Some people may find it lazy, but I actually love it when games reuse animations from older titles. Makes it feel like the games are more interconnected + it cuts down on dev time
Tbh it isn’t lazy because they had to completely remake the animations for most of the new character models anyway, like Fiona or Valdi specifically. It’s just cool that they’re referencing old arts
Nia's Arts are practically just 1-1 with her own Specials. Meanwhile, I see Comet Punch has been passed down through the Vandham family for generations.
Final lucky seven. Is Jin's Heavenly Distrupt. And Tachyon slash may be a reference to empty moment. Dimension ripper is a reference to stunned swallow which is a reference to one of sitan's death blows from gears.
FLS is similar to Heavenly Disrupt, (especially in concept) but not the exact same. Tachyon slash looking like Empty Moment is clear to see, and same pretty much goes for dimension ripper and stunned swallow.
@@redshepherd32Some of those arts appear in Jin’s specials. Stunned Swallow appears at the end of Midnight Sun, while Heavenly Disrupt’s animation(not effects) is reused on Ice Revolution.
I saw Ethel doing Silver Cyclone out of the corner in my eye back in Chapter 3 during her Hero Quest and I instantly recognized Stream Edge's animation. I already knew she was sick, Monolith didn't need to convince me *that* hard. Also, I was certain that Elma's Side Slash was a reference to one of Fiora's arts, but I guess I entirely forgot what Fiora's arts are besides her Sword Drone talent art.
@@ThePedroLippi YOU'RE RIGHT It took me *way* too long on Google to find footage of it, but you're right, that is the same animation. Thinking about it again, that means Elma has an art that's a reference to both Shulk and Fiora.
Another one of Ethel's animations (not sure which art but is used in her chain order animation as well) is a reference to Brighid's Swirling Dragon animation!
Valdi's War Medic class grants the art "Advanced Cooldown", though he never uses it himself. It places down a defense up field around the user, and uses the same animation as Sharla's Talent Art - it's basically a much more useful and less annoying of her having to cool her rifle off!
I really wish FMJ used more animations from Torna's Minoth Imagine FMJ Eunie sliding forward and transitioning into an upside down spinning jump while showering enemies will bullets
What about using Mikhail on Morag and then Mythra on Rex for as much evasion as possible? That'd be a legit scenario where you'd notice the similarity. And i did, because i used that exact party setup many times before.
@@JorbitTheEarth I guess some of us did notice because some of us haven't played some of the Xenoblade games in awhile for example Xenoblade Chronicles 2 I haven't played play that game over five or six years since I first got it I mean I already played it but it's just been a while since I actually played it and Xenoblade Chronicles x got it feels like ages since I've seen their moveset
Ino's starry beat animation is (possibly) more likely a reference to part of morag's auto attack animations. (The final 2 of the sequence, i'm pretty sure.) It's also likely a reference to Seven's Double Wind.
I wonder if they used the old animations from 1 x and 2 then just add the new models to these animations with some new particle effects. As this would save development time.
@@lemmyxpro Arts names are mostly expressed in English, even in the Japanese version. So arts that use Japanese names will have significantly different names in the language.ex:Danban Morag Zeke has an unusual pattern, despite the use of Kanji characters in some of the arts' names, It is read in English with a close meaning rather than in Japanese. However, some arts have been renamed, even though their names were originally used in English. ex EN:Fiona/Max Effort JP:Mashiro/Maximum Effort The above comment is one of them. Perhaps the Japanese version prioritises wordiness, while the English version prioritises grammatical correctness.
While obviously part of it is to make things easier on the devs, I also really like the lore implications of attack names and animations being reused. It suggests that the parties of Xc1 and 2 (sadly X isn’t part of this universe) were so influential that even the techniques they used on their lesser used weapons were seen, copied, and passed down through the generations.
A lot of these can’t just be reused assets tbh, with characters like Ghondor and Zeke having very different skeletons that make it impossible to reuse animations
Xenoblade fans: Wow, they used these attack animations as references from past games! Reality: We have these attack animations already done so why don’t we use them for this game too?
Looks like monster models aren’t the only reused assets huh. Clearly lazy game developers on tier with Game Freak! /s I kid neither of them are lazy (GF are just inept)
Game Freak’s problem is over producing games in short timespans, I feel bad for the devs and the creative team because they clearly work overtime for these game’s constantly
this is enough xenoblade x rep to last us through the winter
BRING IT BACK PLS
I don't know about that, man. That December wind blows pretty hard.
