The fighting game community, especially if you are actually going to locals and tournaments. Doesn't matter the game, as long as it has a healthy community you can engage with. There are five reasons I've observed as a former TO that help with this: 1) Everything is 1v1. You have no teammates to be carried or held back by. You only have you and the person you face. You can only rely on yourself to get through a match and any loss you take is 100% on you (except if the netcode is trash, you can still blame that). This is scary to a lot of people cause they want that scapegoat, they want that outlet to focus their anger on. But that's unhealthy and a crutch. When you fail in a fighting game, you are forced to look in and see what you can do better, how you can get stronger. 2) To go with the video and follow up on the last point, fighting games are all about Intrinsic motivation. You are working on improving yourself, not being the best. And you celebrate small victories, whether it's winning your opening match in a tournament or just taking a game off a player much, much better than you. Even during ranked mode, you can't help but feel like it matters way more to beat an opponent you know is on equal footing or even better than you than it is to have a high rank by your name. 3) The third word in the title: Community. You get people to play with, people to learn from, people to grind with, and people to compete against. This is the true "Ranked" mode of fighting games, not a Ranked Mode title. This not only gives you mini goals to pursue ("Beating Person A" instead of just "win tournament"), but it gives you people to fall back on and people in your corner. When you travel to a tournament with your local scene to face even harder opponents together, you have their back and they got yours. 4) The tournament structure itself reinforces losing as a thing that happens to everyone. Most fighting game tournaments you enter will be a Double Elimination bracket. That means you lose once, you are in the "Losers" side of the bracket and play everyone else that lost once. The winners side goes until 1 person is left and the Losers side picks up all the people who lost along the way and faces them off against those left in the Losers bracket. The winner of the Losers bracket then fights the Winners bracket winner, but the one in Losers has to win twice. This means that everyone but the winner of the tournament will lose twice. Hell a quarter of the people who enter go 0-2 and, sometimes, even the winner of the whole tournament lost a game. Losing is a momentary setback, a motivation to become stronger, not a complete failure to be avoided at all costs. Losing is a fact of life. What's way more important than not losing is picking yourself up when you do. 5) The necessity of training. I know there are a lot of games that require a lot of training to get good at, but fighting games puts way more focus on it than any other genre or game I know of. Train to learn new combos, train to learn a match-up, train to optimize your inputs, train to recognize patterns or behaviours, train to understand your options in any given moment and when to do something optimally or unoptimal. All of this training you are doing not just in a training mode, but by just playing the game itself, whether it's Ranked, casual, or playing a set with a friend. All of it is self-improvement. All of rewards intrinsic motivation. All of it rewards experimentation and self-expression. All of it is training. The best part about all of this? Once you retrain your brain to focus on this sort of environment, to reward small successes and look at losses as learning opportunities, you can bring that *back* into team based games. You'll find yourself getting less angry, caring less about your rank and your teammates, and caring more about how to improve yourself and how you can do your best in the game and get the most out of it.
@@wavesofbabies Eloquent and accurate. FGC is also willing to recognize players with good execution even (and sometimes especially) if their pick is off-meta because at the end of the day the only person hurt by such a choice if and when it flops is the player who selected that off-meta character.
@@subtlewhatssubtle Too true. Hell, the FGC rewards people with good execution... That don't even play competitively. People who find tech or grind out what was thought to be impossible combos are people who can shape the meta of a game without ever facing another person. But yeah when it comes to off-meta picks, look no further than old Street Fighter games. Games with literal 8-2 or 9-1 match-ups... And you still see people play bottom tier characters win tournaments to this day.
The bad part about adopting a toxic mindset is the “race” To be competitive and hit top rank before you run out of patience. A healthy mindset to be competitive is to understand improvement is a marathon and steps to improvement cannot be skipped. Most reasons why people don’t improve is it’s easier to cope blaming others than accepting you repeat mistakes.
But the problem is people starts to show this behaviour even in Casual modes. Like the other day I just played ARAM in LoL and some guy started flaming me cuz I played in laid back way. And that only made lose motivation to win the game. It also distracted others. All in all it only made it worse.
the problom is big channels and influnecers spreading the narrative that these places are horrible and the players are the scum of the earth. And because influencers and big names spread the narrative endlessly it will never ever ever ever ever ever change. Its in their best interest to make you hate each other. Its how they get their money and clicks. Their influence depends completely on you hateing your fellow teammates players and neighbors.
The other thing that sucks is that it also hinders the social aspects of games as well. Why bother trying to interact and communicate with your team when people lack the emotional maturity required to deal with the adversity that comes with playing competitive games in a healthy manner? In League, you literally have to mute everyone in the game, including your team. It shouldn’t ever come down to that.
no. its an endless loop. You are told only horrible people play leauge of legends. So you start the game ready to defend yourself against horrible people. But the other people are told you are the horrible person because you play league. So they show up ready to fight you from charictor select. Now all players involved in the game have been told every other player is evil and a horrible person. So everyone fights everyone. Then click bait youtubers and twitch streamers. Profit off spreading the narrative that you specifically YOU are the good person and everyone else is evil. Which causes you to fight with everyone else from character select. Becouse big youtuber 10010101 has told their audeince that they speficly are always right and its everyone elses fault. do you see how this never ends.@@trshbgs
When you play regular matches you play for fun and to enjoy the game, but when you play ranked matches you play only to win, so losing feels a lot worse and like a waste of time and effort.
I play for fun either way lol. Having an older brother that taught you how to play video games by outright demolishing your cheeks until you learn, teaches you a thing or two about losing lol.
I think going into Ranked with the idea that winning is the only thing that matters is really limiting. You can play competitive to: -Challenge yourself against tougher opponents -Paradoxically, in some games you do so to avoid MMR based matchmaking (cause honestly you play a lot easier opponents in some ranked modes at lower ranks than casual because of this) -want to have a team with the same motivation as you (You see this in games that aren't 1v1 or TeamvTeam. Apex, for example, is a ranked mode that rewards living longer than other teams while picking up kills smartly instead of hot dropping immediately, getting 2 kills, dying, and getting last place.) -Similarly, to get a team that is trying their best to do the objective of the game (and not grinding a challenge for a battle pass or trying to learn a new character/load out/whatever). -In-game rewards (usually cosmetics). Yeah it takes winning to get there, but it then becomes a long term goal that cares more about progressing than just winning. Example is most card game Ranked systems can reward streaks or winning crucial games to the point where you can hit top rank with less than a 50% win rate. -To have fun! Cause competing is fun!
Bro, I've never seen anyone play unranked for fun. People are just as sweaty & toxic in that gamemode. They play unranked to get easy wins, but when they lose, they can't believe it.
I'll always be more upset with ranked games that are team based than solo based, that's why I just play TFT now for ranked, at least I know it's my fault if I place low and I can learn from it.
I've mostly gotten accustomed to the toxicity present in the team game I play which is Dota 2. Good thing the game has the means to absolutely let you play in complete silence and instantly mute specifically anyone regardless if they're teammates/enemies that you deem to be toxic and a detriment to you.
Always remember that the stramers are actively making money when they burn themselves out on climbing ranked. Meanwhile most of us have nothing to gain from playing exept the satisfaction of the experience itself
more fighting games need to remove losses entirely and make fighting higher level players like raid bosses, you are BOUND to lose but you start to notice patterns, behavior and attacks over time from the higher level player allowing you to learn matchup and skillsets. I like the trend of fighting games just hide your loss stats entirely unless by preference and just learn the matchup as much as you want. Internet connectivity however still remains the biggest issue and im glad more fighting games are doing rollback.
I stopped caring about ranked once my life got complicated enough to cut down on video game time. So I guess in a roundabout way ; all those folks telling me to get a life after beating them in a game were right.
I was pleasently surprised to hear the "sports" at the end. For me, playing a team sport after years of not playing gave me the good mentality back that I needed to enjoy competitive video games again. I realised that my team mates were not mad at me for failing, encouraging me to improve and we progressed together. This allowed me to step back a bit on the behaviour of people online and enjoying the video games more than before.
Rivals of Aether has a ranked system that I (as someone who's not very good) like a lot. It's good at getting people invested in a healthy way (imo). For Bronze and Silver, you can't drop at all. 5 wins (unless you have a streak) and you go to the next rank (5 to 4, ending at 1 where you upgrade tier). But once you get to Gold, losses matter. Once I got there I had the realization "oh shit, this is the *real* ranked."
I used to play Dota on easy with bots, and people still appeared and told me that I was inadequate in living as a human being. I can only imagine how often that must happen in ranked levels.
3:40 GSP in ultimate is supposed to mean how many players in the world you're better than. Sakurai used this system as he thought it would be more rewarding than a system where you're given a rank from 1 to (insert last number here).
this is why any competitive game i play is solo rather than team based. fighting games like street fighter and tekken rather than teams like league of legends or counter strike. singleplayer competitive can still be very toxic mind you, but not having friends means it's my best way of self improvement. any game is better enjoyed in good company i believe. if you have 4 other people creating a team in overwatch or league... toxicity will definitely be reduced.
