#AskZBrush

Поделиться
HTML-код
  • Опубликовано: 13 сен 2024

Комментарии • 79

  • @invaderzod8092
    @invaderzod8092 2 года назад +58

    Ah yes thank you Zbrush. Why have it be easy when it can be complicated?

    • @numberonehater1239
      @numberonehater1239 Год назад

      The maxon/pixilogic way. I love zbrush, feel it’s a lot more intuitive. Regardless, it’s more complicated than it needs to be imo. I should be able to copy and paste a pic into the document/canvas and move out it the way. I don’t want to turn it to geometry I just want my gd reference pic visible in zbrush.

    • @Sicarius089
      @Sicarius089 Год назад +1

      I know right, you can't do anything basic in ZBrush without having to go through a plethora of menus unlike other sculpting apps where it's tap on image menu, tap on photo and it's there, then you can adjust the settings right of the bat without having to go through any other menus.

    • @grimfandango229
      @grimfandango229 9 месяцев назад +1

      It makes no sense that that the standard setup is to load images upside down, and that you have to then go through other option, just to get the image to show the correct way round. Is there any advantage to this, or is it just badly set up?

  • @uvsphere3470
    @uvsphere3470 3 года назад +59

    Summary:
    1) Texture ⟶ Import
    2) Select Image ⟶ Open
    3) Tool Palette ⟶ Subtool ⟶ Append
    4) Select Plane 3D
    5) Subtool ⟶ Select the newly created Plane 3D
    6) Tool Palette ⟶ Texture Map ⟶ Select the blank slot
    7) Quick Pick ⟶ Select imported Texture Map
    8) Move the plane along the Z-axis to separate it from the sphere
    9) Flip Texture Map by using the Move option -OR- by going into the
    Texture Palette ⟶ Selecting desired Texture ⟶ Flip verticle ⟶ Tool Palette ⟶ Texture Map ⟶ Select Image in slot ⟶ Quick Pick ⟶ Select flipped Texture Map
    10 ) Activate Transparency

    • @invaderzod8092
      @invaderzod8092 2 года назад +16

      Ah yes intuitive as always.

    • @ayeyuh6920
      @ayeyuh6920 2 года назад +2

      god thank you... homie talks so slow

    • @ozzy1243
      @ozzy1243 Год назад +6

      Blender: Shift+A Image Reference ⟶ Open

    • @MikeMike-wc8on
      @MikeMike-wc8on Год назад

      Omg thanks for this summary. You saved my time!

  • @Grumbledookvid
    @Grumbledookvid 3 года назад +20

    REALLY? This is meant to be a professional sculpting programme but getting a reference image in is more fucking convoluted than BLENDER. Stupid software

  • @user-mg7cw4gh3j
    @user-mg7cw4gh3j 2 года назад +1

    Summarization at the end of the video makes it much more useful. Thank you.

  • @romanmendicant6864
    @romanmendicant6864 3 года назад +7

    what if my reference is not a perfect quad image ? Looks like a terrible workflow...

  • @Justsayin71
    @Justsayin71 2 года назад +5

    Wow a 7 minute video on how to add a simple reference image. How does anyone do anything on this program.

  • @BenJi2DxD
    @BenJi2DxD 3 года назад +17

    So my texture needs to be in a square canvas or otherwise it will shrink it... genius, like everything Zbrush, pure genius.

    • @joed9789
      @joed9789 Год назад

      the fix to your problem is a google search away. you could have found the solution with less words than your brain dead post here.

  • @serotonin_4u
    @serotonin_4u 4 года назад +4

    Perfect and clear explanation of videos. Thank you very much

  • @nimrod7785
    @nimrod7785 3 года назад +37

    That’s a horrendous workflow. You had square images, otherwise you need to calculate the aspect ratio and apply that to the planes. 50 clicks for a simple task that is essential. See what blender is doing, drag and drop the image and that’s it. Of course not to blame the creator of the video, but to raise a red flag for the pixologic team.

    • @brockrock2359
      @brockrock2359 3 года назад +4

      it gets way worse. Say you want to color pick an image outside of zbrush or from pure ref you can't do that. You have to do this same ridiculous method. In 2021...

