As I pointed out in other videos, Chunsoft didn't develop Jesus (nor Hokkaido Renzoku Satsjin Jiken for that matter). The only connection is that the original PC versions of Jesus was published by Enix and Kouichi Sugiyama (Dragon Quest's composer) also did the soundtrack for this game. I don't know who worked on the Famicom conversion, since the game's staff roll only credits the original developers and I doubt King Records had its own development team. Incidentally, King Records' other Famicom game after this one, Yurei Ressha, was supposed to be published by Enix at some point before they turned it down, so I have no doubt both games underwent the same situation that Ginga no Sannin underwent, in the sense that Enix dumped those games to King Records. EDIT: Also, a trivia I forgot to add is that the original PC-8801 version of Jesus was the game that Hideo Kojima used to convinced Konami to allow him to make Snatcher.
so something along the lines of SNATCHER on PC-88/MSX? also oh god the musical clue... no way I'm gonna get that one at all. but nice to finally get some context for this game!
It's also worth mentioning that the PC original/sequel seem to be much more straightforward VNs without 'real' adventure elements. Other than that - spot on assessment I'd say. It's likely one of the most well-known JP exclusive adventure games in the West, despite its 'not very high' quality as a game, besides presentation. Oh well.
I love the original versions of ‘JESUS’ to death and this Famicom port is such a disappointment lmao. This really is one of those things like ‘Hydlide’ where you mention it and people go “oh, yeah, it’s that shitty NES game!” and you have to say no, no, this was actually very competent at one point.
That is a terrible comparison. It's far more accurate to just say this is like an indie visual novel with not enough polish.... more akin to a fanfic VN cooked up in about 3 weeks to sell on Steam.
I applaud you for your restraint in not making a lot of easy Jesus jokes. I sure wouldn't have been able to refrain.
I think it helped that all of the good ones would have required that I explain what the characters were saying.
Need to end your play session? Don't worry, Jesus saves!
As I pointed out in other videos, Chunsoft didn't develop Jesus (nor Hokkaido Renzoku Satsjin Jiken for that matter). The only connection is that the original PC versions of Jesus was published by Enix and Kouichi Sugiyama (Dragon Quest's composer) also did the soundtrack for this game. I don't know who worked on the Famicom conversion, since the game's staff roll only credits the original developers and I doubt King Records had its own development team.
Incidentally, King Records' other Famicom game after this one, Yurei Ressha, was supposed to be published by Enix at some point before they turned it down, so I have no doubt both games underwent the same situation that Ginga no Sannin underwent, in the sense that Enix dumped those games to King Records.
EDIT: Also, a trivia I forgot to add is that the original PC-8801 version of Jesus was the game that Hideo Kojima used to convinced Konami to allow him to make Snatcher.
so something along the lines of SNATCHER on PC-88/MSX? also oh god the musical clue... no way I'm gonna get that one at all. but nice to finally get some context for this game!
It's also worth mentioning that the PC original/sequel seem to be much more straightforward VNs without 'real' adventure elements. Other than that - spot on assessment I'd say. It's likely one of the most well-known JP exclusive adventure games in the West, despite its 'not very high' quality as a game, besides presentation. Oh well.
Why does the art style scream Haruhiko Mikimoto to me? The characters look like they belong in Macross.
In this case, I think it's copying the style rather than an actual connection.
I think it’s just 80s japanese sci fi
I love the original versions of ‘JESUS’ to death and this Famicom port is such a disappointment lmao.
This really is one of those things like ‘Hydlide’ where you mention it and people go “oh, yeah, it’s that shitty NES game!” and you have to say no, no, this was actually very competent at one point.
It's like a triple A game of the time, too much focus on cinematics and looking cool and not much attention to gameplay fun.
That is a terrible comparison. It's far more accurate to just say this is like an indie visual novel with not enough polish.... more akin to a fanfic VN cooked up in about 3 weeks to sell on Steam.