My main theory is that it's 2 things. One is "The Burden of Knowledge" gap. The more serious you are at the game (ie: watch read guides, review replays, practice aim / combos / fundamentals) the MORE frustrated you become when someone doesn't do the thing that TO YOU is basic (ie: ward the tribush at 2:40 in botlane, stand in line of sight to be healed, ect). So instead of you worrying about the ONLY thing you can control, yourself, you will blame outside sources (teammates, lag, the whole game itself) instead of focusing on the game. Coupling that with poor emotional regulation we get *GAMER RAGE!!1!111* Then there's also the premise of "not caring". Either you're naturally good at the game or you're not. These are the players who can dump 1000 hours into Valorant and still be bronze. Granted, they may TRY to improve but they do put forward enough effort and time to see it and may expect any improvement to come instantly (this is why we have all those clickbaity "This is how you improve in X game *INSTANTLY* by doing this *ONE* thing!" videos on YT) and if they don't, they become apathetic. These are the "Yo, it's just a game, why are you trying so hard???" types. In the end games are supposed so be "fun" but for each person, run is relative. So people put so much of their self-identity into winning that losing isn't fun (even though it's part of the process) aka the "Hyper-Competitive" players. They come into friction with the "Tomfoolery Gallery" who just wanna play the game to unwind or chill with friends. Combine all this together and we get a shit ranked (and gaming as a whole) experience. What can we do to solve this? Fuck if I know. I'm still working on that part of the theory myself.
In terms of toxic behavior you just need consistent penalties, sure it wouldn't solve all of the toxicity but if your game is consistent in forcing these rules then you make it so stuff like flaming, smurfing and inting will become less common. In terms of what you can do as an individual, you need to focus on yourself on work on what you did wrong and improve on that. And to me the most important part is not letting it get to you. I remember how much I was hardstuck in low gold in LoL because I constantly flamed my teamates and never worked to improve on my craft, I've spent shit ton of money on my account so the ban did hurt but I think in the long run it's the best thing that could've happened to me because I don't think that was a good enviorment for me. It's been couple of years since then and I did grow as a person and while I'm not perfect in terms of toxicity I do think I'm a lot more self aware now. So to me that's the solution.
and Big channels and influencers spread the narrative, that makes you hate your fellow players and neighbors. Its in their best interest to make people hate each other. That way they stay on top and have zero competition. Channels like this get rich off you hateing other people you have never met by default. They get rich off you immediately assumeing the people you match up with are horrible people. Because they have also been told you are a horrible person. By influencers. To the influencer it is to their advantage, to make shure you as a player consider everyone else to be the scum of the earth from champion select. The more you fight the less compition the influencer channels get. And the more clicks videos like this get. It is financially incentivised. For these people who own these channels to make you hate others. None of these channels are helping anyone or anything. Because if they where helping they would not be getting payed.
Wrong the problem is mentally unwell and violent people being allowed to partake in the hobbies. Every sport is team based. It works. Because there is psychological checks and drug checks. Violently ill people are not often allowed into the major leagues. Some get around it. Most are held to a higher standred. Even At your local pickup basketball game if you still have that in 2023. Mentally unwell and violent people are put in their place physically and socially. They are not accepted. Here in gaming Mentally unwell and violent people are subject to no phycological checks or even physical consequences. They are allowed to act as though they are part of a civil society. Which leads to these mentally unwell and violent people. Being so Violent and mentally unwell. That everyone suffers from their breakdowns.
I used to get frustrated about losing to the point I broke a controller and I broke a light in my house from throwing a pillow back in middle school. My parents threatened to take games away from me if I couldn't control myself, so I learned to appreciate grinding a game for self improvement, and it permanently changed how I viewed competitive play. I used that mindset to help me play competitive Smash Bros. throughout all of high school until I plateued and lost interest. I became busy with all my extra curriculars, work, and hanging out with my friends, so less time was spent on the game and I began to get worse, which made me less interested in playing competitively. Honestly best thing that ever happened, because I learned to have a better balance with video games and now I don't even play ranked modes in game and I just play quick play so I can learn what I want and just enjoy the game for what it is. As soon as I start feeling myself getting frustrated,I take a break from that game and either hop into a single player game or just do something else. I'm a college student now, so I have even less time for games, but I always try to make sure I play a game for fun. Games shouldn't feel like a second job, it's a hobby, and keeping that mindset has changed my relationship with ges permanently. If I'm not enjoying a ge like everyone else, I'll drop it in a heartbeat to find something I do enjoy, we gotta remember they're called games cause they're meant to be fun.
To take control of your competitive drive. You should find reasons to enjoy your playtime. Cognitive reframing is a good tool to open yourself up for more conversation and self reflection as a player. Self-esteem is one of the most important foundations to a successful athlete.
Remember, even in a losing game, you can always put yourself in the mindset of still gaining a learning experience. Maybe my team can't win their lanes but I can still try to make it hard for my opponent. Who knows? Maybe I'll get a kill and score a tower or two or even go on to carry my team into winning the game. Don't give up early, its ok to give up on a loss and call it a day, but when you're in the game you can always still try to squeeze out fun. Don't worry about the progress lost or made, you are always gaining experience no matter what. So even if you go down 2 ranks, as long as you learn things from it you can climb back up and further, at the end of the day you're still just playing the game, there's no gun to your head, and if you keep playing and having fun you'll eventually get where you want to be.
These rank systems are like if you've ever dated a toxic partner who cleverly, but manipulatively, drip feeds you attention... just enough... so that you stay wrapped around their finger, but it's still the bare minimum, so you feel like a crappy person and keep pushing that boulder up the hill in hopes that you'll one day feel whole.
Wait, wasn’t chess probably one of the most toxic communities at high elo due to how exclusive they are? And fighting games still has those who just stop playing after one match in ranked or play “lame” even if you can’t talk to them. Multiplayer definitely creates a different situation, but I believe just both having ranked systems that promote competition is already the biggest factor when it comes to breeding a toxic environment.
IDK I got a lot of toxicity when I was playing Sagat in Vanilla SF4. (I mean he was busted, but toxicity nonetheless) I also got some when I switched to Ken. Eventually I switched to El Fuerte and then the hate REALLY started pouring in.
I used have an incredibly toxic relationship with games, not only was I really bad but all the days i grinded to get decent made me pretty lame to play with and my irl work suffered alot. So i got good and had no one to play with and made bad work. Im good now tho 😅
Highly recommend to do esports for a season to anyone that tilts about games still. Completely shatters your competitive desire and you view the game you are playing, it just becomes completely intrinsic.
@@Mine_that_is_filled_with_salt the esports experience, at least for me, made me feel like my performance was the sole factor in the win or loss for the team, because every single scrim and game was analyzed so thoroughly that I knew exactly what I did right and wrong. When I stopped and when back to competitive, the only thing I could think about is the right or wrong within my gameplay every match even without going back to analyze it.
Big channels and influencers spread the narrative that makes you hate your fellow players and neighbors. Its in their best interest to make people hate each other. That way they stay on top and have zero competition.
the problem is mentally unwell and violent people being allowed to partake in the hobbies. Every sport is team based. It works. Because there is psychological checks and drug checks. Violently ill people are not often allowed into the major leagues. Some get around it. Most are held to a higher standred. Even At your local pickup basketball game if you still have that in 2023. Mentally unwell and violent people are put in their place physically and socially. They are not accepted. Here in gaming Mentally unwell and violent people are subject to no phycological checks or even physical consequences. They are allowed to act as though they are part of a civil society. Which leads to these mentally unwell and violent people. Being so Violent and mentally unwell. That everyone suffers from their breakdowns.
@@MauseDays What are you talking about? "Every sport is team based" Have you heard of Boxing? Golf? "Violently ill people are not often allowed into the major leagues" There are people hired to play Hockey specifically based on how violent they are. How many pro Basketball players get repeatedly suspended for harming opponents and even teammates? Your comments are just completely removed from reality.
7:30 I actually have some advice for higher elo players that get very emotional playing ranked, I can recommend joining an org and scrimming. it will help you see ranked more for what it is as you will have another competitive outlet that doesn’t define your worth.
Hearthstone is the worst case of this. Not only you're always dealing with outcomes outside of your control, the part that you don't control is a machine called RNG. That results in one of the most irritating, frustrating and maddening feelings you could ever feel in your life. I've finished all 3 Dark Souls, but I CAN NOT stand not winning a game of hearthstone because the game didn't gave me the cards necessary to win.
As a former Riot Games player-support specialist I wanna say the message in the later part of the video is completely correct. The problem stems from people refusing to acknowledge it even if you say it directly into their face. The only one who can help such a person is themselves - and most of the toxic players do not want to "be at peace" and "have fun". It's not what spurs the most emotions in them and thus not the thing they strive for. Sadly.
Depends if they are good or not. I play team based games and when my team doesn't want to play the game calling out or following calls there is literally no fun to be had, might as well watch paint dry. Also it's hard to say if 'casuals' are looking for 'fun' themselves, more like they want to turn their brains off.