  • @manu1306100
    @manu1306100 Год назад +3

    in case you need it: In Preference, draw, you can change the transparency values

  • @majidmahjoorart
    @majidmahjoorart Год назад +4

    Why don't you create an image import button like in Blender? In order to produce a model for 3D printing, my model must be in harmony with the perspective view and the model should not be bigger or smaller than the reference by moving the camera back and forth.

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @Tenchinu
    @Tenchinu 3 года назад +6

    perfect! except, transparency doesn't really make the model see-through.
    How do I make the subtool even more transparent, so I can see the image behind it?

    • @manu1306100
      @manu1306100 Год назад

      in preference, draw, you can change the transparency values

  • @wesleytarr6302
    @wesleytarr6302 3 года назад +5

    Thank You. So Much. Reapplying the reference image every time I open my ZTL was making me tear my hair out.
    Even though I'm bald.

  • @sleepagentfnc
    @sleepagentfnc 3 года назад +8

    Hey, when I try to use transparent it makes the Plain3D with the image transparent too and it disappears when I try to use it in the background. Any ideas?

    • @Angelo-ux2it
      @Angelo-ux2it 2 года назад +2

      the fact that you commented this a year ago makes me hopeless that I will get an answer for the same problem. Did you figure out somehow?

    • @EsperiableDG
      @EsperiableDG 2 года назад +2

      @@Angelo-ux2it You should disable the Ghost Transparency for it to show the images

    • @VomitTheSoul
      @VomitTheSoul 16 дней назад

      @@EsperiableDG youre amazing

  • @maxleroux
    @maxleroux 3 года назад +8

    You left out one very important detail. What if your image isn't an exact square?

    • @ozzy1243
      @ozzy1243 Год назад

      Still no replies and it's been a year

    • @justinederuyck2016
      @justinederuyck2016 Год назад

      What I do is bring it into photoshop put it into a square canvas, if you have white sides that are blank you can up the transparency on the reference images in the texture panel and it will get rid of those white images. There's probably a different way to do it in zbrush but that's just how I do it

  • @DjoresH
    @DjoresH 4 года назад +2

    Just what I needed!

  • @timursibatov730
    @timursibatov730 4 года назад +4

    Thank you!
    But if the size of the image reference is different from the size of the plane? I mean, here both reference and plane are perfect squares, what if the image reference is not a perfect square?

    • @meganfisher831
      @meganfisher831 3 года назад

      You could create a new image with a larger canvas size than your desired texture, and make the new image a perfect square, then paste your image into the middle of it and save that as a new jpeg/png to upload to the plane.

  • @shakal_
    @shakal_ Год назад +3

    damn like sorry for being so blunt but just make an "import picture" button

  • @beyoungheouneoh
    @beyoungheouneoh Год назад +1

    Where can I adjust the size of my work?

    • @beyoungheouneoh
      @beyoungheouneoh Год назад +1

      What do I really want to do after seeing this? I'm making a police mobile armored vehicle on a 1/35 scale! Where do you control the scale?

  • @VogelHeather
    @VogelHeather 11 месяцев назад

    Hi I have a question. I have added in the image plane as you instructed, how when I select the sphere subtool, the image plane behind suddenly turns black, making it impossible to use the image on there as a sculpting guide.

    • @yeolunius4559
      @yeolunius4559 10 месяцев назад

      Not sure if you’ve already discovered the answer but if you haven’t here it is:
      - once you’ve already turned on transparency, there should be another button under the transparency button which says “ghost”. Click it to turn it off, and it should change colours from orange to grey. Then you should see your image appear.

  • @For-Future_
    @For-Future_ 3 года назад

    NICE THANKS FOR GUIDE!

  • @TheWoolyMantis
    @TheWoolyMantis Месяц назад

    My question is, how do you keep the size of everything including the model locked like it is in Blender while being able to move around the model as you please? If I zoom in and out of the model or move it, I end up having to reposition everything again to line up with the reference images. I don't have to do this in Blender. Is this user error or is this the way ZBrush works?
    Edit: I got the image in, but not it appears stretched. Anyone know how to get your reference image onto the plane without it appearing stretched?

  • @mhgjewel
    @mhgjewel 3 года назад

    excellent tutorial

  • @Sh-ff7pt
    @Sh-ff7pt 2 года назад

    Thanks for this helpful video but I have an issue could please guide me? When I import and use a reference and start to sculpt and turn on symmetry, the symmetry doesn't fit and set on the model properly and actually it's on but doesn't work!

