Secret References in Xenoblade Chronicles 3 (Animation Comparison)

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  • Опубликовано: 17 дек 2024

Комментарии • 102

  • @Lumpimp
    @Lumpimp Год назад +195

    this is enough xenoblade x rep to last us through the winter

    • @JorbitTheEarth
      @JorbitTheEarth  Год назад +41

      BRING IT BACK PLS

    • @HEX33C1FF
      @HEX33C1FF Год назад +35

      I don't know about that, man. That December wind blows pretty hard.

    • @XenobladeXSupremacy
      @XenobladeXSupremacy Год назад +17

      ​@@HEX33C1FF Especially when I remember the last fight

    • @InternetMonster1
      @InternetMonster1 Год назад +11

      @@XenobladeXSupremacy Days have gone since I last played, honestly, I feel like I'm slipping away.

    • @siposmarton8324
      @siposmarton8324 Год назад +11

      ​@@XenobladeXSupremacyI've been counting the days since X left

  • @arctohru
    @arctohru Год назад +93

    The real reason Lucky Seven is so powerful.
    Its using the Offensive Stance + Potential builds from X

  • @anzack2551
    @anzack2551 Год назад +60

    Some people may find it lazy, but I actually love it when games reuse animations from older titles. Makes it feel like the games are more interconnected + it cuts down on dev time

    • @asprinjuice425
      @asprinjuice425 Год назад +23

      Tbh it isn’t lazy because they had to completely remake the animations for most of the new character models anyway, like Fiona or Valdi specifically. It’s just cool that they’re referencing old arts

    • @brandonwithnell612
      @brandonwithnell612 10 месяцев назад +1

      it also makes sence lorewise that techniques used by heros get passed down throughout the generations

    • @TheFaceSoap
      @TheFaceSoap 9 месяцев назад

      Elden Ring does the same for a lot of its animations

  • @HEX33C1FF
    @HEX33C1FF Год назад +56

    I saw Ethel doing Silver Cyclone out of the corner in my eye back in Chapter 3 during her Hero Quest and I instantly recognized Stream Edge's animation. I already knew she was sick, Monolith didn't need to convince me *that* hard.
    Also, I was certain that Elma's Side Slash was a reference to one of Fiora's arts, but I guess I entirely forgot what Fiora's arts are besides her Sword Drone talent art.

    • @JorbitTheEarth
      @JorbitTheEarth  Год назад +14

      Yo good call! I think they are the same animation

    • @ThePedroLippi
      @ThePedroLippi Год назад +2

      _Double Wind_

    • @HEX33C1FF
      @HEX33C1FF Год назад +4

      @@ThePedroLippi YOU'RE RIGHT
      It took me *way* too long on Google to find footage of it, but you're right, that is the same animation. Thinking about it again, that means Elma has an art that's a reference to both Shulk and Fiora.

  • @angeldude101
    @angeldude101 Год назад +105

    Nia's Arts are practically just 1-1 with her own Specials. Meanwhile, I see Comet Punch has been passed down through the Vandham family for generations.

    • @JorbitTheEarth
      @JorbitTheEarth  Год назад +10

      Haha very good point

    • @Milo78557
      @Milo78557 Год назад

      Is that a FMA reference you made?

    • @angeldude101
      @angeldude101 Год назад +1

      @@Milo78557 I think so, even though I haven't actually read it watched it beyond a few episodes and memes.

    • @RancidRiki
      @RancidRiki 7 месяцев назад +1

      Similarly to how torna has arts for the blades that are slightly lesser versions of their specials from main game

    • @Starfloofle
      @Starfloofle Месяц назад

      I love that Comet Punch is verbatim the same art and has the exact link all the way back to Nia herself. Doubly so because I had her running primarily punchy blades (Nim my beloved) for all my XC2 playthrough and the moment I made the connection I was like "OH MY GOD IT'S LIKE WHAT I DID WAS CANON"

  • @AnekinRed
    @AnekinRed Год назад +26

    Final lucky seven.
    Is Jin's Heavenly Distrupt.
    And Tachyon slash may be a reference to empty moment.
    Dimension ripper is a reference to stunned swallow which is a reference to one of sitan's death blows from gears.