@@XFR18 Correct. And because of this imbalance where some people get fun from one things and others - from the opposite (like tryharding and winning vs chill and relaxed play), there won't be a unified opinion on what to do to help everyone. The answer simply is "you have to embrace what's going on around you even if it's uncomfortable for you" because the alternative option is to become a sour and toxic person.
playing ranked is like applying for another job each time you queue up. You don't get to choose your co workers, you'll either get some memorable ones for all the right reasons, or memorable ones for all the wrong reasons.
Felt like this video was speaking directly to me, was really nice to be able to hear someone telling me what I needed to hear, not what I wanted to hear. Excellent video ❤
People's mentalities being the issue is pretty dead on. A lot of gamers think they're better than they think they are, and when they get a rank lower than they expect, they let it affect their menal and the game becomes less fun as they can't or don't want to learn from their mistakes. They want to be good up front and hit the point where they no longer have to learn anything else to be good in the shortest time possible when that's just not how activities like this work. You really do have to treat ranked modes and competitive games like it's another sport. Even if you're playing a sport for recreational purposes, you still have to put some time into them and be somewhat skilled to have an enjoyable experience.
An important point I think got glossed over is *why* people who have that extrinsic motivation have it, and I think a big part of it is feeling like enjoying the game on its own merits isn't valid. That is, whether because of the ranked system itself, or growing up with people around you deriding video games for being "a waste of time" and only seeing the pro scene as "valid" because they make money doing it, the intrinsic pleasure of learning a game feels morally wrong and thus gets buried, while the possibility of money or other validating recognition feels appropriate. In which case, losing feels like not only a failure at playing the game, but a broader moral and social failure at something that, in your mind, at least, feels like something you sacrificed respectability and social acceptance in the short term, and need that to pay off in the medium term to feel like it was worth anything at all.
This is nostalgic. I used to watch videos like this all the time a decade+ ago when I was trying to figure out (1) why I was mad all the time in competitive games and (2) how to have fun in games again w/o only caring about the numbers. Ultimately these videos did nothing for me. I can watch and read all the scientific studies there are and hear all of the wisdom from people better than me about how to do A, B and C. But at the end of the day nothing was fun and I was angry all the time. So I stopped playing games entirely. This was compounded by the fact that 85% of all player bases were 1/4 my age so using VC to plan strategy was met with me being called a "poopy head" or something along those lines. It was the right time to stop playing video games. Let future generations deal with the garbage.
They don't feel toxic to me, the only "toxic" thing is the fact that there's team games that clearly are impacted by an individual player's skill, however they only reward you on the team's merits alone, making you pour your guts out carrying some people to win a game that you get rewarded the same that they did. Any 1 v 1 ranked game is perfectly fine to me, or maybe that's just me, if I fail I know it's my fault so it doesn't bother me.
And on top of that, team ranked modes then put that team merit part as a reflection of YOUR skill because I've yet to see a team-based competitive game actually track an individual's performance and create a skill rank based on that information, not just win/loss or MMR/Elo. And by "performance", I don't just mean how much damage or kills, though that's part of the evaluation, but also the other things that show good decision-making, anticipation, etc. We can manage it in physical team sports. We know if a quarterback is actually good or bad in and of himself or a pitcher or whatever. But in online team games, seems as though no one wants to bother and just assumes "if you're good your team will win more", which is flawed logic.
Over my years of playing, I have noticed that there is a general lack of the most basic of anger management skills. Some try to get cute and call it 'passion', which is funny since they only show the 'passion' when the chips are down.
I had my share of fun playing league, did it for a few years (played between around season 3/4 and 7/8, I think?). Went off to become a main top (Renekton, my beloved), didn't play a lot of ranked and didn't really have anyone to play duo, ended as silver or gold at first seasons and eventually made it to plat. Naturally, the experience had it's highs and lows. I remember, way back in the day, carrying a game as adc Quinn (pre rework) and a teammate insisted on buying me a skin. I was at a complete loss, didn't know which one to choose (the only ones she had at the time were the phoenix one and the snowy one), let him choose and got sent the snowy one. Possibly my best memory about the game now that I think about it, really gratifying. Overall, playing as a solo laner was really interesting, because it felt skillful. Sometimes I would stomp and feel good, maybe even bored about it; sometimes, I would play someone as "good" as me, and the challenge was riveting, or maybe playing against champions that were personal counters (garen, darius and GP. We don't talk about vayne in this sacred place). Going through the lanephase and realizing "I'm better than my opponent, I improved" or "my opponent is better than me, I want to improve" were really pleasant thoughts Of course, with league being certainly one of the games of all time, it was frustrating at times: wacky balancing, the shitty PC I had for a significant chunk of my time in it, getting absolutely obliterated sometimes, loosing games where I got fed, dealing with 0/all teammates, all that jazz. Elo mattered more at the start, because I began playing league to have more in common with some classmates I wanted to get closer to. Because I sucked, they didn't really want to play with me, and when they made a team to play in a local tournament, I got left out. Eventually I got to gold level, and it felt like a good foothold: it was good enough for the people around me, and it allowed me to get the season end free stuff. I did go through a "I want to see how far I can get if I really try at this, maybe I can become a pro", but it was really shortlived (can't remember why though, sorry). Eventually I settled down at a pace of playing a few ranked games a day, and slowly but surely made my way into plat. When I moved out for college, league became a pretty solid way to have fun with some friends I made there, so I'm glad for it. I lost the ability to play the game a few times through the years (as a punishment once or twice, and by a broken computer a few times too), and eventually it became too underwhelming to come back and recover whatever skills I had (I could literally feel the delayed responses, the missclicks and realizing that the "old me" would have probably executed it correctly was annoying), and as the game kept going through major changes every season, I just... stopped trying to get back into it. So, in short, I had fun, hope you can have fun too(either by yourself or with people around, doesn't matter which way). And finally, as a retired toplaner, a salute to all of the remaining challenge-seeking chads still on your journey 🍷🗿.
I only play ranked bc it is usually the place where the game gets played as intended. I dont care much about my rank/elo, I just wanna play the game and have fun.
As a young teens I was a rage gamer. had no clue how to control my emotions playing Fighting games and halo. The biggest thing after a rough session is really stepping away, remember it's a just a game. if you actually love the game break down what went wrong and try to improve. If you don't wana do that don't play ranked you'll just have a bad time.
Personally you just want to win and losing feels shit even worst if the teammate trashtalk you’re own team (when you’re the level just confident for rank doing way too good) I stay away with Rank ASAP but i think where rank is acceptable is when you're playing a casual mindset (with wisdom of the game) because curious where you be placed. and it's also relatable seeing you play MOBA too since i too recently play MOBA but only mute everything.
One of the few good things to come from reddit, I took a SC2 players advice when it came to ranked. Focus on improving my personal play and if I'm indeed not shit at the game by law of averages I will climb in rank regardless of my teammates lack of skill.
I only hate ranked because of toxicity, but the match-making system is nice. Since it usually sets me up with people at my skill level, I end up having a pretty exciting & tense match. Playing unranked usually leads to me getting steamrolled or me destroying someone else, which isn't as fun as an equal match.
In a lot of games like siege they reworked the ranked model to not be “who’s better” but more like “who plays more” as everyone starts in bronze rank, making it essentially Russian roulette to see if you queue with people of your own skill level or champion rank sweatlords
I remember the Wii used to have a message pop up every couple of hours reminding the player to take a break. Perhaps something like that is needed in games with a competitive scene.
My proboem is worst M losing becouse of my internet connection, it's something i cannot control almost all connections in my area is bad Its like if u want play game go to different country work ur axs off to survive n play in little time left in ur rest of time
awww how well i miss that feeling bro having real fun in a competitive game or sport i keep getting lured to ranked games without thinking i lose all my control just like that just because i forget about simple things
I don't think not feeling salty _at all_ when you lose is exactly desirable either - they make the actual wins more gratifying. That being said, my advice is: try not to strive for the rank you _think_ you are. Just play ranked, see where you ultimately get placed, and go from there.
A few friends and I have often noticed that friends or acquaintances of ours get actually toxic in real life, develop resentful/bitter attitudes and all that, all after getting hooked on playing League. Some of them are ranked fiends, some aren't, we felt that the culture around League is particularly toxic due to how popular ranked play is, and how popular the game as a whole is too, especially with people whose only competitive game is League. Glad to see there's some actual real life research done on the subject, because we really felt we could get results if we researched how playing League and engaging with other players regularly affects people.
When I started practicing Esports professionally, I got more into ranked modes in the games i practiced. Especially with the understanding of everything that would entail. Keep your goals attainable, practice, and if opportune: group up with someone of a similar skill level in the climb.. It should be encouraged to take a break during a given game's season. If one still wants to feel competitively viable, use training software and chase those personal bests before bringing that effort back into the game. My burnout and feelings on Overwatch in particular got to the point where I was blaming the algorithms. I am currently in the midst of a break of a lot of titles to focus on single player games while im in the off-season. Helpful for going through the backlog. Another video I can share with my athletes when I help them grow 😁.
