Halo Infinite Forge: Commentated Map Timelapse - Red Shallows
HTML-код
- Опубликовано: 14 ноя 2022
- Join me as I share discuss the entire build process of my FIRST Halo Infinite Forge map! Called Red Shallows, this attack/defend map is designed to be a fun sandbox experience that encourages teamwork.
More Halo Infinite Forge Speed Builds and Map Showcases that YOU can take part in are coming soon!
---
Join Our Discord Server!
/ discord
Check Out My Other Videos:
GTA 5 Creator Speed Build Series: • Building A Race Track ...
Commentated Speed Build Series: • MY FIRST MAP | Far Cry...
Subscriber Map Showcase Series: • RACE TRACKS! || Far Cr...
Xbox Club Details:
Name: Sam Builds Test Team
Owner: SamBuilds YT
Play Times (Far Cry 5): Each Saturday, 8:30pm West Australian Time (See Club for details)
Lobby Type: Open
Server Name: Sam Builds RUclips Игры
By the time you combine the build, commentary and editing this was a near 20 hour project! I really hope you enjoy and appreciate all the support ❤️
Keep an eye out for Halo Infinite Stream info coming soon!
objects should snap, I've never used coordinates etc, great map though, you can turn magnets down.
Your structures look good dude, great start.
you got the waypoint link yet? Or not fully published, publishing should be easy, just got to sort all the ticks etc
Oh Sam, sorry for the double post but just a heads up: you can delete all of the starting objects way faster by going into map settings and selecting delete all unlocked. WAY faster than deleting them all by hand, just make sure you do it before you build anything. Also, if you want to improve with custom structures, try using objects in unconventional ways (the scale tool makes this easier than before); dont just use a wall as a wall or a floor as a floor and add object on for greebling. It also helps to draw a plan for your map out beforehand. Basically, getting good at custom structures just requires practice and creativity (and you'll get more creative the more comfortable you are with the editor and pieces). Hope some of this helped.
Thanks for the tips Tater! Lots of really helpful stuff in there, especially with the custom structures 🙂
This is huge, I've just been selecting the folders and repopulating with my own file system, but that actually might be what I need to start doing
This was my inspiration to build today
So good to hear, hope you had a good session!
Such a skilled map builder, this being your first infinite forge build and it having the detail and great layout it does is super impressive expecially when you compare this map to other forge builders who are more experienced with the forge itself and yet still are not capable of these amazing maps, such as myself. respect, Sam.
If there’s one thing I’ve learned from doing other forms of art media, it’s to “delete your art” Are you not very happy with what you’ve created? Get rid of it. Start again. It’s not wasted time as long as you learn from your previous attempt. Most times when you completely start over on even just a piece of your project, it comes out much better because you have an idea of what not to do or a better way to do something else.
There’s been plenty of times I’ve nuked parts of an art project and forced myself to do it again with the knowledge of the previous attempt.
That's great insight! Iterating is such a powerful tool to get better and ensure you create something you're proud of 🙂 Cheers for sharing!
at 30:55 that’s a sabre gunship! same ship you placed in the landing pad, it’s from halo reach’s campaign
also the budget you hit later on *might* be (not 100% sure) the dynamic object limit, since trees react to wind speed and direction
might be worth going into object properties and seeing if you can turn some of those far away trees from dynamic objects to static objects and seeing if it changes anything
final few tips for now is that you should probably make the killzones be on a timer rather than an outright kill (so players dont just blow up instantly if the zone clips a bit) and that you can adjust the time to morning/sunset and still have it be bright, you just need to tweak stuff such as sky light and light bounce :P
super cool build! i will try to hopefully join this weekend to help you test it out 😅
Ding ding ding! Sabre is the answer, thank you haha! Appreciate your other tips below too, thanks heaps!
I recommend watching videos along the lines of “building a Lego City”. They have great ideas when it comes to prefab foliage. They will make 3-4 different prefabs for foliage, making a couple of each, so they can place them everywhere but still give the wild and natural appearance without sacrificing the emmersion
Appreciate the tip Kip! Sounds like a efficient but still detailed approach 🙂
You got my subscription!
great work.
in 3D modelling programs there is a modifier called shrinkwrap that usually wraps a surface or object around another's surface. That would probably be a nice addition to have something similar to that for forge pieces like grass.
Love this series of video keep the good work 🎉
Keep up the great work!!! I can’t wait to watch more of these ❤
Thank you Seargent!
Very nice work
Amazing man, the dedication it took to even do this looks insane. I can definitely tell that you put multiple days into this.
Man, your work is awesome and inspiring. I am far from beeing a forge pro, mostly making small maps to play with my friends, but currently i am working on a BTB map and watching this in the background is teally good and sometimes i get many good Inspiration from it+ your voice is very chilled and nice to listen to in the background 👍
I'm currently working on an old ruined gothic cathedral being occupied by the UNSC and was really struggling with terrain until I watched this video. It helped get me going on the build and I'm excited to see more builds!
