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  • Опубликовано: 29 авг 2024
  • #AskZBrush: “Is there a way to bake out just the small details when creating a Normal/Displacement Map?”
    Video covers how the selected subdivision (or Morph) target on a Subtool determines what details are baked when creating a Normal Map or a Displacement Map inside of ZBrush.
    Ask your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video.
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Комментарии • 29

  • @issacdhan
    @issacdhan 4 года назад +7

    Wow, This is what I was looking for.
    So correct me if I'm wrong, Pre-plan what you will capture as displacement Map (a well polished model ) and as normal Map (micro detail, which won't require polygons).
    Normal Map will be the last subdiv and Displacement will be the second last subdiv.

  • @gabrieladarocha.digital
    @gabrieladarocha.digital 3 месяца назад

    Nice! I really liked this tip, but it would be great if ZBrush could output a normal map without the faceted effect. This issue is happening in all the optimizations I'm working on (even the ones I am aplying this tip), it is possible to see the edge meshes in the normal map image, so it forces me to use third-party software to bake my normals. Am I missing a way to bake a smooth normal map in ZBrush? Thank you!

  • @faithdaniel684
    @faithdaniel684 6 месяцев назад

    Thank you

  • @cmdmeat6579
    @cmdmeat6579 Год назад

    genius Pixologic as always, thank u )

  • @RadioactiveGoose
    @RadioactiveGoose Год назад +2

    This is interesting.. Is there also a way to bake skin detail to layers? For example, I have a head scan with surface details.. But I want to transfer all those skin pores etc to a layer. I feel like the answer is close to this.

    • @RadioactiveGoose
      @RadioactiveGoose Год назад +4

      Nevermind. I got it figured out. Simply by duplicating the subtool and projecting it from the original to a smoothed version while recording a layer.

  • @andristefanus
    @andristefanus 3 года назад +7

    And how do i export normal map?

  • @therealKrak
    @therealKrak Год назад +1

    Do I have to merge down all my subtools to create a single normal map?

  • @prozolexx9347
    @prozolexx9347 3 года назад +1

    hi, i have some problems with creating normal maps. When i click create NM i dont see nothing just blue square. Is it normal? or id did something wrong?

  • @hotbergina
    @hotbergina 9 месяцев назад

    what can i do if i can not divide ? (sDiv) ? should i click on "all low" ?

  • @vozesnaminhacabeca810
    @vozesnaminhacabeca810 3 года назад

    Whats cage button in Geometry do? Is there a way to create normal or displace by floating mesh (like insert mesh in the main mesh)?

  • @maiwandhimmat1779
    @maiwandhimmat1779 Год назад

    I can’t choose the resolution it export at only 2k which is not enough

  • @YGODueltainer
    @YGODueltainer 3 года назад +2

    for me the Normal baked quality is worse than my sculpted details for some reason?!

    • @Hasnat1
      @Hasnat1 3 года назад

      I haven't ever used Zbrush but you should have a look at the resolution of the normal map..

    • @_MrJA
      @_MrJA 2 года назад

      yes, and you do that by setting the Tool/UV Map/“UV Map Size”

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x 11 месяцев назад

    why when i go create a normal map from my mesh hight poly the zbrush dont accept and dont do the process?the zbrush ask to me put in level 1 hen this tutorial you dont put in level on to bake the normal map,you extract the normal map in full hight definition.

  • @ArtofNock3d
    @ArtofNock3d 3 года назад +1

    あなたがすごく好き!!!

    • @ronansullivan5036
      @ronansullivan5036 3 года назад

      You all probably dont give a shit but does anyone know of a way to get back into an instagram account..?
      I stupidly lost the password. I love any assistance you can give me!

    • @elliottjosiah5598
      @elliottjosiah5598 3 года назад

      @Ronan Sullivan instablaster :)

    • @ronansullivan5036
      @ronansullivan5036 3 года назад

      @Elliott Josiah i really appreciate your reply. I found the site thru google and I'm in the hacking process atm.
      I see it takes quite some time so I will get back to you later when my account password hopefully is recovered.

    • @ronansullivan5036
      @ronansullivan5036 3 года назад

      @Elliott Josiah It did the trick and I actually got access to my account again. I am so happy:D
      Thanks so much, you saved my ass!

    • @elliottjosiah5598
      @elliottjosiah5598 3 года назад

      @Ronan Sullivan glad I could help xD

  • @attilaramirez3147
    @attilaramirez3147 3 года назад

    i have a question,,, normally, you export in low subv your obj and the normal maps for use in substance painter,... so, if i do this normals maps in subv 5,..... i need also export the obj in subv 5? or the bake in substance will work with the previous obj in low subv and this new normal map in subv5? ... or i will need use the obj insuv with the normal in subv5 ? ..o____-o ????

  • @rodcav3
    @rodcav3 2 года назад

    The problem I'm having is that when I high to output a detailed normal map I keep getting an error saying "Map cannot be created while highest subdivision level is active Switch to a lowwer subdivision level and try again"
    Please help

    • @mattzart
      @mattzart 2 года назад

      Have you set your subdiv level to 1?

    • @rodcav3
      @rodcav3 2 года назад

      @@mattzart Yes

  • @Bolaway
    @Bolaway 4 года назад +2

    "Maps can't be generated while in highest sub-division level is active."
    So It is impossible here to bake maps from 5 to 6, though I'm also getting a low detail from 1 to 6

    • @fabricioh94
      @fabricioh94 4 года назад +4

      You must be in subdivision five, not six
      He will automatically pick the details from the 6 and put it into 5