Kombat league can suck an iron dong for how monotous it is, keeping your records up for the skins, and the (at the time) exclusive brutalities locked, mk1 doing that again is a horrible idea
Had a guy who went afk once because we lost first point after holding it for overtime and then refused to play for the rest of the game. I was playing tank and by the end of the match he dropped a tank diff
I don't think there is a way to fix Ranked toxicity. When you introduce a ranking system, you invite the kind of person who logs into the game not because they enjoy the game itself but because they need to maintain or achieve a certain rank. Most of the ranked toxicity, imo, comes from people who feel obligated to play when they really didn't want to that day. It's an issue with a lot of games now; they introduce ranking resets, daily missions, and battle pass systems all intented to psychologically torture you into playing the game daily or unhealthily binge it in large bursts, rather than giving you the space to play the game when you want to for as much time as you want to. Most good 'rank' systems I've seen are just progression systems structured like CoD's prestige, which is more of an indicator of playtime rather than skill. If you want a non-toxic ranking system, you have to either hide it really well so that the player isn't fretting about it constantly or make it so inconsequential the player does not care about maintaining it.
Overwatch 1 was a Great Example of how to do it right. Aside of Ranked which rewarded you with Currency to purchase Gold Weapons, you also had the Account Level which rewarded you with an Accountwide Portrait Border and progressed with almost everything you played. + per played Match (in Quick Play, Ranked, Arcade regardless of Victory or Defeat) you could earn Coins to purchase Cosmetics and Account Level Ups rewarded you with Free Lootboxes which were 4 Items for free and doops gave you coins instead. So OW1 was Overall Rewarding and OW2 is Predatory, Unrewarding and an Insult to Overwatch Fans and Players
I like how he has to say "voice and text chat" because of the ancient dinosaur that is league of legends not having voice chat. Cos lets be real, what other team based ranked game doesn't have voice chat that is taken even remotely seriously?
Pretty much my entire life was like this once I picked up League back in Season 2, and considering the game has been around for years, I've played close to 10+ years? I only quit recently after finding fighting games and became much healthier mentally and still have my thirst of competition. It's usually the Team aspect and ambiguity of why I lost and the uncontrollable factors that used to make me feel all the bad things mentioned in this video. Once I got rid of that aspect and picked up fighting games, all the blame was on me, and getting mad at myself is something that I always know is counterproductive. You can learn a lot about yourself and your mentality if you focus on yourself 100%! Fighting games basically saved my life because this. If you need some guidance or feel like this is you, check out Romollas videos on mentality in competitive games and tying your ego to it. I'll link below Stop Tying your Ego to your In-Game Results - ruclips.net/video/XhF8WjtLDLo/видео.html "I Can't Stop Getting Angry. How do I Change?" - ruclips.net/video/D1bckRUd_V4/видео.html Psychology in Fighting Games - ruclips.net/video/w1jzUINWhdk/видео.html Not Caring about Winning is Good, Actually ruclips.net/video/s_9X44c789c/видео.html
i used to climb to gold just so i could get the free skin in league, the second i stop caring about getting an arbitrary rank for a reward that half the time i didnt even like i started to enjoy the game more
Its because the game design to put you on around 50% - 55% wr. To get above than that you have to smurf or play full squad. And then we have rage quitter and trolls.
I had a win streak where I even top frag in some games in VALORANT. This game came along I am not performing well and man, I heard all the filthy words unimaginable. 😂 Sometimes, the grind really is not worth it. Insecure people plague ranked in all games.
I broke the fan of my laptop playing League of Legends because every time a make a mistake, i strike the laptop. Since then I haven't touched the game nor I will in the future, because it hurts me, it makes me feel bad and that's not what I want. I play videogames so i can feel good, like Stardew Valley, but competitive games and particularly MOBAs are so toxic because win doesn't mean anything, but lose means everything
Ranked play breeds toxicity, fueled by the pressure to win. Losing feels awful, and we, as humans, naturally seek to avoid that. So, we search for reasons why we fall short, sometimes leading down a dark path of negativity.
I’ve talked to some people about being in a rank you don’t belong in and the amount of “who cares how good I am? At least I would be ‘x’ rank.” it really baffles me.
Great video, I would also add, as a former heavily competitive FG player; your placement in tournaments, don't correlate with your worth and skill as a player. There are plenty traditional sports players who never won champions, but were considered some of the best to ever play their respective games. Tracy McGrady, and Allen Iverson being two. Luck plays a big part in all competitive tournaments, and myself sometimes you just routinely have bad luck and run into people who counter your way of playing, or are the top 1% of players in your respective game. And that's ok, doesn't mean you're not good, keep doing your best to get better every time you play. It's also important to take breaks, and either play other non-competitive games, or have other hobbies/interests outside of games✌🏿
Translated by Google: I prefer "Ranked" a thousand times better in racing games for several reasons: It's more fun, You don't have to take responsibility for your team or goals, The strategies almost don't exist because you focus on driving, You don't need communication because it doesn't matter what language you speak, among other things.
Enjoyed this video. Appreciate your take on intrinsic vs extrinsic motivation. One HUGE thing I wish you would have talked about is THROWERS. I play Overwatch. A team based game that’s basically winnable no matter what. The worst feeling is when you do everything you can and you have a teammate who is deliberately throwing the game. Sometimes they’re sneaky about it. The report system hardly works. Sometimes they throw to purposely derank because the ranked system is poor. Of course I’m going to rage when everyone is trying their hardest except for this mf thrower!!
The problem is mentally unwell people even at the highest ranks and esports. Violent mentally unwell people control the narrative. On stream, in the big leauges. They are not filtered out. Some of them are praised. They are not the genral population. However they are so violent and mentally unwell everyone has to suffer.
I honestly haven’t played in a ranked game with the satisfaction of seeing my rank go up since Naruto Ultimate Ninja Storm Generations. I had tons of fun playing random people at the time. Now I don’t really do any ranked cause I don’t see a point, I prefer doing casual matches cause that’s were the people who are still having fun usually play and that’s way more fun cause I can play the game without a care of numbers going up or down just playing for fun.😊
@@jinchuriki7022 not entirely sure what the question was regarding but I’ll answer what I assumed it meant. 1. No the last time I played ranked with the ideal of going up was Generations cause I was partially in it on storm 2 2. If your referring to the casual matches filled with people still just going for the win with the “best teams.” So a majority of matches are just samey characters. Then yeah I still enjoy that aswell. Even if they are mostly doing it cause they don’t want their score to go down their having fun to and Aslong as both sides can enjoy even getting cheesed I would still prefer it. However I do understand your point and I will acknowledge the abnormal amount of the samey players more enjoying the cheese other than the game.
What game do you think has the best competitive community to be a part of?
The 🐴 in ♟️is actually called horse in Dutch (paard).
And why not? It makes more sense than knight. It's not a knight, it's a horse.
Maybe Street Fighter or, at least the FGC circle within the larger comp gaming circle.
The fighting game community, especially if you are actually going to locals and tournaments. Doesn't matter the game, as long as it has a healthy community you can engage with.
There are five reasons I've observed as a former TO that help with this:
1) Everything is 1v1. You have no teammates to be carried or held back by. You only have you and the person you face. You can only rely on yourself to get through a match and any loss you take is 100% on you (except if the netcode is trash, you can still blame that). This is scary to a lot of people cause they want that scapegoat, they want that outlet to focus their anger on. But that's unhealthy and a crutch. When you fail in a fighting game, you are forced to look in and see what you can do better, how you can get stronger.
2) To go with the video and follow up on the last point, fighting games are all about Intrinsic motivation. You are working on improving yourself, not being the best. And you celebrate small victories, whether it's winning your opening match in a tournament or just taking a game off a player much, much better than you. Even during ranked mode, you can't help but feel like it matters way more to beat an opponent you know is on equal footing or even better than you than it is to have a high rank by your name.
3) The third word in the title: Community. You get people to play with, people to learn from, people to grind with, and people to compete against. This is the true "Ranked" mode of fighting games, not a Ranked Mode title. This not only gives you mini goals to pursue ("Beating Person A" instead of just "win tournament"), but it gives you people to fall back on and people in your corner. When you travel to a tournament with your local scene to face even harder opponents together, you have their back and they got yours.
4) The tournament structure itself reinforces losing as a thing that happens to everyone.
Most fighting game tournaments you enter will be a Double Elimination bracket. That means you lose once, you are in the "Losers" side of the bracket and play everyone else that lost once. The winners side goes until 1 person is left and the Losers side picks up all the people who lost along the way and faces them off against those left in the Losers bracket. The winner of the Losers bracket then fights the Winners bracket winner, but the one in Losers has to win twice.
This means that everyone but the winner of the tournament will lose twice. Hell a quarter of the people who enter go 0-2 and, sometimes, even the winner of the whole tournament lost a game. Losing is a momentary setback, a motivation to become stronger, not a complete failure to be avoided at all costs.
Losing is a fact of life. What's way more important than not losing is picking yourself up when you do.
5) The necessity of training.