    • @athenaraines
      @athenaraines Год назад +5

      That one’s pretty easy to miss because the only time you ever use those arts in XC2 is a single time attack mission, but you’re correct.

    • @arminarlelt7471
      @arminarlelt7471 Год назад +5

      ​@@athenaraines Or when you're in Morytha and Jin is playable

    • @redshepherd32
      @redshepherd32 Год назад

      And of course he can't use most of those moves in torna. Because reasons

    • @lemmyxpro
      @lemmyxpro Год назад +1

      FLS is similar to Heavenly Disrupt, (especially in concept) but not the exact same. Tachyon slash looking like Empty Moment is clear to see, and same pretty much goes for dimension ripper and stunned swallow.

    • @RTMP_
      @RTMP_ Год назад +4

      @@redshepherd32Some of those arts appear in Jin’s specials. Stunned Swallow appears at the end of Midnight Sun, while Heavenly Disrupt’s animation(not effects) is reused on Ice Revolution.

  • @christianharris5489
    @christianharris5489 Год назад +41

    If I remember correctly, Offensive Stance and Defensive Stance use the same animation in Xenoblade X

  • @emilybeckstrand5413
    @emilybeckstrand5413 Год назад +15

    Another one of Ethel's animations (not sure which art but is used in her chain order animation as well) is a reference to Brighid's Swirling Dragon animation!

    • @lemmyxpro
      @lemmyxpro Год назад

      Oh, really? That's pretty sick!

  • @Laterose15
    @Laterose15 Год назад +6

    4:30 I'm pretty certain that both Afterglow and Side Slash are a reference to Seven's Double Wind.

  • @mads_in_zero
    @mads_in_zero Год назад +12

    Valdi's War Medic class grants the art "Advanced Cooldown", though he never uses it himself. It places down a defense up field around the user, and uses the same animation as Sharla's Talent Art - it's basically a much more useful and less annoying of her having to cool her rifle off!

    • @lemmyxpro
      @lemmyxpro Год назад

      Yeah, i noticed that too!!

    • @brandonwithnell612
      @brandonwithnell612 10 месяцев назад

      so valdi is bascially a far better balanced sharla

  • @eggy7346
    @eggy7346 Год назад +5

    I really wish FMJ used more animations from Torna's Minoth
    Imagine FMJ Eunie sliding forward and transitioning into an upside down spinning jump while showering enemies will bullets

    • @Rascalli
      @Rascalli 4 месяца назад

      Literally Dante

  • @silverwalker2934
    @silverwalker2934 Год назад +4

    2:14 it reminds of Xenoblade 2 Monado Cyclone

  • @lemmyxpro
    @lemmyxpro Год назад +10

    These are so informative and cool! I would love to see more videos like this!

  • @RTMP_
    @RTMP_ Год назад +2

    Alexandria’s Mirage Divide seems to be closer to 2’s Monado Cyclone.

  • @Xenofan6471
    @Xenofan6471 7 месяцев назад +1

    Wait a sec so your telling me that Melia's attacks looks like Melia's attacks from Xenoblade Chronicles 1 ?!
    I would never have believed it !

  • @jstar3382
    @jstar3382 Год назад +3

    3:05 no one knew this one since who used Morag with Rings

    • @skylerholloway4019
      @skylerholloway4019 Год назад

      She is actually this best ring user next to rex

    • @lemmyxpro
      @lemmyxpro Год назад

      What about using Mikhail on Morag and then Mythra on Rex for as much evasion as possible? That'd be a legit scenario where you'd notice the similarity. And i did, because i used that exact party setup many times before.

