None of you guys are funny. Reminds me of Sisyphus himself. Doomed to roll a boulder up a hill, only for it to roll back down again. A metaphor for your futile attempts at being funny. But hey. It’s just a joke repeated a thousand times right? Nothing major.
holy shit just finished sisyphus myself and they werent joking when they said this will be a lot harder than minos, the way the pulled of sisyphus was so fking good i would love to keep grinding him but even the first section before the boss was a challenge itself.
I unironically love this gameplay for the fact that YOU DIE, damn, it sounds weird but i actually am so tired of every ultrakill bossfight video just being those professional players killing the bosses in like 2 minutes barely lossing life, this gameplay insteas feels natural and realistic, althought it lacks some skill you can see the struggle and efficience you should just naturally have at this point of the game, without the overexageration of those guys just going *PARRY PARRY SLIDE PARRY PARRY COIN PARRY COIN COIN SLIDE PUNCH SLIDE SLIDE PUNCH COIN COIN SLIDE* 🤓
L + ratio + KILL White 30 / 45 Kill an enemy without gibbing it or attacking its weak point. The points earned depend on the weapon used: using any Arm or Revolver variant gives 30, all other weapons give 45. DOUBLE KILL Orange 25 Kill 2 enemies within half a second. TRIPLE KILL Orange 50 Kill 3 enemies within half a second. MULTIKILL x(y) Orange 100 Kill more than 3 enemies within half a second. FRIENDLY FIRE White 200 / 250 Make one enemy hit / kill another, or Parry an enemy's attack into another enemy or itself. EXPLODED White 45 Kill an enemy with an explosion. PROJECTILE BOOST Green 150 Parry a Shotgun pellet into an enemy. ARSENAL Blue 50 Kill an enemy with multiple different weapons. Variations of weapons count as different. Damage from certain types of enemies (such as friendly fire from malicious faces) also counts. Combo attacks (such as shooting core with a revolver) do not count. CHARGEBACK White 400 Deflect the enemy's hitscan attack, such as Malicious Face's laser, back at it with a Coin. RICOSHOT x(y) Blue 50 + (y * 15) Ricochet any Revolver shot off one or more Coins. Score is calculated by total number of coins ricocheted (or more accurately the power of the final coin shot due to factors like Coin Punching and Deadcoining) multiplied by 15. ULTRARICOSHOT x(y) Orange+Blue 100 + (y * 15) Chain a hitscan projectile other than the Revolver's primary fire off of one or more Coins. Score is calculated by total number of coins ricocheted multiplied by 15. COUNTERRICOSHOT x(y) Red+Blue 100 + (y * 15) Ricochet the Revolver's primary fire off of one or more Coins with at least one coin in a red counter state from V2's revolver shots. Score is calculated by total number of coins ricocheted multiplied by 15. ULTRACOUNTERRICOSHOT x(y) Orange+Red+Blue 150 + (y * 15) Ricochet a hitscan projectile other than the Revolver's primary fire off of one or more Coins with at least one coin in a red counter state from V2's revolver shots. Score is calculated by total number of coins ricocheted multiplied by 15. CONDUCTOR Blue 1-90 Shoot an enemy filled with Nails using the Electric Railcannon. Gain 1 style point per nail up to a total of 90 nails BIG KILL White 100 / 125 Kill a big enemy (including bosses). 125 points are only earned when using a Shotgun up close, similar to OVERKILL. BIG FISTKILL White 150 Kill a big enemy with a Fist (including bosses). BIG HEADSHOT White 150 Kill a big enemy with a headshot (including bosses). GROUND SLAM White 60 Kill an enemy with a ground slam. AIR SLAM Blue 160 Kill an airborne enemy with a ground slam. HEADSHOT White 80 Kill an enemy with a headshot. HEADSHOT COMBO x(y) Blue 20 Land (y) consecutive nonlethal headshots on enemies. Lethal headshots duplicate the current combo count, but do not add to it (glitch). Bodyshots or shots that hit the level or an object reset the counter. Missed shots that disappear into the skybox do not reset the counter. Counter resets if it is not extended by the time the previous combo's style bonus text disappears from the style