I know there are a lot of games that require a lot of training to get good at, but fighting games puts way more focus on it than any other genre or game I know of. Train to learn new combos, train to learn a match-up, train to optimize your inputs, train to recognize patterns or behaviours, train to understand your options in any given moment and when to do something optimally or unoptimal. All of this training you are doing not just in a training mode, but by just playing the game itself, whether it's Ranked, casual, or playing a set with a friend. All of it is self-improvement. All of rewards intrinsic motivation. All of it rewards experimentation and self-expression. All of it is training.
The best part about all of this? Once you retrain your brain to focus on this sort of environment, to reward small successes and look at losses as learning opportunities, you can bring that *back* into team based games. You'll find yourself getting less angry, caring less about your rank and your teammates, and caring more about how to improve yourself and how you can do your best in the game and get the most out of it.
@@wavesofbabies Eloquent and accurate. FGC is also willing to recognize players with good execution even (and sometimes especially) if their pick is off-meta because at the end of the day the only person hurt by such a choice if and when it flops is the player who selected that off-meta character.
@@subtlewhatssubtle Too true. Hell, the FGC rewards people with good execution... That don't even play competitively. People who find tech or grind out what was thought to be impossible combos are people who can shape the meta of a game without ever facing another person.
But yeah when it comes to off-meta picks, look no further than old Street Fighter games. Games with literal 8-2 or 9-1 match-ups... And you still see people play bottom tier characters win tournaments to this day.
The bad part about adopting a toxic mindset is the “race” To be competitive and hit top rank before you run out of patience. A healthy mindset to be competitive is to understand improvement is a marathon and steps to improvement cannot be skipped. Most reasons why people don’t improve is it’s easier to cope blaming others than accepting you repeat mistakes.
But the problem is people starts to show this behaviour even in Casual modes. Like the other day I just played ARAM in LoL and some guy started flaming me cuz I played in laid back way. And that only made lose motivation to win the game. It also distracted others. All in all it only made it worse.
the problom is big channels and influnecers spreading the narrative that these places are horrible and the players are the scum of the earth. And because influencers and big names spread the narrative endlessly it will never ever ever ever ever ever change. Its in their best interest to make you hate each other. Its how they get their money and clicks. Their influence depends completely on you hateing your fellow teammates players and neighbors.
The other thing that sucks is that it also hinders the social aspects of games as well. Why bother trying to interact and communicate with your team when people lack the emotional maturity required to deal with the adversity that comes with playing competitive games in a healthy manner?
In League, you literally have to mute everyone in the game, including your team. It shouldn’t ever come down to that.
Right cause they probably had that toxic mind set for a long time,the community basically encourages it
no. its an endless loop. You are told only horrible people play leauge of legends. So you start the game ready to defend yourself against horrible people. But the other people are told you are the horrible person because you play league. So they show up ready to fight you from charictor select. Now all players involved in the game have been told every other player is evil and a horrible person. So everyone fights everyone. Then click bait youtubers and twitch streamers. Profit off spreading the narrative that you specifically YOU are the good person and everyone else is evil. Which causes you to fight with everyone else from character select. Becouse big youtuber 10010101 has told their audeince that they speficly are always right and its everyone elses fault. do you see how this never ends.@@trshbgs
Elo is not an abbreviation it's the last name of the inventor of the system.
Nerd
I apologize
@@ElijiahCater-xg9dqBro had a 1 second character arc
@@ElijiahCater-xg9dqeverything is gonna be ok.
@@ElijiahCater-xg9dq If only Ranked players had this level of self-reflection and humility 🙏
When you play regular matches you play for fun and to enjoy the game, but when you play ranked matches you play only to win, so losing feels a lot worse and like a waste of time and effort.
In some games i just play ranked to not find bots
I play for fun either way lol. Having an older brother that taught you how to play video games by outright demolishing your cheeks until you learn, teaches you a thing or two about losing lol.
I think going into Ranked with the idea that winning is the only thing that matters is really limiting.
You can play competitive to:
-Challenge yourself against tougher opponents
-Paradoxically, in some games you do so to avoid MMR based matchmaking (cause honestly you play a lot easier opponents in some ranked modes at lower ranks than casual because of this)
-want to have a team with the same motivation as you (You see this in games that aren't 1v1 or TeamvTeam. Apex, for example, is a ranked mode that rewards living longer than other teams while picking up kills smartly instead of hot dropping immediately, getting 2 kills, dying, and getting last place.)
-Similarly, to get a team that is trying their best to do the objective of the game (and not grinding a challenge for a battle pass or trying to learn a new character/load out/whatever).
-In-game rewards (usually cosmetics). Yeah it takes winning to get there, but it then becomes a long term goal that cares more about progressing than just winning. Example is most card game Ranked systems can reward streaks or winning crucial games to the point where you can hit top rank with less than a 50% win rate.
-To have fun! Cause competing is fun!
Bro, I've never seen anyone play unranked for fun. People are just as sweaty & toxic in that gamemode. They play unranked to get easy wins, but when they lose, they can't believe it.
Just don't be salty
I'll always be more upset with ranked games that are team based than solo based, that's why I just play TFT now for ranked, at least I know it's my fault if I place low and I can learn from it.
Exactly why I quit league for fighting games
You should play fighting games or RTS games if you like competitive 1v1.
I've mostly gotten accustomed to the toxicity present in the team game I play which is Dota 2. Good thing the game has the means to absolutely let you play in complete silence and instantly mute specifically anyone regardless if they're teammates/enemies that you deem to be toxic and a detriment to you.
that's the spirit. people still find a way to entirely blame the balance team or the enemy's degenerate playstyle
@@imfinishedgrinding638but how do you deal with feeding allies?
Always remember that the stramers are actively making money when they burn themselves out on climbing ranked. Meanwhile most of us have nothing to gain from playing exept the satisfaction of the experience itself
this is why i prefer play ranked in a fighting game. cause its like if i lose i know its my own fault
more fighting games need to remove losses entirely and make fighting higher level players like raid bosses, you are BOUND to lose but you start to notice patterns, behavior and attacks over time from the higher level player allowing you to learn matchup and skillsets. I like the trend of fighting games just hide your loss stats entirely unless by preference and just learn the matchup as much as you want. Internet connectivity however still remains the biggest issue and im glad more fighting games are doing rollback.
@@StateOfTheMind11225 Only losers hide their losses accept them with pride
I stopped caring about ranked once my life got complicated enough to cut down on video game time. So I guess in a roundabout way ; all those folks telling me to get a life after beating them in a game were right.
I was pleasently surprised to hear the "sports" at the end.
For me, playing a team sport after years of not playing gave me the good mentality back that I needed to enjoy competitive video games again. I realised that my team mates were not mad at me for failing, encouraging me to improve and we progressed together.
This allowed me to step back a bit on the behaviour of people online and enjoying the video games more than before.
Rivals of Aether has a ranked system that I (as someone who's not very good) like a lot. It's good at getting people invested in a healthy way (imo). For Bronze and Silver, you can't drop at all. 5 wins (unless you have a streak) and you go to the next rank (5 to 4, ending at 1 where you upgrade tier). But once you get to Gold, losses matter. Once I got there I had the realization "oh shit, this is the *real* ranked."
I used to play Dota on easy with bots, and people still appeared and told me that I was inadequate in living as a human being. I can only imagine how often that must happen in ranked levels.
3:40 GSP in ultimate is supposed to mean how many players in the world you're better than. Sakurai used this system as he thought it would be more rewarding than a system where you're given a rank from 1 to (insert last number here).
this is why any competitive game i play is solo rather than team based. fighting games like street fighter and tekken rather than teams like league of legends or counter strike.
singleplayer competitive can still be very toxic mind you, but not having friends means it's my best way of self improvement.
any game is better enjoyed in good company i believe. if you have 4 other people creating a team in overwatch or league... toxicity will definitely be reduced.
My main theory is that it's 2 things. One is "The Burden of Knowledge" gap. The more serious you are at the game (ie: watch read guides, review replays, practice aim / combos / fundamentals) the MORE frustrated you become when someone doesn't do the thing that TO YOU is basic (ie: ward the tribush at 2:40 in botlane, stand in line of sight to be healed, ect). So instead of you worrying about the ONLY thing you can control, yourself, you will blame outside sources (teammates, lag, the whole game itself) instead of focusing on the game. Coupling that with poor emotional regulation we get *GAMER RAGE!!1!111*
Then there's also the premise of "not caring". Either you're naturally good at the game or you're not. These are the players who can dump 1000 hours into Valorant and still be bronze. Granted, they may TRY to improve but they do put forward enough effort and time to see it and may expect any improvement to come instantly (this is why we have all those clickbaity "This is how you improve in X game *INSTANTLY* by doing this *ONE* thing!" videos on YT) and if they don't, they become apathetic. These are the "Yo, it's just a game, why are you trying so hard???" types.
In the end games are supposed so be "fun" but for each person, run is relative. So people put so much of their self-identity into winning that losing isn't fun (even though it's part of the process) aka the "Hyper-Competitive" players. They come into friction with the "Tomfoolery Gallery" who just wanna play the game to unwind or chill with friends.
Combine all this together and we get a shit ranked (and gaming as a whole) experience.
What can we do to solve this? Fuck if I know. I'm still working on that part of the theory myself.