    • @Rascalli
      @Rascalli 4 месяца назад

      @@lemmyxpronever touched mikhail and decided to mess around with him because of this comment, it’s nice to not have to use any agility because you’re just 2 percent away from the max evade chance anyway so you can have other blades or different stat booster commons

    • @lemmyxpro
      @lemmyxpro 3 месяца назад

      @@Rascalli Yeah, it's extremely easy to reach the maximum evasion rate with him! (And your whole party, if using other blades with a similar evasive capability.)

  • @Solbankai66
    @Solbankai66 Год назад +9

    I kept wondering if those movesets were almost the same with certain characters. But it seems I was somewhat correct.

    • @JorbitTheEarth
      @JorbitTheEarth  Год назад +3

      It’s a pretty cool detail :)

    • @Solbankai66
      @Solbankai66 Год назад +2

      @@JorbitTheEarth I guess some of us did notice because some of us haven't played some of the Xenoblade games in awhile for example Xenoblade Chronicles 2 I haven't played play that game over five or six years since I first got it I mean I already played it but it's just been a while since I actually played it and Xenoblade Chronicles x got it feels like ages since I've seen their moveset

  • @codename618
    @codename618 Год назад +4

    Dang, the only one I noticed myself was Ethel using Stream Edge. 😶

    • @TimothyGod
      @TimothyGod Год назад

      Not even the real stream edge

  • @LittleAl016
    @LittleAl016 6 месяцев назад

    The Comet Punch thing definitely makes sense, considering.

  • @Rascalli
    @Rascalli 4 месяца назад

    Hugo’s round cutter and Zeons proud edge are also the same as Maloss striker edge

  • @brickwallace99
    @brickwallace99 Год назад +3

    I would place afterglow (ino)‘s reference as seven’s double wind from xc1, it also predates the xcx appearance of the animation

  • @BlazingDiancie
    @BlazingDiancie Месяц назад

    Ino's Afterglow looks similar to one of Morag's Auto-Attack animations.

  • @noahbutno505
    @noahbutno505 10 месяцев назад +1

    2:38 Ethel?

  • @terryechoes3192
    @terryechoes3192 Год назад

    Gonna be honest, I didn't even notice what areas were supposed to look like other areas from the other games.

  • @lemmyxpro
    @lemmyxpro Год назад

    Ino's starry beat animation is (possibly) more likely a reference to part of morag's auto attack animations. (The final 2 of the sequence, i'm pretty sure.) It's also likely a reference to Seven's Double Wind.

  • @jstar3382
    @jstar3382 Год назад +1

    you better show the successful starlight kick

  • @shiningskies47
    @shiningskies47 Год назад +14

    I’m wondering if these are intentional references or just reused animations to save time 😂

    • @JorbitTheEarth
      @JorbitTheEarth  Год назад +4

      Lol I had the same thought part way through making this

    • @casuallycloaked
      @casuallycloaked Год назад +27

      Knowing Monolithsoft, probably both

    • @a_creatorsstuff17
      @a_creatorsstuff17 Год назад +13

      Most arent exacly the same so id say its mostly for the reference
      But if they have good animations, why not use them, even if just partialy

    • @lemmyxpro
      @lemmyxpro Год назад +1

      A Lot of both, for sure

  • @thn4296
    @thn4296 Год назад

    Remind me of rgg studio they like to re use animation in yakuza series but sometimes its hardly notice since it has different camera angle

  • @JustJulyo
    @JustJulyo Год назад +3

    I'll gladly sub for more!

  • @ChaosXOtaku
    @ChaosXOtaku Год назад

    I wonder if they used the old animations from 1 x and 2 then just add the new models to these animations with some new particle effects. As this would save development time.

  • @thepixelman4776
    @thepixelman4776 6 месяцев назад

    Aww Miyabi does a version of Butterfly Blade like Mio; that’s cute.😊

  • @evanmarr2404
    @evanmarr2404 Год назад +4

    I’d honestly like a video of all the hero arts like in a chain attack or sometihing cuz they look a little different. This was cool though.