list. Each additional headshot adds 20 points. LIMB HIT White 60 Kill an enemy by shooting a limb. BIPOLAR Blue 120 Kill an enemy with Nails orbiting between 2 magnets. ATTRAPTOR Blue 60 Kill an enemy with Nails clustered around a magnet. NAILBOMBED Gray / White 10 / 120 Hit / Kill an enemy with the nails scattered from a magnet exploding or with a sawblade punched out of its orbit around a magnet. FINISHED OFF Blue 50 Kill a burning enemy. QUICKDRAW Blue 50 Shoot an enemy immediately after switching to the Revolver or Shotgun. PARRY Green 100 Successfully perform a Parry. FRIED White 20 Make an enemy burn to death. CRITICAL PUNCH White 40 Kill an enemy by punching its weak point. OVERKILL White 100 Kill a small enemy with a point-blank Shotgun blast. AIRSHOT Blue 50 Launch and kill an enemy in midair. FIREWORKS Blue 120 Launch and explode an enemy in midair. OUT OF BOUNDS Gray / White 100 Make an enemy fall out of the level. DISRESPECT White 60 Punch (but do not kill) an enemy belonging to heavy or superheavy weight class (or Gabriel). ENRAGED Red 250 Enrage an enemy. SHREDDED Gray / White 20 / 100 Shred an enemy or its corpse with a fan or other shredding hazards. MINCED Gray / White 20 / 100 Mince an enemy or its corpse with a grinder or similar hazards. CRUSHED Gray / White 20 / 100 Crush an enemy with a crusher or similar hazards. INTERRUPTION Green 100 Shoot an enemy's projectile just before they fire it. FALL White 80 Make an enemy fall into a bottomless pit or void. SPLATTERED White 100 Make an enemy die of fall damage. FISTFUL OF DOLLAR Blue 50 Parry a Coin into an enemy. INSTAKILL Green 200 Shoot a Streetcleaner's explosive tank. DOWN TO SIZE Blue 500 Parry The Corpse of King Minos' punch. ZAPPED White 80 Have an enemy fall into a kill plane in the Cyber Grind. HOMERUN White 100 Lure a Drone or the Mysterious Druid Knight (& Owl) in, or hook into a Virtue with the Whiplash, then quickly kill it with a punch. CATAPULTED Blue 240 Have a magnet kill an enemy filled with nails by flinging them into the ground. CANNONBALLED White 50 Kill an enemy using the S.R.S. Cannon's alt fire, parry the Virtue's orb after it dies to an enemy, parry the Insurrectionist's Malicious Face back to it and kill it, or parry a Drone into Malicious Face and kill it. MAURICED White 80 Kill an enemy by crushing them with the falling corpse of a Malicious Face. Killing an enemy with the Malicious Face-shaped rolling boulder in 4-S also gives this bonus. HALF OFF Blue 50 Slice an enemy in half with the Sawblade Launcher, possible on fodder Husks (Filth, Strays, Schisms, and Soldiers) via a lethal sawblade hit to the torso. SCRONGLED Gray / White 80 Enemy killed by the red substance found in the blue pedestal room after the first room in [ P-2: WAIT OF THE WORLD ] ENVIROKILL Gray / White 80 Enemy killed by the red substance found in the liquid tunnel in [ P-2: WAIT OF THE WORLD ]. This bonus was also used in earlier versions of the game before hazard-specific environmental kill bonuses replaced it.[1] SCRONGBONGLED Gray / White 80 Enemy killed by the red substance found at the bottom of the elevator in the inner sanctum in [ P-2: WAIT OF THE WORLD ]. Under normal circumstances no enemy should be capable of reaching the pool, as they should all have been killed to progress through the level. However, by loading an earlier checkpoint in the level after grabbing the blue skull, it is possible to un-kill enemies in the level, notably the Mindflayers, which can teleport into the substance. SCRINDONGULODED Gray / White 80 Enemy killed by the red substance found in the shortcut in [ P-2: WAIT OF THE WORLD ] COMPRESSED White 0-50 Enemy corpse is crushed by a collapsing black hole from the Black Hole Cannon in the Developer Museum. SECRET Blue 0 Collect a Soul Orb that has not been previously collected on the current save file. Purely a cosmetic style bonus, does not grant any style points or extend the style rank timer. why are you even spawning enemies here Gray / White 80 A unique style bonus only available in [ 5-4: LEVIATHAN ] when a spawned enemy or their corpse falls into the underwater abyss.