That first part of the burden of knowledge is so true. Couldn’t have put it better myself
In terms of toxic behavior you just need consistent penalties, sure it wouldn't solve all of the toxicity but if your game is consistent in forcing these rules then you make it so stuff like flaming, smurfing and inting will become less common.
In terms of what you can do as an individual, you need to focus on yourself on work on what you did wrong and improve on that. And to me the most important part is not letting it get to you. I remember how much I was hardstuck in low gold in LoL because I constantly flamed my teamates and never worked to improve on my craft, I've spent shit ton of money on my account so the ban did hurt but I think in the long run it's the best thing that could've happened to me because I don't think that was a good enviorment for me.
It's been couple of years since then and I did grow as a person and while I'm not perfect in terms of toxicity I do think I'm a lot more self aware now. So to me that's the solution.
and Big channels and influencers spread the narrative, that makes you hate your fellow players and neighbors. Its in their best interest to make people hate each other. That way they stay on top and have zero competition. Channels like this get rich off you hateing other people you have never met by default. They get rich off you immediately assumeing the people you match up with are horrible people. Because they have also been told you are a horrible person. By influencers. To the influencer it is to their advantage, to make shure you as a player consider everyone else to be the scum of the earth from champion select. The more you fight the less compition the influencer channels get. And the more clicks videos like this get. It is financially incentivised. For these people who own these channels to make you hate others. None of these channels are helping anyone or anything. Because if they where helping they would not be getting payed.
Wrong the problem is mentally unwell and violent people being allowed to partake in the hobbies. Every sport is team based. It works. Because there is psychological checks and drug checks. Violently ill people are not often allowed into the major leagues. Some get around it. Most are held to a higher standred. Even At your local pickup basketball game if you still have that in 2023. Mentally unwell and violent people are put in their place physically and socially. They are not accepted. Here in gaming Mentally unwell and violent people are subject to no phycological checks or even physical consequences. They are allowed to act as though they are part of a civil society. Which leads to these mentally unwell and violent people. Being so Violent and mentally unwell. That everyone suffers from their breakdowns.
@@MauseDays This has to be the most unhinged, incorrect and ableist string of text I've read on RUclips.
I used to get frustrated about losing to the point I broke a controller and I broke a light in my house from throwing a pillow back in middle school. My parents threatened to take games away from me if I couldn't control myself, so I learned to appreciate grinding a game for self improvement, and it permanently changed how I viewed competitive play. I used that mindset to help me play competitive Smash Bros. throughout all of high school until I plateued and lost interest. I became busy with all my extra curriculars, work, and hanging out with my friends, so less time was spent on the game and I began to get worse, which made me less interested in playing competitively. Honestly best thing that ever happened, because I learned to have a better balance with video games and now I don't even play ranked modes in game and I just play quick play so I can learn what I want and just enjoy the game for what it is. As soon as I start feeling myself getting frustrated,I take a break from that game and either hop into a single player game or just do something else. I'm a college student now, so I have even less time for games, but I always try to make sure I play a game for fun. Games shouldn't feel like a second job, it's a hobby, and keeping that mindset has changed my relationship with ges permanently. If I'm not enjoying a ge like everyone else, I'll drop it in a heartbeat to find something I do enjoy, we gotta remember they're called games cause they're meant to be fun.
To take control of your competitive drive. You should find reasons to enjoy your playtime. Cognitive reframing is a good tool to open yourself up for more conversation and self reflection as a player. Self-esteem is one of the most important foundations to a successful athlete.
Remember, even in a losing game, you can always put yourself in the mindset of still gaining a learning experience. Maybe my team can't win their lanes but I can still try to make it hard for my opponent. Who knows? Maybe I'll get a kill and score a tower or two or even go on to carry my team into winning the game.
Don't give up early, its ok to give up on a loss and call it a day, but when you're in the game you can always still try to squeeze out fun.
Don't worry about the progress lost or made, you are always gaining experience no matter what. So even if you go down 2 ranks, as long as you learn things from it you can climb back up and further, at the end of the day you're still just playing the game, there's no gun to your head, and if you keep playing and having fun you'll eventually get where you want to be.
These rank systems are like if you've ever dated a toxic partner who cleverly, but manipulatively, drip feeds you attention... just enough... so that you stay wrapped around their finger, but it's still the bare minimum, so you feel like a crappy person and keep pushing that boulder up the hill in hopes that you'll one day feel whole.
Most of the toxicity is because its team based. In things like chess and fighting games its alot less toxic
If you’re raging in chess, you genuinely have anger issues.
Lowtiergod has left the chat
LMAO NAH, its hella toxic in fighting games too. People diminishing your ranks and achievements, people self depreciating themselves, and many more.
Wait, wasn’t chess probably one of the most toxic communities at high elo due to how exclusive they are? And fighting games still has those who just stop playing after one match in ranked or play “lame” even if you can’t talk to them.
Multiplayer definitely creates a different situation, but I believe just both having ranked systems that promote competition is already the biggest factor when it comes to breeding a toxic environment.
IDK I got a lot of toxicity when I was playing Sagat in Vanilla SF4. (I mean he was busted, but toxicity nonetheless)
I also got some when I switched to Ken. Eventually I switched to El Fuerte and then the hate REALLY started pouring in.
I used have an incredibly toxic relationship with games, not only was I really bad but all the days i grinded to get decent made me pretty lame to play with and my irl work suffered alot. So i got good and had no one to play with and made bad work. Im good now tho 😅
Highly recommend to do esports for a season to anyone that tilts about games still. Completely shatters your competitive desire and you view the game you are playing, it just becomes completely intrinsic.
@@Mine_that_is_filled_with_salt the esports experience, at least for me, made me feel like my performance was the sole factor in the win or loss for the team, because every single scrim and game was analyzed so thoroughly that I knew exactly what I did right and wrong. When I stopped and when back to competitive, the only thing I could think about is the right or wrong within my gameplay every match even without going back to analyze it.
Big channels and influencers spread the narrative that makes you hate your fellow players and neighbors. Its in their best interest to make people hate each other. That way they stay on top and have zero competition.
the problem is mentally unwell and violent people being allowed to partake in the hobbies. Every sport is team based. It works. Because there is psychological checks and drug checks. Violently ill people are not often allowed into the major leagues. Some get around it. Most are held to a higher standred. Even At your local pickup basketball game if you still have that in 2023. Mentally unwell and violent people are put in their place physically and socially. They are not accepted. Here in gaming Mentally unwell and violent people are subject to no phycological checks or even physical consequences. They are allowed to act as though they are part of a civil society. Which leads to these mentally unwell and violent people. Being so Violent and mentally unwell. That everyone suffers from their breakdowns.
@@MauseDays completely agree
@@MauseDays What are you talking about? "Every sport is team based" Have you heard of Boxing? Golf? "Violently ill people are not often allowed into the major leagues" There are people hired to play Hockey specifically based on how violent they are. How many pro Basketball players get repeatedly suspended for harming opponents and even teammates? Your comments are just completely removed from reality.
7:30 I actually have some advice for higher elo players that get very emotional playing ranked, I can recommend joining an org and scrimming. it will help you see ranked more for what it is as you will have another competitive outlet that doesn’t define your worth.
What is org?
Those people are mentaly unwell and likely violent allready I would not want them in any org
@@risn5478i’m assuming an organization focused on gaming
Hearthstone is the worst case of this.
Not only you're always dealing with outcomes outside of your control, the part that you don't control is a machine called RNG.
That results in one of the most irritating, frustrating and maddening feelings you could ever feel in your life.
I've finished all 3 Dark Souls, but I CAN NOT stand not winning a game of hearthstone because the game didn't gave me the cards necessary to win.
The thumbnail is absolute genius and meaningful too
Great video! That Jhin segment at the beginning was a phenomenal bit of editing!
it's actually crazy how quality your content is, especially so consistently. Great job!
As a former Riot Games player-support specialist I wanna say the message in the later part of the video is completely correct. The problem stems from people refusing to acknowledge it even if you say it directly into their face. The only one who can help such a person is themselves - and most of the toxic players do not want to "be at peace" and "have fun". It's not what spurs the most emotions in them and thus not the thing they strive for. Sadly.
Depends if they are good or not. I play team based games and when my team doesn't want to play the game calling out or following calls there is literally no fun to be had, might as well watch paint dry.
Also it's hard to say if 'casuals' are looking for 'fun' themselves, more like they want to turn their brains off.
@@XFR18 Correct. And because of this imbalance where some people get fun from one things and others - from the opposite (like tryharding and winning vs chill and relaxed play), there won't be a unified opinion on what to do to help everyone. The answer simply is "you have to embrace what's going on around you even if it's uncomfortable for you" because the alternative option is to become a sour and toxic person.
playing ranked is like applying for another job each time you queue up. You don't get to choose your co workers, you'll either get some memorable ones for all the right reasons, or memorable ones for all the wrong reasons.