  • @beyoungheouneoh
    @beyoungheouneoh Год назад +1

    If the scale of the model to be produced is to be produced in 1/24 or 1/35 scale, how do you make it??

    • @beyoungheouneoh
      @beyoungheouneoh Год назад +1

      Can it be produced regardless of whether there are 3 or 5 2d images to be produced?

    • @beyoungheouneoh
      @beyoungheouneoh Год назад +1

      What if you make parts that don't exist at all?

  • @ari99lovefotos
    @ari99lovefotos 3 года назад

    Thank you! Really helpful :)

  • @pazgrosso2158
    @pazgrosso2158 2 года назад

    Thanks!!

  • @3DGECube
    @3DGECube 6 месяцев назад

    ok i got the zbrush 2023 so i can do what you did throughout 5:18 but i cant change my texture and make a side view so

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then om Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @ImaginationToForm
    @ImaginationToForm 3 года назад +3

    Oh, I was hoping to do this but I only have ZBrushCore. RIP me.

  • @Noname-if3nf
    @Noname-if3nf 7 месяцев назад

    tysmmmmm

  • @volkmark2561
    @volkmark2561 2 года назад

    so how to change size in 3d plane ?

  • @WillFalcon
    @WillFalcon 2 года назад +2

    Crazy slow process

  • @cadlabCNC
    @cadlabCNC 2 года назад

    This doesn’t work for me. Instead of moving the photo it moves my sphere. I followed click by click

  • @avacadonacho
    @avacadonacho 2 года назад

    Does anyone know how to make it so that the reference images STAY in the scene every time i re-open the zbrush file?

  • @joshua11001
    @joshua11001 6 месяцев назад

    how do i load my texture uv map i dont see it

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then om Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @GokdenizCetin
    @GokdenizCetin 3 года назад

    I can't rotate because of 3d plane

  • @Angelo-ux2it
    @Angelo-ux2it 2 года назад

    ok what am I missing here. I did the exact thing but my applied texture maps are only visible on the canvas when the plane subtool is selected, so that means when I select my sculpt geo the planes go blank because the texture is not being shown anymore. can someone help? very zbrush noob here

    • @pinkiepie5554
      @pinkiepie5554 2 года назад

      Hi, did you manage to solve this problem?

    • @Angelo-ux2it
      @Angelo-ux2it 2 года назад

      @@pinkiepie5554 no, but i learned better ways to work with references in zbrush (spotlight or image planes using the draw menu). This method seems dumb now, honestly.

  • @Nekotico
    @Nekotico 3 года назад

    how to match a image that its not a perfect square ?

  • @Closedgoodbye
    @Closedgoodbye 3 года назад +5

    Shocking that this isn't in ZbrushCore. Its basic functionality. Using the grids for reference images is clumsy and cumbersome.

  • @pedrampedi91alef
    @pedrampedi91alef 2 года назад

    great

  • @justinederuyck2016
    @justinederuyck2016 Год назад

    Anyone having issues with the references not showing up - disable ghost transparency.

  • @Cynnabuns
    @Cynnabuns 2 года назад

    So what can someone use if they have zbrush core?...cause half of this stuff is never available to someone who has zbrush core and no one has a solution for how to do stuff in core. Alternate ways I mean.

  • @Chrisfo967
    @Chrisfo967 4 года назад +1

    perfect...keep walking...

  • @Bladebrush
    @Bladebrush 11 месяцев назад

    dude does zbrush just not care what customers have to say. this is such an easy thing for them to fix. why on earth do they make simple things like this so hard. no wonder everybody prefers blender.

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @HuyHoang-qy1dq
    @HuyHoang-qy1dq 8 месяцев назад

    Why they don't make it easier? Zbrush deserves the worst UI app as people talk about it.

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then om Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @frostreaper1607
    @frostreaper1607 11 месяцев назад

    Still so unnecessarily convoluted ...

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @MikeMike-wc8on
    @MikeMike-wc8on Год назад

    I guess this is most complicated way of using reference images ever. Sorry ((((

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!

  • @numberonehater1239
    @numberonehater1239 Год назад +1

    Why can’t we just copy image into doc/canvas and than them visible but irrelevant to any other objects . This is way too convoluted

    • @PEMGILRAT
      @PEMGILRAT 5 месяцев назад

      this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!