I do appreciate your speed builds so much Sam 🙏 thank you 😃
Thank you Odec! The feedback keeps me going 🙂
You got yourself a new subscriber, I love watching this and I will definitely bookmark this
That's great to hear Aaron, thanks so much!
I get inspired by playing custom games.
I joined a custom game where it was just a dude sniping people in a big empty box, and it gave me a great idea for a sniper defense map
a little tip just in case, there’s an object (whose name is escaping me currently) that’s specifically meant for scale reference, it’s a master chief model that’s t-posing and it’s the height of a character
good to keep in mind for if you need to test scale in the future rather than jumping into test mode constantly
loving the build so far, cheers!
Thanks a great feature and tip, thanks!
Glad you're enjoying the build 🙂
@@SamBuilds It is in the Halo design set section!
Awesome video! I've found it pretty difficult to get started on the blanks maps and I like how you used the river to keep your map grounded
Thanks Zachary! Glad you found that approach useful
I really loved the video. I'm using the background of it to give me ideas and improvements on building terrain and watched building the base for how I could make one. Most of my forges are terrain that I am good at but I try to build some type of structure to improve.
Glad you enjoyed Seth! Terrain certainly comes to me easier the structures as well. Hopefully we can both get more comfortable with custom structures in the coming months!
hey Sam I also had trouble learning the forge, but I found what really helped was instead of using the coordinates to make sure the objects are level, you can change the movement snap just as you would the rotation snap degree. I usually keep my movement snap at 1', it helps a lot with alignment. But I did find it might be a bit wonky when you try to move a group of objects though. Great vid, great map!
Nice work Sam, your already closing in on 10k 🎉
Thanks Haddon, can't believe that milestone is starting to look possible 🙂
SO happy you got into forge! I KNEW YOU WOULD SAM! I can't wait to see you make maps for the rest of your days.
Hahaha thanks mate! I've been looking forward to Forge for a long time, having a blast now it's here.
@@SamBuilds Yes and we have been looking forward to your builds, commentary, honesty and humility. You're a great dude and I can't wait to play on your maps with you and your community!
Looking great! Forge is the gift that keeps on giving 👍👍
Thanks Allen! Can't wait to see what everyone creates!
@@SamBuilds same here ✊ I want to build but I have a daughter that takes up the computer 😄
cant wait for the next one
Thanks Blake! Already mulling over ideas
wow good job i like it
Thanks Blake!
Thank for all the time and effort that went into putting this video together and thankyou to Mrs Builds for her time and efforts too. I pretty sure that ship model is called a Saber. I like to defend your original decision by using a smaller tree pallet instead of the mountain, it allows to have more unique areas with more custom differences around the map although I totally understand what your saying about copying a whole mountain would save more time and might have even cut down on the budget too (maybe). I always really appreciate your technical advice AND emotional advice as well, they have both helped me go through the map creating process immensely. I have't had the hands on opportunity yet, but really so so keen to have a go, but if its a multiplayer map why do you need to have nav-mesh??
If I ever have builders block I just go out for a walk or a train or bus ride and take note of the scenery around me and think hmm I'd actually enjoy attempting to build that or something very similar to it lol
Thanks a great tip as well Greg!
Those magnets can be really tricky, particularly when multiple items are selected or grouped
Haha yes I did notice that! Coordinates might be easier for grouped assets 🙂 I think I'll try that in my next build
Very nice!
Cant wait to see more.
Thank you Quatero! Hope you get your console up and running soon 🤞
@@SamBuilds is this going to be uploaded to play?
@@SamBuilds Thanks!
@@hiimzucky7089 - it will be! Just dealing with a few tech issues but hope to resolve soon 🙂
@@SamBuilds for sure! Take your time. It already looks perfect, have you messed with the bot nav tool yet to see how it plays( roughly )?
12 hours is pretty good! I just finished a 2 story base with only 5 rooms and all the details and it took me just over 30 hours. Definitely a new learning curve coming from FC5. I gotta say tho, FC5 editor still tops this. But the snap tool and scaling tool for walls and floors is a massive game changer. Those 2 tools alone would make FC5 so much better. But awesome map Sam! Can't wait for the next one.
Thanks Clammiest! Your patience and persistence with your own build is amazing. Congrats on sticking with it.
Hopefully we both learn how to get the most out of Forge and make some fun things. Appreciate the support!
@@SamBuilds Yessir! I think there are some great things with forge. But just as well, some things could be addressed. But, it's still beta so I'm giving it some more time. I'm so used to FC5 that it's hard to adjust. As you are as well. I love your builds! I've learned soo much from watching your videos. Thank you for the reply!
In regards to perspective, there is actually a player model you can place in order to keep your sizes correct.
Super useful feature!
Near the bottom of the far right tab is a setting which will allow you to see all object boundaries, meaning you can see exactly where holes in your kill boundaries might be :)
impressive
Thanks Elder!