Felt like this video was speaking directly to me, was really nice to be able to hear someone telling me what I needed to hear, not what I wanted to hear. Excellent video ❤
People's mentalities being the issue is pretty dead on. A lot of gamers think they're better than they think they are, and when they get a rank lower than they expect, they let it affect their menal and the game becomes less fun as they can't or don't want to learn from their mistakes. They want to be good up front and hit the point where they no longer have to learn anything else to be good in the shortest time possible when that's just not how activities like this work.
You really do have to treat ranked modes and competitive games like it's another sport. Even if you're playing a sport for recreational purposes, you still have to put some time into them and be somewhat skilled to have an enjoyable experience.
An important point I think got glossed over is *why* people who have that extrinsic motivation have it, and I think a big part of it is feeling like enjoying the game on its own merits isn't valid. That is, whether because of the ranked system itself, or growing up with people around you deriding video games for being "a waste of time" and only seeing the pro scene as "valid" because they make money doing it, the intrinsic pleasure of learning a game feels morally wrong and thus gets buried, while the possibility of money or other validating recognition feels appropriate. In which case, losing feels like not only a failure at playing the game, but a broader moral and social failure at something that, in your mind, at least, feels like something you sacrificed respectability and social acceptance in the short term, and need that to pay off in the medium term to feel like it was worth anything at all.
i love that this video on ranked ends with ranked Patrons. you cant escape it.
I like how dota immortal rank is in the thumbnial. But the game itself is not metion or shown once.
Coming from fighting game rank grind, I’m glad I don’t have random factors. It’s like THE best game to grind for rank
This is nostalgic. I used to watch videos like this all the time a decade+ ago when I was trying to figure out (1) why I was mad all the time in competitive games and (2) how to have fun in games again w/o only caring about the numbers. Ultimately these videos did nothing for me. I can watch and read all the scientific studies there are and hear all of the wisdom from people better than me about how to do A, B and C. But at the end of the day nothing was fun and I was angry all the time. So I stopped playing games entirely. This was compounded by the fact that 85% of all player bases were 1/4 my age so using VC to plan strategy was met with me being called a "poopy head" or something along those lines. It was the right time to stop playing video games. Let future generations deal with the garbage.
They don't feel toxic to me, the only "toxic" thing is the fact that there's team games that clearly are impacted by an individual player's skill, however they only reward you on the team's merits alone, making you pour your guts out carrying some people to win a game that you get rewarded the same that they did.
Any 1 v 1 ranked game is perfectly fine to me, or maybe that's just me, if I fail I know it's my fault so it doesn't bother me.
Wrong, card games 1vs1 have the same salt as well.
And on top of that, team ranked modes then put that team merit part as a reflection of YOUR skill because I've yet to see a team-based competitive game actually track an individual's performance and create a skill rank based on that information, not just win/loss or MMR/Elo.
And by "performance", I don't just mean how much damage or kills, though that's part of the evaluation, but also the other things that show good decision-making, anticipation, etc.
We can manage it in physical team sports. We know if a quarterback is actually good or bad in and of himself or a pitcher or whatever. But in online team games, seems as though no one wants to bother and just assumes "if you're good your team will win more", which is flawed logic.
Over my years of playing, I have noticed that there is a general lack of the most basic of anger management skills. Some try to get cute and call it 'passion', which is funny since they only show the 'passion' when the chips are down.
0:20 I still can't believe that after all this time, I still see people using the clip that I posted to RUclips. Word gets around, I guess?
I had my share of fun playing league, did it for a few years (played between around season 3/4 and 7/8, I think?). Went off to become a main top (Renekton, my beloved), didn't play a lot of ranked and didn't really have anyone to play duo, ended as silver or gold at first seasons and eventually made it to plat.
Naturally, the experience had it's highs and lows. I remember, way back in the day, carrying a game as adc Quinn (pre rework) and a teammate insisted on buying me a skin. I was at a complete loss, didn't know which one to choose (the only ones she had at the time were the phoenix one and the snowy one), let him choose and got sent the snowy one. Possibly my best memory about the game now that I think about it, really gratifying.
Overall, playing as a solo laner was really interesting, because it felt skillful. Sometimes I would stomp and feel good, maybe even bored about it; sometimes, I would play someone as "good" as me, and the challenge was riveting, or maybe playing against champions that were personal counters (garen, darius and GP. We don't talk about vayne in this sacred place). Going through the lanephase and realizing "I'm better than my opponent, I improved" or "my opponent is better than me, I want to improve" were really pleasant thoughts
Of course, with league being certainly one of the games of all time, it was frustrating at times: wacky balancing, the shitty PC I had for a significant chunk of my time in it, getting absolutely obliterated sometimes, loosing games where I got fed, dealing with 0/all teammates, all that jazz.
Elo mattered more at the start, because I began playing league to have more in common with some classmates I wanted to get closer to. Because I sucked, they didn't really want to play with me, and when they made a team to play in a local tournament, I got left out. Eventually I got to gold level, and it felt like a good foothold: it was good enough for the people around me, and it allowed me to get the season end free stuff. I did go through a "I want to see how far I can get if I really try at this, maybe I can become a pro", but it was really shortlived (can't remember why though, sorry). Eventually I settled down at a pace of playing a few ranked games a day, and slowly but surely made my way into plat. When I moved out for college, league became a pretty solid way to have fun with some friends I made there, so I'm glad for it.
I lost the ability to play the game a few times through the years (as a punishment once or twice, and by a broken computer a few times too), and eventually it became too underwhelming to come back and recover whatever skills I had (I could literally feel the delayed responses, the missclicks and realizing that the "old me" would have probably executed it correctly was annoying), and as the game kept going through major changes every season, I just... stopped trying to get back into it.
So, in short, I had fun, hope you can have fun too(either by yourself or with people around, doesn't matter which way). And finally, as a retired toplaner, a salute to all of the remaining challenge-seeking chads still on your journey 🍷🗿.
I only play ranked bc it is usually the place where the game gets played as intended. I dont care much about my rank/elo, I just wanna play the game and have fun.
As a young teens I was a rage gamer. had no clue how to control my emotions playing Fighting games and halo. The biggest thing after a rough session is really stepping away, remember it's a just a game. if you actually love the game break down what went wrong and try to improve. If you don't wana do that don't play ranked you'll just have a bad time.
bro the intro was so jam packed it felt like the entire video. i was surprised when more started playing
Props for the Aris clip at the beginning. A classic 😂. Also as always love your videos!!!!
Personally you just want to win and losing feels shit even worst if the teammate trashtalk you’re own team (when you’re the level just confident for rank doing way too good)
I stay away with Rank ASAP
but i think where rank is acceptable is when you're playing a casual mindset (with wisdom of the game) because curious where you be placed. and it's also relatable seeing you play MOBA too since i too recently play MOBA but only mute everything.
One of the few good things to come from reddit, I took a SC2 players advice when it came to ranked. Focus on improving my personal play and if I'm indeed not shit at the game by law of averages I will climb in rank regardless of my teammates lack of skill.
I only hate ranked because of toxicity, but the match-making system is nice. Since it usually sets me up with people at my skill level, I end up having a pretty exciting & tense match. Playing unranked usually leads to me getting steamrolled or me destroying someone else, which isn't as fun as an equal match.
In a lot of games like siege they reworked the ranked model to not be “who’s better” but more like “who plays more” as everyone starts in bronze rank, making it essentially Russian roulette to see if you queue with people of your own skill level or champion rank sweatlords
The fact matchmaking isn't lookin g for balanced matches but juggling people's winrates and when it fails putting them in lose streaks or winstreaks.
I remember the Wii used to have a message pop up every couple of hours reminding the player to take a break. Perhaps something like that is needed in games with a competitive scene.
My proboem is worst
M losing becouse of my internet connection, it's something i cannot control almost all connections in my area is bad
Its like if u want play game go to different country work ur axs off to survive n play in little time left in ur rest of time
IT'S NOT OKAY, you cannot end on a lost!!!!! AAAAAAAAAAAAAAAARGH
That's it. After getting platinum on SF6 I stopped the ranked match. I felt so bad even though I love the game.
awww how well i miss that feeling bro having real fun in a competitive game or sport i keep getting lured to ranked games without thinking i lose all my control just like that
just because i forget about simple things
I don't think not feeling salty _at all_ when you lose is exactly desirable either - they make the actual wins more gratifying. That being said, my advice is: try not to strive for the rank you _think_ you are. Just play ranked, see where you ultimately get placed, and go from there.
phahahaha oh no what is that Cody Schwab clip in the beginning?
I'm gonna imagine he just got cheesed by Morsecode.
A few friends and I have often noticed that friends or acquaintances of ours get actually toxic in real life, develop resentful/bitter attitudes and all that, all after getting hooked on playing League. Some of them are ranked fiends, some aren't, we felt that the culture around League is particularly toxic due to how popular ranked play is, and how popular the game as a whole is too, especially with people whose only competitive game is League. Glad to see there's some actual real life research done on the subject, because we really felt we could get results if we researched how playing League and engaging with other players regularly affects people.
When I started practicing Esports professionally, I got more into ranked modes in the games i practiced. Especially with the understanding of everything that would entail.
Keep your goals attainable, practice, and if opportune: group up with someone of a similar skill level in the climb.. It should be encouraged to take a break during a given game's season. If one still wants to feel competitively viable, use training software and chase those personal bests before bringing that effort back into the game.