Saxton Hale when he is fighting one of the immortal builds:
everyone calls v1 machine but sisyphus calls v1 weapon
total win there
Minos calls him creature of steel
@@niknow7532 close enough
I love that moment when Sisyphus broke out of Panopticon, said "It's Sisyphin' time" and Primed all over the place
truly one of the bosses of all time
None of you guys are funny. Reminds me of Sisyphus himself. Doomed to roll a boulder up a hill, only for it to roll back down again. A metaphor for your futile attempts at being funny.
But hey. It’s just a joke repeated a thousand times right? Nothing major.
@@Uuyrijies1123 ok, king of eternal sadness
@@azayadler8332
No. King of eternity. I’ve seen every joke on RUclips and I’m tired.
@@Uuyrijies1123 Honestly I understand, it is all repetitive, but that’s all we have, sadly
Sisyphus literally grows a beard for his phase 2.
holy shit just finished sisyphus myself and they werent joking when they said this will be a lot harder than minos, the way the pulled of sisyphus was so fking good i would love to keep grinding him but even the first section before the boss was a challenge itself.
you want to grind sisyphus?
@@totallynotates8793 Gotta get that S y'know
@@totallynotates8793YUH‼️‼️‼️‼️
I unironically love this gameplay for the fact that YOU DIE, damn, it sounds weird but i actually am so tired of every ultrakill bossfight video just being those professional players killing the bosses in like 2 minutes barely lossing life, this gameplay insteas feels natural and realistic, althought it lacks some skill you can see the struggle and efficience you should just naturally have at this point of the game, without the overexageration of those guys just going *PARRY PARRY SLIDE PARRY PARRY COIN PARRY COIN COIN SLIDE PUNCH SLIDE SLIDE PUNCH COIN COIN SLIDE* 🤓
Real
Frrrrr like damn watching bosses that are doing like the most insane shit get killed by some fatass with no life is so damn boring
Bro literally feeling gameplay inside him💀💀💀💀💀💀💀💀💀💀💀
"Ummm actually you forgot the coin stacking method where you punch the coin then do a ricoshot and pull out the nail gun to..." 🤓☝️
Why is this thread so salty about people just being good at the game?
They're not even trash talking or anything they're just good.
ULTRAKILL is a game where if a boss says "DIE!" you probably will die.
The Sisyphean Struggle.
Yes! THAT'S IT!
Sisyhpus:U CANT ESCA-
V1:no u lol
After seeing so many P rank fights, I'm glad to see someone just playing the game normally.
If i wanna se a boss fight in this game i dont wanna see deletion in 0000.1secs this video satisfies me have a sub
T H I S P R I S O N T O H O L D M E?
YOU....... cant..... escape... Ahh................
Bro just started the fight and it’s already started hell mode 😅😅😅
sure is a Sisyphean task
poor sisyphus
Item asylum fans and ultrakill fans both in trauma after this one 🗣️🗣️🗣️🗣️
Klevprime most fun perfect run
MAN YOU KINDA GOOOOOOOOOOOOOOOOOOOOOOOOD
pee poop coming
Also the reason I was playing like dogshit is because I hadn’t played in months but I have like 200+ hours
This prison...
TO HOLD ME?
Hey dad! How was work?
