the weapon for you.
...of course Splat and Carbon roller already fill that role just fine but come on work with me here 😂
Dang, splatlings have counter play now.
Yes the splatling
1:48, some of the worst because Nova has WORSE JUMP ACCURACY LIKE COME ON WHYYY