Must be nice being able to forge.
For the rocket launchers, I’m pretty certain you can change the team on them, which means that only that team can pick it up. Not certain but 99% sure
Thanks mate! After testing the map on stream last night I'm actually swapping out the Rockets for a single skewer. That and other changes will be explained in the gameplay video coming in about a week 🙂
Appreciate the help though!
@@SamBuilds Can’t wait for it!
If you scale the grasses height axis, you can sink it into the ground more and get a better fit into the ground
That's a great idea! Thank you
So Rad man@!
Cheers!
please come back, we miss you
This would be a good firefight map
For creative block take real world areas for example my next build is going to be for a parking lot type of structure it's a real area but I'm going to add in different elements for the game it doesn't have to be all out of your mind.
Hey Sam, this is off topic, but what did you think of my map with the music playing since you said you were going to play it off camera with the music? Great 1rst build, and hopefully all the forge bugs can get fixed soon because they're really turning me off from forging due to how annoying they are.
Hey Tater! I have been busy finishing this video since the stream but plan to play some FC5 tonight and give your map a go with music.
Cheers for your understanding when I wasn't able to do it live!
Hi Sam I love the video. I still can't get the hang of stuff. I couldn't even sink anything into the ground?
Really I've never played online gaming in Halo.
Good job on your map 👏
the controls are on the right, they tell you the basics, I've built too maps already.
@@Episode_13 I've seen them I think there's something wrong with it. It takes around 20 seconds to delete anything its so so slow. I've seen what it can do I've seen videos on RUclips. Glad it's working for you 👍 thanks for the tips
Thanks Krys, sorry to hear you're having issues! Sounds like your game might be bugging out, but try turning the object physics to "phased" and see if that allows you to sink 🙂 Hope it starts working soon!
@@SamBuilds thanks mate 👍
Please more MORE XD
More absolutely on the way! Promise 😁
Do you think you could make a more sort of claustrophobic, maybe even cover based map at some point? I feel that could be interesting and challenging, but not impossible to make fun
I wish the magnets weren't so broken and worked better with grouped objects and the precision mode needs to be way more precise too.
Hey! How did you manage to stretch the objects? Iv been trying to find that out for ages since i started forging and I still cant figure if out.. mind helping?
I am a beginner in the art that is forge and I'm still struggling so this did help me.
Usually I use existing halo maps from both infinite and other such games like reach and halo 4 for inspiration.
Im honestly shocked the game allows you to place that many trees holy crap
Hahaha it turns out I had to remove some 😂 not many though, it's impressive!
Are there ways to change the colors of vehicles? I need to know for covenant themed maps.
Would appreciate answer from anyone, is there a way I can move an object while staying with it using keyboard and mouse like i see in the video?
When i move something, I have to drag it, then move my camera, then drag it more, then move camera again...
Thank you in advance.
You we’re just feeling nostalgic, that’s why you weren’t using the coordinate tool! Throw back to Halo 3, spending hours trying to line things up using static movement tools 😂
Hahaha yes let's run with that 😂
What is the coordinates tool on xbox? P.s. it's nice knowing I'm not the only one trying to use forge since halo reach 😅
Haha I think it's in the Object Properties menu (X button) when an asset is selected
Just saw you get thrashed in team slayer
I need to do some serious balancing work 😂 I'm excited to tune it for next week!
Can't seem to find this map on waypoint, any help?
How do you move objects up and down (vertically)....can't seem to do this
I'm away from you controller but I think it's:
1. Select object
2. Hold left trigger
3. Use A and B to go up and down.
You can also adjust height from the Coordinates menu 🙂 Hope that helps!
I only have one question how do you create an empty map?
You can’t
I'm having issues with structures/accents keeping their texture/swatches. It's super annoying
I noticed that too! In our test last night some of the walls had changed texture... hopefully they fix the glitch
Honestly your lore ideas are undeniably the weakest part of all of this like the unsc protecting a covenant structure is stupid first they wouldn't do that they would demo it second they wouldn't be able make a defensive structure like this so close case it would be defend all ready and if it anything important it would be really difficult to clear it out not including the backup that would have shown up if not quickly then in the middle of base construction they wouldn't have gotten the walls done
Honestly it would make more sense if it was a fourunner structure hell the lock door you used was blatantly fourunner and not covenant and the covenant would be more interested to not just glass a unsc base from above if there are fourunner relics that would be destroyed
Or replace the fourunner door with a more unsc one give a room filled with unsc weapons and ammo and ammo creates it would not make much sense why the covenant would take a interest but the banished would there always interested it more weapons, ammo and useful resources and it wouldn't be the first time they raided a unsc base for stuff and the covenant vehicles are blatantly banished variets it would fit
Cheers Kenny! The priority for this build was just learning the tools and making something fun, you'll hear me laugh about the poor storytelling attempts throughout the build 🙂