BE GONE‼️
why the hells there 2 audio
Extra power
It make sound more menacing as viewers
damn, Sisyphus Prime is impossible for noob players
360p lmao
Too much pixels
nice p rank bro
Nice comment 🤡
bad video and skill issue
i have your adress
+enraged
L + ratio + KILL White 30 / 45 Kill an enemy without gibbing it or attacking its weak point. The points earned depend on the weapon used: using any Arm or Revolver variant gives 30, all other weapons give 45.
DOUBLE KILL Orange 25 Kill 2 enemies within half a second.
TRIPLE KILL Orange 50 Kill 3 enemies within half a second.
MULTIKILL x(y) Orange 100 Kill more than 3 enemies within half a second.
FRIENDLY FIRE White 200 / 250 Make one enemy hit / kill another, or Parry an enemy's attack into another enemy or itself.
EXPLODED White 45 Kill an enemy with an explosion.
PROJECTILE BOOST Green 150 Parry a Shotgun pellet into an enemy.
ARSENAL Blue 50 Kill an enemy with multiple different weapons. Variations of weapons count as different. Damage from certain types of enemies (such as friendly fire from malicious faces) also counts. Combo attacks (such as shooting core with a revolver) do not count.
CHARGEBACK White 400 Deflect the enemy's hitscan attack, such as Malicious Face's laser, back at it with a Coin.
RICOSHOT x(y) Blue 50 + (y * 15) Ricochet any Revolver shot off one or more Coins. Score is calculated by total number of coins ricocheted (or more accurately the power of the final coin shot due to factors like Coin Punching and Deadcoining) multiplied by 15.
ULTRARICOSHOT x(y) Orange+Blue 100 + (y * 15) Chain a hitscan projectile other than the Revolver's primary fire off of one or more Coins. Score is calculated by total number of coins ricocheted multiplied by 15.
COUNTERRICOSHOT x(y) Red+Blue 100 + (y * 15) Ricochet the Revolver's primary fire off of one or more Coins with at least one coin in a red counter state from V2's revolver shots. Score is calculated by total number of coins ricocheted multiplied by 15.
ULTRACOUNTERRICOSHOT x(y) Orange+Red+Blue 150 + (y * 15) Ricochet a hitscan projectile other than the Revolver's primary fire off of one or more Coins with at least one coin in a red counter state from V2's revolver shots. Score is calculated by total number of coins ricocheted multiplied by 15.
CONDUCTOR Blue 1-90 Shoot an enemy filled with Nails using the Electric Railcannon. Gain 1 style point per nail up to a total of 90 nails
BIG KILL White 100 / 125 Kill a big enemy (including bosses). 125 points are only earned when using a Shotgun up close, similar to OVERKILL.
BIG FISTKILL White 150 Kill a big enemy with a Fist (including bosses).
BIG HEADSHOT White 150 Kill a big enemy with a headshot (including bosses).
GROUND SLAM White 60 Kill an enemy with a ground slam.
AIR SLAM Blue 160 Kill an airborne enemy with a ground slam.
HEADSHOT White 80 Kill an enemy with a headshot.
HEADSHOT COMBO x(y) Blue 20 Land (y) consecutive nonlethal headshots on enemies. Lethal headshots duplicate the current combo count, but do not add to it (glitch). Bodyshots or shots that hit the level or an object reset the counter. Missed shots that disappear into the skybox do not reset the counter. Counter resets if it is not extended by the time the previous combo's style bonus text disappears from the style list. Each additional headshot adds 20 points.
LIMB HIT White 60 Kill an enemy by shooting a limb.
BIPOLAR Blue 120 Kill an enemy with Nails orbiting between 2 magnets.
ATTRAPTOR Blue 60 Kill an enemy with Nails clustered around a magnet.
NAILBOMBED Gray / White 10 / 120 Hit / Kill an enemy with the nails scattered from a magnet exploding or with a sawblade punched out of its orbit around a magnet.
FINISHED OFF Blue 50 Kill a burning enemy.
QUICKDRAW Blue 50 Shoot an enemy immediately after switching to the Revolver or Shotgun.
PARRY Green 100 Successfully perform a Parry.
