If the stories are to be believed, apparently Iwata took one look at the graphics and gave the artist, Yoshimiru the go ahead to produce the game. And I think it was worth it, I enjoy a lot of media if only for their aesthetic quality. And as you wrote in the outro, Yoshimiru's modern stuff is... Um... Well, he probably thought he didn't need to study anatomy for the past however many years at this point, that's clear...
As a big fan of even the dullest and stupidest of adventure games, I actually really like Metal Slader Glory. It's the game that shows the full power of the MMC5's mapper capabilities by showcasing the most detailed and colorful graphics on the Famicom, but still within the system's 8-bit limitations. I like that. I like it MORE than the Super Famicom version (which isn't that much of a graphical upgrade.) While this will be the Famicom's largest game, Sakurai will come back to the system in its final years with a game almost as big... and despite being released so much later than this game, that game will actually be a hit in both regions.
I liked this game a lot. Not only for the graphics which are obviously the best on the system, but also for the great plot and the excellent BGM. Yeah, I've stucked for a bit on Colony 3, but it's nowhere near many other adventure games on Famicom 😊
I played this on original hardware with a fan translation a while back and yeah I can agree about this being a 1 playthrough and you're done type of game the story isn't anything to write home about but gosh darn it this has got to be one of the best technical showcases of the Famicom during its initial lifespan
I played this one last year and maybe I'm just easy to please but I really liked this one. It's not my favorite text adventure game on the Famicom which for me would be Idol Hakkenden but I just found the experience really fun. Plus I adore the art in this game and the animations. I do think some of the writing could be better (like I think the main 3 characters kind of have the same back and forth at times for me to notice). Just a lot about it makes it a top 10 Famicom game for me (keep in mind I've only played about like 130 games of the library). I just wish someone would also translate the Super Famicom director's cut version already, I'd play it instantly if that ever happened.
The animation and graphics are really pretty but, yeah, I kinda have to think that whatever visual novels you could get on a CD system or even just the Super Famicom were probably even more impressive looking. Being the most graphically advanced Famicom game can't have been that much of a draw by this time. Also... Is that a bunch of Invid mecha in that comic panel?
I recall reading somewhere that each print was 10000k copies or so (please, correct me if I'm wrong). So, if it only sold a couple prints... it was a disaster in terms of sales. I'd say this kind of a game is interesting for sci-fi fans, lots of recognizable tropes and such. Still, it's a VN, a genre which has never been that big in the West, besides the lucky few devs/games. Either way, the best thing that came out of this game is, paradoxically, Kirby!
If the stories are to be believed, apparently Iwata took one look at the graphics and gave the artist, Yoshimiru the go ahead to produce the game. And I think it was worth it, I enjoy a lot of media if only for their aesthetic quality.
And as you wrote in the outro, Yoshimiru's modern stuff is... Um... Well, he probably thought he didn't need to study anatomy for the past however many years at this point, that's clear...
As a big fan of even the dullest and stupidest of adventure games, I actually really like Metal Slader Glory. It's the game that shows the full power of the MMC5's mapper capabilities by showcasing the most detailed and colorful graphics on the Famicom, but still within the system's 8-bit limitations. I like that. I like it MORE than the Super Famicom version (which isn't that much of a graphical upgrade.) While this will be the Famicom's largest game, Sakurai will come back to the system in its final years with a game almost as big... and despite being released so much later than this game, that game will actually be a hit in both regions.
I liked this game a lot. Not only for the graphics which are obviously the best on the system, but also for the great plot and the excellent BGM. Yeah, I've stucked for a bit on Colony 3, but it's nowhere near many other adventure games on Famicom 😊
I played this on original hardware with a fan translation a while back and yeah I can agree about this being a 1 playthrough and you're done type of game
the story isn't anything to write home about but gosh darn it this has got to be one of the best technical showcases of the Famicom during its initial lifespan
Your outro is soo catchy , I have heard it many hundred times now
It’s like you are reading a manga or watching an anime just playing this game! 😃
I played this one last year and maybe I'm just easy to please but I really liked this one. It's not my favorite text adventure game on the Famicom which for me would be Idol Hakkenden but I just found the experience really fun. Plus I adore the art in this game and the animations. I do think some of the writing could be better (like I think the main 3 characters kind of have the same back and forth at times for me to notice). Just a lot about it makes it a top 10 Famicom game for me (keep in mind I've only played about like 130 games of the library). I just wish someone would also translate the Super Famicom director's cut version already, I'd play it instantly if that ever happened.
The graphics look insane.
Nice!
The animation and graphics are really pretty but, yeah, I kinda have to think that whatever visual novels you could get on a CD system or even just the Super Famicom were probably even more impressive looking. Being the most graphically advanced Famicom game can't have been that much of a draw by this time.
Also... Is that a bunch of Invid mecha in that comic panel?
wow yeah I didn't know how historically important this one was gonna be, that's quite the backstory! I'd be curious to try it at least.
Anybody else come here after the mention in the pinball video?
I recall reading somewhere that each print was 10000k copies or so (please, correct me if I'm wrong). So, if it only sold a couple prints... it was a disaster in terms of sales. I'd say this kind of a game is interesting for sci-fi fans, lots of recognizable tropes and such. Still, it's a VN, a genre which has never been that big in the West, besides the lucky few devs/games. Either way, the best thing that came out of this game is, paradoxically, Kirby!
What was development hell for this time period: a year?
isn't it started in 87 and released in 91 ?
This type of game really isn't my jam, but it certainly is impressive to look at.