@@HEX33C1FF Especially when I remember the last fight
@@XenobladeXSupremacy Days have gone since I last played, honestly, I feel like I'm slipping away.
@@XenobladeXSupremacyI've been counting the days since X left
The real reason Lucky Seven is so powerful.
Its using the Offensive Stance + Potential builds from X
With jin's full heavenly disrupt combo. It's just not fair
Some people may find it lazy, but I actually love it when games reuse animations from older titles. Makes it feel like the games are more interconnected + it cuts down on dev time
Tbh it isn’t lazy because they had to completely remake the animations for most of the new character models anyway, like Fiona or Valdi specifically. It’s just cool that they’re referencing old arts
it also makes sence lorewise that techniques used by heros get passed down throughout the generations
Elden Ring does the same for a lot of its animations
Nia's Arts are practically just 1-1 with her own Specials. Meanwhile, I see Comet Punch has been passed down through the Vandham family for generations.
Haha very good point
Is that a FMA reference you made?
@@Milo78557 I think so, even though I haven't actually read it watched it beyond a few episodes and memes.
Similarly to how torna has arts for the blades that are slightly lesser versions of their specials from main game
Final lucky seven.
Is Jin's Heavenly Distrupt.
And Tachyon slash may be a reference to empty moment.
Dimension ripper is a reference to stunned swallow which is a reference to one of sitan's death blows from gears.
That one’s pretty easy to miss because the only time you ever use those arts in XC2 is a single time attack mission, but you’re correct.
@@athenaraines Or when you're in Morytha and Jin is playable
And of course he can't use most of those moves in torna. Because reasons
FLS is similar to Heavenly Disrupt, (especially in concept) but not the exact same. Tachyon slash looking like Empty Moment is clear to see, and same pretty much goes for dimension ripper and stunned swallow.
@@redshepherd32Some of those arts appear in Jin’s specials. Stunned Swallow appears at the end of Midnight Sun, while Heavenly Disrupt’s animation(not effects) is reused on Ice Revolution.
I saw Ethel doing Silver Cyclone out of the corner in my eye back in Chapter 3 during her Hero Quest and I instantly recognized Stream Edge's animation. I already knew she was sick, Monolith didn't need to convince me *that* hard.
Also, I was certain that Elma's Side Slash was a reference to one of Fiora's arts, but I guess I entirely forgot what Fiora's arts are besides her Sword Drone talent art.
Yo good call! I think they are the same animation
_Double Wind_
@@ThePedroLippi YOU'RE RIGHT
It took me *way* too long on Google to find footage of it, but you're right, that is the same animation. Thinking about it again, that means Elma has an art that's a reference to both Shulk and Fiora.
If I remember correctly, Offensive Stance and Defensive Stance use the same animation in Xenoblade X
Yes! I think you’re correct :)
Another one of Ethel's animations (not sure which art but is used in her chain order animation as well) is a reference to Brighid's Swirling Dragon animation!
Oh, really? That's pretty sick!
Valdi's War Medic class grants the art "Advanced Cooldown", though he never uses it himself. It places down a defense up field around the user, and uses the same animation as Sharla's Talent Art - it's basically a much more useful and less annoying of her having to cool her rifle off!
Yeah, i noticed that too!!
so valdi is bascially a far better balanced sharla
I really wish FMJ used more animations from Torna's Minoth
Imagine FMJ Eunie sliding forward and transitioning into an upside down spinning jump while showering enemies will bullets
4:30 I'm pretty certain that both Afterglow and Side Slash are a reference to Seven's Double Wind.
Yeah!!
Alexandria’s Mirage Divide seems to be closer to 2’s Monado Cyclone.
These are so informative and cool! I would love to see more videos like this!
2:14 it reminds of Xenoblade 2 Monado Cyclone
3:05 no one knew this one since who used Morag with Rings
She is actually this best ring user next to rex
What about using Mikhail on Morag and then Mythra on Rex for as much evasion as possible? That'd be a legit scenario where you'd notice the similarity. And i did, because i used that exact party setup many times before.
I kept wondering if those movesets were almost the same with certain characters. But it seems I was somewhat correct.
