Learn everything about Grenades in Company of Heroes 3

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  • Опубликовано: 13 сен 2024

Комментарии • 65

  • @tightropegaming
    @tightropegaming  8 месяцев назад +1

    Changes as of 1.4.2 Patch
    > Most Grenade damage and AOE profiles have been changed
    > Axis stick grenades have 23 range
    > Stosstruppen phosphorus does damage over time
    > Paratrooper and commando nade has same AOE as rifleman grenade
    > Combined arms on the DAK Panzergrenadier no longer changes grenade range

  • @albertosara416
    @albertosara416 Год назад +54

    i can honestly say company of heroes as a whole would be doing a lot worse without all the amazing resources you make available to everyone, and with such great quality and passion too!

  • @kobal6525
    @kobal6525 Год назад +38

    This is honestly one of your best video like this to date, the information, attention to detail and care for the way these tests are being produced in the first place was incredible. The edits you did were also really nice and engaging.

  • @elpern
    @elpern Год назад +11

    Killer video mate

  • @AECoH
    @AECoH Год назад +21

    Excellent stuff. I just watched the whole video, and combined with my existing feelings I am pretty sure grenades need a huge rework, don't work the way CoH players have come to expect, are underwhelming, and often bugged.

  • @GeeNo_
    @GeeNo_ Год назад +26

    Relic, bring this man onto the balance/design team already. He did a great job with CoH 2. Imagine what he and DevM could accomplish together :D

  • @whiteflash4444
    @whiteflash4444 Год назад +9

    tightrope, you are a gentlmen and a scholar. 11/10 tightrope bestrope. my hats off to your tireless and invaluable work

  • @sgrazy1
    @sgrazy1 Год назад +7

    12:06 cooked nades in CoH2 actually have 0.8 second fuse time (and iirc normal nades have a 1.25 second fuse).
    You just see 0.7 seconds for the fuse for the same reason you see 0HP models when retreating: the moments the nade hits the ground, it's already a decimal number below 0.8, so it's rounded down to 0.7 (but it's functionally still 0.8).

    • @tightropegaming
      @tightropegaming  Год назад +3

      In an earlier version of this video I just had everything going on the fuse timers that you initially see upon landing since you can't look up the fuses in COH3. I didn't change that section for COH2 because I only wanted to show time difference from cooking.

  • @akopatato
    @akopatato Год назад +6

    top tier quality content, grenades really hit different in this game

  • @fabisan2285
    @fabisan2285 Год назад +1

    fantastic video, thanks tightrope!

  • @FrancisBurns
    @FrancisBurns Год назад

    I knew that a lot of the explosions sounded the same!! Thanks for the proof!!

  • @Baris_Kocabasoglu
    @Baris_Kocabasoglu Год назад

    One of your greatest vids, Tightrope, awesome job man! Relic, please rework nades, thank you.

  • @silentbreacher
    @silentbreacher Год назад +1

    not sure if the bug still exists, but there were times when a satchel is thrown to a support weapon (mg/mortar) gets a a stickybomb like property and gets a complete wipe on the crew. but yup, awesome video as always. 💓

  • @schmidbag
    @schmidbag Год назад +2

    great breakdown, thanks for the upload tightrope

  • @Tornholio
    @Tornholio 4 месяца назад

    Awesome video. Thank you, tightrope.

  • @crazymazzei2
    @crazymazzei2 Год назад +4

    Amazing guide as always and some great suggestions.

  • @DebaKLe
    @DebaKLe Год назад

    Great Comprehensive Video

  • @michaelrunningdeer8778
    @michaelrunningdeer8778 Год назад

    thank god for this channel its the only place I get to learn anything of use!!!! At least it feels that way.

  • @M4tchStick
    @M4tchStick Год назад +1

    Seriously enjoying the content; both the gameplay and analytics. Please, keep it coming!

  • @WilllTHENOOBz
    @WilllTHENOOBz Год назад

    Those bundle bases are juicy!

  • @zoidberg1576
    @zoidberg1576 11 месяцев назад

    awesome, once again

  • @ibraheem0Alpha
    @ibraheem0Alpha Год назад +1

    i like this type of videos
    great job man
    keep up

  • @momo4sho075
    @momo4sho075 Год назад

    Top tier video

  • @dumaistv1468
    @dumaistv1468 Год назад

    Fantastic video btw

  • @alexhg127
    @alexhg127 Год назад +5

    Phenomenal info as always; thank you!. Did you test at all or see in the tables whether getting closer to the target with an assault grenade reduces scatter? I’m not sure what those scatter values represent in your screenshots.

    • @tightropegaming
      @tightropegaming  Год назад +2

      The scatter values were just to show the difference between a normal nade and an assault nade. I didn't test if getting closer noticeably reduced the scatter.

  • @buddypapaluck
    @buddypapaluck Год назад +1

    This man is already doing the developers job. All they need to do is to adjust the numbers. Relic owes him a lot of money :)

  • @chomis5000
    @chomis5000 Год назад

    amazing video!!

  • @Raposa234
    @Raposa234 Год назад

    This video is great content.

  • @misterchoc2893
    @misterchoc2893 Год назад

    Great job

  • @rmartin987
    @rmartin987 Год назад +2

    The way nades work against directional cover is better vs coh2. It made no sense that u got damage reduction by staying in green cover vs attempting to move away.
    Everything else appears to be worse.

  • @jittersgeyser620
    @jittersgeyser620 21 день назад +1

    Canceling the grenade last milisecond is dirty lol. I imagine some novice players or even experienced players thinking the game is bugging out. It's definately something I am going to try though.