My burnout and feelings on Overwatch in particular got to the point where I was blaming the algorithms.
I am currently in the midst of a break of a lot of titles to focus on single player games while im in the off-season. Helpful for going through the backlog.
Another video I can share with my athletes when I help them grow 😁.
if I start getting frustrated at my losses and feel hollow when winning I take a break from the game for a few days to a week
LTG's monologue rant is still to this day the craziest ever
Kombat league can suck an iron dong for how monotous it is, keeping your records up for the skins, and the (at the time) exclusive brutalities locked, mk1 doing that again is a horrible idea
Had a guy who went afk once because we lost first point after holding it for overtime and then refused to play for the rest of the game. I was playing tank and by the end of the match he dropped a tank diff
I hate it when people buy accounts and just throw because they are a higher rank than you in their main
I was thinking a lot about Spawn while watching Hazbin Hotel, and now I see Keith David in something else involving Hell.
As soon as the second split of season 13 started I retired from solo queue. Easily one of the best decisions I've ever made.
I don't think there is a way to fix Ranked toxicity. When you introduce a ranking system, you invite the kind of person who logs into the game not because they enjoy the game itself but because they need to maintain or achieve a certain rank. Most of the ranked toxicity, imo, comes from people who feel obligated to play when they really didn't want to that day. It's an issue with a lot of games now; they introduce ranking resets, daily missions, and battle pass systems all intented to psychologically torture you into playing the game daily or unhealthily binge it in large bursts, rather than giving you the space to play the game when you want to for as much time as you want to. Most good 'rank' systems I've seen are just progression systems structured like CoD's prestige, which is more of an indicator of playtime rather than skill.
If you want a non-toxic ranking system, you have to either hide it really well so that the player isn't fretting about it constantly or make it so inconsequential the player does not care about maintaining it.
Overwatch 1 was a Great Example of how to do it right. Aside of Ranked which rewarded you with Currency to purchase Gold Weapons, you also had the Account Level which rewarded you with an Accountwide Portrait Border and progressed with almost everything you played. + per played Match (in Quick Play, Ranked, Arcade regardless of Victory or Defeat) you could earn Coins to purchase Cosmetics and Account Level Ups rewarded you with Free Lootboxes which were 4 Items for free and doops gave you coins instead. So OW1 was Overall Rewarding and OW2 is Predatory, Unrewarding and an Insult to Overwatch Fans and Players
I would never imagine Jhin at a beach having LTG flasbacks while hearing Guts Theme
Fuck competitive gaming, me and my homies just wanna have fun
Splatoon got some really simple designs that make the online experience so much welcoming and encouraging.
8:39 "You should end stream. This is a disaster and you're acting irrationally" next message: "you should get a parrot"
I like how he has to say "voice and text chat" because of the ancient dinosaur that is league of legends not having voice chat. Cos lets be real, what other team based ranked game doesn't have voice chat that is taken even remotely seriously?
So basically the difference between playing to win and playing to improve?
i wonder if it would help if there was a lockout system for losing games... like maybe if you lose three games in a row you have to take a break.
Pretty much my entire life was like this once I picked up League back in Season 2, and considering the game has been around for years, I've played close to 10+ years? I only quit recently after finding fighting games and became much healthier mentally and still have my thirst of competition. It's usually the Team aspect and ambiguity of why I lost and the uncontrollable factors that used to make me feel all the bad things mentioned in this video. Once I got rid of that aspect and picked up fighting games, all the blame was on me, and getting mad at myself is something that I always know is counterproductive. You can learn a lot about yourself and your mentality if you focus on yourself 100%! Fighting games basically saved my life because this.
If you need some guidance or feel like this is you, check out Romollas videos on mentality in competitive games and tying your ego to it. I'll link below
Stop Tying your Ego to your In-Game Results - ruclips.net/video/XhF8WjtLDLo/видео.html
"I Can't Stop Getting Angry. How do I Change?" - ruclips.net/video/D1bckRUd_V4/видео.html
Psychology in Fighting Games - ruclips.net/video/w1jzUINWhdk/видео.html
Not Caring about Winning is Good, Actually ruclips.net/video/s_9X44c789c/видео.html
cow lady fan in the wild? wowowow
what's the song at 1:45?
i used to climb to gold just so i could get the free skin in league, the second i stop caring about getting an arbitrary rank for a reward that half the time i didnt even like i started to enjoy the game more
Aris playing ranked Tekken Tag 2 was peak ragequit comedy
2:54 Well analyzed
Playing competitive is bound for tilt and in team games are bad but it gets worse when you're solo because your to blame no one but you
... i mean, literally any group activity with "professional" rankings is toxic as hell. Sports, art, vidya, tabletop games...
Its because the game design to put you on around 50% - 55% wr. To get above than that you have to smurf or play full squad. And then we have rage quitter and trolls.
I only play rank at the start of a game so people know im not a noob. Running into laggers in ranked is another reason I avoid it.
Whoever choose to make the soundtrack for this video Katana Zero, I see you, and I love you.
How dare you assume my skill rating is low in chess because I refer to the knight as horsey!!
I had a win streak where I even top frag in some games in VALORANT. This game came along I am not performing well and man, I heard all the filthy words unimaginable. 😂 Sometimes, the grind really is not worth it. Insecure people plague ranked in all games.
I let out a sensible chuckle when the white line paired me with a rock :D
I broke the fan of my laptop playing League of Legends because every time a make a mistake, i strike the laptop. Since then I haven't touched the game nor I will in the future, because it hurts me, it makes me feel bad and that's not what I want. I play videogames so i can feel good, like Stardew Valley, but competitive games and particularly MOBAs are so toxic because win doesn't mean anything, but lose means everything
Rank games are becoming increasingly harder for solo queue players.
Ranked play breeds toxicity, fueled by the pressure to win. Losing feels awful, and we, as humans, naturally seek to avoid that. So, we search for reasons why we fall short, sometimes leading down a dark path of negativity.
this channel is so underrated. Akshon esports my beloved
I’ve talked to some people about being in a rank you don’t belong in and the amount of “who cares how good I am? At least I would be ‘x’ rank.” it really baffles me.
How much would it help if Riot formatted the UI to prioritise match grade rather than win/ loss amount?
I love rank mode to but man plenty of people let it go to their heads and if you want to see a toxic rank mode then play " my hero ultra rumble ".
Great video, I would also add, as a former heavily competitive FG player; your placement in tournaments, don't correlate with your worth and skill as a player. There are plenty traditional sports players who never won champions, but were considered some of the best to ever play their respective games. Tracy McGrady, and Allen Iverson being two.
Luck plays a big part in all competitive tournaments, and myself sometimes you just routinely have bad luck and run into people who counter your way of playing, or are the top 1% of players in your respective game. And that's ok, doesn't mean you're not good, keep doing your best to get better every time you play. It's also important to take breaks, and either play other non-competitive games, or have other hobbies/interests outside of games✌🏿
Translated by Google:
I prefer "Ranked" a thousand times better in racing games for several reasons:
It's more fun, You don't have to take responsibility for your team or goals, The strategies almost don't exist because you focus on driving, You don't need communication because it doesn't matter what language you speak, among other things.
Enjoyed this video. Appreciate your take on intrinsic vs extrinsic motivation. One HUGE thing I wish you would have talked about is THROWERS.
I play Overwatch. A team based game that’s basically winnable no matter what. The worst feeling is when you do everything you can and you have a teammate who is deliberately throwing the game. Sometimes they’re sneaky about it. The report system hardly works. Sometimes they throw to purposely derank because the ranked system is poor. Of course I’m going to rage when everyone is trying their hardest except for this mf thrower!!
The problem is mentally unwell people even at the highest ranks and esports. Violent mentally unwell people control the narrative. On stream, in the big leauges. They are not filtered out. Some of them are praised. They are not the genral population. However they are so violent and mentally unwell everyone has to suffer.
I started enjoying ranked more when I relizaed that I'm trash and the game dosn't matter
I honestly haven’t played in a ranked game with the satisfaction of seeing my rank go up since Naruto Ultimate Ninja Storm Generations. I had tons of fun playing random people at the time. Now I don’t really do any ranked cause I don’t see a point, I prefer doing casual matches cause that’s were the people who are still having fun usually play and that’s way more fun cause I can play the game without a care of numbers going up or down just playing for fun.😊
Playing storm connections?
@@jinchuriki7022 not entirely sure what the question was regarding but I’ll answer what I assumed it meant.
1. No the last time I played ranked with the ideal of going up was Generations cause I was partially in it on storm 2
2. If your referring to the casual matches filled with people still just going for the win with the “best teams.” So a majority of matches are just samey characters. Then yeah I still enjoy that aswell. Even if they are mostly doing it cause they don’t want their score to go down their having fun to and Aslong as both sides can enjoy even getting cheesed I would still prefer it. However I do understand your point and I will acknowledge the abnormal amount of the samey players more enjoying the cheese other than the game.
Is that katana zero music?
another classic Akshon Esports banger. Idt yall have ever missed