Changed in the 1.7.0 Patch: Captain can no longer act as a forward retreat point Unit decorator selectable areas don't overflow their visual area, fixing the issue when they were overlapping
Great tips Tightrope! I never knew about the SSF Commandos vet1 knife throw targeting the exact model selected. You showcased how it can influence an engagement really well. I'll definitely be applying that. Thanks! :)
Thanks for the advice. Lots of new and useful information. P.S. A lot of information is breaking my brain. - Why do sappers lay mines and repair them at the same speed, even if they are lacking models? It's simply illogical. - On-the-fly repairs feel more like a bug than a feature. - Targeting vehicles instead of infantry - I don’t know how to react. Like, you already have green cover hiding behind the tanks. The fact that no one uses it is because the stationary tank is dead, not because the infantry behind it is vulnerable. Isn't this overkill? - The same retreat buttons - absolutely. I hope they change that too. - As an Axis player, I will regret this, but the "knife throw" would be more useful if it could oneshot squad models no matter how much HP they have.
Great stuff tightrope, but it seems some of these sneaky tips just seem wrong, already starting with the repair speed independent of engineer models, so perhaps this will end up like your early coh2 tips and tricks, and relic will eventually notice and patch them out :D
Oof the difficulty with targeting when infantry is next to vehicles needs to be a priority fix, feels so janky like the developers don't play their own games
I think its really awesome that u make videos like this tightrope. However, to me this is more a showcase of what a shitty game coh3 is, filled with bugs and not thought-through mechanics, even this long after release. Still playing coh2 and love it, such a shame they managed to f coh3 this hard and seemingly not able to fix it. Git Gud Relic.....
Dude we were still fixing bugs like this after 7 years in COH2. There are also so many things in COH2 that are not ideal but everyone in the playerbase has adapted to, is normal now and not even thought about.
You obviously didn't play Coh 2 when it first came out, it was a dumpster fire. It's just Relic man, they are incapable of releasing a polished, finished product on time.
Changed in the 1.7.0 Patch:
Captain can no longer act as a forward retreat point
Unit decorator selectable areas don't overflow their visual area, fixing the issue when they were overlapping
What do you think of the new zoom/graphics/contrast/oversaturation? I can barely make out model detail as men are tiny.
Great tips Tightrope! I never knew about the SSF Commandos vet1 knife throw targeting the exact model selected. You showcased how it can influence an engagement really well. I'll definitely be applying that. Thanks! :)
Yeah I thought the engagement vs wehr pgrens highlighted it well
@1:15 My vet 3 Engineers won't take extra damage! This is VERY useful, and something people plan around all the time!
Yes, I just did a quick test and it looks like vet 3 removes the target size penalty as well (though it doesn't specify that in the vet description)
Great stuff!! The captain flanking maneuver on allied units is something I didn't know
Even as a seasoned player there's really neat tips on this video great work man
Really useful tips. Some I didn't even know about. Great Video
thank you for your consistent and thorough content tightrope!!
Thank you for this!
Thanks for this, it helps a lot
Super helpful!
Great tips sir! 🔥
Need more!
You are a Genius Tighrope, I learn always things on your vidéos 🙀
You are too kind
Really nice and helpful, didn t know about the most of them
Awesome.
the wizardry returns
Thanks for the advice. Lots of new and useful information.
P.S. A lot of information is breaking my brain.
- Why do sappers lay mines and repair them at the same speed, even if they are lacking models? It's simply illogical.
- On-the-fly repairs feel more like a bug than a feature.
- Targeting vehicles instead of infantry - I don’t know how to react. Like, you already have green cover hiding behind the tanks. The fact that no one uses it is because the stationary tank is dead, not because the infantry behind it is vulnerable. Isn't this overkill?
- The same retreat buttons - absolutely. I hope they change that too.
- As an Axis player, I will regret this, but the "knife throw" would be more useful if it could oneshot squad models no matter how much HP they have.
Great stuff tightrope, but it seems some of these sneaky tips just seem wrong, already starting with the repair speed independent of engineer models, so perhaps this will end up like your early coh2 tips and tricks, and relic will eventually notice and patch them out :D
Ouuf that engineer trick repair on the move looks like a glitch to me. I also prefer the model based construction speed it just makes sense.
Good stuff. I do think more then half of these Tips & Tricks are not intended lol. All of this will prob patched out after the team sees this.
A lot of the COH2 micro tips ended up getting patched out
Or they could bind inf retreat to a different key altogether like in Coh2
The model count repair speed being the same seems like a bug...
Yeah this game forgets about realism wich it was a key selling point from previous coh games
Oof the difficulty with targeting when infantry is next to vehicles needs to be a priority fix, feels so janky like the developers don't play their own games
Good content is simply good! Hope you'll address the changes in the upcoming update, looking forward to it!
german don't have these tricky skill. Maybe because they want to make campaign more playable
Should of put the link from the other guides
I think its really awesome that u make videos like this tightrope.
However, to me this is more a showcase of what a shitty game coh3 is, filled with bugs and not thought-through mechanics, even this long after release.
Still playing coh2 and love it, such a shame they managed to f coh3 this hard and seemingly not able to fix it. Git Gud Relic.....
Dude we were still fixing bugs like this after 7 years in COH2.
There are also so many things in COH2 that are not ideal but everyone in the playerbase has adapted to, is normal now and not even thought about.
You obviously didn't play Coh 2 when it first came out, it was a dumpster fire. It's just Relic man, they are incapable of releasing a polished, finished product on time.
a bit misleading title given that most of these tips are for Axis players and USF. nothing for British.