These videos are class! I have gone from getting my arse handed to me every game to epic battles, I no longer have to apologise to the opponent for wasting their time :D
The house grenade trick will work less if people click their unit outside the opposing door and then retreating the unit; though it's very tempting to just mash the r key. Something that you might have considered to include with grenades however is mortar teams. When grenades are functionally a method to force units out of cover - with the added bonus that if they don't, you force them back home effectively - it's easy to see mortars fulfilling a role on a longer range or popping smoke for your other units. As for audio barks missing... I can't say I've ever had the problem. I made sure my audio is on high to allow for the highest number of audio channels being allowed to play at the same time. The only issue I suffer from is letting snipers... Die. So damn squishy without looking at them.
There is one thing i have to say in this guide Never underestimate the power of an early grenade tech in all 3 games This message is specificly for COH 2 USF players
could you make a video how to push through heavy defense? i only run into players that capture victory point and set up machine guns and anti tank guns and mortars and just sit there and wait.
you can also scout with a flare like he showed in the video, then use artillery calldowns, if the team weapons stay still, they die, this gives you time to move into the capture point and setup your own static defense, if you don't have the time to setup a flank.
Gooooood videos! How can i use this mod?? I really want to play like this video! i creat some videos and up load on youtube. Nomaly i’d played CoH2 and 3 but i don’t know how to play just like you! would you plz let me know how to play like you????
@@zbigniew2628 there is a reason why it is meta right now to spam just pathfinders in 2v2 and upwards, the utility they bring is either just not long enough on cooldown and the unit in itself costs nothing. This leads in the mid to endgame that any stationary weapon such as heavy machine guns, tanks and anti tank guns become borderline inoperational just because the pathfinder can see EVERYTHING all the time and smoke the shit out of the battlefield. I do not say they need to be nerfed into the ground, but the utility of several pathfinders is just way too much
naah ive used them they are a great unit and strat. Wouldnt change a thing about them right now. With what the axis has at its disposal right now this is one of the least ridiculous things in the game. US is weak asf let them have this one
Theyre not fatal it seems like, just takes a chunk of damage. I kinda prefer them weaker its less op / cheap but needs a buff prob. Elite troop grenades in coh2 were really cheap and annoying.
FUck sim city it was cursed when the brits did it in coh2 and it is cursed when wher did it in coh3 We are here to play a dynamic ww2 game not some sim city trench warfare ww1 bullshit. The more nerfs to emplacements the better.
You really do a great job with these videos. So informative and right to the point. Thank you Hans!
100% agree with you.👍
Great tips! Very well visualized!
These videos are class! I have gone from getting my arse handed to me every game to epic battles, I no longer have to apologise to the opponent for wasting their time :D
The house grenade trick will work less if people click their unit outside the opposing door and then retreating the unit; though it's very tempting to just mash the r key.
Something that you might have considered to include with grenades however is mortar teams. When grenades are functionally a method to force units out of cover - with the added bonus that if they don't, you force them back home effectively - it's easy to see mortars fulfilling a role on a longer range or popping smoke for your other units.
As for audio barks missing... I can't say I've ever had the problem. I made sure my audio is on high to allow for the highest number of audio channels being allowed to play at the same time. The only issue I suffer from is letting snipers... Die. So damn squishy without looking at them.
great info , thanks
where do u get these resistance fighter squads? 3:41
Recently added into the cheat mod and I believe it’s a campaign unit. Maybe it will be in multiplayer at some point.
i saw ur video about the "hidden units" thought it was one of them.Shame so many cool units that we cant use in mp yet.
Cheers hans!!
There is one thing i have to say in this guide
Never underestimate the power of an early grenade tech in all 3 games
This message is specificly for COH 2 USF players
I got a bug or something, but flares are not free sometimes...
Kinda good guide
I quickly found out how strong the Pfhatfinder are and destroyed the entire Wehrmacht.
Good tips thanks. It's audio cue for future reference :)
Ah I had a feeling I spelt it wrong 😅.
could you make a video how to push through heavy defense? i only run into players that capture victory point and set up machine guns and anti tank guns and mortars and just sit there and wait.
Flanking and smoke. Smoke is your best friend
you can also scout with a flare like he showed in the video, then use artillery calldowns, if the team weapons stay still, they die, this gives you time to move into the capture point and setup your own static defense, if you don't have the time to setup a flank.
I could start doing case scenarios on what to do if that’s interesting.
@@HelpingHans that would be super useful for novices!
Gooooood videos! How can i use this mod?? I really want to play like this video! i creat some videos and up load on youtube. Nomaly i’d played CoH2 and 3 but i don’t know how to play just like you! would you plz let me know how to play like you????
It's not like they won't fix the talent at US Fast Deploy. The technique is not produced 50% faster with it.
Why the hell is everything so slow?! The rocket barage and artillery are even slower than of COH2
Its cue not que
grenad
holy shit, they seriously need to nerf pathfinders, wtf? flare, smoke and rifle nade? while only the latter seems to cost ammo? thats ridiculous
They are glass scout... Flares has long cooldown and short range, a rifle granade is great, but enemy can just buy flamers for 15 ammunition more.
They are also kinda crappy in combat, so I think they need high utility
@@zbigniew2628 there is a reason why it is meta right now to spam just pathfinders in 2v2 and upwards, the utility they bring is either just not long enough on cooldown and the unit in itself costs nothing. This leads in the mid to endgame that any stationary weapon such as heavy machine guns, tanks and anti tank guns become borderline inoperational just because the pathfinder can see EVERYTHING all the time and smoke the shit out of the battlefield. I do not say they need to be nerfed into the ground, but the utility of several pathfinders is just way too much
naah ive used them they are a great unit and strat. Wouldnt change a thing about them right now. With what the axis has at its disposal right now this is one of the least ridiculous things in the game. US is weak asf let them have this one
@@MasterBlast1337 having the best light vehicles and airstrikes and the best medium tank ingame does not make the usf bad, they are definetly not weak
Am I the only one who feels grenades are too weak?
Theyre not fatal it seems like, just takes a chunk of damage. I kinda prefer them weaker its less op / cheap but needs a buff prob. Elite troop grenades in coh2 were really cheap and annoying.
I preferred the grenades of the 2 or you shit yourself on each throw 😋
@@masterstef3889 shock troops w the 1 sec fuse and insta wipe grenades were always fun
@@thelizardkingdc
Rules for Shocj troops :
1. if you see shock troopers you run away :)
2. run away
@@masterstef3889 😂😂
Damn, the VFX is really underwhelming in this one, it's something I enjoyed a lot in CoH2
The videos are good...alas the game is not...
For a CoH game however... On launch
I think this stupid game was developed based on the gravitational force of the moon
seriously they made wer emplacement so weak 1 motar half life. Relic really screw up with that new patch
This community has the most impressive group of whiners I have ever seen... Jesus.
FUck sim city it was cursed when the brits did it in coh2 and it is cursed when wher did it in coh3
We are here to play a dynamic ww2 game not some sim city trench warfare ww1 bullshit.
The more nerfs to emplacements the better.
Guys, we found emplacement spammer!
I agree what's the point of getting bored creating structures if they get destroyed so easily there was already a problem with English ATs