FRIED White 20 Make an enemy burn to death.
CRITICAL PUNCH White 40 Kill an enemy by punching its weak point.
OVERKILL White 100 Kill a small enemy with a point-blank Shotgun blast.
AIRSHOT Blue 50 Launch and kill an enemy in midair.
FIREWORKS Blue 120 Launch and explode an enemy in midair.
OUT OF BOUNDS Gray / White 100 Make an enemy fall out of the level.
DISRESPECT White 60 Punch (but do not kill) an enemy belonging to heavy or superheavy weight class (or Gabriel).
ENRAGED Red 250 Enrage an enemy.
SHREDDED Gray / White 20 / 100 Shred an enemy or its corpse with a fan or other shredding hazards.
MINCED Gray / White 20 / 100 Mince an enemy or its corpse with a grinder or similar hazards.
CRUSHED Gray / White 20 / 100 Crush an enemy with a crusher or similar hazards.
INTERRUPTION Green 100 Shoot an enemy's projectile just before they fire it.
FALL White 80 Make an enemy fall into a bottomless pit or void.
SPLATTERED White 100 Make an enemy die of fall damage.
FISTFUL OF DOLLAR Blue 50 Parry a Coin into an enemy.
INSTAKILL Green 200 Shoot a Streetcleaner's explosive tank.
DOWN TO SIZE Blue 500 Parry The Corpse of King Minos' punch.
ZAPPED White 80 Have an enemy fall into a kill plane in the Cyber Grind.
HOMERUN White 100 Lure a Drone or the Mysterious Druid Knight (& Owl) in, or hook into a Virtue with the Whiplash, then quickly kill it with a punch.
CATAPULTED Blue 240 Have a magnet kill an enemy filled with nails by flinging them into the ground.
CANNONBALLED White 50 Kill an enemy using the S.R.S. Cannon's alt fire, parry the Virtue's orb after it dies to an enemy, parry the Insurrectionist's Malicious Face back to it and kill it, or parry a Drone into Malicious Face and kill it.
MAURICED White 80 Kill an enemy by crushing them with the falling corpse of a Malicious Face. Killing an enemy with the Malicious Face-shaped rolling boulder in 4-S also gives this bonus.
HALF OFF Blue 50 Slice an enemy in half with the Sawblade Launcher, possible on fodder Husks (Filth, Strays, Schisms, and Soldiers) via a lethal sawblade hit to the torso.
SCRONGLED Gray / White 80 Enemy killed by the red substance found in the blue pedestal room after the first room in [ P-2: WAIT OF THE WORLD ]
ENVIROKILL Gray / White 80 Enemy killed by the red substance found in the liquid tunnel in [ P-2: WAIT OF THE WORLD ]. This bonus was also used in earlier versions of the game before hazard-specific environmental kill bonuses replaced it.[1]
SCRONGBONGLED Gray / White 80 Enemy killed by the red substance found at the bottom of the elevator in the inner sanctum in [ P-2: WAIT OF THE WORLD ]. Under normal circumstances no enemy should be capable of reaching the pool, as they should all have been killed to progress through the level. However, by loading an earlier checkpoint in the level after grabbing the blue skull, it is possible to un-kill enemies in the level, notably the Mindflayers, which can teleport into the substance.
SCRINDONGULODED Gray / White 80 Enemy killed by the red substance found in the shortcut in [ P-2: WAIT OF THE WORLD ]
COMPRESSED White 0-50 Enemy corpse is crushed by a collapsing black hole from the Black Hole Cannon in the Developer Museum.
SECRET Blue 0 Collect a Soul Orb that has not been previously collected on the current save file. Purely a cosmetic style bonus, does not grant any style points or extend the style rank timer.
why are you even spawning enemies here Gray / White 80 A unique style bonus only available in [ 5-4: LEVIATHAN ] when a spawned enemy or their corpse falls into the underwater abyss.
@@IcefangGD nice c*ck
@@IcefangGD bro said the examples of every single thing in the universe