It’s a pretty cool detail :)
@@JorbitTheEarth I guess some of us did notice because some of us haven't played some of the Xenoblade games in awhile for example Xenoblade Chronicles 2 I haven't played play that game over five or six years since I first got it I mean I already played it but it's just been a while since I actually played it and Xenoblade Chronicles x got it feels like ages since I've seen their moveset
Dang, the only one I noticed myself was Ethel using Stream Edge. 😶
Not even the real stream edge
The Comet Punch thing definitely makes sense, considering.
Aww Miyabi does a version of Butterfly Blade like Mio; that’s cute.😊
I would place afterglow (ino)‘s reference as seven’s double wind from xc1, it also predates the xcx appearance of the animation
Wait a sec so your telling me that Melia's attacks looks like Melia's attacks from Xenoblade Chronicles 1 ?!
I would never have believed it !
Ino's starry beat animation is (possibly) more likely a reference to part of morag's auto attack animations. (The final 2 of the sequence, i'm pretty sure.) It's also likely a reference to Seven's Double Wind.
I'll gladly sub for more!
Thanks for watching!
I like this video so instant sub
Thanks so much!
I’d honestly like a video of all the hero arts like in a chain attack or sometihing cuz they look a little different. This was cool though.
Yeah true I wish there was an easier way to see them 😔
I’m wondering if these are intentional references or just reused animations to save time 😂
Lol I had the same thought part way through making this
Knowing Monolithsoft, probably both
Most arent exacly the same so id say its mostly for the reference
But if they have good animations, why not use them, even if just partialy
A Lot of both, for sure
you better show the successful starlight kick
Ghondor and Zeke :o
Best of buddies
Gonna be honest, I didn't even notice what areas were supposed to look like other areas from the other games.
Spoilers (sort of)
All of Nia's animation references are literally perfect when you consider the heroes that use them
Oooohhhh, yeah!! I didn't even think of that!
Remind me of rgg studio they like to re use animation in yakuza series but sometimes its hardly notice since it has different camera angle
Mirage divide is a lot closer to 2 Cyclone
I wonder if they used the old animations from 1 x and 2 then just add the new models to these animations with some new particle effects. As this would save development time.
English:Fury Dropkick
Japanese:Hyper Dropkick
It different depending on the language??
@@lemmyxpro
Arts names are mostly expressed in English, even in the Japanese version.
So arts that use Japanese names will have significantly different names in the language.ex:Danban Morag
Zeke has an unusual pattern, despite the use of Kanji characters in some of the arts' names,
It is read in English with a close meaning rather than in Japanese.
However, some arts have been renamed, even though their names were originally used in English.
ex
EN:Fiona/Max Effort
JP:Mashiro/Maximum Effort
The above comment is one of them.
Perhaps the Japanese version prioritises wordiness, while the English version prioritises grammatical correctness.
@@HabitableZoneAndMore oh wow, that's really cool! Thanks for the info!!
What's the name of the first song? It's really familiar but i can't remember where i heard it
While obviously part of it is to make things easier on the devs, I also really like the lore implications of attack names and animations being reused. It suggests that the parties of Xc1 and 2 (sadly X isn’t part of this universe) were so influential that even the techniques they used on their lesser used weapons were seen, copied, and passed down through the generations.
2:38 Ethel?
I see elma, i watch. I'm simple
You should check out Noah's Lucky 7 animations and Jin's animations from 2 and Torna. Both of them also reference Citan's deathblows from Xenogears.
ahh game studios recycling character animations. wouldn't surprise me if they were on the same in-game skeleton.
Pretty smart reuse in my opinion
"secret references" aka re used assets.
A lot of these can’t just be reused assets tbh, with characters like Ghondor and Zeke having very different skeletons that make it impossible to reuse animations
Xenoblade fans: Wow, they used these attack animations as references from past games!
Reality: We have these attack animations already done so why don’t we use them for this game too?
Looks like monster models aren’t the only reused assets huh. Clearly lazy game developers on tier with Game Freak!
/s I kid neither of them are lazy (GF are just inept)
Game Freak’s problem is over producing games in short timespans, I feel bad for the devs and the creative team because they clearly work overtime for these game’s constantly
XENOBLADE CHRONICLES X REMAKE FOR SWITCH CONFIRMED!!!! (im currently in life support waiting for X to come to Switch🥲)
well then. why not play future redeemed. rex is absolutley cracked