    • @JorbitTheEarth
      @JorbitTheEarth  Год назад +2

      Yeah true I wish there was an easier way to see them 😔

  • @Lloydproductions4171
    @Lloydproductions4171 Год назад +1

    I like this video so instant sub

  • @jstar3382
    @jstar3382 Год назад +1

    Mirage divide is a lot closer to 2 Cyclone

  • @elaina4547
    @elaina4547 Год назад +4

    Ghondor and Zeke :o

  • @ima143
    @ima143 7 месяцев назад

    What's the name of the first song? It's really familiar but i can't remember where i heard it

  • @HabitableZoneAndMore
    @HabitableZoneAndMore Год назад +1

    English:Fury Dropkick
    Japanese:Hyper Dropkick

    • @lemmyxpro
      @lemmyxpro Год назад

      It different depending on the language??

    • @HabitableZoneAndMore
      @HabitableZoneAndMore Год назад

      ​@@lemmyxpro
      Arts names are mostly expressed in English, even in the Japanese version.
      So arts that use Japanese names will have significantly different names in the language.ex:Danban Morag
      Zeke has an unusual pattern, despite the use of Kanji characters in some of the arts' names,
      It is read in English with a close meaning rather than in Japanese.
      However, some arts have been renamed, even though their names were originally used in English.
      ex
      EN:Fiona/Max Effort
      JP:Mashiro/Maximum Effort
      The above comment is one of them.
      Perhaps the Japanese version prioritises wordiness, while the English version prioritises grammatical correctness.

    • @lemmyxpro
      @lemmyxpro Год назад

      @@HabitableZoneAndMore oh wow, that's really cool! Thanks for the info!!

  • @24hr-Gaming
    @24hr-Gaming Год назад +1

    You should check out Noah's Lucky 7 animations and Jin's animations from 2 and Torna. Both of them also reference Citan's deathblows from Xenogears.

  • @angelaguerrero3808
    @angelaguerrero3808 Год назад +1

    I see elma, i watch. I'm simple

  • @KirianLara
    @KirianLara Год назад +10

    Spoilers (sort of)
    All of Nia's animation references are literally perfect when you consider the heroes that use them

    • @lemmyxpro
      @lemmyxpro Год назад

      Oooohhhh, yeah!! I didn't even think of that!

  • @kyallon1213
    @kyallon1213 Год назад +2

    While obviously part of it is to make things easier on the devs, I also really like the lore implications of attack names and animations being reused. It suggests that the parties of Xc1 and 2 (sadly X isn’t part of this universe) were so influential that even the techniques they used on their lesser used weapons were seen, copied, and passed down through the generations.

  • @oneish7454
    @oneish7454 Год назад +1

    Pretty smart reuse in my opinion

  • @ikibir
    @ikibir Год назад

    ahh game studios recycling character animations. wouldn't surprise me if they were on the same in-game skeleton.

  • @AKABoondock19
    @AKABoondock19 Год назад +6

    "secret references" aka re used assets.

    • @asprinjuice425
      @asprinjuice425 Год назад +6

      A lot of these can’t just be reused assets tbh, with characters like Ghondor and Zeke having very different skeletons that make it impossible to reuse animations

  • @MichaelXMachina
    @MichaelXMachina Год назад +1

    Xenoblade fans: Wow, they used these attack animations as references from past games!
    Reality: We have these attack animations already done so why don’t we use them for this game too?

  • @Boulder7685
    @Boulder7685 Год назад +1

    Looks like monster models aren’t the only reused assets huh. Clearly lazy game developers on tier with Game Freak!
    /s I kid neither of them are lazy (GF are just inept)

    • @asprinjuice425
      @asprinjuice425 Год назад +3

      Game Freak’s problem is over producing games in short timespans, I feel bad for the devs and the creative team because they clearly work overtime for these game’s constantly

  • @vincedc7947
    @vincedc7947 Год назад +8

    XENOBLADE CHRONICLES X REMAKE FOR SWITCH CONFIRMED!!!! (im currently in life support waiting for X to come to Switch🥲)

    • @ashgrun
      @ashgrun Год назад

      well then. why not play future redeemed. rex is absolutley cracked