  • @TantheMan415
    @TantheMan415 Год назад +2

    Good stuff.

  • @haaansolo8568
    @haaansolo8568 Год назад

    Wow tightrope, incredible!! This must have been a ton of effort to make!
    Large health differences: don't like it
    Initial thoughts: Damage cap --> don't like it, not representative
    Timed grenades on retrat not effective: don't like it, suuuch a cool skill aspect
    Mines not triggering from grenades: terrible

  • @arcturus64
    @arcturus64 Год назад

    I dont know if it's specifically vs AI or just a general change but units now scream their grenade quotes before the enemy even throws/fires them which makes it a lot easier to react to them.
    While I like it as a QOL it does lower their impact even more than before.

  • @juanzulu1318
    @juanzulu1318 Год назад

    The dynamics of the squad members look identical. Wasnt it different in coh2? I remember that they have different animations, going prone, aiming etc..

  • @spssy
    @spssy 7 месяцев назад

    You can clearly see the COH2 audio designer match the SFX perfectly to the explosion VFX, while I bet COH3 audio designer didn't.

  • @temrenalican4570
    @temrenalican4570 Год назад +3

    Number of models taking damage from a grenade is a pretty terrible mechanic in my opinion. If a squad is clumped up they should be a prime target for a grenade, even if it means they all die.

  • @jayros4269
    @jayros4269 Год назад

    Thanks for this video. Relic should hire you as QA. COH3 is such a mess. I think damage caps could be changed to kill caps. So affected units would take damage but be left with 1 hp.

  • @tightropegaming
    @tightropegaming  11 месяцев назад

    Changes as of 1.3.0 Patch
    > Stosstruppen phosphorus does damage over time
    > Paratrooper and commando nade has same AOE as rifleman grenade
    > Combined arms on the DAK Panzergrenadier no longer changes grenade range, HE nade 20 range, AT nade 15 range

  • @morgomi
    @morgomi Год назад

    top quality video! alas, this game still needs time!
    If Relic wants to improve coh3 significantly, they should hire tightrope...

  • @Brink484
    @Brink484 Год назад

    Great video, thanks. Go work for relic xD

  • @FreeSpirit7
    @FreeSpirit7 Год назад

    Nice :)

  • @Skazzze
    @Skazzze 9 месяцев назад

    anyone else had the bug where the mortarteam becomes invonurable when 2 models are left ?

  • @RonnieMyers777
    @RonnieMyers777 Год назад

    Thanks 🙏

  • @Skeches
    @Skeches Год назад

    Not sure if this is something that has been fixed on the pc version but it is extremely annoying to use the breach ability only to have the garrisoned squad retreat. Not only is it annoying that they get away, but my squad is locked into the animation taking free damage regardless of them not being in the building. I feel like if I manage to maneuver my squad close enough and take the penalty of entering an animation with no cover or damage dealing potential that the payoff should be greater than a retreat. Beyond gameplay it’s silly for a squad to rush down the stairs pass the squad simultaneously going up.

    • @tightropegaming
      @tightropegaming  Год назад +4

      Breach needs to be altered, too easy to dodge.

    • @jayros4269
      @jayros4269 Год назад +1

      I feel like breach should just be removed. It's such a weird feeling ability.

  • @BlueRanger7PL
    @BlueRanger7PL Год назад

    Cap on models being hit is a silly way to balance explosives. Aoe dmg feels sterile.

  • @fjshdf
    @fjshdf Год назад

    I'm glad grenade damage seems to have gone down for the most part, mostly due to the model damage cap, I hated getting btfo'd by grenades in coh2

    • @MasterSteve_117
      @MasterSteve_117 Год назад +2

      This is exactly what made coh2 fun. Fast paced action with rewarding plays. U should get punished if your reaction time is not on par with your opponent.

    • @JackBodnar
      @JackBodnar 10 месяцев назад

      All I read is “I have a skill issue, devd help”

  • @JackBodnar
    @JackBodnar Год назад +2

    At this point - anybody defending CoH 3 TTK is stupid….

  • @MasterSteve_117
    @MasterSteve_117 Год назад +1

    Grenades Have no effect for beyond 3 models? Hell no, no thank you.

  • @Robyn_Bank
    @Robyn_Bank Год назад

    the mechanic of being forced to have the combined arms bonus to be able to have same grenade range as any other squad in the game is the dumest shit in exist. DAK is allready total garbage as it is, with its units being overpriced and outmatched by other faction units, but then you bring the stupid mechanic of combine arms into fold, and the whole faction crumbles...

  • @phillipcrable4258
    @phillipcrable4258 Год назад +1

    First

  • @ratatamba4018
    @ratatamba4018 Год назад +3

    jesus fucking christ coh 3 is actually that bad i cant believe it

    • @armchairurbanist
      @armchairurbanist Год назад +4

      out of all the things to be annoyed at coh3 about, grenades are one of the objective improvements to the game

    • @MasterSteve_117
      @MasterSteve_117 Год назад +2

      @@armchairurbanistno. Grenades should wipe a clumped up squad in cover.

    • @armchairurbanist
      @armchairurbanist Год назад

      @@MasterSteve_117 ah yes. Don't you just love it when you throw a grenade at a squad in cover and despite the grenade landing beheind them beause your squad was directionally on the other side of them they get the cover bonus.

    • @bro3217
      @bro3217 Год назад +2

      Damn I didn’t realize no lifers that trash coh3 still exist. Don’t you have better things to do and enjoy?

  • @Brink484
    @Brink484 Год назад

    Great video, thanks. Go work for relic xD